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Thread Statistics | Show CCP posts - 19 post(s) |
Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
108
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Posted - 2014.05.23 18:44:00 -
[181] - Quote
Arkena Wyrnspire wrote: The EWAR system needs a rework to have a healthy dynamic - (snip) This way you're incentivised to fit both damps and precision enhancers and even if you can be picked up at some point both will always have a use.
Like maybe having a piece of equipment the reduces your profile low enough to avoid scans, but only when active? I wonder what we should call it?.........
I do prefer your idea though.
Let me be frank about the whole situation. I am not one for QQ.
I am willing to try the proposed EWAR situation with my min scout.
Maybe the current scanner nerfs will prevent perma-active-scan. Maybe I can live with being scanned by Cal scouts and just operate where they aren't around (~40-70m scan radius). I can swap my dampener for a range amp (same fitting) as it will no longer help me.
If it does end up being total **** however, please CCP, either change it back, or do something like buff profile damps to -40% profile or something (number off the top of my head). |
Arkena Wyrnspire
Fatal Absolution
13678
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Posted - 2014.05.23 18:59:00 -
[182] - Quote
Varoth Drac wrote:Arkena Wyrnspire wrote: The EWAR system needs a rework to have a healthy dynamic - (snip) This way you're incentivised to fit both damps and precision enhancers and even if you can be picked up at some point both will always have a use.
Like maybe having a piece of equipment the reduces your profile low enough to avoid scans, but only when active? I wonder what we should call it?......... I do prefer your idea though. Let me be frank about the whole situation. I am not one for QQ. I am willing to try the proposed EWAR situation with my min scout. Maybe the current scanner nerfs will prevent perma-active-scan. Maybe I can live with being scanned by Cal scouts and just operate where they aren't around (~40-70m scan radius). I can swap my dampener for a range amp (same fitting) as it will no longer help me. If it does end up being total **** however, please CCP, either change it back, or do something like buff profile damps to -40% profile or something (number off the top of my head).
In pubs the minscout is usable. But then, so is everything - I use a plasma cannon and ion pistol combo in pubs, sometimes. That doesn't mean they're balanced. I'd very much like to see as many dropsuits and fits as possible being viable on a competitive tier, and the Minscout simply won't be under these conditions.
I doubt you'll be perma active scanned. The meta has since moved on. If you're going to be engaging Calscouts though past the 40-70m scan radius that they get (although it may well be reduced if they're fitting damps themselves) will gut you in combat. Minscout has a knifing bonus - you're not going to use that when you're scanned well before you're at the target. Only the rail rifle and SCR are really viable options for hitting out past that and you're not necessarily going to be out at that range all the time - you don't know where the Calscout is, after all.
If you bring a Calscout or, indeed, any decent passive scanner on field, the Minmatar scout will get wrecked. Having an absolute EWAR system is a problem because even if you do fit damps, if it's not enough, they're effectively useless modules, giving zero benefit. Your tank is weakened because you fit those. You will die if you are scanned.
You have long since made your choice. What you make now is a mistake.
Cross Atu for CPM1
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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1369
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Posted - 2014.05.23 19:12:00 -
[183] - Quote
Plasma Cannon Change number proposition
The above is the link to a proposal of changes and additions to the plasma cannon roster
Plasma Cannon Advocate
Dust 514 Survivor
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Cody Sietz
Bullet Cluster Lokun Listamenn
3263
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Posted - 2014.05.23 19:13:00 -
[184] - Quote
Aeon Amadi wrote:
IMO, Tar needs more damage for it's low mag count/range/rate of fire. Anything the TAR does the Scrambler does dramatically better.
Before overheating you can fire more rounds with the scrambler rifle downrange, faster, than the TAR has in it's mag, at a longer range and with more damage to shields, with higher damage in general -AS WELL AS- the ability to charge it up.
TAR definitely needs to be more viable when compared to the Scrambler Rifle. Just my personal thoughts though.
Breach -definitely- needs some work, especially with the change to Gal Assault focusing on dispersion since it already has a great hipfire dispersion; just makes it laser accurate. Burst needs to be able to contend with the Combat Rifle in terms of performance without increasing it's rate of fire, so probably more damage.
More dmg could help the TAR, it should have something going for it.
