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Author |
Thread Statistics | Show CCP posts - 32 post(s) |
Dylan Meisinger
ROGUE RELICS
4
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Posted - 2015.03.08 02:00:00 -
[481] - Quote
Why not fix the rendering on the caldari heavies while your at ?
It takes skill points to run proto , not skill.
[up the punx]
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7593
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Posted - 2015.03.08 02:08:00 -
[482] - Quote
KA24DERT wrote:Tell me again why melee fits, who are usually faster than most drop suit fits, need a speed advantage against people who have CAUGHT THEM trying to melee? It's not the melee fit that's getting the advantage.
It's so I can hit you again for another 150 HP once I whack you for getting too close instead of you backpedaling out of reach.
AV
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Bright Cloud
Namtar Elite Gallente Federation
841
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Posted - 2015.03.08 02:31:00 -
[483] - Quote
I would like to know if you could finally fix the mobile CRU bug. Cause that was supposed to be fixed since the last patch.
Bright is the opposite of dark! Who would have thought of that?!
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DUST Fiend
15956
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Posted - 2015.03.08 04:52:00 -
[484] - Quote
Bright Cloud wrote:I would like to know if you could finally fix the mobile CRU bug. Cause that was supposed to be fixed since the last patch. In before "what bug?"
Contests, Sales, Writing etc
Fly Safe
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GLOBAL RAGE
Consolidated Dust
115
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Posted - 2015.03.08 05:33:00 -
[485] - Quote
KA24DERT wrote:Tell me again why melee fits, who are usually faster than most drop suit fits, need a speed advantage against people who have CAUGHT THEM trying to melee?
It's not about melee. It's about jumping around with myofib, a plc, the minass, and those people who are quick enough to back peddal out of the blast area.
The hidden buff is to SG/NK scouts!
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
22523
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Posted - 2015.03.08 11:02:00 -
[486] - Quote
That's... a very high AV DPS on the AHMG.
That's going to outDPS all other AV weapons, actually. Is that intentional? Of all the AV weapons, the AHMG is the one that can be best used against infantry in addition to its AV role.
Gallente Guide
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LudiKure ninda
Dead Man's Game RUST415
227
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Posted - 2015.03.08 13:00:00 -
[487] - Quote
Nice Cant wait to try out that AHMG,and tanks :D
Best patch ever, +100 ccp
It would be even better if you tell us the date of patch deployment
( -í° -£-û -í°)
Send your isk here!
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CCP Rattati
C C P C C P Alliance
18216
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Posted - 2015.03.08 13:24:00 -
[488] - Quote
Arkena Wyrnspire wrote:That's... a very high AV DPS on the AHMG.
That's going to outDPS all other AV weapons, actually. Is that intentional? Of all the AV weapons, the AHMG is the one that can be best used against infantry in addition to its AV role.
I don't think so, can you demonstrate with numbers please :)
Galmando PLC with Echo buff Minmando Swarm Top AHMG sentinel
all at max skills.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
22526
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Posted - 2015.03.08 14:29:00 -
[489] - Quote
CCP Rattati wrote:Arkena Wyrnspire wrote:That's... a very high AV DPS on the AHMG.
That's going to outDPS all other AV weapons, actually. Is that intentional? Of all the AV weapons, the AHMG is the one that can be best used against infantry in addition to its AV role. I don't think so, can you demonstrate with numbers please :), to err is to be human so anything is possible. Galmando PLC with Echo buff Minmando Swarm Top AHMG sentinel all at max skills.
Righto, I haven't actually run the numbers yet and that was off the top of my head, so let's go. Will disregard proficiency for all weapons because it only applies to certain damage types. Let's look at raw damage.
Summary at the bottom.
Galmando with Allotek does 1870 damage per shot (glorious). Reload time with Galmando is 3.5*.75 = 2.25. Charge time with maxed skill is 0.45s. Therefore max fire rate without lag and with perfect timing is one shot per 2.7 seconds.
1870/2.7 = 692 DPS
Minmando with Wiyrkomis does 1373 damage per volley. Lock on time is 1.05s with max skills.
