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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Zaria Min Deir
0uter.Heaven
1204
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Posted - 2015.03.03 07:13:00 -
[31] - Quote
Adipem Nothi wrote:John Psi wrote: Scout, whose task should be to EWAR
EWAR Scouts were put out to pasture with Falloff. The GalLogi is the only competitive Recon & Counter-Infiltration unit. What exactly do you mean by the Falloff mechanic removing the EWAR role from scouts? In what sense?
Also, what I find interesting is, how several scouts have stated that the Gal Logi scans make them obsolete in PC, when both this chart, and the experiences of most who currently play PC, begs to differ. 4 out of the 10 top killers being scouts. And surpirisingly, REs are not the highest scout placement, even.
Sentinels, scouts and vehicles, yep, that's PC. Maybe, however, we would see some variety in the weapons used by sentinels, if they had options other than HMG? Not saying the HMG doesn't need balancing, it clearly does.
Also, poor Amarr Commando :(
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
22433
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Posted - 2015.03.03 07:14:00 -
[32] - Quote
CCP Rattati wrote:HMG dps and range will be toned down, burst hmg will keep current range, assault hmg will be a longer range autocannon with anti-vehicle capability. At last!
Gallente Guide
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CCP Rattati
C C P C C P Alliance
17741
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Posted - 2015.03.03 07:53:00 -
[33] - Quote
Arkena Wyrnspire wrote:CCP Rattati wrote:HMG dps and range will be toned down, burst hmg will keep current range, assault hmg will be a longer range autocannon with anti-vehicle capability. At last!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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jade gamester
Dead Man's Game RUST415
151
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Posted - 2015.03.03 08:06:00 -
[34] - Quote
CCP Rattati wrote:Dear players, the experiments continue on the " share more data" front. Here is something that some of you fellow number-nutters might enjoy. The data is all kills in PC for a recent time period. First column is Dropsuit type and Second column is Weapon type, and the Kills are kills performed in that combination. Then, the last three columns are basically a one up category on both types, plus the Dropsuit race for further analysis. You can consider all of these kills performed in prototype gear, that is almost exclusively used in PC. Quick analysis (just drop the three last columns into an Excel pivot table, race across the columns and some conditional formatting to get the top 10 combinations), gives us: 1)AM Sent HMG, at 2X the next weapo 2)GA Scouts Shotgun 3)GA Sent HMG 4)Python MIssile Launcher 5)CA Scout Shotgun 6)MN Assault ACR 7) CA Sent HMG 8)Gunnlogi Railgun 9)MN Scout Nova Knifes 10)GA Scout Remote Explosives Picture for reference, and I know it is illegible [img]http://puu.sh/gkbJz/fe98516519.png[/img] Raw Data (csv)Also to note, MN Assault trending rapidly up, may need reining in soon. It's also interesting to study, not only the top, but the absolute combinations that are never used. For example, caldari scouts have no kills with nova knives. Also, Large Basic Frames are being used in PC, that is a conundrum to me... No-one ever got a kill with an Amarr commando. That's it, this is meant for the community to discuss, I have to work on some google docs Okay so most corporations want the city in pcs, that's why you see so many heavys, they will always be best point defence.
