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Thread Statistics | Show CCP posts - 4 post(s) |
Vitantur Nothus
Nos Nothi
1690
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Posted - 2015.01.13 19:43:00 -
[91] - Quote
@ SirManBoy
Casuals, small squads, soloists, newbros, mercs trying to earn Isk. Non-stompers, new and old alike. These too have the right to an enjoyable gameplay experience. Being fed to "party boy" stompsquads match after hopeless match is not enjoyable; it isn't even playable. Stomps should be a rarity; not the norm. We need to fix this, which means fixing matchmaking.
The surest path to better Scotty performance would be to reduce squad size to 4. This would give Scotty a higher count of squads to work when matchmaking (theoretically, 50% more), while simultaneously diluting stompsquad potency, such that equitable opposition can be found. Fairer fights would be served far more reliably. Pubstomps would become far less common. I don't think there's any question about this. It would work.
Alternatively, we could hold stompsquads in queue until Scotty finds another to pair them against for a glorious, high-stakes battle. This an inferior approach, in my opinion, as there only so many 6-man stompsquads available at any given time. The odds of meeting the same opponent over and over again are high. The odds of extended search times are high.
These are only two options I can conceive. What other options do we have? |
Vitantur Nothus
Nos Nothi
1691
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Posted - 2015.01.13 20:03:00 -
[92] - Quote
SirManBoy wrote: 1. War barge strikes become even less frequent with 4-man squads. 2. You can't earn ISK in FW. 3. FW compensation doesn't account for individual match performance. 4. FW stores don't have all of the gear that you need, especially if you are a loyalist. 5. How perfect does the matchmaking have to be before I can deploy into a match? Will my 8-man squad or 16-man platoon be forced to wait around in queue for an equally powerful opponent?
1. Easily fixed by adjusting orbital scales.
2/3/4. Play pubs with 3 of your pals instead of five. There's still a good chance you'll win through superior Molon Labe teamwork and tactics. Your odds of facing fodder for opposition will simply be lower.
5. FW team deploy does seem improbable. |
LAVALLOIS Nash
429
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Posted - 2015.01.13 20:06:00 -
[93] - Quote
SirManBoy wrote:
Well, that was an exceptionally aggro response. LOL
Are you surprised? You are a CPM, you went out of your way to get into that position because you wanted to contribute to the health of the game. When i see you proposing something that is more beneficial to your corp members than it is to the game at large, of course im going to call you out on it.
SirManBoy wrote:
I care about this game as much as anyone and I recognize the problems that it faces. However, we need careful solutions that do more than just shift heartaches from one portion of the community to another. I'm certain that such a solution can be found here, but at this juncture I'm simply expressing some of the problems I see with an overly simplistic change that bars squads of a certain size from competing in pubs. I realize that it's a popular idea supported by many people in this thread, but it comes with sacrifices that deserve consideration. I don't think I'm being unfair by saying so.
Its the oldest problem in the game. Squad is a force multiplier. 1 veteran player vs 1 new player is already pretty much a done deal. 6 vet players against that 1 new player is completely ridiculous.
I understand that you are worried about knee jerk reactions and unintended consequences. I respect those concerns. I just was upset that your biggest concern was "people not able to party together anymore", because its entirely untrue.
Im not trying to be angry or rude towards you. This is just something Ive felt strongly about for a long time, and Id hate to see it get derailed and shelved because some people say that stomping new players in pubs is the only viable way to spend time together. |
xAckie
Ghost. Mob
472
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Posted - 2015.01.13 20:47:00 -
[94] - Quote
Bitter vet. Regularly squads with 6. This shouldn't be allowed.
It should be 4 in pubs. 6 would make more sense of it was 24 v 24. We have known this forever. Implement it already.
Team deploy should be opened up for FW
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Dust User
KILL-EM-QUICK RISE of LEGION
1453
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Posted - 2015.01.13 20:53:00 -
[95] - Quote
I wonder how any of these whiners would have handled a 32 man Clan Deploy back in the MAG days. |
Jadd Hatchen
KILL-EM-QUICK
754
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Posted - 2015.01.13 20:58:00 -
[96] - Quote
Vitantur Nothus wrote:It'd help Scotty in more ways than one.
* Better matchmaking * Better fights * Better NPE * Fewer stomps * Fewer stompathons * Shorter queue times
If drawbacks exist, do they outweigh the benefits?
