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Thread Statistics | Show CCP posts - 17 post(s) |
DUST Fiend
16304
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Posted - 2015.04.10 16:51:00 -
[211] - Quote
Pokey Dravon wrote:DUST Fiend wrote:I get it. Supply and demand mostly. I've been here for 3 years, I know the drill Ah is that why the Dropships have a specialist hull but HAVs don't? Gotcha. A front turret slapped onto an old model doesn't really count as much, and LMFAO can you imagine this game with no ADS? HAHAHAHAHHAHAHAHHAHAHA oh god that's rich, if we only had standard dropships lmfao
They STILL haven't been able to program in a proper first person cam for the thing yet
Also, HAVs HAD a specialist hull before ADS ever existed, but were "temporarily" removed for "balancing" purposes
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5750
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Posted - 2015.04.10 17:17:00 -
[212] - Quote
DUST Fiend wrote:Pokey Dravon wrote:DUST Fiend wrote:I get it. Supply and demand mostly. I've been here for 3 years, I know the drill Ah is that why the Dropships have a specialist hull but HAVs don't? Gotcha. A front turret slapped onto an old model doesn't really count as much, and LMFAO can you imagine this game with no ADS? HAHAHAHAHHAHAHAHHAHAHA oh god that's rich, if we only had standard dropships lmfao They STILL haven't been able to program in a proper first person cam for the thing yet Also, HAVs HAD a specialist hull before ADS ever existed, but were "temporarily" removed for "balancing" purposes. Same for LAVs, which had two.
Counts are more than we have now.
*pushes tissues across the table*
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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DUST Fiend
16304
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Posted - 2015.04.10 17:26:00 -
[213] - Quote
The main difference being that the ADS really isn't the specialist hull, it's the standard hull. With the standard hull being a total waste of assets, particularly given the desire to continue to decrease map size as a bandaid fix to poor frame rate.
But hey, if you're content, god bless
*pushes back tissues*
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5751
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Posted - 2015.04.10 17:35:00 -
[214] - Quote
DUST Fiend wrote:The main difference being that the ADS really isn't the specialist hull, it's the standard hull. With the standard hull being a total waste of assets, particularly given the desire to continue to decrease map size as a bandaid fix to poor frame rate.
But hey, if you're content, god bless
*pushes back tissues*
I guess I could also argue that you actually get bonuses per level of training an ADS where HAVs don't, but that'll certainly turn into flailing your arms and crying some more about how the bonus is worthless. But that's typical ADS Pilot behavior anyways.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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DUST Fiend
16304
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Posted - 2015.04.10 17:37:00 -
[215] - Quote
Pokey Dravon wrote:DUST Fiend wrote:The main difference being that the ADS really isn't the specialist hull, it's the standard hull. With the standard hull being a total waste of assets, particularly given the desire to continue to decrease map size as a bandaid fix to poor frame rate.
But hey, if you're content, god bless
*pushes back tissues* I guess I could also argue that you actually get bonuses per level of training an ADS where HAVs don't, but that'll certainly turn into flailing your arms and crying some more about how the bonus is worthless. But that's typical ADS Pilot behavior anyways. So yet again, you're content with CCP only partially filling out their assets?
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5752
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Posted - 2015.04.10 17:52:00 -
[216] - Quote
DUST Fiend wrote:Pokey Dravon wrote:DUST Fiend wrote:The main difference being that the ADS really isn't the specialist hull, it's the standard hull. With the standard hull being a total waste of assets, particularly given the desire to continue to decrease map size as a bandaid fix to poor frame rate.
But hey, if you're content, god bless
*pushes back tissues* I guess I could also argue that you actually get bonuses per level of training an ADS where HAVs don't, but that'll certainly turn into flailing your arms and crying some more about how the bonus is worthless. But that's typical ADS Pilot behavior anyways. So yet again, you're content with CCP only partially filling out their assets? (no bonus / dead end skill trees) And, to be fair, just saying....I'm fairly sure a proto hull is > 10% RoF and Damage on a small turret that requires leagues more skill to consistently apply that added damage. Just sayin' though. And just to clarify, while I think placeholders are rather indicative of how CCP is managing DUST, I do think they're better than nothing. I just think putting them in before even finishing what's already on the table is a bit silly.
You're also assuming that said placeholders are first in line. Hell someone asked for racial variants, Rattati said "hey, can someone whip up these shaders so I have something to show them for what we're planning?" and then everyone loses their minds.
