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Thread Statistics | Show CCP posts - 17 post(s) |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7926
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Posted - 2015.04.09 14:23:00 -
[1] - Quote
CCP Rattati wrote:Takahiro Kashuken wrote:CCP Rattati wrote:
Good one! You sure showed us!
Yeah! You sure showed me that you don't have a clue about balancing vehicles, implementing vehicles or anything to do with vehicles. But, *swallows*, but all I wanted was to impress you,... I know what will cheer him up!
STARTER FITS!
You get a starter fit! And YOU get a starter fit... And yes you young lad! You too get a starter fit!
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7927
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Posted - 2015.04.09 14:44:00 -
[2] - Quote
Vell0cet wrote:I really want full racial parity WITH GENUINE ART ASSETS. I'm sorry but the placeholder thing is SUCH AN UGLY HACK. It's like producing a chess game, saying we don't have the resources to model Rooks and Knights, so we're just going to re-use pawns and paint them a different color (we'll replace them soon--I swear). I understand that resources are constrained, but if I were in CCP Rouge's position, I would beg/borrow/steal whatever it took to fill in the full racial lineup with real art assets. We have the resources for project Nemesis apparently. Maybe CCP Rouge could beg CCP Hilmar to snag the EVE artists to work on this stuff as an off-hours side-project for DUST, or crowdsource it, or to take up bank-robbing so he had the funds in the budget to make it happen.
The problem with placeholders is that it's way too easy to just let it be "good enough" and we could go years before seeing them replaced with actual art, as they stop being a high priority.
cool. front the yearly salary of a 3D modeler to work on DUST assets. Until that goes into the budget, not happening.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7944
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Posted - 2015.04.10 08:13:00 -
[3] - Quote
Vell0cet wrote:
How long do you think it will take to create Minmatar and Amarr small and large turrets, LAV's, HAV's, Dropships, and Heavy weapons with the existing size of the Art team? A year? 2?
Considering it took me 8 hours to make a 3-d rendered rocket cycle following paint-by-numbers premade ttutorial instructions?
Considering one of my buddies did a render of the original star trek enterprise that has over 100 hours in it, and he's still cleaning up the poly counts and textures for smooth rendering?
The damn thing looks amazing by the way.
I'd say modeling, rendering and texturing can take a pretty goddamn lomg time.
And my rocket cycle wasnt even completed. I ran out of time. No textures, nothing. Just a basic gretscale frame and base engine with little to no fine detail.
It's great that we want art assets. Yay.
But art assets are going to chew the everliving crap out of system resources faster than any new mechanics calculations Rattati's team can cook up. So the art asset resource problem is very real on top of the time it takes yo invest.
And the warbarge is a basic twtwo-d image animated with a gif style setup like that stupid rainbow poptart cat.
Compared to the design, build and optimizing for rendering, the warbarge is the equivalent of a five minute doodle that doesn't eat system resources. In short, it's ideal for a visual add on in the PS3 as a placeholder.
I've been screaming for using placeholder assets precisely BECAUSE I have worked to learn 3d models and rendering.
We can get parity and engaging gameplay NOW... or we can be perfectionist snobs who b*tch incessantly about parity while refusing to accept an option that gives us exactly that.
Ever wonder why so many suit variants (logi, assault, med frame) are just reskins?
Because slapping preloaded textures on a rendered model takes no resources compared to what is required to render an assault next to a fatty with it's own unique physics and textures.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7945
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Posted - 2015.04.10 09:49:00 -
[4] - Quote
Oh I forgot.
Those test renders look badass.
Let's make some noise.
As far as racial parity there's a reason I'm attacking heavy weapon parity the way I am.
I figure if I keep throwing ideas at the devs that don't require new assets or behaviors they'll eventually go
"Alright already, here's a bone! Shut the hell up already!"
It is inevitable. You will be assimilated.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7948
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Posted - 2015.04.10 10:12:00 -
[5] - Quote
Mary Sedillo wrote:I say nothing til we can actually get working models in there.
As far as the CPM goes, they've had YEARS to get additional racial diversity in DUST vehicle-wise. Your lack of vision, intentional or otherwise, is idiotic.
We've been with this game for a long time, vehicle operators. We were sold on this idea of additional vehicles being added.
But nothing, NOTHING, but what, the ADS? In fact, it has been nothing but TAKING and killing our DIVERSITY. Took away the Marauders, Gave and then took away the Enforcers. Promised to bring back Marauders/Enforcers, gave us the utterly useless Mardok/Gladius. I mean the latest patch has made armor useful again, but that isn't NEW content, besides some additional modules, a few that aren't used competitively, and nerfs on our EHP.
A simple paint job on existing models and calling it MIN/AMARR without truly new turrets reflecting their racial preference is a slap in the face, just as the loading screen which shows the multiple vehicle class's icons irks my inner tanker.
I got into this game because I believed it had promise. I believed that the vehicles would be expanded upon. From beta to now, I cannot honestly say that there has been much in the way done substantially that doesn't feel like some switch flipped on a spreadsheet. I mean, we do have the tiers between the tanks now, but why isn't there a color difference between tiers? Infantry suits receive different colors between tiers.
We need to return the Logistics vehicles of all tiers back. We need to return remote repairs for armor and shield.
