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Author |
Thread Statistics | Show CCP posts - 17 post(s) |
DUST Fiend
16294
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Posted - 2015.04.09 19:36:00 -
[91] - Quote
Vell0cet wrote:Time is not our friend here. I think DUST has proven that it can be viable, and I would hope CCP Hilmar would understand that it's worth investing more money to give it the resources it needs to transition the game to an x86 platform. DUST really could be huge if we can get it through this transition, and it could add a lot of depth to EVE as well. I think by the time it would be released it would still be buried by the competition, but only time will tell.
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Vell0cet
OSG Planetary Operations Covert Intervention
2921
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Posted - 2015.04.09 19:49:00 -
[92] - Quote
DUST Fiend wrote:Vell0cet wrote:Time is not our friend here. I think DUST has proven that it can be viable, and I would hope CCP Hilmar would understand that it's worth investing more money to give it the resources it needs to transition the game to an x86 platform. DUST really could be huge if we can get it through this transition, and it could add a lot of depth to EVE as well. I think by the time it would be released it would still be buried by the competition, but only time will tell. What competition? DUST is the most unique FPS ever made. There's really nothing like it with meaningful losses, infinite fitting/customization, persistent ownership of assets, deep skill tree. They've bridged the gap between FPS and RPG and created an entirely new market. If they can polish it up, treat the PS3 version as the "beta" and get it on some modern hardware with some marketing I think it could be pretty huge.
Best PvE idea ever!
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DUST Fiend
16294
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Posted - 2015.04.09 20:00:00 -
[93] - Quote
Vell0cet wrote:DUST Fiend wrote:Vell0cet wrote:Time is not our friend here. I think DUST has proven that it can be viable, and I would hope CCP Hilmar would understand that it's worth investing more money to give it the resources it needs to transition the game to an x86 platform. DUST really could be huge if we can get it through this transition, and it could add a lot of depth to EVE as well. I think by the time it would be released it would still be buried by the competition, but only time will tell. What competition? DUST is the most unique FPS ever made. There's really nothing like it with meaningful losses, infinite fitting/customization, persistent ownership of assets, deep skill tree. They've bridged the gap between FPS and RPG and created an entirely new market. If they can polish it up, treat the PS3 version as the "beta" and get it on some modern hardware with some marketing I think it could be pretty huge. There are basically no meaningful losses because ISK is so abundent, infinite fittings is a joke since most fits have a "best" fitting, or the other options offer such small variation that it's more or less like borderlands saying it has infinite guns. Yea, it has a lot, but the differences between them all are rather small. Persistent ownership of a district that makes no difference in EVE, can't be influenced by you in any way, and offers no in game incentive or reward other than the option to open up the 5th game mode, which is really exactly the same as the others, with extra lag.
The competition is the Industry that shows no signs of slowing down, and will gobble up whatever innovations this game may have made, and assimilate it into a higher quality more streamlined project.
