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Author |
Thread Statistics | Show CCP posts - 32 post(s) |
Aeon Amadi
Chimera Core
8945
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Posted - 2015.03.09 14:52:00 -
[541] - Quote
CCP Rattati wrote:Balistyc Farshot wrote: This discussion as had on several posts. The spam doesn't belong here.
Agreed, no more swarm ADS discussion in this thread. It will be deleted. Neither are a topic of Hotfix Echo.
Before you do that, can I please have a dumb-fire swarm..? I don't even much care that it does low damage to infantry, I just want a dumb-fire swarm...
EDIT: This isn't even saying that I want -THE- Swarm Launcher to be dumb-fire, I don't care for the whining and complaining of vehicle users because I actually find that bit entertaining and hope the AV vs Vehicle debate goes on for kittening centuries. I want a variant of the Swarm Launcher that is dumb-fire. That's all I'm asking.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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MINA Longstrike
Kirjuun Heiian
2291
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Posted - 2015.03.09 14:56:00 -
[542] - Quote
Aeon Amadi wrote:CCP Rattati wrote:Balistyc Farshot wrote: This discussion as had on several posts. The spam doesn't belong here.
Agreed, no more swarm ADS discussion in this thread. It will be deleted. Neither are a topic of Hotfix Echo. Before you do that, can I please have a dumb-fire swarm..? I don't even much care that it does low damage to infantry, I just want a dumb-fire swarm...
I want one that's a PLC mirror.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Aeon Amadi
Chimera Core
8945
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Posted - 2015.03.09 14:57:00 -
[543] - Quote
MINA Longstrike wrote:Aeon Amadi wrote:CCP Rattati wrote:Balistyc Farshot wrote: This discussion as had on several posts. The spam doesn't belong here.
Agreed, no more swarm ADS discussion in this thread. It will be deleted. Neither are a topic of Hotfix Echo. Before you do that, can I please have a dumb-fire swarm..? I don't even much care that it does low damage to infantry, I just want a dumb-fire swarm... I want one that's a PLC mirror.
Get out.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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The-Errorist
1085
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Posted - 2015.03.09 15:06:00 -
[544] - Quote
Does anyone in CCP care about dealing with the assault variant of a weapon that is not to be mentioned in a later hotfix?
Suits, Tanks, a mode
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Bright Cloud
Namtar Elite Gallente Federation
850
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Posted - 2015.03.09 15:14:00 -
[545] - Quote
If we are at it to discuss stupid mechanics on ADS (not swarm vs ADS) could we please get rid of the auto re-center of the camera? That way a ADS actually could aim preciely and not do the "camera slingshot" where you tilt your thumbstick down and need to guess when to fire your turret.
Bright is the opposite of dark! Who would have thought of that?!
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Haerr
Nos Nothi
2464
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Posted - 2015.03.09 15:16:00 -
[546] - Quote
Bright Cloud wrote:If we are at it to discuss stupid mechanics on ADS (not swarm vs ADS) could we please get rid of the auto re-center of the camera? That way a ADS actually could aim preciely and not do the "camera slingshot" where you tilt your thumbstick down and need to guess when to fire your turret. Yes, yes, yes. CCP I'll get all penazzled up for you if you do this for us. (Not really though) |
Spkr4theDead
Red Star.
3049
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Posted - 2015.03.09 15:29:00 -
[547] - Quote
CCP Rattati wrote:
Exactly. Some pilots just keep hammering this topic in an effort to win some forum points. Nobody is listening to this particular rhetoric at CCP.
So us supporting our preferred role without bending is unreasonable?
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
3049
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Posted - 2015.03.09 15:31:00 -
[548] - Quote
Tesfa Alem wrote:
How can we get swamers to be more involved in shooting down thier ariel foes without over-exposing them to infantry any longer than necessary?
It's their fault if they put themself in a bad position. There's also commandos, where you can defend yourself with a light weapon.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
3049
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Posted - 2015.03.09 15:43:00 -
[549] - Quote
Balistyc Farshot wrote:
Wow! That is some mighty fine isk QQ. At most a proto ADS is what 2 mil isk, at most!
The best fit Python is over half a million ISK. I would imagine the Incubus is right around the same number. With vehicles, I usually restock the individual parts; suits is wholesale restock.
