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Thread Statistics | Show CCP posts - 13 post(s) |
Varoth Drac
Vengeance Unbound RISE of LEGION
362
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Posted - 2014.11.17 22:07:00 -
[1] - Quote
I'm inclined to say scout dampening bonuses should be scrapped. It's just too hard to balance EWAR otherwise. Dampening is such a fundamental stat for scouts it doesn't work to have some scouts better at it than others. It doesn't even matter about Caldari scout's lack of low slots, no scout should have to fit more than 2 dampeners anyway. Focused scanners should be countered by positioning and timing rather than dampening. |
Varoth Drac
Vengeance Unbound RISE of LEGION
364
|
Posted - 2014.11.18 08:52:00 -
[2] - Quote
What about a compromise. Instead of giving scouts the best of all three EWAR elements, or just one, how about they have the best of 2.
I would propose dampening and range.
Buff assault range to 15 and profile to 45. Buff logi precision to 40ish. Nerf scout precision to 45ish.
Logis can fit scan mods to scan scouts who don't damp much, little effect on assaults who generally attack logis from range.
With scout precision nerfed and assault profile buffed assaults can fit damps to avoid scout scans. They can also fit scan mods to scan medium and heavy suits.
Scouts are encouraged to fit precision to counter damped mediums rather than scouts.
Countering scouts is about logis, not more scouts.
Even without profile bonuses (that I suggested removing earlier) scouts could still avoid passive scans with 2 damps. Swap gal bonus for cloak regen, Cal bonus for cloak duration. Keep the prec and range bonuses.
Whilst I'm at it. Gal logi precision bonus needs to go (replace with cooldown or angle buff). Otherwise it's too hard for mediums to avoid active scans. Focused scanners should be buffed to 15db. Add an advanced focused scanner.
EWAR = sorted. |
Varoth Drac
Titans of Phoenix
423
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Posted - 2014.12.01 21:21:00 -
[3] - Quote
CCP Rattati wrote:Amps decrease Precision Precision reduces range
Both increase Profile
This has kind of thrown me. Is this just an extra suggestion or a solid part of your plan (pending feedback)? How much of a penalty are we talking about?
Based on the original suggestion (not saying I fully support all the numbers, necessarily), and in response to Rattati's suggestion to buff Minmatar scouts as they always seem to suffer the most from these nerfs/changes, here is my suggestion:
Posted in the Barbershop to mixed reviews-
"I'm thinking, if we are continuing the theme of hunter and hunted, scout bonuses should be changed to fit these paradigms.
My proposal:
Hunters - Amarr scout, bonus to precision, stamina Caldari, bonus to range andGǪ..maybe cloak duration? Fits the idea of wide flanking for ranged combat Hunted - Gallente, bonus to damps andGǪ..maybe cloak recharge? Still fits the idea of stealth without further dampening bonuses - Minmatar, bonus to damps and hacking. Dampening fits and is very important for hacking and knifing, particularly with these proposed EWAR changes.
Other necessary changes.
Nova knife damage buffed by 25%. Controversial to remove the Min knife bonus, but Min scouts would still be best (good) knifers with the damp bonus and highest speed. Would be nice to make knives better for other scouts as well. Codebreakers in highs. Allows Min scouts to focus on hacking without sacrificing speed or damps. Gives all suits more high slot options, particularly useful for all scouts if shields and precision mods are going to have penalties.
What do people think?" |
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