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Thread Statistics | Show CCP posts - 32 post(s) |
voidfaction
Nos Nothi
1245
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Posted - 2015.03.05 09:11:00 -
[1] - Quote
CCP Rattati wrote:Avallo Kantor wrote:One concern with the ASCR, which I currently use. (Clearly making me an idiot since the weapon is apparently far crappier than I realized)
With an Amarr Assault at level 5, this gun does not overheat. I can fire a full clip without overheat, not that I would want to as the accuracy becomes worse than shooting blind.
With this large buff (which I am thankful for) I feel it might make the ASCR with an Amarr Assault too powerful. Basically it's drawback is moot, and you give it a free advantage at no downside. At 200 kills in PC, I am not to worried. Let's monitor PC kills data and see if it even shows up in a month. I'm not saying the buff was not needed but looking at straight data for kills does not show how it gets used. I am sure many like me will use a shield dmg weapon to open and switch to an armor dmg weapon to get the kill. Me vs Sentinel is start with flux/ar and finish off with smg/bolt pistol. Data would show the smg/bolt as the over performer for the kill even though it was a combo of both to get the kill.
noi¦Ü+ö+Æßû+(V)Faction
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voidfaction
Nos Nothi
1245
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Posted - 2015.03.05 09:19:00 -
[2] - Quote
CCP Rattati wrote:Arkena Wyrnspire wrote:"HMG DPS: 38400"
*sounds of sobbing*
I believe you have an oddity in your spreadsheet. This column should be damage per minute, or it needs a /60 tacked on.
ASCR changes are great.
Equipment changes... tripling the amount you can carry? O_O Wow. So if I carry Ishukone Gauged Nanohives I can carry 12?
What's with reducing the fitting requirements on the cloaks by <2% at proto? Is that going to make much difference?
I am immensely pleased by the LAV HP nerfs. In an age of BPO LAVs we do not need LAVs with such absurdly high HP numbers. Hopefully the increased fitting space will be good for drivers who properly fit their LAVs, too.
Blaster turrets... What are these changes intended to achieve? To make the blaster a more AV oriented turret? I'm not sure that works as for a 15% increase in DPS heat has increased by a third, and sustained DPS is important when trying to kill a tank with it. Speaking of blaster turrets, will dispersion be coming to the emplacements?
I wonder how missiles will fare.
I notice native rep rates have appeared on tanks. Will they appear on LAVs? Cloak fitting is meant to specifically address lower variants as STD and ADV scouts had a hard time fitting any cloaks. This is not meant for proto scouts/cloaks. Will be a big help to my cloaked gal assault. thanks
noi¦Ü+ö+Æßû+(V)Faction
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voidfaction
Nos Nothi
1245
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Posted - 2015.03.05 10:07:00 -
[3] - Quote
CCP Rattati wrote:Francois Sanchez wrote:I forgot to ask if the removal/reduction of the ridiculous scan range penalty of the cloak was still on the table? Scout bonus encourages you to fit a cloak while you're better when running around without it, there is something not right here. Ask any good scouts, they use it only to climb ladders and sometimes to cross wide open areas or to hack an installation (only if it's in the open, otherwise it's better to hack uncloaked). We do not want risk-free gameplay, neither picking your targets while invisible for a shot in the back, nor hacking with perfect awareness of your surroundings, while invisible. I understand you want the cloak ot be more of defensive tool. I use it for climbing laders, hacking non objectives, hiding in corners to heal/camp, and cross open areas. Even though I think it does this well I think the shimmer could use a little work so we don't look like blue glowing dead jedi running around in dark maps. Would shimmer reduction or rework be a possibility?
noi¦Ü+ö+Æßû+(V)Faction
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voidfaction
Nos Nothi
1252
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Posted - 2015.03.05 13:31:00 -
[4] - Quote
duster 35000 wrote:Sole Fenychs wrote:Dem Myofibs.
I'm now skilling into Minmatar Scout. There are quite a few parts on some maps that feel like they were intended to be traversed with jumps, but were not traversable until this change.