I'm not entirely sure how to calculate swarm DPS, honestly. I know there's a forced delay between lock ons and the SDE suggests that's 1 second, but I might be reading the wrong thing. Let's go with the 1 second number for now.
1373 damage per 2.05 seconds means 669 DPS.
Top AHMG sentinel:
The best case scenario for an AHMG is on the Galsent because it can fit 2x damage mods. 2x HDMs gives about a 9% damage increase.
The proto AHMG does 616 DPS under the current proposal. 616*1.09 = 671 DPS
Let's add the forge gun to this list.
Your normal proto forge gun hits for 1440 damage every 3 seconds. With the same circumstances as the AHMG, this leads to 523 DPS. An IAFG will do substantially more at 726 DPS.
Summary:
So under optimal circumstances: PLCs do 692 DPS. Swarms do 669 DPS (?) AHMGs do 671 DPS FGs do 523 DPS IAFGs do 726 DPS
Hm. They're all very close, really. AHMG does very similar damage to swarms and marginally less than the Galmando PLC. Bearing in mind that the Galmando does wonderful, wonderful things to the placon I will point out that a double damage modded non-commando allotek placon without the bonus does 481 DPS. The placon is comparatively only viable on the Galmando, then.
Anyhow, looks like I was wrong about it outDPSing -all- other AV weapons. However, it's very similar in terms of DPS to all the others! IAFGs are the only ones that noticeably outDPS it, at 50 DPS more, and that's a difference of less than 10%.
My concern is that it can very viably compete with all other AV options on raw DPS (and indeed, if those other AV options aren't in optimal circumstances it will noticeably outDPS a good few of them) while being much easier to use than the other options and also being by far the most effective against infantry.
No other AV weapon offers anywhere near as much anti-infantry capability as the AHMG, but the AHMG is right up there with the best of the AV options at the same time. It offers, quite literally, the best of both worlds.
EDIT: I am also concerned that the Galmando is practically required to have viable placon DPS. I know the bonuses fit the commando type, but they just do so much good for the placon that you pretty much need to have them to use the placon viably.
Gallente Guide
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CCP Rattati
C C P C C P Alliance
18217
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Posted - 2015.03.08 14:36:00 -
[490] - Quote
Arkena Wyrnspire wrote:CCP Rattati wrote:Arkena Wyrnspire wrote:That's... a very high AV DPS on the AHMG.
That's going to outDPS all other AV weapons, actually. Is that intentional? Of all the AV weapons, the AHMG is the one that can be best used against infantry in addition to its AV role. I don't think so, can you demonstrate with numbers please :), to err is to be human so anything is possible. Galmando PLC with Echo buff Minmando Swarm Top AHMG sentinel all at max skills. Righto, I haven't actually run the numbers yet and that was off the top of my head, so let's go. Will disregard proficiency for all weapons because it only applies to certain damage types. Let's look at raw damage. Summary at the bottom. Galmando with Allotek does 1870 damage per shot (glorious). Reload time with Galmando is 3.5*.75 = 2.25. Charge time with maxed skill is 0.45s. Therefore max fire rate without lag and with perfect timing is one shot per 2.7 seconds. 1870/2.7 = 692 DPS Minmando with Wiyrkomis does 1373 damage per volley. Lock on time is 1.05s with max skills. I'm not entirely sure how to calculate swarm DPS, honestly. I know there's a forced delay between lock ons and the SDE suggests that's 1 second, but I might be reading the wrong thing. Let's go with the 1 second number for now. 1373 damage per 2.05 seconds means 669 DPS. Top AHMG sentinel: The best case scenario for an AHMG is on the Galsent because it can fit 2x damage mods. 2x HDMs gives about a 9% damage increase. The proto AHMG does 616 DPS under the current proposal. 616*1.09 = 671 DPS Let's add the forge gun to this list. Your normal proto forge gun hits for 1440 damage every 3 seconds. With the same circumstances as the AHMG, this leads to 523 DPS. An IAFG will do substantially more at 726 DPS. Summary:So under optimal circumstances: PLCs do 692 DPS. Swarms do 669 DPS (?) AHMGs do 671 DPS FGs do 523 DPS IAFGs do 726 DPS Hm. They're all very close, really. AHMG does very similar damage to swarms and marginally less than the Galmando PLC. Bearing in mind that the Galmando does wonderful, wonderful things to the placon I will point out that a double damage modded non-commando allotek placon without the bonus does 481 DPS. The placon is comparatively only viable on the Galmando, then. Anyhow, looks like I was wrong about it outDPSing -all- other AV weapons. However, it's very similar in terms of DPS to all the others! IAFGs are the only ones that noticeably outDPS it, at 50 DPS more, and that's a difference of less than 10%. My concern is that it can very viably compete with all other AV options on raw DPS (and indeed, if those other AV options aren't in optimal circumstances it will noticeably outDPS a good few of them) while being much easier to use than the other options and also being by far the most effective against infantry. No other AV weapon offers anywhere near as much anti-infantry capability as the AHMG, but the AHMG is right up there with the best of the AV options at the same time. It offers, quite literally, the best of both worlds.
