Pages: 1 2 3 4 5 [6] 7 8 9 10 11 12 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7469
|
Posted - 2015.03.03 21:01:00 -
[151] - Quote
Big miku wrote:Breakin Stuff wrote: this is an arbitrary statement. it's also a statement that has become highly problematic.
The HMG sentinel is too powerful in CQC and because of this, marginalizes non-scouts, which excel at murdering sentinels.
And I've stated on numerous occasions what the heavies should be. AV and area denial.
Why on earth would people spec into a suit mentioned for that when swarms, Mass drivers and plasma cannons are light weapons? laser rifles are area denial.
Mass drivers and PLCs are breach tools. they suck at suppressing enemies.
AV
|
RedPencil
Random Gunz RISE of LEGION
164
|
Posted - 2015.03.03 21:16:00 -
[152] - Quote
Big miku wrote:RedPencil wrote:"THE NUMBER IS TOO DAMN HIGH!"[/b] If it exceed only 10-15% They won't worry about it. But right now, it is exceed 30% and still growth.
Ask yourself, what is a reason to have suit and weapon various if all user select to run only heavy? Everyone don't run heavy though, the fact is heavies were meant for cqc, so they Excell at it. Heavy+Logi combo is a powerful force. What next? Complain about sniper rifles ruling ultra long range combat? What do You want the heavy you to be?
First, sarcastic about sniper rifles is nonsense. They already force out from the redline.
Second, heavy was a joke before 1.8 but now it totally opposite, and it growth way too far.
Sometime people just need to study history before embarrass themselves
Beware Paper cut M[;..;]M
|
Big miku
Nation of Miku
462
|
Posted - 2015.03.03 21:23:00 -
[153] - Quote
Breakin Stuff wrote:laser rifles are area denial.
Mass drivers and PLCs are breach tools. they suck at suppressing enemies.
You seem to misunderstand what Are denial Weapons are.
en.wikipedia.org/wiki/Area_denial_weapon
You also need to reread the Mass Driver Weapon description.
You want the Heavy, to be shoe horned into a role you think it is meant to be. You should also reread the Sentinel description. |
Big miku
Nation of Miku
462
|
Posted - 2015.03.03 21:26:00 -
[154] - Quote
RedPencil wrote:First, sarcastic about sniper rifles is nonsense. They already force out from the redline. Second, heavy was a joke before 1.8 but now it totally opposite, and it growth way too far. Sometime people just need to study history before embarrass themselves
First, Redline Sniping is alive and well
Second, I've been rolling heavy since with was first introduced, I remember the HMG being Effective out to 60m when Skilled into Heavy Weapon Sharpshooter.
The HMG was only a Joke ONCE, and that was at the start of Uprising when the nerfed its damage to about 13 at the Proto Level, which was quickly fixed after massive out cry.
Maybe you should go back thought the forums and study yourself. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7471
|
Posted - 2015.03.03 21:27:00 -
[155] - Quote
A machinegun is areea denial.
Don't lecture me based on a wiki article when I did that professionally IRL.
AV
|
Big miku
Nation of Miku
462
|
Posted - 2015.03.03 21:30:00 -
[156] - Quote
Breakin Stuff wrote:A machinegun is areea denial.
Don't lecture me based on a wiki article when I did that professionally IRL.
A machine gun fits the loosest terms of area denial within military academia but if you are using the logic, then the HMG does a magnificent job at denying Areas.
Once again, reread those weapon descriptions. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7471
|
Posted - 2015.03.03 21:38:00 -
[157] - Quote
Big miku wrote:Breakin Stuff wrote:A machinegun is areea denial.
Don't lecture me based on a wiki article when I did that professionally IRL. A machine gun fits the loosest terms of area denial within military academia but if you are using the logic, then the HMG does a magnificent job at denying Areas. Once again, reread those weapon descriptions.
I have, the descriptions aren't in the same reality with how the weapons actually perform.
AV
|
Adipem Nothi
Nos Nothi
7207
|
Posted - 2015.03.03 21:40:00 -
[158] - Quote
Breakin Stuff wrote: I have, the descriptions aren't in the same reality with how the weapons actually perform.
Yo quiero homing missiles for this flaylock, por favor.
Shoot scout with yes.
