Pages: 1 2 3 4 5 [6] 7 8 9 10 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Atiim
Titans of Phoenix
15057
|
Posted - 2015.01.15 00:11:00 -
[151] - Quote
Vitantur Nothus wrote:Two teams are in warbarge awaiting deployment into battle.
1) If Team A has 16 more veterans than Team B, what are the odds that Team B will be stomped?
2) If Team A has 8 more veterans than Team B, what are the odds that Team B will be stomped?
3) If Team A has 1 more veteran than Team B, what are the odds that Team B will be stomped?
Bonus) As the difference in veteran count approaches zero, does the probability of a one-sided stomp increase, decrease or remain unchanged? 1. 100% Probability 2. 100% Probability 3. 6.25% Probability
As for your bonus, the probability of a stomp depends on how many veterans on both sides. For example, If Team B has no veterans, than Team A's probability of stomping will always be 100%.
Now some questions for you:
1. If Team A has 6 veterans and Team B has none, what are the odds that Team B will be stomped? 2. If Team A has 4 veterans and Team B has none, what are the odds that Team B will be stomped? 3. If Team A has 2 veterans and Team B has none, what are the odds that Team B will be stomped?
4. If Team A has 6 veterans and Team B has 6, what are the odds that Team B will be stomped? 5. If Team A has 4 veterans and Team B has 4, what are the odds that Team B will be stomped? 6. If Team A has 2 veterans and Team B has 2, what are the odds that Team B will be stomped?
The 1st Matari Commando
-HAND
|
Vitantur Nothus
Nos Nothi
1742
|
Posted - 2015.01.15 00:37:00 -
[152] - Quote
1. Good to moderate odds 2. Less than moderate odds 3. Lesser odds still
* Both the probability and severity of stomp decline as the difference in veteran count declines.
4,5,6. Assuming vet squads are equal, outcome depends on the composition and performance of remaining forces. |
Kain Spero
Internal Error.
4208
|
Posted - 2015.01.15 02:49:00 -
[153] - Quote
Echo 1991 wrote:Kain Spero wrote:Echo 1991 wrote:killertojo42 wrote:Oh and by the way i run a FW squad and we need to do pubs often to keep doing FW, my isk wallet isn't set to unlimited, I'm not screwing friend 5 and 6 on our isk grinds so this would be a deal breaker on the game for me FW is supposed to be an isk sink. You make money from salvage, and when it is introduced, FW specific missions. I'm not opposed to being able to make isk from FW, I just feel isk shouldn't be given out just to minimise losses. FW being an ISK sink was a load of crap which is exactly why CCP is looking into adding ISK to FW. Then public matched become completely pointless. The only ways isk should be made in FW is through salvage, missions and selling LP items (selling obviously won't work atm and missions could me introduced).
