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Author |
Thread Statistics | Show CCP posts - 32 post(s) |
Aeon Amadi
Chimera Core
8950
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Posted - 2015.03.10 05:08:00 -
[601] - Quote
CCP Rattati wrote:Breakin Stuff wrote:DRT 99 wrote:i dont think the AHMG not breaking shield regen is a big deal. Most heavies already carry fluxes, and av oriented AHMG heavies will carry the newly buffed AV grenades. we going to require swarms to use flux/AV nades to break regen too? this can't be a surprise? the AHM is doing 50 ish dmg, and the shield regen threshold is 102. Are you suggesting we bring it down to 50? Like the LAV threshold? Haven't fully thought that through, but maybe it's ok. The AMG has the highest AI capability, and therefore has the lowest AV capability. Maybe the ROF of the AHMG can be brought further down, increasing the hit damage. Let's see how this pans out.
Make it round abouts like this and I would love you forever.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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DeathwindRising
ROGUE RELICS
919
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Posted - 2015.03.10 05:28:00 -
[602] - Quote
CCP Rattati wrote:Breakin Stuff wrote:DRT 99 wrote:i dont think the AHMG not breaking shield regen is a big deal. Most heavies already carry fluxes, and av oriented AHMG heavies will carry the newly buffed AV grenades. we going to require swarms to use flux/AV nades to break regen too? this can't be a surprise? the AHM is doing 50 ish dmg, and the shield regen threshold is 102. Are you suggesting we bring it down to 50? Like the LAV threshold? Haven't fully thought that through, but maybe it's ok. The AMG has the highest AI capability, and therefore has the lowest AV capability. Maybe the ROF of the AHMG can be brought further down, increasing the hit damage. Let's see how this pans out.
50? Does that mean a tact ar could stop shield regen? That's a bit much |
Tesfa Alem
Death by Disassociation
909
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Posted - 2015.03.10 05:52:00 -
[603] - Quote
CCP Rattati wrote:Breakin Stuff wrote:DRT 99 wrote:i dont think the AHMG not breaking shield regen is a big deal. Most heavies already carry fluxes, and av oriented AHMG heavies will carry the newly buffed AV grenades. we going to require swarms to use flux/AV nades to break regen too? this can't be a surprise? the AHM is doing 50 ish dmg, and the shield regen threshold is 102. Are you suggesting we bring it down to 50? Like the LAV threshold? Haven't fully thought that through, but maybe it's ok. The AMG has the highest AI capability, and therefore has the lowest AV capability. Maybe the ROF of the AHMG can be brought further down, increasing the hit damage. Let's see how this pans out.
If a heavy want to dual role AV and AI, he/she still has to put some effort into AV work. Equiping fluxes or Av nades isn't a whole lot to ask.
Redline for Thee, but no Redline for Me.
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Regis Blackbird
DUST University Ivy League
658
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Posted - 2015.03.10 06:12:00 -
[604] - Quote
XxBlazikenxX wrote:CCP Rattati wrote:Breakin Stuff wrote:DRT 99 wrote:i dont think the AHMG not breaking shield regen is a big deal. Most heavies already carry fluxes, and av oriented AHMG heavies will carry the newly buffed AV grenades. we going to require swarms to use flux/AV nades to break regen too? this can't be a surprise? the AHM is doing 50 ish dmg, and the shield regen threshold is 102. Are you suggesting we bring it down to 50? Like the LAV threshold? Haven't fully thought that through, but maybe it's ok. The AMG has the highest AI capability, and therefore has the lowest AV capability. Maybe the ROF of the AHMG can be brought further down, increasing the hit damage. Let's see how this pans out. I think the AHMG should be slow firing and you should probably rename it to the "Breach" Heavy Machine gun however if you do bring down the ROF.
Exactly my though as well ^
I would prefer a slow ROF monster which is hitting like a freight train.
