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Jebus McKing
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Posted - 2014.10.09 11:55:00 -
[1] - Quote
(Could you fix your wording please? It is kinda confusing when you talk about precision dampeners... are those supposed to be precision enhancers or profile dampeners? And I think you mixed up enhancers and dampeners a couple of times.)
So, correct me if I'm wrong, the way I understand the changes you propose is that you want to make it easier to get scanned down?
If this is the case then I can not support this proposal.
EWAR already is a kinda binary thing. You either use a fully dampened scout suit or you will be scanned. You either are an Amarr scout or Gallente Logi or you won't be able to see anyone who cares for his dampening.
Also having a wallhack like the current scanning mechanic is too much of an advantage to leave it unchanged or even make it easier to use.
I'd like to see changes in this fashion:
- Change Scout bonuses in a way that they make EWAR modules more efficient instead of giving them inherent bonuses. - This way they will have to decide if they want to be fully tanked and lose their EWAR bonus, or the other way around.
- Make precision enhancers have a negative effect on scan range. - You want to be all-seeing? No problem, but it has to come at a price! This negative effect should not be crippling, but noticeable.
- Change Assault suits base profile from 50 to 45. - Logi suits have a profile of 50 and precision of 45. If we change it this way Assaults will have it the other way around.
This change would enable Assaults to have a dampened fit for flanking purposes if they want to. They will be able to make fittings dedicated to dampening and avoid being scanned by part-time scanners.
- The change to Assault profiles creates the need to buff the STD active scanner from 46 to 44, so they can still scan undampened Assaults. (It also makes sense that the active scanner has a better precision than a logi without skills, IMO.)
- Remove shared scans from passive scanning. - Being all-seeing is too much of an advantage to give it out for free to everyone in a squad. Use communication if you want to give your squad mates information about the enemy location.
That's all.
kthx
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Jebus McKing
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Posted - 2014.10.11 10:32:00 -
[2] - Quote
In my opinion the most important things about EWAR that have to change are:
- removal of the wallhack chevron on TacNet
- removal of the directional arrows on the radar for passive scans
- (maybe make passive scans pulsate)
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Jebus McKing
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Posted - 2014.10.11 14:49:00 -
[3] - Quote
I will not support anything that makes scanning easier or increase the number of of red dots on your radar.
Scanning is a mechanic only made for those too lazy to check their corners and flanks with their eyes and ears.
I will support anything that makes avoiding to be scanned easier though.
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Jebus McKing
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Posted - 2014.10.11 15:19:00 -
[4] - Quote
Breakin Stuff wrote:Jebus McKing wrote:I will not support anything that makes scanning easier or increase the number of of red dots on your radar.
Scanning is a mechanic only made for those too lazy to check their corners and flanks with their eyes and ears.
I will support anything that makes avoiding to be scanned easier though. Scout player detected. I will not support anything related to making anyone immune to being detected. lol
I play all of the classes. Scout is my least favourite. There is no skill in outplaying someone who you can see on your radar all the time.
I'd rather see dampened Assaults than more people with wallhacks.
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Jebus McKing
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Posted - 2014.10.11 20:42:00 -
[5] - Quote
The problem with the scout is not that they can hide from scans permanently.
The problem is that the dampening capabilities of other suits are not good enough to hide from the precision scouts have.
What you propose is that it should be easier to detect scouts to restore balance?
Instead of making everyone light up on everyones radars and the guy with the most HP winning, I propose to make it easier for assaults to hide from scout scans as well. Balance would be restored and the one who actually pays attention to their surroundings - instead of just shooting at red dots as soon as they appear on their radars - wins.
Give assaults a base profile of 44db, so they can actually hide from scouts not fit for EWAR, if they choose to fit dampeners.
Make scout bonuses modifiy the efficiency of EWAR modules. This way scouts would actually have to choose if they want to fit EWAR of tank because they can't have both anymore.
And lastly remove wallhack TacNet chevrons and directional arrows, so even if the scout can see you on the radar they still can't simply outplay you because they don't know which way you are looking anymore.
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Jebus McKing
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Posted - 2014.10.12 21:12:00 -
[6] - Quote
Magnus Amadeuss wrote:why even have the gallogi then? To beat Assaults with 2x complex damps.
