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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Sgt Kirk
Fatal Absolution
9200
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Posted - 2015.01.13 04:24:00 -
[61] - Quote
CCP Rattati wrote:The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking at whether we can have 4 man squads for public and keep 6 or even 8 for FW. What about public matches that are divided by security space?
1.0 - 0.5 security space will only allow 4 player squads 0.4 - null security space will allow you to have the standard 6 player squad.
Make contracts in low-sec & null sec space give you more payout and salvage to appeal to players that want to play to win and not pub around. This will somewhat help separate the casual player that doesn't care all too much about winning and the Hardcore player that wants to win.
However, there will still be K/D padders, especially guys from my alliance.
CCP holds the Caldari's hand so this doesn't happen again.
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Kaze Eyrou
DUST University Ivy League
1714
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Posted - 2015.01.13 04:25:00 -
[62] - Quote
Vitantur Nothus wrote:It'd help Scotty in more ways than one.
* Better matchmaking * Better fights * Better NPE * Fewer stomps * Fewer stompathons * Shorter queue times
If drawbacks exist, do they outweigh the benefits? Not to mention, if we have 4 to a squad again, we can introduce PLATOONS!
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
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Kaze Eyrou
DUST University Ivy League
1714
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Posted - 2015.01.13 04:27:00 -
[63] - Quote
Spkr4theDead wrote:Gavr1lo Pr1nc1p wrote:CCP Rattati wrote:The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking at whether we can have 4 man squads for public and keep 6 or even 8 for FW. I would LOVE an eight man squad for FW, or even 16 Great idea: For the UI when you bring up the squad creation, give us 3 options: Create Squad (4 Man, can do pubs, FW, and PC) Create Patrol (8 Man, can do FW and PC) Create Platoon (16 Man, can do FW and PC) That'd be super super cool if you could do that. Could gray out the public contracts section. It could work. Or it could throw an error saying something along the lines of only solo players or squads can join this mode.
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
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killian178
Random Gunz RISE of LEGION
74
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Posted - 2015.01.13 05:05:00 -
[64] - Quote
Ashley Swift wrote:Vitantur Nothus wrote:Ashley Swift wrote:If squads are brought back down to a 4 player maximum then I would yet again be in disbelief that CCP could ruin this game any further. If you suggest ideas like this then you need to stop playing Dust, get off the forums, and deactivate your Twitter. Rattati, don't even consider this. Care to elaborate? CCP has already derailed the fun in this game over the course of the last year. Between ruining vehicles, equipment, orbitals, then onto suits and playstyles. Bringing down squads from 6 to 4 equals less fun for the squad and now unobtainable orbitals. Want to fix protostomping? Remove Officer weapons and Prototype suits and weapons from pubs. Problem = fixed.
Warbarges would be reworked to accomadate smaller sqd size.
Every commando k.o, every weapon at adv or above. Don't give a damn bout my kdr, I will kill you.
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Lac Nokomis
Palliative
30
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Posted - 2015.01.13 06:53:00 -
[65] - Quote
CCP Rattati wrote:The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking at whether we can have 4 man squads for public and keep 6 or even 8 for FW.
Logged in to +1
I think I smell a second Elite pack coming... |
Lac Nokomis
Palliative
30
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Posted - 2015.01.13 06:57:00 -
[66] - Quote
Darth-Carbonite GIO wrote:CCP Rattati wrote:The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking at whether we can have 4 man squads for public and keep 6 or even 8 for FW. PLEASE don't reduce squad size. Rather, increase FW squad size to eight, and keep public squads at six. I for one do not fancy the idea of going back to the old days of small squads, as I believe that playing with your friends is a key component to an engaging multiplayer experience. Why take that away?That was one (of many) things that turned me off of Destiny. I couldn't play with the people I enjoyed hanging out with, and therefore became frustrated and ultimately quit. My fondest memories of Dust will always be of the times where six, twelve, or even sixteen of my companions all joined together to enjoy the game we love.
A lot of us are paying customers who don't like when you (not specifically you) run pubs with your "friends" 24/7. Which happens to include the free 4 hours I have on my weekend off work... |
Lac Nokomis
Palliative
30
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Posted - 2015.01.13 07:05:00 -
[67] - Quote
[quoteLahut K'mar]
Personally, I'm against squad shrinking. Dust is all about teamwork and nerfing teamwork is defecating all over everything. However, I could live with this idea.
