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Thread Statistics | Show CCP posts - 17 post(s) |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7927
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Posted - 2015.04.09 14:44:00 -
[61] - Quote
Vell0cet wrote:I really want full racial parity WITH GENUINE ART ASSETS. I'm sorry but the placeholder thing is SUCH AN UGLY HACK. It's like producing a chess game, saying we don't have the resources to model Rooks and Knights, so we're just going to re-use pawns and paint them a different color (we'll replace them soon--I swear). I understand that resources are constrained, but if I were in CCP Rouge's position, I would beg/borrow/steal whatever it took to fill in the full racial lineup with real art assets. We have the resources for project Nemesis apparently. Maybe CCP Rouge could beg CCP Hilmar to snag the EVE artists to work on this stuff as an off-hours side-project for DUST, or crowdsource it, or to take up bank-robbing so he had the funds in the budget to make it happen.
The problem with placeholders is that it's way too easy to just let it be "good enough" and we could go years before seeing them replaced with actual art, as they stop being a high priority.
cool. front the yearly salary of a 3D modeler to work on DUST assets. Until that goes into the budget, not happening.
AV
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Vell0cet
OSG Planetary Operations Covert Intervention
2919
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Posted - 2015.04.09 15:02:00 -
[62] - Quote
Breakin Stuff wrote:Vell0cet wrote:I really want full racial parity WITH GENUINE ART ASSETS. I'm sorry but the placeholder thing is SUCH AN UGLY HACK. It's like producing a chess game, saying we don't have the resources to model Rooks and Knights, so we're just going to re-use pawns and paint them a different color (we'll replace them soon--I swear). I understand that resources are constrained, but if I were in CCP Rouge's position, I would beg/borrow/steal whatever it took to fill in the full racial lineup with real art assets. We have the resources for project Nemesis apparently. Maybe CCP Rouge could beg CCP Hilmar to snag the EVE artists to work on this stuff as an off-hours side-project for DUST, or crowdsource it, or to take up bank-robbing so he had the funds in the budget to make it happen.
The problem with placeholders is that it's way too easy to just let it be "good enough" and we could go years before seeing them replaced with actual art, as they stop being a high priority. cool. front the yearly salary of a 3D modeler to work on DUST assets. Until that goes into the budget, not happening. Well I'm loyalty rank 12, so I've been doing more than my fair share in the $ department. I did mentioned alternatives to simply hiring more people.
Best PvE idea ever!
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1994
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Posted - 2015.04.09 15:03:00 -
[63] - Quote
CCP Rattati wrote:Takahiro Kashuken wrote:CCP Rattati wrote:
Good one! You sure showed us!
Yeah! You sure showed me that you don't have a clue about balancing vehicles, implementing vehicles or anything to do with vehicles. But, *swallows*, but all I wanted was to impress you,...
Amarr tank: Golden/ light brown paired with white/gray, Minmatar: Muddy dark brown cammo like the State Gunnlogi Caldari- Dark blue Gallante- What it is now.
All prototype tanks should have red lights.
"Skill for thee but no skill for me" so is the saying of the swarm infantry.
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CCP Rattati
C C P C C P Alliance
20162
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Posted - 2015.04.09 15:05:00 -
[64] - Quote
Vell0cet wrote:I really want full racial parity WITH GENUINE ART ASSETS. I'm sorry but the placeholder thing is SUCH AN UGLY HACK. It's like producing a chess game, saying we don't have the resources to model Rooks and Knights, so we're just going to re-use pawns and paint them a different color (we'll replace them soon--I swear). I understand that resources are constrained, but if I were in CCP Rouge's position, I would beg/borrow/steal whatever it took to fill in the full racial lineup with real art assets. We have the resources for project Nemesis apparently. Maybe CCP Rouge could beg CCP Hilmar to snag the EVE artists to work on this stuff as an off-hours side-project for DUST, or crowdsource it, or to take up bank-robbing so he had the funds in the budget to make it happen.
The problem with placeholders is that it's way too easy to just let it be "good enough" and we could go years before seeing them replaced with actual art, as they stop being a high priority.