However the amar sentinel has to much shield, it already has the most armour. Min assault is building due to speed and shield stacked. You have an extreme challenge trying to register bullets. The amar commando is pointless in my view. The damage is just not enough as a bonus when you have the amar assault having such an insane bonus and being able to stack better it is useless :/ Assault combat rifle is used due to close range, like cities only way you honestly change the data is bringing more maps! Maps that require all range battles and not just close
exposedsquad
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Wolfica
Fatal Absolution Negative-Feedback
812
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Posted - 2015.03.03 08:09:00 -
[35] - Quote
working on a commentary for why suits/weapons are being used together. have top 10 so far only 500 more to go
https://docs.google.com/spreadsheets/d/1lVSresvJVfczA3DXxZ-3GtdQD2NpYjV9_-gaMKRXRAA/edit?usp=sharing
(spreadsheet was copied from Leowen Dravon's post earlier in this thread)
contact: [email protected] twitter:@Wolfica514 Skype:Wolfica.514
OG Director of FA, and owner of TLoDT
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H0riz0n Unlimit
489
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Posted - 2015.03.03 08:13:00 -
[36] - Quote
If you nerf Ak.0 sentinel there will be a lot of scrubs buyng respecs and skilling the new OP/FOTM, so, please, do it ( said a poor gal heavy)
"Doc DDD is better than you" cit. Extacy cravings; Dead man's game proud member since 09/14. Alt of The KTM(FOTM) DuKe
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jade gamester
Dead Man's Game RUST415
151
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Posted - 2015.03.03 08:19:00 -
[37] - Quote
CCP Rattati wrote:Arkena Wyrnspire wrote:CCP Rattati wrote:HMG dps and range will be toned down, burst hmg will keep current range, assault hmg will be a longer range autocannon with anti-vehicle capability. At last! Range I understand but dps? With a tone of range surely a tonne of dps will Turn it into a close range freedom? Which honestly will mean shield suits will make fun of heavies
exposedsquad
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7431
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Posted - 2015.03.03 08:32:00 -
[38] - Quote
CCP Rattati wrote:HMG dps and range will be toned down, burst hmg will keep current range, assault hmg will be a longer range autocannon with anti-vehicle capability. I have proposed numbers for autocannon for you.
AV
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MINA Longstrike
Kirjuun Heiian
2267
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Posted - 2015.03.03 09:03:00 -
[39] - Quote
CCP Rattati wrote:HMG dps and range will be toned down, burst hmg will keep current range, assault hmg will be a longer range autocannon with anti-vehicle capability.
Foreword: I am not a pc player.
Will assault HMG dispersion actually allow it to be used over those ranges?
Also, my experience with nova knife on cal-scout is that it's sub-optimal as your large scan radius allows you to carry a longer range weapon like the SCR / ARR for fighting, the cal scouts that I do see going 'short range' prefer to use shotguns as they're considerably easier to use at short range.
In regards to the shotgun & the fact that it's practically exclusive to the scout - The weapon relies far too much on stealth & speed, If it was capable of hitting out to say 20m people wouldn't have to make the crazy suicide rushes / brazen "IM GUNNA RUN STRAIGHT AT YOU & DECLOAK THEN JUMP N SHOOT" plays that they do with them. I'd love to see shotguns be affected by gal assault bonus & be a viable carry for short range fights where they just kind of rack shots into/at you at around 20m.
20m optimal, 27m effective sound reasonable with some reduction of damage so they're not super-insta-murder weapons?
As far as dropships go? Yeah missiles being used because it's too damn hard to hit / kill infantry with rails / blasters & rooftop uplink spam being a thing in every game mode. I almost wish blasters were shotgun-turrets.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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G Clone
Amarr Templars Amarr Empire
23
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Posted - 2015.03.03 09:11:00 -
[40] - Quote
CCP Rattati wrote:Dear players,
the experiments continue on the "share more data" front.
Here is something that some of you fellow number-nutters might enjoy.
Rattati,
Just to reiterate why this sort of data should come via APIs, instead of you manually exporting and analysing: http://dust.thang.dk/market_tryhardinator.php
Even the analysis work can be "out-sourced" to players (or the CPM?): https://forums.dust514.com/default.aspx?g=posts&m=2072141#post2072141 |
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Pagl1u M
Dead Man's Game RUST415
1687
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Posted - 2015.03.03 09:15:00 -
[41] - Quote
CCP Rattati wrote:well, there is no way in this kind of hyper-competitive and complex end-game could be balanced so that every combination has a place. The best of the best migrate to "best", sometimes actually on orders, not by choice. Tactical commanders simply don't aloow sub-optimal choices in their PC team, regardless of player preferences.