In fact, I wouldn't mind making it soo different it becomes a "new gun" (Auto-Cannon) instead of a variant of the HMG, with its own progression and skill tree. It can still share the model with the HMG, and will be only distinguishable by its sound. (Just a thought...) |
Baal Omniscient
Qualified Scrub
2188
|
Posted - 2015.03.10 06:13:00 -
[605] - Quote
DeathwindRising wrote:CCP Rattati wrote:Breakin Stuff wrote:DRT 99 wrote:i dont think the AHMG not breaking shield regen is a big deal. Most heavies already carry fluxes, and av oriented AHMG heavies will carry the newly buffed AV grenades. we going to require swarms to use flux/AV nades to break regen too? this can't be a surprise? the AHM is doing 50 ish dmg, and the shield regen threshold is 102. Are you suggesting we bring it down to 50? Like the LAV threshold? Haven't fully thought that through, but maybe it's ok. The AMG has the highest AI capability, and therefore has the lowest AV capability. Maybe the ROF of the AHMG can be brought further down, increasing the hit damage. Let's see how this pans out. 50? Does that mean a tact ar could stop shield regen? That's a bit much TAC AR has less efficacy against vehicles than the AHMG, so it's not nearly the same thing.
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7605
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Posted - 2015.03.10 06:33:00 -
[606] - Quote
tac AR isn't even capable of doing 5 damage to a vehicle. that percentage you see when you target something isn't there for show.
AV
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Pagl1u M
Dead Man's Game
1738
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Posted - 2015.03.10 07:11:00 -
[607] - Quote
When is Hotfix echo going to be deployed?
One of the few assaults you'll find in a PC match!
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CCP Rattati
C C P C C P Alliance
18291
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Posted - 2015.03.10 08:42:00 -
[608] - Quote
DeathwindRising wrote:CCP Rattati wrote:Breakin Stuff wrote:DRT 99 wrote:i dont think the AHMG not breaking shield regen is a big deal. Most heavies already carry fluxes, and av oriented AHMG heavies will carry the newly buffed AV grenades. we going to require swarms to use flux/AV nades to break regen too? this can't be a surprise? the AHM is doing 50 ish dmg, and the shield regen threshold is 102. Are you suggesting we bring it down to 50? Like the LAV threshold? Haven't fully thought that through, but maybe it's ok. The AMG has the highest AI capability, and therefore has the lowest AV capability. Maybe the ROF of the AHMG can be brought further down, increasing the hit damage. Let's see how this pans out. 50? Does that mean a tact ar could stop shield regen? That's a bit much
Rifles have 1% efficiency against vehicles (or thereabouts) so can inflict no damage. AHMG has 100% in Hotfix Echo.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Tesfa Alem
Death by Disassociation
913
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Posted - 2015.03.10 10:05:00 -
[609] - Quote
CCP Rattati wrote:
Rifles have 1% efficiency against vehicles (or thereabouts) so can inflict no damage. AHMG has 100% in Hotfix Echo.
100%. Whoa. 21 more meter range than the other HMG types. 63m range, out ranging most gallente rifles. Eats LAVs for breakfast, the kind of cowardly tankers that jump out with a heavy and a forge when their tank is in trouble can finish off a gunlogi and kill the pilot if he jumps out as well without changing weapons
Goodbye boundless, good bye burst, there is a new king in town.
The HMG is Dead, Long live the AMHG.
Redline for Thee, but no Redline for Me.
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Luther Mandrix
WASTELAND JUNK REMOVAL
440
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Posted - 2015.03.10 11:24:00 -
[610] - Quote
CCP Ratitti can you increase the militia locus grenade bpo from one to two grenades Listening to Biomassed Podcast talk about Hotfix so I looked at it at the same time and this was something I thought would be good.Core Locus have two nades give the Militia a fighting chance. |
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DeathwindRising
ROGUE RELICS
919
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Posted - 2015.03.10 11:24:00 -
[611] - Quote
Tesfa Alem wrote:CCP Rattati wrote:
Rifles have 1% efficiency against vehicles (or thereabouts) so can inflict no damage. AHMG has 100% in Hotfix Echo.