Uh, thanks for the development insight? I offered this step to balance the hulls and offer some variety, but I would fix a 100 other things before making racial hulls a priority, plus we are very memory constrained on additional 3d assets. Honest truth.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Cat Merc
Negative-Feedback. Negative-Feedback
15864
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Posted - 2015.04.09 15:09:00 -
[65] - Quote
CCP Rattati wrote:Vell0cet wrote:I really want full racial parity WITH GENUINE ART ASSETS. I'm sorry but the placeholder thing is SUCH AN UGLY HACK. It's like producing a chess game, saying we don't have the resources to model Rooks and Knights, so we're just going to re-use pawns and paint them a different color (we'll replace them soon--I swear). I understand that resources are constrained, but if I were in CCP Rouge's position, I would beg/borrow/steal whatever it took to fill in the full racial lineup with real art assets. We have the resources for project Nemesis apparently. Maybe CCP Rouge could beg CCP Hilmar to snag the EVE artists to work on this stuff as an off-hours side-project for DUST, or crowdsource it, or to take up bank-robbing so he had the funds in the budget to make it happen.
The problem with placeholders is that it's way too easy to just let it be "good enough" and we could go years before seeing them replaced with actual art, as they stop being a high priority. Uh, thanks for the development insight? I offered this step to balance the hulls and offer some variety, but I would fix a 100 other things before making racial hulls a priority, plus we are very memory constrained on additional 3d assets. Honest truth. Should we download more RAM at http://www.downloadmoreram.com/ ?
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Jadek Menaheim
Xer Cloud Consortium
5741
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Posted - 2015.04.09 15:19:00 -
[66] - Quote
CCP Rattati wrote:Uh, thanks for the development insight? I offered this step to balance the hulls and offer some variety, but I would fix a 100 other things before making racial hulls a priority, plus we are very memory constrained on additional 3d assets. Honest truth. Are you working on a SKINs system for vehicles as well to assist with memory issues.
@JadekMenaheim
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9598
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Posted - 2015.04.09 15:27:00 -
[67] - Quote
Provided we somehow find a way to free up some ram, would actual new models be a real possibility? Don't get me wrong, I'm excited for reskins!
Also dropships and lavs to follow?
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Vell0cet
OSG Planetary Operations Covert Intervention
2919
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Posted - 2015.04.09 15:29:00 -
[68] - Quote
CCP Rattati wrote:Vell0cet wrote:I really want full racial parity WITH GENUINE ART ASSETS. I'm sorry but the placeholder thing is SUCH AN UGLY HACK. It's like producing a chess game, saying we don't have the resources to model Rooks and Knights, so we're just going to re-use pawns and paint them a different color (we'll replace them soon--I swear). I understand that resources are constrained, but if I were in CCP Rouge's position, I would beg/borrow/steal whatever it took to fill in the full racial lineup with real art assets. We have the resources for project Nemesis apparently. Maybe CCP Rouge could beg CCP Hilmar to snag the EVE artists to work on this stuff as an off-hours side-project for DUST, or crowdsource it, or to take up bank-robbing so he had the funds in the budget to make it happen.
The problem with placeholders is that it's way too easy to just let it be "good enough" and we could go years before seeing them replaced with actual art, as they stop being a high priority. Uh, thanks for the development insight? I offered this step to balance the hulls and offer some variety, but I would fix a 100 other things before making racial hulls a priority, plus we are very memory constrained on additional 3d assets. Honest truth. I think it would be a big mistake to release DUST on a new platform without full racial parity. It would hurt reviews because it does make the game feel incomplete. It's going to take time to make those assets, imo you guys should be working on this now so it can be ready for a re-launch someday.
I realize that memory is an issue. and I appreciate you being honest about it. My post wasn't intended to be disrespectful, just to convey how important this is to some of us.
One way to free up memory is to unlock all tiers of gear at level 1 of a skill. Implement a way to easily convert AUR to ISK and we can delete all AUR gear (except BPOs) from the database. That should open up a little more memory, likely increase revenue, make fitting better, and clean up the market a lot.
Is crowdsourcing completely out of the question? You have shown how powerful this technique can be. Release the preliminary art assets you guys do have and let the community see if they can't make cool things happen? You can give them constraints like x number of polygons and such. Even if they need editing, it should give your team a headstart.
Best PvE idea ever!
