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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Kaeru Nayiri
Ready to Play
546
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Posted - 2015.03.05 20:29:00 -
[331] - Quote
Aeon Amadi wrote:Adipem Nothi wrote:Arkena Wyrnspire wrote:The range amp nerf was... excessive. Possibly unnecessary, too. The concern at the time was how these changes would affect the Heavy/Logi blob. Looking at this data, that concern was well-founded. Imagine if the blob had unbeatable passive scans out to ~30 meters (instead of 10). That is what would've happened had Cat Merc and Zatara's proposal been passed without Rattati's intervention. Yes, the Range Amp nerf rendered the module useless, but it was a necessary evil. We could fix Range Amps if we found a way to extend upon Middle and Outer Scan Rings while leaving the super-precise inner ring constant. That is, if we wanted to ... I distinctly recall being told that "360 Wallhacks" were OP. I love this "we" versus "them" thing you got going, Adipem. It really comes off as ostracizing, like the "we" you refer to is somehow better than Cat Merc and Zatara, especially when you say "if their proposal had passed without Rattati's intervention". It's cheeky, to say the least. If I didn't know any better, I'd say that the "we" in this case paints a pretty sure-fire picture of a collective of individuals who are pressing their own particular agenda, because that's kinda what it comes off as. Take a second to set aside whatever arbitrary barrier "you guys" threw up to segregate yourselves and remember that this is still a community and all of our voices are responsible for any changes that happen in this game, please.
I believe the "we" he is referring to is everyone who disagreed with the other proposal. Not some imaginary barrier. In any debate between two parties there is us and them, don't try to make this into something more than it is. Adipem has always been extremely civil with and even defended you. I find this little jab a bit treacherous.
Know what cannot be known.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7538
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Posted - 2015.03.05 20:30:00 -
[332] - Quote
the reload time of the HMG is 8 seconds. If you're spending more time reloading than anything else overall there's a defect in design.
AV
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Balistyc Farshot
The Exemplars RISE of LEGION
81
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Posted - 2015.03.05 21:52:00 -
[333] - Quote
Breakin Stuff wrote:the reload time of the HMG is 8 seconds. If you're spending more time reloading than anything else overall there's a defect in design.
Ok, not attacking you Breakin Stuff, but you aren't regularly a heavy in a PC right? (Your previous posts point more to RE scout or assault, playing Sherlock here)
When you have other heavies coming at you and you know you have what, 1.5-2 heavies worth of ammo and more than one is walking down a hall. The tactical question always is when do I reload? Even if you have 3 core focus at your back, you are going to die if you can't think this out because during that 8 seconds you will die.
I get questioned about when I reloaded last all the time especially in a fire fight with my usual 2 heavies on inside squad. If I have a fresh mag and someone needs to reload, we switch places while the low ammo heavy reloads.
We all agree that hitting with a HMG is more about quantity over quality. I am proposing a reduction in quantity, hence reducing the amount of death a single heavy can inflict. Yes, if you charge a HMG you will still die in 2 seconds. If you duck, dodge, and get him to waste his ammo, you can wait for the reload then attack. This will make the HMG a skill based weapon. Like the breach shotgun or the bolt pistol. You don't pray and spray, you focus fire.
Heavy with a massive bullet hose called Lola (Burst HMG).
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7540
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Posted - 2015.03.05 22:29:00 -
[334] - Quote
Balistyc Farshot wrote:Breakin Stuff wrote:the reload time of the HMG is 8 seconds. If you're spending more time reloading than anything else overall there's a defect in design. Ok, not attacking you Breakin Stuff, but you aren't regularly a heavy in a PC right? (Your previous posts point more to RE scout or assault, playing Sherlock here) When you have other heavies coming at you and you know you have what, 1.5-2 heavies worth of ammo and more than one is walking down a hall. The tactical question always is when do I reload? Even if you have 3 core focus at your back, you are going to die if you can't think this out because during that 8 seconds you will die. I get questioned about when I reloaded last all the time especially in a fire fight with my usual 2 heavies on inside squad. If I have a fresh mag and someone needs to reload, we switch places while the low ammo heavy reloads. We all agree that hitting with a HMG is more about quantity over quality. I am proposing a reduction in quantity, hence reducing the amount of death a single heavy can inflict. Yes, if you charge a HMG you will still die in 2 seconds. If you duck, dodge, and get him to waste his ammo, you can wait for the reload then attack. This will make the HMG a skill based weapon. Like the breach shotgun or the bolt pistol. You don't pray and spray, you focus fire. Dude, I've got all the sentinels at 5, use them all on a regular basis. I don't scout. I actually do have some knowledge of how the class works.
every PC I've been in or FC'd I was in a sentinel suit forging and HMGing.