I propose instead of reducing squad sizes, instead they increase the overall match sizes!!! Make the larger battles as they were always meant to be! But then they can't even fix the lag so no hope of that happening... =P
Instead they need to have a way for up to 3 squads to group up together in a "platoon" and have the "platoon" deploy as one group to a match. Then no matchmaking is needed other than matching one full platoon vs another full platoon. There problem fixed!!!
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xAckie
Ghost. Mob
473
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Posted - 2015.01.13 21:10:00 -
[97] - Quote
Jadd Hatchen wrote:Vitantur Nothus wrote:It'd help Scotty in more ways than one.
* Better matchmaking * Better fights * Better NPE * Fewer stomps * Fewer stompathons * Shorter queue times
If drawbacks exist, do they outweigh the benefits? I propose instead of reducing squad sizes, instead they increase the overall match sizes!!! Make the larger battles as they were always meant to be! But then they can't even fix the lag so no hope of that happening... =P Instead they need to have a way for up to 3 squads to group up together in a "platoon" and have the "platoon" deploy as one group to a match. Then no matchmaking is needed other than matching one full platoon vs another full platoon. There problem fixed!!!
They can't increase the sizes. That's the problem. It was supposed to be 24 v 24 |
Buwaro Draemon
WarRavens Capital Punishment.
761
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Posted - 2015.01.13 22:51:00 -
[98] - Quote
SirManBoy wrote:voidfaction wrote:LAVALLOIS Nash wrote:SirManBoy wrote:
If groups of +4 only have PC and FW to play in, then we have essentially confined larger groups to skirmish type matches, exclusively. BLEH!!!
This produces a horrible dilemma for some players--you can either party with a large group of your buddies but play only one match type all of the time, or you can play your favorite non-skirm match type (dom in my case) but do so with just three other mercs. In my opinion, it's a less than ideal solution
I dont get your logic. So lets nevermind the new players who dont have core skills or protofits or map knowledge. Lets continue to put them against 6 man stomp squads from your corp because "These are friends partying". So if you arent stomping new players, you arent able to have fun? CCP wants to increase salvage payout...based on one of your ideas. Theres a thread in this section. You think that you could focus on the issue? If the problem with 6 people is needing to make ISK to be friends, then why not focus on FW payouts and leave the new and casual players alone in the one mode they have? Why not push for Dom and Ambush to be added to FW? Why not try to make things better, instead of maintaining a status quo thats hobbled the game? Frankly I find your view on squads beyond selfish. There are many ways people can "hang out" in this game. There are chat channels and voice chats and such. I dont understand the whole mentality of "The only way i can hang out with my dear, lifelong friends is by stomping new players in pubs". The ideas in this thread would let pubs become more relaxed, raise the stakes on FW, and allow a better team deploy in PC, and you're hung up on the fact that people with no competitive drive want to "party" by stomping new players out of the academy. SirManBoy is a vet and does not care about new or casual players. He cares about his corp and his friends. CCP needs to think of new money and player retention and not CPMs like SirManBoy proto stomping corps Buddy, I care about this game as much as anyone and I recognize the problems that it faces. However, we need careful solutions that do more than just shift heartaches from one portion of the community to another. I'm certain that such a solution can be found here, but at this juncture I'm simply expressing some of the problems I see with an overly simplistic change that bars squads of a certain size from competing in pubs. I realize that it's a popular idea supported by many people in this thread, but it comes with sacrifices that deserve consideration. I don't think I'm being unfair by saying so. The only thing you loose are 2 men in your squad. Big whoop.
I'll end my comparison to Starhawk here.
Did you thought people that played Starhawk that got constantly stomped by the one sided clan battles didn't complained? Of course they did. On the facebook page and on the forums.
We gave ideas such as limitting how many clan members can be in a normal pub match and all that. But of course the same clans that you would see stomping all day used the same excuse that the pubstomping corps use in Dust 514 "Why should I be limitted to play with my friends? It's not fair!"
I have seen people like you before thanks to Starhawk. And people like you drove it to the ground because they wanter EZ mode. Don't believe me? Fo buy the multiplayer version only for the game. It costs $20. And see dor yourself how empty it is.
Is this what you want for Dust? Simply because in pubs you have to loose 2 men? What about the whole game? People keep living this game. It only has like what 1k-3k players at peek hours?