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Vyuru
Algintal Core Gallente Federation
104
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Posted - 2015.04.09 15:37:00 -
[69] - Quote
Vell0cet wrote:
And since we're being told CCP's current ability is limited when it comes to new art assets and such, I'd rather have place holders than never seeing new weapons/vehicles/equipment/etc.
In a perfect world, they'd have the resources and manpower to get the new models in, but they don't, and I support creative workarounds 100%.
And I also agree with Rattati that there are other priorities than art assets. I don't know if it's on the docket for fixing, but imagine if we could get the redline fixed, so it does become a safe place to stage breakouts and other assaults from, rather than a place to camp and snipe with relative impunity?
Imagine that! That would fix complaints about entire CLASSES of weaponry! (mostly railgun tanks and snipers, and the occasional FGer)
EDIT: My response was to an earlier post, I can agree with what you posted above me here. |
Slave of MORTE
360
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Posted - 2015.04.09 15:44:00 -
[70] - Quote
Mobius Wyvern wrote:CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go. Is this for the repainted Caldari and Gallente tanks you mentioned before? If you're saying we're actually getting Amarr and Minmatar models, I may need to buy a pacemaker. Oh god I can't breath are amarrian tanks finally coming..gold gold witubMOAAARR GOLD
I'm her slave because amarrians are the best in the sheets #stamina
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Vell0cet
OSG Planetary Operations Covert Intervention
2919
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Posted - 2015.04.09 15:54:00 -
[71] - Quote
Vyuru wrote:Vell0cet wrote: And since we're being told CCP's current ability is limited when it comes to new art assets and such, I'd rather have place holders than never seeing new weapons/vehicles/equipment/etc. In a perfect world, they'd have the resources and manpower to get the new models in, but they don't, and I support creative workarounds 100%. And I also agree with Rattati that there are other priorities than art assets. I don't know if it's on the docket for fixing, but imagine if we could get the redline fixed, so it does become a safe place to stage breakouts and other assaults from, rather than a place to camp and snipe with relative impunity? Imagine that! That would fix complaints about entire CLASSES of weaponry! (mostly railgun tanks and snipers, and the occasional FGer) EDIT: My response was to an earlier post, I can agree with what you posted above me here. Regarding the redline, I've got a solution to this. Make the redline timer work like the cloak timer. Increase the time in the enemy redline to something like a minute, but have it regen outside of the redline. This means you can dive the redline for an extended period of time, but will require significant time outside of the redline to let it recharge. If the recharge is 2x or 3x the time, then you're guaranteeing that people have to spend large amount of time outside of the redline. Further you can deactivate the ability to repair shields/armor when in the enemy redline.
With this system you can dive the redline to kill snipers, railgun tanks, etc. but can't sustain a camp of the redline.
Best PvE idea ever!
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G Clone
Amarr Templars Amarr Empire
41
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Posted - 2015.04.09 16:06:00 -
[72] - Quote
CCP Rattati wrote:we are very memory constrained on additional 3d assets. Honest truth. I hear Sony, like, doubled the RAM in the PS4! |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9599
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Posted - 2015.04.09 16:38:00 -
[73] - Quote
G Clone wrote:CCP Rattati wrote:we are very memory constrained on additional 3d assets. Honest truth. I hear Sony, like, doubled the RAM in the PS4! Not even, bro. Try x16 the ram.
PS3 has 512MB and PS4 has 8GB
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Foundation Seldon
Demonite's Legion
930
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Posted - 2015.04.09 16:40:00 -
[74] - Quote
G Clone wrote:CCP Rattati wrote:we are very memory constrained on additional 3d assets. Honest truth. I hear Sony, like, doubled the RAM in the PS4!
Multiplied it by 16 actually. And it's faster.
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Georgia Xavier
Y.A.M.A.H
229
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Posted - 2015.04.09 16:52:00 -
[75] - Quote
G Clone wrote:CCP Rattati wrote:we are very memory constrained on additional 3d assets. Honest truth. I hear Sony, like, doubled the RAM in the PS4! Still better to go on the PC though, a bit more power for like $300
Scr nerf approaches.We shall see who truly knows how to wield God's wrath and heathens who wish to mimic the Amarr......
