Pages: 1 2 3 4 5 [6] 7 8 9 10 11 12 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 17 post(s) |
CEOPyrex CloneA
The Unholy Legion Of DarkStar DARKSTAR ARMY
1078
|
Posted - 2015.04.10 07:56:00 -
[151] - Quote
CCP Rattati wrote:CEOPyrex CloneA wrote:They look nice indeed.....
I will just be 'that guy' for a moment and say how disappointing it is to see they are just re skinned existing tanks - i had this strange vision that the Minny tank would be some clanking monstrosity that would have a gun barrel so long it would poke into a targets hull before 'opening up the treats inside'
The amarr tank i also thought was going to be an anti grav tank in the style of the amarr ground car etc - massive capacitors charging and crackling energy along its beam laser turret the moment before it sends a lance of energy that cracks into a target and for a split second disables them.
I know creating assets is a painful and long process but i would rather just wait for the above than feel an easy route was taken to get 'new' assets into the game.
Just my 10 cents - otherwise, dat gold brah. Those that have followed the discussions here, know that 1) of course it would be better to have original assets - there are both memory issues and asset issues 2) the community was asked whether they wanted this intermediate and it was overwhelmingly approved
Thanks for the clarification, represents another interesting feature of GAAS model that quality can be impacted by group think
Still if you are happy with this route, thats cool bro. |
Vell0cet
OSG Planetary Operations Covert Intervention
2926
|
Posted - 2015.04.10 07:57:00 -
[152] - Quote
Iron Wolf Saber wrote:Vell0cet wrote:Iron Wolf Saber wrote:Please do not expect these assets or gauge them as a simple paintbrush job; its been months since they where previewed and for all you know they could have been left in incomplete states having not even left the paper they where drawn on. Some of these designs may not be fitting current game design decisions as well. The Minmatar LAV for example has superiority of its design in-comparison to the other two lavs we have while the minmatar tank is a mold breaker in terms of how it would work. Vehicles of a new model takes immense amount of work to implement in as they require new physics rules for each one of them that requires it, sound models, light models, light maps, animations, all sorts of things that go beyond the work that you can do in a hotfix. The effort used in this can be used elsewhere; the solution offered here is an immediate low cost effort high return to which other kinds of important work can be put into pace such as balancing the existence of new havs and other vehicles. Please push CCP to get started (if they haven't done so already). The placeholders are better than I expected, but the original proposals are still 1000x better. You're not going to be able to visually identify tanks by their shape anymore when you're in a night/toxic mood as one drawback. I know it's going to take a lot of time and work, but we can't have placeholders if this game gets relaunched on x86, so time is running out. I've already suggested the possibility of crowdsourcing this to the community. Or maybe trying to see if this could be an after-hours side project for the EVE artists the way the DUST guys make games designed to be played on cellphones strapped to their faces? I rather work effort go elsewhere to more immediate concerns. Like using our 3D artists to create virtual skanks for our quarters? or war barges? What could possibly be more immediate of a concern for the art team?
How long do you think it will take to create Minmatar and Amarr small and large turrets, LAV's, HAV's, Dropships, and Heavy weapons with the existing size of the Art team? A year? 2?
How long can DUST survive without migrating platforms? A year? 2? Can't you see why they need to make this a priority?
Best PvE idea ever!
|
MINA Longstrike
Kirjuun Heiian
2528
|
Posted - 2015.04.10 08:00:00 -
[153] - Quote
^Warbarges are not a 3d model, don't try to pretend that it is. Jara Kumora is a fancy bit of 'work' on the already existing eve character creation system and I don't imagine that she uses anything that doesn't already exist in eve aside from the 'shader' that turns her into a 'holographic', not a flat ****ing fabrication of assets.
Quit being a dink vell0cet.
