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Thread Statistics | Show CCP posts - 4 post(s) |
Vitantur Nothus
Nos Nothi
1640
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Posted - 2015.01.12 01:27:00 -
[1] - Quote
It'd help Scotty in more ways than one.
* Better matchmaking * Better fights * Better NPE * Fewer stomps * Fewer stompathons * Shorter queue times
If drawbacks exists, do they outweigh the benefits? |
pumping up
Crux Special Tasks Group Gallente Federation
9
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Posted - 2015.01.12 02:31:00 -
[2] - Quote
Stomper will just qsync. Though Team size 16 is evenly dividable by 4. Scanning results are team wide now anyways |
Vitantur Nothus
Nos Nothi
1641
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Posted - 2015.01.12 02:41:00 -
[3] - Quote
pumping up wrote:Stomper will just qsync.
At which point team-building steps in and serves the fairest fight possible. Sync'd stomp squads would more often than not be pitted against one another. They'd only be placed together if team-building rates the opposing force sufficiently competent to oppose two high-Mu squads. In both cases, the odds of a fair fight are higher than today's. |
Buwaro Draemon
WarRavens Capital Punishment.
725
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Posted - 2015.01.12 02:51:00 -
[4] - Quote
With the current player size per match yes. 6 is not divided by 16 so Idk why CCP thought it would be fine to up the squad size to 6 when 4 worked fine.
Inb4 players who depend on their 6 man squad come into this thread telling you to "git gud"
Changes to Damage mods!
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Buwaro Draemon
WarRavens Capital Punishment.
725
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Posted - 2015.01.12 02:58:00 -
[5] - Quote
Vitantur Nothus wrote:It'd help Scotty in more ways than one.
* Better matchmaking * Better fights * Better NPE * Fewer stomps * Fewer stompathons * Shorter queue times
If drawbacks exists, do they outweigh the benefits? The only drawback is that you won't be able to stomp randoms with 2 more guys.
Changes to Damage mods!
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
3493
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Posted - 2015.01.12 04:47:00 -
[6] - Quote
Pros: Helps my OCD
Cons: I have more than 3 friends
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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CCP Rattati
C C P C C P Alliance
14486
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Posted - 2015.01.12 04:53:00 -
[7] - Quote
The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking at whether we can have 4 man squads for public and keep 6 or even 8 for FW.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
3494
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Posted - 2015.01.12 05:13:00 -
[8] - Quote
CCP Rattati wrote:The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking at whether we can have 4 man squads for public and keep 6 or even 8 for FW. I would LOVE an eight man squad for FW, or even 16
Great idea:
For the UI when you bring up the squad creation, give us 3 options: Create Squad (4 Man, can do pubs, FW, and PC) Create Patrol (8 Man, can do FW and PC) Create Platoon (16 Man, can do FW and PC)
That'd be super super cool if you could do that.
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Spkr4theDead
Red Star.
2720
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Posted - 2015.01.12 05:16:00 -
[9] - Quote
Gavr1lo Pr1nc1p wrote:CCP Rattati wrote:The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking at whether we can have 4 man squads for public and keep 6 or even 8 for FW. I would LOVE an eight man squad for FW, or even 16 Great idea: For the UI when you bring up the squad creation, give us 3 options: Create Squad (4 Man, can do pubs, FW, and PC) Create Patrol (8 Man, can do FW and PC) Create Platoon (16 Man, can do FW and PC) That'd be super super cool if you could do that. Could gray out the public contracts section. It could work.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Kain Spero
Internal Error.
4158
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Posted - 2015.01.12 05:27:00 -
[10] - Quote
CCP Rattati wrote:The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking at whether we can have 4 man squads for public and keep 6 or even 8 for FW.
If you could vary squad size by game mode that would pretty amazing I think. Is it possible to actually allow a squad of 16 in planetary conquest? That would getting people into a battle WAY WAY easier.
What if squad size was 4 and then you could link up varying numbers of squads depending on the game mode in the vein of platoons that's been mentioned before?
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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voidfaction
Nos Nothi
936
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Posted - 2015.01.12 05:30:00 -
[11] - Quote
CCP Rattati wrote:The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking at whether we can have 4 man squads for public and keep 6 or even 8 for FW. I vote for the 4 man squads in pubs. That is all I play to try to have fun and shoot some people. Give some isk payout in FW so maybe the big corps or squads will move to FW and leave the pubs for the anti-social like me. FW does not pay for the expense of battle. It seems to me a bracket would be so easy making pubs the low meta 40 gear (adv gear) for fun and learning to work in small squads. I run a 13 meta suit most of the time and can do well when not being proto stomped or vs a stacked team. When you want more competitive squad play you move up to FW with isk payout and no meta lockout. PC is already there for BIG CORPS to battle it out in full proto tactical squads.