- Ripley Riley
|
Big miku
Nation of Miku
462
|
Posted - 2015.03.03 21:45:00 -
[159] - Quote
Breakin Stuff wrote:I have, the descriptions aren't in the same reality with how the weapons actually perform.
So you're saying the fact the the mass driver expressly says it is a Breaching and Area Denying Weapon don't matter cause you don't want it too?
Or that the HMG is meant to murder things to death and back?
The Heavy is dust operates just like the Heavy in TF2 which is fine. |
Big miku
Nation of Miku
462
|
Posted - 2015.03.03 21:46:00 -
[160] - Quote
Adipem Nothi wrote:My Flaylock wants some homing missiles, por favor.
Now that would cause an out roar, but in a way Titanfall pulled it off perfectly with the Smart Pistol MK5, doubt CCP could do it. |
|
Varoth Drac
Dead Man's Game RUST415
639
|
Posted - 2015.03.03 21:48:00 -
[161] - Quote
I'm worried, because in pubs it really feels like assaults are the most powerful suits. Not by much, I'm not crying for nerfs.
I'm just worried that nerfs to heavies or scouts would be wrong, and that the issues with PC are more complex than they seem.
I think the simplest solution to heavies being overused in PC, would be to include more open maps. How about some with no large sockets, or where only one objective was in a large socket?
Heavies and scouts excel in close quarters, assaults are superior in more open areas. I think nerfing either would be the wrong solution.
Atleast, I worry about the hmg. It has to be a fair bit more powerful than a rifle or it doesn't make sense as a heavy weapon. If heavies need a nerf perhap their defence needs reducing. But again, with hit box and speed taken into consideration, they have to be more survivable in a straight up fight than an assault. Currently their weakness is range, a problem they don't have to deal with in PC.
Perhaps it's PC that needs a change, not the suits in it. |
RedPencil
Random Gunz RISE of LEGION
164
|
Posted - 2015.03.03 22:03:00 -
[162] - Quote
Big miku wrote:RedPencil wrote:First, sarcastic about sniper rifles is nonsense. They already force out from the redline. Second, heavy was a joke before 1.8 but now it totally opposite, and it growth way too far. Sometime people just need to study history before embarrass themselves First, Redline Sniping is alive and well Second, I've been rolling heavy since with was first introduced, I remember the HMG being Effective out to 60m when Skilled into Heavy Weapon Sharpshooter. The HMG was only a Joke ONCE, and that was at the start of Uprising when the nerfed its damage to about 13 at the Proto Level, which was quickly fixed after massive out cry. Maybe you should go back thought the forums and study yourself.
- Redline sniping is alway there and will continue be there but the number and the effective was toned down. Same goal apply to heavy.
- If you really have been rolling heavy since with was first introduced,since beta, you would experienced a grumpy slow turn and not so high EHP and no one scare even though the heavy was designed to be the tough and strong. AR or even SCR the was later introduce can chew through Amarr heavy as easy as chew banana
The actual experience is a prove, not a word on a board.
Beware Paper cut M[;..;]M
|
Stefan Stahl
Seituoda Taskforce Command
1014
|
Posted - 2015.03.03 22:04:00 -
[163] - Quote
Varoth Drac wrote:Atleast, I worry about the hmg. It has to be a fair bit more powerful than a rifle or it doesn't make sense as a heavy weapon. If heavies need a nerf perhap their defence needs reducing. There is an important truth here. The basic gist is that we're looking at heavies killing infantry. There is only one heavy anti-infantry weapon. Thus the numbers we're looking at are a mixture of the effect of the HMG and the sentinel suits. It isn't immediately possible to say which of these two factors is to blame.
If the big upside of a heavy suit is being able to wield a heavy weapon - and using one should be preferable to a light weapon - then we can keep the HMG as powerful as it is as long as the heavy suit has enough disadvantages to keep it in balance.
The important point here is that the "product" - in the mathematical sense - of the heavy suit and weapon has to exceed a certain threshold of power with the constraint that the usefulness of the HMG must be better than that of a light weapon, if we don't want sentinels to run around with ARs again. |
Big miku
Nation of Miku
462
|
Posted - 2015.03.03 22:09:00 -
[164] - Quote
RedPencil wrote:- Redline sniping is alway there and will continue be there but the number and the effective was toned down. Same goal apply to heavy. - If you really have been rolling heavy since with was first introduced,since beta, you would experienced a grumpy slow turn and not so high EHP and no one scare even though the heavy was designed to be the tough and strong. AR or even SCR the was later introduce can chew through Amarr heavy as easy as chew banana The actual experience is a prove, not a word on a board.