Personally what do I think? LAVs and Dropships should undergo the same treatment HAVs recently got before anything else, may that be specialist HAVs or racial variants. So get off your high horse and stop trying to tell me what I'm "content" with because I actually agree with you in this case. Ass.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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DUST Fiend
16304
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Posted - 2015.04.10 17:58:00 -
[217] - Quote
Pokey Dravon wrote:You're also assuming that said placeholders are first in line. Hell someone asked for racial variants, Rattati said "hey, can someone whip up these shaders so I have something to show them for what we're planning?" and then everyone loses their minds.
Personally what do I think? LAVs and Dropships should undergo the same treatment HAVs recently got before anything else, may that be specialist HAVs or racial variants. So get off your high horse and stop trying to tell me what I'm "content" with because I actually agree with you in this case. Ass. I was just returning your trollish tone with my own
You're right about it just being a mock up, and I'll lay off because of that. It doesn't change my view of how CCP has managed and continues to manage DUST though, and I can only pray that some day they come out and say that the rest of the dev team this game should have had, has been hard at work on Legion. Because if not, then I'll be right in my assumption, and I really, really want to be wrong.
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Iron Wolf Saber
Den of Swords
19158
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Posted - 2015.04.10 18:22:00 -
[218] - Quote
I took another look at the amarr HAV today and it looked black and blue... wtf?
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Thaddeus Reynolds
Facepunch Security
265
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Posted - 2015.04.10 18:35:00 -
[219] - Quote
Iron Wolf Saber wrote:I took another look at the amarr HAV today and it looked black and blue... wtf?
Equilibrium of Mankind making the Amarr HAV? I mean...since it would be using hybrids/missiles I guess that would make sense...but a relatively minor pirate faction releasing something that large...XD
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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KEROSIINI-TERO
The Rainbow Effect
1924
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Posted - 2015.04.10 19:16:00 -
[220] - Quote
CCP Rattati wrote:
Uh, thanks for the development insight? I offered this step to balance the hulls and offer some variety, but I would fix a 100 other things before making racial hulls a priority, plus we are very memory constrained on additional 3d assets. Honest truth.
I agree with this SO much. Rattati wisdom is truly great.
Looking at both sides of the coin.
Even Aurum one.
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KEROSIINI-TERO
The Rainbow Effect
1924
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Posted - 2015.04.10 19:25:00 -
[221] - Quote
[quote=Vell0cet]
I think it would be a big mistake to release DUST on a new platform without full racial parity. It would hurt reviews because it does make the game feel incomplete. It's going to take time to make those assets, imo you guys should be working on this now so it can be ready for a re-launch someday.
Racial parity is something which is only in your (and some others') mind.
It is just an artificial limitation you are setting onto yourself.
Lore you say? Lore is a very mild reason to do anything. Also, who's to say every empire faction has symmetrical developement of assets. So there goes the lore.
Looking at both sides of the coin.
Even Aurum one.
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Mary Sedillo
Eternal Beings
464
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Posted - 2015.04.10 19:35:00 -
[222] - Quote
Breakin Stuff wrote:Mary Sedillo wrote:I disagree. Better for them to finish the damn project than give us additional USELESS vehicles that are pretty much just Madrugar/Caldari in nature.
I mean, they just giving turrets, the same ones by the way, with new colors.
I think I've been damn patient with this game.
Not some new person off the street.
Been with the game since BETA.
So, after all the promises of parity, we get repainted madrugar/gunnlogi as "Amarr/Minmatar". It is a letdown.
And if there is a problem, CCP needs to actually hire a rendering team, no insult to Rattati, who can get this done within a reasonable period of time. Keep banging that drum. I'm sure someone will dance to it. Just not the rest of us.
Rest of us? I am not the only one who feels this way. Many vet players feel this way.
Might want to stop being such a sycophant and maybe look at it more deeply. |
KEROSIINI-TERO
The Rainbow Effect
1924
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Posted - 2015.04.10 19:46:00 -
[223] - Quote
Iron Wolf Saber wrote:I took another look at the amarr HAV today and it looked black and blue... wtf?
Looking at both sides of the coin.
Even Aurum one.
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The Modern Creature
Incorruptibles
22
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Posted - 2015.04.10 20:01:00 -
[224] - Quote
CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go. I know I'm late but for Minmatar just look at the Rifter ship, and do the same for Amarr, I think that's how you should be doing all your designs really. For the buildings just look at the stations.
Attention passengers I will be your captain for the evening, I'm sure we won't run into any swarms but just inc- JUMP!!!