Before the Gal Logi scanning bonus many people were using 2x damps on assaults to avoid being scanned by active scanners.
Guess what happened when CCP decided to make a scanning logi whose scans were so good that an Assault would need 5x damps to beat it? - Exactly. Dampened mediums almost completely disappeared.
And that is what is going to happen when scanning becomes even easier than it is right now.
People will most likely stack more HP instead of damps because HP is useful in all situations and has a success rate of 100%. (As opposed to some RNG dampening fail rate or some other BS like that.)
If you cannot rely on your dampening to work, then why even use it instead of more HP?
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Jebus McKing
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Posted - 2014.10.13 12:08:00 -
[7] - Quote
Instead of buffing the active scanners which would have unforseen consequences for the medium suit ewar I again propose to make scout bonuses modify ewar module efficiency.
Et voila!
Undampened scouts can be seen by a proto active scanner even when they use a proto cloak.
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Jebus McKing
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Posted - 2014.10.13 13:01:00 -
[8] - Quote
Adipem Nothi wrote:Jebus McKing wrote:Instead of buffing the active scanners which would have unforseen consequences for the medium suit ewar I again propose to make scout bonuses modify ewar module efficiency.
Et voila!
Undampened scouts can be seen by a proto active scanner even when they use a proto cloak. We're only tweaking one variable here. Easy to check for unintended consequences. Drop Logi/Assault Profile by 5 dB. No unforeseen consequences. 2 damps (24 dB) beats proto scans just like before (no change w/GA Logi either). Efficacy bonuses made more sense prior to EWAR normalization. I'm not altogether opposed to the concept, but I believe there are cleaner ways to solve the "assault lite" problem (if it is in fact a problem). Make the profile 44db so mediums with 2x damps can hide from scouts (cal/min) with 2x precision.
Damps should always beat precision in my opinion. Precision gives you the ability to see targets through walls which is a huge advantage. Damps only keep you from being seen when not in line of sight.
Stats would then be:
Assault 44/50 profile/precision Logi 44/44 profile/precision STD Active scanner 44db
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Jebus McKing
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Posted - 2014.10.13 14:03:00 -
[9] - Quote
xAckie wrote:Jebus McKing wrote:
Stats would then be:
Assault 44/50 profile/precision Logi 44/44 profile/precision STD Active scanner 44db
why would the logi be better than the assault when the assault should be the hunter?
Care to elaborate why Assaults should be hunters and what your proposed stats then would be and why?
For me Assaults are footsoldiers and I want to give them a limited dampening ability so they have the chance to make dampened fits for flanking. Not making them omnipotent.
Logis are supporters and scans with limited range and precision are a form of support.
But the true hunters are scouts. Especially the Amarr scout with its ability to easily scan down even scouts if they don't have at least 2x damps.
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Jebus McKing
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Posted - 2014.10.13 14:58:00 -
[10] - Quote
Breakin Stuff wrote:Scouts being the only counter to scouts is a problem.
It's no different than the only counter to snipers being snipers (it's not anymore) or the only counter to a sentinel being a a sentinel (it never was). That kind of deliberate design has always been abused. Just look at all of the FOTM stuff and the number of times it has been pointed out that x feature had no real counters.
The idea that a scout has to screw up to be killed or that a enemy should get lucky and happen to spot them inbound is not a counter.
A counter should be a counter and be dependant upon mechanics and some functioning level of skill and awareness.
The curretnt EWAR system renders the only hard counter to a scout being the cout screwing up badly or having a bad luck moment. Scout EWAR needs a counter that lime AV vs V. Is not an assured win. But by the same token the scout needs to have some chance of failure of stealth so that they can occasionally be pinged.
The curretn syatem allows no margin for error. It is binary. It is permascan/permahide.
Both permascan and permahide are bad and need to be killed. There needs to be a variable whether that variable is range, movement or amount of time spent inside enemy scan range or an RNG that sets a 1 in 20 chance that a scout appears on your radar or the sentinel briefly vanishes.
In DUST the only sure outcome is the results of scanning and profile. Because there is no variable involved it will always be permascan and permahide. This is not healthy over the long term for the game when one subset of players haas a clear and uncounterable advantage over the rest of the players.
