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Thread Statistics | Show CCP posts - 17 post(s) |
Vell0cet
OSG Planetary Operations Covert Intervention
2919
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Posted - 2015.04.09 14:39:00 -
[1] - Quote
I really want full racial parity WITH GENUINE ART ASSETS. I'm sorry but the placeholder thing is SUCH AN UGLY HACK. It's like producing a chess game, saying we don't have the resources to model Rooks and Knights, so we're just going to re-use pawns and paint them a different color (we'll replace them soon--I swear). I understand that resources are constrained, but if I were in CCP Rouge's position, I would beg/borrow/steal whatever it took to fill in the full racial lineup with real art assets. We have the resources for project Nemesis apparently. Maybe CCP Rouge could beg CCP Hilmar to snag the EVE artists to work on this stuff as an off-hours side-project for DUST, or crowdsource it, or to take up bank-robbing so he had the funds in the budget to make it happen.
The problem with placeholders is that it's way too easy to just let it be "good enough" and we could go years before seeing them replaced with actual art, as they stop being a high priority.
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations Covert Intervention
2919
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Posted - 2015.04.09 15:02:00 -
[2] - Quote
Breakin Stuff wrote:Vell0cet wrote:I really want full racial parity WITH GENUINE ART ASSETS. I'm sorry but the placeholder thing is SUCH AN UGLY HACK. It's like producing a chess game, saying we don't have the resources to model Rooks and Knights, so we're just going to re-use pawns and paint them a different color (we'll replace them soon--I swear). I understand that resources are constrained, but if I were in CCP Rouge's position, I would beg/borrow/steal whatever it took to fill in the full racial lineup with real art assets. We have the resources for project Nemesis apparently. Maybe CCP Rouge could beg CCP Hilmar to snag the EVE artists to work on this stuff as an off-hours side-project for DUST, or crowdsource it, or to take up bank-robbing so he had the funds in the budget to make it happen.
The problem with placeholders is that it's way too easy to just let it be "good enough" and we could go years before seeing them replaced with actual art, as they stop being a high priority. cool. front the yearly salary of a 3D modeler to work on DUST assets. Until that goes into the budget, not happening. Well I'm loyalty rank 12, so I've been doing more than my fair share in the $ department. I did mentioned alternatives to simply hiring more people.
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations Covert Intervention
2919
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Posted - 2015.04.09 15:29:00 -
[3] - Quote
CCP Rattati wrote:Vell0cet wrote:I really want full racial parity WITH GENUINE ART ASSETS. I'm sorry but the placeholder thing is SUCH AN UGLY HACK. It's like producing a chess game, saying we don't have the resources to model Rooks and Knights, so we're just going to re-use pawns and paint them a different color (we'll replace them soon--I swear). I understand that resources are constrained, but if I were in CCP Rouge's position, I would beg/borrow/steal whatever it took to fill in the full racial lineup with real art assets. We have the resources for project Nemesis apparently. Maybe CCP Rouge could beg CCP Hilmar to snag the EVE artists to work on this stuff as an off-hours side-project for DUST, or crowdsource it, or to take up bank-robbing so he had the funds in the budget to make it happen.
The problem with placeholders is that it's way too easy to just let it be "good enough" and we could go years before seeing them replaced with actual art, as they stop being a high priority. Uh, thanks for the development insight? I offered this step to balance the hulls and offer some variety, but I would fix a 100 other things before making racial hulls a priority, plus we are very memory constrained on additional 3d assets. Honest truth. I think it would be a big mistake to release DUST on a new platform without full racial parity. It would hurt reviews because it does make the game feel incomplete. It's going to take time to make those assets, imo you guys should be working on this now so it can be ready for a re-launch someday.
I realize that memory is an issue. and I appreciate you being honest about it. My post wasn't intended to be disrespectful, just to convey how important this is to some of us.
One way to free up memory is to unlock all tiers of gear at level 1 of a skill. Implement a way to easily convert AUR to ISK and we can delete all AUR gear (except BPOs) from the database. That should open up a little more memory, likely increase revenue, make fitting better, and clean up the market a lot.