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bear90211
Nyain San
232
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Posted - 2015.04.10 20:06:00 -
[225] - Quote
http://i.imgur.com/xSxlftZ.png have to edit. These were the tanks, lav's, and dropships they made 2 years ago. please CCP.. give dust a bit more to work with.
My sig is suuper old.. now i rip faces with my HMG. looking for logies yo.btw #tacos
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Mary Sedillo
Eternal Beings
464
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Posted - 2015.04.10 20:18:00 -
[226] - Quote
Don't get me wrong, I'll use them. I'll learn them.
But the insult is poignant when one looks at concept art visuals on them.
I am not familiar with the limitations of 3D assets. Maybe CCP should add additional Devs to help create more and streamline the rest? |
Vell0cet
OSG Planetary Operations Covert Intervention
2928
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Posted - 2015.04.10 20:26:00 -
[227] - Quote
KEROSIINI-TERO wrote:Vell0cet wrote:
I think it would be a big mistake to release DUST on a new platform without full racial parity. It would hurt reviews because it does make the game feel incomplete. It's going to take time to make those assets, imo you guys should be working on this now so it can be ready for a re-launch someday.
Racial parity is something which is only in your (and some others') mind. It is just an artificial limitation you are setting onto yourself. Lore you say? Lore is a very mild reason to do anything. Also, who's to say every empire faction has symmetrical developement of assets. So there goes the lore. I think it's a reasonable expectation and an important goal. Games like this are based on racial symmetry and when you use placeholders, it's obvious that things are incomplete. My fear is that we won't see racial parity for a re-launch, because I worry it could hurt reviews and that could have a significant impact on the game's future (e.g. "While radically improved from it's PS3 origins, DUST is still missing basic content and still feels like a beta. This is not what one would expect from a game that has been released x years ago. 7/10"). It also impacts gameplay because it's harder to identify targets (it could be dark, or toxin effects, etc.).
CCP Rattati says he's looked at the data and disagrees with this line of reasoning. He has access to the numbers, and I don't so I'll have to take his word for it. At least we know the reasons, and can have realistic expectations. My disappointment isn't with him at all (it never has been), it's with the guys in Iceland for making poor decisions and then starving the game of the resources it needs to realize it's potential. On the contrary CCP Rattati has been busting his ass for the past year and managed to do amazing stuff with what little he has.
Best PvE idea ever!
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CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3361
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Posted - 2015.04.10 20:49:00 -
[228] - Quote
DUST Fiend wrote:Breakin Stuff wrote:DUST Fiend wrote:Im glad to see that instead of bringing LAVs and DSs in line along with AV and the new tanks, we're playing dress up instead Good tosee that instead of contributing you're still content with complaining instead. Why in gods name would I contribute to a project that won't ever get bigger than it is lmfao? I got into DUST because it was supposed to be a sprawling experience that tied directly to New Eden, not some low FPS laggy lobby shooter hahahah. Skins look nice, but I mean...they're skins hahaha. Oh man this game Man I'm all up for an even better FPS experience but where is it!?
If DICE make Battlefield 2143 or something futuristic again like the old 2142 then I will be all over that. Until then its DUST on the console, Battlefield on the PC or bust.
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
SCV Ready!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7969
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Posted - 2015.04.10 21:13:00 -
[229] - Quote
Mary Sedillo wrote:Breakin Stuff wrote:Mary Sedillo wrote:I disagree. Better for them to finish the damn project than give us additional USELESS vehicles that are pretty much just Madrugar/Caldari in nature.
I mean, they just giving turrets, the same ones by the way, with new colors.
I think I've been damn patient with this game.
Not some new person off the street.
Been with the game since BETA.
So, after all the promises of parity, we get repainted madrugar/gunnlogi as "Amarr/Minmatar". It is a letdown.
And if there is a problem, CCP needs to actually hire a rendering team, no insult to Rattati, who can get this done within a reasonable period of time. Keep banging that drum. I'm sure someone will dance to it. Just not the rest of us. Rest of us? I am not the only one who feels this way. Many vet players feel this way. Might want to stop being such a sycophantTired of whinersand maybe look at it more deeply.
fixed
AV
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Mary Sedillo
Eternal Beings
466
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Posted - 2015.04.10 21:18:00 -
[230] - Quote
Breakin Stuff wrote:Mary Sedillo wrote:Breakin Stuff wrote:Mary Sedillo wrote:I disagree. Better for them to finish the damn project than give us additional USELESS vehicles that are pretty much just Madrugar/Caldari in nature.
I mean, they just giving turrets, the same ones by the way, with new colors.
I think I've been damn patient with this game.
Not some new person off the street.
Been with the game since BETA.
