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Thread Statistics | Show CCP posts - 17 post(s) |
Sgt Kirk
Fatal Absolution Negative-Feedback
10079
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Posted - 2015.04.09 13:11:00 -
[1] - Quote
Himiko Kuronaga wrote:CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go. You should be following the racial corporate color schemes in the same way that eve does when going into Tech 2 variants. Yes, my reasoning is Because Eve. No, there isn't really a reason to reject my logic either. I agree.
Although I'd put specialist vehicles / prototype suits in the areas of T2 ships.
Basic frame suits and Basic Vehicles should follow the standard color scheme of the race as do EVE ships.
Gallente - same colors as now, becoming more "intimidating" in color as tier progresses. Duvolle - Bronze like finish with grey. Creodron - Light Metallic Medium Green (actually what we have now is pretty damn close which is weird how that lined up) with grey Roden - Dark Reddish Orange CCP not this disgusting burnt orange you guys did with the Roden Suits with grey.
Caldari - Same colors we have as now, becoming more "intimidating" in color as tier progresses. Kaalakiota - The colors are right but they are too bright in the game. The suits now look like you just spilled black and red paint over them. Kaalakiota has a smoother greyish black with a flatter red. The Kaalakiota tanks we have now are the perfect color, not the suits. Ishukone - Goldish-tan fade to black color. Medium Flat Tan, with flat black and reddish-orange accent bands.
Amarr and Min someone else can say because I've got to go get my hair cut.
As long as 5/6 (83%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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Sgt Kirk
Fatal Absolution Negative-Feedback
10106
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Posted - 2015.04.13 13:45:00 -
[2] - Quote
CCP Rattati wrote:Cat Merc wrote:Question to the Rat person: Are the new turret colors just what the current turrets will look like when put on the new tanks, or are they new turret types? We made new skins for each, so that we can create new types, add those skins to those types and edit those types however we want. The Minmatar Blaster could have 2x the ROF etc, not sure that's what I want to do but it's possible. Minmatar "Blaster" could be an Auto Cannon Basically a giant Assault HMG
Minmatar "Rail" could be their Artillery Cannon. I imagine it to be a giant Mass Driver, great for support tactics but not too great on direct tank on tank conflict unless you manage to land every shot.
Minmatar Missile would be their "Rocket" launcher. I'd imagine them to have the same flight path of the flalock but longer range and the drop-off to the correct ratio of something that size. Where Caldari Missiles are accurate and longer flight time (should be more) Large Minmatar Rocket Launchers would be closer ranged, higher rate of fire launchers with the damage profile of wither projectile or explosive, which ever one isn't the Caldari Missile Launcher profile.
Amarr "Blaster" I imagine would turn into the Scrambler Cannon, specifically assault scrambler like, this thing would be more towards the Light Vehicle and Infantry Smasher but needs time to whittle down heavier targets.
Amarr "Rail" would be cool if it performed like the Charged shot function of the scrambler rifle and mini laser strike, a Laser Turret. The laser turret would be great against completely decimating anything as long as the user is skilled enough. At first you'd charge the shot like you would a scrambler or forge, different levels of charge determine how long the beam durations will be as well as damage and heat generated. When you release the Charge (at full charge) the cannon will emit a quick beam for 1.32 seconds doing an insane amount of damage if you can fully connect the beam to your target. Make it worth it though because that cooldown time is a killer at full charge.
On that note can we finally give Gallente Rails like we were supposed to have? Gallente Rail Turret would pretty much be a closer range, less damaging rail with higher RoF. Similar to how the Tactical sniper rifle is to the basic/charged.
As long as 5/6 (83%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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Sgt Kirk
Fatal Absolution Negative-Feedback
10106
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Posted - 2015.04.13 14:58:00 -
[3] - Quote
Mobius Wyvern wrote:Would it be possible to actually use the existing models to make autocannon and laser turrets?
Say, take the bullet effects from the HMG and the beam from the Laser Rifle, scale them up, and apply them to those reskinned turrets? Gallente rails!!!!
As long as 5/6 (83%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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Sgt Kirk
Fatal Absolution Negative-Feedback
11
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Posted - 2015.06.24 06:11:00 -
[4] - Quote
CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go. What do you think about giving the corporations their own tier in the tank progression system?
Gallente Example:
The regular Gallente tank colors for the Basic line of tanks with a slight emission light change for the SHAVs. Use an example of the Legacy SKINs for the prototype version for the basic tank colors.
While the Enforces or destroyer HAVs (whatever we are calling it now, more Damage tanks) would be Duvolle and colored the Duvolle Colors, with a more sinister Duvolle Skin at prototype.
Meanwhile the Marauder tank (ultra tank, the one with more Defense) could be Allotek (since they are a direct competitor with Duvolle) Allotek could be cool because not much is known about them so we could have some real fun with colors. This as their logo. So maybe the Allotek colors could be Chrome and Black, maybe with highlights of Good ol Gallente Blue-ish Green.
I think that would be interesting.
TL;DR version
Basic tanks stay where they are, HAV SHAV slightly different lights to tell the difference. Use example of Legacy colors on Suits for inspiration for Basic Prototype variants
Enforces tanks/destroyer HAV would belong to an appropriate corporation with their colors and a prototype variant of their colors
Marauder tanks/ultra tanks would belong to another appropriate corporation with their colors and a prototype variant of their colors.
Duvolle - Brown, Copper, tan anything in that realm Allotek - we can do whatever we want, probably silver as the main color
Kaalakiota - Black, red, grey realm. Ishukone - Black, tan, gold faded color realm
Minmatar - Trash Camo
Viziam - I forgot Carthum - I forgot as well...
As you can tell the Caldari and Gallente lore are my strong points without needing to log on EVE.
Lucent Echelon Chat Channel is fixed
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