PS: Squad up.
PSS: Git gud.[/quote]
Sorry for the triple post but this screams of Pre-Rattati mindeset.
Dust should be more about player retention than teamwork when it comes to squad size.
Go back to red line sniping you armor-tanking-damage-mod-stacking-Thale's-weilding-Ck.o-b*tch. |
voidfaction
Nos Nothi
948
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Posted - 2015.01.13 07:44:00 -
[68] - Quote
Sgt Kirk wrote:CCP Rattati wrote:The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking at whether we can have 4 man squads for public and keep 6 or even 8 for FW. What about public matches that are divided by security space? 1.0 - 0.5 security space will only allow 4 player squads 0.4 - null security space will allow you to have the standard 6 player squad. Make contracts in low-sec & null sec space give you more payout and salvage to appeal to players that want to play to win and not pub around. This will somewhat help separate the casual player that doesn't care all too much about winning and the Hardcore player that wants to win. However, there will still be K/D padders, especially guys from my alliance. This is great. Gives it the EVE feel of security levels.
Now if you want to put down casual players be sure to put down your hardcore players as well. Casual player don't want to win and hardcore players want to bully the solo noob players because hardcore players cant win a fair game is how you should have worded it. I'm a casual player and I always play to win. I don't do squads, mics, or believe in proto stomping in pubs. That does not mean I do not care about winning. It means I choose to play the game in hard mode running solo in std fits not easy mode in full squad of 6 all in proto.
If you can't kill them scan them.
Meta 13
Proto Stomp G-I Scout
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LAVALLOIS Nash
426
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Posted - 2015.01.13 08:26:00 -
[69] - Quote
Tesfa Alem wrote:Hell no.
I should not have to pick and choose my friends to play with because you dont have any.
Just because I dont need 5 other players at my side helping me all the time doesn't mean I dont have friends or that im anti social. I dont like playing in squads. Dont. Like. It. It doesn't align with my player values and goals. It makes me feel better to terminate clones from proto stomp squads than it does to kill milita suits.
Ill take a hit to my kdr to make you lose ISK. im that kind of player. Atleast thats how I feel in pubs. FW is a different story as thats not a casual mode and its supposed to be competitive. I have no problem with large proto squads in FW, as thats where I go when Im looking for a good fight.
Sgt Kirk wrote: What about public matches that are divided by security space?
1.0 - 0.5 security space will only allow 4 player squads 0.4 - null security space will allow you to have the standard 6 player squad.
Make contracts in low-sec & null sec space give you more payout and salvage to appeal to players that want to play to win and not pub around. This will somewhat help separate the casual player that doesn't care all too much about winning and the Hardcore player that wants to win.
I think thats a good idea. There needs to be a casual jump in jump out mode so that players can cultivate themselves to the next level. As it is now, alot get frustrated and quit before theyve played the game enough to see where their strong points are and work on them.
Sgt Kirk wrote:However, there will still be K/D padders, especially guys from my alliance.
Yeah when i was a new player I was probably stomped the most by NS and NC. These guys would play Ambush, corner us, and then call in OBs on the "smart spawn" point. Compared to academy, where most people were messing around, it was quite the level of intensity increase, and nothing i had access to was adequate to respond to that level of force.
Ive been though harder FPS games, so I gritted my teeth and stuck around. But im the minority. Squad changes in pub level games are essential for a better NPE.
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Kain Spero
Internal Error.
4173
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Posted - 2015.01.13 12:08:00 -
[70] - Quote
Sgt Kirk wrote:CCP Rattati wrote:The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking at whether we can have 4 man squads for public and keep 6 or even 8 for FW. What about public matches that are divided by security space? 1.0 - 0.5 security space will only allow 4 player squads 0.4 - null security space will allow you to have the standard 6 player squad. Make contracts in low-sec & null sec space give you more payout and salvage to appeal to players that want to play to win and not pub around. This will somewhat help separate the casual player that doesn't care all too much about winning and the Hardcore player that wants to win. However, there will still be K/D padders, especially guys from my alliance.