Then all we would need is scotty not to put the 4 4 man squads on 1 team and all solo/noobs on the other
If you can't kill them scan them.
Meta 13
Proto Stomp G-I Scout
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Darth-Carbonite GIO
Random Gunz RISE of LEGION
1579
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Posted - 2015.01.12 07:32:00 -
[12] - Quote
CCP Rattati wrote:The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking at whether we can have 4 man squads for public and keep 6 or even 8 for FW.
PLEASE don't reduce squad size. Rather, increase FW squad size to eight, and keep public squads at six. I for one do not fancy the idea of going back to the old days of small squads, as I believe that playing with your friends is a key component to an engaging multiplayer experience. Why take that away?
That was one (of many) things that turned me off of Destiny. I couldn't play with the people I enjoyed hanging out with, and therefore became frustrated and ultimately quit. My fondest memories of Dust will always be of the times where six, twelve, or even sixteen of my companions all joined together to enjoy the game we love.
GIMMIE MY PINK LAZOR
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Buwaro Draemon
WarRavens Capital Punishment.
726
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Posted - 2015.01.12 07:38:00 -
[13] - Quote
CCP Rattati wrote:The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking at whether we can have 4 man squads for public and keep 6 or even 8 for FW. For FW is okay. As anything goes in there. Only place I actually don't call people scrubs for using proto because those battles have actual outcomes on Eve and well, it is crucial to win.
Keep it up Rattati. A 4 man squad should have fun playing pubs.
Changes to Damage mods!
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Buwaro Draemon
WarRavens Capital Punishment.
727
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Posted - 2015.01.12 07:42:00 -
[14] - Quote
Darth-Carbonite GIO wrote:CCP Rattati wrote:The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking at whether we can have 4 man squads for public and keep 6 or even 8 for FW. PLEASE don't reduce squad size. Rather, increase FW squad size to eight, and keep public squads at six. I for one do not fancy the idea of going back to the old days of small squads, as I believe that playing with your friends is a key component to an engaging multiplayer experience. Why take that away? That was one (of many) things that turned me off of Destiny. I couldn't play with the people I enjoyed hanging out with, and therefore became frustrated and ultimately quit. My fondest memories of Dust will always be of the times where six, twelve, or even sixteen of my companions all joined together to enjoy the game we love. Easy, want to play with all your friends then play some FW
Pub stomping should be stopped, or reduced at least. 4 man squads will help this.
Want to play with 6, 8 or all 16 of your friends? Go play or like acrubs Qsync for FW but leave pubs alone.
Changes to Damage mods!
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Buwaro Draemon
WarRavens Capital Punishment.
727
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Posted - 2015.01.12 07:44:00 -
[15] - Quote
Gavr1lo Pr1nc1p wrote:CCP Rattati wrote:The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking at whether we can have 4 man squads for public and keep 6 or even 8 for FW. I would LOVE an eight man squad for FW, or even 16 Great idea: For the UI when you bring up the squad creation, give us 3 options: Create Squad (4 Man, can do pubs, FW, and PC) Create Patrol (8 Man, can do FW and PC) Create Platoon (16 Man, can do FW and PC) That'd be super super cool if you could do that. Rattati listen to this guy!
Changes to Damage mods!
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LAVALLOIS Nash
415
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Posted - 2015.01.12 07:48:00 -
[16] - Quote
CCP Rattati wrote:The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking at whether we can have 4 man squads for public and keep 6 or even 8 for FW.
i think a change like this is past due. People are concerned about "hanging out with friends", but they dont have to have all their friends with them at ever single moment of time they are logged in. Public Contracts is supposed to be a causal mode. It says in the description "For lone mercs or small squads".
If people can have the same or bigger squads in FW and PC, they have their channels and chats...they will be able to be as social and spend as much time together as they want. it just wont be on the backs of new players in the only casual mode.
When it comes to free to play FPS games, the goal is to have a large, casual, almost "free for all" mode that constantly active and not focused on a competitive edge. A mode like retains players by providing a place for quick fun ,and also feeds the competitive community, by allowing players enough time to develop their skills and desire to take it to the next level.