Good, thanks, I had done the same but the work was at the office. Now, only the swarm, the highest dps AV weapon, is the only weapon with no AI capability, as it should. The other ones do both have solid OHK AI capabilities, so the AHMG isn't alone there. However, it does have heat so should be balanced by that. Other than that, I am happy to welcome the Minmatar AV weapon to the game and now we are only missing a heavy laser of some sort.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Doc DDD
TeamPlayers Negative-Feedback
378
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Posted - 2015.03.08 14:37:00 -
[491] - Quote
Too many heavies in PC? That's ok were going to buff the hmg to do nearly as much damage as swarms to tanks, should take care of that.
So much redline sniping in Echo. |
Arkena Wyrnspire
Fatal Absolution Negative-Feedback
22527
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Posted - 2015.03.08 14:44:00 -
[492] - Quote
CCP Rattati wrote:[ Good, thanks, I had done the same but the work was at the office. Now, only the swarm, the highest dps AV weapon, is the only weapon with no AI capability, as it should. The other ones do both have solid OHK AI capabilities, so the AHMG isn't alone there. However, it does have heat so should be balanced by that. Other than that, I am happy to welcome the Minmatar AV weapon to the game and now we are only missing a heavy laser of some sort.
Unless I miss my mark, the swarm isn't the highest DPS AV weapon? The IAFG is. It's possible that my DPS calcs for the swarms are inaccurate though because as mentioned I'm not certain on the fire delays for it.
In any case, there aren't any significant DPS differences between AV options at the highest levels. I find this odd, because their other capabilities vary so much.
On the forge and placon - Yes, they have OHKO capability, but this isn't really something you can rely on. The forge is actually quite good at it, but requires a 3 second charge time (or a 2.25 second one with no ability to hold). The AHMG can kill all but the hardest of targets within this time. The placon is... difficult to OHKO with reliably. I'm sure you understand what I mean when I say that of all the AV weapons, it probably requires the most skill to use effectively.
So yes, those two weapons have OHKO AI capabilities, but the AHMG is going to be immensely more reliable for killing infantry. Unless the target is a heavy, the AHMG will likely kill it before either of the other options can even shoot at it, and it doesn't have the same one shot attack that means you absolutely must hit perfectly.
I agree, it's nice to see a Minmatar AV weapon. Will the heavy laser be coming soon as well, then?
I am a huge fan of having more different variants of weapons, btw.
Gallente Guide
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
22531
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Posted - 2015.03.08 14:51:00 -
[493] - Quote
A couple of other comments:
I notice the militia placon is shifting from a pure CPU to a hybrid PG/CPU weapon. Is this going to be applied to other placons in future or is this exclusively a militia level change?
Will there be any slot changes to the basic medium frames? They universally have fewer slots than the specialised variants. Both the Calassault and Callogi have 5 highs and the basic Cal frame has 4 highs. Could the basic frame have an extra slot, as well? I don't think there are major problems with fitting basic frames at the moment and it would be a shame to have a load of extra CPU/PG that isn't actually used.
And perhaps most importantly:
Will there be a fall damage reduction to compensate for increased jumpiness with myofibs? Given that minscouts with myofibs will jump very high and be very fragile I am concerned that pressing the x button may be suicidal.