I worry if you try to sub-divide too much then you end up with pools of players too small for the match maker to really do anything with. Dust currently only has the concurrent player population to run 40 to 100 matches at any given time.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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rpastry
Dead Man's Game
250
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Posted - 2015.01.13 12:48:00 -
[71] - Quote
is there some reason for the allergy to odd numbers?
why not make squad limit 5 and have 30 man battles? bigger/smaller in multiples of 5.
off peak might make sense for 20 min battles on the smaller maps. ive been in battles where its 13 vs 9 for some reason anyway.
[Removed ASCII Art - CCP Logibro]
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Kain Spero
Internal Error.
4174
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Posted - 2015.01.13 12:56:00 -
[72] - Quote
rpastry wrote:is there some reason for the allergy to odd numbers?
why not make squad limit 5 and have 30 man battles? bigger/smaller in multiples of 5.
off peak might make sense for 20 min battles on the smaller maps. ive been in battles where its 13 vs 9 for some reason anyway.
Odd numbers are.... odd though. Not really sure if anyone wants to see a decrease in player total player count per match is the real kicker I think.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Vitantur Nothus
Nos Nothi
1678
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Posted - 2015.01.13 13:04:00 -
[73] - Quote
Kain Spero wrote: I worry if you try to sub-divide too much then you end up with pools of players too small for the match maker to really do anything with. Dust currently only has the concurrent player population to run 40 to 100 matches at any given time.
^ This. A wee 'bit tiresome to play with and against the same mercs, match after match. This (as well as long queue times) can already be observed during off-peak hours. Further partitioning the player base would exacerbate these issues. |
Buwaro Draemon
WarRavens Capital Punishment.
757
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Posted - 2015.01.13 14:43:00 -
[74] - Quote
Pubs should be 4 man squads while FW and PC should have 6-8 man squads.
The stomping of randoms and newberries by 6 man squads on pubs have to stop. It is hurting the game. We need new players to stay not for old players to scare them away.
This idea of 4 on pubs and 6-8 on FW hurts no one but the stat padders and pub stompers. You want to roll with your 6 friends? Queue up for a FW battle. You would actually be helping FW queue times and *gasp* playing with players probably on your same level. Now I know that a lot of 6 man squads leave a match when they see that the other side also has 6 man squads.
4 man squads only on pubs hurts nobody except for the stat padders and stompers that want to feel good about themselves and ganging up on that one redberry trying to make the match worth it.
So Rattati, for the game's health do it. Make 4 man squads only for pubs.
Changes to Damage mods!
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DJINN Jecture
BurgezzE.T.F General Tso's Alliance
187
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Posted - 2015.01.13 14:57:00 -
[75] - Quote
Buwaro Draemon wrote:Pubs should be 4 man squads while FW and PC should have 6-8 man squads.
The stomping of randoms and newberries by 6 man squads on pubs have to stop. It is hurting the game. We need new players to stay not for old players to scare them away.
This idea of 4 on pubs and 6-8 on FW hurts no one but the stat padders and pub stompers. You want to roll with your 6 friends? Queue up for a FW battle. You would actually be helping FW queue times and *gasp* playing with players probably on your same level. Now I know that a lot of 6 man squads leave a match when they see that the other side also has 6 man squads.
4 man squads only on pubs hurts nobody except for the stat padders and stompers that want to feel good about themselves and ganging up on that one redberry trying to make the match worth it.
So Rattati, for the game's health do it. Make 4 man squads only for pubs. I think you are really quite sideways on this, why no squad? Its not like you receive bonus health for being in a squad of someone with "leadership boosters" in their head. In fact as a solo player I can still get within the top 3 spots on a regular basis if I just go and run my gun, and drop some equipment to help others. That is in PUB play without breaking out a whole bunch of proto gear.
Its not about padding stats its about working with the team to accomplish the goal, having larger groupings available would allow for better cooperation especially in pub matches where 1 squad on the other team is holding the map, the thing is that they are their team, its not ganging up, that one redberry is doing the wrong thing and needs to be grouping with others. Moving with the team, not being a lone target but part of the mob running at the enemy so the dps gets split between multiple targets.
In fact if I want to stat pad, my sniper rifle and proto scout work fine, as do my BPO logi suit fit with proto rep tool and proto nanite injector. Those too are parts of a team that are needed, just not for every merc. Larger squads would allow more specialization based on need by communication and working together rather than a bunch of solo players run and gunning.
How long til this hits PC?
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Buwaro Draemon
WarRavens Capital Punishment.