You blow up 2 proto logis and you just destroyed your worth in proto gear. This is not a conversation about isk, because then we get into killing potential.
Two logis equates to 2mil ISK? What are you talking about?
My cheapest full proto fitting costs me 250k.
Entirely your decision to use cheap stuff or PRO stuff. If you can't afford to lose PRO gear, don't complain about it.
The prices of everything in isk has come down.
I remember when the IAFG cost 117k ISK. I only had 5 of those fits; I had 20 fits with an ADV forge. Yeah, infantry gear is dirt cheap compared to a vehicle. A PRO turret alone costs more than a PRO suit.
Lets not make that a factor in what should rock paper scissor what, because the ADS will lose that conversation. It is like the HMG, kills a lot in several situations so the swarms are the nerf the ADS received.
Seems the only answer has been to buff AV and infantry weapons, while simultaneously nerfing vehicles.
Swarms are fine where they are and the good ADS pilots have accepted them as they stand.
Swarms are not fine. Do you have any SP in vehicles? Do you use vehicles at all?
ADS should be more worried about the new tank hulls, IMO.
There's no bonus to railguns, which is the ideal vehicle counter to an ADS.
BTW - In PC, we are seeing very few swarms shooting down ADS. If you have infantry support an ADS is insanely powerful. Pubs have the swarms taking down ADS and they are only effective if there is no infantry support and proto swarms.
They chase them off pretty well. There's forge guns on the rings, and swarms somewhere on the other side of the compound. Essentially that's the only socket I've played in PC, and I have a lot of PC experience in a tank.
To respond to the "I don't want Swarms to surprise kill me due to rendering." Welcome to the world of surprise ADS missiles killing infantry or scouts with REs.
You hear a dropship coming. The only time you don't is when you're not paying any attention at all.
In this game, you will die sometimes, you have been warned. Please stop stunting the growth of this game.
It sure isn't helping with retainment, and outright not encouraging anybody to decide to be a pilot.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
3049
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Posted - 2015.03.09 15:46:00 -
[550] - Quote
Bright Cloud wrote:If we are at it to discuss stupid mechanics on ADS (not swarm vs ADS) could we please get rid of the auto re-center of the camera? That way a ADS actually could aim preciely and not do the "camera slingshot" where you tilt your thumbstick down and need to guess when to fire your turret. If that's the case, would be good to have a button that re-centers the camera.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Raffael-Puma Austria
Storm.Fighters E.B.O.L.A.
4
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Posted - 2015.03.09 16:03:00 -
[551] - Quote
The absolute range from swarmlauncher is to short! We need a range from 1500m to catch a assault-dropshipp and a target detection range from std-200m adv-225m and pro-275/300m and a OP officer launcher with 400/450m!
Also 4/6/8 swarms and they fly different courses, than its not a problem when 2 from them fly in the ground, of course than this beasts need a damage nerf to 200/225/250 or 175/200/225 per rocket. (don't know what is not OP, Test it by yourself,Ccp)
The speciallist swarmlaunchers have an bug: Firerate should be slower not the target-detection speed! This is to read in the discription!
I hate all Updates after Uprising 1.7!
All Havy's are Underpowered! They need more Range and min. 3000HP!
Want 20.5 dmg.
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MINA Longstrike
Kirjuun Heiian
2292
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Posted - 2015.03.09 16:06:00 -
[552] - Quote
Spkr4theDead wrote:Bright Cloud wrote:If we are at it to discuss stupid mechanics on ADS (not swarm vs ADS) could we please get rid of the auto re-center of the camera? That way a ADS actually could aim preciely and not do the "camera slingshot" where you tilt your thumbstick down and need to guess when to fire your turret. If that's the case, would be good to have a button that re-centers the camera.
Holy ****... that is a ****ing first. Constructive feedback.
What the everloving ****.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Greiv Rabbah
M.T.A.C Assault Operations Command Lokun Listamenn
195
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Posted - 2015.03.09 16:26:00 -
[553] - Quote
CCP Rattati wrote:Arkena Wyrnspire wrote:CCP Rattati wrote:Arkena Wyrnspire wrote:That's... a very high AV DPS on the AHMG.