Is crowdsourcing completely out of the question? You have shown how powerful this technique can be. Release the preliminary art assets you guys do have and let the community see if they can't make cool things happen? You can give them constraints like x number of polygons and such. Even if they need editing, it should give your team a headstart.
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations Covert Intervention
2919
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Posted - 2015.04.09 15:54:00 -
[4] - Quote
Vyuru wrote:Vell0cet wrote: And since we're being told CCP's current ability is limited when it comes to new art assets and such, I'd rather have place holders than never seeing new weapons/vehicles/equipment/etc. In a perfect world, they'd have the resources and manpower to get the new models in, but they don't, and I support creative workarounds 100%. And I also agree with Rattati that there are other priorities than art assets. I don't know if it's on the docket for fixing, but imagine if we could get the redline fixed, so it does become a safe place to stage breakouts and other assaults from, rather than a place to camp and snipe with relative impunity? Imagine that! That would fix complaints about entire CLASSES of weaponry! (mostly railgun tanks and snipers, and the occasional FGer) EDIT: My response was to an earlier post, I can agree with what you posted above me here. Regarding the redline, I've got a solution to this. Make the redline timer work like the cloak timer. Increase the time in the enemy redline to something like a minute, but have it regen outside of the redline. This means you can dive the redline for an extended period of time, but will require significant time outside of the redline to let it recharge. If the recharge is 2x or 3x the time, then you're guaranteeing that people have to spend large amount of time outside of the redline. Further you can deactivate the ability to repair shields/armor when in the enemy redline.
With this system you can dive the redline to kill snipers, railgun tanks, etc. but can't sustain a camp of the redline.
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations Covert Intervention
2919
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Posted - 2015.04.09 19:27:00 -
[5] - Quote
Fox Gaden wrote:Vell0cet wrote:I think it would be a big mistake to release DUST on a new platform without full racial parity. It would hurt reviews because it does make the game feel incomplete. It's going to take time to make those assets, imo you guys should be working on this now so it can be ready for a re-launch someday. Placeholders in DUST 514 on the PS3 does not equate to placeholders on a new platform, for precisely the reason you mention. It will be worth the investment to add art assets for any placeholder items when DUST is ported to a new platform. Moving to a new platform will also make a lot more RAM available. Now, creating art assets for items what are not already in the game... not so much of a priority. So if you want it on the next platform, you better support the placeholder in the current game! My point is that It could take a year or longer to work out the art for this stuff (turrets, vehicles, heavy weapons, MCC's). They should be working on this, because it needs to be ready for launch. I'm all for getting things balanced now though. I just worry that the placeholders will evolve into "good enough" for the long term, and that would be incredibly disappointing. Placeholders are a very ugly hack. It may be all we can do at this point, but they should be replaced with real art as soon as it's technically and financially possible--it really does need to be a priority.
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations Covert Intervention
2919
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Posted - 2015.04.09 19:34:00 -
[6] - Quote
DUST Fiend wrote:Vell0cet wrote:Fox Gaden wrote:Vell0cet wrote:I think it would be a big mistake to release DUST on a new platform without full racial parity. It would hurt reviews because it does make the game feel incomplete. It's going to take time to make those assets, imo you guys should be working on this now so it can be ready for a re-launch someday. Placeholders in DUST 514 on the PS3 does not equate to placeholders on a new platform, for precisely the reason you mention. It will be worth the investment to add art assets for any placeholder items when DUST is ported to a new platform. Moving to a new platform will also make a lot more RAM available. Now, creating art assets for items what are not already in the game... not so much of a priority. So if you want it on the next platform, you better support the placeholder in the current game! My point is that It could take a year or longer to work out the art for this stuff (turrets, vehicles, heavy weapons, MCC's). They should be working on this, because it needs to be ready for launch. I'm all for getting things balanced now though. I just worry that the placeholders will evolve into "good enough" for the long term, and that would be incredibly disappointing. Placeholders are a very ugly hack. It may be all we can do at this point, but they should be replaced with real art as soon as it's technically and financially possible--it really does need to be a priority. I just like how everyone talks like this will be ported any time soon. Time is not our friend here. I think DUST has proven that it can be viable, and I would hope CCP Hilmar would understand that it's worth investing more money to give it the resources it needs to transition the game to an x86 platform. DUST really could be huge if we can get it through this transition, and it could add a lot of depth to EVE as well.