Not at all. If you aren't as organized or are playing solo then pubs work. Also, FW has higher risk so increasing the rewards for talking those risk makes sense. Also, ifor SMB's suggestion goes through then those that like domination or ambush will continue to play pubs for those game modes. A game mode that is a pure ISK sink results in exactly what we have today in FW: low population. The ISK doesn't have to be a lot just enough to compensate for the lack of parity between the faction stores.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
|
|
CCP Rattati
C C P C C P Alliance
14859
|
Posted - 2015.01.15 03:12:00 -
[154] - Quote
Atiim wrote:I'm going to go with no on this one. To begin, changing the squad sizes from 6 to 4 will do very little (if anything) to reduce stomping in Public Contracts. Four players (assuming competence) are very capable of stomping PUBs to the same difficulty (or lack thereof) as a squad of 6 players can. --- Then we also have the fact that one of the few strengths this game has over other FPSs is the ability to converse and enjoy the company of others. Being forced to play a PC or FW match just to play with your friends (without being forced to exclude some) will cause many to leave, as the social appeal is gone. While one could say "that group should just play FW or PC", that is a flawed statement for a host of reasons: 1. Not all friends fight for the same faction, which means that the group will either be forced to exclude friends to play FW, group member(s) may be forced to betray their faction, or the group as a whole will not participate in FW. 2. Most squads play about 10 matches before disbanding, so if you don't already have clones (which only PC groups have), you will need to purchase clone packs (50mil ISK each). So if you want to play with your friends for the length of an average play session, you'll need to spend 500mil ISK. Couple that with the logistics of forming teams, and the fact that all of these battles have to be scheduled 24hrs in advance and playing PC is an impossible solution to not being able to play with your friends unless your in a PC group (which the majority of players in support of this idea aren't in). I like it, but the 18 man requirement will reduce performance. -- Moving on, in a balanced game, all roles are needed equally which means that each squad needs to have 1 of each-role to be proficient. With the current squad sizes, that's possible as we have 5 Infantry Roles (with one slot being open for a Vehicle Pilot). When all roles are needed equally, how does the inability for a squad to use all roles make sense? You could just rely on another squad, but that's impossible in PUBs because the players there are usually terrible and can't be relied on for anything, and in PC (or FW) you can select the team composition and give them orders, making them actually reliable. And while yes, many players have access to more than 1 role, the new players (the people that this change is designed to help) won't, which makes them unable to win a match as they won't be able to utilize all the roles needed to do so. There are much better ways to solve this problem, and I personally believe that my solution is better.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1461
|
Posted - 2015.01.15 03:57:00 -
[155] - Quote
I honestly wonder what we would need to trim to get more players in match. There are more than a few days that I think 24v24 would really be worth some trade offs.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
|
voidfaction
Nos Nothi
995
|
Posted - 2015.01.15 04:02:00 -
[156] - Quote
You see they don't want meta brackets because they want to stomp pubs. They don't want smaller squads because they want to stomp pubs.
Me I would do both meta brackets and smaller squads in pub because I believe in screw the griefers that only want to stomp pubs.
Give them their own pub to stomp in so they have no excuse of "but I have 5 friends what am i going to do?" or "Without all 5 roles and a pilot a team of randoms will stomp us".
If you can't kill them scan them.
Meta 13
Proto Stomp G-I Scout
|
voidfaction
Nos Nothi
995
|
Posted - 2015.01.15 04:20:00 -
[157] - Quote
CCP Rattati wrote:Atiim wrote:I'm going to go with no on this one. To begin, changing the squad sizes from 6 to 4 will do very little (if anything) to reduce stomping in Public Contracts. Four players (assuming competence) are very capable of stomping PUBs to the same difficulty (or lack thereof) as a squad of 6 players can.--- Then we also have the fact that one of the few strengths this game has over other FPSs is the ability to converse and enjoy the company of others. Being forced to play a PC or FW match just to play with your friends (without being forced to exclude some) will cause many to leave, as the social appeal is gone. While one could say "that group should just play FW or PC", that is a flawed statement for a host of reasons: 1. Not all friends fight for the same faction, which means that the group will either be forced to exclude friends to play FW, group member(s) may be forced to betray their faction, or the group as a whole will not participate in FW. 2. Most squads play about 10 matches before disbanding, so if you don't already have clones (which only PC groups have), you will need to purchase clone packs (50mil ISK each). So if you want to play with your friends for the length of an average play session, you'll need to spend 500mil ISK. Couple that with the logistics of forming teams, and the fact that all of these battles have to be scheduled 24hrs in advance and playing PC is an impossible solution to not being able to play with your friends unless your in a PC group (which the majority of players in support of this idea aren't in). -- Moving on, in a balanced game, all roles are needed equally which means that each squad needs to have 1 of each-role to be proficient. With the current squad sizes, that's possible as we have 5 Infantry Roles (with one slot being open for a Vehicle Pilot). When all roles are needed equally, how does the inability for a squad to use all roles make sense? You could just rely on another squad, but that's impossible in PUBs because the players there are usually terrible and can't be relied on for anything, and in PC (or FW) you can select the team composition and give them orders, making them actually reliable. And while yes, many players have access to more than 1 role, the new players (the people that this change is designed to help) won't, which makes them unable to win a match as they won't be able to utilize all the roles needed to do so. There are much better ways to solve this problem, and I personally believe that my solution is better. I like it, but the 18 man requirement will reduce performance.