CEOPyrex CloneA wrote:CCP Rattati wrote: Those that have followed the discussions here, know that
1) of course it would be better to have original assets - there are both memory issues and asset issues 2) the community was asked whether they wanted this intermediate and it was overwhelmingly approved
Thanks for the clarification, represents another interesting feature of GAAS model that quality can be impacted by group think Still if you are happy with this route, thats cool bro.
Placeholder model but with unique fittings. People want an actual model, but many are willing to just settle with a placeholder just to have a vehicle with the correct stats in game.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
|
CCP Rattati
C C P C C P Alliance
20244
|
Posted - 2015.04.10 08:02:00 -
[154] - Quote
CEOPyrex CloneA wrote:CCP Rattati wrote:CEOPyrex CloneA wrote:They look nice indeed.....
I will just be 'that guy' for a moment and say how disappointing it is to see they are just re skinned existing tanks - i had this strange vision that the Minny tank would be some clanking monstrosity that would have a gun barrel so long it would poke into a targets hull before 'opening up the treats inside'
The amarr tank i also thought was going to be an anti grav tank in the style of the amarr ground car etc - massive capacitors charging and crackling energy along its beam laser turret the moment before it sends a lance of energy that cracks into a target and for a split second disables them.
I know creating assets is a painful and long process but i would rather just wait for the above than feel an easy route was taken to get 'new' assets into the game.
Just my 10 cents - otherwise, dat gold brah. Those that have followed the discussions here, know that 1) of course it would be better to have original assets - there are both memory issues and asset issues 2) the community was asked whether they wanted this intermediate and it was overwhelmingly approved Thanks for the clarification, represents another interesting feature of GAAS model that quality can be impacted by group think Still if you are happy with this route, thats cool bro.
If given the choice of something or nothing, I'll pick something, especially when it can be iterated on.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Iron Wolf Saber
Den of Swords
19150
|
Posted - 2015.04.10 08:07:00 -
[155] - Quote
I think it boarish of me to actually give time estimates due to my position. You wouldn't like my numbers anyways.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
|
Juno Tristan
Obscure Reference
521
|
Posted - 2015.04.10 08:08:00 -
[156] - Quote
If there's to be a next gen dust it's best to sort out the balance issues now, by having everything in game, and sort out the pretty later.
So +1 from me
ADS Ramming Revenge!
Plasma Cannon Rampage
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
5747
|
Posted - 2015.04.10 08:10:00 -
[157] - Quote
Vell0cet wrote: Like using our 3D artists to create virtual skanks for our quarters? or war barges? What could possibly be more immediate of a concern for the art team?
How long do you think it will take to create Minmatar and Amarr small and large turrets, LAV's, HAV's, Dropships, and Heavy weapons with the existing size of the Art team? A year? 2?
How long can DUST survive without migrating platforms? A year? 2? Can't you see why they need to make this a priority?
You're getting overly worked up.
Market Agent was a quick job done with the existing EVE character creation, hell I think even the pose is ripped straight from EVE. War barge is a 2D sprite with some light animation overlay. Probably a 1 day job for an experienced sprite developer.
More immediate concern for the art team? What art team? There is some very light overlap where members from other teams will help out the Dust team in a very limited fashion, however there are zero dedicated art team members for Dust. So their immediate concern is probably on the project they're assigned to 99% of the time, which isn't Dust.
Also bear in mind that there is a bit more to implementing an art asset into a game than just droping in a 3D model. You should check out a Devblog from a while back where they comment a bit on what actually goes into adding assets to the game: http://dust514.com/news/blog/2013/11/weapons-of-uprising-1.7/
The point I'm trying to make is that while Rattati is in charge of the Dust514 project, there are things he has little to no control over such as who gets assigned to the team to develop assets. He can make requests of the other team, but as we've seen their involvement has been on an extremely limited fashion and that is doubtful to change anytime soon.