Also on FW you can sell your salvage and still make a pretty penny. Not my fault that you decided to run proto in a gamemode that doesn't pay ISK directly.
4 man squads for pubs 6-8 man squads for FW Hell with it, even team deploy for FW.
Changes to Damage mods!
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Echo 1991
Titans of Phoenix VP Gaming Alliance
650
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Posted - 2015.01.13 22:52:00 -
[99] - Quote
xAckie wrote:Jadd Hatchen wrote:Vitantur Nothus wrote:It'd help Scotty in more ways than one.
* Better matchmaking * Better fights * Better NPE * Fewer stomps * Fewer stompathons * Shorter queue times
If drawbacks exist, do they outweigh the benefits? I propose instead of reducing squad sizes, instead they increase the overall match sizes!!! Make the larger battles as they were always meant to be! But then they can't even fix the lag so no hope of that happening... =P Instead they need to have a way for up to 3 squads to group up together in a "platoon" and have the "platoon" deploy as one group to a match. Then no matchmaking is needed other than matching one full platoon vs another full platoon. There problem fixed!!! They can't increase the sizes. That's the problem. It was supposed to be 24 v 24 Yes they can, it would just put increased pressure on the server, we have all seen what happens with equipment spam. That would just make it worse. |
Buwaro Draemon
WarRavens Capital Punishment.
761
|
Posted - 2015.01.13 22:53:00 -
[100] - Quote
Jadd Hatchen wrote:Vitantur Nothus wrote:It'd help Scotty in more ways than one.
* Better matchmaking * Better fights * Better NPE * Fewer stomps * Fewer stompathons * Shorter queue times
If drawbacks exist, do they outweigh the benefits? I propose instead of reducing squad sizes, instead they increase the overall match sizes!!! Make the larger battles as they were always meant to be! But then they can't even fix the lag so no hope of that happening... =P Instead they need to have a way for up to 3 squads to group up together in a "platoon" and have the "platoon" deploy as one group to a match. Then no matchmaking is needed other than matching one full platoon vs another full platoon. There problem fixed!!! Right now its 16 vs 16 and you can see how the game has framerate drops and lag issues. Especially on certain maps (looking at you Gallente Research Lab) imagine how unplayble the game would be by increasing player size per match.
Changes to Damage mods!
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Zindorak
Nyain Chan General Tso's Alliance
1632
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Posted - 2015.01.13 23:00:00 -
[101] - Quote
CCP Rattati wrote:The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking at whether we can have 4 man squads for public and keep 6 or even 8 for FW. Im liking the increase but i don't really like limiting squad size
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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Kain Spero
Internal Error.
4188
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Posted - 2015.01.13 23:08:00 -
[102] - Quote
Bright Cloud wrote:Sure reduce squad size to 4 for normal pubs but i demand that you increase it to 16 for FW. In for a penny, in for a pound. As long as we could get at least 8 man squads in FW and still q-sync like we do now I'd be super happy. I do A LOT of FW q-syncing and only having to get two squads at most to team deploy would be a huge bonus. I completely agree that Faction Warfare should be the place that the gloves come off when it comes to matchmaking. Pubs however I think deserve a chance to work better for solo players, newberries, and small groups (which make up MOST of the Dust player base). SirManBoy, if you are so adamant about getting team deploy and CCP sees 4 man squads that combine into bigger groups as a way to reach that end then LET THEM! Shooting down the way to get to team deploy because you are dead set are perpetuating the current situation in pubs where it's stomp or be stomped seems short sighted at best. 6 man squads don't divide well into 16 man teams. 8 man squads would make the situation even worse. No matter how good a matchmaking system is the more pieces you lock in via player created squads the less effective that matchmaking system will be. Let's improve the small group, new player, and solo experience in Pubs while at the same time improving the group play experience in Faction Warfare. Standing in the way of progress and improvement for BOTH Faction Warfare and Public Matches makes no sense.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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killian178
Random Gunz RISE of LEGION
76
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Posted - 2015.01.13 23:09:00 -
[103] - Quote
DJINN Jecture wrote:Buwaro Draemon wrote:Pubs should be 4 man squads while FW and PC should have 6-8 man squads.
The stomping of randoms and newberries by 6 man squads on pubs have to stop. It is hurting the game. We need new players to stay not for old players to scare them away.