I like how first he says they are VERY CAPABLE of stonping pubs with 4 as with 6 but then goes to say that 6 man squads are required to have every role and a pilot.
Which is it do you need squads of 4 to stomp or 6 in pubs? I mean most are randoms and noobs so how organized do you need to be and how proficient of a squad do you need to be.
You see they don't want meta brackets because they want to stomp pubs. They don't want smaller squads because they want to stomp pubs.
Me I would do both meta brackets and smaller squads in pub because I believe in screw the griefers that only want to stomp pubs.
Give them their own pub to stomp in so they have no excuse of "but I have 5 friends what am i going to do?" or "Without all 5 roles and a pilot a team of randoms will stomp us after commenting we can stomp just as well with 4 as we can 6, lol".
If you can't kill them scan them.
Meta 13
Proto Stomp G-I Scout
|
Atiim
Titans of Phoenix
15063
|
Posted - 2015.01.15 04:33:00 -
[158] - Quote
You need to get Reading Comprehension to Operation V as soon as possible.
If you read the full post you would see that I clearly stated that while the veteran player can stomp with 4 players since they have access to a multitude of roles, the new players would need the squad of 6 to remain capable of handling multiple situations on the field .
(ie if they don't have an AVer/Commando and an HAV shows up the new players are screwed as they don't have an Commando in the squad while the veteran players can just swamp to a Commando). So to answer your question directly, the veterans could stomp with 4 while the new players need 6 to compete.
Who is this "they" that you're talking about? This isn't the War Room so the only person I represent is myself, and I don't remember claiming to be in opposition of a meta bracket.
Though I find your propaganda funny as my proposal would be literally "giving "them" their own PUBs" for both squaded and solo players.
CCP Rattati wrote: I like it, but the 18 man requirement will reduce performance.
Well at this point a performance reduction would be bad, but is it possible to implement the idea with the current team sizes?
The 1st Matari Commando
-HAND
|
Kain Spero
Internal Error.
4209
|
Posted - 2015.01.15 04:55:00 -
[159] - Quote
Atiim wrote:CCP Rattati wrote: I like it, but the 18 man requirement will reduce performance.
Well at this point a performance reduction would be bad, but is it possible to implement the idea with the current team sizes?
Again that's one of the big reasons for the squad size reduction. 6 man squads make it where you are trying to force 3 pegs into 2 holes.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
|
Imp Smash
Molon Labe. General Tso's Alliance
514
|
Posted - 2015.01.15 05:14:00 -
[160] - Quote
This is what y'all stickied? Seriously?
https://forums.dust514.com/default.aspx?g=posts&t=183512
smh. |
|
Aeon Amadi
Chimera Core
7874
|
Posted - 2015.01.15 05:15:00 -
[161] - Quote
I dunno. Why can't we just have 4 squads of 4 people without having to codedly reduce the squad size..?
I am... La línea roja artillero..!
Tears collected from Redline sniping -:- 45
|
voidfaction
Nos Nothi
995
|
Posted - 2015.01.15 05:23:00 -
[162] - Quote
Atiim wrote:You need to get Reading Comprehension to Operation V as soon as possible. If you read the full post you would see that I clearly stated that while the veteran player can stomp with 4 players since they have access to a multitude of roles, the new players would need the squad of 6 to remain capable of handling multiple situations on the field . (ie if they don't have an AVer/Commando and an HAV shows up the new players are screwed as they don't have an Commando in the squad while the veteran players can just swamp to a Commando). So to answer your question directly, the veterans could stomp with 4 while the new players need 6 to compete. Who is this "they" that you're talking about? This isn't the War Room so the only person I represent is myself, and I don't remember claiming to be in opposition of a meta bracket. Though I find your propaganda funny as my proposal would be literally "giving "them" their own PUBs" for both squaded and solo players. CCP Rattati wrote: I like it, but the 18 man requirement will reduce performance.
