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Author |
Thread Statistics | Show CCP posts - 17 post(s) |
DUST Fiend
16321
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Posted - 2015.04.11 02:59:00 -
[241] - Quote
CCP Rattati wrote:We told you and everyone about our hopes and dreams, and vision. That's not lying and I take being called a liar, very seriously. It's not lying, and you're not a liar. You and your team have done excellent work, particularly when considering the circumstances.
That said, we now all sort of understand that those hopes, dreams, and the vision will never be realized here. It simply can't, between the constraints on your team and that of the PS3.
And, since your company can't or won't confirm that Legion is being worked on daily, we're only left to assume that this is what's left. There isn't anything else except the odd balance pass and item reskin. I know you must hate seeing my negative ass pop up in threads, but you also have to at least acknowledge how it looks from the outside. We've heard so many promises come and go, that many of us can't just "hope" that Legion is coming, just like we can't just accept that the game we all dreamed of, won't happen.
I do not envy you, having to deal with ungrateful ass hats like me, but when people are sold on a dream, they tend to build expectations (the root of all disappointment)
I'm just hoping for the day when Legion is announced and you can shove it my irritating face like EAT IT DUST FOOL. I too pray for justice, believe me.
Contests, Sales, Writing etc
Fly Safe
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Mary Sedillo
Eternal Beings
469
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Posted - 2015.04.11 03:02:00 -
[242] - Quote
CCP Rattati wrote:We told you and everyone about our hopes and dreams, and vision. That's not lying and I take being called a liar, very seriously.
I am not calling you a liar, Rattati. I am calling the previous administration and teams who did work on this and failed at it. |
Aeon Amadi
Ahrendee Inc. Negative-Feedback
9502
|
Posted - 2015.04.11 03:56:00 -
[243] - Quote
CCP Rattati wrote:[img]http://puu.sh/h8h5Z/b4ec44ff7f.jpg[/img]
[img]http://puu.sh/h8jlO/aa6ec4fb04.jpg[/img]
[img]http://puu.sh/h8jTt/d339bb34dd.jpg[/img]
that's it today
Only complaint is that the Minmatar hull looks a little too shiny. Other then that, they look fantastic.
Are you being Angry or Assertive?
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Ripley Riley
Incorruptibles
9070
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Posted - 2015.04.11 03:58:00 -
[244] - Quote
Mary Sedillo wrote:I am not calling you a liar, Rattati. I am calling the previous administration and teams who did work on this and failed at it. You know he has no control over the prior management, right? They canned the previous EP for a reason: he was promising **** that the team could have never delivered on.
@Ripley_Riley
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Mary Sedillo
Eternal Beings
469
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Posted - 2015.04.11 04:00:00 -
[245] - Quote
Ripley Riley wrote:Mary Sedillo wrote:I am not calling you a liar, Rattati. I am calling the previous administration and teams who did work on this and failed at it. You know he has no control over the prior management, right? They canned the previous EP for a reason: he was promising **** that the team could have never delivered on.
Again, never calling Rattati a liar. I find him to be one of the most agreeable guys in charge we have had. |
Vell0cet
OSG Planetary Operations Covert Intervention
2935
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Posted - 2015.04.11 04:28:00 -
[246] - Quote
Ripley Riley wrote:Mary Sedillo wrote:I am not calling you a liar, Rattati. I am calling the previous administration and teams who did work on this and failed at it. You know he has no control over the prior management, right? They canned the previous EP for a reason: he was promising **** that the team could have never delivered on. As I understand it, at the time he promised all of the Fanfest 2013 stuff, Valkyrie wasn't a thing. Next thing you know a huge chunk of his team got pulled into that project from what I've heard. I'm not saying CCP Jian didn't screw up, but honestly I did like his long-term vision and where he wanted to take the game. If he never sold me on that idea back in 2013, I probably would have left a long time ago (and saved myself a lot of $ and frustration). So yeah, he screwed up royally, and it's the hip thing to scapegoat the dude (and he probably deserves plenty of blame), but I think his FF 2013 presentations kept a lot of players around for the ride. If CCP had only ever shown what they knew they could deliver back then (not much), I don't think DUST would have survived the first summer. People stuck it out (and still do) for the dream.
Best PvE idea ever!
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1955
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Posted - 2015.04.11 04:29:00 -
[247] - Quote
Takahiro Kashuken wrote:CCP Rattati wrote:
We don't have proto tanks
Basic, basic + and basic ++ should just be different shades of the same colour
So Caldari - Blue, little bit darker blue and a little bit darker blue again all with the same coloured lights because they are all the same tier.