CCP has shown that they're out of their depth when it comes to programming an FPS, so I'm disinclined to believe that a better system will alleviate their management issues that have plagued this game from day 1
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Vell0cet
OSG Planetary Operations Covert Intervention
2921
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Posted - 2015.04.09 20:14:00 -
[94] - Quote
DUST Fiend wrote:Vell0cet wrote:DUST Fiend wrote:Vell0cet wrote:Time is not our friend here. I think DUST has proven that it can be viable, and I would hope CCP Hilmar would understand that it's worth investing more money to give it the resources it needs to transition the game to an x86 platform. DUST really could be huge if we can get it through this transition, and it could add a lot of depth to EVE as well. I think by the time it would be released it would still be buried by the competition, but only time will tell. What competition? DUST is the most unique FPS ever made. There's really nothing like it with meaningful losses, infinite fitting/customization, persistent ownership of assets, deep skill tree. They've bridged the gap between FPS and RPG and created an entirely new market. If they can polish it up, treat the PS3 version as the "beta" and get it on some modern hardware with some marketing I think it could be pretty huge. There are basically no meaningful losses because ISK is so abundent, infinite fittings is a joke since most fits have a "best" fitting, or the other options offer such small variation that it's more or less like borderlands saying it has infinite guns. Yea, it has a lot, but the differences between them all are rather small. Persistent ownership of a district that makes no difference in EVE, can't be influenced by you in any way, and offers no in game incentive or reward other than the option to open up the 5th game mode, which is really exactly the same as the others, with extra lag. The competition is the Industry that shows no signs of slowing down, and will gobble up whatever innovations this game may have made, and assimilate it into a higher quality more streamlined project. CCP has shown that they're out of their depth when it comes to programming an FPS, so I'm disinclined to believe that a better system will alleviate their management issues that have plagued this game from day 1 I may have lost my faith in CCP, but I still have hope. CCP Rattati has managed to do a lot of awesome stuff for this game in just one year with a skeleton crew. I stand by my earlier statements. The customization, depth, and sense of persistence of DUST is without equal. I also think you're giving too much credit to other game studios. Many have been churning out the same crap for years in a new box. Copying DUST's innovations would require a lot of effort and years of balancing which doesn't fit in well with the current business model of fast, disposable releases.
Best PvE idea ever!
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DUST Fiend
16294
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Posted - 2015.04.09 20:19:00 -
[95] - Quote
My eyes are currently turned to Star Citizen and No Mans Sky, primarily because they offer up a persistent universe that originally sold me on DUST. Now it seems DUST will never achieve that dream, and as such, has ultimately lost my interest. I still fart around from time to time for giggles, but that's it. Nothing like back in the day when I believed in CCPs vision, when CCP believed in CCPs vision.
It's just a sad shadow of it's former desire and until I see a high quality next gen DUST sitting on my screen, I won't ever believe it can happen. I've just lost faith in CCPs words, so only actions are meaningful from them now. And just to be clear, I'm not bashing on CCP Ratatti or his team, they do great work with what they have. I'm mainly bashing on Hilmar and whoever else oversees management and resource allocation for allowing the DUST team to get and remain so small.
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Cat Merc
Negative-Feedback. Negative-Feedback
15869
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Posted - 2015.04.09 20:35:00 -
[96] - Quote
Georgia Xavier wrote:G Clone wrote:CCP Rattati wrote:we are very memory constrained on additional 3d assets. Honest truth. I hear Sony, like, doubled the RAM in the PS4! Still better to go on the PC though, a bit more power for like $300 Appropriate reaction gif
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Flint Beastgood III
GunFall Mobilization
1588
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Posted - 2015.04.09 20:39:00 -
[97] - Quote
Fox Gaden wrote:CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go. Minmatar: a Red/Brown earth-tone or rust color theme. Maybe some stripes or something for SHAVS. Amarr: Gold and shiny . Maybe Silver trim for SHAVS. I like a color progression on the lights to indicate progression. Maybe White (Standard) Orange/yellow (Adv). Red (Proto). Changing the light color for progression means you don't have to worry about messing with the Skins for other purposes.
+1
Rare Item Trades
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Ripley Riley
Incorruptibles
9011
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Posted - 2015.04.09 20:42:00 -
[98] - Quote
Cat Merc wrote:PC gaming master race has many benefits. Price is not one of them. Build an entry level PC for $100 more than a PS4/XBONE and it will have better stats than the consoles.
PC's being uber expensive is a myth.