Well at this point a performance reduction would be bad, but is it possible to implement the idea with the current team sizes? My reading Comprehension is fine. So you saying only noobs should be allowed squads of 6 in pubs? LOL Because simple comprehension = If the noob team needs 6 to compensate vs a squad of 4 then simple math would say a noob team would need a squad of 8 to compensate vs a squad of 6.
Yeah, I still comprehend it right. You need a squad of 16 proto stompers on your team vs noobs because your KdR might go down in a fair match.
If you can't kill them scan them.
Meta 13
Proto Stomp G-I Scout
|
Soraya Xel
Abandoned Privilege Top Men.
5381
|
Posted - 2015.01.15 05:23:00 -
[163] - Quote
I think he stickied the one that was much closer to what had been proposed and discussed internally. That's why.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Vitantur Nothus
Nos Nothi
1745
|
Posted - 2015.01.15 05:27:00 -
[164] - Quote
@ Voidfaction
There's no reason to put words in Atiim's mouth. Doing so is neither fair nor is it constructive. We'd do well to hear him out so we can better understand his concerns. |
voidfaction
Nos Nothi
996
|
Posted - 2015.01.15 05:48:00 -
[165] - Quote
Vitantur Nothus wrote:@ Voidfaction
There's no reason to put words in Atiim's mouth. Doing so is neither fair nor is it constructive. We'd do well to hear him out so we can better understand his concerns and counterpoints. I agree with almost everything that those that want the 6 or even 8 man squads in pubs are saying. I just don't agree with it in only 1 pub area. There needs to be someplace for noobs and casual players to play and not be stomped by the corps and proto players. I know I suck because my age and slower reaction time add on to that physical reasons from injury. So I play only in pubs while only in std gear MOST of the time. I don' t play to prove I am better than anyone I play to have fun. That is why I have spent all the money I have spent on this game is for enjoyment not to prove I am better than anyone. He defends proto stomping I defend the little man that just wants to have fun in a fair game. We are both right and both wrong. Only difference is I voice to add 2nd pub he wants to keep proto stomping the regular pubs. Big difference. My way gives both what they want his way only gives his way.
If you can't kill them scan them.
Meta 13
Proto Stomp G-I Scout
|
Kira Lannister
Ancient Exiles.
2497
|
Posted - 2015.01.15 05:48:00 -
[166] - Quote
This will be the most amazing thing ever.
You could have a 16 man squad composed of 10 pros and 6 scrubs. Train those scrubs all day, and voila....player retention.
Faction Warfare could become a training ground for PC. This will greatly increase the mmo aspect of this game. Please do this CCP. Amazing idea. As a closed beta vet this should have been included before the game left beta!
"The Ancient Templars will guard fearlessly the people, the land and the heavens of the empire."
Book of Exiles 1:3
|
Kain Spero
Internal Error.
4209
|
Posted - 2015.01.15 06:40:00 -
[167] - Quote
voidfaction wrote:Vitantur Nothus wrote:@ Voidfaction
There's no reason to put words in Atiim's mouth. Doing so is neither fair nor is it constructive. We'd do well to hear him out so we can better understand his concerns and counterpoints. I agree with almost everything that those that want the 6 or even 8 man squads in pubs are saying. I just don't agree with it in only 1 pub area. There needs to be someplace for noobs and casual players to play and not be stomped by the corps and proto players. I know I suck because my age and slower reaction time add on to that physical reasons from injury. So I play only in pubs while only in std gear MOST of the time. I don' t play to prove I am better than anyone I play to have fun. That is why I have spent all the money I have spent on this game is for enjoyment not to prove I am better than anyone. He defends proto stomping I defend the little man that just wants to have fun in a fair game. We are both right and both wrong. Only difference is I voice to add 2nd pub he wants to keep proto stomping the regular pubs. Big difference. My way gives both what they want his way only gives his way.
