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Thread Statistics | Show CCP posts - 17 post(s) |
![Pokey Dravon Pokey Dravon](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Pokey Dravon
OSG Planetary Operations Covert Intervention
5746
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Posted - 2015.04.10 07:48:00 -
[1] - Quote
CCP Rattati wrote:[img]http://puu.sh/h8h5Z/b4ec44ff7f.jpg[/img]
[img]http://puu.sh/h8jlO/aa6ec4fb04.jpg[/img]
[img]http://puu.sh/h8jTt/d339bb34dd.jpg[/img]
that's it today
Holy sh*t yes. All of that. Much better than expected. Damn Amarrian tank looks like Madrugar Prime if you're familiar with Warframe.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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![Pokey Dravon Pokey Dravon](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Pokey Dravon
OSG Planetary Operations Covert Intervention
5747
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Posted - 2015.04.10 08:10:00 -
[2] - Quote
Vell0cet wrote: Like using our 3D artists to create virtual skanks for our quarters? or war barges? What could possibly be more immediate of a concern for the art team?
How long do you think it will take to create Minmatar and Amarr small and large turrets, LAV's, HAV's, Dropships, and Heavy weapons with the existing size of the Art team? A year? 2?
How long can DUST survive without migrating platforms? A year? 2? Can't you see why they need to make this a priority?
You're getting overly worked up.
Market Agent was a quick job done with the existing EVE character creation, hell I think even the pose is ripped straight from EVE. War barge is a 2D sprite with some light animation overlay. Probably a 1 day job for an experienced sprite developer.
More immediate concern for the art team? What art team? There is some very light overlap where members from other teams will help out the Dust team in a very limited fashion, however there are zero dedicated art team members for Dust. So their immediate concern is probably on the project they're assigned to 99% of the time, which isn't Dust.
Also bear in mind that there is a bit more to implementing an art asset into a game than just droping in a 3D model. You should check out a Devblog from a while back where they comment a bit on what actually goes into adding assets to the game: http://dust514.com/news/blog/2013/11/weapons-of-uprising-1.7/
The point I'm trying to make is that while Rattati is in charge of the Dust514 project, there are things he has little to no control over such as who gets assigned to the team to develop assets. He can make requests of the other team, but as we've seen their involvement has been on an extremely limited fashion and that is doubtful to change anytime soon.
Besides, we all know Rattati is really CCP Crusher and not CCP Picard, he can't simply say "Make it so" because you demanded him to.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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![Pokey Dravon Pokey Dravon](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Pokey Dravon
OSG Planetary Operations Covert Intervention
5750
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Posted - 2015.04.10 15:59:00 -
[3] - Quote
DUST Fiend wrote:Im glad to see that instead of bringing LAVs and DSs in line along with AV and the new tanks, we're playing dress up instead ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png)
You think this is why Devs don't like telling us things. "Hey look we whipped up some of those skins we mentioned a while back, what do you guys think?" "OH MY GOD WHY WOULD YOU DO THAT BEFORE DOING WHAT I PERSONALLY WANT FIRST?!"
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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![Pokey Dravon Pokey Dravon](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Pokey Dravon
OSG Planetary Operations Covert Intervention
5750
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Posted - 2015.04.10 16:27:00 -
[4] - Quote
Vell0cet wrote:Pokey Dravon wrote:DUST Fiend wrote:Im glad to see that instead of bringing LAVs and DSs in line along with AV and the new tanks, we're playing dress up instead ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) You think this is why Devs don't like telling us things. "Hey look we whipped up some of those skins we mentioned a while back, what do you guys think?" "OH MY GOD WHY WOULD YOU DO THAT BEFORE DOING WHAT I PERSONALLY WANT FIRST?!" People are going to complain when things go a different way than they'd hoped (myself included ![Blink](https://forums.dust514.com/Images/Emoticons/ccp_blink.png) ). Avoiding complaints isn't a good reason not to communicate. CCP Rattati has his reasons for the choices he makes. The more CCP shares the easier it is to try to provide constructive feedback.
And not everyone can be first. Can't make everyone happy all at once.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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![Pokey Dravon Pokey Dravon](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Pokey Dravon
OSG Planetary Operations Covert Intervention
5750
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Posted - 2015.04.10 16:28:00 -
[5] - Quote
DUST Fiend wrote: I'm well aware of the mandatory 4 year wait.
Oh good, at least you're aware. *passes box of tissues* You're gonna need these then.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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![Pokey Dravon Pokey Dravon](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Pokey Dravon
OSG Planetary Operations Covert Intervention
5750
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Posted - 2015.04.10 16:32:00 -
[6] - Quote
DUST Fiend wrote:Pokey Dravon wrote:DUST Fiend wrote: I'm well aware of the mandatory 4 year wait.
