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Author |
Thread Statistics | Show CCP posts - 32 post(s) |
Arkena Wyrnspire
Fatal Absolution Negative-Feedback
22476
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Posted - 2015.03.05 07:13:00 -
[31] - Quote
"HMG DPS: 38400"
*sounds of sobbing*
I believe you have an oddity in your spreadsheet. This column should be damage per minute, or it needs a /60 tacked on.
ASCR changes are great.
Equipment changes... tripling the amount you can carry? O_O Wow. So if I carry Ishukone Gauged Nanohives I can carry 12?
What's with reducing the fitting requirements on the cloaks by <2% at proto? Is that going to make much difference?
I am immensely pleased by the LAV HP nerfs. In an age of BPO LAVs we do not need LAVs with such absurdly high HP numbers. Hopefully the increased fitting space will be good for drivers who properly fit their LAVs, too.
Blaster turrets... What are these changes intended to achieve? To make the blaster a more AV oriented turret? I'm not sure that works as for a 15% increase in DPS heat has increased by a third, and sustained DPS is important when trying to kill a tank with it. Speaking of blaster turrets, will dispersion be coming to the emplacements?
I wonder how missiles will fare.
Gallente Guide
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Starlight Burner
ROGUE RELICS
156
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Posted - 2015.03.05 07:13:00 -
[32] - Quote
Looks fine to me so far.... I'm just worried about the buff to the AScR & AHMG.
We don't need to create flavor of the months.
Thank god for CCP Rattati!!
Rogue Relics is my home away from home.
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Foundation Seldon
Heaven's Lost Property
879
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Posted - 2015.03.05 07:13:00 -
[33] - Quote
CCP Rattati wrote:Foundation Seldon wrote:Light Assault Vehicle
Hmm ... hard to say anything without having solid numbers in front of me. Numbers are in the link
Oh okay let's see what we're dealing with he-
-Saga and Methana HP pools cut in half-
Um ... hm. On the bright side their Shield Regen is able to be broken by a Small Blaster thanks to the lower threshold so yay limited AV capability.
Well let's see what we can do on the fitting side before we freak out , with max armor/shield fitting prof. we can do ...
Methana -
High- complex scanner 124CPU
Low- Basic 120mm Plate 76CPU 401PG Enhanced Light Armor Rep. 78CPU 156PG
Turret- Advanced Railgun 75CPU 109PG
Armor - 2240
Saga - ~I'll do it later but with the shield regen changes and the healthpool nerf my Saga-II is not looking so hot. :P ~
Definitely a nerf as currently I'm able to use a hardener and rely on its base health pool instead. I really have to question the intentions here, were LAVs in and of themselves a problem or was it the specific LAV/HMG Heavy combo that prompted this? If the data showed that LAVs themselves were a problem (which I kinda doubt) then this is justified. If you're just looking to nerf driveby heavies then I'm really going to have to recommend additional slots as well to compensate. We don't want to punish LAVs themselves for a problem that really has to do with the ease of getting out and gunning someone down before driving away. If the intention however is to make LAVs more vulnerable as an overall design decision (they were super vulnerable to AV grenades back in Chro for example and were made WAY tougher with Uprising and Uprising Post-Vehicle revamp) then we'll just see how it plays out.
Additional Hanging Issues :
Speed penalty on Complex 60mm Plates is currently greater than Basic/Enhanced 120mm Plates and equal to Complex 120mm Plates which diminishes the incentive in fitting them. Can we get a smooth progression that has the speed penalty scaling like this
Complex 120 > Enhanced 120 > Basic 120 > Complex 60 > Enhanced 60 > Basic 60?
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duster 35000
Algintal Core Gallente Federation
331
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Posted - 2015.03.05 07:17:00 -
[34] - Quote
Arkena Wyrnspire wrote:"HMG DPS: 38400"
*sounds of sobbing*
I believe you have an oddity in your spreadsheet. This column should be damage per minute, or it needs a /60 tacked on.
ASCR changes are great.