This idea of 4 on pubs and 6-8 on FW hurts no one but the stat padders and pub stompers. You want to roll with your 6 friends? Queue up for a FW battle. You would actually be helping FW queue times and *gasp* playing with players probably on your same level. Now I know that a lot of 6 man squads leave a match when they see that the other side also has 6 man squads.
4 man squads only on pubs hurts nobody except for the stat padders and stompers that want to feel good about themselves and ganging up on that one redberry trying to make the match worth it.
So Rattati, for the game's health do it. Make 4 man squads only for pubs. I think you are really quite sideways on this, why no squad? Its not like you receive bonus health for being in a squad of someone with "leadership boosters" in their head. In fact as a solo player I can still get within the top 3 spots on a regular basis if I just go and run my gun, and drop some equipment to help others. That is in PUB play without breaking out a whole bunch of proto gear. Its not about padding stats its about working with the team to accomplish the goal, having larger groupings available would allow for better cooperation especially in pub matches where 1 squad on the other team is holding the map, the thing is that they are their team, its not ganging up, that one redberry is doing the wrong thing and needs to be grouping with others. Moving with the team, not being a lone target but part of the mob running at the enemy so the dps gets split between multiple targets. In fact if I want to stat pad, my sniper rifle and proto scout work fine, as do my BPO logi suit fit with proto rep tool and proto nanite injector. Those too are parts of a team that are needed, just not for every merc. Larger squads would allow more specialization based on need by communication and working together rather than a bunch of solo players run and gunning.
Which is what fw\pc is for
Every commando k.o, every weapon at adv or above. Don't give a damn bout my kdr, I will kill you.
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xAckie
Ghost. Mob
473
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Posted - 2015.01.13 23:14:00 -
[104] - Quote
Echo 1991 wrote:xAckie wrote:Jadd Hatchen wrote:Vitantur Nothus wrote:It'd help Scotty in more ways than one.
* Better matchmaking * Better fights * Better NPE * Fewer stomps * Fewer stompathons * Shorter queue times
If drawbacks exist, do they outweigh the benefits? I propose instead of reducing squad sizes, instead they increase the overall match sizes!!! Make the larger battles as they were always meant to be! But then they can't even fix the lag so no hope of that happening... =P Instead they need to have a way for up to 3 squads to group up together in a "platoon" and have the "platoon" deploy as one group to a match. Then no matchmaking is needed other than matching one full platoon vs another full platoon. There problem fixed!!! They can't increase the sizes. That's the problem. It was supposed to be 24 v 24 Yes they can, it would just put increased pressure on the server, we have all seen what happens with equipment spam. That would just make it worse.
I agree. They can't meaning it will break their game. Not that it is technically impossible. It was planned to be 24v24.
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Monkey MAC
Rough Riders..
3595
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Posted - 2015.01.13 23:36:00 -
[105] - Quote
CCP Rattati wrote:The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking at whether we can have 4 man squads for public and keep 6 or even 8 for FW.
It should really be 8. This creates 2 4-man fireteams.
Ideally you would structure this to introduce fireteam commands.
You give squad commands that appear in green You give fireteam commamds that only appear to the relevant 4 men in blue
A team leader A 2IC And 6 squad members
Matchmaking simply needs to not put squads against lone wolfers.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2380
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Posted - 2015.01.13 23:43:00 -
[106] - Quote
I'd support squads dropping to 4 or total players being increased to 18v18.
Either way, I'd be happier than I am now.
Amarr/Minmatar vehicles are OP (especially Minmatar speed tanks)
^The reason why CCP is afraid to release them
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Kain Spero
Internal Error.
4190
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Posted - 2015.01.13 23:46:00 -
[107] - Quote
SirManBoy wrote:4. FW stores don't have all of the gear that you need, especially if you are a loyalist. 5. How perfect does the matchmaking have to be before I can deploy into a match? Will my 8-man squad or 16-man platoon be forced to wait around in queue for an equally powerful opponent? And back to domination... What a perfectly-suited match type for two cohesive teams to meet and rip each other apart. Limiting it to 4-man squads is such a waste.
I see these as issues specific to Faction Warfare though. Adding ISK payouts to Faction Warfare would largely alleviate the missing gear issue. Combine this with the upcoming player trading system and it seems you have winner.
