CCP Rattati wrote:Arkena Wyrnspire wrote:That's... a very high AV DPS on the AHMG.
That's going to outDPS all other AV weapons, actually. Is that intentional? Of all the AV weapons, the AHMG is the one that can be best used against infantry in addition to its AV role.
I don't think so, can you demonstrate with numbers please :), to err is to be human so anything is possible.
Galmando PLC with Echo buff
Minmando Swarm
Top AHMG sentinel
all at max skills.
Righto, I haven't actually run the numbers yet and that was off the top of my head, so let's go.
Will disregard proficiency for all weapons because it only applies to certain damage types. Let's look at raw damage.
Summary at the bottom.
Galmando with Allotek does 1870 damage per shot (glorious).
Reload time with Galmando is 3.5*.75 = 2.25. Charge time with maxed skill is 0.45s. Therefore max fire rate without lag and with perfect timing is one shot per 2.7 seconds.
1870/2.7 = 692 DPS
Minmando with Wiyrkomis does 1373 damage per volley. Lock on time is 1.05s with max skills.
I'm not entirely sure how to calculate swarm DPS, honestly. I know there's a forced delay between lock ons and the SDE suggests that's 1 second, but I might be reading the wrong thing. Let's go with the 1 second number for now.
1373 damage per 2.05 seconds means 669 DPS.
Top AHMG sentinel:
The best case scenario for an AHMG is on the Galsent because it can fit 2x damage mods. 2x HDMs gives about a 9% damage increase.
The proto AHMG does 616 DPS under the current proposal. 616*1.09 = 671 DPS
Let's add the forge gun to this list.
Your normal proto forge gun hits for 1440 damage every 3 seconds. With the same circumstances as the AHMG, this leads to 523 DPS. An IAFG will do substantially more at 726 DPS.
Summary:So under optimal circumstances:
PLCs do 692 DPS.
Swarms do 669 DPS (?)
AHMGs do 671 DPS
FGs do 523 DPS
IAFGs do 726 DPS
Hm. They're all very close, really. AHMG does very similar damage to swarms and marginally less than the Galmando PLC. Bearing in mind that the Galmando does wonderful, wonderful things to the placon I will point out that a double damage modded non-commando allotek placon without the bonus does 481 DPS. The placon is comparatively only viable on the Galmando, then.
Anyhow, looks like I was wrong about it outDPSing -all- other AV weapons. However, it's very similar in terms of DPS to all the others! IAFGs are the only ones that noticeably outDPS it, at 50 DPS more, and that's a difference of less than 10%.
My concern is that it can very viably compete with all other AV options on raw DPS (and indeed, if those other AV options aren't in optimal circumstances it will noticeably outDPS a good few of them) while being much easier to use than the other options and also being
by far the most effective against infantry.
No other AV weapon offers anywhere near as much anti-infantry capability as the AHMG, but the AHMG is right up there with the best of the AV options at the same time. It offers, quite literally, the best of both worlds.
EDIT: I am also concerned that the Galmando is practically required to have viable placon DPS. I know the bonuses fit the commando type, but they just do so much good for the placon that you pretty much need to have them to use the placon viably.