100%. Whoa. 21 more meter range than the other HMG types. 63m range, out ranging most gallente rifles. Eats LAVs for breakfast, the kind of cowardly tankers that jump out with a heavy and a forge when their tank is in trouble can finish off a gunlogi and kill the pilot if he jumps out as well without changing weapons Goodbye boundless, good bye burst, there is a new king in town. The HMG is Dead, Long live the AMHG.
well if it's meant for AV, shouldn't it have crazy dispersion? it should have alot more recoil and a lot less accuracy. AND it should be given spool up time before firing |
Luther Mandrix
WASTELAND JUNK REMOVAL
440
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Posted - 2015.03.10 11:33:00 -
[612] - Quote
DeathwindRising wrote:Tesfa Alem wrote:CCP Rattati wrote:
Rifles have 1% efficiency against vehicles (or thereabouts) so can inflict no damage. AHMG has 100% in Hotfix Echo.
100%. Whoa. 21 more meter range than the other HMG types. 63m range, out ranging most gallente rifles. Eats LAVs for breakfast, the kind of cowardly tankers that jump out with a heavy and a forge when their tank is in trouble can finish off a gunlogi and kill the pilot if he jumps out as well without changing weapons Goodbye boundless, good bye burst, there is a new king in town. The HMG is Dead, Long live the AMHG. well if it's meant for AV, shouldn't it have crazy dispersion? it should have alot more recoil and a lot less accuracy. AND it should be given spool up time before firing What if AV HMG Weapon had a Armor/Sheild modifier that only affects infantry 50 % but keep its 100 % against vehicles |
The-Errorist
1091
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Posted - 2015.03.10 11:40:00 -
[613] - Quote
jace silencerww wrote:I wrote this earlier and now I am adding to it. jace silencerww wrote:maybe you have answered this CCP Rattiati but what about dropships, lavs and ads with this fit to PG & CPU mods there are going to get hurt a lot. even more so are the dropship that run CRUs and troop support. are you going to come out with a light PG & CPU mods for them? like the armor plates, armor repair, shields exts, and shield boosters have bboth a heavy & light version. some of your prefit vehicles will need to be redone/fixed/changed with the CPU & PG mod changes due to the will not work even at maxed out skills. oh a big problem you need to fix the controls on ( "Nullarbor" Myron ) it does not fly correctly and before you say anything I can fly well. been flying dropships since open beta. I don't know if it is ok with m&kb but with the controller it always pulls the nose up you have to fight it to keep it down. maybe it was over looked when the fly mechincs or fly controls were changed. CCP will probably never fix them. I reported that problem on 2014.01.03 and CCP lied about going to fix it.
Suits, Tanks, a mode
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Luther Mandrix
WASTELAND JUNK REMOVAL
440
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Posted - 2015.03.10 11:59:00 -
[614] - Quote
https://trello.com/c/o4IG0w7m/500-militia-grenade-and-militia-bpo-grenade-increase-carried-to-two Can you increase Militia Grenades carried to Two carried. Proto Core locus carry two can we give the Militia a fighting chance. And AV Nades are being increased carried to Three. |
Ghost Steps
G0DS AM0NG MEN General Tso's Alliance
3
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Posted - 2015.03.10 12:08:00 -
[615] - Quote
Sorry about the change subject, im concerned about the CPU/PG cost on the cloacks, while needed the new numbers wont change much the fitting issue. Doing the numbers, the previous CPU/PG of STD cloacks for rexample were 160/36 and the cost with the reduction with "with a lvl 5 scout" would be 40/9, with the new numbers it woud be 35/7.5 a reducion of 5/2.5 on CPU/PG which still wont give enough fitting options. Reducing CPG/PG even more could be a dangerous move with the exploit of it with other classes, so i think an extra reduction on CPU/PG of scout per level can do the trick, so the cost on the ADV cloack could be 40/9 (just an example that i would like), they are still expensive for an equipment but would let be doable to fit a cloack on scouts, more importantly at early levels. (2nd time post, previous 1 was totally ignored)
Caldari scout bonus sucks but i like to honor my name.