757
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Posted - 2015.01.13 15:36:00 -
[76] - Quote
DJINN Jecture wrote:Buwaro Draemon wrote:Pubs should be 4 man squads while FW and PC should have 6-8 man squads.
The stomping of randoms and newberries by 6 man squads on pubs have to stop. It is hurting the game. We need new players to stay not for old players to scare them away.
This idea of 4 on pubs and 6-8 on FW hurts no one but the stat padders and pub stompers. You want to roll with your 6 friends? Queue up for a FW battle. You would actually be helping FW queue times and *gasp* playing with players probably on your same level. Now I know that a lot of 6 man squads leave a match when they see that the other side also has 6 man squads.
4 man squads only on pubs hurts nobody except for the stat padders and stompers that want to feel good about themselves and ganging up on that one redberry trying to make the match worth it.
So Rattati, for the game's health do it. Make 4 man squads only for pubs. I think you are really quite sideways on this, why no squad? Its not like you receive bonus health for being in a squad of someone with "leadership boosters" in their head. In fact as a solo player I can still get within the top 3 spots on a regular basis if I just go and run my gun, and drop some equipment to help others. That is in PUB play without breaking out a whole bunch of proto gear. Its not about padding stats its about working with the team to accomplish the goal, having larger groupings available would allow for better cooperation especially in pub matches where 1 squad on the other team is holding the map, the thing is that they are their team, its not ganging up, that one redberry is doing the wrong thing and needs to be grouping with others. Moving with the team, not being a lone target but part of the mob running at the enemy so the dps gets split between multiple targets. In fact if I want to stat pad, my sniper rifle and proto scout work fine, as do my BPO logi suit fit with proto rep tool and proto nanite injector. Those too are parts of a team that are needed, just not for every merc. Larger squads would allow more specialization based on need by communication and working together rather than a bunch of solo players run and gunning. Don't get me wrong. I know that teamwork > all But right now in pubs newberries and people just looking for a 1 or 2 hour fun are getting stomped in the face. Now with that said, if a newberry stumbles into FW all alone, well I won't complain there.
But in pubs? I will until either PvE is added (lol) or something rightfully is done. I care for this game. Infact this is the only game where I have put over one 1k of play hour play time next to Star Wars Battlefront 2 (PS2) and Pokemon Sapphire.
I would hate for this game to slowly die because of these pub stompers wanting to feel like the best.
Let's take Starhawk for example. Incredible game with great gameplay, sounds and graphics and map design.
It is near its death. And it released back in 2012. Why? Hardcore fans of the original game (Warhawk) hated it because it felt nothing like Warhawk (in this case all the people that hate Dust becausr it wasn't released for the PC)
And of course, pub stomping. Starhawk had way worse pubstomping than Dust ever had. In Starhawk you could have 32 plater vattles like Dust has now. But, in Stargawk you could have all 16 of your Clan on one side while the other side only had randoms. This went on for a long while and people eventually quit the game. Because all they wanted was to have some fun but all they got was spawn camping and pubstomping (starting to sound like Dust now eh?)
The game now has like 100 or a little bit more players playing daily (I may be exagerating here) The original developer, LightBox Interactive was laod off by Sony because the game kept loosing players by the day rather than gaining. It also does not help that Starhawk never received any sort of advertisement outside of youtube trailers.
And I am afraid that the same thing might happen to Dust. Only thing that keeps this game alive is the vision CCP has (or had) for Dust. I assure you that the moment they say that nothing Dust is staying as it is and will receive absolutely nothing, the little remaining players will leave (in other words if FF 2014 happens again, Dust is most likely dead)
I care for this game. I want to see more people playing it. And pubstomps prevent for any newberry enjoyment or decision if they want to stick with the game or not.
All that said, if they stumble upon FW (which is ground for corps to be duking it out with each other outside of PC) then go ahead and stomp them. But not in pubs.
Changes to Damage mods!
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Kain Spero
Internal Error.
4178
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Posted - 2015.01.13 15:45:00 -
[77] - Quote
I have to agree with some of the sentiments like Buwaro. Letting pubs be for more protected play (smaller squads) and then letting the gloves come off in FW seems to just make sense.