I am actually kind of happy to see that the situation is as flavorful as it is. I expected absolute black and white. This sentinel-meta has been the exact same since 1.8, it is about ******* time you do something to Fix it. This is not about avoid choosing the sub-optimal choice in PC, this is about "spam as many heavy as we can" (where heavy means sentinels.) I love CCP Rattati and everything but I cant stand these sentinels being so ez game
One of the few assaults you'll find in a PC match!
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RedPencil
Random Gunz RISE of LEGION
159
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Posted - 2015.03.03 09:24:00 -
[42] - Quote
CCP Rattati wrote:Also to note, MN Assault trending rapidly up, may need reining in soon. Most MN Assault usually sprint at 9.73 m/s (faster than average scout sprint) by stack 2 kinkat but still maintain EHP at around 800 Combine with ewar falloff at close range for self-awareness, this is probably the best combination!(FAST + TANK + AWARENESS)
CCP Rattati wrote:caldari scouts have no kills with nova knives. NK is really a niche weapon. It require high skill + low profile + fast movement in order to make it effective. To kill any photo suit, even scout, you would need to hit the target with both swing (311 dmg per swing with 1 dmg mod) below 2.5M, but SG do 700+ dmg with only 1 shot at 10M. So, why would you choose to run NK over SG on other suit except MN scout? Only 1 reason I run gal scout with NK is because it can really damp (2 complex damp) but still maintain the speed above 9 m/s (1 kinkat) and can scan un-damp scout!
CCP Rattati wrote:Also, Large Basic Frames are being used in PC, that is a conundrum to me... Heavy basic frames grain favor on high slot with a small difference on EHP compare to Sentinel. When it has a photo rep stick to the butt, they can push out more dmg by stack dmg mod.
CCP Rattati wrote:No-one ever got a kill with an Amarr commando. Can you give me a good reason to run Amarr commando in PC?
Beware Paper cut M[;..;]M
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Haerr
Nos Nothi
2416
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Posted - 2015.03.03 09:26:00 -
[43] - Quote
CCP Rattati wrote:NUMBERS So in PC you are more likely to be killed by someone in a Scout suit than an HMG.
inb4nerfscouts |
Tesfa Alem
Death by Disassociation
886
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Posted - 2015.03.03 09:27:00 -
[44] - Quote
What would be more intersesting is PC deaths.
If heavies have the most kills and the most deaths, would they still need a nerf? Thier K/S ratio twould say a lot more than the blindingly obvious.
Heavies suits are made for upclose point defense, PC is about grabing a letter and point defense. You don't need to redline the other team, you just need the majority of letters and keep them. I would be hard pressed to say its a revelation that heavies have the most kills by a good margin. But if heavy kills are in junction with the rest of the game outside of PC, then nerfing them doesn't make sense.
It aking to saying Logis have the most triage WP by a good margin, therefore nerf. Nobody would be surprised if there was data tommorrow saying Logis on average get 25% more WP
Anothing thing i noticed my end was the claim that the "incubus is fine by proxy" made by Rattati, because of python kills in PC. The highest ranked Proto Incubus has 909 kills on the chart. Only about 7427 kills behind the Python. Just saying.
Redline for Thee, but no Redline for Me.
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Pagl1u M
Dead Man's Game RUST415
1687
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Posted - 2015.03.03 09:34:00 -
[45] - Quote
Haerr wrote:CCP Rattati wrote:NUMBERS So in PC you are more likely to be killed by someone in a Scout suit than an HMG. inb4nerfscouts Not sure if trolling or just completely retrd...
One of the few assaults you'll find in a PC match!
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jade gamester
Dead Man's Game RUST415
152
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Posted - 2015.03.03 09:37:00 -
[46] - Quote
Pagl1u M wrote:CCP Rattati wrote:well, there is no way in this kind of hyper-competitive and complex end-game could be balanced so that every combination has a place. The best of the best migrate to "best", sometimes actually on orders, not by choice. Tactical commanders simply don't aloow sub-optimal choices in their PC team, regardless of player preferences.
