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Thread Statistics | Show CCP posts - 4 post(s) |
Aidualc
LATINOS KILLERS CORP Dark Taboo
40
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Posted - 2015.01.16 20:40:00 -
[211] - Quote
xAckie wrote:Aidualc wrote:voidfaction wrote: I guess I just don't have the mindset to be a griefer or bully. I don't want to squash the new guy. I want a fair game.
FAIR GAME. Many Dust-Players think running proto in public match is a "right" because they played since closed or open beta... and got more that 50M SP... As voidfaction said... If you run a "basic" fit and basic weapon, you will have more bonuses that a noob player, and STILL ADVANTAGE... But if you play with a Proto weapon and kill with 2-3 shots a militia player... you are not a "PRO", only a overpowered player vs. a casual - noob player.. With this view you are removing the point of an RPG: investing time into creating/ building a character - this is supposed to be a key difference to other FPS' What is the point of unlocking stuff in this game if not to use it.
You will use your proto gear in a PC or FW... or maybe in another "hard mode" game...
If you reach LVL5 weapon and LVL5 profency... your "basic weapon" hit more that a "basic no profency" weapon, that's the RPG investing time.
In Destiny you can play with your full equipment in the Crusible and any player with a "standar" or non level weapon has the same HP as you... but in the Iron Banner Weapon... all of your equipment got advantage vs standar equipment |
Vitantur Nothus
Nos Nothi
1768
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Posted - 2015.01.16 21:07:00 -
[212] - Quote
xAckie wrote: ... you are removing the point of an RPG: investing time into creating/ building a character - this is supposed to be a key difference to other FPS'
^ Exactly this.
Homogenizing the playerbase would make matchmaking easier, but to what end? It would detract from what makes Dust unique and devalue player investment. There'd be no satisfaction in the grind if you ended it largely as you began, or were forbidden to use whatever you picked up along the way.
We can achieve the goal of fairer fights without making everyone more alike. |
xAckie
Ghost. Mob
475
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Posted - 2015.01.16 21:33:00 -
[213] - Quote
Aidualc wrote:xAckie wrote:Aidualc wrote:voidfaction wrote: I guess I just don't have the mindset to be a griefer or bully. I don't want to squash the new guy. I want a fair game.
FAIR GAME. Many Dust-Players think running proto in public match is a "right" because they played since closed or open beta... and got more that 50M SP... As voidfaction said... If you run a "basic" fit and basic weapon, you will have more bonuses that a noob player, and STILL ADVANTAGE... But if you play with a Proto weapon and kill with 2-3 shots a militia player... you are not a "PRO", only a overpowered player vs. a casual - noob player.. With this view you are removing the point of an RPG: investing time into creating/ building a character - this is supposed to be a key difference to other FPS' What is the point of unlocking stuff in this game if not to use it. You will use your proto gear in a PC or FW... or maybe in another "hard mode" game...
The majority of the player base don't and won't play these game modes. Why should the majority be restricted from using their hard earned gear?
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Breakin Stuff
Internal Error. Negative-Feedback
6501
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Posted - 2015.01.16 21:33:00 -
[214] - Quote
while I agree to an extent with some of the objections:
This game has no New Player Forgiveness factor. At all. You dive in, yer screwed.
How many people are going to find it fun being a newbie stacked and packed in with guys like me and half the rest of you?
They don't learn the ropes, they don't learn the tactics and bluntly when a six man nyain san squad rolls in like the wicked witch of the west on her broomstick, they don't have fun either.
A lot of you spergs forget: Most people refuse to play a game that isn't fun.
This isn't EVE where that one in ten engineer/CIA spook/Economist/naval officer is going to pop in, see the immersive NUMBERS and go *GASP!!!* "My PEOPLE! I have come home!!!"
This is an FPS. If you cannot compete, you cannot get kills and you cannot get a feeling of advancement, you are going to quit.
Unless you are an idiotic masochist, just like everyone here on this forum who's been here for longer than a month.
Quit crying that it's ruining your playstyle.
Your playstyle is CRUSHING new players' ability to define THEIR playstyle.