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The-Errorist
1091
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Posted - 2015.03.10 12:38:00 -
[616] - Quote
CCP Rattati has so far ignored these issues that are relevant to Hotfix Echo:
- For the starter fits, seems kind of redundant to have 2 fits with uplinks. The recon should have uplinks while the frontline gets nanohives to replenish their ammo. Would also like to see starter fits with more interesting weapons, like the mass driver.
Lying to people's faces when you said you were going to address the problem of speed penalties of 60mm plates being higher than 120mm plates.
- What is the point of increasing the LAV scan radius to 30m when their scan precision is 50 dB and when vehicle active scanner range is independent of base range?
- Why not make basic medium frames have 2 equipment slots so they'll finally be the generalists that assaults and logistics branch out from?
- Armor hardener vs shield hardener issues.
Suits, Tanks, a mode
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Stefan Stahl
Seituoda Taskforce Command
1030
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Posted - 2015.03.10 12:45:00 -
[617] - Quote
The-Errorist wrote:- What is the point of increasing the LAV scan radius to 30m when their scan precision is 50 dB and when vehicle active scanner range is independent of base range?
I've been wondering about that too. There's precisely zero utility in that change.
Also, I'm still bothered by the 40% armor hardeners. I'd still like to see an explanation as to why armor hardeners are going to be straight up better than shield hardeners. |
Sgt Kirk
Fatal Absolution Negative-Feedback
9805
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Posted - 2015.03.10 13:16:00 -
[618] - Quote
Luther Mandrix wrote:
well if it's meant for AV, shouldn't it have crazy dispersion? it should have alot more recoil and a lot less accuracy. AND it should be given spool up time before firing
What if AV HMG Weapon had a Armor/Sheild modifier that only affects infantry 50 % but keep its 100 % against vehicles[/quote]
AMHG has less RoF by a long shot. It has around the same RoF of a magsec if I remember right. Also, less ammo until reload.
As long as 4/5 (80%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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Balistyc Farshot
The Exemplars RISE of LEGION
89
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Posted - 2015.03.10 13:22:00 -
[619] - Quote
@Ratatiti I still didn't hear a response to my burst HMG never getting more accurate without over heating. If you answered this please let me know? Otherwise I expect the burst to become the shotgun of HMGs like I said earlier. Short bursts close range wide spray. Is that how the mechanic will work?
Heavy with a massive bullet hose called Lola (Burst HMG).
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Tesfa Alem
Death by Disassociation
917
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Posted - 2015.03.10 14:12:00 -
[620] - Quote
The-Errorist
[* wrote: What is the point of increasing the LAV scan radius to 30m when their scan precision is 50 dB and when vehicle active scanner range is independent of base range?
[/list]
At least this i can answer. Stats directly from the Market place
Heavy base scan profile is 60 db
Default vehicle scan is 50 db. But what about muh profile dampening? The answer is of course, to fit a scanner.
Vehicle scanner precision is:
Basic: 46 db Enhanced: 36 db Complex: 28 db
If you want to scan the majority of players in dust from your LAV then you have to invest some SP and get a decent scanner. If you don't you'll be driving blind for the most part, and thats your fault as the person responsible for not fitting scans rather than Rattati making base scans too powerful.
Redline for Thee, but no Redline for Me.