The only downside to separate pub queues for solo players and squads is that right now we don't have a lot of players to work with. Only 40 to 100 matches can be supported by the number of players we have online at any given time. This also goes for meta lockout as well. The smaller and smaller you make individual pools the less efficient a matchmaking system ends up being.
If steps can be taken that will improve player retention and increase the population of the game over time a lot of possibilities start to open up though.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
|
LAVALLOIS Nash
440
|
Posted - 2015.01.15 06:49:00 -
[168] - Quote
killertojo42 wrote:Oh and by the way i run a FW squad and we need to do pubs often to keep doing FW, my isk wallet isn't set to unlimited, I'm not screwing friend 5 and 6 on our isk grinds so this would be a deal breaker on the game for me
If thats the case, then you and your squad are not playing the game properly. You arent making the right choices with the right gear and its costing you. Im Lv6 in my Faction, i got 60mil ISK and im 50% of the way to my 2nd Gal BPO....and i roll solo 95% of the time. If I can make a New Eden living out of it, so can you.
Just look at the system in a good light: When i FW, sure, sometimes i need to raise some ISK. About 5 pub matches covers my losses for about 8-10 FW games. So your 6 man squad, you break into a 4 man and 2 man squad, play 5 games, pick up 2 extra players on the small squad and voila...now you have an 8man team ready for the new FW deploy once the 5 ISK raising matches are complete.
You get 8 other people to do like you, and youll have a 16 man team for FW. With a 16 man team, youll lose alot less ISK and will have to play less pubs. Do you see where im going with this? Just about everyone stands to gain.
|
Ryanjr TUG
10
|
Posted - 2015.01.15 06:55:00 -
[169] - Quote
LAVALLOIS Nash wrote:killertojo42 wrote:Oh and by the way i run a FW squad and we need to do pubs often to keep doing FW, my isk wallet isn't set to unlimited, I'm not screwing friend 5 and 6 on our isk grinds so this would be a deal breaker on the game for me If thats the case, then you and your squad are not playing the game properly. You arent making the right choices with the right gear and its costing you. Im Lv6 in my Faction, i got 60mil ISK and im 50% of the way to my 2nd Gal BPO....and i roll solo 95% of the time. If I can make a New Eden living out of it, so can you. Just look at the system in a good light: When i FW, sure, sometimes i need to raise some ISK. About 5 pub matches covers my losses for about 8-10 FW games. So your 6 man squad, you break into a 4 man and 2 man squad, play 5 games, pick up 2 extra players on the small squad and voila...now you have an 8man team ready for the new FW deploy once the 5 ISK raising matches are complete. You get 8 other people to do like you, and youll have a 16 man team for FW. With a 16 man team, youll lose alot less ISK and will have to play less pubs. Do you see where im going with this? Just about everyone stands to gain.
Hello, FW is for squads, q sinc's, and more. Basely it's an PC, but not for your corp.....
"minmatar BPO stomping fag" the armrr 2014
room: Knight Killers Pub
Like my post for no reason:)
|
Imp Smash
Molon Labe. General Tso's Alliance
515
|
Posted - 2015.01.15 06:59:00 -
[170] - Quote
Soraya Xel wrote:I think he stickied the one that was much closer to what had been proposed and discussed internally. That's why.
The one that (at the time of stickying) lacks a reason? OP posted a good point before yet forgot to put it into this thread's original post. Or the one which has a title that the Devs are hoping the community will get behind? <.<
It's lazy and when discussing such an important issue laziness will not do. |
|
Ryanjr TUG
10
|
Posted - 2015.01.15 07:05:00 -
[171] - Quote
Soraya Xel wrote:I think he stickied the one that was much closer to what had been proposed and discussed internally. That's why.