Gallente Guide
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Hawkin P
Molon Labe. General Tso's Alliance
641
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Posted - 2015.03.08 15:05:00 -
[494] - Quote
Heavy's DO NOT need a further nerf. They already can be destroyed easily by a shotgun scout or assault, or any player that is slightly intelligent and kites them. The last heat nerf to them HMG was too much, is your goal to make the heavy completely useless? Especially when so many new maps are wide open. Shotgun scouts need a nerf, but instead you are giving them a buff. In the form of super jump mods.
Also the I don't think the Assault Scrambler Rifles need a major damage buff.
More specifics about the tanks changes would be nice.
Molon Labe CEO
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
22531
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Posted - 2015.03.08 15:08:00 -
[495] - Quote
Hawkin P wrote:Heavy's DO NOT need a further nerf. They already can be destroyed easily by a shotgun scout or assault, or any player that is slightly intelligent and kites them. The last heat nerf to them HMG was too much, is your goal to make the heavy completely useless?
I'm going to go ahead and start laughing now.
Gallente Guide
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Nocturnal Soul
Primordial Threat
5747
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Posted - 2015.03.08 15:14:00 -
[496] - Quote
Take the art assets of the hmg, give it the royal treatment, add laser profile, then you get slightly less angry crowd of Amarr loyalists
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Hawkin P
Molon Labe. General Tso's Alliance
641
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Posted - 2015.03.08 15:15:00 -
[497] - Quote
Tanks still sound useless against infantry. Making the only point of tanks to fight other tanks makes tanks pointless on the battlefield.
LAV nerf is completely unnecessary.
If this is the vehicle update, how can you not fix the ADS mechanics?
Molon Labe CEO
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QORII BALOGUN
NUBIAN PHOENIX CORP
1
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Posted - 2015.03.08 15:28:00 -
[498] - Quote
Maybe I missed it but when is this going into effect? |
Alena Ventrallis
Intara Direct Action Caldari State
2614
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Posted - 2015.03.08 16:05:00 -
[499] - Quote
Hawkin P wrote:Tanks still sound useless against infantry. Making the only point of tanks to fight other tanks makes tanks pointless on the battlefield.
LAV nerf is completely unnecessary. They were not even slightly OP. There only use now will be as taxi's to get from point A to point B.
If this is the vehicle update, how can you not fix the ADS mechanics? However, vehicles are getting more fitting and more slots, so they will be sturdier than today's tanks can be. The actual proto tanks at least.
I agree with you on LAVs though.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
161
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Posted - 2015.03.08 16:55:00 -
[500] - Quote
No Matter how one fits a lav, it'll be too expensive to bring past prenerf eHP... The pocket tank (saga w/ 2.5k sHP, no gun) which I use for quick retreats/entries... Will be just over fitting a basic heavy extend after the Nerf. I'm someone who "FITS" my lavs, i throw on complex mods for them.
Hell, what's the point of using utility mods when we'll just be stressing to squeeze out sub-survivable eHP. goodbye scanner lavs, goodbye mobile turrets, goodbye uplink lavs.
No disrespect rat but why did you think of this? It's stupid... Is it murder taxis? Just make reloading when you get out or a delay or a simple animation or something. Not free "+75. +75. +40. +50" Come on man, think of something better. A suit should not out eHP a vehicle... Unless that vehicle will become cheap.
Sorry.
Entering the void and becoming wind.
Message for 1v1 air to air
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Doc DDD
TeamPlayers Negative-Feedback
380
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Posted - 2015.03.08 17:36:00 -
[501] - Quote
Base tank hp got nerfed too, as it was LAV's had higher base HP than the new tanks so something had to give.. |
Godin Thekiller
The Corporate Raiders
2960
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Posted - 2015.03.08 18:55:00 -
[502] - Quote
Doc DDD wrote:Base tank hp got nerfed too, as it was LAV's had higher base HP than the new tanks so something had to give..
True, but at least they could get more slots.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2960
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Posted - 2015.03.08 19:02:00 -
[503] - Quote
Umm, I was just wondering if there was going to be any skill bonus changes in Echo for the vehicle skill tree similar to what we were shown in the HAV initiative spreadsheet.
click me
Blup Blub Bloop. Translation: Die -_-
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CeeJ Mantis
Mantodea MC
155
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Posted - 2015.03.08 20:03:00 -
[504] - Quote
Arkena Wyrnspire wrote:CCP Rattati wrote:Arkena Wyrnspire wrote:That's... a very high AV DPS on the AHMG.