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VAHZZ
1261
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Posted - 2015.04.09 16:55:00 -
[76] - Quote
That is the last time I sleep on the job....
BRUH
Closed Beta Vet
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9599
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Posted - 2015.04.09 17:01:00 -
[77] - Quote
Georgia Xavier wrote:G Clone wrote:CCP Rattati wrote:we are very memory constrained on additional 3d assets. Honest truth. I hear Sony, like, doubled the RAM in the PS4! Still better to go on the PC though, a bit more power for like $300 Good luck with that
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Atlas Donovan
The Immortal Order
61
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Posted - 2015.04.09 17:06:00 -
[78] - Quote
CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go.
You're the coolest mutha, ever....rat man! |
Wilhelm Klingspor
DUST University Ivy League
860
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Posted - 2015.04.09 17:19:00 -
[79] - Quote
Slave of MORTE wrote:Mobius Wyvern wrote:CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go. Is this for the repainted Caldari and Gallente tanks you mentioned before? If you're saying we're actually getting Amarr and Minmatar models, I may need to buy a pacemaker. Oh god I can't breath are amarrian tanks finally coming..gold gold witubMOAAARR GOLD
CCP Rattati wrote: but I would fix a 100 other things before making racial hulls a priority, plus we are very memory constrained on additional 3d assets. Honest truth.
So yeah, no new models. But a Golden/black and A Rust/Ductape sound good to me.
GûæGûæGûæGûæGûæGûæ DON'T PANIC GûæGûæGûæGûæGûæGûæ
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G Clone
Amarr Templars Amarr Empire
42
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Posted - 2015.04.09 17:21:00 -
[80] - Quote
Aero Yassavi wrote:G Clone wrote:CCP Rattati wrote:we are very memory constrained on additional 3d assets. Honest truth. I hear Sony, like, doubled the RAM in the PS4! Not even, bro. Try x16 the ram. PS3 has 512MB and PS4 has 8GB I'll make the snarky thicker next time :)
Georgia Xavier wrote:Still better to go on the PC though, a bit more power for like $300 And DirectX/Windows+variable hardware is more wasteful than GNM, so PS4 is still the better option. |
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Georgia Xavier
Y.A.M.A.H
230
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Posted - 2015.04.09 17:57:00 -
[81] - Quote
G Clone wrote:Aero Yassavi wrote:G Clone wrote:CCP Rattati wrote:we are very memory constrained on additional 3d assets. Honest truth. I hear Sony, like, doubled the RAM in the PS4! Not even, bro. Try x16 the ram. PS3 has 512MB and PS4 has 8GB I'll make the snarky thicker next time :) Georgia Xavier wrote:Still better to go on the PC though, a bit more power for like $300 And DirectX/Windows+variable hardware is more wasteful than GNM, so PS4 is still the better option. How is it more wasteful?
Edit: Did some more research, Ps4 has 2 to 3 gb of RAM reserved for it's many functions so users only get to utilise less than 5 gb of RAM. These users including devs such as CCP
Source
Scr nerf approaches.We shall see who truly knows how to wield God's wrath and heathens who wish to mimic the Amarr......
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CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3347
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Posted - 2015.04.09 18:26:00 -
[82] - Quote
CCP Rattati wrote:Mobius Wyvern wrote:CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go. Is this for the repainted Caldari and Gallente tanks you mentioned before? If you're saying we're actually getting Amarr and Minmatar models, I may need to buy a pacemaker. come on, let me enjoy delivering the repainted ones and be relatively proud and happy about it
Oh yeaaaa? Speedy matari Vagabond style tank here we come!!!
I think it is generally accepted in DUST that more black = more protoness..... but as for colours should it not kinda follow EVE?
Amarr - Golden / Majestic Caldari - Blue / Metallic Gallente - Green, organic-ish Minmatar - Reddish rust, brilliant engineering from the most basic and common of scrap.
