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Thread Statistics | Show CCP posts - 13 post(s) |
Big miku
Nation of Miku
457
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Posted - 2015.03.03 11:35:00 -
[1] - Quote
SO when is the new heavy weapon coming, Complaining about the Heavy having a high kill stat with their only AI heavy weapon is a bit silly, of course it will close in on Rifles stats, it is the only heavy weapon for AI after all. The stats would even out if there were more heavy weapons, but hey Nerf away, go ahead and reduce the Heavy Frames HP and nerf the HMGs 30m Optimal Range and 50m Effective.
All in all, it will not change a thing unless you nerf the heavy down to Assault levels HP and make the HMGs damage DPS as low as an Rifle, at which point Heavys will just use Rifles.
And keep making the players figure out the weapon ranges, that is nice https://docs.google.com/spreadsheets/d/1FYU-aHBH9jmOdTd9LFJu6XlmvINRapJGw71OAE49Qec/edit#gid=0 |
Big miku
Nation of Miku
461
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Posted - 2015.03.03 20:32:00 -
[2] - Quote
I still don't understand how the heavy with HMG excelling at its intended role is bad. Tell us CCP devs, what do you want the heavy to be?
If heavy spam is such a problem, just increase the number of clones a heavy counts for. |
Big miku
Nation of Miku
462
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Posted - 2015.03.03 20:52:00 -
[3] - Quote
RedPencil wrote:"THE NUMBER IS TOO DAMN HIGH!"[/b] If it exceed only 10-15% They won't worry about it. But right now, it is exceed 30% and still growth.
Ask yourself, what is a reason to have suit and weapon various if all user select to run only heavy?
Everyone don't run heavy though, the fact is heavies were meant for cqc, so they Excell at it. Heavy+Logi combo is a powerful force.
What next? Complain about sniper rifles ruling ultra long range combat?
What do You want the heavy you to be? |
Big miku
Nation of Miku
462
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Posted - 2015.03.03 20:59:00 -
[4] - Quote
Breakin Stuff wrote: this is an arbitrary statement. it's also a statement that has become highly problematic.
The HMG sentinel is too powerful in CQC and because of this, marginalizes non-scouts, which excel at murdering sentinels.
And I've stated on numerous occasions what the heavies should be. AV and area denial.
Why on earth would people spec into a suit mentioned for that when swarms, Mass drivers and plasma cannons are light weapons? |
Big miku
Nation of Miku
462
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Posted - 2015.03.03 21:23:00 -
[5] - Quote
Breakin Stuff wrote:laser rifles are area denial.
Mass drivers and PLCs are breach tools. they suck at suppressing enemies.
You seem to misunderstand what Are denial Weapons are.
en.wikipedia.org/wiki/Area_denial_weapon
You also need to reread the Mass Driver Weapon description.
You want the Heavy, to be shoe horned into a role you think it is meant to be. You should also reread the Sentinel description. |
Big miku
Nation of Miku
462
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Posted - 2015.03.03 21:26:00 -
[6] - Quote
RedPencil wrote:First, sarcastic about sniper rifles is nonsense. They already force out from the redline. Second, heavy was a joke before 1.8 but now it totally opposite, and it growth way too far. Sometime people just need to study history before embarrass themselves
First, Redline Sniping is alive and well
Second, I've been rolling heavy since with was first introduced, I remember the HMG being Effective out to 60m when Skilled into Heavy Weapon Sharpshooter.
The HMG was only a Joke ONCE, and that was at the start of Uprising when the nerfed its damage to about 13 at the Proto Level, which was quickly fixed after massive out cry.
Maybe you should go back thought the forums and study yourself. |
Big miku
Nation of Miku
462
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Posted - 2015.03.03 21:30:00 -
[7] - Quote
Breakin Stuff wrote:A machinegun is areea denial.
Don't lecture me based on a wiki article when I did that professionally IRL.
A machine gun fits the loosest terms of area denial within military academia but if you are using the logic, then the HMG does a magnificent job at denying Areas.
Once again, reread those weapon descriptions. |
Big miku
Nation of Miku
462
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Posted - 2015.03.03 21:45:00 -
[8] - Quote
Breakin Stuff wrote:I have, the descriptions aren't in the same reality with how the weapons actually perform.
So you're saying the fact the the mass driver expressly says it is a Breaching and Area Denying Weapon don't matter cause you don't want it too?
