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Thread Statistics | Show CCP posts - 32 post(s) |
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CCP Rattati
C C P C C P Alliance
17894
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Posted - 2015.03.05 06:04:00 -
[1] - Quote
Dear players,
We have been working on Hotfix Echo, more silently than in the past. It is not to say that we donGÇÖt want your feedback, more that we already have it. Aside from the HAV progression thread, that all in all is probably over 100 pages, the rest of the changes have been discussed and vetted before. Some of them may have been less in the spotlight than others, but we believe these all reflect the will of the community and are for the greater good of the game. Many of these changes are supported by a multitude of spreadsheets made by many individual community contributors, such as; starter fittings, AV, HAV slot progression, turret statistiscs and so on. So let us proceed, and know that I am going to elaborate on a few topics, and end on the new vehicles, to make sure no one leaves early to yell angrily about stuff.
Detailed numbers are of course in a spreadsheet, available here.
Starter Loadouts As part of our never-ending quest to keep our new players happy and playing, we completely revamped the Starter Fits. They have all been given 3 slots, 2/1 or 1/2 arrangements, and faction themed modules and weapons. By playing regularly in the Academy, we have specifically noticed the alarming lack of uplinks, and have therefore added them to Frontline loadouts. We have also added a repair tool to the Medic loadout as the primary equipment. We also want new players to have counters to all threats, so have added the Shield AV fit with a plasma cannon (versus Armor AV using the swarm launcher), while both Anti-Vehicle starter fits have been given AV grenades, that by the way have been increased to 3 carried instead of 2, and nano-hives to replenish those weapons. Finally, in a sweeping change, we are removing the Sniper loadout, and replacing it with the Recon loadout. The Sniper has proven to be far too passive as a role for new players, and we want to encourage them to get into the thick of it. The Recon loadout is focused on getting quickly and silently into position, hacking and establishing a frontal base of operations.
Movement We are going to reduce backpedal speed, to 85% of forward speed. There are three main reasons, 1) itGÇÖs silly to walk as fast backwards as forward, and not the case in common fpsGÇÖs, 2) itGÇÖs too easy to kite an opponent at range, f.ex. tilting the favor to range over dps on rifles, 3) melee attacks are difficult to master, especially if you canGÇÖt catch up after your first swing.
Game Modes and Maps As has been reported, we are changing the Research Facility socket to the Communications Outpost, for the relevant Planetary Conquest District Battles. This is a part of our mission to locate, fix and iterate on known issues for performance. We are also removing, based on popular demand, consistency, and balance issues, all vehicles from Ambush OMS. Ambush will from now on be infantry only, a traditional Team Death Match mode.
Handheld Weapons
Heavy Machine Guns Always a touchy subject, but by deep diving we see that the normal HMG is completely prevalent in Planetary Conquest, has a K/S ratio above what it acceptable, and renders short range rifles such as the Gallente Assault Rifle moot, something needed to be done. So we are reducing range on the HMG and Burst while keeping the the Assault HMG the highest range. We will also be reducing the ROF and increasing the damage on the Assault HMG, to make it a sort of an auto-cannon (with 75% efficiency against vehicles), that is able to interrupt shield recharge on LAVs, which is in turn being reduced from 102 to 40.
Assault Scrambler Rifles Increased damage quite massively, itGÇÖs simply a weapon that is not performing adequately, anywhere. The reasoning for GÇ£breakingGÇ¥ the range vs dps curve, is the heat factor, which is a downside shared with the scrambler rifle, and likewise, with a downside, we warrant the upside in damage. LetGÇÖs see how it performs now.
Plasma Cannons These are, as demonstrated by the community, the worst AV weapon currently, and outclassed by the Swarm Launcher. Increasing reload speed, dps or flight speed, would make it too good against infantry, so we just went with a solid 13% increase in damage across all tiers. This will be good for those Anti-Shield Starter loadouts.
Equipment Deployables Simple, we have increased the carried amount of all deployable equipment by 3, since bandwidth has reduced individual spam of equipment, allowing simpler redistribution, sort of a chain of uplinks or hives from the start of the battle. We have, however, also a need to reduce the efficiency of drop uplinks, and are reducing the spawns per uplink by 50%. We have also reduced bandwidth of Proximity Explosives from 2 to 1.