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
SCV Ready!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18096
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Posted - 2015.04.09 18:32:00 -
[83] - Quote
CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go. Amarr Navy Colours for the Factional Tank
Primary Plating = White Secondary/Highlight Plating- Dark Grey or Black Lighting= Teal
Normal Tank has to be their standard
Primary Plating= Tan Secondard Plating= Gold Highlights= White or Rich Yellow
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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Fox Gaden
Immortal Guides Learning Alliance
6194
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Posted - 2015.04.09 18:39:00 -
[84] - Quote
CCP Rattati wrote:Vell0cet wrote:I really want full racial parity WITH GENUINE ART ASSETS. I'm sorry but the placeholder thing is SUCH AN UGLY HACK. It's like producing a chess game, saying we don't have the resources to model Rooks and Knights, so we're just going to re-use pawns and paint them a different color (we'll replace them soon--I swear). I understand that resources are constrained, but if I were in CCP Rouge's position, I would beg/borrow/steal whatever it took to fill in the full racial lineup with real art assets. We have the resources for project Nemesis apparently. Maybe CCP Rouge could beg CCP Hilmar to snag the EVE artists to work on this stuff as an off-hours side-project for DUST, or crowdsource it, or to take up bank-robbing so he had the funds in the budget to make it happen.
The problem with placeholders is that it's way too easy to just let it be "good enough" and we could go years before seeing them replaced with actual art, as they stop being a high priority. Uh, thanks for the development insight? I offered this step to balance the hulls and offer some variety, but I would fix a 100 other things before making racial hulls a priority, plus we are very memory constrained on additional 3d assets. Honest truth. I guess it is really a question of whether they want the racial variants to be balanced in DUST now, or whether they want to wait a year or two for DUST to move to a new platform, and then have to deal with the balance issues.
Personally, I want to do as much balancing as we can now. When DUST finally moves to a new platform it will look great and likely have many new assets as part of the effort. Many people will try DUST on the new platform. Do we really want balance issues to drive those new players away?
The Fox says: Balance with placeholders now, so we don't have to deal with big balance problems on the new platform later!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Iron Wolf Saber
Den of Swords
19147
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Posted - 2015.04.09 18:55:00 -
[85] - Quote
I think we need to go back and change out all the red lights with the racial ones on prototypes.
Also getting too hung up on trying to make adv and prototype colors for everything. Rather have more skins available.
Gold (metal) / Sandstone (main) / White (secondary) Theme / Yellow Lights = Amarr Repaint of a Gallente Dark Iron (metal) / Rustic (main) / Dark Rustic (secondary) / Orange Lights = Minmatar Repaint of Caldari
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Fox Gaden
Immortal Guides Learning Alliance
6194
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Posted - 2015.04.09 19:11:00 -
[86] - Quote
Vell0cet wrote:CCP Rattati wrote:Vell0cet wrote:I really want full racial parity WITH GENUINE ART ASSETS. I'm sorry but the placeholder thing is SUCH AN UGLY HACK. It's like producing a chess game, saying we don't have the resources to model Rooks and Knights, so we're just going to re-use pawns and paint them a different color (we'll replace them soon--I swear). I understand that resources are constrained, but if I were in CCP Rouge's position, I would beg/borrow/steal whatever it took to fill in the full racial lineup with real art assets. We have the resources for project Nemesis apparently. Maybe CCP Rouge could beg CCP Hilmar to snag the EVE artists to work on this stuff as an off-hours side-project for DUST, or crowdsource it, or to take up bank-robbing so he had the funds in the budget to make it happen.
The problem with placeholders is that it's way too easy to just let it be "good enough" and we could go years before seeing them replaced with actual art, as they stop being a high priority. Uh, thanks for the development insight? I offered this step to balance the hulls and offer some variety, but I would fix a 100 other things before making racial hulls a priority, plus we are very memory constrained on additional 3d assets. Honest truth. I think it would be a big mistake to release DUST on a new platform without full racial parity. It would hurt reviews because it does make the game feel incomplete. It's going to take time to make those assets, imo you guys should be working on this now so it can be ready for a re-launch someday. Placeholders in DUST 514 on the PS3 does not equate to placeholders on a new platform, for precisely the reason you mention. It will be worth the investment to add art assets for any placeholder items when DUST is ported to a new platform. Moving to a new platform will also make a lot more RAM available.