That's going to outDPS all other AV weapons, actually. Is that intentional? Of all the AV weapons, the AHMG is the one that can be best used against infantry in addition to its AV role. I don't think so, can you demonstrate with numbers please :), to err is to be human so anything is possible. Galmando PLC with Echo buff Minmando Swarm Top AHMG sentinel all at max skills. Righto, I haven't actually run the numbers yet and that was off the top of my head, so let's go. Will disregard proficiency for all weapons because it only applies to certain damage types. Let's look at raw damage. Summary at the bottom. Galmando with Allotek does 1870 damage per shot (glorious). Reload time with Galmando is 3.5*.75 = 2.25. Charge time with maxed skill is 0.45s. Therefore max fire rate without lag and with perfect timing is one shot per 2.7 seconds. 1870/2.7 = 692 DPS Minmando with Wiyrkomis does 1373 damage per volley. Lock on time is 1.05s with max skills. I'm not entirely sure how to calculate swarm DPS, honestly. I know there's a forced delay between lock ons and the SDE suggests that's 1 second, but I might be reading the wrong thing. Let's go with the 1 second number for now. 1373 damage per 2.05 seconds means 669 DPS. Top AHMG sentinel: The best case scenario for an AHMG is on the Galsent because it can fit 2x damage mods. 2x HDMs gives about a 9% damage increase. The proto AHMG does 616 DPS under the current proposal. 616*1.09 = 671 DPS Let's add the forge gun to this list. Your normal proto forge gun hits for 1440 damage every 3 seconds. With the same circumstances as the AHMG, this leads to 523 DPS. An IAFG will do substantially more at 726 DPS. Summary:So under optimal circumstances: PLCs do 692 DPS. Swarms do 669 DPS (?) AHMGs do 671 DPS FGs do 523 DPS IAFGs do 726 DPS Hm. They're all very close, really. AHMG does very similar damage to swarms and marginally less than the Galmando PLC. Bearing in mind that the Galmando does wonderful, wonderful things to the placon I will point out that a double damage modded non-commando allotek placon without the bonus does 481 DPS. The placon is comparatively only viable on the Galmando, then. Anyhow, looks like I was wrong about it outDPSing -all- other AV weapons. However, it's very similar in terms of DPS to all the others! IAFGs are the only ones that noticeably outDPS it, at 50 DPS more, and that's a difference of less than 10%. My concern is that it can very viably compete with all other AV options on raw DPS (and indeed, if those other AV options aren't in optimal circumstances it will noticeably outDPS a good few of them) while being much easier to use than the other options and also being by far the most effective against infantry. No other AV weapon offers anywhere near as much anti-infantry capability as the AHMG, but the AHMG is right up there with the best of the AV options at the same time. It offers, quite literally, the best of both worlds. Good, thanks, I had done the same but the work was at the office. Now, only the swarm, the highest dps AV weapon, is the only weapon with no AI capability, as it should. The other ones do both have solid OHK AI capabilities, so the AHMG isn't alone there. However, it does have heat so should be balanced by that. Other than that, I am happy to welcome the Minmatar AV weapon to the game and now we are only missing a heavy laser of some sort. teacher teacher i have a question! I took a day off bc stress and QQ were making me crazy and as you asked to keep things civil on here, it was a must. but here goes:
- how is a gallente heavy weapon not missing there?
- should calculated dps for balancing purposes be just burst dps? tank fights are long engagements and reload time figures into dps then, while lav fights and ads fights are by necessity short term encounters, i.e if they dont go down quick they get away. instead is it not more appropriate to factor in dps/clip, sustained dps(factoring reload speed), exhaustive total damage(before needing resupply) and things such as unmodified vs skills+dmg mods, std vs proto etc in order to balance the weapons more effectively?
- is there anything wrong with the PLC handling better in the hands of a heavy (commando) than a medium?
- is there anything wrong with a heavy AV/anti infantry hybrid weapon having comparable DPS with light AV?
- is it okay for light AV to outdps heavy AV? is this true even when not used by a commando?
how does the minmatar AV weapon (mass driver/breach mass driver) figure in with these numbers? since the breach is becoming AV focused, how does it fare? question applies to both variants, as the mass dirver is hybrid AP/AV by definition and it hurts my soul when lore is broken for convenient reasons.
