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Thread Statistics | Show CCP posts - 17 post(s) |
Fox Gaden
Immortal Guides Learning Alliance
6186
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Posted - 2015.04.09 12:31:00 -
[1] - Quote
CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go.
Minmatar: a Red/Brown earth-tone or rust color theme. Maybe some stripes or something for SHAVS.
Amarr: Gold and shiny . Maybe Silver trim for SHAVS.
I like a color progression on the lights to indicate progression. Maybe White (Standard) Orange/yellow (Adv). Red (Proto). Changing the light color for progression means you don't have to worry about messing with the Skins for other purposes.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6186
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Posted - 2015.04.09 13:27:00 -
[2] - Quote
Georgia Xavier wrote:CCP Rattati wrote:Mobius Wyvern wrote:CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go. Is this for the repainted Caldari and Gallente tanks you mentioned before? If you're saying we're actually getting Amarr and Minmatar models, I may need to buy a pacemaker. come on, let me enjoy delivering the repainted ones and be relatively proud and happy about it It's fine and all but the thought of having the gallente provide us with tanks and have it painted in colours of the amarr is.......disturbing. It feels like we are beggars and the gallente took pity and gave us tanks despite the amarr empire being the largest empire at that There is a rumor that Gallente agents stole the original HAV haul design from an Amarrian research facility, killed or freeing most of the design team, and destroyed the records. This set Amarr HAV production back 3 years, but they are finally ready to start producing HAV's.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6194
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Posted - 2015.04.09 18:39:00 -
[3] - Quote
CCP Rattati wrote:Vell0cet wrote:I really want full racial parity WITH GENUINE ART ASSETS. I'm sorry but the placeholder thing is SUCH AN UGLY HACK. It's like producing a chess game, saying we don't have the resources to model Rooks and Knights, so we're just going to re-use pawns and paint them a different color (we'll replace them soon--I swear). I understand that resources are constrained, but if I were in CCP Rouge's position, I would beg/borrow/steal whatever it took to fill in the full racial lineup with real art assets. We have the resources for project Nemesis apparently. Maybe CCP Rouge could beg CCP Hilmar to snag the EVE artists to work on this stuff as an off-hours side-project for DUST, or crowdsource it, or to take up bank-robbing so he had the funds in the budget to make it happen.
The problem with placeholders is that it's way too easy to just let it be "good enough" and we could go years before seeing them replaced with actual art, as they stop being a high priority. Uh, thanks for the development insight? I offered this step to balance the hulls and offer some variety, but I would fix a 100 other things before making racial hulls a priority, plus we are very memory constrained on additional 3d assets. Honest truth. I guess it is really a question of whether they want the racial variants to be balanced in DUST now, or whether they want to wait a year or two for DUST to move to a new platform, and then have to deal with the balance issues.
Personally, I want to do as much balancing as we can now. When DUST finally moves to a new platform it will look great and likely have many new assets as part of the effort. Many people will try DUST on the new platform. Do we really want balance issues to drive those new players away?
The Fox says: Balance with placeholders now, so we don't have to deal with big balance problems on the new platform later!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6194
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Posted - 2015.04.09 19:11:00 -
[4] - Quote
Vell0cet wrote:CCP Rattati wrote:Vell0cet wrote:I really want full racial parity WITH GENUINE ART ASSETS. I'm sorry but the placeholder thing is SUCH AN UGLY HACK. It's like producing a chess game, saying we don't have the resources to model Rooks and Knights, so we're just going to re-use pawns and paint them a different color (we'll replace them soon--I swear). I understand that resources are constrained, but if I were in CCP Rouge's position, I would beg/borrow/steal whatever it took to fill in the full racial lineup with real art assets. We have the resources for project Nemesis apparently. Maybe CCP Rouge could beg CCP Hilmar to snag the EVE artists to work on this stuff as an off-hours side-project for DUST, or crowdsource it, or to take up bank-robbing so he had the funds in the budget to make it happen.
The problem with placeholders is that it's way too easy to just let it be "good enough" and we could go years before seeing them replaced with actual art, as they stop being a high priority. Uh, thanks for the development insight? I offered this step to balance the hulls and offer some variety, but I would fix a 100 other things before making racial hulls a priority, plus we are very memory constrained on additional 3d assets. Honest truth. I think it would be a big mistake to release DUST on a new platform without full racial parity. It would hurt reviews because it does make the game feel incomplete. It's going to take time to make those assets, imo you guys should be working on this now so it can be ready for a re-launch someday. Placeholders in DUST 514 on the PS3 does not equate to placeholders on a new platform, for precisely the reason you mention. It will be worth the investment to add art assets for any placeholder items when DUST is ported to a new platform. Moving to a new platform will also make a lot more RAM available.
Now, creating art assets for items what are not already in the game... not so much of a priority. So if you want it on the next platform, you better support the placeholder in the current game!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6227
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Posted - 2015.04.13 12:20:00 -
[5] - Quote
CCP Rattati wrote:updated pics with large turrets and hulls
I think you nailed it!
Also, the Blaster turret does look a bit like scrambler rifle barrel... The Rail turret could be a projectile barrel with cooling fins attached to it....
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6227
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Posted - 2015.04.13 12:30:00 -
[6] - Quote
CEOPyrex CloneA wrote:CCP Rattati wrote:CEOPyrex CloneA wrote:They look nice indeed.....
I will just be 'that guy' for a moment and say how disappointing it is to see they are just re skinned existing tanks - i had this strange vision that the Minny tank would be some clanking monstrosity that would have a gun barrel so long it would poke into a targets hull before 'opening up the treats inside'
The amarr tank i also thought was going to be an anti grav tank in the style of the amarr ground car etc - massive capacitors charging and crackling energy along its beam laser turret the moment before it sends a lance of energy that cracks into a target and for a split second disables them.
I know creating assets is a painful and long process but i would rather just wait for the above than feel an easy route was taken to get 'new' assets into the game.
Just my 10 cents - otherwise, dat gold brah. Those that have followed the discussions here, know that 1) of course it would be better to have original assets - there are both memory issues and asset issues 2) the community was asked whether they wanted this intermediate and it was overwhelmingly approved Thanks for the clarification, represents another interesting feature of GAAS model that quality can be impacted by group think Still if you are happy with this route, thats cool bro. Sometime, not all the time mind you, but sometimes, when you say stuff like this, I can't help thinking that you are a idiot!
We are very unlikely to get the Tank art assets any time soon, probably not until DUST moves to a new platform which might be another year or two away. So it is a choice between reskinned placeholders or nothing at all. If we get the placeholders we can at least work on balancing them properly so that when DUST is released on a new platform, and the larger gaming community takes notice again, we might have everything balanced reasonably well to start with rather than the fiasco which was Uprising 1.0.
Your suggestion of doing nothing would lead to lower quality in the long run.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6227
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Posted - 2015.04.13 12:42:00 -
[7] - Quote
Leadfoot10 wrote:When one turns visions into promises...and those not delivered quickly enough turn into lies...it's probably time to look in the mirror. Your an ass. The guy who made most of the empty promises was fired. I have not seen Rattati make very many promises that he can't deliver on, and when he speculates about something and then discovers there are technical limitations which make it not feasible, he breaks the bad news right away and explains the facts of the situation as best he can.
We should not be laying the failings of the old DUST team on Rattati.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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