Pages: 1 2 3 [4] 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 32 post(s) |
VALCORE72
Dead Man's Game RUST415
222
|
Posted - 2015.03.05 10:50:00 -
[91] - Quote
Greiv Rabbah wrote:CCP Rattati wrote:Dear players, We are removing all vehicles from the OMS gamemode. Ambush and OMS will from now on be infantry only, a traditional Team Death Match mode. Now I may have slightly misquoted you here rattata, but thus is what you said right? Instead of giving the OMS game modeits queue back, you're kicking pilots out of a second gamemode by eliminating player owned OMS from the OMS game mode? So its just an ambush now then. An entire game mode that had a strong following among pilots and av instead of being reinstated is being delivered the finishing blow? And still we can't purchase or call in turrets or other installations. Dark days, my friends. And I see tanks yet expanded but no word on logi vehicles or scout lavs. I'd stop crying about mtacs for a little if I could have my Callisto back. Just for a little. I'll push for mtacs until there is no more EVE if I have to. We were promised mtacs in 2013 for the love of god YES |
Stefan Stahl
Seituoda Taskforce Command
1022
|
Posted - 2015.03.05 10:57:00 -
[92] - Quote
1. Loving the buff to carried amount of AV grenades.
2. I've been using the AScR a lot lately and I think you may be overdoing it. I don't know which method you used to arrive at the 15% buff, but it appears incredibly large. I'd suggest a 5% buff as a first step.
3. Buff to Plasma Cannon is solid I believe. It's my second weapon of choice the last few weeks (yes, I've been using an Amarr Commando) and quite honestly needs a bit more direct damage to become viable as a solo AV option within it's limited range. I'm looking forward to one-shotting unfit LAVs for a few days after this change goes life.
4. I see railgun damage is unmodified? That would be incredibly good news for railgun and dropship interaction. When I left the HAV discussion this was my main point of objection. I realize a heatsink will allow a railgun a fifth shot, but I think that's a valid tradeoff.
5. The hardener changes will bring the Myron closer to the Grimsnes in performance. This is a good change. |
BLUNT SMKR
Ahrendee Inc. Negative-Feedback
153
|
Posted - 2015.03.05 11:18:00 -
[93] - Quote
Thx for the Ascr buff probably my fav weapon. Mainly cause of the red dot sight but it just couldn't compete with other guns on a straight up 1v1 situation.
TeamWork>KDR
losses only make the wins that much better
|
Pagl1u M
Dead Man's Game RUST415
1721
|
Posted - 2015.03.05 11:19:00 -
[94] - Quote
CCP Rattati wrote: Deployables Simple, we have increased the carried amount of all deployable equipment by 3, since bandwidth has reduced individual spam of equipment, allowing simpler redistribution, sort of a chain of uplinks or hives from the start of the battle. We have, however, also a need to reduce the efficiency of drop uplinks, and are reducing the spawns per uplink by 50%. We have also reduced bandwidth of Proximity Explosives from 2 to 1.
Wait, wait, wait, wait! Wait a second! You're telling me, everyone is asking to nerf REs and you are buffing them???
Are you kidding me?
I'll comment later about the other things that are really great, but this... Is really BS!
One of the few assaults you'll find in a PC match!
|
RedPencil
Random Gunz RISE of LEGION
167
|
Posted - 2015.03.05 11:21:00 -
[95] - Quote
CCP Rattati wrote: I will monitor the ASCR.
The Myofibs need to be scaled at triple stacking. Otherwise we will be seeing players jumping "silly" and I don't want that, I want ninjas, not Hancock
Right now, we already have a bunch of kangaroo jumping backward while shooting.....
Beware Paper cut M[;..;]M
|
Pagl1u M
Dead Man's Game RUST415
1722
|
Posted - 2015.03.05 11:29:00 -
[96] - Quote
Do we have a release date?
One of the few assaults you'll find in a PC match!
|
Stefan Stahl
Seituoda Taskforce Command
1022
|
Posted - 2015.03.05 11:36:00 -
[97] - Quote
Pagl1u M wrote:Wait, wait, wait, wait! Wait a second! You're telling me, everyone is asking to nerf REs and you are buffing them???
Are you kidding me?
I'll comment later about the other things that are really great, but this... Is really BS! This buff concerns proximity explosives, not remote explosives. |
Jebus McKing
Nos Nothi
1626
|
Posted - 2015.03.05 11:37:00 -
[98] - Quote
Pagl1u M wrote:Wait, wait, wait, wait! Wait a second! You're telling me, everyone is asking to nerf REs and you are buffing them???
Are you kidding me?