Yes it happened to you. No it's not fair. But without new blood, this game stagnates and ceases being fun.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
3551
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Posted - 2015.01.16 21:36:00 -
[215] - Quote
Realized one problem: If you have more than 3 friends and want to play a dom.
Bush, I feel, should be kept as a pub match only thing, and should have low squad numbers anyways, just because of the way it works (one team pushes, the other team ends up smart deploying in a circle of full proto shooting them to see who can get the kill until the match ends).
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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voidfaction
Nos Nothi
1016
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Posted - 2015.01.16 22:07:00 -
[216] - Quote
Gavr1lo Pr1nc1p wrote:Realized one problem: If you have more than 3 friends and want to play a dom.
Bush, I feel, should be kept as a pub match only thing, and should have low squad numbers anyways, just because of the way it works (one team pushes, the other team ends up smart deploying in a circle of full proto shooting them to see who can get the kill until the match ends). ]I have no friends Will you be my friend even though I don't have/use a mic? I run scans full time if that helps.
If you can't kill them scan them.
Meta 13
Proto Stomp G-I Scout
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Hector Carson
G0DS AM0NG MEN General Tso's Alliance
151
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Posted - 2015.01.17 00:35:00 -
[217] - Quote
pumping up wrote:Stomper will just qsync. Though Team size 16 is evenly dividable by 4. Scanning results are team wide now anyways why not just Squad 5 and Team 15 that way you can still keep a good number in a squad and have 3 Squads in a battle
Assault c.k0
Proto Tankers
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killian178
Random Gunz RISE of LEGION
78
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Posted - 2015.01.17 02:28:00 -
[218] - Quote
Hector Carson wrote:pumping up wrote:Stomper will just qsync. Though Team size 16 is evenly dividable by 4. Scanning results are team wide now anyways why not just Squad 5 and Team 15 that way you can still keep a good number in a squad and have 3 Squads in a battle
^uuuuuhhhhhhh
?
Every commando k.o, every weapon at adv or above. Don't give a damn bout my kdr, I will kill you.
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Apocalyptic Destroyer
KILL-EM-QUICK RISE of LEGION
259
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Posted - 2015.01.17 02:50:00 -
[219] - Quote
I can't believe you actually stickied this post smh...
If you actually go through with it CCP fix your matchmaking please it's falling apart in pubs
Amarrian In Disguise..
Pain is weakness leaving the body.
Proto : ADS Pilot, Tanker, Heavy, Scout, Assault
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Indy Strizer
Osmon Surveillance Caldari State
296
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Posted - 2015.01.17 03:44:00 -
[220] - Quote
DJINN Jecture wrote:Indy Strizer wrote:...lots was said...
Just remember that we don't have proxy chat, voice chat is turned off by default when they first play, they don't visit the forums, there is no in game tutorial, they're half-commited to this because it's a free game they're just trying out, not to mention players don't just magically get better by joining a squad... My point isn't that there is a skill point gap in the squads or players team to team, its more about how they come together, play to their team mates. Assist and complement, not what gear they are using and has little to do with the fact that there are 6 man squads, which on a 6-6-4 team (2 six man squads, 4 randoms) the 4 solo players having the ability to fit in where they find their niche on the battle field supporting the 2 squads or just run and gunning. It has nothing at all to do with the fact that the squad size is what it is, the squads allow for greater co-operation among friends and corp mates. It helps more than it hinders. Larger squad sizes would allow half the team to be on a squad, allowing more co-operation not less, reducing the stomping. Ofc this really relies on people squading up to their full potential. I can see your point about proxy chat but that's a cop out. Inviting people to your squad is a start, teaching them a better way is the next step.
Sorry about not responding, I thought I did.
Just so you know, your point is pretty much my point. The skill point gap wasn't what I was talking about when I said "skill". I literally mean that a pub stomping squad can collectively be disproportionately skilled in the game of Dust compared to any random 6 average players and it only gets worse when you throw in protogear, skill point disparity, and the general advantages of being squadded up.
Sure, it's team work.
Sure, they can squad up.
...but, can they squad up with good players to pub stomp all day? Nope.