No any counter dependent upon the scout screwing up or for the circumstances to unfold so you happen to notice a cloak is not a counter.
Dumb luck is never a counter. It's just dumb luck..
But what has been proposed as being a counter to scouts is like a counter to snipers that involves marking them with an attack order so that everyone can see them.
(By the way, have you tried marking a scout with an attack order? Works wonderfully even when they cloak up while marked.)
What you call "dumb luck" in many cases really is just situational awareness. It is a skill that is not on the skilltree and that you have to learn by real effort and not by spending SP. The counter to scouts is situational awareness. So many times I have killed scouts who were running cloaked across an open field and thought they were invisible. Silly scouts.
The real problem though is the scouts scanning abilities. In a 1on1 where one of the players is all-seeing and the other one is blind (at least radar-wise) no **** the all-seeing guy will win. > And I don't think that making both of them all-seeing is the solution but making both of them blind is. < That is why I propose to buff the Assaults dampening abilities. If they can't see you they will have a harder time sneaking up on you.
There is no doubt that if we could have a huge client update that completely reworked the EWAR mechanics we could make a system that is not on/off.
But since we can't, we have to work with what we got right now.
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Jebus McKing
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Posted - 2014.10.13 15:16:00 -
[11] - Quote
Magnus Amadeuss wrote:You are the only one who thinks it is fine that an assault CANNOT see an undamped scout with just a cloak on it.
Assault with 3x precision can see AM/MN scout with proto cloak.
Logi with 3x precision can see all scouts with proto cloak.
Proto active scanner (NO GalLogi bonus) can scan AM/MN scouts with proto cloak.
Proto active scanner (+GalLogi bonus) can scan CAL/GAL if they don't have at least 1x damp, and AM/MN if they don't have at least 2x damp.
If you cannot rely on your dampening to work then you might as well use plates instead.
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Jebus McKing
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Posted - 2014.10.13 15:23:00 -
[12] - Quote
Magnus Amadeuss wrote:You know what, I am pretty sure you just don't want an assault(with THREE ENHANCERS) to be able to passively scan a scout that has 1 damp and a cloak.... you don't want that as possiblity. Just go ahead and admit that. Actually you don't want any medium suit to be able to passively scan a scout that only commits one damp do you? No matter how many enhancers a medium puts on...
I admit that I don't want an assault with 3x enhancers to be able to scan a scout with 1x damp + cloak.
I admit that I don't want a CAL/MN scout with 2x enhancers to be able to scan an assault with 2x damps.
The solution is not buffing precision, it is buffing damps.
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Jebus McKing
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Posted - 2014.10.13 15:34:00 -
[13] - Quote
Breakin Stuff wrote:Jebus McKing wrote:Magnus Amadeuss wrote:You know what, I am pretty sure you just don't want an assault(with THREE ENHANCERS) to be able to passively scan a scout that has 1 damp and a cloak.... you don't want that as possiblity. Just go ahead and admit that. Actually you don't want any medium suit to be able to passively scan a scout that only commits one damp do you? No matter how many enhancers a medium puts on...
I admit that I don't want an assault with 3x enhancers to be able to scan a scout with 1x damp + cloak. I admit that I don't want a CAL/MN scout with 2x enhancers to be able to scan an assault with 2x damps. The solution is not buffing precision, it is buffing damps. Might as well just remove the radar. The problem is scouts can and are unscannabe anyway and can still defeat the token suit bonused to scan them down even when it is fitted for max scans. And in EWAR if you CAN defeat it you always do. See the issue? Which suit? The GalLogi?
Use a focused scanner and there you have your RNG fail rate.
AM/MN scouts need 3x damps + active cloak to avoid that.
CAL/GAL scouts need 2x damps + active cloak to avoid that.
Catch them while not cloaked and you know from where they are coming from and you can prepare by keeping your eyes and ears open.
Same goes for the AM scout with 2x enhancers.
All scouts have to use 2x damps + active cloak to avoid an AM scout fit for scout hunting.
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Jebus McKing
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Posted - 2014.10.13 15:47:00 -
[14] - Quote
Adipem Nothi wrote:Jebus McKing wrote: The solution is not buffing precision, it is buffing damps.
This might come in handy for Haerr's cloak concept ... If cloak is active, set precision = 99 (scouts are effectively ewar blind while cloaked).