Equipment changes... tripling the amount you can carry? O_O Wow. So if I carry Ishukone Gauged Nanohives I can carry 12?
What's with reducing the fitting requirements on the cloaks by <2% at proto? Is that going to make much difference?
I am immensely pleased by the LAV HP nerfs. In an age of BPO LAVs we do not need LAVs with such absurdly high HP numbers. Hopefully the increased fitting space will be good for drivers who properly fit their LAVs, too.
Blaster turrets... What are these changes intended to achieve? To make the blaster a more AV oriented turret? I'm not sure that works as for a 15% increase in DPS heat has increased by a third, and sustained DPS is important when trying to kill a tank with it. Speaking of blaster turrets, will dispersion be coming to the emplacements?
I wonder how missiles will fare.
I notice native rep rates have appeared on tanks. Will they appear on LAVs? Small blasters also needed a slight range buff too...
Molestia approved
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2488
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Posted - 2015.03.05 07:17:00 -
[35] - Quote
And you are definitely going to need to cut the magazine size and carried ammo of the AHMG, by a substantial amount, if you didn't already think of that. It would be OP against -everything- if you don't. Just a reminder. I suggest 100 rounds.
Home at Last <3
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
22476
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Posted - 2015.03.05 07:18:00 -
[36] - Quote
Hm. Do we really need 3x AV grenades, after the damage buffs they got to compensate for only carrying 2?
Gallente Guide
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Foundation Seldon
Heaven's Lost Property
879
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Posted - 2015.03.05 07:21:00 -
[37] - Quote
Arkena Wyrnspire wrote:Hm. Do we really need 3x AV grenades, after the damage buffs they got to compensate for only carrying 2?
Given that virtually no one uses them I don't see why not.
Edit : And plus you're gonna want it thanks to the hilariously terrifying new HAV paradigm.
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Sgt Kirk
Fatal Absolution Negative-Feedback
9735
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Posted - 2015.03.05 07:25:00 -
[38] - Quote
Will there be a Vehicle Command Respec?
Turret's don't seem too much of a shift but hulls in themselves do.
Or should we wait later down the road when we get Minmatar and Amarr hull stand-ins?
As long as 4/5 (80%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12107
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Posted - 2015.03.05 07:29:00 -
[39] - Quote
CCP Rattati wrote:Avallo Kantor wrote:One concern with the ASCR, which I currently use. (Clearly making me an idiot since the weapon is apparently far crappier than I realized)
With an Amarr Assault at level 5, this gun does not overheat. I can fire a full clip without overheat, not that I would want to as the accuracy becomes worse than shooting blind.
With this large buff (which I am thankful for) I feel it might make the ASCR with an Amarr Assault too powerful. Basically it's drawback is moot, and you give it a free advantage at no downside. At 200 kills in PC, I am not to worried. Let's monitor PC kills data and see if it even shows up in a month. Perhaps heat buildup should also be increased so that it does overheat on Amarr assault to balance the DPS buff. Perhaps the overheat should happen at around 65 rounds.
Support 'Keshava' for the new Gallente HAV name in honor of Cat Merc's cat which recently passed away.
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DUST Fiend
15944
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Posted - 2015.03.05 07:34:00 -
[40] - Quote
*heavy breathing*
Contests, Sales, Writing etc
Fly Safe
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2490
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Posted - 2015.03.05 07:35:00 -
[41] - Quote
KAGEHOSHI Horned Wolf wrote:CCP Rattati wrote:Avallo Kantor wrote:One concern with the ASCR, which I currently use. (Clearly making me an idiot since the weapon is apparently far crappier than I realized)
With an Amarr Assault at level 5, this gun does not overheat. I can fire a full clip without overheat, not that I would want to as the accuracy becomes worse than shooting blind.