Still no idea how to fix the burst(it would be cool to have the old 7 round burst again, though only half the rounds wouldn't hit)
The breach, maybe bump the dmg up as well as increase the mag size. Maybe a extra 6-10 rounds in the mag.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
108
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Posted - 2014.05.23 19:42:00 -
[185] - Quote
Arkena Wyrnspire wrote: In pubs the minscout is usable. But then, so is everything - I use a plasma cannon and ion pistol combo in pubs, sometimes. That doesn't mean they're balanced. I'd very much like to see as many dropsuits and fits as possible being viable on a competitive tier, and the Minscout simply won't be under these conditions.
Don't get me wrong, I still think the dampening change is a bad idea, as I have said many times, for weeks.
I'm just acknowledging that we won't know exactly how things will pan out until we try it.
I'm not too hopeful though. |
MINA Longstrike
784
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Posted - 2014.05.23 20:29:00 -
[186] - Quote
Please consider tying cloaking device profile dampening to the cloaking device operation skill instead of just practically nixing it altogether otherwise you will just be screwing the meta again in terrible ways - cal scouts will scan everything and gallente scouts will still be invisible to everything.
Cal and min scouts as stated will have 0 answer to gallogi pro focused scans and in most cases won't even be able to fight other cal scout scans.
Make it an investment to get that dampening while cloaked!
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Eko Sol
Strange Playings
368
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Posted - 2014.05.23 20:43:00 -
[187] - Quote
CCP Rattati wrote:Dear players, we are back with most of the numbers that can be discussed. A few things are under technical evaluation but these are the stats we are proposing for Hotfix Alpha. Here are the numbers Hotfix Alpha NumbersDue to popular demand and community reasoning, we are making a few strategic changes. 1) We are not reducing Minmatar Commando speed at this time, it stays the same. XXX 2) We are probably going to move the Gallente Scout repair rate over to the Amarr Scout. The "probably" is now "not"3) We are going to change cloak dampening to be slightly above zero for Advanced and Prototype, albeit at lower rates So, please review the list and give us feedback in this thread. These concerns deserve special mention, as they were mentioned a lot.
- Scouts and EWAR - the intention was never to "fix" the EWAR meta with Hotfix Alpha. Just to force players to make a choice between being completely unscannable or scannable and invisible.
- Swarms as AV - We don't want to change too many things at the same time. Improving swarms to counter tanks, will affect dropships as well.
- Changing swarms from Explosive to Hybrid is not a direction we want to take, even if it would give Calmandos an AV edge. We are more looking at granting some sort of AV bonuses to all Commandos.
Again, thanks for the constructive and positive feedback, CCP Rattati
I hate to say this but this is pretty darn good. The proposed values make a lot of sense. I think that should be what is used while moving forward.
I wish Swarm Missile speed was increased by 25% but can't get everything.
The only gripe I have is the decrease in damage for nades. I think a much better progression should be:
300 - STD/MLT 450 - ADV 600 - Proto
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
110
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Posted - 2014.05.23 21:00:00 -
[188] - Quote
Just realised CCP intend on fixing scouts and scanning meta at a future date.
I hope this will only be a short rough patch.
edit: By rough patch, I mean my main suit and play-style being potentially nerfed into the ground. Lets hope that is too dramatic a statement. |
Adipem Nothi
Nos Nothi
966
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Posted - 2014.05.23 21:12:00 -
[189] - Quote
MINA Longstrike wrote:Please consider tying cloaking device profile dampening to the cloaking device operation skill instead of just practically nixing it altogether otherwise you will just be screwing the meta again in terrible ways - cal scouts will scan everything and gallente scouts will still be invisible to everything.
Cal and min scouts as stated will have 0 answer to gallogi pro focused scans and in most cases won't even be able to fight other cal scout scans.
Make it an investment to get that dampening while cloaked! Excellent idea.
Shoot scout with yes...
- Ripley Riley
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Eko Sol
Strange Playings
369
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Posted - 2014.05.23 21:17:00 -
[190] - Quote
Adipem Nothi wrote:MINA Longstrike wrote:Please consider tying cloaking device profile dampening to the cloaking device operation skill instead of just practically nixing it altogether otherwise you will just be screwing the meta again in terrible ways - cal scouts will scan everything and gallente scouts will still be invisible to everything.
Cal and min scouts as stated will have 0 answer to gallogi pro focused scans and in most cases won't even be able to fight other cal scout scans.
Make it an investment to get that dampening while cloaked! Excellent idea.
Being scanned by scanning specialists is perfectly find and balance. I run double dampener on almost all of my Min Scout fits. Occasionally when I have to act as assault support I only use one. That being said, A few specialized fits used to detect me is perfectly balanced. Stop whining. It's fine.