Forgive me, I am not insulting you at all, but I am having a hard time understanding what you are saying. I think I get the gist of it, but am not sure. |
Varoth Drac
Dead Man's Game RUST415
639
|
Posted - 2015.03.03 22:09:00 -
[165] - Quote
Varoth Drac wrote: I think the simplest solution to heavies being overused in PC, would be to include more open maps. How about some with no large sockets, or where only one objective was in a large socket?
Having said that, open areas should really be the domain of tanks and dropships. So maybe assaults should be closer in power to the heavy-logi combo in large sockets.
I guess we could see how nerfing hmg range and dps works, and put it back if it breaks things. Perhaps look at sharing the nerf burden by nerfing heavy defence aswell (less dps nerf).
The reason I'm not onboard with long range, lower dps hmgs, like I believe Breakin Stuff advocates, is that I don't see the distinction between that and a rifle. Though I'm probably missing some subtleties of his proposal.
I still think open PC maps would be fun though. Imagine if we had vehicle focused maps (especially considering the upcoming tank stuff), long range infantry focused maps, and CQC focused maps. The variety would be fun. Instead of always cramming all combat types into all PCs and ending up with mostly heavies v heavies. |
Big miku
Nation of Miku
463
|
Posted - 2015.03.03 22:11:00 -
[166] - Quote
Stefan Stahl wrote:The important point here is that the "product" - in the mathematical sense - of the heavy suit and weapon has to exceed a certain threshold of power with the constraint that the usefulness of the HMG must be better than that of a light weapon, if we don't want sentinels to run around with ARs again.
The issue cannot be narrowed down to one thing. It is a number of aspects. We have CQC points in nearly ever map, heavy+logi is powerful, choke points all over the place.
Of course CCP will do the easiest thing and nerf instead of making better maps. |
Big miku
Nation of Miku
463
|
Posted - 2015.03.03 22:13:00 -
[167] - Quote
Varoth Drac wrote:[quote=Varoth Drac]I guess we could see how nerfing hmg range and dps works, and put it back if it breaks things. Perhaps look at sharing the nerf burden by nerfing heavy defence aswell (less dps nerf)..
They did a DPS nerf back at the start of Upraising when the Proto HMG had its damage reduced to about 13, it did not work out well at all and heavies with HMGs vanished from PC.
Hopefully the incoming nerf is not that extream. |
One Eyed King
Nos Nothi
8202
|
Posted - 2015.03.03 22:18:00 -
[168] - Quote
Adipem Nothi wrote:CCP Rattati wrote:... for a recent time period.
Can you provide us with the specific time frame polled? If this data spans the last 6 months, for example, it may still reflect old trends. Still interested in the answer to this question.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
Varoth Drac
Dead Man's Game RUST415
639
|
Posted - 2015.03.03 22:21:00 -
[169] - Quote
Big miku wrote: Hopefully the incoming nerf is not that extream.
I also hope not, heavies were a joke. I guess it's balance. Tweaking the power down a bit might be all that's needed. |
Stefan Stahl
Seituoda Taskforce Command
1015
|
Posted - 2015.03.03 22:25:00 -
[170] - Quote
Big miku wrote:Stefan Stahl wrote:The important point here is that the "product" - in the mathematical sense - of the heavy suit and weapon has to exceed a certain threshold of power with the constraint that the usefulness of the HMG must be better than that of a light weapon, if we don't want sentinels to run around with ARs again. The issue cannot be narrowed down to one thing. It is a number of aspects. We have CQC points in nearly ever map, heavy+logi is powerful, choke points all over the place. Of course CCP will do the easiest thing and nerf instead of making better maps. I fully agree that having more maps with a majority of the objectives outside of the outposts would probably change those numbers a lot.