I'll comment later about the other things that are really great, but this... Is really BS! Calm down!
Take a look at the spreadsheet.
Only max carried for proxies is increased, not standard REs.
Jebus hates scans.
|
Pagl1u M
Dead Man's Game RUST415
1723
|
Posted - 2015.03.05 11:41:00 -
[99] - Quote
Jebus McKing wrote:Pagl1u M wrote:Wait, wait, wait, wait! Wait a second! You're telling me, everyone is asking to nerf REs and you are buffing them???
Are you kidding me?
I'll comment later about the other things that are really great, but this... Is really BS! Calm down! Take a look at the spreadsheet. Only max carried for proxies is increased, not standard REs. I went full retrd. I'm sorry CCP Rattati, are we still friends? Plzzz
One of the few assaults you'll find in a PC match!
|
Varoth Drac
Dead Man's Game RUST415
640
|
Posted - 2015.03.05 11:46:00 -
[100] - Quote
So much awesome stuff. Can't wait! |
|
Sinboto Simmons
Dead Man's Game RUST415
7878
|
Posted - 2015.03.05 11:54:00 -
[101] - Quote
VALCORE72 wrote:ok if the jump mods are added what do you plan on doing with re's ?? since this will increase throw range of it ?? nova knifes buff ?? they do 1900 damage plus on a suit running at 11 that breaks hit detection ? Why are all the guys from my corp making knee jerk post?
And do you know how difficult it is to get a Minja to 11 m/s and still be combat effeffective? It's like cutting your left arm off.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 2
Born of the Brutor tribe
|
Stefan Stahl
Seituoda Taskforce Command
1022
|
Posted - 2015.03.05 11:57:00 -
[102] - Quote
Stefan Stahl wrote:5. The hardener changes will bring the Myron closer to the Grimsnes in performance. This is a good change. Are you sure about making armor hardeners have equal damage resistance as shield hardeners? The original intent was for shield hardeners to be short duration and long cooldown delay but high effect and armor hardeners to be longer duration and shorter cooldown with less effect. Now you're making them have the same effect but different durations and cooldowns.
Why take a 40% shield hardener for 30 seconds over a 40% armor hardener for 45 seconds when the armor hardener has the shorter cooldown too? That will very likely make the armor hardener more useful than the shield hardener. I would've gone with making armor hardeners have 30% resistance bonus as a first step. |
Tesfa Alem
Death by Disassociation
904
|
Posted - 2015.03.05 11:58:00 -
[103] - Quote
Heh, my heavies have more HP than my Saga now.
The only thing my crystal ball tells me is the Assault HMG wil be on the rise. Damage vs vehicles + outranges the other HMGs, and improved DPS.
I do like the idea of a squad of heavies turning thier heads to the sky and giving my Dropship a serious threat to consider. That along with mass drivers should stop attacking non-AV infantry from the air from being the mugging it is today.
Redline for Thee, but no Redline for Me.
|
RedPencil
Random Gunz RISE of LEGION
167
|
Posted - 2015.03.05 12:04:00 -
[104] - Quote
CCP Rattati wrote:Cloak fitting is meant to specifically address lower variants as STD and ADV scouts had a hard time fitting any cloaks. This is not meant for proto scouts/cloaks.
Can you adjust the new PG use a bit by get rid of those 0.25 decimal ?
Adv PG 45 - > 44 / 11.25 - > 11.00 ( With max scout skill )
Proto PG 69 - > 68 / 17.25 - > 17.00 ( With max scout skill )
This might make it worth to train the Weapon Fitting Optimization Skill above level 3
Beware Paper cut M[;..;]M
|
duster 35000
Algintal Core Gallente Federation
334
|
Posted - 2015.03.05 12:11:00 -
[105] - Quote
Tesfa Alem wrote:Heh, my heavies have more HP than my Saga now. The only thing my crystal ball tells me is the Assault HMG wil be on the rise. Damage vs vehicles + outranges the other HMGs, and improved DPS. I do like the idea of a squad of heavies turning thier heads to the sky and giving my Dropship a serious threat to consider. That along with mass drivers should stop attacking non-AV infantry from the air from being the mugging it is today. Lower rof, standard hmg will be the go to.