And Cal and Min AND Amarr Scouts will have plenty of answers. If you get scanned, then you stick near the organized group and provide assault type support until the scan is gone and then get to scouting again. You also have to remember that the scans aren't 360 degrees.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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Adipem Nothi
Nos Nothi
966
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Posted - 2014.05.23 21:39:00 -
[191] - Quote
Eko Sol wrote:Adipem Nothi wrote:MINA Longstrike wrote:Please consider tying cloaking device profile dampening to the cloaking device operation skill instead of just practically nixing it altogether otherwise you will just be screwing the meta again in terrible ways - cal scouts will scan everything and gallente scouts will still be invisible to everything.
Cal and min scouts as stated will have 0 answer to gallogi pro focused scans and in most cases won't even be able to fight other cal scout scans.
Make it an investment to get that dampening while cloaked! Excellent idea. Being scanned by scanning specialists is perfectly find and balance. I run double dampener on almost all of my Min Scout fits. Occasionally when I have to act as assault support I only use one. That being said, A few specialized fits used to detect me is perfectly balanced. Stop whining. It's fine. And Cal and Min AND Amarr Scouts will have plenty of answers. If you get scanned, then you stick near the organized group and provide assault type support until the scan is gone and then get to scouting again. You also have to remember that the scans aren't 360 degrees. The merc in position 1000 on the leaderboards has over twice your experience.
But being a cherry doesn't make you wrong. Being wrong makes you wrong.
Troll elsewhere.
Shoot scout with yes...
- Ripley Riley
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5732
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Posted - 2014.05.23 21:56:00 -
[192] - Quote
Given the constant bickering about scouts/dampening/cloaking, I can't help but laugh because this is the toned down version of what CCP wanted to do in the first place (shoot while cloaked).
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10901
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Posted - 2014.05.23 22:11:00 -
[193] - Quote
CCP Rattati wrote:KAGEHOSHI Horned Wolf wrote:Dear CCP Rattati
I very much appreciate you sharing this information with the Dust 514 community through the forums, and thank you for posting these numbers on the Googledocument. Speaking of the Google document, the entry on the third to last reads "Adding Amarr Dropsuit Slots", yet does not say what type of Amarr dropsuit the slot changes are considered for; do you mean the Amarr light and scout? Amarr medium and assault? Amarr logistics? or perhaps the Amarr heavy and sentinel? Please, specify which Amarr dropsuit you are talking about. It is important for us to know what dropsuit you are referring for us to be able to give feedback on that specific item from the Hotfix Alpha Google document. I have inquired about this particular subject twice already in this thread, but you did not reply despite the fact that you have been reading and commenting on this thread; I will assume you are not ignoring my comments as some intentional insult to me, but instead you just missed my comments. I look forward to your reply.
Thank you for reading, sincerely KAGEHOSHI. Yes, I was a bit vague, because I haven't had time to look into it properly. I didn't even know until now that the Amarr Assault dropsuit has fewer slots than its counterparts. In the not so distant future, you can consider slots getting equalized across all comparable racial tiers. That is, when we slot those changes into the hotfix pipeline, and I can't promise that it will be in Hotfix Alpha. Thank you for the reply. I would like to point out that not only do they have less slots, they start out with mostly high slots at lower tiers (militia basic medium frame, standard assault), and possess equal high and low slots at higher tiers; this does not make sense for an Armor-tanking race.
I have an old thread [ > > THIS THREAD HERE < < ] on the subject of medium frames, assaults, and logistics that covers. The Amarr slot layouts are not the only ones that don't racially make sense.
The module slot gap between tiers for medium frames; it is MUCH higher for mediums than any other frame size, especially for logistics; logis start out just horrible in module slots at standard tier, less than their assault counterparts (except Amarr logi), yet progress to have more module slots than assaults at higher tiers.
The module slot deficiency between Amarr mediums (NOT just assaults, basics, and logis as well) other race's medium dropsuits; for the logi, one could make the argument that less module slots (at higher tiers) than other logis is payment for sidearm, but the Amarr logi also sacrifices equipment slots compared to the Gallente and Minmatar logis.
The assaults at higher tiers are inferior to logistics a higher tiers because of difference in module slot count.
I would like a complete medium frame overhaul that will achieve the following: All medium frames, including the logistics, will be viable at lower tiers.
All assaults will be preferable for the job of slaying at higher tiers when compared to logistics.
The first 2 points can be achieved by not only equalizing module slots between assaults and logis at all tiers, but also equalizing the specific slot layout as well.
Fixing the Amarr slot deficiency.