Cloak Fields Community raised the issue of cloak fields being very hard to fit on standard and advanced dropsuits so we decreased fitting costs on the STD and ADV versions.
Dropsuit Modules Myofibril Stimulants simply increase strength and thereby melee damage. All right, said the community, why wouldnGÇÖt it make your legs stronger as well? So we just added that functionality to them and now you can jump higher by adding them to your loadouts, opening up a whole new tactical gameplay plus allowing sentinels to jump a few of those hamster height curbs they canGÇÖt cross now.
Turrets
Small Turrets In our efforts to make the Small Blaster turret the Anti-Infantry turret it is supposed to be, we have reduced dispersion considerably, and used the same mechanic that HMG has, which is inverse dispersion, the weapon becomes more accurate over time. Utilizing some of the new Vehicle modules, our hope is that the Small Blaster becomes a real threat on the battlefield.
Large Turrets We made tweaks to make the Missile launcher ROF a little less, and increased heat build-up on Railguns. We reduced ROF on Blaster Turrets, while keeping DPS the same by increasing damage per projectile. That also makes sure that multi-hardened shield vehicles can be engaged, especially if utilizing the two new vehicle modules. We spent quite some time with the community on discussing Turrets, and are striving for solid balance between the three.
New Vehicle Modules We are adding the following modules to increase flavor of vehicle loadouts. They are specifically picked to support playstyles that are currently at a disadv...
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Kain Spero
Negative-Feedback.
4660
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Posted - 2015.03.05 06:10:00 -
[2] - Quote
Been waiting for this. :)
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Adipem Nothi
Nos Nothi
7270
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Posted - 2015.03.05 06:14:00 -
[3] - Quote
This looks fantastic. Can't wait to get in there and try these things out. o7
Shoot scout with yes.
- Ripley Riley
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Nocturnal Soul
5661
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Posted - 2015.03.05 06:16:00 -
[4] - Quote
Bout damn time \o/
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12107
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Posted - 2015.03.05 06:27:00 -
[5] - Quote
These changes seem good. I like the plasma cannon, PLC, myofibral, ambush, and starter fit changes. I hope the ASCR changes aren't overboard, but I am very excited for that as well.
Support 'Keshava' for the new Gallente HAV name in honor of Cat Merc's cat which recently passed away.
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Foundation Seldon
Heaven's Lost Property
879
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Posted - 2015.03.05 06:32:00 -
[6] - Quote
Light Assault Vehicle
Hmm ... hard to say anything without having solid numbers in front of me. The Methana/Baloch needed the hit point nerf as their base HP pools were sort of monstrous and if I can replace the hit points I lost with potentially a 120mm Plate thanks to the increased fitting then it's all the same for me. The Saga on the other hand was already pretty much glass. Of the 2 LAVs it was lacking significantly thanks to needing to dedicate its highs for increasing its tank in an environment in which no real utility based low slots (on par with Scanners/Nitrous) existed. The Saga-II was pretty much the only viable model from an actual Light ASSAULT Vehicle point of view. We'll see, again the fitting changes could very well make my concerns moot. I'd still prefer just having more slots to play around with though ...
New Vehicle Modules
Love em, especially the dispersion module that gives limited infantry slaying capability on the large blaster. We desperately needed this to encourage the Tank > Infantry > Anti-Tank interplay that we saw in earlier parts of the game. Crossing my fingers that people will actually start bringing them out again and we'll start seeing real asset escalation during a match. In their current state the only reason people really brought out tanks was to kill other vehicles (usually Dropships), run back to redline, and recall them once they were dispatched, now there'll be a reason to keep them around.
HAV Revamp
Love it, having access to protofits to try our hardest to break everything was pretty damn snazzy. And with going back on the Hardener fitting restriction change I'm confident that the Gunnlogi will at least stand a chance against the now downright terrifying Madrugar.
Marduk/Gladius
Do we have a skill bonus yet for these?
