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Author |
Thread Statistics | Show CCP posts - 32 post(s) |
Bright Cloud
Namtar Elite Gallente Federation
836
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Posted - 2015.03.05 19:58:00 -
[1] - Quote
I would like to know what happends if we decide to spec into HAV operation lvl5 right now before the training costs gets increased. Are im going to end up with negative SP or will you handle it like on eve where SP is just going to get added to your overall SP pool. After all its a difference of roughly 1.2 million SP.
Bright is the opposite of dark! Who would have thought of that?!
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Bright Cloud
Namtar Elite Gallente Federation
836
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Posted - 2015.03.05 23:16:00 -
[2] - Quote
lol @ the assault HMG. I bet that thing will be the most used heavy weapon for sure. Simply cause you can kill multiple people in a row without reloading, has much better range and it can kill LAV's. It might have some issues with strafers but overall the performance of the assault HMG will be better.
Bright is the opposite of dark! Who would have thought of that?!
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Bright Cloud
Namtar Elite Gallente Federation
836
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Posted - 2015.03.05 23:30:00 -
[3] - Quote
Could i get a explaination why max AV grenades carried goes from 2 to 3 and LAV's are getting nerfbatted to crap at the same time? I mean common the saga was allready a rolling deathtrap but with the AV grenade buff on top of it its going to be a nightmare driving a LAV. If you allready add more PG+CPU to them then add aswell more module slots.
And yes i do like to drive around with a gunner and a decent fit on the car which can cost up to 140k ISK. And you should know that less HP on the saga= better jihad LAV cause it blows up much quicker when bumping a tank.
Bright is the opposite of dark! Who would have thought of that?!
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Bright Cloud
Namtar Elite Gallente Federation
836
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Posted - 2015.03.06 04:09:00 -
[4] - Quote
To be honest we need a reptool variant that regens shields. That would make shield suits much more viable cause the current meta in pubs is like this for competent squads:
-4Xarmor tanked suits (assaults/sentinels) -1 repping logi (reptool, needle, hives and maybe links) -1 scanner logi (3 active scanners and a nanohive)
That basically sums it up. A armor tanked squad will die much less and the logis will generate insane high amounts of WP to get OB's. A full shield tanked squad will never be aible to compete with that. Also anti shield weapons are much more brutal against caldari/minmatarr suits then anti armor weapons are against amarr/gallente. I seriously recommend to implement a reptool that only heals shields and give the Caldari Logi a bonus for that (basically a mirrored minnie logi).
Bright is the opposite of dark! Who would have thought of that?!
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Bright Cloud
Namtar Elite Gallente Federation
837
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Posted - 2015.03.06 13:47:00 -
[5] - Quote
Shields are not equal ya know why? Cause a proto scrambler rifle hit can take out 100HP shields with a single hit. A decent Cal. Assault fit has around 600HP shields and maybe a damage mod/recharger. So all of that shields are gone with 6 well placed shots and maybe even less if i would stack damage mods on top of it.
Bright is the opposite of dark! Who would have thought of that?!
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Bright Cloud
Namtar Elite Gallente Federation
837
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Posted - 2015.03.06 16:59:00 -
[6] - Quote
When 2 competent squads colide with each other on ambush the game gets stale till one squad earns a OB. Im sure alot of players experienced this on the large bridge with alot of installations on it. One side manages to get uplinks on the bridge and the other side camps on the hill.
Now competent squad A has amarr assaults with lasers to keep firing at competent squad B which is shield tanked and is using rail rifles. Squad A will get kills more frequently aswell generating WP by taking damage which can be repaired with the help of logis. Squad B has no way to keep up with squad A in terms of WP generation. What follows is that squad A will get a orbital strike, drop it on squad B and then overruns the opposition in a all out assault.
The assault cannot be stopped once in motion due to the ambush spawn mechanic. Similar things can be seen on the gallente research facility by playing domination. if you are loosing get some armor plated sentinels, let them take damage to repair, earn OB, assault the objective and barricade yourself in there with ++bertanked heavys and repping logis. Shields are not competetive as long the logistic gap is not closed.
Bright is the opposite of dark! Who would have thought of that?!
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Bright Cloud
Namtar Elite Gallente Federation
837
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Posted - 2015.03.06 18:36:00 -
[7] - Quote
Breakin Stuff wrote:The logistics gap isn't the problem. It clouds the problem. No one complains about a logi attached to a galassault's hip. Nor do people complain about logis attached to sentinels in the open.
So is the logi making the sentinel unfair?
Or is the sentinel being able to force combat in terrain where he can minimize any chance of a flank making the logi more potent?
Sentinels are entirely too good at attrition warfare to be a good thing in CQC. In the open, assaults can freely maneuver into a superior position Which allows a skilled assault to kill the geavy regardless of weapon. In CQC the assault gets funnelled directly into close quarters with a weapon-resistant heavy with twice to three times his EHP. That's a losing prospect even if the fatty is using a sidearm.
In the open the logi can help. But you don't need to drop an RE down the heavy's pants to get to him.