Racially consistent slot layouts.
The module slot gap between high and low tiers being consistent with other frame sizes; each tier increments module slots by 1, not 2 or more. This would if proto has 8 module slots, advanced has 7, and standard has 6. If instead proto instead has 7 module slots, then it would mean advanced has 6, and standard has 5.
Its kind of more complicated than that because of the craziness of the Caldari logi (starts out absolute worst standard tier both in modules and equipment, then gets a whopping 9 module slots at prototype, while other logis have 7 or 8), but its all covered in my thread. I strongly encourage you reading my thread, I put a lot of thought into it, and I tried to be as thorough as possible.
The end result of what I want is that assaults and logis of the same race and tier have the same module slot layout, and module slot count. At each higher tier, the module slots increment by 1; for example, if they start with 6 module slots at standard, then at advanced they will both have 7, and at prototype they will both have 8. The equal slots will allow the higher base HP of the assault to actually matter. Assaults are be more mobile, will have slightly higher HP ceiling (because of the currently higher base HP). The logistics have the 2-3 more equipment slots for higher utility.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Eko Sol
Strange Playings
371
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Posted - 2014.05.23 22:14:00 -
[194] - Quote
Adipem Nothi wrote:Eko Sol wrote:Adipem Nothi wrote:MINA Longstrike wrote:Please consider tying cloaking device profile dampening to the cloaking device operation skill instead of just practically nixing it altogether otherwise you will just be screwing the meta again in terrible ways - cal scouts will scan everything and gallente scouts will still be invisible to everything.
Cal and min scouts as stated will have 0 answer to gallogi pro focused scans and in most cases won't even be able to fight other cal scout scans.
Make it an investment to get that dampening while cloaked! Excellent idea. Being scanned by scanning specialists is perfectly find and balance. I run double dampener on almost all of my Min Scout fits. Occasionally when I have to act as assault support I only use one. That being said, A few specialized fits used to detect me is perfectly balanced. Stop whining. It's fine. And Cal and Min AND Amarr Scouts will have plenty of answers. If you get scanned, then you stick near the organized group and provide assault type support until the scan is gone and then get to scouting again. You also have to remember that the scans aren't 360 degrees. The merc in position 1000 on the leaderboards has over twice your experience. But being a cherry doesn't make you wrong. Being wrong makes you wrong. Move along.
That's cute. You believe you outrank me. I get it. You think that everyone should be unscannable if they are a scout. So sweet. Unfortunately, this isn't candy crush son...it's an adult game where sometimes things aren't your way but are still balanced.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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The-Errorist
Sver true blood
718
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Posted - 2014.05.23 22:19:00 -
[195] - Quote
Sure scouts were able to stay cloaked for too long, but cutting the duration in half maybe is too much.
Quote:Gallente Scout Repair rate-3hp/s Amarr Scout Repair rate+3hp/s
Sure, moving giving Amarr scouts base repair would make them best suited for brick tanking which is the type of tank Amarr should be better at compared to the others, what about other Amarr and Gallente suits? Is there going to be a change for a future hotfix that will make Gallente the best suited for rep stacking compared to the others?
MAG vet, Dust closed beta vet, and an alt of Velvet Overkill (infantry) & Agent Overkill (vehicle).
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Xx-VxF-xX
Void of Faction
66
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Posted - 2014.05.23 22:20:00 -
[196] - Quote
Still waiting for the announcement of Gallente Scout dampening bonus will be reduced to -1% per level to force one fully SPECIALIZED in gallente scout and dampening to require 3 x complex profile dampeners to avoid all scans. The rewarding SPECIALIZATION is being used so much and this would seem to go along with the flow of it. Not to mention the very odd -5% dampening on the proto cloak Forcing Gallente to sacrifice more to be invisible to tac-net |
RECON BY FIRE
Imperfects Negative-Feedback
401
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Posted - 2014.05.23 22:20:00 -
[197] - Quote
CCP Rattati wrote:
Swarms as AV - We don't want to change too many things at the same time. Improving swarms to counter tanks, will affect dropships as well.
Dropships are already basically invulnerable to Swarms as it is, sooooooo..... wtf. They can fly faster than the Swarms travel and outrun them, they can fly higher than a Swarm can ever hope to lock, and furthermore on the last point Swarms have such pathetic lock range that Dropships can basically just act like they don't exist.
Stuff....?