One of few problems with the concept is that the cloak can only affect one scan parameter at a time, which is currently pointed to Profile. If we zeroed profile, we'd muck up low-end profile/precision interplay unless it was offset elsewhere (i.e. damps). I'll check the math :-)
Yesss, Haerr is my bro and that is a great idea. Make it work somehow.
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Jebus McKing
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Posted - 2014.10.13 20:15:00 -
[15] - Quote
Magnus Amadeuss wrote:700 eHP with 3 hp/sec armor rep is not low and 30 hp/sec shield (with a small delay). Especially when that suit is 100% invisible and puts out over 500 DPS, runs at over 7m/sec for a long time, with great stamina recharge, while being able to see all non damped suits (aside from the gal/caldari scouts) from 30 meters away. No sacrifice made there.
That is pretty solid mid-HP numbers, with rep, with great shield recharge, and great damage, and immunity to scans, and great ewar, on a suit that didn't focus on anything.
And proto assaults have really high HP, not sure why you would think to compare to that.
Those 3hp/s rep won't help you much. If you survive your first fight you will die in the second one if you don't want to wait for 2 minutes.
700eHP sounds like a lot but it really is not.
You won't have much room to fit a good sidearm, grenade, and 2nd equipment.
Your strafe speed will be pathetic.
Stamina regen of the Gal scout really isn't all that great.
You will only be invisible as long as you are cloaked, and as long as you are not engaging anyone.
Since you sacrificed all of your speed you won't even be able to run away when suddenly more than one guy decides to start shooting at you. You won't withstand fire from multiple people, even those 700eHP won't save you.
30m scan range for a scout really is kinda... meh. 30m means that you will be inside the optimal range of pretty much any weapon when people finally start showing up on your radar.
Compared to an Assault you will have sacrificed eHP, regen, and damage in order to accomplish invisibility.
Compared to a Scout you will have sacrificed, regen, speed, scan range, scan precision in order to get more eHP.
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Jebus McKing
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Posted - 2014.10.13 21:47:00 -
[16] - Quote
Magnus: You'll be way faster than the assault An invisible Gal scout with 700eHP will move at little more than 7m/s. My Min Assault will out-run and out-strafe that.
Magnus: you see the assault coming before and he will never see you, without fitting anything for it If the Assault is stupid enough to never check his corners or too blind to see the purple shimmer, then yes.
Magnus: you WILL be invisible to all passive scans Yes and that is good. Damps should beat enhancers, always. Gal with 2x damps beats Am scout with 2x enhancers.
Magnus: dodging the proto focused scanner requires you to activate the cloak The margin is small, but even a Gal scout with 2x damps is not unscannable 100% of the time.
Magnus: you'll have 3x the HP of a non-tanked scout And still 40% HP less than even the a badly fitted Assault. Plus you will have sacrificed scan range, scan precision, damage, and speed.
Magnus: you will have a tiny hitbox As do all the scouts. No changes to EWAR will fix that.
Magnus: your strafe speed will still be 4.41m/sec, 0nly .5 m/sec less than before, sitll way faster than that assault. A properly fit MN Assault will have 4.77m/s and still have 40% more eHP, and better regen. Sure, if you put on more plates your speed will drop, but you eHP advantage will increase even more.
Magnus: 30m is a long range when you fit nothing to that end Indeed it is. But these also are parameters we can tweak without giving Assaults the ability to scan scouts. For example, like I said a lot of times already, buffing the Assaults base profile would help a lot without giving even more suits wallhacks.
Magnus: I cannot believe you think nearly tripling a suits HP, while still being undetectable, fast, invisible, and doing the same amount of damage as a logi/assault does (sans dmg mods) is defensible. Tripling a suits HP? What kind of parameter is that? You can triple the HP of an Assault just as well. You can even quadruple the HP of a Logi easily. How is that a problem when a scout does it? And don't say again that he doesn't have to sacrifice anything, because that is not true. Like I said before: You will be as slow as an Assault, deal less damage, have a **** regen, and still have at least 40% less eHP than an Assault.
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Jebus McKing
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Posted - 2014.10.13 23:17:00 -
[17] - Quote
Adipem Nothi wrote:@ Jebus May have found a way to make Haerr's cloak nerf work. Would you mind spot-checking this for potential problems? Looks pretty solid so far.
