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Thread Statistics | Show CCP posts - 17 post(s) |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18065
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Posted - 2015.04.08 22:11:00 -
[1] - Quote
Didn't even ask for a signature but I signed.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18069
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Posted - 2015.04.08 23:47:00 -
[2] - Quote
DUST Fiend wrote:Regnier Feros wrote:No love for racial dropships? Tanks have just about ALWAYS taken priority over dropships in pretty much every aspect. It's taken 3 years now to still not have racial parity. So, we can assume HAVs would receive said treatment first (assuming said treatment exists), then we'd wait a few more months to a year and then we'd see placeholders for dropships. Chances are they'd be removed "temporarily" for "balancing" and we'd get them back a few more years down the line.
I would suggest that until the ADS they never sufficiently unbalanced game-play enough to merit such extreme changes as HAV have been through. Not to say they shouldn't have had as much coverage but infantry doesn't whine about you as much ... if you could get them to complain more CCP Rattati would rebalance your stuff as well.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18091
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Posted - 2015.04.09 11:07:00 -
[3] - Quote
DarK KNigHT007 wrote:the amarr tank has a reversed slot of a caldari tank right?? I think they will be even more powerfull than the maddy i guess ,so i dont want it...........
It would be something like that yes however I doubt it's PG and CPU allocations will be be high enough to contain a plate, heavy repairer, or additional hardeners over say the Madrugar.
If I were to speculate, and dream, it might be enough to fit something like say for example a Passive Armour Plate or Weapons System Module.
Also bear in mind that a Heat Sink in the High Slot will be almost mandatory no matter how the turret functions..... its more or less a design staple of the Amarr to have such a module and will limit the tanks utility and support capabilities.
Additionally based on the principles of Amarr design philosophy our tanks are likely to be the slowest (so adding plates and such will not impact them as heavily as say Minmatar vehicles), and will have turrets with slow to moderate tracking capabilities but possible good fire power and range.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18096
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Posted - 2015.04.09 18:32:00 -
[4] - Quote
CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go. Amarr Navy Colours for the Factional Tank
Primary Plating = White Secondary/Highlight Plating- Dark Grey or Black Lighting= Teal
Normal Tank has to be their standard
Primary Plating= Tan Secondard Plating= Gold Highlights= White or Rich Yellow
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18118
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Posted - 2015.04.10 00:59:00 -
[5] - Quote
Aeon Amadi wrote:These guys. They make me lol every time.
Sure, roll out racial parity, let's see the Amarrian/Minmatar HAV that will undoubtedly just add to balance issues because, to date, we have never had tanks right - someone will always complain that they are too powerful or not powerful enough, usually at the same time.
But go ahead and throw two entire lines of other tanks into the mix, make the graphics jockeys happy (they will never be otherwise) and completely **** up the game in the process. But, yanno, at least those guys will be happy in the knowledge that they have new art assets; that's what's important, right?
Get real, dudes.
Don't give **** Aeon. I want my tank. It's bloody fantastic to talk from a position where your particular racial bias already has its content but when you are on the bottom level of this **** with **** all content you'd be a pissy prick like me as well.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18122
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Posted - 2015.04.10 01:36:00 -
[6] - Quote
MINA Longstrike wrote:CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go. So we've currently got white for assaults, yellow for logi, green for sentinel, red for commando and purple-y/blue for scout Orange for Marauders (it's an unused color), Brown for enforcers? Or are you thinking more like the 'usual' colors for each race? Amarr = Gold, Cream, Tan. They also sometimes use silver. Minmatar = Rusty-Red, Brown, Green... or SOLAR PANEL! (I don't think solar-panel counts as a color though). Gallente = Green, Red, Yellow (they have weird common colors) Caldari = Gunmetal Blue, Grey/white, black.
Not orange please....... after CCP ruined the old State Protectorate Dropsuit by making it a godawful orange I couldn't bear another disappointment of that calibre.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18122
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Posted - 2015.04.10 01:41:00 -
[7] - Quote
MINA Longstrike wrote:CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go. So we've currently got white for assaults, yellow for logi, green for sentinel, red for commando and purple-y/blue for scout Orange for Marauders (it's an unused color), Brown for enforcers? Or are you thinking more like the 'usual' colors for each race? Amarr = Gold, Cream, Tan. They also sometimes use silver. Minmatar = Rusty-Red, Brown, Green... or SOLAR PANEL! (I don't think solar-panel counts as a color though). Gallente = Green, Red, Yellow (they have weird common colors) Caldari = Gunmetal Blue, Grey/white, black.
Not orange please....... after CCP ruined the old State Protectorate Dropsuit by making it a godawful orange I couldn't bear another disappointment of that calibre.
Perhaps rather than just colours camo schemes and patterning be used to differentiate. Hexagon, Tiger Stripe, Digital, Etc.
E.G- If I remember the one Megacorp had a scheme that went from a bronzy colour at the top and transitioned into black at the base.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18133
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Posted - 2015.04.10 06:32:00 -
[8] - Quote
CCP Rattati wrote:[img]http://puu.sh/h8h5Z/b4ec44ff7f.jpg[/img]
If that gold was a dark gray and those lights were teal that would be imperial navy and I would luff you forevers. If possible can the gold highlighted section of the tank be looked at. Not that it is a bad thing but under the lighting conditions it looks like a gaudy, almost sickly yellow, and not a rich golden color.