In terms of matchmaking in Faction Warfare it should just go like it has now since we get pseudo team-deploy out of the system. 8 man squads in FW would make successfully team deploying even easier. I think the compromise is that Pubs are more hand-held by matchmaking and then FW by default as it is now is more geared towards team play.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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voidfaction
Nos Nothi
973
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Posted - 2015.01.14 03:12:00 -
[108] - Quote
SirManBoy wrote:CCP Rattati wrote:The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking at whether we can have 4 man squads for public and keep 6 or even 8 for FW. No one wants a persistent outlet for team deploy more than me. NO ONE! But... If groups of +4 only have PC and FW to play in, then we have essentially confined larger groups to skirmish type matches, exclusively. BLEH!!! This produces a horrible dilemma for some players--you can either party with a large group of your buddies but play only one match type all of the time, or you can play your favorite non-skirm match type (dom in my case) but do so with just three other mercs. In my opinion, it's a less than ideal solution. Larger groups deserve access to match variety too, but banishing us to FW takes all of that away. Other things that worry me... 1. War barge strikes become even less frequent with 4-man squads. 2. You can't earn ISK in FW. 3. FW compensation doesn't account for individual match performance. 4. FW stores don't have all of the gear that you need, especially if you are a loyalist. 5. How perfect does the matchmaking have to be before I can deploy into a match? Will my 8-man squad or 16-man platoon be forced to wait around in queue for an equally powerful opponent? And back to domination... What a perfectly-suited match type for two cohesive teams to meet and rip each other apart. Limiting it to 4-man squads is such a waste. If the squads in pubs stay at 6 or is increased to 8 then I would say they need meta lockouts as Rattati has done hinted about. I feel 4 man squads in pubs could be a temporary help to the pub stomping we have now until some kind of meta lockout can be put in place to help prevent pub stomping. This would not be a problem if people did not have the mindset of "Hey lets get a squad of 6 of our best and all run full proto in pubs and just slaughter everyone". You don't see the mindset of "Hey lets get a squad of 6 of our best and all run militia gear to show how we are great even with militia gear". No because they don't want a competitive match they want quick easy isk/SP padding their KdR and to stomp the other team.
Now you are here with the mindset of "Hey lets have pub squads of 8 so 8 of our best can all run proto and really slaughter the team of randoms and increase our KdR even more than before".
You need to think of the community as a whole not just what favors your corp and friends. But hey its all politics and the biggest crooks and liers are politicians. They always say they are about the people but in reality they are about themselves and what they can do to help themselves. Your corp tag says it all.
If you can't kill them scan them.
Meta 13
Proto Stomp G-I Scout
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Ashley Swift
G0DS AM0NG MEN General Tso's Alliance
34
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Posted - 2015.01.14 06:29:00 -
[109] - Quote
Yea rep tool on armor stacked heavy, such a challenge.[/quote] If you know me, you would kmow that I run a STD 'Quafe' Gallente Assault.
My buddy is a logi but he doesn't stick to heavies. He distributes equipment, reps for everyone and revives anyone he can.
I've been Assault since Replication, he has been a Logi since Precursor.
Git gud.[/quote]
Kid, please, stop making a fool of yourself.
Now that you're close I feel like coming undone
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Buwaro Draemon
WarRavens Capital Punishment.
767
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Posted - 2015.01.14 06:34:00 -
[110] - Quote
Ashley Swift wrote: Yea rep tool on armor stacked heavy, such a challenge.
If you know me, you would kmow that I run a STD 'Quafe' Gallente Assault.
My buddy is a logi but he doesn't stick to heavies. He distributes equipment, reps for everyone and revives anyone he can.
I've been Assault since Replication, he has been a Logi since Precursor.
Git gud.[/quote]
Kid, please, stop making a fool of yourself.[/quote] I'm not. That's all I run. Apart from Anti-Tank tanks.
And I assure you that if you ever find me in the field, you will see that all I run is my Gallente Quafe Assault.
Changes to Damage mods!
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Kain Spero
Internal Error.