Or that the HMG is meant to murder things to death and back?
The Heavy is dust operates just like the Heavy in TF2 which is fine. |
Big miku
Nation of Miku
462
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Posted - 2015.03.03 21:46:00 -
[9] - Quote
Adipem Nothi wrote:My Flaylock wants some homing missiles, por favor.
Now that would cause an out roar, but in a way Titanfall pulled it off perfectly with the Smart Pistol MK5, doubt CCP could do it. |
Big miku
Nation of Miku
462
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Posted - 2015.03.03 22:09:00 -
[10] - Quote
RedPencil wrote:- Redline sniping is alway there and will continue be there but the number and the effective was toned down. Same goal apply to heavy. - If you really have been rolling heavy since with was first introduced,since beta, you would experienced a grumpy slow turn and not so high EHP and no one scare even though the heavy was designed to be the tough and strong. AR or even SCR the was later introduce can chew through Amarr heavy as easy as chew banana The actual experience is a prove, not a word on a board.
Forgive me, I am not insulting you at all, but I am having a hard time understanding what you are saying. I think I get the gist of it, but am not sure. |
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Big miku
Nation of Miku
463
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Posted - 2015.03.03 22:11:00 -
[11] - Quote
Stefan Stahl wrote:The important point here is that the "product" - in the mathematical sense - of the heavy suit and weapon has to exceed a certain threshold of power with the constraint that the usefulness of the HMG must be better than that of a light weapon, if we don't want sentinels to run around with ARs again.
The issue cannot be narrowed down to one thing. It is a number of aspects. We have CQC points in nearly ever map, heavy+logi is powerful, choke points all over the place.
Of course CCP will do the easiest thing and nerf instead of making better maps. |
Big miku
Nation of Miku
463
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Posted - 2015.03.03 22:13:00 -
[12] - Quote
Varoth Drac wrote:[quote=Varoth Drac]I guess we could see how nerfing hmg range and dps works, and put it back if it breaks things. Perhaps look at sharing the nerf burden by nerfing heavy defence aswell (less dps nerf)..
They did a DPS nerf back at the start of Upraising when the Proto HMG had its damage reduced to about 13, it did not work out well at all and heavies with HMGs vanished from PC.
Hopefully the incoming nerf is not that extream. |
Big miku
Nation of Miku
464
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Posted - 2015.03.03 22:37:00 -
[13] - Quote
Breakin Stuff wrote:what I want is irrelevant.
the weapons do not actually succeed at DOING the function they are DESCRIBED as HAVING.
they do something entirely different from the fluff. they do not perform their stated mission in said fluff very well at all.
So you're saying tha Mass Driver is not good at Area Denial and the HMG is not good at man murder?
Because they are. |
Big miku
Nation of Miku
464
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Posted - 2015.03.03 22:41:00 -
[14] - Quote
Now you're just being childish. So you deny that the Mass driver and HMG fit their Fluff and gameplay role and turn in to a kid. |
Big miku
Nation of Miku
464
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Posted - 2015.03.03 22:44:00 -
[15] - Quote
True Adamance wrote:I'M READING!
READING RAINBOW! |
Big miku
Nation of Miku
464
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Posted - 2015.03.03 22:56:00 -
[16] - Quote
True Adamance wrote:Neither do you apparently or you'd know the Laser Rifle can and have done since Chromosome lock down entire sections of certain maps and kill anything that moves through it.
So can a mass Driver, area denying weapons are explosives in nature in these modern times. Which the Mass Drive expressly is.
A laser on the pipes don't change the nature of what an area denial weapon is. |
Big miku
Nation of Miku
466
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Posted - 2015.03.03 23:45:00 -
[17] - Quote
Varoth Drac wrote:[Then you could safely nerf the current hmg, and maybe heavy defence a bit, safe in the knowledge that heavies also have a long range anti infantry option. Assaults having the ability to compete in built up area combat wouldn't be unfair on heavies, as heavies would have a long range option as well.
And then what is to stop Heavies with Logis Attached from running amok and still donmating CQC Attacking? The Heavy is not assaulting tor defending those points with out support.. |
Big miku
Nation of Miku
469
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Posted - 2015.03.04 01:40:00 -
[18] - Quote
Aeon Amadi wrote:You would be one to say that the HMG "isn't problematic" despite being shown glaring evidence that it is...