Squads of 6 people fully dressed and practiced for PC matches going up against new players in militia suits is beyond ridiculous. |
voidfaction
Nos Nothi
938
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Posted - 2015.01.12 07:58:00 -
[17] - Quote
Darth-Carbonite GIO wrote:CCP Rattati wrote:The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking at whether we can have 4 man squads for public and keep 6 or even 8 for FW. PLEASE don't reduce squad size. Rather, increase FW squad size to eight, and keep public squads at six. I for one do not fancy the idea of going back to the old days of small squads, as I believe that playing with your friends is a key component to an engaging multiplayer experience. Why take that away? That was one (of many) things that turned me off of Destiny. I couldn't play with the people I enjoyed hanging out with, and therefore became frustrated and ultimately quit. My fondest memories of Dust will always be of the times where six, twelve, or even sixteen of my companions all joined together to enjoy the game we love. They should just add in another option to the battle finder. 1. for lone mercenaries or small squads = solo to squad of 4 2. for large squads = large squads 3. faction = large squads 4. corp = full team
I bet option 1 would have shorter wait time. I bet you still would not be happy either because it would be harder to pubstomp a bunch of solo/noobs because they would be in option 1.
If you can't kill them scan them.
Meta 13
Proto Stomp G-I Scout
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Kain Spero
Internal Error.
4161
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Posted - 2015.01.12 08:10:00 -
[18] - Quote
pumping up wrote: Though Team size 16 is evenly dividable by 4.
Which makes me wonder if they could just increase match sizes to 18?
If the game can be made to have areas where increasingly larger groups can be allowed is seems like it would be reasonable to allow other areas of the game to cater to smaller groups.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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DeadlyAztec11
Ostrakon Agency
7029
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Posted - 2015.01.12 08:21:00 -
[19] - Quote
voidfaction wrote:Darth-Carbonite GIO wrote:CCP Rattati wrote:The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking at whether we can have 4 man squads for public and keep 6 or even 8 for FW. PLEASE don't reduce squad size. Rather, increase FW squad size to eight, and keep public squads at six. I for one do not fancy the idea of going back to the old days of small squads, as I believe that playing with your friends is a key component to an engaging multiplayer experience. Why take that away? That was one (of many) things that turned me off of Destiny. I couldn't play with the people I enjoyed hanging out with, and therefore became frustrated and ultimately quit. My fondest memories of Dust will always be of the times where six, twelve, or even sixteen of my companions all joined together to enjoy the game we love. They should just add in another option to the battle finder. 1. for lone mercenaries or small squads = solo to squad of 4 2. for large squads = large squads 3. faction = large squads 4. corp = full team I bet option 1 would have shorter wait time. I bet you still would not be happy either because it would be harder to pubstomp a bunch of solo/noobs because they would be in option 1. I wonder if it would make it even more difficult to find a squad.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2989
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Posted - 2015.01.12 08:48:00 -
[20] - Quote
Kain Spero wrote:pumping up wrote: Though Team size 16 is evenly dividable by 4. Which makes me wonder if they could just increase match sizes to 18? If the game can be made to have areas where increasingly larger groups can be allowed is seems like it would be reasonable to allow other areas of the game to cater to smaller groups. Well I have personally witnessed 17 people on a team wayy back when, so I suspect going from 16 v 16 to 18 v 18 would not really change anything all that much. Why not! Try it CCP.
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
MY LIFE FOR AIUR!
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shaman oga
Dead Man's Game
3666
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Posted - 2015.01.12 10:07:00 -
[21] - Quote
I still think that squad of 8 will reduce stomp even in pub match, provided MM don't put 2 full squad on the same side.
Situational awareness also known as passive scan.
Minmatar omni-merc
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Kain Spero
Internal Error.
4163
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Posted - 2015.01.12 10:26:00 -
[22] - Quote
shaman oga wrote:I still think that squad of 8 will reduce stomp even in pub match, provided MM don't put 2 full squad on the same side.
If you did this maybe you still have the squads of 4 that can link up? I do think that 8 man squads in pubs would make the problem worse though.
The saying "teamwork is OP" is quite true in most cases.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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SponkSponkSponk
WarRavens Capital Punishment.
1127
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Posted - 2015.01.12 10:39:00 -
[23] - Quote
CCP Rattati wrote:The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking at whether we can have 4 man squads for public and keep 6 or even 8 for FW.
I have been advocating this for over a year. I don't like it, personally, but many other games have restrictions like this precisely to improve matchmaking, and it works.