AV
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Balistyc Farshot
The Exemplars RISE of LEGION
81
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Posted - 2015.03.05 22:44:00 -
[335] - Quote
Breakin Stuff wrote:Balistyc Farshot wrote:Breakin Stuff wrote:the reload time of the HMG is 8 seconds. If you're spending more time reloading than anything else overall there's a defect in design. We all agree that hitting with a HMG is more about quantity over quality. I am proposing a reduction in quantity, hence reducing the amount of death a single heavy can inflict. Yes, if you charge a HMG you will still die in 2 seconds. If you duck, dodge, and get him to waste his ammo, you can wait for the reload then attack. This will make the HMG a skill based weapon. Like the breach shotgun or the bolt pistol. You don't pray and spray, you focus fire. Dude, I've got all the sentinels at 5, I don't scout. I actually do have some knowledge of how the class works.
So please enlighten me with your POV on how you would fight with half your ammo?
Hell, I have tried it, fire off into a wall after each reload half your rounds. Things get scary after killing 2-3 standard suits. Even in pub matches, missing stops being an option.
BTW - To equalize - I PC Proto - Full Equip Min Logi, Cal Scout, and Amar Heavy. Best of each world, IMO, GAL Scout is next on the list, but I have been spreading my SP pretty thin.
I also like how you used, "Dude" to start that statement out because as an ex-surfer, I say dude a lot still. Don't flame up, just acknowledge my post and evaluate it please. The meat of this thread has been gathering ways to nerf the HMG and provide variances. When ideas like mine are posted, like on the tank hull thread, we need to stay productive and on topic.
Heavy with a massive bullet hose called Lola (Burst HMG).
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7540
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Posted - 2015.03.05 22:57:00 -
[336] - Quote
Balistyc Farshot wrote:Breakin Stuff wrote:Balistyc Farshot wrote:Breakin Stuff wrote:the reload time of the HMG is 8 seconds. If you're spending more time reloading than anything else overall there's a defect in design. We all agree that hitting with a HMG is more about quantity over quality. I am proposing a reduction in quantity, hence reducing the amount of death a single heavy can inflict. Yes, if you charge a HMG you will still die in 2 seconds. If you duck, dodge, and get him to waste his ammo, you can wait for the reload then attack. This will make the HMG a skill based weapon. Like the breach shotgun or the bolt pistol. You don't pray and spray, you focus fire. Dude, I've got all the sentinels at 5, I don't scout. I actually do have some knowledge of how the class works. So please enlighten me with your POV on how you would fight with half your ammo? Hell, I have tried it, fire off into a wall after each reload half your rounds. Things get scary after killing 2-3 standard suits. Even in pub matches, missing stops being an option. BTW - To equalize - I PC Proto - Full Equip Min Logi, Cal Scout, and Amar Heavy. Best of each world, IMO, GAL Scout is next on the list, but I have been spreading my SP pretty thin. I also like how you used, "Dude" to start that statement out because as an ex-surfer, I say dude a lot still. Don't flame up, just acknowledge my post and evaluate it please. The meat of this thread has been gathering ways to nerf the HMG and provide variances. When ideas like mine are posted, like on the tank hull thread, we need to stay productive and on topic. the problem is it eliminates ANY margin for error in exchange for... the ability to kill one person at a time. I reload after EVERY kill unless I have multiple opponents ANYWAY. You NEVER have any idea when the next hit's gonna come. being able to hold off because there's a reasonable chance that you're gonna get two more coming at you with 350 still in the drum? that's not overpowering. NOT having that option would be more crippling than the nerfs Rattati is proposing.
Also remember I rarely run with a logi partner. even in PC I deliberately put myself on the attack as the big, metal walking distraction. While everyone was focused on killing me my squads would flank, and do things like drop REs down the defenders' pants or just focus them down. Then they'd pick me up and we'd carry on. it worked well. probably STILL work well given the scout/sentinel meta.
I'm personally too aggressive for a logi to want to tether himself to me, so I would always exploit it to my team's advantage. Sure, *I* looked like a dumbass. but the job got done almost every single time.
So given the choice between your reduced ammo idea and Rattati's fix? I'd take rattati's fix.
AV
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Imp Smash
Molon Labe. General Tso's Alliance
724
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Posted - 2015.03.06 01:04:00 -
[337] - Quote
This
Bright Steel wrote:I believe it's because of the idea that heavies are the best in CQC if you have a logi at his back and of all the heavies amarr take advantage of this the most with all their armor. If we removed the amarr heavy then gal would be the top used and if it was removed then even the min sent would be the most used.
Plus this
Bright Steel wrote:
3 things come to mind: 1) map design 2) a unit that has BOTH high HP and DPS 3) rep tool being too powerful behind said unit (needs some kind of overheat mechanic and/or nanite consumption mechanic)
If we tried to remedy the problem by addressing only one of these issues we will undoubtedly over nerf that aspect of the game.