There are only 2 things you might want to consider:
1) Buff Logi precision to 42db so that a Logi with 3x precision can scan an Assault with 2x damps.
2) I'm thinking about buffing Focused scanner to 19db. This means that a CA/MN scout can never dodge a GA Logi + Foc scanner. (At least CA scout still has all of its high slots for tanking.) GA scout needs 3x damps, AM scout needs 4x damps.
I'm not sure here if I am in favour of the scanner or the scout.
On the one hand if we leave it like you initially proposed then MN/AM would already need 3x damps to avoid the GA Logi + Foc, which is quite a commitment. (Not so much for CA/GA which can dodge it with just 2x damps.)
On the other hand I kinda somehow like the idea of having one very specialized and situational scanner type that can still scan those scouts. (Except a GA scout with 3x damps, which would then be the only truly 100% invisible scout.)
I don't know. What do you think?
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Jebus McKing
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Posted - 2014.10.13 23:30:00 -
[18] - Quote
Magnus Amadeuss wrote:You know what you stated is exactly what is written in the OP right? Dude, what?
It's 1:30am so it maybe is too late and I am too tired to find what exactly you are referring to.
Would you mind pointing it out for me?
Magnus Amadeuss wrote:So I put together a few charts as I did before for swarms (4 missiles for all/increasing damage for lower tiers... yep that was me) and the amarr scout bonus issue (was a while ago). This time it is exploring how EWAR is fundamentally broken right now, and how we could bring it back to balance so that other suits can also be a part of this metagame. Here is a graph of what EWAR looks like now. The (p) stands for precision and the (d) stands for dampening. As you can see, it is quite easy to avoid all scan with minimal sacrifice, and there is no sacrifice great enough to try to keep up. 1) Change a few scan profile/precision numbers. The scout goes to 40/40, logi to 45/45, assault to 50/50, and heavy suits to 55/55. 2) Change precision dampners to mirror the values of precision enhancers. (i.e. cmplx-20%, enhanced-15%, basic-10%)3) Change amarr precision bonus to 3% per levelDoing these changes would alter the above chart from what it is to THIS. Much more balanced, dampening specialized suit can still become fully undetectable, and even an assault can pick up on scouts who don't dampen at all. 4) Change active scanners to mirror the new values, change gallente logi bonus to 3% / level)value/{gal logi value} Proto focused = 20 / {17} Proto = 26 / {22} Advanced = 30 / {25} Standard = 40 / {34} Scanners are now useful for all suits again, but can easily be dampened to not be seen (1 cmplx damp on a sentinel evades the standard scanner on a non-bonused suit) Some examples of the new system. An assault with 1 complex enhancer picks up undampened amarr/minnie scouts, 2 enhancerss picks up the caldari and gallente ones too. Basically assault scouts now have to deal with prepared normal assaults. A logi with 3 cmplx dampners picks up all amarr/minnie scouts with two dampners and cal/gal with 1 dampner. Useful for watching a squads back. A crazy caldari sentinel that fits all complex precision enhancers could pick up undamned scouts (and even amarr/minnie scouts who go with only 1 damp). I would say that is one heck of a sacrifice, but it could potentially pay off. EDIT: Changed proto active non-focused scanner to not pick up minmatar/amarr scouts when they fit to avoid scans. EDIT: Update OP Remember, this will allow scout to remain the very best at any single category of EWAR, but now they have to make trade-offs like every other suit in the game. EWAR should never be a go scout or go home proposition.
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Jebus McKing
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Posted - 2014.10.13 23:54:00 -
[19] - Quote
Magnus Amadeuss wrote:3. 28% damps versus 20% enhancers. The counter to damps are enhancers. you want to make the counter only 72% as effective. That is a joke right? I mean no one is really that stupid are they? I think we fundamentally disagree on the premise.
Precision enhancers give you the ability to see enemies through walls (wallhack) and on your radar. They give you an advantage over other players.
And profile dampeners are the counters to precision enhancers. Not the other way around. They enable you to avoid a disadvantage, they don't give you an advantage.