- if a light av weapon is outdpsing a heavy AV weapon, do the numbers need tweaking on the forge gun and the swarm launcher?
i had all this and a couple other questions neatly laid out, but i apparently unplugged my computer in my sleep so please bear with me. For balancing purposes, would it be helpful if we had a graph comparing how the AV weapons fare compared to each other with the proposed changes? if so, do i have time to make one before anything crazy happens like this thread getting locked/ hotfix echo being deployed? also, CCP Rattati, i still have the same questions i PM'ed you on twitter, when you have a moment, though i know you're busy
Sebiestor scout, MTAC pilot, Merc w/ a face
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Spkr4theDead
Red Star.
3049
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Posted - 2015.03.09 16:29:00 -
[554] - Quote
MINA Longstrike wrote:Spkr4theDead wrote:Bright Cloud wrote:If we are at it to discuss stupid mechanics on ADS (not swarm vs ADS) could we please get rid of the auto re-center of the camera? That way a ADS actually could aim preciely and not do the "camera slingshot" where you tilt your thumbstick down and need to guess when to fire your turret. If that's the case, would be good to have a button that re-centers the camera. Holy ****... that is a ****ing first. Constructive feedback. What the everloving ****. I've made two spreadsheets.
Here and here.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Balistyc Farshot
The Exemplars RISE of LEGION
88
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Posted - 2015.03.09 16:36:00 -
[555] - Quote
Spkr4theDead wrote:Balistyc Farshot wrote:
Wow! That is some mighty fine isk QQ. At most a proto ADS is what 2 mil isk, at most!
The best fit Python is over half a million ISK. I would imagine the Incubus is right around the same number. With vehicles, I usually restock the individual parts; suits is wholesale restock.
You blow up 2 proto logis and you just destroyed your worth in proto gear. This is not a conversation about isk, because then we get into killing potential.
Two logis equates to 2mil ISK? What are you talking about?
My cheapest full proto fitting costs me 250k.
Entirely your decision to use cheap stuff or PRO stuff. If you can't afford to lose PRO gear, don't complain about it.
The prices of everything in isk has come down.
I remember when the IAFG cost 117k ISK. I only had 5 of those fits; I had 20 fits with an ADV forge. Yeah, infantry gear is dirt cheap compared to a vehicle. A PRO turret alone costs more than a PRO suit.
Lets not make that a factor in what should rock paper scissor what, because the ADS will lose that conversation. It is like the HMG, kills a lot in several situations so the swarms are the nerf the ADS received.
Seems the only answer has been to buff AV and infantry weapons, while simultaneously nerfing vehicles.
Swarms are fine where they are and the good ADS pilots have accepted them as they stand.
Swarms are not fine. Do you have any SP in vehicles? Do you use vehicles at all?
ADS should be more worried about the new tank hulls, IMO.
There's no bonus to railguns, which is the ideal vehicle counter to an ADS.
BTW - In PC, we are seeing very few swarms shooting down ADS. If you have infantry support an ADS is insanely powerful. Pubs have the swarms taking down ADS and they are only effective if there is no infantry support and proto swarms.
They chase them off pretty well. There's forge guns on the rings, and swarms somewhere on the other side of the compound. Essentially that's the only socket I've played in PC, and I have a lot of PC experience in a tank.
To respond to the "I don't want Swarms to surprise kill me due to rendering." Welcome to the world of surprise ADS missiles killing infantry or scouts with REs.
You hear a dropship coming. The only time you don't is when you're not paying any attention at all.
In this game, you will die sometimes, you have been warned. Please stop stunting the growth of this game.
It sure isn't helping with retainment, and outright not encouraging anybody to decide to be a pilot.
You're so cute. We all know your opinion. Yes, I do use vehicles (Mostly LAVs and HAVs) and I use derp ships mostly to get up high, so no ADS for me because the firing mechanics. My friend does do ADS and in all but wide open maps the swarms are blocked as long as you aren't hovering right over them raining death. Stay moving and you can outrun the swarm death of a single commando. Combined fire will win over you though as it should.
People not want to be pilots? You must smoke some good stuff! The controls are tough and there really isn't a cheap or easy way to practice which is the main barrier.