@Ripley_Riley
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DUST Fiend
16294
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Posted - 2015.04.09 20:47:00 -
[99] - Quote
Ripley Riley wrote:PC's being uber expensive as a requirement is a myth. Nothing wrong with some expensive upgrades
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Georgia Xavier
Y.A.M.A.H
234
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Posted - 2015.04.09 20:50:00 -
[100] - Quote
Cat Merc wrote:Georgia Xavier wrote:G Clone wrote:CCP Rattati wrote:we are very memory constrained on additional 3d assets. Honest truth. I hear Sony, like, doubled the RAM in the PS4! Still better to go on the PC though, a bit more power for like $300 Appropriate reaction gifPC gaming master race has many benefits. Price is not one of them. http://www.toptengamer.com/top-300-gaming-pc-build/ http://www.forbes.com/sites/jasonevangelho/2015/02/07/build-a-compact-1080p-gaming-pc-for-400-benchmarks-included/
Same price for a ps4 if not cheaper I picked two out of endless selections out there
Scr nerf approaches.We shall see who truly knows how to wield God's wrath and heathens who wish to mimic the Amarr......
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Cypher Nil
Fireteam Tempest
210
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Posted - 2015.04.09 21:15:00 -
[101] - Quote
Squagga wrote:I definitely want this game to be more racially balanced. Not only because I think it would be cool and I like New Eden culture. It would help get that part of the game out of the way. So we can get other things we want
Yea, I'd also love to see maps with all buildings architecturally designed after a single race, so you feel like your on a caldari, gallente planet ect
n++pâçGòÉS+Ç +24 Million SP Merc n++pâçGòÉS+Ç
Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ Caldari Loyalist Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ
Of course we won, now when do I get paid?
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9498
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Posted - 2015.04.10 00:40:00 -
[102] - Quote
These guys. They make me lol every time.
Sure, roll out racial parity, let's see the Amarrian/Minmatar HAV that will undoubtedly just add to balance issues because, to date, we have never had tanks right - someone will always complain that they are too powerful or not powerful enough, usually at the same time.
But go ahead and throw two entire lines of other tanks into the mix, make the graphics jockeys happy (they will never be otherwise) and completely **** up the game in the process. But, yanno, at least those guys will be happy in the knowledge that they have new art assets; that's what's important, right?
Get real, dudes.
Are you being Angry or Assertive?
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VAHZZ
1270
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Posted - 2015.04.10 00:47:00 -
[103] - Quote
Aeon Amadi wrote:Those guys will be happy in the knowledge that they have new art assets; that's what's important, right?
Yeap, you are correct sir! It is important.
BRUH
Closed Beta Vet
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Celus Ivara
DUST University Ivy League
325
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Posted - 2015.04.10 00:50:00 -
[104] - Quote
CCP Rattati wrote:Vell0cet wrote:I really want full racial parity WITH GENUINE ART ASSETS. I'm sorry but the placeholder thing is SUCH AN UGLY HACK. It's like producing a chess game, saying we don't have the resources to model Rooks and Knights, so we're just going to re-use pawns and paint them a different color (we'll replace them soon--I swear). I understand that resources are constrained, but if I were in CCP Rouge's position, I would beg/borrow/steal whatever it took to fill in the full racial lineup with real art assets. We have the resources for project Nemesis apparently. Maybe CCP Rouge could beg CCP Hilmar to snag the EVE artists to work on this stuff as an off-hours side-project for DUST, or crowdsource it, or to take up bank-robbing so he had the funds in the budget to make it happen.
The problem with placeholders is that it's way too easy to just let it be "good enough" and we could go years before seeing them replaced with actual art, as they stop being a high priority. Uh, thanks for the development insight? I offered this step to balance the hulls and offer some variety, but I would fix a 100 other things before making racial hulls a priority, plus we are very memory constrained on additional 3d assets. Honest truth. I've played chess plenty of times where we use coins to replace missing pieces. Given the choice between playing with holder assets vs playing without a piece entirely, I know what I would choose. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18118
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Posted - 2015.04.10 00:59:00 -
[105] - Quote
Aeon Amadi wrote:These guys. They make me lol every time.
Sure, roll out racial parity, let's see the Amarrian/Minmatar HAV that will undoubtedly just add to balance issues because, to date, we have never had tanks right - someone will always complain that they are too powerful or not powerful enough, usually at the same time.
But go ahead and throw two entire lines of other tanks into the mix, make the graphics jockeys happy (they will never be otherwise) and completely **** up the game in the process. But, yanno, at least those guys will be happy in the knowledge that they have new art assets; that's what's important, right?