With this large buff (which I am thankful for) I feel it might make the ASCR with an Amarr Assault too powerful. Basically it's drawback is moot, and you give it a free advantage at no downside. At 200 kills in PC, I am not to worried. Let's monitor PC kills data and see if it even shows up in a month. Perhaps heat buildup should also be increased so that it does overheat on Amarr assault to balance the DPS buff. Perhaps the overheat should happen at around 65 rounds. I don't really know what Avallo is talking about... The gun does overheat if you lay into the trigger even for Amassault V. At the 70th round, IIRC.
I don't think it will be a problem on Amassault. Mostly because it will kill everything when used on any suit before it overheats. So not Amassault in particular, but just a problem overall.
Home at Last <3
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CCP Rattati
C C P C C P Alliance
17924
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Posted - 2015.03.05 07:40:00 -
[42] - Quote
duster 35000 wrote:Arkena Wyrnspire wrote:"HMG DPS: 38400"
I notice native rep rates have appeared on tanks. Will they appear on LAVs? Small blasters also needed a slight range buff too...
They have plenty of range, it's just ruined by dispersion, with inverse dispersion it should become more accurate over time and use that range.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
17924
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Posted - 2015.03.05 07:41:00 -
[43] - Quote
Arkena Wyrnspire wrote:"HMG DPS: 38400"
*sounds of sobbing*
I believe you have an oddity in your spreadsheet. This column should be damage per minute, or it needs a /60 tacked on.
ASCR changes are great.
Equipment changes... tripling the amount you can carry? O_O Wow. So if I carry Ishukone Gauged Nanohives I can carry 12?
What's with reducing the fitting requirements on the cloaks by <2% at proto? Is that going to make much difference?
I am immensely pleased by the LAV HP nerfs. In an age of BPO LAVs we do not need LAVs with such absurdly high HP numbers. Hopefully the increased fitting space will be good for drivers who properly fit their LAVs, too.
Blaster turrets... What are these changes intended to achieve? To make the blaster a more AV oriented turret? I'm not sure that works as for a 15% increase in DPS heat has increased by a third, and sustained DPS is important when trying to kill a tank with it. Speaking of blaster turrets, will dispersion be coming to the emplacements?
I wonder how missiles will fare.
I notice native rep rates have appeared on tanks. Will they appear on LAVs?
Cloak fitting is meant to specifically address lower variants as STD and ADV scouts had a hard time fitting any cloaks. This is not meant for proto scouts/cloaks.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
3093
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Posted - 2015.03.05 07:56:00 -
[44] - Quote
Looks good so far. Just gonna spitball a few things:
More modules will be useless on every vehicle except the new HAVs mainly because of the lack of slots. I hope a rebalance of the other vehicles after HAVs are done will address this, as well as bringing back LDS/LLAV/SLAV (or my idea: the Combat Recon LAV).
The new starter loadouts sound really cool and interesting, showcasing some of Dusts unique weapons. I'd appreciate it you could release a spreadsheet of the planned fits for community critique.
Yay buffs to AScR and PLC.
The increased equipment is great but I think the 50% Nerf to links is too much. Many tone it down to 25-33% if it's really a problem. Keeping links up on a Dom match is hard especially when you're not a Logi (throwing a hive as a scout almost always breaks your link).
Well, there goes my idea that the 5MCC BPO is a jump height mod. Still, I might actually skill into Myofibs just for those black hops.
I'm glad the small blaster is getting looked at, I think this will really help it out. I am worried that the large blaster with decreased RoF, increased damage, and the dispersion mod will become more anti-infantry focused. Sniping one or two shots in bursts is already pretty effective against infantry.
I hope LAVs are getting more slots as well.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Chimichanga66605
Capital Acquisitions LLC Bad Intention
339
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Posted - 2015.03.05 07:57:00 -
[45] - Quote
Holy ******* ****. Awesome. I can't wait to check out the Gladius. So, when do I get my Eryx back?
Mk.0 Specialist, Republic Loyalist
"Badassery is not born, but often thrust upon you." -Franklin Delano Roosevelt
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Michael Epic
Horizons' Edge VP Gaming Alliance
552
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Posted - 2015.03.05 07:57:00 -
[46] - Quote
This looks like a really solid update and totally makes me feel like you guys at CCP are really listening and doing things that will actually make this game better....much better!