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations Covert Intervention
2921
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Posted - 2015.04.09 19:49:00 -
[7] - Quote
DUST Fiend wrote:Vell0cet wrote:Time is not our friend here. I think DUST has proven that it can be viable, and I would hope CCP Hilmar would understand that it's worth investing more money to give it the resources it needs to transition the game to an x86 platform. DUST really could be huge if we can get it through this transition, and it could add a lot of depth to EVE as well. I think by the time it would be released it would still be buried by the competition, but only time will tell. What competition? DUST is the most unique FPS ever made. There's really nothing like it with meaningful losses, infinite fitting/customization, persistent ownership of assets, deep skill tree. They've bridged the gap between FPS and RPG and created an entirely new market. If they can polish it up, treat the PS3 version as the "beta" and get it on some modern hardware with some marketing I think it could be pretty huge.
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations Covert Intervention
2921
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Posted - 2015.04.09 20:14:00 -
[8] - Quote
DUST Fiend wrote:Vell0cet wrote:DUST Fiend wrote:Vell0cet wrote:Time is not our friend here. I think DUST has proven that it can be viable, and I would hope CCP Hilmar would understand that it's worth investing more money to give it the resources it needs to transition the game to an x86 platform. DUST really could be huge if we can get it through this transition, and it could add a lot of depth to EVE as well. I think by the time it would be released it would still be buried by the competition, but only time will tell. What competition? DUST is the most unique FPS ever made. There's really nothing like it with meaningful losses, infinite fitting/customization, persistent ownership of assets, deep skill tree. They've bridged the gap between FPS and RPG and created an entirely new market. If they can polish it up, treat the PS3 version as the "beta" and get it on some modern hardware with some marketing I think it could be pretty huge. There are basically no meaningful losses because ISK is so abundent, infinite fittings is a joke since most fits have a "best" fitting, or the other options offer such small variation that it's more or less like borderlands saying it has infinite guns. Yea, it has a lot, but the differences between them all are rather small. Persistent ownership of a district that makes no difference in EVE, can't be influenced by you in any way, and offers no in game incentive or reward other than the option to open up the 5th game mode, which is really exactly the same as the others, with extra lag. The competition is the Industry that shows no signs of slowing down, and will gobble up whatever innovations this game may have made, and assimilate it into a higher quality more streamlined project. CCP has shown that they're out of their depth when it comes to programming an FPS, so I'm disinclined to believe that a better system will alleviate their management issues that have plagued this game from day 1 I may have lost my faith in CCP, but I still have hope. CCP Rattati has managed to do a lot of awesome stuff for this game in just one year with a skeleton crew. I stand by my earlier statements. The customization, depth, and sense of persistence of DUST is without equal. I also think you're giving too much credit to other game studios. Many have been churning out the same crap for years in a new box. Copying DUST's innovations would require a lot of effort and years of balancing which doesn't fit in well with the current business model of fast, disposable releases.
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations Covert Intervention
2921
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Posted - 2015.04.10 01:06:00 -
[9] - Quote
Celus Ivara wrote:CCP Rattati wrote:Vell0cet wrote:I really want full racial parity WITH GENUINE ART ASSETS. I'm sorry but the placeholder thing is SUCH AN UGLY HACK. It's like producing a chess game, saying we don't have the resources to model Rooks and Knights, so we're just going to re-use pawns and paint them a different color (we'll replace them soon--I swear). I understand that resources are constrained, but if I were in CCP Rouge's position, I would beg/borrow/steal whatever it took to fill in the full racial lineup with real art assets. We have the resources for project Nemesis apparently. Maybe CCP Rouge could beg CCP Hilmar to snag the EVE artists to work on this stuff as an off-hours side-project for DUST, or crowdsource it, or to take up bank-robbing so he had the funds in the budget to make it happen.