It's unbalanced. I think we should simply make STD metalevel battles low risk, low reward battles with a back to basics feel. If people want to get corpmates together, then things should escalate, they should go into riskier higher metalevel battles, FW, or PC.
Also how the hell is mentioning the reality of the many inconvenient communication barriers between us and new players a cop out? Did you really just tell me that players should invite new players to their squad to teach them? Isn't expecting players to help reduce pub stomping by becoming their personal tutors an unrealistic solution? |
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DJINN Jecture
BurgezzE.T.F General Tso's Alliance
189
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Posted - 2015.01.17 05:02:00 -
[221] - Quote
Indy Strizer wrote:DJINN Jecture wrote:Indy Strizer wrote:...lots was said...
Just remember that we don't have proxy chat, voice chat is turned off by default when they first play, they don't visit the forums, there is no in game tutorial, they're half-commited to this because it's a free game they're just trying out, not to mention players don't just magically get better by joining a squad... My point isn't that there is a skill point gap in the squads or players team to team, its more about how they come together, play to their team mates. Assist and complement, not what gear they are using and has little to do with the fact that there are 6 man squads, which on a 6-6-4 team (2 six man squads, 4 randoms) the 4 solo players having the ability to fit in where they find their niche on the battle field supporting the 2 squads or just run and gunning. It has nothing at all to do with the fact that the squad size is what it is, the squads allow for greater co-operation among friends and corp mates. It helps more than it hinders. Larger squad sizes would allow half the team to be on a squad, allowing more co-operation not less, reducing the stomping. Ofc this really relies on people squading up to their full potential. I can see your point about proxy chat but that's a cop out. Inviting people to your squad is a start, teaching them a better way is the next step. Sorry about not responding, I thought I did. Just so you know, your point is pretty much my point. The skill point gap wasn't what I was talking about when I said "skill". I literally mean that a pub stomping squad can collectively be disproportionately skilled in the game of Dust compared to any random 6 average players and it only gets worse when you throw in protogear, skill point disparity, and the general advantages of being squadded up. Sure, it's team work. Sure, they can squad up. ...but, can they squad up with good players to pub stomp all day? Nope. It's unbalanced. I think we should simply make STD metalevel battles low risk, low reward battles with a back to basics feel. If people want to get corpmates together, then things should escalate, they should go into riskier higher metalevel battles, FW, or PC. Also how the hell is mentioning the reality of the many inconvenient communication barriers between us and new players a cop out? Did you really just tell me that players should invite new players to their squad to teach them? Isn't expecting players to help reduce pub stomping by becoming their personal tutors an unrealistic solution? Well the argument about meta gear is problematic, for instance the suit i mentioned earlier has a mix of meta 1 thru proto in it so really it isn't a top meta suit but effective more in the combination of mods and playstyle. In fact it is a meta 1 suit (still logi but 1st level) so really what would be better is for everyone to go through the same frustrating process of actually learning the game a bit before being a super awesome merc rather than being able to go against the same class player suits as everyone in the match. War isn't fair the fact that you expect a video game to be fair when it is about war is surprising.
Still as for pub stomps, and getting rid of them maybe a solo mode would be good. Then co-operation would be limited or still somewhat cohesive but generally less so. This contradicts everything this game has good in it atm though so I am not really sure it is a good idea.
How long til this hits PC?
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E-Rock
Molon Labe. General Tso's Alliance
36
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Posted - 2015.01.17 06:16:00 -
[222] - Quote
CCP Rattati wrote:The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking at whether we can have 4 man squads for public and keep 6 or even 8 for FW.
it would not really make a difference. Why don't you guys work on team matchmaking first. if there are 3 squads of 4 that are full proto vs my 1 squad of vets & 3 squads of noobs, my game is 4 v 12 instead of 6 v 12. keep it at 6 or increase it to 8. 32 in a game is fine for now 32 v 32 would be nice to with 4 squads of 8 on either side is what I would like to see but I say fix match making first before you try to "fine tune" the amount of people and create more bugs before testing it in the first place
The Japanese players call "hate mail", "fan mail".pÇǵùѵ£¼F¬PsñºS+êsñ½
-Founder of CKC and UCKC
-Molon Labe
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Operative 1174 Uuali
Y.A.M.A.H
344
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Posted - 2015.01.17 06:30:00 -
[223] - Quote
CCP Rattati wrote:The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking at whether we can have 4 man squads for public and keep 6 or even 8 for FW.