Get real, dudes.
Don't give **** Aeon. I want my tank. It's bloody fantastic to talk from a position where your particular racial bias already has its content but when you are on the bottom level of this **** with **** all content you'd be a pissy prick like me as well.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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Vell0cet
OSG Planetary Operations Covert Intervention
2921
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Posted - 2015.04.10 01:06:00 -
[106] - Quote
Celus Ivara wrote:CCP Rattati wrote:Vell0cet wrote:I really want full racial parity WITH GENUINE ART ASSETS. I'm sorry but the placeholder thing is SUCH AN UGLY HACK. It's like producing a chess game, saying we don't have the resources to model Rooks and Knights, so we're just going to re-use pawns and paint them a different color (we'll replace them soon--I swear). I understand that resources are constrained, but if I were in CCP Rouge's position, I would beg/borrow/steal whatever it took to fill in the full racial lineup with real art assets. We have the resources for project Nemesis apparently. Maybe CCP Rouge could beg CCP Hilmar to snag the EVE artists to work on this stuff as an off-hours side-project for DUST, or crowdsource it, or to take up bank-robbing so he had the funds in the budget to make it happen.
The problem with placeholders is that it's way too easy to just let it be "good enough" and we could go years before seeing them replaced with actual art, as they stop being a high priority. Uh, thanks for the development insight? I offered this step to balance the hulls and offer some variety, but I would fix a 100 other things before making racial hulls a priority, plus we are very memory constrained on additional 3d assets. Honest truth. I've played chess plenty of times where we use coins to replace missing pieces. Given the choice between playing with holder assets vs playing without a piece entirely, I know what I would choose. It's a little different if you're selling a chess kit with coins in it, with the promise to mail out the missing pieces when you get around to it. I'm not saying we can't do the placeholder thing, just that it is an ugly hack and using real art is a must as soon as it's technically and financially possible. I would rank it a hell-of-a-lot higher than 100 on my list that's for sure. If you were reviewing chess sets for a website, what would you think of a set that came with coins in it when you opened the box, even if it were free? My fear is that we'll be stuck with placeholders for a very long time.
Best PvE idea ever!
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DUST Fiend
16296
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Posted - 2015.04.10 01:16:00 -
[107] - Quote
Vell0cet wrote: My fear is that we'll be stuck with placeholders for a very long time. It wouldn't be any longer than it would be if they didn't add them in at all.
Except, instead of having all that time to try and balance them (and we all know how stellar THAT endeavor has gone), they'll have to start balancing in 2 years when they can finally afford an art team and more assets to add them into the game. Plus all the time it'll take them to sort out the bugs once they put whole new assets into the mix.
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MINA Longstrike
Kirjuun Heiian
2525
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Posted - 2015.04.10 01:24:00 -
[108] - Quote
CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go.
So we've currently got white for assaults, yellow for logi, green for sentinel, red for commando and purple-y/blue for scout
Orange for Marauders (it's an unused color), Brown for enforcers?
Or are you thinking more like the 'usual' colors for each race?
Amarr = Gold, Cream, Tan. They also sometimes use silver. Minmatar = Rusty-Red, Brown, Green... or SOLAR PANEL! (I don't think solar-panel counts as a color though). Gallente = Green, Red, Yellow (they have weird common colors) Caldari = Gunmetal Blue, Grey/white, black.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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KEROSIINI-TERO
The Rainbow Effect
1924
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Posted - 2015.04.10 01:27:00 -
[109] - Quote
VAHZZ wrote:This thread has been made many a times. We have bases for them, but we still don't have skins or names for them. The shining Amarrian tanks and the duct tape cardboard shooter Matari tanks.
I seriously want an Amarr tank, my alt is not comfortable being stuck in a Caldari and Gallente tank. My alt wants a glorious shining tank obliterating with golden scripture, with angelic hymns as the shooting sound. IDC for the duct tape mobile.