The problem with placeholders is that it's way too easy to just let it be "good enough" and we could go years before seeing them replaced with actual art, as they stop being a high priority. Uh, thanks for the development insight? I offered this step to balance the hulls and offer some variety, but I would fix a 100 other things before making racial hulls a priority, plus we are very memory constrained on additional 3d assets. Honest truth. I've played chess plenty of times where we use coins to replace missing pieces. Given the choice between playing with holder assets vs playing without a piece entirely, I know what I would choose. It's a little different if you're selling a chess kit with coins in it, with the promise to mail out the missing pieces when you get around to it. I'm not saying we can't do the placeholder thing, just that it is an ugly hack and using real art is a must as soon as it's technically and financially possible. I would rank it a hell-of-a-lot higher than 100 on my list that's for sure. If you were reviewing chess sets for a website, what would you think of a set that came with coins in it when you opened the box, even if it were free? My fear is that we'll be stuck with placeholders for a very long time.
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations Covert Intervention
2921
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Posted - 2015.04.10 02:34:00 -
[10] - Quote
DUST Fiend wrote:Vell0cet wrote: My fear is that we'll be stuck with placeholders for a very long time. It wouldn't be any longer than it would be if they didn't add them in at all. Except, instead of having all that time to try and balance them (and we all know how stellar THAT endeavor has gone), they'll have to start balancing in 2 years when they can finally afford an art team and more assets to add them into the game. Plus all the time it'll take them to sort out the bugs once they put whole new assets into the mix. I disagree, with the placeholders in the game the pressure to get full racial parity will subside. Some will think it's "good enough" and there will always be more pressing issues. The whole thing reminds me of this. I guarantee that was a temporary fix that's been there for years.
The balancing is important, and something is better than nothing, but we can't let this become the long-term fix, because it's simply not sufficient.
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations Covert Intervention
2926
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Posted - 2015.04.10 07:57:00 -
[11] - Quote
Iron Wolf Saber wrote:Vell0cet wrote:Iron Wolf Saber wrote:Please do not expect these assets or gauge them as a simple paintbrush job; its been months since they where previewed and for all you know they could have been left in incomplete states having not even left the paper they where drawn on. Some of these designs may not be fitting current game design decisions as well. The Minmatar LAV for example has superiority of its design in-comparison to the other two lavs we have while the minmatar tank is a mold breaker in terms of how it would work. Vehicles of a new model takes immense amount of work to implement in as they require new physics rules for each one of them that requires it, sound models, light models, light maps, animations, all sorts of things that go beyond the work that you can do in a hotfix. The effort used in this can be used elsewhere; the solution offered here is an immediate low cost effort high return to which other kinds of important work can be put into pace such as balancing the existence of new havs and other vehicles. Please push CCP to get started (if they haven't done so already). The placeholders are better than I expected, but the original proposals are still 1000x better. You're not going to be able to visually identify tanks by their shape anymore when you're in a night/toxic mood as one drawback. I know it's going to take a lot of time and work, but we can't have placeholders if this game gets relaunched on x86, so time is running out. I've already suggested the possibility of crowdsourcing this to the community. Or maybe trying to see if this could be an after-hours side project for the EVE artists the way the DUST guys make games designed to be played on cellphones strapped to their faces? I rather work effort go elsewhere to more immediate concerns. Like using our 3D artists to create virtual skanks for our quarters? or war barges? What could possibly be more immediate of a concern for the art team?
How long do you think it will take to create Minmatar and Amarr small and large turrets, LAV's, HAV's, Dropships, and Heavy weapons with the existing size of the Art team? A year? 2?
How long can DUST survive without migrating platforms? A year? 2? Can't you see why they need to make this a priority?