BTW - You don't logi, just shhhh. Proto min logi, 8 proto slots filled, 4 pieces of proto equip, a proto gun, and wish I could fit a poto nade but no pg or cpu for one at all, even when maxed in those upgrades (CPU&PG). You must only know vehicles. No wonder you don't understand AV which has 2 sides. It all makes sense now! (Wanted to say more, but trying to not play your game.)
Heavy with a massive bullet hose called Lola (Burst HMG).
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Golden Day
Y.A.M.A.H
993
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Posted - 2015.03.09 17:09:00 -
[556] - Quote
CCP rattati don't you dare rip a hole in lore just to give us Anti-shield swarms >:(
im not crazy......( -í° -£-û -í°)
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MINA Longstrike
Kirjuun Heiian
2294
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Posted - 2015.03.09 17:22:00 -
[557] - Quote
Golden Day wrote:CCP rattati don't you dare rip a hole in lore just to give us Anti-shield swarms >:(
There is no hole in lore. Every race in eve makes their own missiles. Caldari make kinetic warheads, Minmatar explosive, Gallente Thermal and Amarr EM. Caldari are the most missile oriented, minmatar come second, amarr third (and they have some truly nasty missile ships) and gallente have almost none.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Avallo Kantor
499
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Posted - 2015.03.09 17:34:00 -
[558] - Quote
MINA Longstrike wrote:Golden Day wrote:CCP rattati don't you dare rip a hole in lore just to give us Anti-shield swarms >:( There is no hole in lore. Every race in eve makes their own missiles. Caldari make kinetic warheads, Minmatar explosive, Gallente Thermal and Amarr EM. Caldari are the most missile oriented, minmatar come second, amarr third (and they have some truly nasty missile ships) and gallente have almost none.
Exactly, furthermore one of the strong -selling- points of Missile systems in EVE is that these ammo types can be switched out rather effortlessly (assuming you brought them with you) So that way you always can have the right damage type for the job.
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Greiv Rabbah
M.T.A.C Assault Operations Command Lokun Listamenn
195
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Posted - 2015.03.09 17:36:00 -
[559] - Quote
Golden Day wrote:CCP rattati don't you dare rip a hole in lore just to give us Anti-shield swarms >:( I agree. the only sensible way to do anti-shield swarmies is to make the launcher just that- a launcher. by adding rockets to the marketplace, you not only give a reason for the calmato to use swarms (scourge rockets) you also would add shield based AV (Infermo rockets and Mjolnir rockets) all without disenfranchising minnowmandos that have leveled into swarms because you said so (Nova rockets). this requires some actual work, but the profound impact that buying ammo for our weapons would have on gameplay (not to mention the increased ease of balancing on account of improving the options for combat) is well worth it. of course, with ammo types, varying advantages and drawbacks are necessary, but theres a game that gives a great source of reference for this. its called EVE Online.
Sebiestor scout, MTAC pilot, Merc w/ a face
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Spkr4theDead
Red Star.
3049
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Posted - 2015.03.09 17:37:00 -
[560] - Quote
Balistyc Farshot wrote:You're so cute. We all know your opinion. Yes, I do use vehicles (Mostly LAVs and HAVs) and I use derp ships mostly to get up high, so no ADS for me because the firing mechanics. The ADS is hard to use. I have it. My friend does do ADS and in all but wide open maps the swarms are blocked as long as you aren't hovering right over them raining death. Stay moving and you can outrun the swarm death of a single commando. No, 3 volleys cannot be outrun until you're right at the edge of lock on range. Combined fire will win over you though as it should. That requires teamwork, and the people here don't want to use teamwork. People not want to be pilots? You must smoke some good stuff! The controls are tough and there really isn't a cheap or easy way to practice which is the main barrier. Would you want to waste SP into vehicle upgrades when you only have a few million? Better off throwing it all into infantry. We get BPOs from boxes now, little reason to get ISK weapons and suits when you get AUR gear for free.BTW - You don't logi, just shhhh. Proto min logi, 8 proto slots filled, 4 pieces of proto equip, a proto gun, and wish I could fit a poto nade but no pg or cpu for one at all, even when maxed in those upgrades (CPU&PG). And how would you know I'm not a logi? Have you ever played with me? Have you ever played against me? I've had PRO Min and Gal logi, obviously with PRO gear. I now have PRO Amarr logi, and the only equipment I haven't skilled into is the scanner, because of only 3 slots at ADV and PRO. You don't know me, so how the hell do you assume I don't have any logi suits at all?You must only know vehicles. No wonder you don't understand AV which has 2 sides. It all makes sense now! (Wanted to say more, but trying to not play your game.) You're a flying idiot. I have PRO swarms and plasma cannon, with PRO Min and Gal commandos. I used to have PRO forge, but dropped it. I had it paired up with the Min sentinel, which was and is pathetically weak. I know vehicles very well, I started using them in Chrome. I also know AV pretty well, having multiple forms of PRO AV, as well as having to escape and evade it in a vehicle.