How about no pre-mades for pubs and no comms to even out the odds for solo, casuals and new players. Then bring back corp battles for friends to que with. Then 8 or more in squads for FW so the team kill meta makes a bit more sense due to better control of who you play with.
I'm better than laser focused; I'm hybrid focused.
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Breakin Stuff
Internal Error. Negative-Feedback
6539
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Posted - 2015.01.17 10:43:00 -
[224] - Quote
Operative 1174 Uuali wrote:CCP Rattati wrote:The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking at whether we can have 4 man squads for public and keep 6 or even 8 for FW. How about no pre-mades for pubs and no comms to even out the odds for solo, casuals and new players. Then bring back corp battles for friends to que with. Then 8 or more in squads for FW so the team kill meta makes a bit more sense due to better control of who you play with.
Because no. That's why.
Punishing peoplefor having the audacity of making online friendships is dumbass.
Making modes that reward team play better than pubstomping will solve most of the issue.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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A-P-P-Baby
KILL-EM-QUICK RISE of LEGION
236
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Posted - 2015.01.17 15:46:00 -
[225] - Quote
Darth-Carbonite GIO wrote:CCP Rattati wrote:The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking at whether we can have 4 man squads for public and keep 6 or even 8 for FW. PLEASE don't reduce squad size. Rather, increase FW squad size to eight, and keep public squads at six. I for one do not fancy the idea of going back to the old days of small squads, as I believe that playing with your friends is a key component to an engaging multiplayer experience. Why take that away? That was one (of many) things that turned me off of Destiny. I couldn't play with the people I enjoyed hanging out with, and therefore became frustrated and ultimately quit. My fondest memories of Dust will always be of the times where six, twelve, or even sixteen of my companions all joined together to enjoy the game we love. This. Please don't take steps backwards. The social aspect of this game is what keeps most vets here. You should be adding to the social elements, not taking away friendly opportunities.
They call me "Mr. Vacation"...
I used to be relevant, but I learned to delegate so I could island hop
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Breakin Stuff
Internal Error. Negative-Feedback
6550
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Posted - 2015.01.17 15:53:00 -
[226] - Quote
A-P-P-Baby wrote:Darth-Carbonite GIO wrote:CCP Rattati wrote:The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking at whether we can have 4 man squads for public and keep 6 or even 8 for FW. PLEASE don't reduce squad size. Rather, increase FW squad size to eight, and keep public squads at six. I for one do not fancy the idea of going back to the old days of small squads, as I believe that playing with your friends is a key component to an engaging multiplayer experience. Why take that away? That was one (of many) things that turned me off of Destiny. I couldn't play with the people I enjoyed hanging out with, and therefore became frustrated and ultimately quit. My fondest memories of Dust will always be of the times where six, twelve, or even sixteen of my companions all joined together to enjoy the game we love. This. Please don't take steps backwards. The social aspect of this game is what keeps most vets here. You should be adding to the social elements, not taking away friendly opportunities.
I believe the intent is 4 man for pubs, 6/8/16 man for FW and PC. Not an unreasonable breakdown, unless your objective is pubstomping.
but the 6 man squad in pubs is by and large an insurmountable challenge for most players in a pub match.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Devadander
Woodgrain Atari
178
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Posted - 2015.01.17 19:52:00 -
[227] - Quote
what about a squad bonus that only applies when you are 2-5 strong?
2% scan radius and precision or something not broken
If there's no good alternative I support 4 man squads (makes sense with a 16 man team..)
"Tossin uplinks and runnin fer my life" ~ Gunny blownapart
"Lets group up and push an objective" ~ No blueberry ever
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DJINN Jecture
BurgezzE.T.F General Tso's Alliance
189
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Posted - 2015.01.17 23:08:00 -
[228] - Quote
So I have now done some research and have found that a completely random grouping of people in Pubs in a squad does work even without mic support, just using basic squad commands (squad leader knows what he/she is doing with the almighty wheel) and by playing as a team of people.