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Appia Vibbia
Molon Labe. General Tso's Alliance
2563
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Posted - 2014.05.23 22:26:00 -
[198] - Quote
Eko Sol wrote:Adipem Nothi wrote:Eko Sol wrote:Adipem Nothi wrote:MINA Longstrike wrote:Please consider tying cloaking device profile dampening to the cloaking device operation skill instead of just practically nixing it altogether otherwise you will just be screwing the meta again in terrible ways - cal scouts will scan everything and gallente scouts will still be invisible to everything.
Cal and min scouts as stated will have 0 answer to gallogi pro focused scans and in most cases won't even be able to fight other cal scout scans.
Make it an investment to get that dampening while cloaked! Excellent idea. Being scanned by scanning specialists is perfectly find and balance. I run double dampener on almost all of my Min Scout fits. Occasionally when I have to act as assault support I only use one. That being said, A few specialized fits used to detect me is perfectly balanced. Stop whining. It's fine. And Cal and Min AND Amarr Scouts will have plenty of answers. If you get scanned, then you stick near the organized group and provide assault type support until the scan is gone and then get to scouting again. You also have to remember that the scans aren't 360 degrees. The merc in position 1000 on the leaderboards has over twice your experience. But being a cherry doesn't make you wrong. Being wrong makes you wrong. Move along. That's cute. You believe you outrank me. I get it. You think that everyone should be unscannable if they are a scout. So sweet. Unfortunately, this isn't candy crush son...it's an adult game where sometimes things aren't your way but are still balanced.
The irony of this guy's need to have perma-scans is palpable
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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The-Errorist
SVER True Blood
718
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Posted - 2014.05.23 22:34:00 -
[199] - Quote
RECON BY FIRE wrote:CCP Rattati wrote:
Swarms as AV - We don't want to change too many things at the same time. Improving swarms to counter tanks, will affect dropships as well.
Dropships are already basically invulnerable to Swarms as it is, sooooooo..... wtf. They can fly faster than the Swarms travel and outrun them, they can fly higher than a Swarm can ever hope to lock, and furthermore on the last point Swarms have such pathetic lock range that Dropships can basically just act like they don't exist. Only rep tanked dropships are invulnerable to proto swarms and shield dropships can be easily taken out by 2 proto swarms if it gets hit twice by both swarmers. As for the speed, it takes time to get enough speed to evade swarms in an assault dropship and only if you have an afterburner can you fly away from a second swarm volley in time.
MAG vet, Dust closed beta vet, and an alt of Velvet Overkill (infantry) & Agent Overkill (vehicle).
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Parakalein Mitigatus
Nos Nothi
0
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Posted - 2014.05.23 22:55:00 -
[200] - Quote
Any improvements to magnetism, slowdown or the abomination that is "smart" deploy? |
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Dunce Masterson
Savage Bullet
108
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Posted - 2014.05.23 23:33:00 -
[201] - Quote
Defensive modules
I like the new fitting requirements how about changing armor reps to % based so they are effective on all suits
Assaults
The Amarr need to have the same amount of module slots has every one else I did not spec back into Amarr Assault because they don't have the same amount of module slots has every one else, they have more HP but are slower then every one else
The Minmatar Assault is faster then the Amarr scout either the scout needs a speed buff or the assault needs a speed reduction. their HP is also the lowest would it be possible to increase their lower HP value to match the higher one?
Sentinels
The Rail rifle damage resistance to shields on the Amarr Sentinel needs to be changed to Armor to bring it in line with the EVE online Lore as the Amarr believe in tough resilient armor.
The typical tank bonus in EVE online for the Amarr is +20% damage resistnace bonus to armor
The typical tank bonus in EVE online for the Caldari is +20% damage resistance bonus to shields
The typical tank bonus in EVE online for the Gallente is +37.5% to armor repair rate
The typical tank bonus in EVE online for the Minmatar is +37.5% bonus to shield boosters
Because you the Dust 514 DEV's gave the Gallente 2 armor resistance bonuses to armor and not to or also the Amarr along with other things like shorting the Amarr medium and Assault suits 1 low module slot I have decided not to spend any more money on your products until such troll development errors are corrected.
I don't even know why I bother.
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Adipem Nothi
Nos Nothi
968
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Posted - 2014.05.23 23:42:00 -
[202] - Quote
@ Parak Nothing on smart spawn. Stunlock is on the table.
@ Eko Read the thread then get back to me on the Minmatar Scout. Guys like Moody are concerned with good reason.
Shoot scout with yes...
- Ripley Riley
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Zatara Rought
General Tso's Alliance
3179
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Posted - 2014.05.23 23:49:00 -
[203] - Quote
Adipem Nothi wrote:@ Parak Nothing on smart spawn. Stunlock is on the table.