If 4 man squads can improve matchmaking for pubs and improve the experience for newberries, so they can become vets that enjoy organized play in FW and PC then all the better.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Dust User
KILL-EM-QUICK RISE of LEGION
1450
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Posted - 2015.01.13 16:31:00 -
[78] - Quote
Let's just go back to no squads and we can all q-sync in a PSN chat like the old days. |
pumping up
Crux Special Tasks Group Gallente Federation
10
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Posted - 2015.01.13 16:34:00 -
[79] - Quote
The argument that "there's no space for corpmates remaining in the squad" can be used all day long. On any squad size.
PS. Dust is not going to magically be revived. It's on life support and it might be better to face that situation. |
Bright Cloud
Namtar Elite Gallente Federation
764
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Posted - 2015.01.13 17:25:00 -
[80] - Quote
Sure reduce squad size to 4 for normal pubs but i demand that you increase it to 16 for FW. In for a penny, in for a pound.
Bright is the opposite of dark! Who would have thought of that?!
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Echo 1991
Titans of Phoenix VP Gaming Alliance
650
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Posted - 2015.01.13 17:33:00 -
[81] - Quote
Reducing squad size for certain game modes would cause problems making squads outside of matches. If I made a 6 man squad and tried to enter a pub match what would happen to the other 2 people in squad? |
zex ll X
Algintal Core Gallente Federation
0
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Posted - 2015.01.13 17:50:00 -
[82] - Quote
Dust User wrote:Let's just go back to no squads and we can all q-sync in a PSN chat like the old days. Q-sync is useless because of mu. Some roles such as uplink logi and hacking scout are not necessary in amb so amb shoud be 4 man squad. |
Dust User
KILL-EM-QUICK RISE of LEGION
1451
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Posted - 2015.01.13 18:02:00 -
[83] - Quote
zex ll X wrote:Dust User wrote:Let's just go back to no squads and we can all q-sync in a PSN chat like the old days. Q-sync is useless because of mu. Some roles such as uplink logi and hacking scout are not necessary in amb so amb shoud be 4 man squad.
Thanks for the education on this matter. |
SirManBoy
Molon Labe. General Tso's Alliance
795
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Posted - 2015.01.13 18:34:00 -
[84] - Quote
CCP Rattati wrote:The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking at whether we can have 4 man squads for public and keep 6 or even 8 for FW.
No one wants a persistent outlet for team deploy more than me. NO ONE! But...
If groups of +4 only have PC and FW to play in, then we have essentially confined larger groups to skirmish type matches, exclusively. BLEH!!!
This produces a horrible dilemma for some players--you can either party with a large group of your buddies but play only one match type all of the time, or you can play your favorite non-skirm match type (dom in my case) but do so with just three other mercs. In my opinion, it's a less than ideal solution.
Larger groups deserve access to match variety too, but banishing us to FW takes all of that away.
Other things that worry me...
1. War barge strikes become even less frequent with 4-man squads. 2. You can't earn ISK in FW. 3. FW compensation doesn't account for individual match performance. 4. FW stores don't have all of the gear that you need, especially if you are a loyalist. 5. How perfect does the matchmaking have to be before I can deploy into a match? Will my 8-man squad or 16-man platoon be forced to wait around in queue for an equally powerful opponent?
And back to domination...
What a perfectly-suited match type for two cohesive teams to meet and rip each other apart. Limiting it to 4-man squads is such a waste.
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LAVALLOIS Nash
428
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Posted - 2015.01.13 18:48:00 -
[85] - Quote
SirManBoy wrote:
If groups of +4 only have PC and FW to play in, then we have essentially confined larger groups to skirmish type matches, exclusively. BLEH!!!
This produces a horrible dilemma for some players--you can either party with a large group of your buddies but play only one match type all of the time, or you can play your favorite non-skirm match type (dom in my case) but do so with just three other mercs. In my opinion, it's a less than ideal solution
I dont get your logic. So lets nevermind the new players who dont have core skills or protofits or map knowledge. Lets continue to put them against 6 man stomp squads from your corp because "These are friends partying". So if you arent stomping new players, you arent able to have fun?
CCP wants to increase salvage payout...based on one of your ideas. Theres a thread in this section. You think that you could focus on the issue? If the problem with 6 people is needing to make ISK to be friends, then why not focus on FW payouts and leave the new and casual players alone in the one mode they have? Why not push for Dom and Ambush to be added to FW? Why not try to make things better, instead of maintaining a status quo thats hobbled the game?