The less advantageous CQC is for sentinels, the faster the fatty/logi synergy breaks down to manageable levels. Good luck with that when you play vs competent players in skirm/dom. In PC on allmost every point there are like 2-3 heavys guarding it. And assaults dont have enough firepower to take them on stright away. Another problem is that damage mods are something that armor tanked suits can make use of simply due to the fact that their primary tank is untouched. In my opinion we should have rate of fire enhancers that go into low slots to make this more balanced. So lets recap this:
Armor suits have: +very high HP +can be supported by logis/repping nanohives +have more firepower due to damage mods +sacrifice allmost nothing to fit damage mods +non stop passive HP regen from armor repair modules +capability to camp triage nanohives to regain HP -slow mobility
Shield suits have: -much lower HP -cannot supported via logis -have less firepower due to the lack of weapon enhancing modules that utilise lowslots -sacrifice primary tank HP to fit damage mods +better mobility +better HP regen when in cover (but gets interrupeted by a toxin SMG from 200 meters away)
Armor tanked suits have way more advantages then shield tanked suits. Plus amarr weaponary ruins their day non stopp. Laser rifles and Scramblers are extremely devestating vs shields and there is no matching anti armor weapon except for the massdriver which has insanely low DPS, poor ammo pool and is at range allmost useless.
Bright is the opposite of dark! Who would have thought of that?!
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Bright Cloud
Namtar Elite Gallente Federation
840
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Posted - 2015.03.07 01:49:00 -
[8] - Quote
The "assault HMG" will just work like a glorified breach assault rifle. That will be probs the most used HMG on heavys or they just go back and put a light weapon on cause after all nothing stops them to put a shotgun in their weapon slot.
Bright is the opposite of dark! Who would have thought of that?!
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Bright Cloud
Namtar Elite Gallente Federation
840
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Posted - 2015.03.07 14:22:00 -
[9] - Quote
Inb4 i see cal. assaults jumping up top a rooftop with 5 myo's and massdrivers.
Bright is the opposite of dark! Who would have thought of that?!
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Bright Cloud
Namtar Elite Gallente Federation
840
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Posted - 2015.03.07 21:19:00 -
[10] - Quote
m621 zma wrote:
PS. If you remove vehicles from OMS, I don't know why you would, but if you do... Isn't Ambush OMS just going to be Ambush then?
Silly you OMS is there so blueberrys can hug large blaster turrets to be annoying.
Bright is the opposite of dark! Who would have thought of that?!
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Bright Cloud
Namtar Elite Gallente Federation
841
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Posted - 2015.03.08 02:31:00 -
[11] - Quote
I would like to know if you could finally fix the mobile CRU bug. Cause that was supposed to be fixed since the last patch.
Bright is the opposite of dark! Who would have thought of that?!
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Bright Cloud
Namtar Elite Gallente Federation
849
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Posted - 2015.03.09 04:40:00 -
[12] - Quote
True Adamance wrote:Sir Dukey wrote:
Don't forget, swarms are also the most skillless weapon in the game.
That's a very debatable point. It's not so much that the weapons as skill-less....that's a poor term indeed it is that the weapon is very hands off about the way it applies damage....though to some degree that is a very exploitable weakness of the weapon. It doesnt need a good player to just point the swarm launcher at the general direction of a vehicle, get a lock on and then fire the swarm volley. So yes it does not require skill cause once you done that the swarms will fly sright towards the targeted vehicle.
Bright is the opposite of dark! Who would have thought of that?!
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Bright Cloud
Namtar Elite Gallente Federation
850
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Posted - 2015.03.09 15:14:00 -
[13] - Quote
If we are at it to discuss stupid mechanics on ADS (not swarm vs ADS) could we please get rid of the auto re-center of the camera? That way a ADS actually could aim preciely and not do the "camera slingshot" where you tilt your thumbstick down and need to guess when to fire your turret.
Bright is the opposite of dark! Who would have thought of that?!
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Bright Cloud
Namtar Elite Gallente Federation
853
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Posted - 2015.03.09 21:40:00 -
[14] - Quote
Golden Day wrote:CCP rattati don't you dare rip a hole in lore just to give us Anti-shield swarms >:( Actually in eve missile launchers can be loaded up with all sorts of warheads. Basically all 4 damage profiles can be used with missiles which are:
-explosive (minmatarr) -kinetic (caldari) -thermal (gallente) -electro magnetic (amarr)
If we touch swarms in any way so that they have all 4 damage profiles avaible then the commando would aswell need a revamp. Cause each commando represents their own technology and that would mean that each commando would get its own special bonus to the swarm launcher. Like for example a swarm launcher with EM warheads would get a damage bonus from the amarr commando. Crazy but thats how it will work out.
And if we go that way we will aswell discuss about massdrivers which could be loaded up aswell with 4 different damage types. Cause the minmatarr have all sorts of ammo to adapt to different cirumstances.
Bright is the opposite of dark! Who would have thought of that?!
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Bright Cloud
Namtar Elite Gallente Federation
860
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Posted - 2015.03.10 15:20:00 -
[15] - Quote
Keep the AHMG damage as proposed, if you want to break the threshold on tanks/dropships use av grenades/flux to stop the recharge and then start shoting the AHMG. We dont want to make everything supereasy. And if you want to shot dropships down then use a sleek av grenade first. They can be thrown really far and have a large area where the homing feature gets triggered.
Bright is the opposite of dark! Who would have thought of that?!
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