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Greiv Rabbah
M.T.A.C Assault Operations Command Lokun Listamenn
198
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Posted - 2015.03.10 14:37:00 -
[621] - Quote
Regis Blackbird wrote:XxBlazikenxX wrote:CCP Rattati wrote:Breakin Stuff wrote:DRT 99 wrote:i dont think the AHMG not breaking shield regen is no big deal. Most heavies already carry fluxes, and av oriented AHMG heavies will carry the newly buffed AV grenades. we going to require swarms to use flux/AV nades to break regen too? this can't be a surprise? the AHM is doing 50 ish dmg, and the shield regen threshold is 102. Are you suggesting we bring it down to 50? Like the LAV threshold? Haven't fully thought that through, but maybe it's ok. The AMG has the highest AI capability, and therefore has the lowest AV capability. Maybe the ROF of the AHMG can be brought further down, increasing the hit damage. Let's see how this pans out. I think the AHMG should be slow firing and you should probably rename it to the "Breach" Heavy Machine gun however if you do bring down the ROF. Exactly my though as well ^ I would prefer a slow ROF monster which is hitting like a freight train. In fact, I wouldn't mind making it soo different it becomes a "new gun" (Auto-Cannon) instead of a variant of the HMG, with its own progression and skill tree. It can still share the model with the HMG, and will be only distinguishable by its sound. (Just a thought...)
I think this is best. I was under the impression the matari heavy AV Rattati had propose would be a new weapon, rather than an hmg variant. I think ccp should have some slightly different models at their disposal they could use for this, from back when guns were supposed to be customizable around a base frame
Sebiestor scout, MTAC pilot, Merc w/ a face
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Spkr4theDead
Red Star.
3052
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Posted - 2015.03.10 15:05:00 -
[622] - Quote
Greiv Rabbah wrote: Then please explain the interesting phenomenon i experience where a dropship swoops in, starts wreaking havoc, and then hits afterburner as soon as i fire a swarm and STILL flies straight up into the sky, perfectly evading all my missiles until they run out of fuel?
All missiles? No, that's not possible.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
3052
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Posted - 2015.03.10 15:14:00 -
[623] - Quote
Tesfa Alem wrote:CCP Rattati wrote:
Rifles have 1% efficiency against vehicles (or thereabouts) so can inflict no damage. AHMG has 100% in Hotfix Echo.
100%. Whoa. 21 more meter range than the other HMG types. 63m range, out ranging most gallente rifles. Eats LAVs for breakfast, the kind of cowardly tankers that jump out with a heavy and a forge when their tank is in trouble can finish off a gunlogi and kill the pilot if he jumps out as well without changing weapons Goodbye boundless, good bye burst, there is a new king in town. The HMG is Dead, Long live the AMHG. That's because the HMG is better than the large blaster.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
3052
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Posted - 2015.03.10 15:16:00 -
[624] - Quote
What's with this hotfix echo talk? As far as I know, we're still on Warlords 1.0 with no hotfixes at all yet.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Takahiro Kashuken
Red Star.
4099
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Posted - 2015.03.10 15:20:00 -
[625] - Quote
I'm reading it as one big giant vehicle nerf frankly with more power to AV again.
AHMG will be the only HMG to go for, the ability to kill infantry and vehicles at the same time and it will be easy for infantry. The last time vehicles had a turret which could do this it got nerfed and accuracy replaced with luck.
The PLC, nice it got a buff but it will still perform the worst out of the AV weapons, even the new AHMG will do better while the SL is still king for the no skill players and it is still broken and needs to be removed and reworked or outright deleted.
The small blaster turret gets a small buff but requires me to use a secondary person to kill infantry, will it take 2 AV to kill the vehicle overall?
The large railgun, increase ammo and increase heat means i will still only be able to fire 4 shots and then overheat, so no change.
The large missile, less ammo, lower ROF and longer reload time while it still has next to 0 splash damage for a 6ft missile in which it is outclassed by a grenade/flaylock/mass driver/PLC and anything else with splash.
The large blaster, less ammo, smaller clip, lower ROF and more heat, nice nerfs
Overall the turrets are mostly nerfed again.
Shield regulators a new low slot module but if it is inferior to an armor module then armor is king, still no sign of nanofibres/torque modules/power diagnostic system modules or even the removal of active damage mods and back to the low slot passive versions which exist in EVE.
Active heat sink, an actual old module i remember and used.
Active dispersion module so that my blaster doesn't miss a LAV at 50m, still not a fan of the luck replaces accuracy gun model that we have.