Actually, there is no evidence proving that the HMG is the sole factor. It has been stated.
Heavies With Logi Bros are powerful, As they should be.
There is only one Heavy weapon meant for AI.
Until there is another option to weigh against the HMG needs to remain where it is.
You cannot take away from the Heavy+HMG combo to make it less offensive with out gimping its defensiveness.
People just want to Jam a heavy into a mold and force it to do only that, again look at the heavy in TF2, a much better and balanced game, you get down to it, the Heavy in TF2 is used exactly like our heavy minus the AV, but some Dust players refuse to adapt. |
Big miku
Nation of Miku
469
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Posted - 2015.03.04 02:54:00 -
[19] - Quote
CCP Rattati wrote:Simple, I want the Gallente Assault Rifle to have a place
Oh is that it? Well it has a place, that place being under the Superior Combat Rifle and Rail Rifle.
Also, "Heavy" Blaster when?
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Big miku
Nation of Miku
470
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Posted - 2015.03.04 03:10:00 -
[20] - Quote
True Adamance wrote:A question I also want answered. Historically and at the same time logically you don't create a heavily armoured unit with massive ordinance and force it into confined conditions.
Units like this typically excel as Breaking has said in open field positions, or in defensible position in overwatch.
Actually Historically speaking Heavy Armored Soldiers Trump Lightly armored Soldiers in CQC, but lighter armored people can skirmish harder.
Heavy Personal Armor came about due to close quarters combat after all. |
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Big miku
Nation of Miku
472
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Posted - 2015.03.04 03:41:00 -
[21] - Quote
True Adamance wrote:I'm thinking more modern military....y'know guns and the like. You don't put massive fire power in the hands of a slow moving unit then force said unit into urban warfare.
What you did do was put that unit in the best available cover and have them rake enemy advances with gunfire. Machine-guns are most effective in areas where there is little or no cover for an enemy force to exploit whereas smaller and more compact weapons are useful in urban combat zones.
That is what we did, During Vitamin the US would use M48s and M60s in urban environments, these tanks were small compared to the MBT of today but we would trounce them in hot urban environments with infantry support to provide Firepower and wall busting to take out entrenched snipers and machine guns nest.
You telling me if we had a man sized heavily armored suit of Powered Armour armed with a LMG we'd not use it for Urban Fighting in buildings and out of?
A Man Sized Tank that can move faster than normal men while holding normal weaponry would not be used for breach and clear?
The US Navy and Marines think otherwise.
Whoops not the M60 but the M103, I can't recall if any M60s were fielded in Vietnam other than bridgers and recavs. |
Big miku
Nation of Miku
472
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Posted - 2015.03.04 04:19:00 -
[22] - Quote
True Adamance wrote:Consequently the benefit of that lessened mobility is that you gain that protection and capacity to carry more potent weaponry.
Also to note of the M103 bears many hall mark traits of an open country tank.
I understand where you're coming from, but as tech advances, powered armor is coming closer and closer to a reality, When the burden of heavy armor is relived by artificial means or lighter materials , it'll find its way in to Indoor fighting. Forces in modern warfare are quit armored even in Rom by Room combat and they are armed with Rifles and usually a few shot guns, which are equally unwieldy. Only Urban Officers, who are also quite protected by various body armors, have the time to pick out the nice and compact SMGs. LMGs have been used indoors quite often in the Various Wars in the Middle East and many troops pay or jirry rig additional Armor plates into their kit.
Only special forces and Civilian Officers have to worry about moving and clearing buildings quickly and are afforded the luxury of choosing weapons that are compact and less cumbersome.
Again, when we are able to make a man sized tank, even a fat man like the Heavy Suit, We will start using them in all forms of combat and we will give it weapons that normal men can not handle.
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Big miku
Nation of Miku
476
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Posted - 2015.03.04 10:55:00 -
[23] - Quote
The HMG is THE ONLY CHOICE, for every Sentinel that wants to do CQC, what they are meant for. You cannot nerf the HMGs CQC, nothing will ever stop it from being used up close, you nerf the Basic and people will just use the SKB, which even now is just as good as the others.
You reduce its range and damage too much and, like at the start of upraising, Heavies will just switch to Rifles, Combat Rifles to be exact.