I am actually kind of happy to see that the situation is as flavorful as it is. I expected absolute black and white. This sentinel-meta has been the exact same since 1.8, it is about ******* time you do something to Fix it. This is not about avoid choosing the sub-optimal choice in PC, this is about "spam as many heavy as we can" (where heavy means sentinels.) I love CCP Rattati and everything but I cant stand these sentinels being so ez game But pag heavy spam is only reliable on two points :/ it's easy to deal with outside if that makes sense
exposedsquad
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jade gamester
Dead Man's Game RUST415
152
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Posted - 2015.03.03 09:45:00 -
[47] - Quote
Okay nerf the hmg I'll just use my shotgun on my heavy suit in PC >: (
exposedsquad
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RedPencil
Random Gunz RISE of LEGION
159
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Posted - 2015.03.03 09:49:00 -
[48] - Quote
Tesfa Alem wrote:What would be more intersesting is PC deaths.
If heavies have the most kills and the most deaths, would they still need a nerf? Thier K/S ratio twould say a lot more than the blindingly obvious.
Heavies suits are made for upclose point defense, PC is about grabing a letter and point defense. You don't need to redline the other team, you just need the majority of letters and keep them. I would be hard pressed to say its a revelation that heavies have the most kills by a good margin. But if heavy kills are in junction with the rest of the game outside of PC, then nerfing them doesn't make sense.
It aking to saying Logis have the most triage WP by a good margin, therefore nerf. Nobody would be surprised if there was data tommorrow saying Logis on average get 25% more WP
Anothing thing i noticed my end was the claim that the "incubus is fine by proxy" made by Rattati, because of python kills in PC. The highest ranked Proto Incubus has 909 kills on the chart. Only about 7427 kills behind the Python. Just saying.
- Heavy is dominate both in and out PC. Rattati words " It's too damn high, ranking with top tier rifles. "
- 90% of the Logis make very high WP by stick a rep tool to heavy butt. Try implement overheat to it, and you will see the totally difference. Once it happens, we can talk about buff logi
- You talk about python kills compare to Incubus, What about lost?
Beware Paper cut M[;..;]M
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jade gamester
Dead Man's Game RUST415
153
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Posted - 2015.03.03 09:50:00 -
[49] - Quote
Getting fed up of this fast, heavies will have the most kills? They're defenders? They are ment to have most kills -_-
exposedsquad
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Pagl1u M
Dead Man's Game RUST415
1688
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Posted - 2015.03.03 09:50:00 -
[50] - Quote
jade gamester wrote:Pagl1u M wrote:CCP Rattati wrote:well, there is no way in this kind of hyper-competitive and complex end-game could be balanced so that every combination has a place. The best of the best migrate to "best", sometimes actually on orders, not by choice. Tactical commanders simply don't aloow sub-optimal choices in their PC team, regardless of player preferences.
I am actually kind of happy to see that the situation is as flavorful as it is. I expected absolute black and white. This sentinel-meta has been the exact same since 1.8, it is about ******* time you do something to Fix it. This is not about avoid choosing the sub-optimal choice in PC, this is about "spam as many heavy as we can" (where heavy means sentinels.) I love CCP Rattati and everything but I cant stand these sentinels being so ez game But pag heavy spam is only reliable on two points :/ it's easy to deal with outside if that makes sense This reminds me of a conversation I had with Sota pop. He said the same thing you just said and I asked:"So what am I, as an assault, supposed to do in a PC match? " his answer was" stay outside of the city or camp roofs". This is BS to me!
An assault is supposed to be assaulting points, not only outsider points. Jade you are a great PC sentinel, tell everyone here, what is the main force used to assault points in the city in any PC: assaults or sentinels?
Sentinels role should be to defend points but they ve been since 1.8 also the greatest pushing resource for every team.
But why are we even talking? Just take a look at the numbers!
One of the few assaults you'll find in a PC match!