Besides, we all know Rattati is really CCP Crusher and not CCP Picard, he can't simply say "Make it so" because you demanded him to.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
|
Vell0cet
OSG Planetary Operations Covert Intervention
2926
|
Posted - 2015.04.10 08:11:00 -
[158] - Quote
Iron Wolf Saber wrote:I think it boarish of me to actually give time estimates due to my position. You wouldn't like my numbers anyways. How about this:
X = time required to produce all of the assets necessary to have a "complete" game for a relaunch on x86, so it doesn't get another round of crappy reviews Y = time left in DUST on the PS3
is it: 1. X > Y? 2. X = Y? 3. X < Y?
Best PvE idea ever!
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7944
|
Posted - 2015.04.10 08:13:00 -
[159] - Quote
Vell0cet wrote:
How long do you think it will take to create Minmatar and Amarr small and large turrets, LAV's, HAV's, Dropships, and Heavy weapons with the existing size of the Art team? A year? 2?
Considering it took me 8 hours to make a 3-d rendered rocket cycle following paint-by-numbers premade ttutorial instructions?
Considering one of my buddies did a render of the original star trek enterprise that has over 100 hours in it, and he's still cleaning up the poly counts and textures for smooth rendering?
The damn thing looks amazing by the way.
I'd say modeling, rendering and texturing can take a pretty goddamn lomg time.
And my rocket cycle wasnt even completed. I ran out of time. No textures, nothing. Just a basic gretscale frame and base engine with little to no fine detail.
It's great that we want art assets. Yay.
But art assets are going to chew the everliving crap out of system resources faster than any new mechanics calculations Rattati's team can cook up. So the art asset resource problem is very real on top of the time it takes yo invest.
And the warbarge is a basic twtwo-d image animated with a gif style setup like that stupid rainbow poptart cat.
Compared to the design, build and optimizing for rendering, the warbarge is the equivalent of a five minute doodle that doesn't eat system resources. In short, it's ideal for a visual add on in the PS3 as a placeholder.
I've been screaming for using placeholder assets precisely BECAUSE I have worked to learn 3d models and rendering.
We can get parity and engaging gameplay NOW... or we can be perfectionist snobs who b*tch incessantly about parity while refusing to accept an option that gives us exactly that.
Ever wonder why so many suit variants (logi, assault, med frame) are just reskins?
Because slapping preloaded textures on a rendered model takes no resources compared to what is required to render an assault next to a fatty with it's own unique physics and textures.
AV
|
MINA Longstrike
Kirjuun Heiian
2530
|
Posted - 2015.04.10 08:15:00 -
[160] - Quote
Vell0cet wrote:Iron Wolf Saber wrote:I think it boarish of me to actually give time estimates due to my position. You wouldn't like my numbers anyways. How about this: X = time required to produce all of the assets necessary to have a "complete" game for a relaunch on x86, so it doesn't get another round of crappy reviews Y = time left in DUST on the PS3 is it: 1. X > Y? 2. X = Y? 3. X < Y?
Dead set on working yourself into a frenzy aren't you?
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
|
Vell0cet
OSG Planetary Operations Covert Intervention
2926
|
Posted - 2015.04.10 08:20:00 -
[161] - Quote
Breakin Stuff wrote:Vell0cet wrote:
How long do you think it will take to create Minmatar and Amarr small and large turrets, LAV's, HAV's, Dropships, and Heavy weapons with the existing size of the Art team? A year? 2?