Thanks
"minmatar BPO stomping fag" the armrr 2014
room: Knight Killers Pub
Like my post for no reason:)
|
voidfaction
Nos Nothi
999
|
Posted - 2015.01.15 07:26:00 -
[172] - Quote
Kain Spero wrote:voidfaction wrote:Vitantur Nothus wrote:@ Voidfaction
There's no reason to put words in Atiim's mouth. Doing so is neither fair nor is it constructive. We'd do well to hear him out so we can better understand his concerns and counterpoints. I agree with almost everything that those that want the 6 or even 8 man squads in pubs are saying. I just don't agree with it in only 1 pub area. There needs to be someplace for noobs and casual players to play and not be stomped by the corps and proto players. I know I suck because my age and slower reaction time add on to that physical reasons from injury. So I play only in pubs while only in std gear MOST of the time. I don' t play to prove I am better than anyone I play to have fun. That is why I have spent all the money I have spent on this game is for enjoyment not to prove I am better than anyone. He defends proto stomping I defend the little man that just wants to have fun in a fair game. We are both right and both wrong. Only difference is I voice to add 2nd pub he wants to keep proto stomping the regular pubs. Big difference. My way gives both what they want his way only gives his way. The only downside to separate pub queues for solo players and squads is that right now we don't have a lot of players to work with. Only 40 to 100 matches can be supported by the number of players we have online at any given time. This also goes for meta lockout as well. The smaller and smaller you make individual pools the less efficient a matchmaking system ends up being. If steps can be taken that will improve player retention and increase the population of the game over time a lot of possibilities start to open up though. Player retention is not going to go up if noobs are slaughtered over and over in pubs by proto players Vets and proto stompers make fun and laugh about getting players to quit. They do not care about player retention. If those are the types of people CCP is going to listen to then I am in the wrong game.
When is the best time to worry about player retention? After everyone quits or before?
Do we keep the players we have until the proto stompers drive more noob and casual players to quit? Or Do something now to try and keep new players and casual players?
I need to know the answer to that.
If you can't kill them scan them.
Meta 13
Proto Stomp G-I Scout
|
LAVALLOIS Nash
440
|
Posted - 2015.01.15 07:35:00 -
[173] - Quote
Ryanjr TUG wrote: Hello, FW is for squads, q sinc's, and more. Basely it's an PC, but not for your corp.....
Im not one of those people that does the same thing everyone else does because the textbook told me to. I dont need a squad to be effective. I know how to use the overhead. I can see the guarded/unguarded objectives, or even the pulses and flashes of enemy equipment. I know where to place my equipment and where to conduct hit and run attacks on the enemies flank and resources.
With my Chiron logi, not one guy in a squad has complained after Ive showed up out of nowhere and picked their 90,000ISK suit up off the ground. No one complained when I lit up the Caldari on the scanner. When i place my hives in a combat zone, people run to them. People dont mind the repping either, especially from a guy whos not afraid to lose the suit because the suit is non consumable.
Its just, squads are not compatible with my playstyle. Sure, I might be in the middle of the thickest fighting providing some logi services sometimes, but if i see a distant objective getting hacked and Ive got no equipment near it, then i drop whatever im doing and thats my new priority. Or if theres a pesky vehicle i can send running, ill go do that. I dont "hold my position". I "do what I feel has to be done". That can put me at odds with a squad that is focused around the idea of everyone being compliant to the plan.
If I have to join 8 and 16 man squads for FW, ill just find one full of people talking nonstop, turn off the voice chat, and then do my usual solo play, and if anyone complains, ill just say I had no idea someone was talking to me through all that chatter. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1781
|
Posted - 2015.01.15 07:48:00 -
[174] - Quote
xAckie wrote:CCP Rattati wrote:Thanks everyone, I have requested technical evaluation of the following features:
1)Is it possible to seed Domination modes into the FW rotation
Many of us don't like this game mode . Please let us untiick this option.
Domination with Q sync would be a holy hell cluster ****.