To do this I made a "Public" squad and waited for it to fill up with people. As time went on we went from Dominating the matches (domination mode) to outright cloning out the other team over the course of 3 hrs. The squad started as 2 members and grew with each match and was successful. We had squad members from more than one random corp and it was amazing how well everyone who just wanted to play as a team could work together both without comms and without any instructions other than normal squad commands.
We did not proto stomp, we rolled over all the solo players on the other teams. Like a wave of terror they ran fleeing to the hills and tried to snipe us but still we came on strong and persevered. It was like a death squad in some horror film, not even the tanks that they threw at us could stand up to our fury.
Keep in mind this was a completely random group of mercs who all joined a squad and deployed with some simple planning before hand. Punch for ammo, stay together to stay alive, follow squad orders for movement. This is not hard to do guys and really funny how well it worked.
Thank you to all who participated in the application of bullets with me this afternoon. It was a true pleasure I will be running these Public Access Squads on a regular basis, if you want to be part of the "education process" join me in schooling the solos, one match at a time.
How long til this hits PC?
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voidfaction
Nos Nothi
1018
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Posted - 2015.01.17 23:32:00 -
[229] - Quote
DJINN Jecture wrote:So I have now done some research and have found that a completely random grouping of people in Pubs in a squad does work even without mic support, just using basic squad commands (squad leader knows what he/she is doing with the almighty wheel) and by playing as a team of people. To do this I made a "Public" squad and waited for it to fill up with people. As time went on we went from Dominating the matches (domination mode) to outright cloning out the other team over the course of 3 hrs. The squad started as 2 members and grew with each match and was successful. We had squad members from more than one random corp and it was amazing how well everyone who just wanted to play as a team could work together both without comms and without any instructions other than normal squad commands. We did not proto stomp, we rolled over all the solo players on the other teams. Like a wave of terror they ran fleeing to the hills and tried to snipe us but still we came on strong and persevered. It was like a death squad in some horror film, not even the tanks that they threw at us could stand up to our fury. Keep in mind this was a completely random group of mercs who all joined a squad and deployed with some simple planning before hand. Punch for ammo, stay together to stay alive, follow squad orders for movement. This is not hard to do guys and really funny how well it worked. Thank you to all who participated in the application of bullets with me this afternoon. It was a true pleasure I will be running these Public Access Squads on a regular basis, if you want to be part of the "education process" join me in schooling the solos, one match at a time. Can that work with a flanking scout in the squad? I could handle being in a squad like that but as a scout I don't play front line.
If you can't kill them scan them.
Meta 13
Proto Stomp G-I Scout
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DJINN Jecture
BurgezzE.T.F General Tso's Alliance
190
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Posted - 2015.01.17 23:37:00 -
[230] - Quote
voidfaction wrote:DJINN Jecture wrote:So I have now done some research and have found that a completely random grouping of people in Pubs in a squad does work even without mic support, just using basic squad commands (squad leader knows what he/she is doing with the almighty wheel) and by playing as a team of people. To do this I made a "Public" squad and waited for it to fill up with people. As time went on we went from Dominating the matches (domination mode) to outright cloning out the other team over the course of 3 hrs. The squad started as 2 members and grew with each match and was successful. We had squad members from more than one random corp and it was amazing how well everyone who just wanted to play as a team could work together both without comms and without any instructions other than normal squad commands. We did not proto stomp, we rolled over all the solo players on the other teams. Like a wave of terror they ran fleeing to the hills and tried to snipe us but still we came on strong and persevered. It was like a death squad in some horror film, not even the tanks that they threw at us could stand up to our fury. Keep in mind this was a completely random group of mercs who all joined a squad and deployed with some simple planning before hand. Punch for ammo, stay together to stay alive, follow squad orders for movement. This is not hard to do guys and really funny how well it worked. Thank you to all who participated in the application of bullets with me this afternoon. It was a true pleasure I will be running these Public Access Squads on a regular basis, if you want to be part of the "education process" join me in schooling the solos, one match at a time. Can that work with a flanking scout in the squad? I could handle being in a squad like that but as a scout I don't play front line. Absolutely, this works with many varied formats of squads from Heavy with Logi support to Assault, Scout flanking/hacking Heavy Logi center and back as well as with vehicles. As a scout when I flank I like to stay close enough to the squad to help hit the guys hitting my guys, basically close enough to get help. Part of the process is watching the tac map and checking who your members are engaging so that you can be close and providing cover fire or receiving cover fire as you get the objective.