Good one! You sure showed us! That was funny Rattati , good to see you have a sense of humor .
It had me laughing .
Doubts are like flies and should be treated as such and crushed . #PubsShouldBeRandomPlayers
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3052
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Posted - 2015.04.11 06:22:00 -
[248] - Quote
Iron Wolf Saber wrote:
Please do not expect these assets or gauge them as a simple paintbrush job; its been months since they where previewed and for all you know they could have been left in incomplete states having not even left the paper they where drawn on. Some of these designs may not be fitting current game design decisions as well. The Minmatar LAV for example has superiority of its design in-comparison to the other two lavs we have while the minmatar tank is a mold breaker in terms of how it would work.
Vehicles of a new model takes immense amount of work to implement in as they require new physics rules for each one of them that requires it, sound models, light models, light maps, animations, all sorts of things that go beyond the work that you can do in a hotfix. The effort used in this can be used elsewhere; the solution offered here is an immediate low cost effort high return to which other kinds of important work can be put into pace such as balancing the existence of new havs and other vehicles.
Never really stated that it was going to be done anytime soon, thought that was clear IWS.
As for the models themselves, the Winmatar and Amarr HAV's could be redone to something else, yea. The Winmatar LAV needs to be the model of what LAV's actually looks like, no need to downgrade them all to ****** sports cars.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3052
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Posted - 2015.04.11 06:24:00 -
[249] - Quote
MINA Longstrike wrote:Those are RDV models godin, not dropship.
Can you read? That says "DROPSHIP" in big, bold letters right beside the models, as well as it shows the models of the Gal and Squid DS's.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3052
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Posted - 2015.04.11 06:25:00 -
[250] - Quote
Iron Wolf Saber wrote:Vell0cet wrote:Iron Wolf Saber wrote:Please do not expect these assets or gauge them as a simple paintbrush job; its been months since they where previewed and for all you know they could have been left in incomplete states having not even left the paper they where drawn on. Some of these designs may not be fitting current game design decisions as well. The Minmatar LAV for example has superiority of its design in-comparison to the other two lavs we have while the minmatar tank is a mold breaker in terms of how it would work. Vehicles of a new model takes immense amount of work to implement in as they require new physics rules for each one of them that requires it, sound models, light models, light maps, animations, all sorts of things that go beyond the work that you can do in a hotfix. The effort used in this can be used elsewhere; the solution offered here is an immediate low cost effort high return to which other kinds of important work can be put into pace such as balancing the existence of new havs and other vehicles. Please push CCP to get started (if they haven't done so already). The placeholders are better than I expected, but the original proposals are still 1000x better. You're not going to be able to visually identify tanks by their shape anymore when you're in a night/toxic mood as one drawback. I know it's going to take a lot of time and work, but we can't have placeholders if this game gets relaunched on x86, so time is running out. I've already suggested the possibility of crowdsourcing this to the community. Or maybe trying to see if this could be an after-hours side project for the EVE artists the way the DUST guys make games designed to be played on cellphones strapped to their faces? I rather work effort go elsewhere to more immediate concerns.
Same. Actual models can be done later, possibly during the work on getting us to a better platform
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3052
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Posted - 2015.04.11 06:27:00 -
[251] - Quote
CCP Rattati wrote:CEOPyrex CloneA wrote:They look nice indeed.....
I will just be 'that guy' for a moment and say how disappointing it is to see they are just re skinned existing tanks - i had this strange vision that the Minny tank would be some clanking monstrosity that would have a gun barrel so long it would poke into a targets hull before 'opening up the treats inside'
The amarr tank i also thought was going to be an anti grav tank in the style of the amarr ground car etc - massive capacitors charging and crackling energy along its beam laser turret the moment before it sends a lance of energy that cracks into a target and for a split second disables them.
I know creating assets is a painful and long process but i would rather just wait for the above than feel an easy route was taken to get 'new' assets into the game.
Just my 10 cents - otherwise, dat gold brah. Those that have followed the discussions here, know that 1) of course it would be better to have original assets - there are both memory issues and asset issues 2) the community was asked whether they wanted this intermediate and it was overwhelmingly approved
I'll take this as they are actual Winmatar and Amarr HAV's then. Well, ****, noice.
I haz a question though: Are you making 6 new turrets?