But I doubt anything will actually be done.
Nothing is ever good enough for someone.
Better to have a placeholder than nothing.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7950
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Posted - 2015.04.10 10:20:00 -
[6] - Quote
Mary Sedillo wrote:I disagree. Better for them to finish the damn project than give us additional USELESS vehicles that are pretty much just Madrugar/Caldari in nature.
I mean, they just giving turrets, the same ones by the way, with new colors.
I think I've been damn patient with this game.
Not some new person off the street.
Been with the game since BETA.
So, after all the promises of parity, we get repainted madrugar/gunnlogi as "Amarr/Minmatar". It is a letdown.
And if there is a problem, CCP needs to actually hire a rendering team, no insult to Rattati, who can get this done within a reasonable period of time. Keep banging that drum. I'm sure someone will dance to it.
Just not the rest of us.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7951
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Posted - 2015.04.10 11:48:00 -
[7] - Quote
CCP Rattati wrote:Cat Merc wrote:Question to the Rat person: Are the new turret colors just what the current turrets will look like when put on the new tanks, or are they new turret types? We made new skins for each, so that we can create new types, add those skins to those types and edit those types however we want. The Minmatar Blaster could have 2x the ROF etc, not sure that's what I want to do but it's possible. Give me parameters of how you want them to work and DPS ranges to their weak tank and I'll ***** myself out to offer submissions on mechanics.
Like the amarr "missile turret" might work best as a dual-beam laser effect That starts low and slow but escalates over time like a plasma cutter Slicing through tank plates.
Hijack the mass driver explosion and make it the autocannon shell sound.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7957
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Posted - 2015.04.10 14:45:00 -
[8] - Quote
DUST Fiend wrote:Im glad to see that instead of bringing LAVs and DSs in line along with AV and the new tanks, we're playing dress up instead
Good tosee that instead of contributing you're still content with complaining instead.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7962
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Posted - 2015.04.10 16:33:00 -
[9] - Quote
The hilarious thing is:
Rattati never said that was the amarr and minmatar HAVs.
Those could be the color schemes for UHAVs (white with gold) and DHAVs (not-quite minmatar rust).
He also never promised that gallente or caldari would get UHAVs or DHAVs first.
nor do I ever recall him saying "hi guys, those aren't the LP store variants you've been begging for."
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7969
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Posted - 2015.04.10 21:13:00 -
[10] - Quote
Mary Sedillo wrote:Breakin Stuff wrote:Mary Sedillo wrote:I disagree. Better for them to finish the damn project than give us additional USELESS vehicles that are pretty much just Madrugar/Caldari in nature.
I mean, they just giving turrets, the same ones by the way, with new colors.
I think I've been damn patient with this game.
Not some new person off the street.
Been with the game since BETA.
So, after all the promises of parity, we get repainted madrugar/gunnlogi as "Amarr/Minmatar". It is a letdown.
And if there is a problem, CCP needs to actually hire a rendering team, no insult to Rattati, who can get this done within a reasonable period of time. Keep banging that drum. I'm sure someone will dance to it. Just not the rest of us. Rest of us? I am not the only one who feels this way. Many vet players feel this way. Might want to stop being such a sycophantTired of whinersand maybe look at it more deeply.
fixed
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7986
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Posted - 2015.04.11 06:35:00 -
[11] - Quote
Mary Sedillo wrote:
You are an asskisser.
A try-hard.
You troll because you have nothing constructive to add.
because I totally am an asskisser and a tryhard.
You come in here and offer the dev team insult over a concession we as a majority in the community have been fighting for for a couple years now.
because it's not good enough. It's an insult.
And the best you can do is call me an asskisser and a tryhard when I point out you're being a selfish brat?
I demand a higher class of troll who's got some creativity in their insults and personal attacks. And when you contribute meaningfully to the conversation we can talk.
Till then, enjoy bein mad. The tears will fuel my EVE ships for a minth.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7991
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Posted - 2015.04.11 09:51:00 -
[12] - Quote
Godin Thekiller wrote:CCP Rattati wrote:Cat Merc wrote:So how is the SKIN system coming along? Any news on that? Did it indeed improve performance as you theorized? And did you give vehicles a SKIN slot like for dropsuits? The only way to measure that is through crowd testing (as in just deploy it), it's a much better UX for the player anyway and lets us customize our proto suits as well, without breaking the game with proto BPO's. Yeah, it's working so far. Dev Blog maybe. Vehicles do not have SKINs (yet) Gives me a bunch of cheap skins and a BPO Gal LAV, and I'd get on my knees. Give me a BPO Maddy, and I'd open my legs. Nobody wants to see that.
Ok maybe Ripley.
But No One Else!
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7991
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Posted - 2015.04.11 09:54:00 -
[13] - Quote
More to the point, until Militia HAVs can be reliably killed with militia AV, we will never see a sica or soma BPO.
until the STD Gunnlogi/Madrugar can be reliably killed with STD AV we will never see STD HAV BPOs.
It's give/take. But until sicas and somas don't require proto AV to paste we won't see it.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.09.12 13:46:00 -
[14] - Quote
Threadomancy is a forbidden, dark art. Next time make a clean thread and just ask a question.
It's easier to parse.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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