Considering it took me 8 hours to make a 3-d rendered rocket cycle following paint-by-numbers premade ttutorial instructions? Considering one of my buddies did a render of the original star trek enterprise that has over 100 hours in it, and he's still cleaning up the poly counts and textures for smooth rendering? The damn thing looks amazing by the way. I'd say modeling, rendering and texturing can take a pretty goddamn lomg time. And my rocket cycle wasnt even completed. I ran out of time. No textures, nothing. Just a basic gretscale frame and base engine with little to no fine detail. It's great that we want art assets. Yay. But art assets are going to chew the everliving crap out of system resources faster than any new mechanics calculations Rattati's team can cook up. So the art asset resource problem is very real on top of the time it takes yo invest. And the warbarge is a basic twtwo-d image animated with a gif style setup like that stupid rainbow poptart cat. Compared to the design, build and optimizing for rendering, the warbarge is the equivalent of a five minute doodle that doesn't eat system resources. In short, it's ideal for a visual add on in the PS3 as a placeholder. I've been screaming for using placeholder assets precisely BECAUSE I have worked to learn 3d models and rendering. We can get parity and engaging gameplay NOW... or we can be perfectionist snobs who b*tch incessantly about parity while refusing to accept an option that gives us exactly that. Ever wonder why so many suit variants (logi, assault, med frame) are just reskins? Because slapping preloaded textures on a rendered model takes no resources compared to what is required to render an assault next to a fatty with it's own unique physics and textures. I'm not saying we shouldn't have placeholders. I'm just saying we should have placeholders (so we can balance things), but CCP needs to make replacing them with actual assets a priority because it's going to take time.
Best PvE idea ever!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4249
|
Posted - 2015.04.10 08:21:00 -
[162] - Quote
CCP Rattati wrote:CEOPyrex CloneA wrote:CCP Rattati wrote:CEOPyrex CloneA wrote:They look nice indeed.....
I will just be 'that guy' for a moment and say how disappointing it is to see they are just re skinned existing tanks - i had this strange vision that the Minny tank would be some clanking monstrosity that would have a gun barrel so long it would poke into a targets hull before 'opening up the treats inside'
The amarr tank i also thought was going to be an anti grav tank in the style of the amarr ground car etc - massive capacitors charging and crackling energy along its beam laser turret the moment before it sends a lance of energy that cracks into a target and for a split second disables them.
I know creating assets is a painful and long process but i would rather just wait for the above than feel an easy route was taken to get 'new' assets into the game.
Just my 10 cents - otherwise, dat gold brah. Those that have followed the discussions here, know that 1) of course it would be better to have original assets - there are both memory issues and asset issues 2) the community was asked whether they wanted this intermediate and it was overwhelmingly approved Thanks for the clarification, represents another interesting feature of GAAS model that quality can be impacted by group think Still if you are happy with this route, thats cool bro. If given the choice of something or nothing, I'll pick something, especially when it can be iterated on. And that statement right there Mercs is why we've see such progress in the last several months. The ability to pick something and then iterate is the bedrock of our recent progress in the game (and yes it is "our progress" because it is also this foundation which has brought the community this far into the feedback and iteration loop).
We can always find ways to improve things, and that's actually a great situation IMO, but let us not take for granted the degree of improvement we've seen in, say, twelve months time.
0.02 ISK Cross
See a cool idea thread? Mail me the title and I'll take a look =)
|
|
CCP Rattati
C C P C C P Alliance
20253
|
Posted - 2015.04.10 08:24:00 -
[163] - Quote
Vell0cet wrote:Iron Wolf Saber wrote:I think it boarish of me to actually give time estimates due to my position. You wouldn't like my numbers anyways. How about this: X = time required to produce all of the assets necessary to have a "complete" game for a relaunch on x86, so it doesn't get another round of crappy reviews Y = time left in DUST on the PS3 is it: 1. X > Y? 2. X = Y? 3. X < Y?
