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Thread Statistics | Show CCP posts - 32 post(s) |
Tesfa Alem
Death by Disassociation
904
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Posted - 2015.03.05 11:58:00 -
[1] - Quote
Heh, my heavies have more HP than my Saga now.
The only thing my crystal ball tells me is the Assault HMG wil be on the rise. Damage vs vehicles + outranges the other HMGs, and improved DPS.
I do like the idea of a squad of heavies turning thier heads to the sky and giving my Dropship a serious threat to consider. That along with mass drivers should stop attacking non-AV infantry from the air from being the mugging it is today.
Redline for Thee, but no Redline for Me.
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Tesfa Alem
Death by Disassociation
909
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Posted - 2015.03.09 11:54:00 -
[2] - Quote
@ CCP Rattati and Swarm Rhetoric
The mechinics of how swarms work is the issue. With a certain range Swarms are mathermatically garunteed a hit, and beyond a certain range Dropships mathematically are garunteed escape.
Before the hotifx Delta changes, the mathematics were heavily stacked in the dropships favor. Hit Afterburner, and you escape beyond a point where swarms in flight would never catch up. Toggleing a switch required very little pilot skill then. No matter what a swarmer did, the math was stacked against him/her.
Currently the situation is inverse. Hitting afterburner will not let you escape from swarms in flight, just from swarm lock on range. Now the math is heavily stacked against the pilot. Swarms in flight will always catch up with a Dropship. Hitting a switch doesnt work anymore (which is fine) but niether does any combat manuevers a pilot may pull off.
tldr: before it took little skill to dodge swarms no matter how good the swarmer, or how much work the swarmer put into his/her tactics, today it takes little skill to land a hit with swarms no matter how good the pilot.
The question is how do we bring skills of both parties into play? This is much more important than nerfing.
How can we get swamers to be more involved in shooting down thier ariel foes without over-exposing them to infantry any longer than necessary?
Redline for Thee, but no Redline for Me.
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Tesfa Alem
Death by Disassociation
909
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Posted - 2015.03.10 05:52:00 -
[3] - Quote
CCP Rattati wrote:Breakin Stuff wrote:DRT 99 wrote:i dont think the AHMG not breaking shield regen is a big deal. Most heavies already carry fluxes, and av oriented AHMG heavies will carry the newly buffed AV grenades. we going to require swarms to use flux/AV nades to break regen too? this can't be a surprise? the AHM is doing 50 ish dmg, and the shield regen threshold is 102. Are you suggesting we bring it down to 50? Like the LAV threshold? Haven't fully thought that through, but maybe it's ok. The AMG has the highest AI capability, and therefore has the lowest AV capability. Maybe the ROF of the AHMG can be brought further down, increasing the hit damage. Let's see how this pans out.
If a heavy want to dual role AV and AI, he/she still has to put some effort into AV work. Equiping fluxes or Av nades isn't a whole lot to ask.
Redline for Thee, but no Redline for Me.
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Tesfa Alem
Death by Disassociation
913
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Posted - 2015.03.10 10:05:00 -
[4] - Quote
CCP Rattati wrote:
Rifles have 1% efficiency against vehicles (or thereabouts) so can inflict no damage. AHMG has 100% in Hotfix Echo.
100%. Whoa. 21 more meter range than the other HMG types. 63m range, out ranging most gallente rifles. Eats LAVs for breakfast, the kind of cowardly tankers that jump out with a heavy and a forge when their tank is in trouble can finish off a gunlogi and kill the pilot if he jumps out as well without changing weapons
Goodbye boundless, good bye burst, there is a new king in town.
The HMG is Dead, Long live the AMHG.
Redline for Thee, but no Redline for Me.
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Tesfa Alem
Death by Disassociation
917
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Posted - 2015.03.10 14:12:00 -
[5] - Quote
The-Errorist
[* wrote: What is the point of increasing the LAV scan radius to 30m when their scan precision is 50 dB and when vehicle active scanner range is independent of base range?
[/list]
At least this i can answer. Stats directly from the Market place
Heavy base scan profile is 60 db
Default vehicle scan is 50 db. But what about muh profile dampening? The answer is of course, to fit a scanner.
Vehicle scanner precision is:
Basic: 46 db Enhanced: 36 db Complex: 28 db
If you want to scan the majority of players in dust from your LAV then you have to invest some SP and get a decent scanner. If you don't you'll be driving blind for the most part, and thats your fault as the person responsible for not fitting scans rather than Rattati making base scans too powerful.
Redline for Thee, but no Redline for Me.
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