Bravo!! =ƒæÅ=ƒæÅ=ƒæÅ=ƒæÅ=ƒæÅ=ƒæÅ=ƒæÅ=ƒæÅ=ƒæÅ
Michael Epic's "EPIC" Proposal to his girlfriend :D
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Raffael-Puma Austria
Storm.Fighters E.B.O.L.A.
3
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Posted - 2015.03.05 08:00:00 -
[47] - Quote
Rattati, all german players a know have the problem with havy-logi! The hmg is LP and the range is to short!!!! Why the range to all wappons have been reduced? You should give all wappons more range Rail Rifle 125m, Combat Rifle 110m,...
The range from HMG is miserable, please test is by our self!!!! If you really change the range and set the heat not back to 14/12/10 dust515 will lose so much players (me too!) Now havy-logi combo is not palyable, test it! In Uprising 1.7 havy-logi combo was playable, but now there all around us remote explosives and nova knives!
This is a future game! The vehicles can drive backward as forward! Give shield lav more amor, they fly to much!
I hope you unterstand that you destroy my life, if it will be changed not in the right way!
I hate all Updates after Uprising 1.7 and the RailRifle nerf! Only selfrepair is cool, but havy need more HP/s
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5196
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Posted - 2015.03.05 08:00:00 -
[48] - Quote
Simple Changes Backpedal speed only makes sense, people never moves quickly backwards as they do forwards. This will be a nice buff to Nova Knifers
Jump Height increase seems fun, though I still think some base increase to jump height, even without a Mirofib, is much needed. A heavy shouldn't have to put on a module just to transverse basic terrain. Even a very small increase would help stop the Uplink Heavy Deathtraps we often see.
13% increase to Plasma Cannon alpha damage? WHERE IS YOUR GOD NOW?! BWAHAHAHAHA
HMG changes look....interesting. We'll see how it all plays out.
Cloak changes seem totally reasonable. When the role bonus of the Scout is the cloak, but you can't even use it until level 3 or 4 while still maintaining a viable fit....that's a problem. Hopefully this will ease that restriction up a bit.
LAVs This seems like a reasonable stopgap to cut down on the excessively tanky, unfit LAVs. I do however think we need to have a full LAV pass at a later date to truly address them. (I know you're thinking, "Oh god, I'm never doing a vehicle rebalance again!" but honestly I think you'll find the LAV crowd far less.....feisty than the HAV crowd. As for dropships well....hahahaha....good luck with that one.
Turrets General buff to Blasters looks pretty decent, massive decrease in magazine size is interesting to say the least. I might have to put a few more points into that reload speed now. We'll see how that plays out.
Large Rails....looks like more shots per magazine....meh fine, I dont think it was needed but I can't think of a valid downside. Increase to heat buildup though....will that reduce the number of shots before overheat from 4 to 3 without a heat sink now?
Large Missiles....well then, I knew they needed to be toned down a bit but I think you might have gone too far with that reload. We'll see how much it affects their performance but I'd keep an eye on that one.
Vehicle Modules So shield hardeners will be harder to fit and armor hardeners will resist the same amount of damage now. This will probably discourage excessive stacking of shield hardeners, though I have to ask....shield hardeners do have a much shorter duration and a longer cooldown than an armor hardener. Given that Armor Hardeners will resist the same amount now, will you be looking at modifying the duration/cooldown of shield hardeners to bring it closer to armor hardeners?
Shield Regulators look awesome. 2 Complex Regulators will reduce a 4 second delay down to ~1.8s which will be beastly against infantry AV (recharge delay will be shorter than AV weapon refire rate)
Active Heat Sinks are awesome, I've missed them so.
Dispersion Reduction modules look nice too, will be nice to give them a try.
HAVs I noticed you decreased the resources for both HAVs (at least at the Proto level I checked), what is your reasoning behind this?