We get it, you want racial parity. An average fps player does not know EVE, and all its depth. Neither does a game reviewer unless they are EVE players. Racial parity was not even on the top 10 (20) list of our collected feedback from the Launch reviews, that I studied diligently, trying to find the most bang for the buck. I have, and will continue to fix the game with what I believe is the right prioritization.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Vell0cet
OSG Planetary Operations Covert Intervention
2926
|
Posted - 2015.04.10 08:27:00 -
[164] - Quote
CCP Rattati wrote:Vell0cet wrote:Iron Wolf Saber wrote:I think it boarish of me to actually give time estimates due to my position. You wouldn't like my numbers anyways. How about this: X = time required to produce all of the assets necessary to have a "complete" game for a relaunch on x86, so it doesn't get another round of crappy reviews Y = time left in DUST on the PS3 is it: 1. X > Y? 2. X = Y? 3. X < Y? We get it, you want racial parity. An average fps player does not know EVE, and all its depth. Neither does a game reviewer unless they are EVE players. Racial parity was not even on the top 10 (20) list of our collected feedback from the Launch reviews, that I studied diligently, trying to find the most bang for the buck. I have, and will continue to fix the game with what I believe is the right prioritization. o7
Best PvE idea ever!
|
Luther Mandrix
WASTELAND JUNK REMOVAL
491
|
Posted - 2015.04.10 08:59:00 -
[165] - Quote
CCP Rattati wrote:updated pics with large turrets and hulls
We humbly request that you make it so.Thank You Devs |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7945
|
Posted - 2015.04.10 09:49:00 -
[166] - Quote
Oh I forgot.
Those test renders look badass.
Let's make some noise.
As far as racial parity there's a reason I'm attacking heavy weapon parity the way I am.
I figure if I keep throwing ideas at the devs that don't require new assets or behaviors they'll eventually go
"Alright already, here's a bone! Shut the hell up already!"
It is inevitable. You will be assimilated.
AV
|
Mary Sedillo
Eternal Beings
448
|
Posted - 2015.04.10 09:54:00 -
[167] - Quote
Thoroughly unimpressed with the 'new' racial tanks. Was expecting different models. Getting recolored Gal/Cal tanks. :\
|
Mary Sedillo
Eternal Beings
449
|
Posted - 2015.04.10 10:02:00 -
[168] - Quote
I say nothing til we can actually get working models in there.
As far as the CPM goes, they've had YEARS to get additional racial diversity in DUST vehicle-wise. Your lack of vision, intentional or otherwise, is idiotic.
We've been with this game for a long time, vehicle operators. We were sold on this idea of additional vehicles being added.
But nothing, NOTHING, but what, the ADS? In fact, it has been nothing but TAKING and killing our DIVERSITY. Took away the Marauders, Gave and then took away the Enforcers. Promised to bring back Marauders/Enforcers, gave us the utterly useless Mardok/Gladius. I mean the latest patch has made armor useful again, but that isn't NEW content, besides some additional modules, a few that aren't used competitively, and nerfs on our EHP.
A simple paint job on existing models and calling it MIN/AMARR without truly new turrets reflecting their racial preference is a slap in the face, just as the loading screen which shows the multiple vehicle class's icons irks my inner tanker.
I got into this game because I believed it had promise. I believed that the vehicles would be expanded upon. From beta to now, I cannot honestly say that there has been much in the way done substantially that doesn't feel like some switch flipped on a spreadsheet. I mean, we do have the tiers between the tanks now, but why isn't there a color difference between tiers? Infantry suits receive different colors between tiers.
We need to return the Logistics vehicles of all tiers back. We need to return remote repairs for armor and shield.
But I doubt anything will actually be done.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7948
|
Posted - 2015.04.10 10:12:00 -
[169] - Quote
Mary Sedillo wrote:I say nothing til we can actually get working models in there.
As far as the CPM goes, they've had YEARS to get additional racial diversity in DUST vehicle-wise. Your lack of vision, intentional or otherwise, is idiotic.
We've been with this game for a long time, vehicle operators. We were sold on this idea of additional vehicles being added.
But nothing, NOTHING, but what, the ADS? In fact, it has been nothing but TAKING and killing our DIVERSITY. Took away the Marauders, Gave and then took away the Enforcers. Promised to bring back Marauders/Enforcers, gave us the utterly useless Mardok/Gladius. I mean the latest patch has made armor useful again, but that isn't NEW content, besides some additional modules, a few that aren't used competitively, and nerfs on our EHP.