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Vell0cet
OSG Planetary Operations Covert Intervention
2926
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Posted - 2015.04.10 08:11:00 -
[12] - Quote
Iron Wolf Saber wrote:I think it boarish of me to actually give time estimates due to my position. You wouldn't like my numbers anyways. How about this:
X = time required to produce all of the assets necessary to have a "complete" game for a relaunch on x86, so it doesn't get another round of crappy reviews Y = time left in DUST on the PS3
is it: 1. X > Y? 2. X = Y? 3. X < Y?
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Vell0cet
OSG Planetary Operations Covert Intervention
2926
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Posted - 2015.04.10 08:20:00 -
[13] - Quote
Breakin Stuff wrote:Vell0cet wrote:
How long do you think it will take to create Minmatar and Amarr small and large turrets, LAV's, HAV's, Dropships, and Heavy weapons with the existing size of the Art team? A year? 2?
Considering it took me 8 hours to make a 3-d rendered rocket cycle following paint-by-numbers premade ttutorial instructions? Considering one of my buddies did a render of the original star trek enterprise that has over 100 hours in it, and he's still cleaning up the poly counts and textures for smooth rendering? The damn thing looks amazing by the way. I'd say modeling, rendering and texturing can take a pretty goddamn lomg time. And my rocket cycle wasnt even completed. I ran out of time. No textures, nothing. Just a basic gretscale frame and base engine with little to no fine detail. It's great that we want art assets. Yay. But art assets are going to chew the everliving crap out of system resources faster than any new mechanics calculations Rattati's team can cook up. So the art asset resource problem is very real on top of the time it takes yo invest. And the warbarge is a basic twtwo-d image animated with a gif style setup like that stupid rainbow poptart cat. Compared to the design, build and optimizing for rendering, the warbarge is the equivalent of a five minute doodle that doesn't eat system resources. In short, it's ideal for a visual add on in the PS3 as a placeholder. I've been screaming for using placeholder assets precisely BECAUSE I have worked to learn 3d models and rendering. We can get parity and engaging gameplay NOW... or we can be perfectionist snobs who b*tch incessantly about parity while refusing to accept an option that gives us exactly that. Ever wonder why so many suit variants (logi, assault, med frame) are just reskins? Because slapping preloaded textures on a rendered model takes no resources compared to what is required to render an assault next to a fatty with it's own unique physics and textures. I'm not saying we shouldn't have placeholders. I'm just saying we should have placeholders (so we can balance things), but CCP needs to make replacing them with actual assets a priority because it's going to take time.
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations Covert Intervention
2926
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Posted - 2015.04.10 08:27:00 -
[14] - Quote
CCP Rattati wrote:Vell0cet wrote:Iron Wolf Saber wrote:I think it boarish of me to actually give time estimates due to my position. You wouldn't like my numbers anyways. How about this: X = time required to produce all of the assets necessary to have a "complete" game for a relaunch on x86, so it doesn't get another round of crappy reviews Y = time left in DUST on the PS3 is it: 1. X > Y? 2. X = Y? 3. X < Y? We get it, you want racial parity. An average fps player does not know EVE, and all its depth. Neither does a game reviewer unless they are EVE players. Racial parity was not even on the top 10 (20) list of our collected feedback from the Launch reviews, that I studied diligently, trying to find the most bang for the buck. I have, and will continue to fix the game with what I believe is the right prioritization. o7
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations Covert Intervention
2928
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Posted - 2015.04.10 16:09:00 -
[15] - Quote
Pokey Dravon wrote:DUST Fiend wrote:Im glad to see that instead of bringing LAVs and DSs in line along with AV and the new tanks, we're playing dress up instead You think this is why Devs don't like telling us things. "Hey look we whipped up some of those skins we mentioned a while back, what do you guys think?" "OH MY GOD WHY WOULD YOU DO THAT BEFORE DOING WHAT I PERSONALLY WANT FIRST?!" People are going to complain when things go a different way than they'd hoped (myself included ). Avoiding complaints isn't a good reason not to communicate. CCP Rattati has his reasons for the choices he makes. The more CCP shares the easier it is to try to provide constructive feedback.