LAV - Big nerf so they are basically coffins on wheels, a Cal sentinal has more shield hp than a LAV and if this new LAV rolls over i can see it blowing up, will be used for getting to a point quickly but if you plan on fitting it up and using it then it wont work because it will still be very weak.
HAV - Madrugar - 'We created one (the same) loadout of the new slot layout for each tier, using standard, advanced and prototype gear in each tier, all at max skills' - Cookie cutter fits, no variety in there at all, i'm hoping i have enough PG/CPU to mix it up but if not then everyone runs the same fit as they already do now. The only good thing is the improved armor hardener.
HAV - 'Prototype' - No they are not, If you compare a Basic Gallente Medium Frame to a Prototype Gallente Medium Frame you can see the difference is in PG/CPU amounts and slot layout which is improved between each tier. With vehicles and the HAV this is not the case, the slot layout is the same across all tiers which does not increase variety, it just means that from basic to prototype the modules will go from basic to prototype.
HAV - Training cost mulitplier x4 to x8 - What is the skill bonus? I do not want to skill 2.7mil for nothing like what happens in the majority of vehicle skills now.
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514 |
Bright Cloud
Namtar Elite Gallente Federation
860
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Posted - 2015.03.10 15:20:00 -
[626] - Quote
Keep the AHMG damage as proposed, if you want to break the threshold on tanks/dropships use av grenades/flux to stop the recharge and then start shoting the AHMG. We dont want to make everything supereasy. And if you want to shot dropships down then use a sleek av grenade first. They can be thrown really far and have a large area where the homing feature gets triggered.
Bright is the opposite of dark! Who would have thought of that?!
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The-Errorist
1095
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Posted - 2015.03.10 15:24:00 -
[627] - Quote
Spkr4theDead wrote:What's with this hotfix echo talk? As far as I know, we're still on Warlords 1.0 with no hotfixes at all yet. CCP is working on a hotfix to apply to this current build and they chose to continue letter based naming convention from past hotfixes.
Also Echo is what comes after Delta and there was never a hotfix named "Hotfix Echo" before, so it makes sense to call this one that.
Suits, Tanks, a mode
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Echo 1991
Titans of Phoenix
749
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Posted - 2015.03.10 17:58:00 -
[628] - Quote
Any chance you could change the Ion piston fitting optimisation skill Rattati? It really shouldnt reduce cpu. |
voidfaction
Nos Nothi
1271
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Posted - 2015.03.10 18:06:00 -
[629] - Quote
Echo 1991 wrote:Any chance you could change the Ion piston fitting optimisation skill Rattati? It really shouldnt reduce cpu. why shouldnt it? I only leveled it to 5 for the extra cpu.
noi¦Ü+ö+Æßû+(V)Fac¦Üion
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Kaeru Nayiri
Ready to Play
590
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Posted - 2015.03.10 18:43:00 -
[630] - Quote
CCP Rattati wrote:DeathwindRising wrote:CCP Rattati wrote:Breakin Stuff wrote:DRT 99 wrote:i dont think the AHMG not breaking shield regen is a big deal. Most heavies already carry fluxes, and av oriented AHMG heavies will carry the newly buffed AV grenades. we going to require swarms to use flux/AV nades to break regen too? this can't be a surprise? the AHM is doing 50 ish dmg, and the shield regen threshold is 102. Are you suggesting we bring it down to 50? Like the LAV threshold? Haven't fully thought that through, but maybe it's ok. The AMG has the highest AI capability, and therefore has the lowest AV capability. Maybe the ROF of the AHMG can be brought further down, increasing the hit damage. Let's see how this pans out. 50? Does that mean a tact ar could stop shield regen? That's a bit much Rifles have 1% efficiency against vehicles (or thereabouts) so can inflict no damage. AHMG has 100% in Hotfix Echo.
Many shield vehicles would suffer at long range from Blaster installations if the shield threshold is brought down too low. If anything, up the damage of the AHMG would be my suggestion. OR accept that they must not be able to break the shield regen and use homing flux grenades. Both seem interesting.
Know what cannot be known.
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