That's going to outDPS all other AV weapons, actually. Is that intentional? Of all the AV weapons, the AHMG is the one that can be best used against infantry in addition to its AV role. I don't think so, can you demonstrate with numbers please :), to err is to be human so anything is possible. Galmando PLC with Echo buff Minmando Swarm Top AHMG sentinel all at max skills. Righto, I haven't actually run the numbers yet and that was off the top of my head, so let's go. Will disregard proficiency for all weapons because it only applies to certain damage types. Let's look at raw damage. Summary at the bottom. Galmando with Allotek does 1870 damage per shot (glorious). Reload time with Galmando is 3.5*.75 = 2.25. Charge time with maxed skill is 0.45s. Therefore max fire rate without lag and with perfect timing is one shot per 2.7 seconds. 1870/2.7 = 692 DPS Minmando with Wiyrkomis does 1373 damage per volley. Lock on time is 1.05s with max skills. I'm not entirely sure how to calculate swarm DPS, honestly. I know there's a forced delay between lock ons and the SDE suggests that's 1 second, but I might be reading the wrong thing. Let's go with the 1 second number for now. 1373 damage per 2.05 seconds means 669 DPS. Top AHMG sentinel: The best case scenario for an AHMG is on the Galsent because it can fit 2x damage mods. 2x HDMs gives about a 9% damage increase. The proto AHMG does 616 DPS under the current proposal. 616*1.09 = 671 DPS Let's add the forge gun to this list. Your normal proto forge gun hits for 1440 damage every 3 seconds. With the same circumstances as the AHMG, this leads to 523 DPS. An IAFG will do substantially more at 726 DPS. Summary:So under optimal circumstances: PLCs do 692 DPS. Swarms do 669 DPS (?) AHMGs do 671 DPS FGs do 523 DPS IAFGs do 726 DPS Hm. They're all very close, really. AHMG does very similar damage to swarms and marginally less than the Galmando PLC. Bearing in mind that the Galmando does wonderful, wonderful things to the placon I will point out that a double damage modded non-commando allotek placon without the bonus does 481 DPS. The placon is comparatively only viable on the Galmando, then. Anyhow, looks like I was wrong about it outDPSing -all- other AV weapons. However, it's very similar in terms of DPS to all the others! IAFGs are the only ones that noticeably outDPS it, at 50 DPS more, and that's a difference of less than 10%. My concern is that it can very viably compete with all other AV options on raw DPS (and indeed, if those other AV options aren't in optimal circumstances it will noticeably outDPS a good few of them) while being much easier to use than the other options and also being by far the most effective against infantry. No other AV weapon offers anywhere near as much anti-infantry capability as the AHMG, but the AHMG is right up there with the best of the AV options at the same time. It offers, quite literally, the best of both worlds. EDIT: I am also concerned that the Galmando is practically required to have viable placon DPS. I know the bonuses fit the commando type, but they just do so much good for the placon that you pretty much need to have them to use the placon viably.
A few things. 1, the assault HMG only does 75% damage to vehicles. 2, The plc swarm and fg have delays after firing. The plc is.0.5 seconds and the FG is 1 second. I think the swarms are 1.2 seconds, but that was mentioned long ago when they rebalanced them, and I can't be certain. And did you include damage mods for the assault hmg? Because it was not done for the plc.
Longest plasma cannon kill: 236.45m
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Luther Mandrix
WASTELAND JUNK REMOVAL
439
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Posted - 2015.03.08 21:49:00 -
[505] - Quote
CCP Rattati wrote:Arkena Wyrnspire wrote:CCP Rattati wrote:Arkena Wyrnspire wrote:That's... a very high AV DPS on the AHMG.