Signed By:
True Adamance Georgia Xavier Squagga. Shinobi. Alaika. Thaddeus 8213 Ahkhomi Cypher The Modern Creature sir RAVEN WING - signed like 5 times, I'm counting that. JARREL THOMAS Reign Omega DERP33 Flint Beastgood And just about everyone.
-1 we don't need them. We got enough toys. -100 for request for toys after request for toys after request for toys.
Looking at both sides of the coin.
Even Aurum one.
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Georgia Xavier
Y.A.M.A.H
236
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Posted - 2015.04.10 01:29:00 -
[110] - Quote
KEROSIINI-TERO wrote:VAHZZ wrote:This thread has been made many a times. We have bases for them, but we still don't have skins or names for them. The shining Amarrian tanks and the duct tape cardboard shooter Matari tanks.
I seriously want an Amarr tank, my alt is not comfortable being stuck in a Caldari and Gallente tank. My alt wants a glorious shining tank obliterating with golden scripture, with angelic hymns as the shooting sound. IDC for the duct tape mobile.
Signed By:
True Adamance Georgia Xavier Squagga. Shinobi. Alaika. Thaddeus 8213 Ahkhomi Cypher The Modern Creature sir RAVEN WING - signed like 5 times, I'm counting that. JARREL THOMAS Reign Omega DERP33 Flint Beastgood And just about everyone.
-1 we don't need them. We got enough toys. -100 for request for toys after request for toys after request for toys. compared to most games, dust doesn't have that many toys for us to play with
Finding new stuff to watch is nice,like Rwby~
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MINA Longstrike
Kirjuun Heiian
2525
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Posted - 2015.04.10 01:33:00 -
[111] - Quote
Also, True Adamance on amarr tank release day
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18122
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Posted - 2015.04.10 01:36:00 -
[112] - Quote
MINA Longstrike wrote:CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go. So we've currently got white for assaults, yellow for logi, green for sentinel, red for commando and purple-y/blue for scout Orange for Marauders (it's an unused color), Brown for enforcers? Or are you thinking more like the 'usual' colors for each race? Amarr = Gold, Cream, Tan. They also sometimes use silver. Minmatar = Rusty-Red, Brown, Green... or SOLAR PANEL! (I don't think solar-panel counts as a color though). Gallente = Green, Red, Yellow (they have weird common colors) Caldari = Gunmetal Blue, Grey/white, black.
Not orange please....... after CCP ruined the old State Protectorate Dropsuit by making it a godawful orange I couldn't bear another disappointment of that calibre.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18122
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Posted - 2015.04.10 01:41:00 -
[113] - Quote
MINA Longstrike wrote:CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go. So we've currently got white for assaults, yellow for logi, green for sentinel, red for commando and purple-y/blue for scout Orange for Marauders (it's an unused color), Brown for enforcers? Or are you thinking more like the 'usual' colors for each race? Amarr = Gold, Cream, Tan. They also sometimes use silver. Minmatar = Rusty-Red, Brown, Green... or SOLAR PANEL! (I don't think solar-panel counts as a color though). Gallente = Green, Red, Yellow (they have weird common colors) Caldari = Gunmetal Blue, Grey/white, black.
Not orange please....... after CCP ruined the old State Protectorate Dropsuit by making it a godawful orange I couldn't bear another disappointment of that calibre.
Perhaps rather than just colours camo schemes and patterning be used to differentiate. Hexagon, Tiger Stripe, Digital, Etc.
E.G- If I remember the one Megacorp had a scheme that went from a bronzy colour at the top and transitioned into black at the base.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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Vell0cet
OSG Planetary Operations Covert Intervention
2921
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Posted - 2015.04.10 02:34:00 -
[114] - Quote
DUST Fiend wrote:Vell0cet wrote: My fear is that we'll be stuck with placeholders for a very long time. It wouldn't be any longer than it would be if they didn't add them in at all. Except, instead of having all that time to try and balance them (and we all know how stellar THAT endeavor has gone), they'll have to start balancing in 2 years when they can finally afford an art team and more assets to add them into the game. Plus all the time it'll take them to sort out the bugs once they put whole new assets into the mix. I disagree, with the placeholders in the game the pressure to get full racial parity will subside. Some will think it's "good enough" and there will always be more pressing issues. The whole thing reminds me of this. I guarantee that was a temporary fix that's been there for years.