The increase to skill multiplier is interesting to say the least. Do you have plans to add a bonus/level to this skill in the future?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Sgt Kirk
Fatal Absolution Negative-Feedback
9736
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Posted - 2015.03.05 08:03:00 -
[49] - Quote
CCP Rattati wrote:duster 35000 wrote:Arkena Wyrnspire wrote:"HMG DPS: 38400"
I notice native rep rates have appeared on tanks. Will they appear on LAVs? Small blasters also needed a slight range buff too... They have plenty of range, it's just ruined by dispersion, with inverse dispersion it should become more accurate over time and use that range. This is true. I can have decent damage at a decent range "in theory" currently. I just am unable to actually hit my target from that far.
I'm very excited to be able to use my LAV as a blaster platform once again.
I'm gettting back to my roots finally again finally!
Assault, HAV and LAV and now Commando is with that.
As long as 4/5 (80%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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DUST Fiend
15945
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Posted - 2015.03.05 08:04:00 -
[50] - Quote
CCP Rattati wrote:duster 35000 wrote:Arkena Wyrnspire wrote:"HMG DPS: 38400"
I notice native rep rates have appeared on tanks. Will they appear on LAVs? Small blasters also needed a slight range buff too... They have plenty of range, it's just ruined by dispersion, with inverse dispersion it should become more accurate over time and use that range. Any word on letting the camera move with the turret while in first person on an ADS?
Contests, Sales, Writing etc
Fly Safe
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Sinboto Simmons
Dead Man's Game RUST415
7873
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Posted - 2015.03.05 08:10:00 -
[51] - Quote
Interesting idea to make the LAVs less protected, have you considered adding another slot as well? Or adding ADV/PRO LAVs?
Currently the slots are 1/2 and 2/1 methana-saga respectively, with the decrease in health I'm concerned with the LAVs becoming nothing more than scanning platforms and not actual attack vehicles. Especially considering how little hp the modules actually give.
Not to mention that it's very unlikely that a saga could be anywhere near as effective with one of two valuable slots taken by a scanner.
Just my thought, but take a look if you may.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 2
Born of the Brutor tribe
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
3093
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Posted - 2015.03.05 08:11:00 -
[52] - Quote
DUST Fiend wrote:CCP Rattati wrote:duster 35000 wrote:Arkena Wyrnspire wrote:"HMG DPS: 38400"
I notice native rep rates have appeared on tanks. Will they appear on LAVs? Small blasters also needed a slight range buff too... They have plenty of range, it's just ruined by dispersion, with inverse dispersion it should become more accurate over time and use that range. Any word on letting the camera move with the turret while in first person on an ADS? There aren't enough controls to do this. The only option would be slightly up (remember the turret is on the bottom of the ADS) or down wth the right stick, though I personally don't recommend this.
Honestly I don't see why anyone wants this. The ADS always shoots slightly forward unless you're nose up. The passive/LoS scans always allow a chevron of an enemy blocked by your hull. Not to mention the huge inconvenience first person is or how a moving camera will mess up air-to-air fights.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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D4GG3R
KILL-EM-QUICK
805
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Posted - 2015.03.05 08:40:00 -
[53] - Quote
The ascr buff scares me
I'm pretty plain.
I watch anime for the boobs
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devjo88
ScReWeD uP InC Smart Deploy
6
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Posted - 2015.03.05 08:50:00 -
[54] - Quote
man i did not see a scr in there
Former director of Laughing Coffin
Proud member of ScReWeD uP iNc
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SEALSkiller8
S.E.E.K. N D.E.S.T.R.O.Y.
328
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Posted - 2015.03.05 08:52:00 -
[55] - Quote
When will be release this patch? (MARDUK, GLADIUS! GÖí)
Please CCP, can you remove the "Remote Explosive"? ...
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2493
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Posted - 2015.03.05 09:00:00 -
[56] - Quote
Alright, I just got back from running a few matches running nothing but AScRs. o.O
I've changed my mind. A 15% buff seems a lot more reasonable after you get absolutely slaughtered by Calassaults when you use one. And they just slaughter you less than everything else does. Everything slaughters you.
