|
Author |
Thread Statistics | Show CCP posts - 17 post(s) |
|
CCP Rattati
C C P C C P Alliance
20128
|
Posted - 2015.04.09 12:20:00 -
[1] - Quote
Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
20128
|
Posted - 2015.04.09 12:29:00 -
[2] - Quote
Mobius Wyvern wrote:CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go. Is this for the repainted Caldari and Gallente tanks you mentioned before? If you're saying we're actually getting Amarr and Minmatar models, I may need to buy a pacemaker.
come on, let me enjoy delivering the repainted ones and be relatively proud and happy about it
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
20135
|
Posted - 2015.04.09 12:46:00 -
[3] - Quote
Takahiro Kashuken wrote:The KTM DuKe wrote:CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go. Proto tanks more black and with some red details please pegasis prime wrote:CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go. I would start with making the proto tanks black with red markings and red headlights (havs) The shavs should be graded from grey to white ..std to proto We don't have proto tanks Basic, basic + and basic ++ should just be different shades of the same colour So Caldari - Blue, little bit darker blue and a little bit darker blue again all with the same coloured lights because they are all the same tier.
Good one! You sure showed us!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
20144
|
Posted - 2015.04.09 13:28:00 -
[4] - Quote
Takahiro Kashuken wrote:CCP Rattati wrote:
Good one! You sure showed us!
Yeah! You sure showed me that you don't have a clue about balancing vehicles, implementing vehicles or anything to do with vehicles.
But, *swallows*, but all I wanted was to impress you,...
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
20162
|
Posted - 2015.04.09 15:05:00 -
[5] - Quote
Vell0cet wrote:I really want full racial parity WITH GENUINE ART ASSETS. I'm sorry but the placeholder thing is SUCH AN UGLY HACK. It's like producing a chess game, saying we don't have the resources to model Rooks and Knights, so we're just going to re-use pawns and paint them a different color (we'll replace them soon--I swear). I understand that resources are constrained, but if I were in CCP Rouge's position, I would beg/borrow/steal whatever it took to fill in the full racial lineup with real art assets. We have the resources for project Nemesis apparently. Maybe CCP Rouge could beg CCP Hilmar to snag the EVE artists to work on this stuff as an off-hours side-project for DUST, or crowdsource it, or to take up bank-robbing so he had the funds in the budget to make it happen.
The problem with placeholders is that it's way too easy to just let it be "good enough" and we could go years before seeing them replaced with actual art, as they stop being a high priority.
Uh, thanks for the development insight? I offered this step to balance the hulls and offer some variety, but I would fix a 100 other things before making racial hulls a priority, plus we are very memory constrained on additional 3d assets. Honest truth.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
20219
|
Posted - 2015.04.10 06:09:00 -
[6] - Quote
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
20231
|
Posted - 2015.04.10 07:05:00 -
[7] - Quote
updated pics with large turrets and hulls
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
20234
|
Posted - 2015.04.10 07:16:00 -
[8] - Quote
inspiration material
http://games.chruker.dk/eve_online/item.php?type_id=3633
http://acxtreme.deviantart.com/art/Minmatar-Battleship-perspctv-109349916
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
20240
|
Posted - 2015.04.10 07:45:00 -
[9] - Quote
CEOPyrex CloneA wrote:They look nice indeed.....
I will just be 'that guy' for a moment and say how disappointing it is to see they are just re skinned existing tanks - i had this strange vision that the Minny tank would be some clanking monstrosity that would have a gun barrel so long it would poke into a targets hull before 'opening up the treats inside'
The amarr tank i also thought was going to be an anti grav tank in the style of the amarr ground car etc - massive capacitors charging and crackling energy along its beam laser turret the moment before it sends a lance of energy that cracks into a target and for a split second disables them.
I know creating assets is a painful and long process but i would rather just wait for the above than feel an easy route was taken to get 'new' assets into the game.
Just my 10 cents - otherwise, dat gold brah.
Those that have followed the discussions here, know that
1) of course it would be better to have original assets - there are both memory issues and asset issues 2) the community was asked whether they wanted this intermediate and it was overwhelmingly approved
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
20244
|
Posted - 2015.04.10 08:02:00 -
[10] - Quote
CEOPyrex CloneA wrote:CCP Rattati wrote:CEOPyrex CloneA wrote:They look nice indeed.....
I will just be 'that guy' for a moment and say how disappointing it is to see they are just re skinned existing tanks - i had this strange vision that the Minny tank would be some clanking monstrosity that would have a gun barrel so long it would poke into a targets hull before 'opening up the treats inside'
The amarr tank i also thought was going to be an anti grav tank in the style of the amarr ground car etc - massive capacitors charging and crackling energy along its beam laser turret the moment before it sends a lance of energy that cracks into a target and for a split second disables them.
I know creating assets is a painful and long process but i would rather just wait for the above than feel an easy route was taken to get 'new' assets into the game.