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Jebus McKing
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Posted - 2014.10.14 10:17:00 -
[20] - Quote
Magnus Amadeuss wrote:1) interesting interplay for ewar between all suits With your system, a Logi with 3x enhancers gives his whole squad the ability to scan AM/MN scouts if they don't completely ruin their fitting by using 3x damps.
What you propose is that X enhancers give you and your whole squad an advantage of X, and the counter, which only works on a personal level, has to be X+1 and you don't gain anything except avoiding one disadvantage while making yourself an easier target because you are using damps instead of plates.
With your system, how is an Assault ever going to be able to hide from MN/CA scouts (the non-precision specialized suits) with precision enhancers? That's right, they CANNOT.
Even an Assault with 4x damps can't beat a MN/CA scout with 2x enhancers!!!
How is that interesting interplay?
Magnus Amadeuss wrote:2) scanners that are useful Scanners are useful RIGHT NOW. A proto scanner (WITHOUT GA Logi bonus) can already scan undampened MN/AM scouts (with max level dampening skills), Assaults/Logis that don't have at least 2x damps, and Sentinels/Commandos that don't have at least 3x damps. That is already 18 out of 20 of the specialized suits, even if they use a considerable amount of slots for dampening.
And the focused scanner? Assaults, Logis, Sentinels, and Commandos CANNOT dodge it, ever, even without the GA Logi bonus, RIGHT NOW.
And focused scanner with GA Logi bonus? CA/GA scouts already either need 3x damps, or 2x damps +cloak , and AM/MN need either 5x damps (!!!) or 3x damps +cloak.
I'm sorry but I just don't see how buffing precision/scanning is going to improve balance / fix EWAR / create interesting interplay at all.
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Posted - 2014.10.14 15:12:00 -
[21] - Quote
Magnus Amadeuss wrote:Part of the reason why shared passive scan is b.s. and it needs to go. 1 suit getting free always on intel is, sharing it with the squad is 10 times worse than spinner active scanners ever were. That is called permascan, and it is B.S. gameplay. The suit being scanner doesn't even get notified that they are being scanned. Basically everyone in your squad is now a scout permanently. Without shared passives your system is even more flawed!
I'm telling you what is going to happen: With your system you are going to fit your Assault with 3x PEnhancers to scan scouts. Then you realize that you only have 15m range so by the time the scout shows up on your radar you are already inside the shotguns optimal range. Then you equip range amps, and you have to use 2 of them to even get to 30m range. You will then notice that you have the eHP of a tanked scout, but are slower, have **** regen, and a bigger hitbox. And then what? You gonna come to the forums and whine until Assaults get a scan range buff?
Magnus Amadeuss wrote:Right now that same assault is pictked up by an amarr scout with 1x CPE, this same assault who sacrificed 4x lowslots shows up on 6 peoples screens. And your solution is to nerf dampeners? Really?!
Magnus Amadeuss wrote:I never EVER seen a "you have been scanned" anymore... ever. The only time anyone attempts to scan me anymore is with a vehicle. No scanners are just crap right now and no one uses them. The reason? Why equip something that is limited in field of view, is only working a faction of the time, requires you to put away your weapon, and is not very strong when you can just fit a scout and suffer none of those problems? WHAT?!
I think you are playing a different game than I do.
A GA Logi with a proto scanner can scan close to 90% of suits. Most pubstomp squads I come across have at least one logi with a scanner. Assaults, Logis, Sentinels, and Commandos literally have no chance to dodge a GA Logi with proto scanner. And on top you can also scan all of the enemy equipment, including remotes. Why would you NOT use a scanner?!
Magnus Amadeuss wrote:Right now the system is broke, if you are not in a dampened scout you ARE permascanned to up to 6 people at pretty much all times without even knowing it, with absolutely no way to counter it. The only reason people aren't super upset is because there isn't a notification at the top of the screen, but that is actually even worse. And again your solution to being permascanned if not in a scout suit is NERFING DAMPS AND BUFFING SCANS?!
If you are so upset about being permascanned then why do you want to make it even harder to avoid that?
I really don't get it.
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Posted - 2014.10.14 18:26:00 -
[22] - Quote
Finn Colman wrote:a logi at least should be able to catch my undamped Min scout. Any Logi with 1x precision enhancer can scan an undampened, uncloaked MN/AM scout.
Make it 2x precision enhancers and the Logi can even scan them while cloaked.
