CCP Rattati wrote:Cat Merc wrote:Question to the Rat person:
Are the new turret colors just what the current turrets will look like when put on the new tanks, or are they new turret types?
We made new skins for each, so that we can create new types, add those skins to those types and edit those types however we want.
The Minmatar Blaster could have 2x the ROF etc, not sure that's what I want to do but it's possible.
Minmatar "Blaster" could be an Auto Cannon Basically a giant Assault HMG
Minmatar "Rail" could be their Artillery Cannon. I imagine it to be a giant Mass Driver, great for support tactics but not too great on direct tank on tank conflict unless you manage to land every shot.
Minmatar Missile would be their "Rocket" launcher. I'd imagine them to have the same flight path of the flalock but longer range and the drop-off to the correct ratio of something that size. Where Caldari Missiles are accurate and longer flight time (should be more)
Large Minmatar Rocket Launchers would be closer ranged, higher rate of fire launchers with the damage profile of wither projectile or explosive, which ever one isn't the Caldari Missile Launcher profile.
Amarr "Blaster" I imagine would turn into the Scrambler Cannon, specifically assault scrambler like, this thing would be more towards the Light Vehicle and Infantry Smasher but needs time to whittle down heavier targets.
Amarr "Rail" would be cool if it performed like the Charged shot function of the scrambler rifle and mini laser strike, a Laser Turret.
The laser turret would be great against completely decimating anything as long as the user is skilled enough.
At first you'd charge the shot like you would a scrambler or forge, different levels of charge determine how long the beam durations will be as well as damage and heat generated. When you release the Charge (at full charge) the cannon will emit a quick beam for 1.32 seconds doing an insane amount of damage if you can fully connect the beam to your target. Make it worth it though because that cooldown time is a killer at full charge.
On that note can we finally give Gallente Rails like we were supposed to have?
Gallente Rail Turret would pretty much be a closer range, less damaging rail with higher RoF. Similar to how the Tactical sniper rifle is to the basic/charged.