Small Blaster Tweaking -
We keep messing around with these but I'll stick to what I've always said. So long as the Small Missile and Small Railgun both have the ability to effectively take on infantry and vehicles alike there will never be an incentive to limiting your targets by using a Small Blaster instead. We seriously need to look at maybe modeling them like the new Large Blaster in having Low ROF high damage per shot (to break shield regen) and the ability to take on vehicles and infantry alike.
Issues that still need to be looked at :
Vehicle Shield Boosters. Seriously, they're broken and have been since the initial vehicle revamp hit Uprising. Because they're tied to the Shield Recharge mechanics they can be interrupted and thus they're not at all reliable in the thick of battle. Doubly so now that Large Blasters are looking to actually be a threat. May want to consider bringing back their previous function in just having HP pools that come back by X amount after every pulse of the module.
Hardener/Booster Effect still obscuring Small Turret aim, self explanatory. Not sure how viable it is to see the old effects make a return but I'll keep advocating for those because they worked! :P
But all and all, great stuff. Certainly more interesting than the initial release of Warlords.
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Pseudogenesis
Nos Nothi
2010
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Posted - 2015.03.05 06:35:00 -
[7] - Quote
Finally! I was jonesing for some more news, glad I can finally get my fix.
This looks to be a really solid hotfix, too. There's a lot of new "content" in the form of HAVs, myofibrils, the new assault HMG and the ASCR. Cloak changes are great, HMG changes are great, PLC changes are great, backpedal penalty is amazing, etc etc. This is good stuff.
Any ballpark estimate for when the hotfix is gonna land?
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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David Spd
Caldari State
180
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Posted - 2015.03.05 06:36:00 -
[8] - Quote
Assault Scrambler "massive" buff? Not exactly enthusiastic about that. Since I'm Caldari I'm biased, but now I have more justification to skill into Gallente fits.
That should be fun, at least.
--> I'm a closed beta vet; I just don't post often <--
"Other people just complicate my life." ~Solid Snake
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CCP Rattati
C C P C C P Alliance
17905
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Posted - 2015.03.05 06:36:00 -
[9] - Quote
Foundation Seldon wrote:Light Assault Vehicle
Hmm ... hard to say anything without having solid numbers in front of me.
Numbers are in the link
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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LOOKMOM NOHANDS
Warpoint Sharx
86
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Posted - 2015.03.05 06:36:00 -
[10] - Quote
CCP Rattati wrote: Movement We are going to reduce backpedal speed, to 85% of forward speed. There are three main reasons, 1) itGÇÖs silly to walk as fast backwards as forward, and not the case in common fpsGÇÖs, 2) itGÇÖs too easy to kite an opponent at range, f.ex. tilting the favor to range over dps on rifles, 3) melee attacks are difficult to master, especially if you canGÇÖt catch up after your first swing.
Will this affect backwards movement when jumping?
Side note for something else in the hotfix.
Would it be possible to increase the frequency of the maps that are just a large socket with very tight red lines?
These are very fun and seem to run much better in terms of performance. |
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JIMvc2
Consolidated Dust
763
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Posted - 2015.03.05 06:38:00 -
[11] - Quote
I've been saving 3 million SP for the vehicles so I can wait. :D
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
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CCP Rattati
C C P C C P Alliance
17911
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Posted - 2015.03.05 06:39:00 -
[12] - Quote
LOOKMOM NOHANDS wrote:CCP Rattati wrote: Movement We are going to reduce backpedal speed, to 85% of forward speed. There are three main reasons, 1) itGÇÖs silly to walk as fast backwards as forward, and not the case in common fpsGÇÖs, 2) itGÇÖs too easy to kite an opponent at range, f.ex. tilting the favor to range over dps on rifles, 3) melee attacks are difficult to master, especially if you canGÇÖt catch up after your first swing.
Will this affect backwards movement when jumping? Side note for something else in the hotfix. Would it be possible to increase the frequency of the maps that are just a large socket with very tight red lines? These are very fun and seem to run much better in terms of performance.
Good idea
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Y-BLOCK
BioCyberDevelopment
52
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Posted - 2015.03.05 06:40:00 -
[13] - Quote
Assault scrambler numbers reversed??
Now that You've Tasted my Mutton.. How do you Like it!?!