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Haerr
Nos Nothi
2417
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Posted - 2015.03.03 09:50:00 -
[51] - Quote
Pagl1u M wrote:Haerr wrote:CCP Rattati wrote:NUMBERS So in PC you are more likely to be killed by someone in a Scout suit than an HMG. inb4nerfscouts Not sure if trolling or just completely retrd...
Can't I be both? |
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CCP Rattati
C C P C C P Alliance
17755
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Posted - 2015.03.03 09:51:00 -
[52] - Quote
Tesfa Alem wrote:What would be more intersesting is PC deaths.
If heavies have the most kills and the most deaths, would they still need a nerf? Thier K/S ratio twould say a lot more than the blindingly obvious.
Heavies suits are made for upclose point defense, PC is about grabing a letter and point defense. You don't need to redline the other team, you just need the majority of letters and keep them. I would be hard pressed to say its a revelation that heavies have the most kills by a good margin. But if heavy kills are in junction with the rest of the game outside of PC, then nerfing them doesn't make sense.
It aking to saying Logis have the most triage WP by a good margin, therefore nerf. Nobody would be surprised if there was data tommorrow saying Logis on average get 25% more WP
Anothing thing i noticed my end was the claim that the "incubus is fine by proxy" made by Rattati, because of python kills in PC. The highest ranked Proto Incubus has 909 kills on the chart. Only about 7427 kills behind the Python. Just saying.
The HMG K/S is also too high, which is why we are acting on it, if it wasn't, we wouldn't.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Haerr
Nos Nothi
2417
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Posted - 2015.03.03 09:57:00 -
[53] - Quote
CCP Rattati wrote:The HMG K/S is also too high, which is why we are acting on it, if it wasn't, we wouldn't.
What is the Scout Suits K/S? |
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
972
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Posted - 2015.03.03 09:58:00 -
[54] - Quote
I don't understand the surprise, even without the numbers you clearly see heavies and min assaults with CR everywhere. I had my first ambush the other day where there were just minmatar suits running CR (plus one min logi). As the only amarr carrying a scrambler rifle this was infuriating as they were on my team. CCP do something about all these heathens!! |
Grimmiers
810
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Posted - 2015.03.03 09:59:00 -
[55] - Quote
CCP Rattati wrote:HMG dps and range will be toned down, burst hmg will keep current range, assault hmg will be a longer range autocannon with anti-vehicle capability.
About damn time...
They'd still be scary with a 10% damage nerf
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Juno Tristan
Obscure Reference
391
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Posted - 2015.03.03 10:02:00 -
[56] - Quote
CCP Rattati wrote:Tesfa Alem wrote:What would be more intersesting is PC deaths.
If heavies have the most kills and the most deaths, would they still need a nerf? Thier K/S ratio twould say a lot more than the blindingly obvious.
Heavies suits are made for upclose point defense, PC is about grabing a letter and point defense. You don't need to redline the other team, you just need the majority of letters and keep them. I would be hard pressed to say its a revelation that heavies have the most kills by a good margin. But if heavy kills are in junction with the rest of the game outside of PC, then nerfing them doesn't make sense.
It aking to saying Logis have the most triage WP by a good margin, therefore nerf. Nobody would be surprised if there was data tommorrow saying Logis on average get 25% more WP
Anothing thing i noticed my end was the claim that the "incubus is fine by proxy" made by Rattati, because of python kills in PC. The highest ranked Proto Incubus has 909 kills on the chart. Only about 7427 kills behind the Python. Just saying.
The HMG K/S is also too high, which is why we are acting on it, if it wasn't, we wouldn't.
Are you factoring in Logis? There's a reason the heavies being used are armour based...
ADS Ramming Revenge!
Plasma Cannon Rampage
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7432
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Posted - 2015.03.03 10:50:00 -
[57] - Quote
So I have a serious question, and this is not intended to come off in a snide tone.
But in over six months, there have been no less than five serious, well thought threads on addressing HMG dominance in CQC. There has not been a single dev response, nor any indication that these threads have even been reviewed.