Promoting Teamwork, Join a Squad Today!
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Imp Smash
Molon Labe. General Tso's Alliance
528
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Posted - 2015.01.18 00:15:00 -
[231] - Quote
Ratta mentioned that the CPM is vocally split on the topic.
And as we have seen in the forums the playerbase is split on the topic.
So I think we should consider the background of the players on each side of this debate. Specifically -- past experience with it.
Of the players who want smaller squad sizes in Ambush, Dom, and Skirm -- how many are older players who were around when we had smaller squad sizes. Of the players who want to keep squad sizes larger -- how many are newer players who have not had smaller squads?
I am willing to bet (and this is just wild speculation on my part -- I recognize this) that most of the people who would be ok with smaller squads (including among the CPM) are players who came after we had larger squads implemented all those years ago. I am also willing to bet the players who are NOT ok with smaller squads are players who were around when squad size was buffed.
I want to be clear -- I am not saying that (if the above guess were true) this would invalidate or validate anyone's opinion on the matter. There are some plenty fine arguments for both side of the debate that bear consideration. I am just curious as to how our collective past experiences affect our opinions on the matter as that may provide a clue as to a system that would the most people happy (or mostly happy.) |
Vitantur Nothus
Nos Nothi
1796
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Posted - 2015.01.18 00:21:00 -
[232] - Quote
What makes a subset of players "happy" isn't always the best for balance.
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DJINN Jecture
BurgezzE.T.F General Tso's Alliance
194
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Posted - 2015.01.18 00:25:00 -
[233] - Quote
Imp Smash wrote:Ratta mentioned that the CPM is vocally split on the topic.
And as we have seen in the forums the playerbase is split on the topic.
So I think we should consider the background of the players on each side of this debate. Specifically -- past experience with it.
Of the players who want smaller squad sizes in Ambush, Dom, and Skirm -- how many are older players who were around when we had smaller squad sizes. Of the players who want to keep squad sizes larger -- how many are newer players who have not had smaller squads?
I am willing to bet (and this is just wild speculation on my part -- I recognize this) that most of the people who would be ok with smaller squads (including among the CPM) are players who came after we had larger squads implemented all those years ago. I am also willing to bet the players who are NOT ok with smaller squads are players who were around when squad size was buffed.
I want to be clear -- I am not saying that (if the above guess were true) this would invalidate or validate anyone's opinion on the matter. There are some plenty fine arguments for both side of the debate that bear consideration. I am just curious as to how our collective past experiences affect our opinions on the matter as that may provide a clue as to a system that would the most people happy (or mostly happy.) How about the ones who have played equal time with both (like me) and feel it would be better to have the largest size teams deploying together as possible? Platoon deploy running a public access platoon would be sweet!
Promoting Teamwork, Join a Squad Today!
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killian178
Random Gunz RISE of LEGION
78
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Posted - 2015.01.18 03:30:00 -
[234] - Quote
Eh, 4 man squads werent bad
Every commando k.o, every weapon at adv or above. Don't give a damn bout my kdr, I will kill you.
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Kain Spero
Negative-Feedback
4261
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Posted - 2015.01.18 03:33:00 -
[235] - Quote
As far as I know at this point the CPM is no longer split on the issue of 4 man squads in pubs provided it enables 8 and 16 man squads in FW and PC.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Echo 1991
Titans of Phoenix VP Gaming Alliance
681
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Posted - 2015.01.18 03:41:00 -
[236] - Quote
So, if we get these squad numbers, would they add in the different sizes to the create squad menu or would pubs and FW be auto squad? In all honesty though, I don't think squad size is a problem. Player count in battle is. Would love 24v24 battles. |
SirManBoy
Molon Labe. General Tso's Alliance
811
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Posted - 2015.01.18 08:36:00 -
[237] - Quote
Kain Spero wrote:As far as I know at this point the CPM is no longer split on the issue of 4 man squads in pubs provided it enables 8 and 16 man squads in FW and PC.