That's going to outDPS all other AV weapons, actually. Is that intentional? Of all the AV weapons, the AHMG is the one that can be best used against infantry in addition to its AV role. I don't think so, can you demonstrate with numbers please :), to err is to be human so anything is possible. Galmando PLC with Echo buff Minmando Swarm Top AHMG sentinel all at max skills. Righto, I haven't actually run the numbers yet and that was off the top of my head, so let's go. Will disregard proficiency for all weapons because it only applies to certain damage types. Let's look at raw damage. Summary at the bottom. Galmando with Allotek does 1870 damage per shot (glorious). Reload time with Galmando is 3.5*.75 = 2.25. Charge time with maxed skill is 0.45s. Therefore max fire rate without lag and with perfect timing is one shot per 2.7 seconds. 1870/2.7 = 692 DPS Minmando with Wiyrkomis does 1373 damage per volley. Lock on time is 1.05s with max skills. I'm not entirely sure how to calculate swarm DPS, honestly. I know there's a forced delay between lock ons and the SDE suggests that's 1 second, but I might be reading the wrong thing. Let's go with the 1 second number for now. 1373 damage per 2.05 seconds means 669 DPS. Top AHMG sentinel: The best case scenario for an AHMG is on the Galsent because it can fit 2x damage mods. 2x HDMs gives about a 9% damage increase. The proto AHMG does 616 DPS under the current proposal. 616*1.09 = 671 DPS Let's add the forge gun to this list. Your normal proto forge gun hits for 1440 damage every 3 seconds. With the same circumstances as the AHMG, this leads to 523 DPS. An IAFG will do substantially more at 726 DPS. Summary:So under optimal circumstances: PLCs do 692 DPS. Swarms do 669 DPS (?) AHMGs do 671 DPS FGs do 523 DPS IAFGs do 726 DPS Hm. They're all very close, really. AHMG does very similar damage to swarms and marginally less than the Galmando PLC. Bearing in mind that the Galmando does wonderful, wonderful things to the placon I will point out that a double damage modded non-commando allotek placon without the bonus does 481 DPS. The placon is comparatively only viable on the Galmando, then. Anyhow, looks like I was wrong about it outDPSing -all- other AV weapons. However, it's very similar in terms of DPS to all the others! IAFGs are the only ones that noticeably outDPS it, at 50 DPS more, and that's a difference of less than 10%. My concern is that it can very viably compete with all other AV options on raw DPS (and indeed, if those other AV options aren't in optimal circumstances it will noticeably outDPS a good few of them) while being much easier to use than the other options and also being by far the most effective against infantry. No other AV weapon offers anywhere near as much anti-infantry capability as the AHMG, but the AHMG is right up there with the best of the AV options at the same time. It offers, quite literally, the best of both worlds. Good, thanks, I had done the same but the work was at the office. Now, only the swarm, the highest dps AV weapon, is the only weapon with no AI capability, as it should. The other ones do both have solid OHK AI capabilities, so the AHMG isn't alone there. However, it does have heat so should be balanced by that. Other than that, I am happy to welcome the Minmatar AV weapon to the game and now we are only missing a heavy laser of some sort. ETA?
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Raffael-Puma Austria
Storm.Fighters E.B.O.L.A.
4
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Posted - 2015.03.08 21:52:00 -
[506] - Quote
I see when i shoot at an enemy in 40m range that i have big problems the breake his shields with my HMG, but when his shields are down (blue shoots at him) it is easy to kill him!
I have an Idea: If the HMG becomes a Hybrid "status" you can brake shields better, but then the power against amorr is not very good, this isn't good to defend in cqc, because thers has nobody shields!
If the HMG will be a Hybrid you have to change the risistence at all havy suites to a resistence at ALL Weappons and set resistance from gallente sentinel higher as them from the amarr suite, because the Amarr Sentinel have 205eHP more as the Gallente and you have to set of course the risistance from Caldari/Minmatar havy suites higher than Amarr/Gallente suites!
I hate all Updates after Uprising 1.7!
All Havy's are Underpowered! They need more Range and min. 3000HP!
Want 20.5 dmg.
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Bayeth Mal
Nos Nothi
2460
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Posted - 2015.03.08 22:01:00 -
[507] - Quote
CCP Rattati wrote:Arkena Wyrnspire wrote:CCP Rattati wrote:Arkena Wyrnspire wrote:That's... a very high AV DPS on the AHMG.