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Vicious Minotaur
2060
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Posted - 2015.03.05 06:43:00 -
[14] - Quote
Thoughts or whatever they call those brain things:
- Looking forward to putting the new Myofibrils and Assault HMG on my Minmatar Sentinel. - Hoping that the vehicle changes leads to more vehicle usage so my millions of AV SP don't feel utterly useless. - Yay backpedal nerf! - Still think you are approaching basic/burst HMG balance wrongly. (Seems overall like haphazard incrementalization)
I am a minotaur.
a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça+üa+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ë
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duster 35000
Algintal Core Gallente Federation
329
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Posted - 2015.03.05 06:48:00 -
[15] - Quote
CCP Rattati wrote:Dear players,
Words um, please tell me the gunlogi will get an extra 30 pg and 50 cpu to compensate for the hardener change? As shield hardeners have low duration, high cool down...pro shield hardeners are the only viable hardener.
Molestia approved
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Nocturnal Soul
5664
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Posted - 2015.03.05 06:51:00 -
[16] - Quote
Honestly I'm starting to think 85% is a bit much I'd much rather it be 50% that way your still moving around 3m/s on med frames
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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duster 35000
Algintal Core Gallente Federation
330
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Posted - 2015.03.05 06:53:00 -
[17] - Quote
Nocturnal Soul wrote:Honestly I'm starting to think 85% is a bit much I'd much rather it be 50% that way your still moving around 3m/s on med frames 85% of normal speed...not 85% reduction.
Molestia approved
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CCP Rattati
C C P C C P Alliance
17914
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Posted - 2015.03.05 06:53:00 -
[18] - Quote
Y-BLOCK wrote:Assault scrambler numbers reversed??
Fixed thanks!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Nocturnal Soul
5664
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Posted - 2015.03.05 06:55:00 -
[19] - Quote
duster 35000 wrote:Nocturnal Soul wrote:Honestly I'm starting to think 85% is a bit much I'd much rather it be 50% that way your still moving around 3m/s on med frames 85% of normal speed...not 85% reduction. Still is confusing, what I think he's saying is 85% of walking speed what are you talking about?
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Pseudogenesis
Nos Nothi
2011
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Posted - 2015.03.05 06:55:00 -
[20] - Quote
duster 35000 wrote:Nocturnal Soul wrote:Honestly I'm starting to think 85% is a bit much I'd much rather it be 50% that way your still moving around 3m/s on med frames 85% of normal speed...not 85% reduction. Shhhh if he wants backpedal to be 50% then let him have what he wants
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Avallo Kantor
484
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Posted - 2015.03.05 06:58:00 -
[21] - Quote
One concern with the ASCR, which I currently use. (Clearly making me an idiot since the weapon is apparently far crappier than I realized)
With an Amarr Assault at level 5, this gun does not overheat. I can fire a full clip without overheat, not that I would want to as the accuracy becomes worse than shooting blind.
With this large buff (which I am thankful for) I feel it might make the ASCR with an Amarr Assault too powerful. Basically it's drawback is moot, and you give it a free advantage at no downside. |
duster 35000
Algintal Core Gallente Federation
331
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Posted - 2015.03.05 06:59:00 -
[22] - Quote
Nocturnal Soul wrote:duster 35000 wrote:Nocturnal Soul wrote:Honestly I'm starting to think 85% is a bit much I'd much rather it be 50% that way your still moving around 3m/s on med frames 85% of normal speed...not 85% reduction. Still is confusing, what I think he's saying is 85% of walking speed what are you talking about? It means it is only being reduced by 15% 85% of walking speed, if walking speed was 4, then it would be 3.60m/s
Also, I need me a respec soon, I was thinking the patch would come out this month, so I could get one traded to me...