Make it 3x precision and AM/MN scouts will need 2x damps to avoid the Logi scans while not cloaked.
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Posted - 2014.10.14 20:21:00 -
[23] - Quote
el OPERATOR wrote:The simple fact that keeps being swept aside about the passive scan aspect is that even with stacked prec theres no enhancement to range , only precision, so even if that logi (or other medium) detects a non or single damped scout that scout is already on top of that medium, with a faster movement speed, smaller hitbox, light or sidearm weapon to use AND mix n match equipment to use.
EDIT: AND odds are good the scout is almost equal in hp, since the medium had to drop to stack the other mods, AND the scout will ALWAYS have the medium passively lit since the base profile is signifcantly lower. Yes, and the fact that the other 5 assaults in that Logis squad have to sacrifice absolutely NOTHING and still receive all scanning bonuses is also too easily forgotten most of the time.
I don't want to defend scouts. I too think the gap between scouts EWAR and mediums EWAR is too big. But what I hate the most about scouts is that their precision is too good and that there is no way to avoid a scouts (or GA Logis) wallhack without ruining a fit.
And that is exactly the reason why I despise the idea of buffing precision even further. Giving more suits wallhacks cannot be the solution.
lol Proto // @JebusMcKing
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Jebus McKing
lol Proto
781
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Posted - 2014.10.15 11:13:00 -
[24] - Quote
Dear Magnus,
Nobody is denying that EWAR needs some changes.
But your proposal won't help anyone, because with your system even more suits would have to live with the terror of permascan.
With your system avoiding scans would become so hard that people would probably switch to plates instead and damps as a whole would be as useless to everyone as they are for mediums right now.
Contrary to your belief, not everyone who criticises your proposal just wants scout superiority.
The criticism is valid. Accept it. Rework your system.
If you don't like permascan then why do you want to expand it to even more suits?
If you cannot rely on 2x damps to make you avoid the disadvantage of being scanned, why would you use them instead of 2x plates that give you the advantage of 200+ HP no matter the circumstances?
Scans in general are a crutch for those too lazy to pay attention to their surroundings. Avoiding them has to become easier, for everyone.
lol Proto // @JebusMcKing
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Jebus McKing
lol Proto
782
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Posted - 2014.10.15 15:05:00 -
[25] - Quote
Magnus Amadeuss wrote:Anyone who says "use your eyes" is being ignorant at best and dishonest at worst. I strongly disagree with this. I actually think that the way cloaks work is very clever (except for the EWAR part). They help scouts to cross open terrain where else they would be instantly killed by anyone while at the same time not making them completely invisible. You don't need any skills or modules to counter cloaks. The only thing you have to do is paying attention to your surroundings and cloaks will become way less effective.
Magnus Amadeuss wrote:Scans are no more of a crutch than cloaks are. Now here comes the interesting part.
I absolutely agree with you on that one. Cloaked scouts that still have the best scans are just too good.
But we have to find a way to make both less effective without buffing the other or completely destroying EWAR.
Adi's proposal from a few pages earlier was actually quite clever in this regard. (Based on an idea by Haerr) he proposed to take away the cloaks dampening bonus and instead giving it a NEGATIVE effect on scan precision. The result would be that cloaks would effectively be turning off the scouts scans while cloaked.
Together with the proposal to buff the profile of Assaults so that they can hide from non-precision specialized scouts more easily, I think this would create a nice interplay where overall we'd have less permascan. Permascan wouldn't be completely gone, and I am afraid we can't get rid of it without a complete EWAR rework, which is unfortunately out of the question at the moment.
Hiding from scans would be easier for everyone.
Cloaked scouts would have to use their eyes to find you, just as you'd still have to use yours to find them.
lol Proto // @JebusMcKing
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Jebus McKing
lol Proto
782
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Posted - 2014.10.15 17:16:00 -
[26] - Quote
el OPERATOR wrote:And when the viewable area of the game is 360-¦ the "Just use your eyes" arguement for vision being a cloak-counter will be valid.
Nerf scouts. All slots. At all levels. If a scout catches you form behind he doesn't even need a cloak.
Using your eyes will improve your gameplay. Using a brain even more so. Maybe you should try that?
lol Proto // @JebusMcKing
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