Now, creating art assets for items what are not already in the game... not so much of a priority. So if you want it on the next platform, you better support the placeholder in the current game!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Ronin Merc
Defenders of the Helghast Dream
23
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Posted - 2015.04.09 19:25:00 -
[87] - Quote
Can I sign? |
Vell0cet
OSG Planetary Operations Covert Intervention
2919
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Posted - 2015.04.09 19:27:00 -
[88] - Quote
Fox Gaden wrote:Vell0cet wrote:I think it would be a big mistake to release DUST on a new platform without full racial parity. It would hurt reviews because it does make the game feel incomplete. It's going to take time to make those assets, imo you guys should be working on this now so it can be ready for a re-launch someday. Placeholders in DUST 514 on the PS3 does not equate to placeholders on a new platform, for precisely the reason you mention. It will be worth the investment to add art assets for any placeholder items when DUST is ported to a new platform. Moving to a new platform will also make a lot more RAM available. Now, creating art assets for items what are not already in the game... not so much of a priority. So if you want it on the next platform, you better support the placeholder in the current game! My point is that It could take a year or longer to work out the art for this stuff (turrets, vehicles, heavy weapons, MCC's). They should be working on this, because it needs to be ready for launch. I'm all for getting things balanced now though. I just worry that the placeholders will evolve into "good enough" for the long term, and that would be incredibly disappointing. Placeholders are a very ugly hack. It may be all we can do at this point, but they should be replaced with real art as soon as it's technically and financially possible--it really does need to be a priority.
Best PvE idea ever!
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DUST Fiend
16294
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Posted - 2015.04.09 19:29:00 -
[89] - Quote
Vell0cet wrote:Fox Gaden wrote:Vell0cet wrote:I think it would be a big mistake to release DUST on a new platform without full racial parity. It would hurt reviews because it does make the game feel incomplete. It's going to take time to make those assets, imo you guys should be working on this now so it can be ready for a re-launch someday. Placeholders in DUST 514 on the PS3 does not equate to placeholders on a new platform, for precisely the reason you mention. It will be worth the investment to add art assets for any placeholder items when DUST is ported to a new platform. Moving to a new platform will also make a lot more RAM available. Now, creating art assets for items what are not already in the game... not so much of a priority. So if you want it on the next platform, you better support the placeholder in the current game! My point is that It could take a year or longer to work out the art for this stuff (turrets, vehicles, heavy weapons, MCC's). They should be working on this, because it needs to be ready for launch. I'm all for getting things balanced now though. I just worry that the placeholders will evolve into "good enough" for the long term, and that would be incredibly disappointing. Placeholders are a very ugly hack. It may be all we can do at this point, but they should be replaced with real art as soon as it's technically and financially possible--it really does need to be a priority. I just like how everyone talks like this will be ported any time soon.
Contests, Sales, Writing etc
Fly Safe
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Vell0cet
OSG Planetary Operations Covert Intervention
2919
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Posted - 2015.04.09 19:34:00 -
[90] - Quote
DUST Fiend wrote:Vell0cet wrote:Fox Gaden wrote:Vell0cet wrote:I think it would be a big mistake to release DUST on a new platform without full racial parity. It would hurt reviews because it does make the game feel incomplete. It's going to take time to make those assets, imo you guys should be working on this now so it can be ready for a re-launch someday. Placeholders in DUST 514 on the PS3 does not equate to placeholders on a new platform, for precisely the reason you mention. It will be worth the investment to add art assets for any placeholder items when DUST is ported to a new platform. Moving to a new platform will also make a lot more RAM available. Now, creating art assets for items what are not already in the game... not so much of a priority. So if you want it on the next platform, you better support the placeholder in the current game! My point is that It could take a year or longer to work out the art for this stuff (turrets, vehicles, heavy weapons, MCC's). They should be working on this, because it needs to be ready for launch. I'm all for getting things balanced now though. I just worry that the placeholders will evolve into "good enough" for the long term, and that would be incredibly disappointing. Placeholders are a very ugly hack. It may be all we can do at this point, but they should be replaced with real art as soon as it's technically and financially possible--it really does need to be a priority. I just like how everyone talks like this will be ported any time soon. Time is not our friend here. I think DUST has proven that it can be viable, and I would hope CCP Hilmar would understand that it's worth investing more money to give it the resources it needs to transition the game to an x86 platform. DUST really could be huge if we can get it through this transition, and it could add a lot of depth to EVE as well.
Best PvE idea ever!
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