Also, let's see if I can make a melee specialist Assault. Jump over the wall and fist everyone, then pull an RE/grenade if I'm about to die. Prepare your anus! I have an assault and am going to fist you. ...see? That came out wrong. Also, if you use myofibs on the min scout, you won't have any hp. so, cal scout, gal scout, or min assault it. Oh great now the min scout will be asking even more for more dampening buffs and active scanner nerfs so they can armor tank and and jump, lol Probably already working on a plan to make myo's min scout exclusive and adding innate jump bonus to the suit to go with all the other innate bonuses it has.
noi¦Ü+ö+Æßû+(V)Faction
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voidfaction
Nos Nothi
1260
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Posted - 2015.03.05 19:52:00 -
[5] - Quote
Cat Merc wrote:Adipem Nothi wrote:Cat Merc wrote:Adipem Nothi wrote:Cat Merc wrote:Can we also get melee stamina cost reduction on the Myofibs? You tend to need to sprint to catch up to people, but then you can't melee because of stamina. Maybe run a CardReg? Greens aren't particularly popular; creating demand for them certainly can't hurt. Yeah, no. Requiring to triple stack myo fibs to have any decent melee damage (Decent, not good), AND requiring a card reg? All for melee that is more for ***** and giggles than actually effective compared to just using my rifle? You've a concern about stamina management. Dust has a module for stamina management. Why not use the module rather than further negate need for the module? As for concerns about the viability of your ***** and giggles fits, ... ... That's the thing though, I want some ***** and giggles fits to work. Why shouldn't I be able to punch a scout to the curb if I triple stack myo stims? That's a bunch of HP and damage lost right there lol The fact that there is a module to help with stamina doesn't help with the viability. AR used to do far too little damage compared to its other brethren, that doesn't mean because damage mods exist that it's suddenly ok. How are you losing dmg? It does not say melee dmg is being replaced with jump height it is ADDED to them. myo's will be for melee dmg and jump.
noi¦Ü+ö+Æßû+(V)Faction
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voidfaction
Nos Nothi
1263
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Posted - 2015.03.06 10:26:00 -
[6] - Quote
militia uplink and plasma cannon having less cpu/pg than the std version? What is being nerfed on the militia versons to make keep the std better?
I will finally have a use for those 2 militia bpo.
all militia/basic medium frames getting cpu/pg buff. Any plans for the milita/basic light/heavy?
noi¦Ü+ö+Æßû+(V)Faction
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voidfaction
Nos Nothi
1265
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Posted - 2015.03.06 21:16:00 -
[7] - Quote
Cat Merc wrote:New AScR damage before overheat: 2352.9 New AScR damage before overheat w/Amarr Assault: 3137.2 Duvolle damage before reload: 2380
AScR DPS: 494.11 Duvolle DPS: 453.33
AScR vs Shields: 592.93 Duvolle vs Shields: 498.663
AScR vs Armor: 395.228 Duvolle vs Armor: 408
AScR effective range: 88m Duvolle effective range: 70m
AScR reload time: 2.5s Duvolle reload time: 3s
Duvolle mag size: 70 AScR mag size: 72
So... Still think the new AScR will be fine? Because the way I see it, it does more damage before overheat than a Duvolle does in an entire clip, its clip is larger, it reloads faster, it has more range, and to top it all off, it barely drops against armor compared to the Duvolle.
That's right, it has nearly the same DPS vs armor as the Duvolle, AND it does 100 more DPS than the Duvolle against shields. They need a new FOTM to push respec sales. Next month they will buff the ar because nobody is using it because they all changed to ascr. Stats don't lie. They show nobody is getting kills with them in the perfectly balanced armor / shield meta we have on suits. You know flux grenades had 0 kills in the stats so I think they should be buffed as well, lol
noi¦Ü+ö+Æßû+(V)Faction
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voidfaction
Nos Nothi
1265
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Posted - 2015.03.07 12:10:00 -
[8] - Quote
KEROSIINI-TERO wrote:An idea: For OMS, remove the pimped up (modified) tank fits. Allow only prefitted HAVs! Like the loadouts of dropsuits. They are not op for sure!
One problem might be that there are no isk versions AFAIK. Removed all vehicles is so so much better though. One of the biggest reason I did not play Ambush, Now if they could only put the smart into smart deploy and meta lockout so it not a proto stomp it just might be fun.
noi¦Ü+ö+Æßû+(V)Faction
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voidfaction
Nos Nothi
1271
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Posted - 2015.03.10 18:06:00 -
[9] - Quote
Echo 1991 wrote:Any chance you could change the Ion piston fitting optimisation skill Rattati? It really shouldnt reduce cpu. why shouldnt it? I only leveled it to 5 for the extra cpu.
noi¦Ü+ö+Æßû+(V)Fac¦Üion
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