In fact there has never been a non-trolling dev response in any similar thread in two years that I have read.
Why?
Further, Sentinels/heavies have been proven more problematic than worthwhile in a balance perspective, so the answer has been "make them even MORE CQC. More of the same thing that has never worked should work now, right?"
Why are Heavies not being repurposed to dedicated AV and area denial?
Area denial is not room by room brawling. Area denial is what you post at the door/gate to keep people OUT of the rooms in the first place.
Sentinel suit's advantages and disatvantages are TEXTBOOK examples of open-ground, area suppression parameters. But they are being crammed into close quarters.
Why?
The only answer anyone has EVER provided is "heavies are cqc." This is a non-answer that holds as much validity as when I say "because :reasons:"
There is no vision for the heavy suit. They were originally billed as the go-to suits for AV and area denial. What we have is a CQC brawler that performs poorly in an AV capacity compared to lighter, more agile AV options (swarms).
So instead of doing more of the same thing, why do we not separate the role of the heavy, which should be a support platform that assists an assault squad, from the assault, which should be the go-to suit for attacking in CQC?
AV
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VALCORE72
Dead Man's Game RUST415
221
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Posted - 2015.03.03 10:57:00 -
[58] - Quote
what about when the hmg is is being used it slows the heavy down like when usen a forge gun? about the mim assault its mostly its the way it moves . has a scout strafe and thats based off walk speed i hear . make all assaults walk speed 3 or 4 max . plus dont let kin cats effect walkn speed . it does change walkn speed. assault over land speed to move from point to point needs to be there but its the strafe on some suits that are breakn it . ive seen amar assault strafe as fast as a mim . think kats need lookd at . |
Lorhak Gannarsein
Nos Nothi
4363
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Posted - 2015.03.03 11:03:00 -
[59] - Quote
Breakin Stuff wrote:So I have a serious question, and this is not intended to come off in a snide tone.
But in over six months, there have been no less than five serious, well thought threads on addressing HMG dominance in CQC. There has not been a single dev response, nor any indication that these threads have even been reviewed.
In fact there has never been a non-trolling dev response in any similar thread in two years that I have read.
Why?
Further, Sentinels/heavies have been proven more problematic than worthwhile in a balance perspective, so the answer has been "make them even MORE CQC. More of the same thing that has never worked should work now, right?"
Why are Heavies not being repurposed to dedicated AV and area denial?
Area denial is not room by room brawling. Area denial is what you post at the door/gate to keep people OUT of the rooms in the first place.
Sentinel suit's advantages and disatvantages are TEXTBOOK examples of open-ground, area suppression parameters. But they are being crammed into close quarters.
Why?
The only answer anyone has EVER provided is "heavies are cqc." This is a non-answer that holds as much validity as when I say "because :reasons:"
There is no vision for the heavy suit. They were originally billed as the go-to suits for AV and area denial. What we have is a CQC brawler that performs poorly in an AV capacity compared to lighter, more agile AV options (swarms).
So instead of doing more of the same thing, why do we not separate the role of the heavy, which should be a support platform that assists an assault squad, from the assault, which should be the go-to suit for attacking in CQC? I strongly agree in theory; in practise, a Sentinel isn't going to be all that good at area denial when he can't deal effective damage (as opposed to his effective range) outside what, thirty metres? I think either the HMG will need some seeerrious reworking or we'll need more weapon options. Neither of which options to which I am opposed.
Guys, we need to stop calling MU a 'matchmaker' when it's actually a 'teambuilder'.
And I want to play FE:A now. Damn.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7433
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Posted - 2015.03.03 11:06:00 -
[60] - Quote
Remove aim assist from the HMG.
It WILL make a rather large difference in performance.
I have tested it with the DS3 (I suck badly)
I tested this with raw mouse input (its bad)
Then I hooked up a xim to the ps3 and tried it with aim assist.
In both control option cases the HMG SIGNIFICANTLY performed better than the non-AAoption by a wide and notable margin?
AV
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