I must have forgotten exactly how bad they are. God, they're terrible.
So f*** it. Go ahead with the 15% buff. So what if it ends up being a little OP? It would at least be a nice change of pace to have AScRs be the FotM for a little while. I actually don't think they will even be very OP, if at all, after using them though.
I still think their biggest problem is that they are barely usable outside of hipfiring, and that a different buff would be better, but a 15% damage buff would at least make them usable for the one thing they are good at. Hipfiring.
Home at Last <3
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7523
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Posted - 2015.03.05 09:04:00 -
[57] - Quote
Two critiques:
Assault HMG: let's just bite the bullet and make it 100% AV. take away the aim down sight and aim assist so it can be balanced to fight vehicles without becoming an infantry devouring god-monster. As I have said elsewhere I have a proposal for autocannon firing mechanics and stats if you are interested.
Plasma cannon: there is no problem the PLC has that can't be fixed by sharply reducing the reload and charge speeds. That alone will cure most ills.
Details in my sig.
AV
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voidfaction
Nos Nothi
1245
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Posted - 2015.03.05 09:11:00 -
[58] - Quote
CCP Rattati wrote:Avallo Kantor wrote:One concern with the ASCR, which I currently use. (Clearly making me an idiot since the weapon is apparently far crappier than I realized)
With an Amarr Assault at level 5, this gun does not overheat. I can fire a full clip without overheat, not that I would want to as the accuracy becomes worse than shooting blind.
With this large buff (which I am thankful for) I feel it might make the ASCR with an Amarr Assault too powerful. Basically it's drawback is moot, and you give it a free advantage at no downside. At 200 kills in PC, I am not to worried. Let's monitor PC kills data and see if it even shows up in a month. I'm not saying the buff was not needed but looking at straight data for kills does not show how it gets used. I am sure many like me will use a shield dmg weapon to open and switch to an armor dmg weapon to get the kill. Me vs Sentinel is start with flux/ar and finish off with smg/bolt pistol. Data would show the smg/bolt as the over performer for the kill even though it was a combo of both to get the kill.
noi¦Ü+ö+Æßû+(V)Faction
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Evan Gotabor
Prima Gallicus
150
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Posted - 2015.03.05 09:18:00 -
[59] - Quote
Sounds great, especially the vehicle part. But I don't see the heavy armored tanks with low speed aren't there. Are they still planned ?
Prima Gallicus diplomat
Eve 21 day Trial
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voidfaction
Nos Nothi
1245
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Posted - 2015.03.05 09:19:00 -
[60] - Quote
CCP Rattati wrote:Arkena Wyrnspire wrote:"HMG DPS: 38400"
*sounds of sobbing*
I believe you have an oddity in your spreadsheet. This column should be damage per minute, or it needs a /60 tacked on.
ASCR changes are great.
Equipment changes... tripling the amount you can carry? O_O Wow. So if I carry Ishukone Gauged Nanohives I can carry 12?
What's with reducing the fitting requirements on the cloaks by <2% at proto? Is that going to make much difference?
I am immensely pleased by the LAV HP nerfs. In an age of BPO LAVs we do not need LAVs with such absurdly high HP numbers. Hopefully the increased fitting space will be good for drivers who properly fit their LAVs, too.
Blaster turrets... What are these changes intended to achieve? To make the blaster a more AV oriented turret? I'm not sure that works as for a 15% increase in DPS heat has increased by a third, and sustained DPS is important when trying to kill a tank with it. Speaking of blaster turrets, will dispersion be coming to the emplacements?
I wonder how missiles will fare.
I notice native rep rates have appeared on tanks. Will they appear on LAVs? Cloak fitting is meant to specifically address lower variants as STD and ADV scouts had a hard time fitting any cloaks. This is not meant for proto scouts/cloaks. Will be a big help to my cloaked gal assault. thanks
noi¦Ü+ö+Æßû+(V)Faction
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