However I also agree that it's probably not going to happen in the mid-term, thus the limited scope of the analysis above. |
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7472
|
Posted - 2015.03.03 22:32:00 -
[171] - Quote
Big miku wrote: So you're saying the fact the the mass driver expressly says it is a Breaching and Area Denying Weapon don't matter cause you don't want it too?
what I want is irrelevant.
the weapons do not actually succeed at DOING the function they are DESCRIBED as HAVING.
they do something entirely different from the fluff. they do not perform their stated mission in said fluff very well at all.
AV
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7472
|
Posted - 2015.03.03 22:32:00 -
[172] - Quote
Oops, I appear to have dropped a spreadsheet on this post.
Have a look. Feel free to cry.
Bear in mind DPS numbers assume zero-loss DPS from dispersion in all cases.
AV
|
Big miku
Nation of Miku
464
|
Posted - 2015.03.03 22:37:00 -
[173] - Quote
Breakin Stuff wrote:what I want is irrelevant.
the weapons do not actually succeed at DOING the function they are DESCRIBED as HAVING.
they do something entirely different from the fluff. they do not perform their stated mission in said fluff very well at all.
So you're saying tha Mass Driver is not good at Area Denial and the HMG is not good at man murder?
Because they are. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7472
|
Posted - 2015.03.03 22:39:00 -
[174] - Quote
Big miku wrote:Breakin Stuff wrote:what I want is irrelevant.
the weapons do not actually succeed at DOING the function they are DESCRIBED as HAVING.
they do something entirely different from the fluff. they do not perform their stated mission in said fluff very well at all. So you're saying tha Mass Driver is not good at Area Denial and the HMG is not good at man murder? Because they are.
oh for... DO YOU KNOW HOW TO READ???
Start here.
AV
|
Big miku
Nation of Miku
464
|
Posted - 2015.03.03 22:41:00 -
[175] - Quote
Now you're just being childish. So you deny that the Mass driver and HMG fit their Fluff and gameplay role and turn in to a kid. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17436
|
Posted - 2015.03.03 22:42:00 -
[176] - Quote
Breakin Stuff wrote:Big miku wrote:Breakin Stuff wrote:what I want is irrelevant.
the weapons do not actually succeed at DOING the function they are DESCRIBED as HAVING.
they do something entirely different from the fluff. they do not perform their stated mission in said fluff very well at all. So you're saying tha Mass Driver is not good at Area Denial and the HMG is not good at man murder? Because they are. oh for... DO YOU KNOW HOW TO READ??? Start here.
I'M READING!
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
|
MINA Longstrike
Kirjuun Heiian
2271
|
Posted - 2015.03.03 22:44:00 -
[177] - Quote
Meee One wrote:My suggestion?
Add a shield rep tool.
Then see how the numbers add up.
P.S. A 20m SG is a terrible idea,and sounds like it was given by a scout who can't be bothered to sneak up on a repping logi.
What makes a 20m shotgun such a bad idea? Remember that this accompanies the weapon getting a much lowered alpha - no longer being an 'instant death' weapon and in fact even if it kept the same high it has now, players would be far more able to break line of attack.
To me this would make a shotgun actually feel like a shotgun, not these pathetic things that we have in games that cant shoot beyond 3 ****ing meters.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Big miku
Nation of Miku
464
|
Posted - 2015.03.03 22:44:00 -
[178] - Quote
True Adamance wrote:I'M READING!
READING RAINBOW! |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17436
|
Posted - 2015.03.03 22:44:00 -
[179] - Quote
Big miku wrote:Breakin Stuff wrote:laser rifles are area denial.
Mass drivers and PLCs are breach tools. they suck at suppressing enemies. You seem to misunderstand what Are denial Weapons are. en.wikipedia.org/wiki/Area_denial_weapon You also need to reread the Mass Driver Weapon description. You want the Heavy, to be shoe horned into a role you think it is meant to be. You should also reread the Sentinel description.
Neither do you apparently or you'd know the Laser Rifle can and have done since Chromosome lock down entire sections of certain maps and kill anything that moves through it.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
|
MINA Longstrike
Kirjuun Heiian
2271
|
Posted - 2015.03.03 22:47:00 -
[180] - Quote
Why are shield damage numbers higher than neutral damage numbers on the proposed example?
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
|
|
|
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 11 12 :: one page |
First page | Previous page | Next page | Last page |