The balancing is important, and something is better than nothing, but we can't let this become the long-term fix, because it's simply not sufficient.
Best PvE idea ever!
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DeathwindRising
ROGUE RELICS
979
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Posted - 2015.04.10 05:03:00 -
[115] - Quote
CCP Rattati wrote:Vell0cet wrote:I really want full racial parity WITH GENUINE ART ASSETS. I'm sorry but the placeholder thing is SUCH AN UGLY HACK. It's like producing a chess game, saying we don't have the resources to model Rooks and Knights, so we're just going to re-use pawns and paint them a different color (we'll replace them soon--I swear). I understand that resources are constrained, but if I were in CCP Rouge's position, I would beg/borrow/steal whatever it took to fill in the full racial lineup with real art assets. We have the resources for project Nemesis apparently. Maybe CCP Rouge could beg CCP Hilmar to snag the EVE artists to work on this stuff as an off-hours side-project for DUST, or crowdsource it, or to take up bank-robbing so he had the funds in the budget to make it happen.
The problem with placeholders is that it's way too easy to just let it be "good enough" and we could go years before seeing them replaced with actual art, as they stop being a high priority. Uh, thanks for the development insight? I offered this step to balance the hulls and offer some variety, but I would fix a 100 other things before making racial hulls a priority, plus we are very memory constrained on additional 3d assets. Honest truth.
more honest truths please.... i like |
DUST Fiend
16297
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Posted - 2015.04.10 05:34:00 -
[116] - Quote
Vell0cet wrote:DUST Fiend wrote:Vell0cet wrote: My fear is that we'll be stuck with placeholders for a very long time. It wouldn't be any longer than it would be if they didn't add them in at all. Except, instead of having all that time to try and balance them (and we all know how stellar THAT endeavor has gone), they'll have to start balancing in 2 years when they can finally afford an art team and more assets to add them into the game. Plus all the time it'll take them to sort out the bugs once they put whole new assets into the mix. I disagree, with the placeholders in the game the pressure to get full racial parity will subside. Some will think it's "good enough" and there will always be more pressing issues. The whole thing reminds me of this. I guarantee that was a "temporary fix" that's been there for years. The balancing is important, and something is better than nothing, but we can't let this become the long-term fix, because it's simply not sufficient. But what's even less sufficient is tagging the name EVE onto DUST, and then not giving it the most basic, DAY ONE material that it should have had. A placeholder at least says hey, it only took us 3 years, but here's a slap on the ass to tide you over for the next two while we spend your money on booze and hookers.
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Mary Sedillo
Eternal Beings
447
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Posted - 2015.04.10 05:45:00 -
[117] - Quote
As a long time all-around vehicle guy, I support this idea! |
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CCP Rattati
C C P C C P Alliance
20219
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Posted - 2015.04.10 06:09:00 -
[118] - Quote
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Foundation Seldon
Demonite's Legion
931
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Posted - 2015.04.10 06:11:00 -
[119] - Quote
CCP Rattati wrote:[img]http://puu.sh/h8h5Z/b4ec44ff7f.jpg[/img]
Holy wow, these look way better than I was anticipating. This deserves its own thread actually.
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Kuruld Sengar
G.L.O.R.Y General Tso's Alliance
289
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Posted - 2015.04.10 06:30:00 -
[120] - Quote
CCP Rattati wrote:[img]http://puu.sh/h8h5Z/b4ec44ff7f.jpg[/img] Remember when you said you wanted to be proud when you released this? I don't think any trolls can deny those look awesome. |
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