I feel that this is an acceptable, albeit imperfect proposition in the short-term, but the ideal long-term solution needs to include a way for 8 and 16-man units to play ambush and dom matches as well. But yes, no one is standing in the way of this, especially when it has the potential to finally give us an outlet for perpetual team deployments. |
Tesfa Alem
Death by Disassociation
715
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Posted - 2015.01.18 09:14:00 -
[238] - Quote
SirManBoy wrote:Kain Spero wrote:As far as I know at this point the CPM is no longer split on the issue of 4 man squads in pubs provided it enables 8 and 16 man squads in FW and PC. I feel that this is an acceptable, albeit imperfect proposition in the short-term, but the ideal long-term solution needs to include a way for 8 and 16-man units to play ambush and dom matches as well. But yes, no one is standing in the way of this, especially when it has the potential to finally give us an outlet for perpetual team deployments.
It still doesn't make reducing squad size a horrible idea.
Why should squad size be a trade off between game modes? I doubt there a magical formula that says "no unless you have only 4 players per squad in pubs then 8 or 16 cannot compute for any thing else?"
Its crap CPM diplomacy, and bad representation of the Dust 514 playerbase when you want to stop god knows on how many people who have running together for years from doing so, for the sake of P (vomit) C.
You really ought to traverse the various chat channels and tell people they ought to kick every 2 guys out of each squad right now, they'll have more fun if the stop running with their friends.
Redline for Thee, but no Redline for Me.
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Tesfa Alem
Death by Disassociation
715
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Posted - 2015.01.18 09:29:00 -
[239] - Quote
Vitantur: Why prove what is logged?
And this answer right here sums it all up. Well, if your are going to claim something you have to prove it. If your repley to a question about where you proof is "its logged in a computer somewhere so i don't have to say anything" to me says the "debate" with you is over.
All this B.S. hyperbole is NOT about stopping proto stomps (High SP vs Low SP), so lets stop ALL of the players in Dust 514 from playing with the people they've been running with for years.
Its a crap way to cover a bad matchmaking system, for the sake of solo scrubs who dont want to play with others in the first place. I don't buy the "what about the noobs" for one second, squad size that doesn't stop a proto stomper going 20-2, or 30-6 or that sniper starter fit gong 1-15 because he/she doesn't have a clue whats going on. M.U is a failure in this regard, no two ways about it.
A common saying on the forums is "Teamwork is OP" because teamwork wins matches, and man i never thought i'd see the day where CCP would be like "teams is OP, lets crack down on teamwork"
Redline for Thee, but no Redline for Me.
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SirManBoy
Molon Labe. General Tso's Alliance
811
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Posted - 2015.01.18 09:33:00 -
[240] - Quote
Tesfa Alem wrote:SirManBoy wrote:Kain Spero wrote:As far as I know at this point the CPM is no longer split on the issue of 4 man squads in pubs provided it enables 8 and 16 man squads in FW and PC. I feel that this is an acceptable, albeit imperfect proposition in the short-term, but the ideal long-term solution needs to include a way for 8 and 16-man units to play ambush and dom matches as well. But yes, no one is standing in the way of this, especially when it has the potential to finally give us an outlet for perpetual team deployments. It still doesn't make reducing squad size a horrible idea. Why should squad size be a trade off between game modes? I doubt there a magical formula that says "no unless you have only 4 players per squad in pubs then 8 or 16 cannot compute for any thing else?" Its crap CPM diplomacy, and bad representation of the Dust 514 playerbase when you want to stop god knows on how many people who have running together for years from doing so, for the sake of P (vomit) C. You really ought to traverse the various chat channels and tell people they ought to kick every 2 guys out of each squad right now, they'll have more fun if the stop running with their friends.
If you think I am thrilled by this, then you are mistaken. However, this is the way the wind is blowing. Instead of obstructing the process, I plan on brokering the most equitable outcome I can for all interested parties. |
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