I forgot, you want the Heavy "out of CQC" and forced into some arbitrary role. Agaan, what is going to stop Heavies from having logis glued to them a pushing points?
The balance has always been the Heavies lack of Speed, lack of passive scans, lack of slot variety, lack of equipment, and the need of Logistical support to be effective. |
Big miku
Nation of Miku
476
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Posted - 2015.03.04 11:04:00 -
[24] - Quote
jade gamester wrote:its one of those moments really... " omg all these heavies with hmgs" oh wait that's there oonly weapon unless they forge which they cant because ccp nerfed splash lmao
He mentioned how the HMG, a Heavy Weapon, is encroaching on the Blaster Rifles, a light weapon, Turf as being a concern. So this my be a ploy to get Sentinels to switch to Blaster Rifles. I've seen though his plot, nope, combat rilfe all day. |
Big miku
Nation of Miku
477
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Posted - 2015.03.04 11:27:00 -
[25] - Quote
Breakin Stuff wrote:Oh you big bad expert, you.
I run sentinel without a logi leash crutch constantly. It is not necessary.
Further, Sentinels were never defined as a CQC role. That was assumed because the HMG was CQC.
What the hell were you gonna do if a heavy laser comes out with 200m optimal?
It'll work on infantry too. Ya gonna beat the "heavies are for CQC only drum hard then too?
There has never been a developer statement that sentinels are CQC. The HMG on the other hand... but things can change and designs can be rebuilt to fit the balance needs of the game.
Not some random player vision of how they think it should be.
Heavies are only CQC so long as the weapons dictate such.
There is no other heavy weapons, taking away their only weapon now, or forcing it into a "suppression" Role as in reducing its killing power to that of an Rifle will just mean a hot swap to Combat Rifles, again as in what happened at the start of Upraising.
Also, How you solo play your heavy in PUBs don't matter, a majority of Heavies when defending those clustered City points don't have "logi leashes" unless they are pushing or actively defending, they do however have support from those logis in the form of Hives, Scans, and spot heals.
"Not some random player vision of how they think it should be." Funny how this applies to you more so than me. |
Big miku
Nation of Miku
477
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Posted - 2015.03.04 11:37:00 -
[26] - Quote
About that "HMG stepping on the Blasters Range game"
The HMG is listed at having 33m Opt and 55m Effective compared to the Blasters 50 Optimal and 78 effective.
Would it be possible to see the ranges that most HMG kills take place and the ammo expenditure to acquire those kills as well as the typical life Span and K:D of those heavy in PC?
Can we have more numbers. |
Big miku
Nation of Miku
477
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Posted - 2015.03.04 11:44:00 -
[27] - Quote
Breakin Stuff wrote:Words and ego
You're not a PUB star, clearly a Forum Star.
You say assaults and ADS have no place in PC but many people would tell you otherwise. ADS are a godsend for taking out people on those outside points and popping as well as dropping those high top uplinks. ADS can lock down a point solo and many times requires and answer.
And assaults are all over PC, you make it sound as if PC is just Heavy and Logis, the numbers clearly show Assaults, Minni ones, are prevalent in PC, and what do those have? Speed, a hard counter to the HMG.
Again who are you? Just some forum rat.
Although I do agree with tanks being mostly distractions or ADS Removal. |
Big miku
Nation of Miku
477
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Posted - 2015.03.04 11:47:00 -
[28] - Quote
No point in arguing with you, You've made it clear you want the Heavy to be "Area Denial without actual area denying weapons" and AV. |
Big miku
Nation of Miku
481
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Posted - 2015.03.04 22:19:00 -
[29] - Quote
Aeon Amadi wrote:A whole lotta text that I did read but quoting it all would be silly
First off, All we have is Raw data and not the circumstance of the data nor the full picture, writing the data off as "heavy scout meta" is over simplification. The Meta could be broken down to
Armor: Most popular Heavy suits Anti-Armor: Most popular Heavy weapon and Rifle and REs Speed: Scouts and MK.0s, Knives, REs and Shotguns Stealth:Scouts
It is clear that Sentinels and Scouts are domination, but that can of course be attributed to Map design, as nearly every PC map will have 2 objectives in doors that are hotly contested, we need a bigger picture, how many of these heavy and scouts kills took place ontop of objectives, how often did they die, how long did the live?