It really could go either way on if it would be fun or not. |
Kain Spero
Internal Error.
4211
|
Posted - 2015.01.15 08:32:00 -
[175] - Quote
voidfaction wrote: Player retention is not going to go up if noobs are slaughtered over and over in pubs by proto players Vets and proto stompers make fun and laugh about getting players to quit. They do not care about player retention. If those are the types of people CCP is going to listen to then I am in the wrong game.
When is the best time to worry about player retention? After everyone quits or before?
Do we keep the players we have until the proto stompers drive more noob and casual players to quit? Or Do something now to try and keep new players and casual players?
I need to know the answer to that.
That's one of the reasons decreasing squad size and limiting platoon and battleforce access to pubs is a bit of a compromise. It keeps most people in the same pool but it makes that pool more flexible to get the same matchmaking work done. At the same time you make FW and its rewards more appealing to more organized and higher end players that pulls them away from the pub stomps. I think what Rattati has outlined is a pretty good step in the right direction. Is it going to make every single player happy? Probably not, but that's how most things go.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
|
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
902
|
Posted - 2015.01.15 08:56:00 -
[176] - Quote
Kain Spero wrote:voidfaction wrote: Player retention is not going to go up if noobs are slaughtered over and over in pubs by proto players Vets and proto stompers make fun and laugh about getting players to quit. They do not care about player retention. If those are the types of people CCP is going to listen to then I am in the wrong game.
When is the best time to worry about player retention? After everyone quits or before?
Do we keep the players we have until the proto stompers drive more noob and casual players to quit? Or Do something now to try and keep new players and casual players?
I need to know the answer to that.
That's one of the reasons decreasing squad size and limiting platoon and battleforce access to pubs is a bit of a compromise. It keeps most people in the same pool but it makes that pool more flexible to get the same matchmaking work done. At the same time you make FW and its rewards more appealing to more organized and higher end players that pulls them away from the pub stomps. I think what Rattati has outlined is a pretty good step in the right direction. Is it going to make every single player happy? Probably not, but that's how most things go.
there's truth in both comments - the pool of players in matchmaking will be reduced with two separate queues so wait times will go up, but we musn't forget the "market" effect - if you're in a squad waiting 5 minutes for a match and realise if you're solo you're getting into battles instantly, it will auto-correct itself as most people switch to solo queue.
Having said that, solo players are probably newer to the game, so if wait times start to go up there should be pop-ups and messages goading them to join or form a squad.
It's a very difficult problem to solve with a terminally declining player count but I think the solution will be somewhere in between. As an almost exclusively solo player, of course my preference is for solo queues. :) |
DarK KNigHT007
Ostrakon Agency Gallente Federation
5
|
Posted - 2015.01.15 11:28:00 -
[177] - Quote
Atiim wrote:You need to get Reading Comprehension to Operation V as soon as possible. If you read the full post you would see that I clearly stated that while the veteran player can stomp with 4 players since they have access to a multitude of roles, the new players would need the squad of 6 to remain capable of handling multiple situations on the field . (ie if they don't have an AVer/Commando and an HAV shows up the new players are screwed as they don't have an Commando in the squad while the veteran players can just swamp to a Commando). So to answer your question directly, the veterans could stomp with 4 while the new players need 6 to compete. Who is this "they" that you're talking about? This isn't the War Room so the only person I represent is myself, and I don't remember claiming to be in opposition of a meta bracket. Though I find your propaganda funny as my proposal would be literally "giving "them" their own PUBs" for both squaded and solo players. CCP Rattati wrote: I like it, but the 18 man requirement will reduce performance.
Well at this point a performance reduction would be bad, but is it possible to implement the idea with the current team sizes? 18 x 18 may cause more laaggg!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! i dont want it
|
Regis Blackbird
DUST University Ivy League
556
|
Posted - 2015.01.15 11:58:00 -
[178] - Quote
What about the following?
Reduce standard squad to 4 and introduce the 8 (Platoon) and 16 (Battleforce) options as per CCP Rattati's investigation.