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3052
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Posted - 2015.04.11 06:28:00 -
[252] - Quote
Vell0cet wrote:Iron Wolf Saber wrote:Vell0cet wrote:Iron Wolf Saber wrote:Please do not expect these assets or gauge them as a simple paintbrush job; its been months since they where previewed and for all you know they could have been left in incomplete states having not even left the paper they where drawn on. Some of these designs may not be fitting current game design decisions as well. The Minmatar LAV for example has superiority of its design in-comparison to the other two lavs we have while the minmatar tank is a mold breaker in terms of how it would work. Vehicles of a new model takes immense amount of work to implement in as they require new physics rules for each one of them that requires it, sound models, light models, light maps, animations, all sorts of things that go beyond the work that you can do in a hotfix. The effort used in this can be used elsewhere; the solution offered here is an immediate low cost effort high return to which other kinds of important work can be put into pace such as balancing the existence of new havs and other vehicles. Please push CCP to get started (if they haven't done so already). The placeholders are better than I expected, but the original proposals are still 1000x better. You're not going to be able to visually identify tanks by their shape anymore when you're in a night/toxic mood as one drawback. I know it's going to take a lot of time and work, but we can't have placeholders if this game gets relaunched on x86, so time is running out. I've already suggested the possibility of crowdsourcing this to the community. Or maybe trying to see if this could be an after-hours side project for the EVE artists the way the DUST guys make games designed to be played on cellphones strapped to their faces? I rather work effort go elsewhere to more immediate concerns. Like using our 3D artists to create virtual skanks for our quarters? or war barges? What could possibly be more immediate of a concern for the art team? How long do you think it will take to create Minmatar and Amarr small and large turrets, LAV's, HAV's, Dropships, and Heavy weapons with the existing size of the Art team? A year? 2? How long can DUST survive without migrating platforms? A year? 2? Can't you see why they need to make this a priority?
What art team?
click me
Blup Blub Bloop. Translation: Die -_-
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7986
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Posted - 2015.04.11 06:35:00 -
[253] - Quote
Mary Sedillo wrote:
You are an asskisser.
A try-hard.
You troll because you have nothing constructive to add.
because I totally am an asskisser and a tryhard.
You come in here and offer the dev team insult over a concession we as a majority in the community have been fighting for for a couple years now.
because it's not good enough. It's an insult.
And the best you can do is call me an asskisser and a tryhard when I point out you're being a selfish brat?
I demand a higher class of troll who's got some creativity in their insults and personal attacks. And when you contribute meaningfully to the conversation we can talk.
Till then, enjoy bein mad. The tears will fuel my EVE ships for a minth.
AV
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3052
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Posted - 2015.04.11 06:36:00 -
[254] - Quote
CCP Rattati wrote:Cat Merc wrote:Question to the Rat person: Are the new turret colors just what the current turrets will look like when put on the new tanks, or are they new turret types? We made new skins for each, so that we can create new types, add those skins to those types and edit those types however we want. The Minmatar Blaster could have 2x the ROF etc, not sure that's what I want to do but it's possible.
That answered my question.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3052
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Posted - 2015.04.11 06:38:00 -
[255] - Quote
CCP Rattati wrote:Cat Merc wrote:So how is the SKIN system coming along? Any news on that? Did it indeed improve performance as you theorized? And did you give vehicles a SKIN slot like for dropsuits? The only way to measure that is through crowd testing (as in just deploy it), it's a much better UX for the player anyway and lets us customize our proto suits as well, without breaking the game with proto BPO's. Yeah, it's working so far. Dev Blog maybe. Vehicles do not have SKINs (yet)
Gives me a bunch of cheap skins and a BPO Gal LAV, and I'd get on my knees. Give me a BPO Maddy, and I'd open my legs.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3052
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Posted - 2015.04.11 06:40:00 -
[256] - Quote
Breakin Stuff wrote:CCP Rattati wrote:Cat Merc wrote:Question to the Rat person: Are the new turret colors just what the current turrets will look like when put on the new tanks, or are they new turret types? We made new skins for each, so that we can create new types, add those skins to those types and edit those types however we want. The Minmatar Blaster could have 2x the ROF etc, not sure that's what I want to do but it's possible. Give me parameters of how you want them to work and DPS ranges to their weak tank and I'll ***** myself out to offer submissions on mechanics. Like the amarr "missile turret" might work best as a dual-beam laser effect That starts low and slow but escalates over time like a plasma cutter Slicing through tank plates. Hijack the mass driver explosion and make it the autocannon shell sound.