A simple paint job on existing models and calling it MIN/AMARR without truly new turrets reflecting their racial preference is a slap in the face, just as the loading screen which shows the multiple vehicle class's icons irks my inner tanker.
I got into this game because I believed it had promise. I believed that the vehicles would be expanded upon. From beta to now, I cannot honestly say that there has been much in the way done substantially that doesn't feel like some switch flipped on a spreadsheet. I mean, we do have the tiers between the tanks now, but why isn't there a color difference between tiers? Infantry suits receive different colors between tiers.
We need to return the Logistics vehicles of all tiers back. We need to return remote repairs for armor and shield.
But I doubt anything will actually be done.
Nothing is ever good enough for someone.
Better to have a placeholder than nothing.
AV
|
Mary Sedillo
Eternal Beings
449
|
Posted - 2015.04.10 10:17:00 -
[170] - Quote
I disagree. Better for them to finish the damn project than give us additional USELESS vehicles that are pretty much just Madrugar/Caldari in nature.
I mean, they just giving turrets, the same ones by the way, with new colors.
I think I've been damn patient with this game.
Not some new person off the street.
Been with the game since BETA.
So, after all the promises of parity, we get repainted madrugar/gunnlogi as "Amarr/Minmatar". It is a letdown.
And if there is a problem, CCP needs to actually hire a rendering team, no insult to Rattati, who can get this done within a reasonable period of time. |
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7950
|
Posted - 2015.04.10 10:20:00 -
[171] - Quote
Mary Sedillo wrote:I disagree. Better for them to finish the damn project than give us additional USELESS vehicles that are pretty much just Madrugar/Caldari in nature.
I mean, they just giving turrets, the same ones by the way, with new colors.
I think I've been damn patient with this game.
Not some new person off the street.
Been with the game since BETA.
So, after all the promises of parity, we get repainted madrugar/gunnlogi as "Amarr/Minmatar". It is a letdown.
And if there is a problem, CCP needs to actually hire a rendering team, no insult to Rattati, who can get this done within a reasonable period of time. Keep banging that drum. I'm sure someone will dance to it.
Just not the rest of us.
AV
|
|
CCP Rattati
C C P C C P Alliance
20270
|
Posted - 2015.04.10 10:24:00 -
[172] - Quote
Mary Sedillo wrote:I disagree. Better for them to finish the damn project than give us additional USELESS vehicles that are pretty much just Madrugar/Caldari in nature.
I mean, they just giving turrets, the same ones by the way, with new colors.
I think I've been damn patient with this game.
Not some new person off the street.
Been with the game since BETA.
So, after all the promises of parity, we get repainted madrugar/gunnlogi as "Amarr/Minmatar". It is a letdown.
And if there is a problem, CCP needs to actually hire a rendering team, no insult to Rattati, who can get this done within a reasonable period of time.
Just want to step in and remind that the stats of the vehicles and turrets, can be completely different, even if the hull shares the same form.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
DeathwindRising
ROGUE RELICS
980
|
Posted - 2015.04.10 10:24:00 -
[173] - Quote
CCP Rattati wrote:Vell0cet wrote:Iron Wolf Saber wrote:I think it boarish of me to actually give time estimates due to my position. You wouldn't like my numbers anyways. How about this: X = time required to produce all of the assets necessary to have a "complete" game for a relaunch on x86, so it doesn't get another round of crappy reviews Y = time left in DUST on the PS3 is it: 1. X > Y? 2. X = Y? 3. X < Y? We get it, you want racial parity. An average fps player does not know EVE, and all its depth. Neither does a game reviewer unless they are EVE players. Racial parity was not even on the top 10 (20) list of our collected feedback from the Launch reviews, that I studied diligently, trying to find the most bang for the buck. I have, and will continue to fix the game with what I believe is the right prioritization.