For Pub queue: - Standard squad (4) works as today (matched against other squads and solo players) and starts a 16 vs 16 game. - Platoons will be matched against other Platoons (only), and start a 8 vs 8 game. - Battleforce will be matched against other Battleforces (only), and start a 16 vs 16 game.
No compensation is made if a Platoon or Battleforce contains less than 8 / 16 players, I.e if only 3 people are in a Platoon they will face 8 opponents if the other Platoon is full. This should be a conscious choice when you form a Platoon of Battleforce, and clearly labeled in the "create" option. Basic logic: If you create an army but only bring 3 people to a fight, you WILL be at a disadvantage.
For FW queue: - Standard squad (4) works as today (matched against other squads and solo players) and starts a 16 vs 16 game. - Preference will always be given to match Battleforce against Battleforce, but if no match is made 2 Platoons is selected. - Platoons might get matched against Battleforces (as above) or 2 other Platoons.
What this gives us is options. No group size will be excluded from any game mode, but there will be consequences if you are not full for Platoons and Battleforces. Organized players will have two more slots available (Platoon), and enjoy similar competition in a smaller battle (8 vs 8). Battleforces will alow "pseudo" corp battles via queue syncing. With the consequences clearly labeled, noobs and solo people will be warned to not form too large groups unless they enjoy being stomped into the ground. |
SirManBoy
Molon Labe. General Tso's Alliance
802
|
Posted - 2015.01.15 12:48:00 -
[179] - Quote
Regis Blackbird wrote:What about the following?
For FW queue: - Standard squad (4) works as today (matched against other squads and solo players) and starts a 16 vs 16 game. - Preference will always be given to match Battleforce against Battleforce, but if no match is made 2 Platoons is selected. - Platoons might get matched against Battleforces (as above) or 2 other Platoons.
You guys have me close to sold on 4-man squads in pubs provided that we find a solution that allows larger groups to enjoy the same match variety as everyone else, but if we're going down the road of making pubs more friendly to solo players, new players, etc., then I see no reason to go out of the way to protect people in FW.
Where there are balance mechanics meant to protect players there is no true meta. I'm okay with protectionist matchmaking principles in pubs because they are meant to be a more casual experience, but if we ever hope to give meaning to FW then we really need the gloves to come off so that it's a harsher experience.
There should be a potential cost to being anti-social in FW and a potential benefit for those who form ties and make allies. There is no net gain in the meta of FW if the advantage of being on an organized team is always cancelled out against another perfectly matched opponent. If we ever find a way to make the faction experience similar to the corp/alliance experience, then people could more easily find each other and interact with their factional allies thereby naturally promoting organized team play over soloing. In my opinion, FW needs to be something totally unique and entirely meta-driven, but pub-style matchmaking balance jeopardizes that vision.
By the way, if you disagree with that sentiment, be kind enough to express your dissent without resorting to insults, innuendos, or other remarks that serve only to attack me for who I am or what corp I belong to. There's really no need for that kind of discourse. Thanks. |
Vitantur Nothus
Nos Nothi
1751
|
Posted - 2015.01.15 13:24:00 -
[180] - Quote
Imp Smash wrote:Soraya Xel wrote:I think he stickied the one that was much closer to what had been proposed and discussed internally. That's why. The one that (at the time of stickying) lacks a reason? OP posted a good point before yet forgot to put it into this thread's original post. Or the one which has a title that the Devs are hoping the community will get behind? <.< It's lazy and when discussing such an important issue laziness will not do.
The OP of this thread lists positive effects of reducing squad size. Reasons "why" can be found throughout the body of this thread, your thread, and a handful of other threads wherein the conversation has come up and reasons "why not" have been less than forthcoming and/or developed. The original purpose of this thread was to pose to the community "why not" in an attempt to better understand the resistance to something which would very likely benefit gameplay. |
|
|
|
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 :: one page |
First page | Previous page | Next page | Last page |