Again, you're assuming a hell of a lot without knowing anything about me.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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duster 35000
Algintal Core Gallente Federation
366
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Posted - 2015.03.09 17:57:00 -
[561] - Quote
Greiv Rabbah wrote:Golden Day wrote:CCP rattati don't you dare rip a hole in lore just to give us Anti-shield swarms >:( I agree. the only sensible way to do anti-shield swarmies is to make the launcher just that- a launcher. by adding rockets to the marketplace, you not only give a reason for the calmato to use swarms (scourge rockets) you also would add shield based AV (Infermo rockets and Mjolnir rockets) all without disenfranchising minnowmandos that have leveled into swarms because you said so (Nova rockets). this requires some actual work, but the profound impact that buying ammo for our weapons would have on gameplay (not to mention the increased ease of balancing on account of improving the options for combat) is well worth it. of course, with ammo types, varying advantages and drawbacks are necessary, but theres a game that gives a great source of reference for this. its called EVE Online. Everyone would use ammo that does better in CQC.
Molestia approved
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9334
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Posted - 2015.03.09 18:05:00 -
[562] - Quote
Curious how the new blue pills well affect ewar. Scouts are going to be likely to use these, and they take up a high slot otherwise used to enhance scan precision, meaning it will be easier for medium suits to avoid the passive scans, meaning we may see less armor stacked tank in medium suits.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Nirwanda Vaughns
1510
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Posted - 2015.03.09 18:08:00 -
[563] - Quote
is heat build up on AScR's gonan be increased due to the increase in damage ect? that way the amarr assault bonus could be increased in order to coerce players into using them on racial suits a bit more
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
631
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Posted - 2015.03.09 19:05:00 -
[564] - Quote
The-Errorist wrote:What is the point of increasing the LAV scan radius to 30m when their scan precision is 50 dB and when vehicle active scanner range is independent of base range?
Also why not make basic medium frames have 2 equipment slots so they'll finally be the generalists that assaults and logistics branch out from? This post is much more interesting than the Swarm discussion that is supposed to have ended by now.
Absolutely agreed. |
Kaeru Nayiri
Ready to Play
572
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Posted - 2015.03.09 19:26:00 -
[565] - Quote
Arkena Wyrnspire wrote:CCP Rattati wrote:Arkena Wyrnspire wrote:That's... a very high AV DPS on the AHMG.
That's going to outDPS all other AV weapons, actually. Is that intentional? Of all the AV weapons, the AHMG is the one that can be best used against infantry in addition to its AV role. I don't think so, can you demonstrate with numbers please :), to err is to be human so anything is possible. Galmando PLC with Echo buff Minmando Swarm Top AHMG sentinel all at max skills. Righto, I haven't actually run the numbers yet and that was off the top of my head, so let's go. Will disregard proficiency for all weapons because it only applies to certain damage types. Let's look at raw damage. Summary at the bottom. Galmando with Allotek does 1870 damage per shot (glorious). Reload time with Galmando is 3.5*.75 = 2.25. Charge time with maxed skill is 0.45s. Therefore max fire rate without lag and with perfect timing is one shot per 2.7 seconds. 1870/2.7 = 692 DPS Minmando with Wiyrkomis does 1373 damage per volley. Lock on time is 1.05s with max skills. I'm not entirely sure how to calculate swarm DPS, honestly. I know there's a forced delay between lock ons and the SDE suggests that's 1 second, but I might be reading the wrong thing. Let's go with the 1 second number for now. 1373 damage per 2.05 seconds means 669 DPS. Top AHMG sentinel: The best case scenario for an AHMG is on the Galsent because it can fit 2x damage mods. 2x HDMs gives about a 9% damage increase. The proto AHMG does 616 DPS under the current proposal. 