So, after all the promises of parity, we get repainted madrugar/gunnlogi as "Amarr/Minmatar". It is a letdown.
And if there is a problem, CCP needs to actually hire a rendering team, no insult to Rattati, who can get this done within a reasonable period of time. Keep banging that drum. I'm sure someone will dance to it. Just not the rest of us. Rest of us? I am not the only one who feels this way. Many vet players feel this way. Might want to stop being such a sycophantTired of whinersand maybe look at it more deeply. fixed
You are an asskisser.
A try-hard.
You troll because you have nothing constructive to add.
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Wilhelm Klingspor
DUST University Ivy League
863
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Posted - 2015.04.10 21:20:00 -
[231] - Quote
VAHZZ your thread is going places.
also is this thread not about the colour off hulls anymore? Is it another dust is sad/lame/lacking/dead threads? because i've had quite enough of those already.
GûæGûæGûæGûæGûæGûæ DON'T PANIC GûæGûæGûæGûæGûæGûæ
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MINA Longstrike
Kirjuun Heiian
2536
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Posted - 2015.04.10 21:21:00 -
[232] - Quote
Mary Sedillo wrote:You are an asskisser.
A try-hard.
You troll because you have nothing constructive to add.
And your additions are so constructive "Hey guys we did this thing that will allow us to have temporary(tm) assets for amarr and min tanks" "**** YOU CCP DO REAL ASSETS, FIX THE GODDAMN GAME BLAHSGNUASNUASNUFMASIWNEUASAUSNFUNASN RAGE!"
Please tell us how that's constructive.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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DaemonVok
Axis of Chaos
1
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Posted - 2015.04.10 22:23:00 -
[233] - Quote
The Amarr is BEAUTIFUL. SO SEXY. Minny is ugly. I don't like minmitar tho. I wish you would've created all new hulls for us but... as long as I get my amarr. Any word on ds n ads???? |
Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2984
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Posted - 2015.04.10 22:30:00 -
[234] - Quote
I won't lie Rattati, I do want new art assets for Minmatar/Amarr tanks. However, I am overjoyed that we have the placeholders at least. It's better than not having them at all.
That said, where is memory problems on the list of priority? I believe we really need to look into core issues like this before worrying about much more balance.
Whirly gun make much thunder! - Victor
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VAHZZ
1284
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Posted - 2015.04.10 22:31:00 -
[235] - Quote
Wilhelm Klingspor wrote:VAHZZ your thread is going places.
also is this thread not about the colour off hulls anymore? Is it another dust is sad/lame/lacking/dead threads? because i've had quite enough of those already.
This thread is about tanks, no matter what aspect of a tank it evovles into. It is about our yearning for racial parity. And to hide pessimism.
If you expect the worst, you'll never be disappointed.
Closed Beta Vet
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2984
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Posted - 2015.04.10 22:32:00 -
[236] - Quote
Mary Sedillo wrote:Don't get me wrong, I'll use them. I'll learn them.
But the insult is poignant when one looks at concept art visuals on them.
I am not familiar with the limitations of 3D assets. Maybe CCP should add additional Devs to help create more and streamline the rest? Sh*t them some money for it, and I bet they'll get right on it.
Whirly gun make much thunder! - Victor
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5758
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Posted - 2015.04.11 00:31:00 -
[237] - Quote
Alena Ventrallis wrote:I won't lie Rattati, I do want new art assets for Minmatar/Amarr tanks. However, I am overjoyed that we have the placeholders at least. It's better than not having them at all.
That said, where is memory problems on the list of priority? I believe we really need to look into core issues like this before worrying about much more balance.
Bear in mind that memory issue is primarily linked to the hardware itself, which CCP can't do anything about.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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Mary Sedillo
Eternal Beings
468
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Posted - 2015.04.11 01:26:00 -
[238] - Quote
I think the core of many people's complaints is that CCP sold us a lie from day one with DUST. Many of us invested time and money into the game. When said promises are broken and we are handed half-measures, we sometimes get upset.
I want this game to succeed, but I feel like we have been in an extended beta for years now. |
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CCP Rattati
C C P C C P Alliance
20375
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Posted - 2015.04.11 02:39:00 -
[239] - Quote
We told you and everyone about our hopes and dreams, and vision. That's not lying and I take being called a liar, very seriously.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Leadfoot10
Molon Labe. General Tso's Alliance
3708
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Posted - 2015.04.11 02:44:00 -
[240] - Quote
When one turns visions into promises...and those not delivered quickly enough turn into lies...it's probably time to look in the mirror. |
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