Aeon Amadi wrote:Originally, CCP wanted players to be able to shoot while cloaked (I have a quote that I can link if you guys need proof) and the community shot that down in a hurry. What we got as a result was... Well, being able to shoot before the de-cloak animation even finished.
It's been said several times that the Shotgun isn't what's over-powered and it's not, it was hardly ever changed since it's inception. What did change however is the Scouts, more importantly the implementation of the cloaking device. Which isn't bad, but the way the CPM 0 wanted the cloaking device to work was for movement from point a to point b. Not predator / 'gotcha' kills. Rightfully so as the entire gameplay mechanic is **** poor, annoying, and silly.
Cloaking is also a nice subject of debate. Judge Rhadamanthus (sp?) brought up the Toupee Fallacy:
"The arguer claims that they can always recognize when something is present. This is likely a fallacy because the arguer is not aware of all of the times that he/she did not recognize it."
The same applies to cloaking. How could you ever know of the times you -DID NOT- see a cloaked scout if the entire premise is that you did not see them?
That being said, we have to consider the factor that the cloaking device was, by the CPM 0 standards, meant for movement and not combat. So the exact contradiction is that cloaking devices are more powerful, visually, when standing still as opposed to moving. I think we could honestly reverse that to discourage camping by making them glow a brighter blue shade (more obvious) when holding still and the cloak being more powerful (perfect invisibility) when moving.
Now, hold your horses because I realize that this sounds contrary to a 'nerf' toward Scouts. The reason being for this change would be to open up more opportunities to hit the de-cloak harshly. Talking several seconds before the user can pull their weapon and begin firing. This way, we encourage the cloaking device for low-profile movement while at the same time encouraging more critical thinking on the Scout's behalf. It would encourage players to want to decloak -BEFORE- entering combat zones instead of making themselves vulnerable when they're already within the optimal range of their shotgun. Or as Arkena Wyrnspire put it, "the spleen removal zone".
Just my 0.02 ISK