616*1.09 = 671 DPS Let's add the forge gun to this list. Your normal proto forge gun hits for 1440 damage every 3 seconds. With the same circumstances as the AHMG, this leads to 523 DPS. An IAFG will do substantially more at 726 DPS. Summary:So under optimal circumstances: PLCs do 692 DPS. Swarms do 669 DPS (?) AHMGs do 671 DPS FGs do 523 DPS IAFGs do 726 DPS Hm. They're all very close, really. AHMG does very similar damage to swarms and marginally less than the Galmando PLC. Bearing in mind that the Galmando does wonderful, wonderful things to the placon I will point out that a double damage modded non-commando allotek placon without the bonus does 481 DPS. The placon is comparatively only viable on the Galmando, then. Anyhow, looks like I was wrong about it outDPSing -all- other AV weapons. However, it's very similar in terms of DPS to all the others! IAFGs are the only ones that noticeably outDPS it, at 50 DPS more, and that's a difference of less than 10%. My concern is that it can very viably compete with all other AV options on raw DPS (and indeed, if those other AV options aren't in optimal circumstances it will noticeably outDPS a good few of them) while being much easier to use than the other options and also being by far the most effective against infantry. No other AV weapon offers anywhere near as much anti-infantry capability as the AHMG, but the AHMG is right up there with the best of the AV options at the same time. It offers, quite literally, the best of both worlds. EDIT: I am also concerned that the Galmando is practically required to have viable placon DPS. I know the bonuses fit the commando type, but they just do so much good for the placon that you pretty much need to have them to use the placon viably.
@Arkena, @Rattati
Very important inevitable outcome here that I must point out, the Assault HMG must work uphill against the shield regen of vehicles that will NOT BE BROKEN by the minimum damage that it applies. You may think the DPS looks similar on paper until you realize all those weapons break the minimum shield regen damage requirement EXCEPT for the AHMG. Meaning it has anywhere between 120 to 200 HP/s taken off it's DPS numbers unless you are already into armor.
Know what cannot be known.
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Godin Thekiller
The Corporate Raiders
2961
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Posted - 2015.03.09 19:50:00 -
[566] - Quote
Tesfa Alem wrote:@ CCP Rattati and Swarm Rhetoric
The mechinics of how swarms work is the issue. With a certain range Swarms are mathermatically garunteed a hit, and beyond a certain range Dropships mathematically are garunteed escape.
Before the hotifx Delta changes, the mathematics were heavily stacked in the dropships favor. Hit Afterburner, and you escape beyond a point where swarms in flight would never catch up. Toggleing a switch required very little pilot skill then. No matter what a swarmer did, the math was stacked against him/her.
Currently the situation is inverse. Hitting afterburner will not let you escape from swarms in flight, just from swarm lock on range. Now the math is heavily stacked against the pilot. Swarms in flight will always catch up with a Dropship. Hitting a switch doesnt work anymore (which is fine) but niether does any combat manuevers a pilot may pull off.
tldr: before it took little skill to dodge swarms no matter how good the swarmer, or how much work the swarmer put into his/her tactics, today it takes little skill to land a hit with swarms no matter how good the pilot.
The question is how do we bring skills of both parties into play? This is much more important than nerfing.
How can we get swamers to be more involved in shooting down thier ariel foes without over-exposing them to infantry any longer than necessary?
If they turned in arcs instead of angles and flew faster, I'd see dodging being a thing.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2961
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Posted - 2015.03.09 19:51:00 -
[567] - Quote
CCP Rattati wrote:MINA Longstrike wrote:CCP Rattati wrote:Exactly. Some pilots just keep hammering this topic in an effort to win some forum points. Nobody is listening to this particular rhetoric at CCP. It's not rhetoric if it's true Rattati, it's called arguing the point. Many of us find swarms so frustrating because they are mathematically guaranteed to hit. Its 'consistency' has often been a very frustrating point of balance, I remember 1.6 gameplay where I was shot down by swarm fire from the other side of the map by someone who went 'oh noes there's a dropship out time to grab a swarm and aggressively hold r1 at this thing that offends me while standing on a nanohive for forever!' The balance pendulum has swung many times on the swarm where it's gone from overpowered (pre 1.7) to useless (1.7 triple rep maddies) to powerful (hey it could kill tanks again!) to useless (dropships need only hit an afterburner to zoom away!) to powerful again (get too close to a swarm launcher and you are dead - user skill is irrelevant). Maybe it's time to re-think the weapon from the ground up as it's clear that its current form is fundamentally flawed from a balance standpoint. I'd love to see a swarm launcher that can be boiled down to a wordsoup of 'plasma cannon + av grenade lockon'. Who is more likely to die, the swarmer or the ADS?