4197
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Posted - 2015.01.14 07:07:00 -
[111] - Quote
So.... many... badly formatted quotes..... the pain
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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CCP Rattati
C C P C C P Alliance
14734
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Posted - 2015.01.14 07:39:00 -
[112] - Quote
Thanks everyone, I have requested technical evaluation of the following features:
1)Is it possible to seed Domination modes into the FW rotation 2)Is it possible and easy to give some ISK per FW match 3)Is it possible and easy to roll on your own team gear, instead of the enemies for loot (as Gallente I need Gallente Gear) in FW 4)Is it possible to easily (permanently) align with a faction (bloodpact/loyalist) so you get more LP for that Faction, but massively reduced LP/canGÇÖt fight for the other in FW 5)We are thinking about creating Platoons, which is either 2+ 4 man squads that are joined, or simply an 8, 12 and 16 man squad that can only deploy to FW and PC
6) Is it possible to have, instead of our single squad option, which is causing balance issues where 6 man proto squads farm new players.
Create Squad (4) Create Platoon (8) Create Battleforce (16)
And let the matchmaker check for conditions:
If member in Platoon queues for Public Contracts get errormessage(Platoons and Battleforces cannot queue for Public Contracts!)
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Buwaro Draemon
WarRavens Capital Punishment.
769
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Posted - 2015.01.14 08:11:00 -
[113] - Quote
CCP Rattati wrote:Thanks everyone, I have requested technical evaluation of the following features:
1)Is it possible to seed Domination modes into the FW rotation 2)Is it possible and easy to give some ISK per FW match 3)Is it possible and easy to roll on your own team gear, instead of the enemies for loot (as Gallente I need Gallente Gear) in FW 4)Is it possible to easily (permanently) align with a faction (bloodpact/loyalist) so you get more LP for that Faction, but massively reduced LP/canGÇÖt fight for the other in FW 5)We are thinking about creating Platoons, which is either 2+ 4 man squads that are joined, or simply an 8, 12 and 16 man squad that can only deploy to FW and PC
6) Is it possible to have, instead of our single squad option, which is causing balance issues where 6 man proto squads farm new players.
Create Squad (4) Create Platoon (8) Create Battleforce (16)
And let the matchmaker check for conditions:
If member in Platoon queues for Public Contracts get errormessage(Platoons and Battleforces cannot queue for Public Contracts!)
YES! If all this goes through, FW will become more interesting for us Vets and Pubs would be fair for newbies and randoms.
But some questions arises: 1) Seems like a good idea. Having 8 vs 8 or even 16 vs 16 corp mates battling it out in Domination on FW will become gruesome anf bloody. 2) Can it be like the FW even we had on December? You get 100k per match you played to your bloodline faction or you can make it so if a Gallente bloodline merc fights for the Caldari, he can still earn some ISK per battle but if a Caldari bloodline merc decides to fight for the Caldari they will earn a little bit more ISK for staying loyal? It would make FW a little bit more interesting in my case. 3) I have no problem with this 4) I would love to see this happen. It might stop the mercs from going to Caldari FW to Gallente FW just to get LP gear. 5) YES!
Changes to Damage mods!
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Regis Blackbird
DUST University Ivy League
546
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Posted - 2015.01.14 08:16:00 -
[114] - Quote
CCP Rattati wrote:Thanks everyone, I have requested technical evaluation of the following features:
1)Is it possible to seed Domination modes into the FW rotation 2)Is it possible and easy to give some ISK per FW match 3)Is it possible and easy to roll on your own team gear, instead of the enemies for loot (as Gallente I need Gallente Gear) in FW 4)Is it possible to easily (permanently) align with a faction (bloodpact/loyalist) so you get more LP for that Faction, but massively reduced LP/canGÇÖt fight for the other in FW 5)We are thinking about creating Platoons, which is either 2+ 4 man squads that are joined, or simply an 8, 12 and 16 man squad that can only deploy to FW and PC
6) Is it possible to have, instead of our single squad option, which is causing balance issues where 6 man proto squads farm new players.
Create Squad (4) Create Platoon (8) Create Battleforce (16)
And let the matchmaker check for conditions:
If member in Platoon queues for Public Contracts get errormessage(Platoons and Battleforces cannot queue for Public Contracts!)
Very nice I especially like point 4, 5 and 6. Been a Caldari loyalist all my merc life, so I would sign up for a "blood pact" in a heartbeat.
If you don't mind, could you also please check the following:? - Is it possible (and easy?) for installations / objectives to have a default owner at start of match? - Is it possible (and easy?) for opposing teams to have different win objectives, rather than clone out / MCC destruction?