Molestia approved
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Nocturnal Soul
5666
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Posted - 2015.03.05 07:00:00 -
[23] - Quote
duster 35000 wrote:Nocturnal Soul wrote:duster 35000 wrote:Nocturnal Soul wrote:Honestly I'm starting to think 85% is a bit much I'd much rather it be 50% that way your still moving around 3m/s on med frames 85% of normal speed...not 85% reduction. Still is confusing, what I think he's saying is 85% of walking speed what are you talking about? It means it is only being reduced by 15% 85% of walking speed, if walking speed was 4, then it would be 3.60m/s Also, I need me a respec soon, I was thinking the patch would come out this month, so I could get one traded to me... Oh lol, that flew so far over my head
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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duster 35000
Algintal Core Gallente Federation
331
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Posted - 2015.03.05 07:03:00 -
[24] - Quote
Nocturnal Soul wrote:duster 35000 wrote:Nocturnal Soul wrote:duster 35000 wrote:Nocturnal Soul wrote:Honestly I'm starting to think 85% is a bit much I'd much rather it be 50% that way your still moving around 3m/s on med frames 85% of normal speed...not 85% reduction. Still is confusing, what I think he's saying is 85% of walking speed what are you talking about? It means it is only being reduced by 15% 85% of walking speed, if walking speed was 4, then it would be 3.60m/s Also, I need me a respec soon, I was thinking the patch would come out this month, so I could get one traded to me... Oh lol, that flew so far over my head It's fine.
Oh and armor hardeners are back to 40% now...mmakes mee want to respec into armor...
Molestia approved
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CCP Rattati
C C P C C P Alliance
17915
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Posted - 2015.03.05 07:03:00 -
[25] - Quote
Avallo Kantor wrote:One concern with the ASCR, which I currently use. (Clearly making me an idiot since the weapon is apparently far crappier than I realized)
With an Amarr Assault at level 5, this gun does not overheat. I can fire a full clip without overheat, not that I would want to as the accuracy becomes worse than shooting blind.
With this large buff (which I am thankful for) I feel it might make the ASCR with an Amarr Assault too powerful. Basically it's drawback is moot, and you give it a free advantage at no downside.
At 200 kills in PC, I am not to worried.
Let's monitor PC kills data and see if it even shows up in a month.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2487
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Posted - 2015.03.05 07:04:00 -
[26] - Quote
AScRs look batshit insane... The standard one does more DPS than a Duvolle. I can get the logic of the heat being a decent warrant for more damage, but maybe you should bump it to 36-37 instead of all the way to 38? I feel you'll be pulling the HMG out of the ARs niche and just pushing the AScR into it instead with such a massive buff...
I mean, I'll use it. I'll feel a little dirty, but I'll use it.
Home at Last <3
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Nocturnal Soul
5666
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Posted - 2015.03.05 07:04:00 -
[27] - Quote
Yeah but what really scares me now is the Saga HP changes... Basically has the same HP as a Caldari sentinel.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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duster 35000
Algintal Core Gallente Federation
331
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Posted - 2015.03.05 07:09:00 -
[28] - Quote
CCP Rattati wrote:Avallo Kantor wrote:One concern with the ASCR, which I currently use. (Clearly making me an idiot since the weapon is apparently far crappier than I realized)
With an Amarr Assault at level 5, this gun does not overheat. I can fire a full clip without overheat, not that I would want to as the accuracy becomes worse than shooting blind.
With this large buff (which I am thankful for) I feel it might make the ASCR with an Amarr Assault too powerful. Basically it's drawback is moot, and you give it a free advantage at no downside. At 200 kills in PC, I am not to worried. Let's monitor PC kills data and see if it even shows up in a month. I don't doubt it. more dos than an ar, I think? More damage to shields, range, clip size, decent hipfire accuracy.
Might not be OP...aalso, is there a date for this? As I I'm pretty sure everyone would want to know.
Molestia approved
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Mossellia Delt
Militaires Sans Jeux
2329
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Posted - 2015.03.05 07:10:00 -
[29] - Quote
Wondering how a max level min assault with myofibers and hep mods will do...?
Delt for CPM2
CPM1 MISSION : FAILED
Moss-delt on skype
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MINA Longstrike
Kirjuun Heiian
2279
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Posted - 2015.03.05 07:12:00 -
[30] - Quote
As breakin stuff has said the 'HMG nerf' is just the pendulum swinging again and probably the exact wrong change to be made. I'll let him argue that though.
As for the vehicle names - they're not the final revised versions were supposed to be getting right?
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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