Depends on the hull and how much of a scrub the pilot is.
click me
Blup Blub Bloop. Translation: Die -_-
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duster 35000
Algintal Core Gallente Federation
368
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Posted - 2015.03.09 19:53:00 -
[568] - Quote
Godin Thekiller wrote:CCP Rattati wrote:MINA Longstrike wrote:CCP Rattati wrote:Exactly. Some pilots just keep hammering this topic in an effort to win some forum points. Nobody is listening to this particular rhetoric at CCP. It's not rhetoric if it's true Rattati, it's called arguing the point. Many of us find swarms so frustrating because they are mathematically guaranteed to hit. Its 'consistency' has often been a very frustrating point of balance, I remember 1.6 gameplay where I was shot down by swarm fire from the other side of the map by someone who went 'oh noes there's a dropship out time to grab a swarm and aggressively hold r1 at this thing that offends me while standing on a nanohive for forever!' The balance pendulum has swung many times on the swarm where it's gone from overpowered (pre 1.7) to useless (1.7 triple rep maddies) to powerful (hey it could kill tanks again!) to useless (dropships need only hit an afterburner to zoom away!) to powerful again (get too close to a swarm launcher and you are dead - user skill is irrelevant). Maybe it's time to re-think the weapon from the ground up as it's clear that its current form is fundamentally flawed from a balance standpoint. I'd love to see a swarm launcher that can be boiled down to a wordsoup of 'plasma cannon + av grenade lockon'. Who is more likely to die, the swarmer or the ADS? Depends on the hull and how much of a scrub the pilot is. What if the pilot is a super scrub 3?
Molestia approved
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
631
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Posted - 2015.03.09 19:58:00 -
[569] - Quote
duster 35000 wrote:Godin Thekiller wrote:CCP Rattati wrote:MINA Longstrike wrote:CCP Rattati wrote:Exactly. Some pilots just keep hammering this topic in an effort to win some forum points. Nobody is listening to this particular rhetoric at CCP. It's not rhetoric if it's true Rattati, it's called arguing the point. Many of us find swarms so frustrating because they are mathematically guaranteed to hit. Its 'consistency' has often been a very frustrating point of balance, I remember 1.6 gameplay where I was shot down by swarm fire from the other side of the map by someone who went 'oh noes there's a dropship out time to grab a swarm and aggressively hold r1 at this thing that offends me while standing on a nanohive for forever!' The balance pendulum has swung many times on the swarm where it's gone from overpowered (pre 1.7) to useless (1.7 triple rep maddies) to powerful (hey it could kill tanks again!) to useless (dropships need only hit an afterburner to zoom away!) to powerful again (get too close to a swarm launcher and you are dead - user skill is irrelevant). Maybe it's time to re-think the weapon from the ground up as it's clear that its current form is fundamentally flawed from a balance standpoint. I'd love to see a swarm launcher that can be boiled down to a wordsoup of 'plasma cannon + av grenade lockon'. Who is more likely to die, the swarmer or the ADS? Depends on the hull and how much of a scrub the pilot is. What if the pilot is a super scrub 3? Then you only notice their presence by their RDV and the presence of a suicide on the killboard. Scrubs can't fly ADS, even if they are able to handle ordinary dropships. |
Godin Thekiller
The Corporate Raiders
2961
|
Posted - 2015.03.09 19:59:00 -
[570] - Quote
Spkr4theDead wrote:CCP Rattati wrote:
Exactly. Some pilots just keep hammering this topic in an effort to win some forum points. Nobody is listening to this particular rhetoric at CCP.
So us supporting our preferred role without bending is unreasonable?
Very.
click me
Blup Blub Bloop. Translation: Die -_-
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