SirManBoy wrote:voidfaction wrote:LAVALLOIS Nash wrote:SirManBoy wrote:
If groups of +4 only have PC and FW to play in, then we have essentially confined larger groups to skirmish type matches, exclusively. BLEH!!!
This produces a horrible dilemma for some players--you can either party with a large group of your buddies but play only one match type all of the time, or you can play your favorite non-skirm match type (dom in my case) but do so with just three other mercs. In my opinion, it's a less than ideal solution
I dont get your logic. So lets nevermind the new players who dont have core skills or protofits or map knowledge. Lets continue to put them against 6 man stomp squads from your corp because "These are friends partying". So if you arent stomping new players, you arent able to have fun?
CCP wants to increase salvage payout...based on one of your ideas. Theres a thread in this section. You think that you could focus on the issue? If the problem with 6 people is needing to make ISK to be friends, then why not focus on FW payouts and leave the new and casual players alone in the one mode they have? Why not push for Dom and Ambush to be added to FW? Why not try to make things better, instead of maintaining a status quo thats hobbled the game?
Frankly I find your view on squads beyond selfish. There are many ways people can "hang out" in this game. There are chat channels and voice chats and such. I dont understand the whole mentality of "The only way i can hang out with my dear, lifelong friends is by stomping new players in pubs".
The ideas in this thread would let pubs become more relaxed, raise the stakes on FW, and allow a better team deploy in PC, and you're hung up on the fact that people with no competitive drive want to "party" by stomping new players out of the academy.
SirManBoy is a vet and does not care about new or casual players. He cares about his corp and his friends.
CCP needs to think of new money and player retention and not CPMs like SirManBoy proto stomping corps
Buddy,
I care about this game as much as anyone and I recognize the problems that it faces. However, we need careful solutions that do more than just shift heartaches from one portion of the community to another. I'm certain that such a solution can be found here, but at this juncture I'm simply expressing some of the problems I see with an overly simplistic change that bars squads of a certain size from competing in pubs. I realize that it's a popular idea supported by many people in this thread, but it comes with sacrifices that deserve consideration. I don't think I'm being unfair by saying so.
The only thing you loose are 2 men in your squad. Big whoop.
I'll end my comparison to Starhawk here.
Did you thought people that played Starhawk that got constantly stomped by the one sided clan battles didn't complained? Of course they did. On the facebook page and on the forums.
We gave ideas such as limitting how many clan members can be in a normal pub match and all that. But of course the same clans that you would see stomping all day used the same excuse that the pubstomping corps use in Dust 514 "Why should I be limitted to play with my friends? It's not fair!"
I have seen people like you before thanks to Starhawk. And people like you drove it to the ground because they wanter EZ mode. Don't believe me? Fo buy the multiplayer version only for the game. It costs $20. And see dor yourself how empty it is.
Is this what you want for Dust? Simply because in pubs you have to loose 2 men? What about the whole game? People keep living this game. It only has like what 1k-3k players at peek hours?
Also on FW you can sell your salvage and still make a pretty penny. Not my fault that you decided to run proto in a gamemode that doesn't pay ISK directly.
4 man squads for pubs
6-8 man squads for FW
Hell with it, even team deploy for FW.
EDIT: excuse my grammar. I am on mobile and it is a pain in the ass to type and trying to correct what I typed because it keeps taking me back to the top of the page for some reason...