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Thread Statistics | Show CCP posts - 13 post(s) |
Varoth Drac
Dead Man's Game RUST415
639
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Posted - 2015.03.03 21:48:00 -
[1] - Quote
I'm worried, because in pubs it really feels like assaults are the most powerful suits. Not by much, I'm not crying for nerfs.
I'm just worried that nerfs to heavies or scouts would be wrong, and that the issues with PC are more complex than they seem.
I think the simplest solution to heavies being overused in PC, would be to include more open maps. How about some with no large sockets, or where only one objective was in a large socket?
Heavies and scouts excel in close quarters, assaults are superior in more open areas. I think nerfing either would be the wrong solution.
Atleast, I worry about the hmg. It has to be a fair bit more powerful than a rifle or it doesn't make sense as a heavy weapon. If heavies need a nerf perhap their defence needs reducing. But again, with hit box and speed taken into consideration, they have to be more survivable in a straight up fight than an assault. Currently their weakness is range, a problem they don't have to deal with in PC.
Perhaps it's PC that needs a change, not the suits in it. |
Varoth Drac
Dead Man's Game RUST415
639
|
Posted - 2015.03.03 22:09:00 -
[2] - Quote
Varoth Drac wrote: I think the simplest solution to heavies being overused in PC, would be to include more open maps. How about some with no large sockets, or where only one objective was in a large socket?
Having said that, open areas should really be the domain of tanks and dropships. So maybe assaults should be closer in power to the heavy-logi combo in large sockets.
I guess we could see how nerfing hmg range and dps works, and put it back if it breaks things. Perhaps look at sharing the nerf burden by nerfing heavy defence aswell (less dps nerf).
The reason I'm not onboard with long range, lower dps hmgs, like I believe Breakin Stuff advocates, is that I don't see the distinction between that and a rifle. Though I'm probably missing some subtleties of his proposal.
I still think open PC maps would be fun though. Imagine if we had vehicle focused maps (especially considering the upcoming tank stuff), long range infantry focused maps, and CQC focused maps. The variety would be fun. Instead of always cramming all combat types into all PCs and ending up with mostly heavies v heavies. |
Varoth Drac
Dead Man's Game RUST415
639
|
Posted - 2015.03.03 22:21:00 -
[3] - Quote
Big miku wrote: Hopefully the incoming nerf is not that extream.
I also hope not, heavies were a joke. I guess it's balance. Tweaking the power down a bit might be all that's needed. |
Varoth Drac
Dead Man's Game RUST415
639
|
Posted - 2015.03.03 23:05:00 -
[4] - Quote
Thinking about it, I quite like the idea. I don't see why it would have to replace the current hmg, you could just introduce it as a tactical hmg.
Then you could safely nerf the current hmg, and maybe heavy defence a bit, safe in the knowledge that heavies also have a long range anti infantry option. Assaults having the ability to compete in built up area combat wouldn't be unfair on heavies, as heavies would have a long range option as well.
Another issue is uplinks. They give heavies a method of getting round their mobility disadvantage, perhaps they could be nerfed? Then the heavies inability to attack objectives easilly, combined with being locked into cqc combat or ranged combat, would be a real disadvantage in PC to balance out their superior combat capability.
Assaults would be best at attack, sentinels would be best at defence, as it should be (imo). |
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