STYLIE77
KILL-EM-QUICK RISE of LEGION
449
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Posted - 2015.03.03 23:45:00 -
[1] - Quote
Tesfa Alem wrote:To reply to rattati and the others who brought up valid points about heavies, K/S, reps, and logis.
I agree that heavy CQC dominance needs to be adressed. I dont think nerfing the HMG is the way to go about it. Its been modified in several hotfixes, and this hasn't stopped it from being a dominant CQC killer.
After all, CQC is their role, even if you nerf the HMG to 20m range, it will still devastate anybody who gets close. CQC in PC being the way it is, those fights are not happening at 40-50m out, they are happening in and around letters at 20m or less, where the most vicious fights take place. In CQC between the shotgun scouts, remotes, and the heavys, theres very little room for the assaults to fit in.
The minmatar assault is one of the few that can stick and move with the scouts which IMO explains its rise, and the Viziam Scrambler can charge single shot most scouts, can also explain why its use is disproportionatley higher in PC compared to the Pubs.
Another poster here brought up the point, that if its not the HMG, it will be bricked sentinels with the same logis on their butts, using the hardest hitting light weapons.
I ask any members of the hardcore PC community whether you see more heavy spam on the wide open maps or in the closed in city socket maps. Only two PCs that i have been in were in open maps, thats where dropships/scouts were dominant.
Compared to normal skirm, heavies sit on points there as well, but most of the fighting occurs in between points trying to cut off marauding bands of scouts and assaults.
Domination is point defense heavy heaven.
Ambush on open maps heavies get eaten alive. In CQC maps, they eat everybody else alive.
You make a lot of sense, sounds to me like others want the Heavy role to be nerfed.
If CCP is talking a balance pass fine... but the issue here isn't the suits... it is the MAPS.
2 or 3 points in a city socket... assault rifles time to kill is too long so what is being used?
HMG, Shotgun, Remote Explosives, and Combat Rifle...
Combat rifles are working due to players finishing off the armor of wounded players.
Armor Reppers work despite taking damage, shields stop repping when damage is taken.
Therefore, PC is dominated by Armor Stacking and Weapons that are effective vs Armor.
More maps like the Communications that is Replacing the Gal Lag Facility would change what weapons and suits are being used considerably.
We have an issue of mainly 2 maps being used in PC, the suits and weapons are those that work well in those environments.
Nerf the Heavy and the Scouts will be spammed in their place.
Min Assaults are being used as pseudo scouts, nerf those and the Cal Scouts and Cal Assaults will take their place.
Even if Heavies were Removed entirely, people would just build assault suits with shotguns and combat rifles or go with more scouts.
The gameplay will remain, it will just be different suits doing the same thing...
POINT DEFENSE
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