CCP Rattati wrote:Tesfa Alem wrote:What would be more intersesting is PC deaths.
If heavies have the most kills and the most deaths, would they still need a nerf? Thier K/S ratio twould say a lot more than the blindingly obvious.
Heavies suits are made for upclose point defense, PC is about grabing a letter and point defense. You don't need to redline the other team, you just need the majority of letters and keep them. I would be hard pressed to say its a revelation that heavies have the most kills by a good margin. But if heavy kills are in junction with the rest of the game outside of PC, then nerfing them doesn't make sense.
It aking to saying Logis have the most triage WP by a good margin, therefore nerf. Nobody would be surprised if there was data tommorrow saying Logis on average get 25% more WP
Anothing thing i noticed my end was the claim that the "incubus is fine by proxy" made by Rattati, because of python kills in PC. The highest ranked Proto Incubus has 909 kills on the chart. Only about 7427 kills behind the Python. Just saying.
The HMG K/S is also too high, which is why we are acting on it, if it wasn't, we wouldn't.
Have you considered that the HMG is simply in massive usage due to the fact that PC map design heavily favors it because every PC battle is a cargo hub where they are the strongest? Heavies on, say, a production facility, typically get wrecked because they are being peppered from everywhere in the open and can't fire back.
As far as pub data would go, its another simple reason. Most people play Domination, where a bunch of people are typically concentrated in one area around a single objective. That is the definition of HMG heaven.
So it seems to me that the weapon itself isn't problematic. Rather, your maps and your overall design around them is problematic. It also doesn't help that current game mechanics allow the fatmen to spawn right next to the action, where again they are strongest. Extreme force projection for a unit who's largest downside is a lack of mobility is simply a bad game design choice. It wasn't your choice, of course, but there it is.
Gimp the HMG any further however, and you're going to have a suit that only does as much appliable damage as one of the rifles but with no mobility, crippled scans, no ability to chase down an enemy, can't be used to really damage enemies behind partial cover unlike rifles, etc etc etc.
Overall, it'll be just a bad weapon. Imo, you need to revamp force projection. Then you're going to find fewer people willing to use the heavy suit as they would actually have to move through exposed areas at a slow pace before they get to be effective.
Ditch uplinks from the game, force people to use mobile CRU's. Put some actual tactical play back into the game rather than make it super-whack-a-mole with the uplinks.