Oh good, at least you're aware. *passes box of tissues* You're gonna need these then. You seem to mistake me for someone who cares ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) They could give ADS 3 HP and make them only roll around on the ground, it wouldn't affect me anymore. I'm just here for the chuckles and to rustle jimmies. Hopefully Rattati realizes this by now ![Blink](https://forums.dust514.com/Images/Emoticons/ccp_blink.png)
Shhhh shhhh
Soft Dustie, Warm Dustie, Little Ball of Tears....
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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![Pokey Dravon Pokey Dravon](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Pokey Dravon
OSG Planetary Operations Covert Intervention
5750
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Posted - 2015.04.10 16:42:00 -
[7] - Quote
DUST Fiend wrote:I get it. Supply and demand mostly. I've been here for 3 years, I know the drill ![Smile](https://forums.dust514.com/Images/Emoticons/ccp_smile.png)
Ah is that why the Dropships have a specialist hull but HAVs don't? Gotcha.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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![Pokey Dravon Pokey Dravon](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Pokey Dravon
OSG Planetary Operations Covert Intervention
5750
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Posted - 2015.04.10 17:17:00 -
[8] - Quote
DUST Fiend wrote:Pokey Dravon wrote:DUST Fiend wrote:I get it. Supply and demand mostly. I've been here for 3 years, I know the drill ![Smile](https://forums.dust514.com/Images/Emoticons/ccp_smile.png) Ah is that why the Dropships have a specialist hull but HAVs don't? Gotcha. A front turret slapped onto an old model doesn't really count as much, and LMFAO can you imagine this game with no ADS? HAHAHAHAHHAHAHAHHAHAHA oh god that's rich, if we only had standard dropships lmfao ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png) They STILL haven't been able to program in a proper first person cam for the thing yet ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) Also, HAVs HAD a specialist hull before ADS ever existed, but were "temporarily" removed for "balancing" purposes. Same for LAVs, which had two.
Counts are more than we have now. ![Smile](https://forums.dust514.com/Images/Emoticons/ccp_smile.png)
*pushes tissues across the table*
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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![Pokey Dravon Pokey Dravon](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Pokey Dravon
OSG Planetary Operations Covert Intervention
5751
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Posted - 2015.04.10 17:35:00 -
[9] - Quote
DUST Fiend wrote:The main difference being that the ADS really isn't the specialist hull, it's the standard hull. With the standard hull being a total waste of assets, particularly given the desire to continue to decrease map size as a bandaid fix to poor frame rate.
But hey, if you're content, god bless
*pushes back tissues*
I guess I could also argue that you actually get bonuses per level of training an ADS where HAVs don't, but that'll certainly turn into flailing your arms and crying some more about how the bonus is worthless. But that's typical ADS Pilot behavior anyways.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
|
![Pokey Dravon Pokey Dravon](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Pokey Dravon
OSG Planetary Operations Covert Intervention
5752
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.04.10 17:52:00 -
[10] - Quote
DUST Fiend wrote:Pokey Dravon wrote:DUST Fiend wrote:The main difference being that the ADS really isn't the specialist hull, it's the standard hull. With the standard hull being a total waste of assets, particularly given the desire to continue to decrease map size as a bandaid fix to poor frame rate.
But hey, if you're content, god bless
*pushes back tissues* I guess I could also argue that you actually get bonuses per level of training an ADS where HAVs don't, but that'll certainly turn into flailing your arms and crying some more about how the bonus is worthless. But that's typical ADS Pilot behavior anyways. So yet again, you're content with CCP only partially filling out their assets? (no bonus / dead end skill trees) And, to be fair, just saying....I'm fairly sure a proto hull is > 10% RoF and Damage on a small turret that requires leagues more skill to consistently apply that added damage. Just sayin' though. And just to clarify, while I think placeholders are rather indicative of how CCP is managing DUST, I do think they're better than nothing. I just think putting them in before even finishing what's already on the table is a bit silly.
You're also assuming that said placeholders are first in line. Hell someone asked for racial variants, Rattati said "hey, can someone whip up these shaders so I have something to show them for what we're planning?" and then everyone loses their minds.
Personally what do I think? LAVs and Dropships should undergo the same treatment HAVs recently got before anything else, may that be specialist HAVs or racial variants. So get off your high horse and stop trying to tell me what I'm "content" with because I actually agree with you in this case. Ass.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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![Pokey Dravon Pokey Dravon](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Pokey Dravon
OSG Planetary Operations Covert Intervention
5758
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Posted - 2015.04.11 00:31:00 -
[11] - Quote
Alena Ventrallis wrote:I won't lie Rattati, I do want new art assets for Minmatar/Amarr tanks. However, I am overjoyed that we have the placeholders at least. It's better than not having them at all.
That said, where is memory problems on the list of priority? I believe we really need to look into core issues like this before worrying about much more balance.
Bear in mind that memory issue is primarily linked to the hardware itself, which CCP can't do anything about.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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