Just my 10 cents - otherwise, dat gold brah. Those that have followed the discussions here, know that 1) of course it would be better to have original assets - there are both memory issues and asset issues 2) the community was asked whether they wanted this intermediate and it was overwhelmingly approved Thanks for the clarification, represents another interesting feature of GAAS model that quality can be impacted by group think Still if you are happy with this route, thats cool bro.
If given the choice of something or nothing, I'll pick something, especially when it can be iterated on.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
|
CCP Rattati
C C P C C P Alliance
20253
|
Posted - 2015.04.10 08:24:00 -
[11] - Quote
Vell0cet wrote:Iron Wolf Saber wrote:I think it boarish of me to actually give time estimates due to my position. You wouldn't like my numbers anyways. How about this: X = time required to produce all of the assets necessary to have a "complete" game for a relaunch on x86, so it doesn't get another round of crappy reviews Y = time left in DUST on the PS3 is it: 1. X > Y? 2. X = Y? 3. X < Y?
We get it, you want racial parity. An average fps player does not know EVE, and all its depth. Neither does a game reviewer unless they are EVE players. Racial parity was not even on the top 10 (20) list of our collected feedback from the Launch reviews, that I studied diligently, trying to find the most bang for the buck. I have, and will continue to fix the game with what I believe is the right prioritization.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
20270
|
Posted - 2015.04.10 10:24:00 -
[12] - Quote
Mary Sedillo wrote:I disagree. Better for them to finish the damn project than give us additional USELESS vehicles that are pretty much just Madrugar/Caldari in nature.
I mean, they just giving turrets, the same ones by the way, with new colors.
I think I've been damn patient with this game.
Not some new person off the street.
Been with the game since BETA.
So, after all the promises of parity, we get repainted madrugar/gunnlogi as "Amarr/Minmatar". It is a letdown.
And if there is a problem, CCP needs to actually hire a rendering team, no insult to Rattati, who can get this done within a reasonable period of time.
Just want to step in and remind that the stats of the vehicles and turrets, can be completely different, even if the hull shares the same form.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
20272
|
Posted - 2015.04.10 10:31:00 -
[13] - Quote
Cat Merc wrote:Question to the Rat person: Are the new turret colors just what the current turrets will look like when put on the new tanks, or are they new turret types?
We made new skins for each, so that we can create new types, add those skins to those types and edit those types however we want.
The Minmatar Blaster could have 2x the ROF etc, not sure that's what I want to do but it's possible.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
20273
|
Posted - 2015.04.10 10:42:00 -
[14] - Quote
Cat Merc wrote:So how is the SKIN system coming along? Any news on that? Did it indeed improve performance as you theorized? And did you give vehicles a SKIN slot like for dropsuits?
The only way to measure that is through crowd testing (as in just deploy it), it's a much better UX for the player anyway and lets us customize our proto suits as well, without breaking the game with proto BPO's.
Yeah, it's working so far. Dev Blog maybe.
Vehicles do not have SKINs (yet)
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
20337
|
Posted - 2015.04.10 16:27:00 -
[15] - Quote
DUST Fiend wrote:Pokey Dravon wrote:DUST Fiend wrote:Im glad to see that instead of bringing LAVs and DSs in line along with AV and the new tanks, we're playing dress up instead You think this is why Devs don't like telling us things. "Hey look we whipped up some of those skins we mentioned a while back, what do you guys think?" "OH MY GOD WHY WOULD YOU DO THAT BEFORE DOING WHAT I PERSONALLY WANT FIRST?!" Maybe if they hadnt taken 3 years to add in day one material that wouldnt be an issue lol. I just find it amusing to add in more assets to try and balance before even finishing the vehicles that are already there lol. yeah lol, they are so stupid lol.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
20375
|
Posted - 2015.04.11 02:39:00 -
[16] - Quote
We told you and everyone about our hopes and dreams, and vision. That's not lying and I take being called a liar, very seriously.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
20492
|
Posted - 2015.04.12 01:07:00 -
[17] - Quote
Godin Thekiller wrote:Breakin Stuff wrote:Godin Thekiller wrote:CCP Rattati wrote:Cat Merc wrote:So how is the SKIN system coming along? Any news on that? Did it indeed improve performance as you theorized? And did you give vehicles a SKIN slot like for dropsuits? The only way to measure that is through crowd testing (as in just deploy it), it's a much better UX for the player anyway and lets us customize our proto suits as well, without breaking the game with proto BPO's. Yeah, it's working so far. Dev Blog maybe. Vehicles do not have SKINs (yet) Gives me a bunch of cheap skins and a BPO Gal LAV, and I'd get on my knees. Give me a BPO Maddy, and I'd open my legs. Nobody wants to see that. Ok maybe Ripley. But No One Else! I'm pretty sure Rattati would LOVE to see that Or read about it in a Hynox vignette
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
|
|