These two points could open up some interesting game modes, and perhaps transform how we play FW and PC at its core. (Defenders actually defending something) |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
588
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Posted - 2015.01.14 08:21:00 -
[115] - Quote
CCP Rattati wrote:Thanks everyone, I have requested technical evaluation of the following features:
1)Is it possible to seed Domination modes into the FW rotation 2)Is it possible and easy to give some ISK per FW match 3)Is it possible and easy to roll on your own team gear, instead of the enemies for loot (as Gallente I need Gallente Gear) in FW 4)Is it possible to easily (permanently) align with a faction (bloodpact/loyalist) so you get more LP for that Faction, but massively reduced LP/canGÇÖt fight for the other in FW 5)We are thinking about creating Platoons, which is either 2+ 4 man squads that are joined, or simply an 8, 12 and 16 man squad that can only deploy to FW and PC
6) Is it possible to have, instead of our single squad option, which is causing balance issues where 6 man proto squads farm new players.
Create Squad (4) Create Platoon (8) Create Battleforce (16)
And let the matchmaker check for conditions:
If member in Platoon queues for Public Contracts get errormessage(Platoons and Battleforces cannot queue for Public Contracts!)
Minor thing: Can you do something about how the setting for FW is saved? Currently, if you select, for example, "Gallente" for FW on your main account, it will be the same on all other accounts. You can't make a separate setting for each character.
This should really be fixed, considering that FW is all about playing for a single faction. |
Pseudogenesis
Subdreddit Test Alliance Please Ignore
1287
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Posted - 2015.01.14 08:27:00 -
[116] - Quote
CCP Rattati wrote:1)Is it possible to seed Domination modes into the FW rotation
gags
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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ACT1ON BASTARD
Amarr Templars Amarr Empire
424
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Posted - 2015.01.14 08:33:00 -
[117] - Quote
CCP Rattati wrote:Thanks everyone, I have requested technical evaluation of the following features:
1)Is it possible to seed Domination modes into the FW rotation 2)Is it possible and easy to give some ISK per FW match 3)Is it possible and easy to roll on your own team gear, instead of the enemies for loot (as Gallente I need Gallente Gear) in FW 4)Is it possible to easily (permanently) align with a faction (bloodpact/loyalist) so you get more LP for that Faction, but massively reduced LP/canGÇÖt fight for the other in FW 5)We are thinking about creating Platoons, which is either 2+ 4 man squads that are joined, or simply an 8, 12 and 16 man squad that can only deploy to FW and PC
6) Is it possible to have, instead of our single squad option, which is causing balance issues where 6 man proto squads farm new players.
Create Squad (4) Create Platoon (8) Create Battleforce (16)
And let the matchmaker check for conditions:
If member in Platoon queues for Public Contracts get errormessage(Platoons and Battleforces cannot queue for Public Contracts!)
Another idea. There can be 3 tiers, for the teams that don't sync and tend to lose. 1st-3rd place receive normal LP payout for their efforts.4th-10th get a bonus, and last 6 get normal losing payout. 0 WP earns 0 LP, AFKers. This way if you are losing there's still a drive to fight instead of backing out. Itd definitely make battles more intense.
Proud owner of 4 proto commandos and 3 proto sentinels. All except amarr sent, its a beginner heavy tbh.:p
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xAckie
Ghost. Mob
473
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Posted - 2015.01.14 08:36:00 -
[118] - Quote
CCP Rattati wrote:Thanks everyone, I have requested technical evaluation of the following features:
1)Is it possible to seed Domination modes into the FW rotation
Many of us don't like this game mode . Please let us untiick this option. |
Buwaro Draemon
WarRavens Capital Punishment.
769
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Posted - 2015.01.14 09:01:00 -
[119] - Quote
xAckie wrote:CCP Rattati wrote:Thanks everyone, I have requested technical evaluation of the following features:
1)Is it possible to seed Domination modes into the FW rotation
Many of us don't like this game mode . Please let us untiick this option. Agree. It shouldn't be randomized between Skirmish and Domination like in Academy.
Changes to Damage mods!
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Darth-Carbonite GIO
Random Gunz RISE of LEGION
1591
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Posted - 2015.01.14 09:07:00 -
[120] - Quote
I still think reducing pub squad size is a poor excuse for trying to fix perceived matchmaking problems. If you don't want new players to get stomped, fix the system.
Lowering squad size will reduce the feeling of community, and will lead to frustration when a group of friends cannot seamlessly transition between game modes.
GIMMIE MY PINK LAZOR
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