Seems very reasonable to me. Especially this. |
Atiim
Commando Perkone Caldari State
15884
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Posted - 2015.03.06 01:27:00 -
[338] - Quote
Sgt Kirk wrote: Something needs to be done about those pronto while reining in that Min Assault.
There's nothing to reign in.
The only advantages the MinAssault has over the others are speed and versatility. In any other aspect, be it health, regen, eWAR, equipment, etc it either performs equally or is inferior to the other Assaults.
The 1st Matari Commando
-HAND
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Alena Ventrallis
Intara Direct Action Caldari State
2602
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Posted - 2015.03.06 05:24:00 -
[339] - Quote
Atiim wrote:Sgt Kirk wrote: Something needs to be done about those pronto while reining in that Min Assault.
There's nothing to reign in. The only advantages the MinAssault has over the others are speed and versatility. In any other aspect, be it health, regen, eWAR, equipment, etc it either performs equally or is inferior to the other Assaults. And yet people are flocking to it in droves, I'm guessing not for the aesthetics. It can have the speed of a scout with easily twice the health, can be dual bricked, and gets a bonus to the already OP CR. It needs reigning in.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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All Gucci
T.H.I.R.D R.O.C.K RISE of LEGION
206
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Posted - 2015.03.06 06:38:00 -
[340] - Quote
DeathwindRising wrote:CCP Rattati wrote:well, there is no way in this kind of hyper-competitive and complex end-game could be balanced so that every combination has a place. The best of the best migrate to "best", sometimes actually on orders, not by choice. Tactical commanders simply don't aloow sub-optimal choices in their PC team, regardless of player preferences.
I am actually kind of happy to see that the situation is as flavorful as it is. I expected absolute black and white. It is black and white. You run max hp sentinels or re scouts to kill sentinels. The combo of both are used to give heavies working passive scans. Python missiles kill everything. Gunnlogi rail kills drop ships from redline. Minmatar assault is rising because it's there's something wrong with it. It's too fast even with plates on it. And it has the same hitbox issues as the cal scout now.
Its speed/health ratio is is the best followed by the Cal/Gal then the amarr.... it's speed needs to be toned down or the amarr assault needs to have its hp buffed by the same amount they buffed min with. which is 15 I believe, and one more thing that needs to be done is a stamina buff for all the assaults except for min. the latter is an alternative to nerfing the Min suit though.
Director / Slayer / Emperor
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7575
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Posted - 2015.03.06 06:50:00 -
[341] - Quote
Imp at least you have reasons that are backed by something resembling logic usually. Most of the people I argue with can't get past "I don't like it therefore it's bad!"
AV
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Imp Smash
Molon Labe. General Tso's Alliance
729
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Posted - 2015.03.06 23:33:00 -
[342] - Quote
Breakin Stuff wrote:Imp at least you have reasons that are backed by something resembling logic usually. Most of the people I argue with can't get past "I don't like it therefore it's bad!"
Same goes for you. Some sort of logic is going on in there so I can respect the time taken to think about it even if sometimes I really can't agree. People not arguing past 'I don't like it therefore it's bad" is just a matter of self humility. If people could admit to themselves in their heart of hearts the possibility that they are completely wrong and take that into account when making statements or arguments -- we would have a lot of people arguing points constructively. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7586
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Posted - 2015.03.07 05:27:00 -
[343] - Quote
500k ISK says the AScR changes are going to put a sharp halt to the popularity of the min assault.
And i will laugh while killing amarr from extreme range.
In my covenant C-1
with a militia rail rifle blueprint
AV
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Kalante Schiffer
Ancient Exiles.
986
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Posted - 2015.03.07 11:20:00 -
[344] - Quote
Cat Merc wrote:>Looks at the raw data >Searches for Gallente Assault >28th place >Looks at the weapon >rail rifle
>Head desk lol thats probably me
framerate>everything else
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Alena Ventrallis
Intara Direct Action Caldari State
2613
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Posted - 2015.03.07 14:29:00 -
[345] - Quote
Breakin Stuff wrote:500k ISK says the AScR changes are going to put a sharp halt to the popularity of the min assault.
And i will laugh while killing amarr from extreme range.
In my covenant C-1
with a militia rail rifle blueprint And my basic ScR will show you the light of God by beaming it right through your face,
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7588
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Posted - 2015.03.07 14:37:00 -
[346] - Quote
Alena Ventrallis wrote:Breakin Stuff wrote:500k ISK says the AScR changes are going to put a sharp halt to the popularity of the min assault.
And i will laugh while killing amarr from extreme range.