I wonder if they can enlarge assets. It would be sweet if they could make 2 rails connect to each other from the bases, and use that as a dual laser, and then enlarge the LR's beam and make it the "Beam Laser archetype.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3052
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Posted - 2015.04.11 06:41:00 -
[257] - Quote
DUST Fiend wrote:Breakin Stuff wrote:DUST Fiend wrote:Im glad to see that instead of bringing LAVs and DSs in line along with AV and the new tanks, we're playing dress up instead Good tosee that instead of contributing you're still content with complaining instead. Why in gods name would I contribute to a project that won't ever get bigger than it is lmfao? I got into DUST because it was supposed to be a sprawling experience that tied directly to New Eden, not some low FPS laggy lobby shooter hahahah. Skins look nice, but I mean...they're skins hahaha. Oh man this game
Sir, get over it; you're sounding like a Incarna hater, only this sin't a bad thing.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3052
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Posted - 2015.04.11 06:45:00 -
[258] - Quote
DUST Fiend wrote:Pokey Dravon wrote:DUST Fiend wrote:I get it. Supply and demand mostly. I've been here for 3 years, I know the drill Ah is that why the Dropships have a specialist hull but HAVs don't? Gotcha. A front turret slapped onto an old model doesn't really count as much, and LMFAO can you imagine this game with no ADS? HAHAHAHAHHAHAHAHHAHAHA oh god that's rich, if we only had standard dropships lmfao They STILL haven't been able to program in a proper first person cam for the thing yet Also, HAVs HAD a specialist hull before ADS ever existed, but were "temporarily" removed for "balancing" purposes. Same for LAVs, which had two.
HAV's had 3.....
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3052
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Posted - 2015.04.11 06:48:00 -
[259] - Quote
Iron Wolf Saber wrote:I took another look at the amarr HAV today and it looked black and blue... wtf?
nope
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3052
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Posted - 2015.04.11 06:55:00 -
[260] - Quote
CCP Rattati wrote:We told you and everyone about our hopes and dreams, and vision. That's not lying and I take being called a liar, very seriously.
I don't think it's necessarily a lie, it's just a failed promise. Like, it was unintentional, due to timing, and not realizing how bad the PS3 was going to limit the pursuit of a greater Dust, among just simple poor balance. Then we lost a **** ton of devs. It just got worse and worse.
I bet if we had a full team of clones of you, and a decent art team, the game would be in a much better state. Possibly even getting ready to start transitioning to X86 stuffz.
click me
Blup Blub Bloop. Translation: Die -_-
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Vell0cet
OSG Planetary Operations Covert Intervention
2935
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Posted - 2015.04.11 07:57:00 -
[261] - Quote
Godin Thekiller wrote:What art team? Well we had CCP Jusan, CCP Fishwalker, http://dust514.com/news/blog/2014/04/developer-spotlight-ccp-slevin-ming-su/,CCP Space Dog, CCP Jay, CCP Potato, and CCP Patriot. Are they all fired? Still working on Legion behind the scenes? Strapping phones to their faces? Working on a new VR game just for CCP Hilmar that's a mashup of vampires, fireballs and Tron? We're in the dark. I believe the last official word was these guys were working on Legion, but that was nearly a year ago.
Best PvE idea ever!
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MINA Longstrike
Kirjuun Heiian
2544
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Posted - 2015.04.11 08:56:00 -
[262] - Quote
Godin Thekiller wrote:MINA Longstrike wrote:Those are RDV models godin, not dropship. Can you read? That says "DROPSHIP" in big, bold letters right beside the models, as well as it shows the models of the Gal and Squid DS's.
Yes I can read. And just because someone chose to write "DROPSHIP" next to it doesn't mean it's accurate, I mean who says whoever cobbled together that image is a ccp member or even actually correct? It looks more to me like they made some assumptions for things. Look at the actual models, where's the side doors for people to get in? There aren't any, but if you actually look at the bottom of them there's giant magnetic clamps so that they can carry vehicles.
Yeah the cal and gal are correct there, because people went 'oh those are in game' so they got that right. But the min and amarr 'dropships' there are clearly RDV's, despite what's written next to them.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7991
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Posted - 2015.04.11 09:51:00 -
[263] - Quote
Godin Thekiller wrote:CCP Rattati wrote:Cat Merc wrote:So how is the SKIN system coming along? Any news on that? Did it indeed improve performance as you theorized? And did you give vehicles a SKIN slot like for dropsuits? The only way to measure that is through crowd testing (as in just deploy it), it's a much better UX for the player anyway and lets us customize our proto suits as well, without breaking the game with proto BPO's. Yeah, it's working so far. Dev Blog maybe. Vehicles do not have SKINs (yet) Gives me a bunch of cheap skins and a BPO Gal LAV, and I'd get on my knees. Give me a BPO Maddy, and I'd open my legs. Nobody wants to see that.
Ok maybe Ripley.
But No One Else!