That's going to outDPS all other AV weapons, actually. Is that intentional? Of all the AV weapons, the AHMG is the one that can be best used against infantry in addition to its AV role. I don't think so, can you demonstrate with numbers please :), to err is to be human so anything is possible. Galmando PLC with Echo buff Minmando Swarm Top AHMG sentinel all at max skills. Righto, I haven't actually run the numbers yet and that was off the top of my head, so let's go. Will disregard proficiency for all weapons because it only applies to certain damage types. Let's look at raw damage. Summary at the bottom. Galmando with Allotek does 1870 damage per shot (glorious). Reload time with Galmando is 3.5*.75 = 2.25. Charge time with maxed skill is 0.45s. Therefore max fire rate without lag and with perfect timing is one shot per 2.7 seconds. 1870/2.7 = 692 DPS Minmando with Wiyrkomis does 1373 damage per volley. Lock on time is 1.05s with max skills. I'm not entirely sure how to calculate swarm DPS, honestly. I know there's a forced delay between lock ons and the SDE suggests that's 1 second, but I might be reading the wrong thing. Let's go with the 1 second number for now. 1373 damage per 2.05 seconds means 669 DPS. Top AHMG sentinel: The best case scenario for an AHMG is on the Galsent because it can fit 2x damage mods. 2x HDMs gives about a 9% damage increase. The proto AHMG does 616 DPS under the current proposal. 616*1.09 = 671 DPS Let's add the forge gun to this list. Your normal proto forge gun hits for 1440 damage every 3 seconds. With the same circumstances as the AHMG, this leads to 523 DPS. An IAFG will do substantially more at 726 DPS. Summary:So under optimal circumstances: PLCs do 692 DPS. Swarms do 669 DPS (?) AHMGs do 671 DPS FGs do 523 DPS IAFGs do 726 DPS Hm. They're all very close, really. AHMG does very similar damage to swarms and marginally less than the Galmando PLC. Bearing in mind that the Galmando does wonderful, wonderful things to the placon I will point out that a double damage modded non-commando allotek placon without the bonus does 481 DPS. The placon is comparatively only viable on the Galmando, then. Anyhow, looks like I was wrong about it outDPSing -all- other AV weapons. However, it's very similar in terms of DPS to all the others! IAFGs are the only ones that noticeably outDPS it, at 50 DPS more, and that's a difference of less than 10%. My concern is that it can very viably compete with all other AV options on raw DPS (and indeed, if those other AV options aren't in optimal circumstances it will noticeably outDPS a good few of them) while being much easier to use than the other options and also being by far the most effective against infantry. No other AV weapon offers anywhere near as much anti-infantry capability as the AHMG, but the AHMG is right up there with the best of the AV options at the same time. It offers, quite literally, the best of both worlds. Good, thanks, I had done the same but the work was at the office. Now, only the swarm, the highest dps AV weapon, is the only weapon with no AI capability, as it should. The other ones do both have solid OHK AI capabilities, so the AHMG isn't alone there. However, it does have heat so should be balanced by that. Other than that, I am happy to welcome the Minmatar AV weapon to the game and now we are only missing a heavy laser of some sort.
Pleeeeease can it be a heavy beam laser? I've been wanting that for years now.
We'll bang, OK?
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Raffael-Puma Austria
Storm.Fighters E.B.O.L.A.
4
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Posted - 2015.03.08 22:19:00 -
[508] - Quote
By a fight with a Gallente Sentinel against an Amarr Sentinel, the Amarr Sentinel winns nearly every time because he have 15% ressistance and 205eHP more, but the Gallente Sentinel only can hit him 4,5% more damage and so he becomes 0,5% lower damage and have more HP! I want 3/5 slots by Gallente and 1 or 2/4 by Amarr Sentinel, please also give them 2% per skill level more cpu and 0,5% more pg or an bonus at reduction from cpu/pg cost from amorr plates by ~10%
I hate all Updates after Uprising 1.7!
All Havy's are Underpowered! They need more Range and min. 3000HP!