Frankly I find your view on squads beyond selfish. There are many ways people can "hang out" in this game. There are chat channels and voice chats and such. I dont understand the whole mentality of "The only way i can hang out with my dear, lifelong friends is by stomping new players in pubs".
The ideas in this thread would let pubs become more relaxed, raise the stakes on FW, and allow a better team deploy in PC, and you're hung up on the fact that people with no competitive drive want to "party" by stomping new players out of the academy. |
SirManBoy
Molon Labe. General Tso's Alliance
795
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Posted - 2015.01.13 18:56:00 -
[86] - Quote
LAVALLOIS Nash wrote:SirManBoy wrote:
If groups of +4 only have PC and FW to play in, then we have essentially confined larger groups to skirmish type matches, exclusively. BLEH!!!
This produces a horrible dilemma for some players--you can either party with a large group of your buddies but play only one match type all of the time, or you can play your favorite non-skirm match type (dom in my case) but do so with just three other mercs. In my opinion, it's a less than ideal solution
I dont get your logic. So lets nevermind the new players who dont have core skills or protofits or map knowledge. Lets continue to put them against 6 man stomp squads from your corp because "These are friends partying". So if you arent stomping new players, you arent able to have fun? CCP wants to increase salvage payout...based on one of your ideas. Theres a thread in this section. You think that you could focus on the issue? If the problem with 6 people is needing to make ISK to be friends, then why not focus on FW payouts and leave the new and casual players alone in the one mode they have? Why not push for Dom and Ambush to be added to FW? Why not try to make things better, instead of maintaining a status quo thats hobbled the game? Frankly I find your view on squads beyond selfish. There are many ways people can "hang out" in this game. There are chat channels and voice chats and such. I dont understand the whole mentality of "The only way i can hang out with my dear, lifelong friends is by stomping new players in pubs". The ideas in this thread would let pubs become more relaxed, raise the stakes on FW, and allow a better team deploy in PC, and you're hung up on the fact that people with no competitive drive want to "party" by stomping new players out of the academy.
Well, that was an exceptionally aggro response. LOL
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voidfaction
Nos Nothi
957
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Posted - 2015.01.13 18:58:00 -
[87] - Quote
LAVALLOIS Nash wrote:SirManBoy wrote:
If groups of +4 only have PC and FW to play in, then we have essentially confined larger groups to skirmish type matches, exclusively. BLEH!!!
This produces a horrible dilemma for some players--you can either party with a large group of your buddies but play only one match type all of the time, or you can play your favorite non-skirm match type (dom in my case) but do so with just three other mercs. In my opinion, it's a less than ideal solution
I dont get your logic. So lets nevermind the new players who dont have core skills or protofits or map knowledge. Lets continue to put them against 6 man stomp squads from your corp because "These are friends partying". So if you arent stomping new players, you arent able to have fun? CCP wants to increase salvage payout...based on one of your ideas. Theres a thread in this section. You think that you could focus on the issue? If the problem with 6 people is needing to make ISK to be friends, then why not focus on FW payouts and leave the new and casual players alone in the one mode they have? Why not push for Dom and Ambush to be added to FW? Why not try to make things better, instead of maintaining a status quo thats hobbled the game? Frankly I find your view on squads beyond selfish. There are many ways people can "hang out" in this game. There are chat channels and voice chats and such. I dont understand the whole mentality of "The only way i can hang out with my dear, lifelong friends is by stomping new players in pubs". The ideas in this thread would let pubs become more relaxed, raise the stakes on FW, and allow a better team deploy in PC, and you're hung up on the fact that people with no competitive drive want to "party" by stomping new players out of the academy. SirManBoy is a vet and does not care about new or casual players. He cares about his corp and his friends. CCP needs to think of new money and player retention and not CPMs like SirManBoy proto stomping corps
If you can't kill them scan them.
Meta 13
Proto Stomp G-I Scout
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SirManBoy
Molon Labe. General Tso's Alliance
795
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Posted - 2015.01.13 19:18:00 -
[88] - Quote
voidfaction wrote:LAVALLOIS Nash wrote:SirManBoy wrote:
If groups of +4 only have PC and FW to play in, then we have essentially confined larger groups to skirmish type matches, exclusively. BLEH!!!
