Kallas Hallytyr
Skullbreakers
1450
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Posted - 2015.04.11 20:13:00 -
[1] - Quote
Godin Thekiller wrote:Breakin Stuff wrote:More to the point, until Militia HAVs can be reliably killed with militia AV, we will never see a sica or soma BPO.
until the STD Gunnlogi/Madrugar can be reliably killed with STD AV we will never see STD HAV BPOs.
It's give/take. But until sicas and somas don't require proto AV to paste we won't see it. Well, considering the cost, no. Once they are reasonably cheap, sure. Yeah, that's kinda the thing: if vehicles go down hard to solo AV, then vehicles need to not cost more than a PRO suit before they add mods for just STD.
Want my HAV or ADS to go down in one Swarm clip? I'm cool with that, as long as it doesn't cost me more than the suit their using.
Alt of Halla Murr. Sentinel.
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Kallas Hallytyr
Skullbreakers
1453
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Posted - 2015.04.11 23:57:00 -
[2] - Quote
Vell0cet wrote:Kallas Hallytyr wrote:Want my HAV or ADS to go down in one Swarm clip? I'm cool with that, as long as it doesn't cost me more than the suit their using. Except of course you're invulnerable to 90% of all damage in the game, and they're vulnerable to everything. Bad logic. Personally, I'd like to see vehicles remain expensive and powerful, but I want CCP to add capacitors and webs so vehicles can be tackled. Capacitors would be great.
As for invulnerability, well that's a strange area: there are many things that are infantry-only too, such as hacking and many traversable areas where vehicles are entirely impotent. Vulnerability to only AV weapons being a trade off? Yeah, sort of, but it sort if carries the whole cost effectiveness thing into the light - is that what makes vehicles effective? If all weapons could tear down a vehicle, what would be the point?
There are a lot of elements to the balance - I doubt that making AV destroy every vehicle in short order (ie, one clip of Swarms, for example) would make the balance particularly good. Similarly, I've heard it a lot (mostly from Soraya Del) that ISK isn't a balance factor, yet vehicles cost vastly more than dropsuits - if ISK is not a factor, then the comparative differences also need to be addressed.
Essentially, vehicles have a big, big resilience increase vs normal infantry weaponry, and AV weaponry gets to actually fight - this comes in at a very large ISK tag, especially when you look at tiers independently - a fully PRO AV suit costs around 150k, give or take, whereas a PRO HAV costs around 900k, or an ADS at around 400k (even allowing for the fact that there is only a STD hull, like previous HAVs.)
So yeah, there is an upside to vehicles - but there are actual downsides for those who care to look at everything together, and not just at those who give a damn about their KDR. Team players who care about support their allies are still paying an enormous price for their assets - I often fly my Python with a side gunner, and if I lose a single one I will run ISK negative for 2-3 games, which is an enormous factor in overall sustainability - if I didn't run infantry, it would be impossible for me to run vehicles with anything aproaching regularity.
Anyway...rant over. Sorry.
Alt of Halla Murr. Sentinel.
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