Yay!!! more honest truths! \o/ |
Cat Merc
Negative-Feedback. Negative-Feedback
15881
|
Posted - 2015.04.10 10:26:00 -
[174] - Quote
Question to the Rat person: Are the new turret colors just what the current turrets will look like when put on the new tanks, or are they new turret types?
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
|
MINA Longstrike
Kirjuun Heiian
2530
|
Posted - 2015.04.10 10:27:00 -
[175] - Quote
Breakin Stuff wrote:Nothing is ever good enough for someone.
Better to have a placeholder than nothing.
I don't think they realised that what is/was done is only phase one of vehicle reintroduction, and it needs some tweaks still. I can only imagine how utterly buttblasted people would be if marauders dropped at the same time as the current tank changes.
Cat Merc wrote:Question to the Rat person: Are the new turret colors just what the current turrets will look like when put on the new tanks, or are they new turret types?
This is a good question.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
|
CCP Rattati
C C P C C P Alliance
20272
|
Posted - 2015.04.10 10:31:00 -
[176] - Quote
Cat Merc wrote:Question to the Rat person: Are the new turret colors just what the current turrets will look like when put on the new tanks, or are they new turret types?
We made new skins for each, so that we can create new types, add those skins to those types and edit those types however we want.
The Minmatar Blaster could have 2x the ROF etc, not sure that's what I want to do but it's possible.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Cat Merc
Negative-Feedback. Negative-Feedback
15881
|
Posted - 2015.04.10 10:38:00 -
[177] - Quote
So how is the SKIN system coming along? Any news on that? Did it indeed improve performance as you theorized?
And did you give vehicles a SKIN slot like for dropsuits?
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
|
MINA Longstrike
Kirjuun Heiian
2531
|
Posted - 2015.04.10 10:42:00 -
[178] - Quote
CCP Rattati wrote:Cat Merc wrote:Question to the Rat person: Are the new turret colors just what the current turrets will look like when put on the new tanks, or are they new turret types? We made new skins for each, so that we can create new types, add those skins to those types and edit those types however we want. The Minmatar Blaster could have 2x the ROF etc, not sure that's what I want to do but it's possible.
Take the hmg model, chop off the trigger and belt then copy & mirror it and position it next to the other hmg, then socket it into the railgun 'base' and upscale it appropriately. Model some of its gameplay off the blaster turret. It might be possible to do something similar with combat rifles for an autocannon style turret but I haven't actually looked hard at their model recently.
True adamance apparently did 'drawings' but he refuses to share them.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
|
CCP Rattati
C C P C C P Alliance
20273
|
Posted - 2015.04.10 10:42:00 -
[179] - Quote
Cat Merc wrote:So how is the SKIN system coming along? Any news on that? Did it indeed improve performance as you theorized? And did you give vehicles a SKIN slot like for dropsuits?
The only way to measure that is through crowd testing (as in just deploy it), it's a much better UX for the player anyway and lets us customize our proto suits as well, without breaking the game with proto BPO's.
Yeah, it's working so far. Dev Blog maybe.
Vehicles do not have SKINs (yet)
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Cat Merc
Negative-Feedback. Negative-Feedback
15881
|
Posted - 2015.04.10 10:44:00 -
[180] - Quote
CCP Rattati wrote:Cat Merc wrote:So how is the SKIN system coming along? Any news on that? Did it indeed improve performance as you theorized? And did you give vehicles a SKIN slot like for dropsuits? The only way to measure that is through crowd testing (as in just deploy it), it's a much better UX for the player anyway and lets us customize our proto suits as well, without breaking the game with proto BPO's. Yeah, it's working so far. Dev Blog maybe. Vehicles do not have SKINs (yet) Alright, out of questions. Keep on with the good work!
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
|
|
|
|
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 11 12 :: one page |
First page | Previous page | Next page | Last page |