In my covenant C-1
with a militia rail rifle blueprint And my basic ScR will show you the light of God by beaming it right through your face, how do those flechettes taste?
AV
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Spkr4theDead
Red Star.
3043
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Posted - 2015.03.07 15:52:00 -
[347] - Quote
Nerfs incoming due to data from PC, where everybody uses their best gear and brings their A-game?
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
3178
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Posted - 2015.03.07 15:57:00 -
[348] - Quote
Spkr4theDead wrote:Nerfs incoming due to data from PC, where everybody uses their best gear and brings their A-game?
To which nerfs are you referring to friend?
I'm not saying this to be an ******** or anything but in most successful competitive games top down balancing is usually the way to go. (I.E Balance things based from the top players data. Examples would be Starcraft 2, Counter Strike, Battlefield, League of Legends)
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
MY LIFE FOR AIUR!
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Kalante Schiffer
Ancient Exiles.
986
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Posted - 2015.03.08 00:36:00 -
[349] - Quote
CommanderBolt wrote:Spkr4theDead wrote:Nerfs incoming due to data from PC, where everybody uses their best gear and brings their A-game? To which nerfs are you referring to friend? I'm not saying this to be an ******** or anything but in most successful competitive games top down balancing is usually the way to go. (I.E Balance things based from the top players data. Examples would be Starcraft 2, Counter Strike, Battlefield, League of Legends) Competitive play is the only true way to seek the full potential of anything.
framerate>everything else
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H0riz0n Unlimit
504
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Posted - 2015.03.08 14:14:00 -
[350] - Quote
Kalante Schiffer wrote:Cat Merc wrote:>Looks at the raw data >Searches for Gallente Assault >28th place >Looks at the weapon >rail rifle
>Head desk lol thats probably me Not me for sure, i use duvolle on my gal assault or gal logi, sometimes kalante's :D
"Doc DDD is better than you" cit. Extacy cravings; Dead man's game proud member since 09/14. Alt of The KTM(FOTM) DuKe
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XxBlazikenxX
Y.A.M.A.H
449
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Posted - 2015.03.08 16:57:00 -
[351] - Quote
How many kills has the Breach Shotgun had? Maybe time for a buff?
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment, Free BPOs!
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5271
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Posted - 2015.03.08 19:27:00 -
[352] - Quote
XxBlazikenxX wrote:How many kills has the Breach Shotgun had? Maybe time for a buff?
Right? I feel like the Breach Shotgun should be awesome on my Gallente Commando due to the damage and reload bonus, but.....eh, doesn't perform much.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Imp Smash
Molon Labe. General Tso's Alliance
733
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Posted - 2015.03.09 02:30:00 -
[353] - Quote
Can anyone tell me how the ASCR heat buildup feels on a non Amarr suit? I've never used one outside of my Amarr assault. If it is like all the other Amarr guns and the suit is very important to heat buildup then I wonder how many people might switch to Amarr suits. Which will make armor tanking even more prevalent.
The meta shakeup from this upcoming patch is going to be fascinating. (and probably take a few months to fully shift around.) |
Alena Ventrallis
Intara Direct Action Caldari State
2614
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Posted - 2015.03.09 06:21:00 -
[354] - Quote
Imp Smash wrote:Can anyone tell me how the ASCR heat buildup feels on a non Amarr suit? I've never used one outside of my Amarr assault. If it is like all the other Amarr guns and the suit is very important to heat buildup then I wonder how many people might switch to Amarr suits. Which will make armor tanking even more prevalent.
The meta shakeup from this upcoming patch is going to be fascinating. (and probably take a few months to fully shift around.) Overheats in 57 shots, about 3/4 magazine. Cooldown is much slower though.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
484
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Posted - 2015.03.09 15:24:00 -
[355] - Quote
Alena Ventrallis wrote:Imp Smash wrote:Can anyone tell me how the ASCR heat buildup feels on a non Amarr suit? I've never used one outside of my Amarr assault. If it is like all the other Amarr guns and the suit is very important to heat buildup then I wonder how many people might switch to Amarr suits. Which will make armor tanking even more prevalent.
The meta shakeup from this upcoming patch is going to be fascinating. (and probably take a few months to fully shift around.) Overheats in 57 shots, about 3/4 magazine. Cooldown is much slower though.
This.
The basic difference here between the scrambler and the assault scrambler is: the scrambler overheat is there to keep you from being able to spam damage in a very short time frame with high heat buildup and quick cooldown, and the ascr overheat is there to make you concerned about overheat during long continuous engagements with its much slower buildup but much longer cooldown times. |
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CCP Rattati
C C P C C P Alliance
18322
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Posted - 2015.03.11 03:28:00 -
[356] - Quote
This is going over to the Archives, thanks for the insights.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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