This produces a horrible dilemma for some players--you can either party with a large group of your buddies but play only one match type all of the time, or you can play your favorite non-skirm match type (dom in my case) but do so with just three other mercs. In my opinion, it's a less than ideal solution
I dont get your logic. So lets nevermind the new players who dont have core skills or protofits or map knowledge. Lets continue to put them against 6 man stomp squads from your corp because "These are friends partying". So if you arent stomping new players, you arent able to have fun? CCP wants to increase salvage payout...based on one of your ideas. Theres a thread in this section. You think that you could focus on the issue? If the problem with 6 people is needing to make ISK to be friends, then why not focus on FW payouts and leave the new and casual players alone in the one mode they have? Why not push for Dom and Ambush to be added to FW? Why not try to make things better, instead of maintaining a status quo thats hobbled the game? Frankly I find your view on squads beyond selfish. There are many ways people can "hang out" in this game. There are chat channels and voice chats and such. I dont understand the whole mentality of "The only way i can hang out with my dear, lifelong friends is by stomping new players in pubs". The ideas in this thread would let pubs become more relaxed, raise the stakes on FW, and allow a better team deploy in PC, and you're hung up on the fact that people with no competitive drive want to "party" by stomping new players out of the academy. SirManBoy is a vet and does not care about new or casual players. He cares about his corp and his friends. CCP needs to think of new money and player retention and not CPMs like SirManBoy proto stomping corps
Buddy,
I care about this game as much as anyone and I recognize the problems that it faces. However, we need careful solutions that do more than just shift heartaches from one portion of the community to another. I'm certain that such a solution can be found here, but at this juncture I'm simply expressing some of the problems I see with an overly simplistic change that bars squads of a certain size from competing in pubs. I realize that it's a popular idea supported by many people in this thread, but it comes with sacrifices that deserve consideration. I don't think I'm being unfair by saying so. |
voidfaction
Nos Nothi
959
|
Posted - 2015.01.13 19:22:00 -
[89] - Quote
SirManBoy wrote:voidfaction wrote:LAVALLOIS Nash wrote:SirManBoy wrote:
If groups of +4 only have PC and FW to play in, then we have essentially confined larger groups to skirmish type matches, exclusively. BLEH!!!
This produces a horrible dilemma for some players--you can either party with a large group of your buddies but play only one match type all of the time, or you can play your favorite non-skirm match type (dom in my case) but do so with just three other mercs. In my opinion, it's a less than ideal solution
I dont get your logic. So lets nevermind the new players who dont have core skills or protofits or map knowledge. Lets continue to put them against 6 man stomp squads from your corp because "These are friends partying". So if you arent stomping new players, you arent able to have fun? CCP wants to increase salvage payout...based on one of your ideas. Theres a thread in this section. You think that you could focus on the issue? If the problem with 6 people is needing to make ISK to be friends, then why not focus on FW payouts and leave the new and casual players alone in the one mode they have? Why not push for Dom and Ambush to be added to FW? Why not try to make things better, instead of maintaining a status quo thats hobbled the game? Frankly I find your view on squads beyond selfish. There are many ways people can "hang out" in this game. There are chat channels and voice chats and such. I dont understand the whole mentality of "The only way i can hang out with my dear, lifelong friends is by stomping new players in pubs". The ideas in this thread would let pubs become more relaxed, raise the stakes on FW, and allow a better team deploy in PC, and you're hung up on the fact that people with no competitive drive want to "party" by stomping new players out of the academy. SirManBoy is a vet and does not care about new or casual players. He cares about his corp and his friends. CCP needs to think of new money and player retention and not CPMs like SirManBoy proto stomping corps Buddy, I care about this game as much as anyone and I recognize the problems that it faces. However, we need careful solutions that do more than just shift heartaches from one portion of the community to another. I'm certain that such a solution can be found here, but at this juncture I'm simply expressing some of the problems I see with an overly simplistic change that bars squads of a certain size from competing in pubs. I realize that it's a popular idea supported by many people in this thread, but it comes with sacrifices that deserve consideration. I don't think I'm being unfair by saying so. It is unfair because big squads and corps have a place in FW and PC and the rest of us are just ****** over by the big squads and corps in pubs
If you can't kill them scan them.
Meta 13
Proto Stomp G-I Scout
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Dust User
KILL-EM-QUICK RISE of LEGION
1451
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Posted - 2015.01.13 19:28:00 -
[90] - Quote
I'm willing to bet 5,000,000 ISK that everyone in this thread crying the word "unfair" was given a participation trophy in tee-ball. |
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