Want 20.5 dmg.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17516
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Posted - 2015.03.08 22:33:00 -
[509] - Quote
Bayeth Mal wrote:CCP Rattati wrote:Arkena Wyrnspire wrote:CCP Rattati wrote:Arkena Wyrnspire wrote:That's... a very high AV DPS on the AHMG.
That's going to outDPS all other AV weapons, actually. Is that intentional? Of all the AV weapons, the AHMG is the one that can be best used against infantry in addition to its AV role. I don't think so, can you demonstrate with numbers please :), to err is to be human so anything is possible. Galmando PLC with Echo buff Minmando Swarm Top AHMG sentinel all at max skills. Righto, I haven't actually run the numbers yet and that was off the top of my head, so let's go. Will disregard proficiency for all weapons because it only applies to certain damage types. Let's look at raw damage. Summary at the bottom. Galmando with Allotek does 1870 damage per shot (glorious). Reload time with Galmando is 3.5*.75 = 2.25. Charge time with maxed skill is 0.45s. Therefore max fire rate without lag and with perfect timing is one shot per 2.7 seconds. 1870/2.7 = 692 DPS Minmando with Wiyrkomis does 1373 damage per volley. Lock on time is 1.05s with max skills. I'm not entirely sure how to calculate swarm DPS, honestly. I know there's a forced delay between lock ons and the SDE suggests that's 1 second, but I might be reading the wrong thing. Let's go with the 1 second number for now. 1373 damage per 2.05 seconds means 669 DPS. Top AHMG sentinel: The best case scenario for an AHMG is on the Galsent because it can fit 2x damage mods. 2x HDMs gives about a 9% damage increase. The proto AHMG does 616 DPS under the current proposal. 616*1.09 = 671 DPS Let's add the forge gun to this list. Your normal proto forge gun hits for 1440 damage every 3 seconds. With the same circumstances as the AHMG, this leads to 523 DPS. An IAFG will do substantially more at 726 DPS. Summary:So under optimal circumstances: PLCs do 692 DPS. Swarms do 669 DPS (?) AHMGs do 671 DPS FGs do 523 DPS IAFGs do 726 DPS Hm. They're all very close, really. AHMG does very similar damage to swarms and marginally less than the Galmando PLC. Bearing in mind that the Galmando does wonderful, wonderful things to the placon I will point out that a double damage modded non-commando allotek placon without the bonus does 481 DPS. The placon is comparatively only viable on the Galmando, then. Anyhow, looks like I was wrong about it outDPSing -all- other AV weapons. However, it's very similar in terms of DPS to all the others! IAFGs are the only ones that noticeably outDPS it, at 50 DPS more, and that's a difference of less than 10%. My concern is that it can very viably compete with all other AV options on raw DPS (and indeed, if those other AV options aren't in optimal circumstances it will noticeably outDPS a good few of them) while being much easier to use than the other options and also being by far the most effective against infantry. No other AV weapon offers anywhere near as much anti-infantry capability as the AHMG, but the AHMG is right up there with the best of the AV options at the same time. It offers, quite literally, the best of both worlds. Good, thanks, I had done the same but the work was at the office. Now, only the swarm, the highest dps AV weapon, is the only weapon with no AI capability, as it should. The other ones do both have solid OHK AI capabilities, so the AHMG isn't alone there. However, it does have heat so should be balanced by that. Other than that, I am happy to welcome the Minmatar AV weapon to the game and now we are only missing a heavy laser of some sort. Pleeeeease can it be a heavy beam laser? I've been wanting that for years now.
Beam laser would be contrived and lacking taste. Arc Cannon, Scrambler Lance or Bust!
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Nocturnal Soul
Primordial Threat
5751
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Posted - 2015.03.08 22:33:00 -
[510] - Quote
Raffael-Puma Austria wrote:By a fight with a Gallente Sentinel against an Amarr Sentinel, the Amarr Sentinel winns nearly every time because he have 15% ressistance and 205eHP more, but the Gallente Sentinel only can hit him 4,5% more damage and so he becomes 0,5% lower damage and have more HP! I want 3/5 slots by Gallente and 1 or 2/4 by Amarr Sentinel, please also give them 2% per skill level more cpu and 0,5% more pg or an bonus at reduction from cpu/pg cost from amorr plates by ~10% 3/5..... I honestly cant even right now
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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