Gaudy Gold
vs
http://vignette3.wikia.nocookie.net/eve/images/a/a4/Omen512.jpg/revision/latest?cb=20090915064738">Rich Amarrian Gold
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18137
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Posted - 2015.04.10 10:50:00 -
[9] - Quote
Since you are being a super badass today CCP Rattati I have but one question and it really only echoes previous one.
If you could play Frankenstien with some turrets ......would you? I think they are some splices and resizings that could be done that would achieve very positive results.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18137
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Posted - 2015.04.10 10:55:00 -
[10] - Quote
pegasis prime wrote:CCP Rattati wrote:[quote=Mary Sedillo]I disagree. Better for them to finish the damn project than give us additional USELESS vehicles that are pretty much just Madrugar/Caldari in nature.
I mean, they just giving turrets, the same ones by the way, with new colors.
I think I've been damn patient with this game.
Not some new person off the street.
Been with the game since BETA.
So, after all the promises of parity, we get repainted madrugar/gunnlogi as "Amarr/Minmatar". It is a letdown.
And if there is a problem, CCP needs to actually hire a rendering team, no insult to Rattati, who can get this done within a reasonable period of time. Just want to step in and remind that the stats of the vehicles and turrets, can be completely different, even if the hull shares the same form.
But shall we get racial skill bonuses for our vehicles ?[/quote
That would depend. The standard SHAV and HAV ideally would either receive no bonuses or turret bonuses. DHAV and UHAV if they are still on the table could then perhaps receive hull bonuses relating to turret damage and racial tank respectively.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18162
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Posted - 2015.04.11 10:51:00 -
[11] - Quote
Breakin Stuff wrote:More to the point, until Militia HAVs can be reliably killed with militia AV, we will never see a sica or soma BPO.
until the STD Gunnlogi/Madrugar can be reliably killed with STD AV we will never see STD HAV BPOs.
It's give/take. But until sicas and somas don't require proto AV to paste we won't see it.
That's the odd thing though..... when it comes to AV it's not that I doubt STD tanks can be killed with STD AV but..... people simply don't need STD AV when they can just field Wyrkomi's (both SL and Grenades).....which everyone does.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18199
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Posted - 2015.04.13 01:52:00 -
[12] - Quote
Ripley Riley wrote:Breakin Stuff wrote:Godin Thekiller wrote:Gives me a bunch of cheap skins and a BPO Gal LAV, and I'd get on my knees. Give me a BPO Maddy, and I'd open my legs. Nobody wants to see that. Ok maybe Ripley. But No One Else! 10/10 would creepily watch while wearing a hoodie and nothing else...
10/10 best proposition CCP Rattati is likely to get!
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18210
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Posted - 2015.04.13 20:02:00 -
[13] - Quote
Sgt Kirk wrote:CCP Rattati wrote:Cat Merc wrote:Question to the Rat person: Are the new turret colors just what the current turrets will look like when put on the new tanks, or are they new turret types? We made new skins for each, so that we can create new types, add those skins to those types and edit those types however we want. The Minmatar Blaster could have 2x the ROF etc, not sure that's what I want to do but it's possible. Minmatar "Blaster" could be an Auto Cannon Basically a giant Assault HMG Minmatar "Rail" could be their Artillery Cannon. I imagine it to be a giant Mass Driver, great for support tactics but not too great on direct tank on tank conflict unless you manage to land every shot. Minmatar Missile would be their "Rocket" launcher. I'd imagine them to have the same flight path of the flalock but longer range and the drop-off to the correct ratio of something that size. Where Caldari Missiles are accurate and longer flight time (should be more) Large Minmatar Rocket Launchers would be closer ranged, higher rate of fire launchers with the damage profile of wither projectile or explosive, which ever one isn't the Caldari Missile Launcher profile. Amarr "Blaster" I imagine would turn into the Scrambler Cannon, specifically assault scrambler like, this thing would be more towards the Light Vehicle and Infantry Smasher but needs time to whittle down heavier targets. Amarr "Rail" would be cool if it performed like the Charged shot function of the scrambler rifle and mini laser strike, a Laser Turret. The laser turret would be great against completely decimating anything as long as the user is skilled enough. At first you'd charge the shot like you would a scrambler or forge, different levels of charge determine how long the beam durations will be as well as damage and heat generated. When you release the Charge (at full charge) the cannon will emit a quick beam for 1.32 seconds doing an insane amount of damage if you can fully connect the beam to your target. Make it worth it though because that cooldown time is a killer at full charge. On that note can we finally give Gallente Rails like we were supposed to have? Gallente Rail Turret would pretty much be a closer range, less damaging rail with higher RoF. Similar to how the Tactical sniper rifle is to the basic/charged.
I WANT MAH OP TURRENTS!
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.06.24 04:11:00 -
[14] - Quote
MINA Longstrike wrote:
True adamance apparently did 'drawings' but he refuses to share them.
What you mean by that is I played around with paint for an hour, produced something monstrous, then I resolved to never let them see the light of day.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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