Then we have the Heavy weapons themselves, for that I'd like to say that the 2 Heavy Weapons we have mirror the Racial(?) damage type and trait to the extream end of the spectrum, if this was intended or not I do not know as I don't follow DEV Blogs.
Rail Rifles Mid to Long Anti-Armor, Combat Rifles Short to Mid Anti-Armor, Blaster Rifles Short to Mid Anti-Shield, Scramblers Mid to Long Anti-Shield
This design is mirrored by nearly all racial weaponry, by that you can assume that Heavy Weaponry would also mirror Racial Weapon philosophy as it currently does with our only two.
Forge Gun is long range Anti-Armor AV which previously posed threat to Infantry. Heavy Machine Gun is close range Anti-Armor which previously posed a threat to Vehicles, primarily LAVs
From the Above we could infer that the Amarr Heavy Weapon would be Long range Anti-Shield and the Gals Short Range Anti-Shield
That is the reasoning I use for the HMG being Top tier at close range, because it is meant to embody the end spectrum of its Racial Weapon philosophy as a High Damage Anti-Armor weapon.
I'll try to address your points now the best I can
"1) If you're right and the Sentinel + HMG is a CQC option, then why would I want to use anything else? What balance function is there to ensure that Sentinels aren't the -only- sane option in a city fight? Don't say speed/mobility, keep reading"
Right now the HMG is the only CQC option for the Sentinel and as long as Armor Trumps Shields when it comes to logistical support the HMG will remain the King of Heavy CQC, as to why you would use anything else, People are using things other than Sents with HMGs, Scouts, which also excel at CQC fighting and defending the lonely outdoor points, are in wide use.
2) If speed and mobility is it's weakness, then why are they allowed to get in a vehicle and bugger off? Why are they even allowed to sprint if this is considered a legitimate weakness? Would -that- be too OP all of a sudden? If so, why?
Vehicles cannot easily get indoors and Heavies Cannot shoot while Driving they must disembark. You're asking me why are Fat suits allowed transportation because in your opinion it removes one of their weakness? then why would Scouts be allowed to Ride in tanks as that as well forgoes the Scouts Weakness. Vehicles by nature are meant for transportation.
3) If point defense is a primary role of the Sentinel, is personal defense (huge amounts of EHP on top of resistances) -absolutely necessary- for that role in tandem with huge amounts of DPS output? Why not one or the other? What is so bad about making a heavy rely on a Logi to have any sort of regeneration at all without having to sacrificing module slots (implying passive regen from the base suit)?
Dust 514 is a Class Based shooter with all 4 of the Traditional Classes with some mix and matching, the reason the Sentinel is a High Damage Bullet Sponges is because that is what the Role is traditionally, High DPS, High Health, Slow mover. Class Based Shooter Concept Rundown It is just a design choice on CCPs.
As to how to balance the HMG? As I said, it seems that current Heavy Weapon design is about extremes racial traits, so making shield tanking viable in the form of Rep Tools and Triage Hives for Shields and Introducing the Gal Heavy Weapon would change up the meta. |
Big miku
Nation of Miku
481
|
Posted - 2015.03.04 22:59:00 -
[30] - Quote
True Adamance wrote:Focuses on heavy weapons such as the light-machine gun to defend objectives from a distance. Slower than the light infantry class, but compensates for higher range and firepower."
Taken from the article.....
There lays the problem, Have you Played TF2, Battle Field, or Star Wars Battle Front? In those games Heavy Infantry are as described, but they are still used offensively.
TF2 Is the prime Example, where Ubered Heavies and Medics on their Tails are used to Push Objectives, In Battle Field and Battle Front, the LMG weapons are Just as effective Up close as it is at Range.
How do You take a Weapon That Kills With ROF and DPS at range and nullify it in CQC, which as I theorized is against the Minn Weapon Philosophy. I wish CCP would tell use what they want the heavy to be in this sense. |
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Big miku
Nation of Miku
481
|
Posted - 2015.03.04 23:56:00 -
[31] - Quote
Bright Steel wrote:
1) hip fire, possibly like the SR. 2) turn speed, if heavies had very slow turn speed they could still track a target at 30m+ but not in CQC 3) charge time, however it could be bypassed by ore hatching 4)rising optimal range window above 30m like the LR
Take your pick...
No the question that needs to be answered is, What does CCP intend with the only 2 Heavy Weapons? |
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