Molestia approved
|
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
975
|
Posted - 2015.03.05 12:11:00 -
[106] - Quote
Could you also hotfix to stop people dropping into battles that are over - there have been many threads about this already - It's still happening (a lot). |
Baal Omniscient
Qualified Scrub
2186
|
Posted - 2015.03.05 12:18:00 -
[107] - Quote
Greiv Rabbah wrote:Baal Omniscient wrote:Thanks for yet another passive buff to nk's and shotties, that's just what this game really needed. Last I checked, balance trumped realism. But I guess balance dropped a rung recently. Thanks for the backpedaling changes -_- Baal how could you?! Besides, sentinels have been stealth kill proof for awhile. We need this, let us have it. CCP rattati while were talking about realism, why does the guy who layers on 3 sets of armor turn as quick as thevgiy who has no armor and does have biotic upgrades? Turn speed for heavies is an issue, backpedaling speed was not. Scouts could already walk forward faster than other suits could backpedal, and if you have been seen as a scout then you f'd up.
In short, it's not the fault of non-OHK weapon users that so many people using ganking weapons decide to rush from the front or decide not to work from cover to cover, but you are now punishing them for it anyway.
Once again, thanks for the totally unnecessary buff to OHK weapons.
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7525
|
Posted - 2015.03.05 12:38:00 -
[108] - Quote
Stefan Stahl wrote:Stefan Stahl wrote:5. The hardener changes will bring the Myron closer to the Grimsnes in performance. This is a good change. Are you sure about making armor hardeners have equal damage resistance as shield hardeners? The original intent was for shield hardeners to be short duration and long cooldown delay but high effect and armor hardeners to be longer duration and shorter cooldown with less effect. Now you're making them have the same effect but different durations and cooldowns. Why take a 40% shield hardener for 30 seconds over a 40% armor hardener for 45 seconds when the armor hardener has the shorter cooldown too? That will very likely make the armor hardener more useful than the shield hardener. I would've gone with making armor hardeners have 30% resistance bonus as a first step. 30%-40% is going to be the necessary range. Better to get it over with NOW. Because AV weapons were going to need tweaking anyway. If we bite the bullet NOW we can adjust and do the necessary work in two steps rather than four.
AV
|
Stefan Stahl
Seituoda Taskforce Command
1023
|
Posted - 2015.03.05 12:56:00 -
[109] - Quote
Breakin Stuff wrote:30%-40% is going to be the necessary range. Better to get it over with NOW. Because AV weapons were going to need tweaking anyway. If we bite the bullet NOW we can adjust and do the necessary work in two steps rather than four. If the two hardeners have similar fitting requirements and similar resistance bonuses, are we going to give them similar durations and cooldowns or is that just going to be an artifact of nobody caring enough?
I don't mind buffing the armor hardener. The relationship between strength of effect and duration/cooldown is what I'm going on about. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
628
|
Posted - 2015.03.05 12:58:00 -
[110] - Quote
Dem Myofibs.
I'm now skilling into Minmatar Scout. There are quite a few parts on some maps that feel like they were intended to be traversed with jumps, but were not traversable until this change.
Also, let's see if I can make a melee specialist Assault. Jump over the wall and fist everyone, then pull an RE/grenade if I'm about to die. |
|
duster 35000
Algintal Core Gallente Federation
334
|
Posted - 2015.03.05 13:05:00 -
[111] - Quote
Sole Fenychs wrote:Dem Myofibs.
I'm now skilling into Minmatar Scout. There are quite a few parts on some maps that feel like they were intended to be traversed with jumps, but were not traversable until this change.
Also, let's see if I can make a melee specialist Assault. Jump over the wall and fist everyone, then pull an RE/grenade if I'm about to die. Prepare your anus! I have an assault and am going to fist you.
...see? That came out wrong.
Also, if you use myofibs on the min scout, you won't have any hp. so, cal scout, gal scout, or min assault it.
Molestia approved
|
Stormblade Green
KnightKiller's inc.
35
|
Posted - 2015.03.05 13:18:00 -
[112] - Quote
Well probably the only one who looks at this and smiles.... I'm going to wreak some tankers' day. And thank you for not adding yet another heat build up need to the HMG.
One might say... I'm very skilled... yet I'm his apprentice... So what does that say about my mentor?
|
duster 35000
Algintal Core Gallente Federation
335
|
Posted - 2015.03.05 13:26:00 -
[113] - Quote
Stormblade Green wrote:Well probably the only one who looks at this and smiles.... I'm going to wreak some tankers' day. And thank you for not adding yet another heat build up need to the HMG. Yeah, I'm going to *Russian accent* **** them up.
Molestia approved
|
ASSASSINO RITARDATO
Dead Man's Game
20
|
Posted - 2015.03.05 13:28:00 -
[114] - Quote
Wait...are you nerfing the hmg damage or is it a bug?
My main was banned
|
voidfaction
Nos Nothi
1252
|
Posted - 2015.03.05 13:31:00 -
[115] - Quote
duster 35000 wrote:Sole Fenychs wrote:Dem Myofibs.