Dust/Eve transfers
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shaman oga
Dead Man's Game
3666
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Posted - 2015.01.12 10:40:00 -
[24] - Quote
Kain Spero wrote:shaman oga wrote:I still think that squad of 8 will reduce stomp even in pub match, provided MM don't put 2 full squad on the same side. If you did this maybe you still have the squads of 4 that can link up? I do think that 8 man squads in pubs would make the problem worse though. The saying "teamwork is OP" is quite true in most cases. Stomp is already a thing with squad of 6. With 16 players, there is room for two squad of 6 and one squad of 4. If squad are of 8, there is room for two squads of 8.
So, if teamwork is OP, in current situation we have 3 squads using teamwork, with squad of 8 you have 2. Squad of 8 should also be easier to match one against the other, without "the intruder squad of 4". The other benefit is have more friends to play with you.
Situational awareness also known as passive scan.
Minmatar omni-merc
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Kalante Schiffer
Ancient Exiles.
893
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Posted - 2015.01.12 10:47:00 -
[25] - Quote
i do agree with the 16 person squad. it would make organizing and deployment for pc way more easier for everybody.
AE.
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voidfaction
Nos Nothi
941
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Posted - 2015.01.12 10:57:00 -
[26] - Quote
shaman oga wrote:Kain Spero wrote:shaman oga wrote:I still think that squad of 8 will reduce stomp even in pub match, provided MM don't put 2 full squad on the same side. If you did this maybe you still have the squads of 4 that can link up? I do think that 8 man squads in pubs would make the problem worse though. The saying "teamwork is OP" is quite true in most cases. Stomp is already a thing with squad of 6. With 16 players, there is room for two squad of 6 and one squad of 4. If squad are of 8, there is room for two squads of 8. So, if teamwork is OP, in current situation we have 3 squads using teamwork, with squad of 8 you have 2. Squad of 8 should also be easier to match one against the other, without "the intruder squad of 4". The other benefit is have more friends to play with you. You said it. Stomp is already a thing with squad of 6. So lets make it easier to stomp and make pub squad size 8
If you can't kill them scan them.
Meta 13
Proto Stomp G-I Scout
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Ryanjr TUG
KnightKiller's inc.
0
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Posted - 2015.01.12 11:03:00 -
[27] - Quote
Hello, I thank in PUBs that would be fine, but in FW I thank it would stay the same. If you read the PuB match "for lone players and small squads". I thank that the "Small Squads" (SS) need to be 4-4. Then FW we need 9-10 men in a squad just to follow the story line. We some thing to stop the lag, (if your squad lead) it's bad. We (Knightkiller's Inc) lag/DC 8 out of 10 match's we play. We don't Q sinc sadly there is only two or four of us in a squad at a time....... |
Buwaro Draemon
WarRavens Capital Punishment.
733
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Posted - 2015.01.12 11:28:00 -
[28] - Quote
Ryanjr TUG wrote:Hello, I thank in PUBs that would be fine, but in FW I thank it would stay the same. If you read the PuB match "for lone players and small squads". I thank that the "Small Squads" (SS) need to be 4-4. Then FW we need 9-10 men in a squad just to follow the story line. We some thing to stop the lag, (if your squad lead) it's bad. We (Knightkiller's Inc) lag/DC 8 out of 10 match's we play. We don't Q sinc sadly there is only two or four of us in a squad at a time....... Have your first +1 bro
Changes to Damage mods!
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Tesfa Alem
Death by Disassociation
699
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Posted - 2015.01.12 11:48:00 -
[29] - Quote
Hell no.
I should not have to pick and choose my friends to play with because you dont have any.
Redline for Thee, but no Redline for Me.
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Lahut K'mar
duna corp
14
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Posted - 2015.01.12 11:54:00 -
[30] - Quote
Gavr1lo Pr1nc1p wrote:CCP Rattati wrote:The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking at whether we can have 4 man squads for public and keep 6 or even 8 for FW. I would LOVE an eight man squad for FW, or even 16 Great idea: For the UI when you bring up the squad creation, give us 3 options: Create Squad (4 Man, can do pubs, FW, and PC) Create Patrol (8 Man, can do FW and PC) Create Platoon (16 Man, can do FW and PC) That'd be super super cool if you could do that.
Personally, I'm against squad shrinking. Dust is all about teamwork and nerfing teamwork is defecating all over everything. However, I could live with this idea.
PS: Squad up.
PSS: Git gud.
Horrifying? That's a strange way to spell "romantic".
FIX THE WHEEL, CCP!
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