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7991
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Posted - 2015.04.11 09:54:00 -
[264] - Quote
More to the point, until Militia HAVs can be reliably killed with militia AV, we will never see a sica or soma BPO.
until the STD Gunnlogi/Madrugar can be reliably killed with STD AV we will never see STD HAV BPOs.
It's give/take. But until sicas and somas don't require proto AV to paste we won't see it.
AV
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18162
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Posted - 2015.04.11 10:51:00 -
[265] - Quote
Breakin Stuff wrote:More to the point, until Militia HAVs can be reliably killed with militia AV, we will never see a sica or soma BPO.
until the STD Gunnlogi/Madrugar can be reliably killed with STD AV we will never see STD HAV BPOs.
It's give/take. But until sicas and somas don't require proto AV to paste we won't see it.
That's the odd thing though..... when it comes to AV it's not that I doubt STD tanks can be killed with STD AV but..... people simply don't need STD AV when they can just field Wyrkomi's (both SL and Grenades).....which everyone does.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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Flyingconejo
Onikanabo Brigade Caldari State
1173
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Posted - 2015.04.11 13:12:00 -
[266] - Quote
CCP Rattati wrote:[img]http://puu.sh/h8h5Z/b4ec44ff7f.jpg[/img]
[img]http://puu.sh/h8jlO/aa6ec4fb04.jpg[/img]
[img]http://puu.sh/h8jTt/d339bb34dd.jpg[/img]
that's it today
Really nice. Good job.
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Alaika Arbosa
Minmatar Republic
2499
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Posted - 2015.04.11 19:02:00 -
[267] - Quote
CCP Rattati wrote:[img]http://puu.sh/h8h5Z/b4ec44ff7f.jpg[/img]
[img]http://puu.sh/h8jlO/aa6ec4fb04.jpg[/img]
[img]http://puu.sh/h8jTt/d339bb34dd.jpg[/img]
that's it today Late to the party (I know), though I have only one question.
What are the differences in the turrets?
I would imagine that the rail turret reskins would be Artillery and Beam Lasers.
Likewise, the blaster turrets I imagine would be the Autocannon and Pulse Lasers.
What are the Missile Turrets?
Will we be getting Rockets or were they simply included for the sake of completion?
Aside from my question, I would like to applaud this latest news in the realm of racial vehicle parity (something I have been looking forward to for a while).
Thank you kindly sir.
We the pc players make up a huge majority of active players. --Roman837
^^ROFLMAO
OMG I need to catch my breath now..
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BAD FURRY
Oh No You Didn't
827
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Posted - 2015.04.11 19:17:00 -
[268] - Quote
CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go.
amrra is gold min is rust
min looks like a box on tracks amrra looks like a long golden banana on tracks
Yes i am a Undead Hell Wolf ... nice to meat you!
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3054
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Posted - 2015.04.11 20:03:00 -
[269] - Quote
MINA Longstrike wrote:Godin Thekiller wrote:MINA Longstrike wrote:Those are RDV models godin, not dropship. Can you read? That says "DROPSHIP" in big, bold letters right beside the models, as well as it shows the models of the Gal and Squid DS's. Yes I can read. And just because someone chose to write "DROPSHIP" next to it doesn't mean it's accurate, I mean who says whoever cobbled together that image is a ccp member or even actually correct? It looks more to me like they made some assumptions for things. Look at the actual models, where's the side doors for people to get in? There aren't any, but if you actually look at the bottom of them there's giant magnetic clamps so that they can carry vehicles. Yeah the cal and gal are correct there, because people went 'oh those are in game' so they got that right. But the min and amarr 'dropships' there are clearly RDV's, despite what's written next to them.
That's considerably level dipshit thinking bro.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3054
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Posted - 2015.04.11 20:04:00 -
[270] - Quote
Breakin Stuff wrote:Godin Thekiller wrote:CCP Rattati wrote:Cat Merc wrote:So how is the SKIN system coming along? Any news on that? Did it indeed improve performance as you theorized? And did you give vehicles a SKIN slot like for dropsuits? The only way to measure that is through crowd testing (as in just deploy it), it's a much better UX for the player anyway and lets us customize our proto suits as well, without breaking the game with proto BPO's. Yeah, it's working so far. Dev Blog maybe. Vehicles do not have SKINs (yet) Gives me a bunch of cheap skins and a BPO Gal LAV, and I'd get on my knees. Give me a BPO Maddy, and I'd open my legs. Nobody wants to see that. Ok maybe Ripley. But No One Else!
I'm pretty sure Rattati would LOVE to see that
click me
Blup Blub Bloop. Translation: Die -_-
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