I'm now skilling into Minmatar Scout. There are quite a few parts on some maps that feel like they were intended to be traversed with jumps, but were not traversable until this change.
Also, let's see if I can make a melee specialist Assault. Jump over the wall and fist everyone, then pull an RE/grenade if I'm about to die. Prepare your anus! I have an assault and am going to fist you. ...see? That came out wrong. Also, if you use myofibs on the min scout, you won't have any hp. so, cal scout, gal scout, or min assault it. Oh great now the min scout will be asking even more for more dampening buffs and active scanner nerfs so they can armor tank and and jump, lol Probably already working on a plan to make myo's min scout exclusive and adding innate jump bonus to the suit to go with all the other innate bonuses it has.
noi¦Ü+ö+Æßû+(V)Faction
|
Raffael-Puma Austria
Storm.Fighters E.B.O.L.A.
3
|
Posted - 2015.03.05 13:32:00 -
[116] - Quote
ASSASSINO RITARDATO wrote:Wait...are you nerfing the hmg damage or is it a bug?
They don't know that the scatter from the assault hmg is enabled!
I hate all Updates after Uprising 1.7!
All Havy's are Underpowered! They need more Range and min. 3000HP!
Want 20.5 dps!
|
shaman oga
Dead Man's Game
4097
|
Posted - 2015.03.05 13:36:00 -
[117] - Quote
First thing first. I'm ready to jump
One question on vehicles: Multiplier increase: what happen if i skill today HAV operation to level 5? Will you refund that skill when you'll release hotfix echo?
Milk my barge > Acquire Key > Open mistery box > quit Dust514
|
Celus Ivara
DUST University Ivy League
305
|
Posted - 2015.03.05 13:37:00 -
[118] - Quote
CCP Rattati wrote:Jebus McKing wrote:Myofibs only giving 25% jump height at PRO? Hm, I expected more. What about also reducing the CPU requirements a bit? Currently it requires 51 CPU, which is a lot for a module with such limited usefulness. The Myofibs need to be scaled at triple stacking. Otherwise we will be seeing players jumping "silly" and I don't want that, I want ninjas, not Hancock For the last two years I have spent an absolutely absurd amount of time in every battle parkouring across the terrain. I would like to vouch that 25% is a massive increase; let alone what these things will do when triple stacked!
Maybe I'm a special case, but for me the Myofibs mean 'every map is new again'! ;) |
Stormblade Green
KnightKiller's inc.
35
|
Posted - 2015.03.05 13:39:00 -
[119] - Quote
voidfaction wrote:duster 35000 wrote:Sole Fenychs wrote:Dem Myofibs.
I'm now skilling into Minmatar Scout. There are quite a few parts on some maps that feel like they were intended to be traversed with jumps, but were not traversable until this change.
Also, let's see if I can make a melee specialist Assault. Jump over the wall and fist everyone, then pull an RE/grenade if I'm about to die. Prepare your anus! I have an assault and am going to fist you. ...see? That came out wrong. Also, if you use myofibs on the min scout, you won't have any hp. so, cal scout, gal scout, or min assault it. Oh great now the min scout will be asking even more for more dampening buffs and active scanner nerfs so they can armor tank and and jump, lol Probably already working on a plan to make myo's min scout exclusive and adding innate jump bonus to the suit to go with all the other innate bonuses it has.
The thing is the least health for both shields and armour.. not as bad as logis though but dang close to it. But I believe a few of my friends would sacrifice the nova kinfe damage bonus for a bonus to the myfiber stims....
One might say... I'm very skilled... yet I'm his apprentice... So what does that say about my mentor?
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7525
|
Posted - 2015.03.05 13:39:00 -
[120] - Quote
Stefan Stahl wrote:Breakin Stuff wrote:30%-40% is going to be the necessary range. Better to get it over with NOW. Because AV weapons were going to need tweaking anyway. If we bite the bullet NOW we can adjust and do the necessary work in two steps rather than four. If the two hardeners have similar fitting requirements and similar resistance bonuses, are we going to give them similar durations and cooldowns or is that just going to be an artifact of nobody caring enough? I don't mind buffing the armor hardener. The relationship between strength of effect and duration/cooldown is what I'm going on about. I am fully aware. I've been ripping pokey's head open and scooping out random bits for HAV data.
There's going to need to be an AV rebalance. Rattati's numbers will very likely back up my statement within two weeks.
AV
|
|
|
|
|
Pages: 1 2 3 [4] 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 :: one page |
First page | Previous page | Next page | Last page |