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations Covert Intervention
2928
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Posted - 2015.04.10 20:26:00 -
[16] - Quote
KEROSIINI-TERO wrote:Vell0cet wrote:
I think it would be a big mistake to release DUST on a new platform without full racial parity. It would hurt reviews because it does make the game feel incomplete. It's going to take time to make those assets, imo you guys should be working on this now so it can be ready for a re-launch someday.
Racial parity is something which is only in your (and some others') mind. It is just an artificial limitation you are setting onto yourself. Lore you say? Lore is a very mild reason to do anything. Also, who's to say every empire faction has symmetrical developement of assets. So there goes the lore. I think it's a reasonable expectation and an important goal. Games like this are based on racial symmetry and when you use placeholders, it's obvious that things are incomplete. My fear is that we won't see racial parity for a re-launch, because I worry it could hurt reviews and that could have a significant impact on the game's future (e.g. "While radically improved from it's PS3 origins, DUST is still missing basic content and still feels like a beta. This is not what one would expect from a game that has been released x years ago. 7/10"). It also impacts gameplay because it's harder to identify targets (it could be dark, or toxin effects, etc.).
CCP Rattati says he's looked at the data and disagrees with this line of reasoning. He has access to the numbers, and I don't so I'll have to take his word for it. At least we know the reasons, and can have realistic expectations. My disappointment isn't with him at all (it never has been), it's with the guys in Iceland for making poor decisions and then starving the game of the resources it needs to realize it's potential. On the contrary CCP Rattati has been busting his ass for the past year and managed to do amazing stuff with what little he has.
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations Covert Intervention
2935
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Posted - 2015.04.11 04:28:00 -
[17] - Quote
Ripley Riley wrote:Mary Sedillo wrote:I am not calling you a liar, Rattati. I am calling the previous administration and teams who did work on this and failed at it. You know he has no control over the prior management, right? They canned the previous EP for a reason: he was promising **** that the team could have never delivered on. As I understand it, at the time he promised all of the Fanfest 2013 stuff, Valkyrie wasn't a thing. Next thing you know a huge chunk of his team got pulled into that project from what I've heard. I'm not saying CCP Jian didn't screw up, but honestly I did like his long-term vision and where he wanted to take the game. If he never sold me on that idea back in 2013, I probably would have left a long time ago (and saved myself a lot of $ and frustration). So yeah, he screwed up royally, and it's the hip thing to scapegoat the dude (and he probably deserves plenty of blame), but I think his FF 2013 presentations kept a lot of players around for the ride. If CCP had only ever shown what they knew they could deliver back then (not much), I don't think DUST would have survived the first summer. People stuck it out (and still do) for the dream.
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations Covert Intervention
2935
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Posted - 2015.04.11 07:57:00 -
[18] - Quote
Godin Thekiller wrote:What art team? Well we had CCP Jusan, CCP Fishwalker, http://dust514.com/news/blog/2014/04/developer-spotlight-ccp-slevin-ming-su/,CCP Space Dog, CCP Jay, CCP Potato, and CCP Patriot. Are they all fired? Still working on Legion behind the scenes? Strapping phones to their faces? Working on a new VR game just for CCP Hilmar that's a mashup of vampires, fireballs and Tron? We're in the dark. I believe the last official word was these guys were working on Legion, but that was nearly a year ago.
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations Covert Intervention
2939
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Posted - 2015.04.11 23:22:00 -
[19] - Quote
Kallas Hallytyr wrote:Want my HAV or ADS to go down in one Swarm clip? I'm cool with that, as long as it doesn't cost me more than the suit their using. Except of course you're invulnerable to 90% of all damage in the game, and they're vulnerable to everything. Bad logic.
Personally, I'd like to see vehicles remain expensive and powerful, but I want CCP to add capacitors and webs so vehicles can be tackled.
Best PvE idea ever!
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