@ Eko Read the thread then get back to me on the Minmatar Scout. Guys like Moody are concerned with good reason.
We have an answer.
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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Cyrus Militani
Leon Conglomerate
84
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Posted - 2014.05.23 23:52:00 -
[204] - Quote
jerrmy12 kahoalii wrote:How about, make armor reps % base? So sentinels don't need to stack 4 reps to not be pathetically slow? Glad you're buffing them but thought I'd toss it out there.
The % by your armor rep numbers gave me the idea.
Also if you're making a cloak dekay fix the cloak Most maps or dark areas you glow like the 4th of july.
As appealing as that sounds, that's such a bad idea. Starting with 2% it would give heavies a distict advantage over mediums. Anything lower would reduce the repair rate for mediums. At 5% a heavy could get 120 HP/s if he stacked 4 and had 600 HP. It would make logis obsolete.
I'm fine with a slight buff to repairers as proposed, but no %. He'll no. |
DeathwindRising
ROGUE RELICS
309
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Posted - 2014.05.24 00:04:00 -
[205] - Quote
Cody Sietz wrote:CCP Rattati wrote:Aeon Amadi wrote:CCP Rattati wrote:Cody Sietz wrote:Can we make assault swarms have longer range with less dmg?
And bump up the normal swarm dmg but leave the range as is. Assault swarms are on the top of my list of "useless" variants to fix What about the Plasma Rifles variants >: Fixed or Dodo, I am leaning towards the second The TAR isn't so bad, but dat burst and breach... Maybe a slightly larger mag on the breach?
increase rof on the breach so it gets 50% more dps over a a regular AR but cut its range by 50% as well.
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Eko Sol
Strange Playings
373
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Posted - 2014.05.24 00:22:00 -
[206] - Quote
Adipem Nothi wrote:@ Parak Nothing on smart spawn. Stunlock is on the table.
@ Eko Read the thread then get back to me on the Minmatar Scout. Guys like Moody are concerned with good reason.
I've played with Moody. I've watched his Videos. He is exceptionally skilled in comparison to me. That being said, I never had a problem with playing the game as a Min Scout when it says "You've been Scanned". If I get scanned then "oh well". To me, it's someone who took the time, CPU/PG, and effort and pointed at the 60 degrees at the perfect time and found me. Why should I ask for anything to make that persons life any harder?
It's not easy having only one scan per 15+ seconds. In addition there is only one scanner that can pick up a double dampened Min Scout as is and still only one with the Gal Bonus. There is a limited number of people that use either. If I come across them then fine. I'll deal.
In addition to all of that, if a scan is successful it doesn't mean they win. It never meant that.
Nerfing Cloak Dampening is fine.
I want you to know that this drastically nerfs my ability as a Min Scout to get RE's on tanks. Do you know what it's like to run a paper thin-ish type min scout with two dampeners while cloaked to bypass 90% of cal scouts to get a single RE or two on a Tank? It is hard already. Now it's that much harder. I can't just sneak up behind the cal scout, I have to take him out or move even faster then before. 75% of my AV is getting nerfed and I'm not complaining.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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Adipem Nothi
Nos Nothi
969
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Posted - 2014.05.24 00:40:00 -
[207] - Quote
@ Eko With respect, you don't participate in competitive play. Your perspectives differ from those like Moody who do. 'Getting by' in pubs is not a measure of balance.
Shoot scout with yes...
- Ripley Riley
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The-Errorist
SVER True Blood
718
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Posted - 2014.05.24 01:32:00 -
[208] - Quote
KAGEHOSHI Horned Wolf wrote:CCP Rattati wrote:KAGEHOSHI Horned Wolf wrote:Dear CCP Rattati
I very much appreciate you sharing this information with the Dust 514 community through the forums, and thank you for posting these numbers on the Googledocument. Speaking of the Google document, the entry on the third to last reads "Adding Amarr Dropsuit Slots", yet does not say what type of Amarr dropsuit the slot changes are considered for; do you mean the Amarr light and scout? Amarr medium and assault? Amarr logistics? or perhaps the Amarr heavy and sentinel? Please, specify which Amarr dropsuit you are talking about. It is important for us to know what dropsuit you are referring for us to be able to give feedback on that specific item from the Hotfix Alpha Google document. I have inquired about this particular subject twice already in this thread, but you did not reply despite the fact that you have been reading and commenting on this thread; I will assume you are not ignoring my comments as some intentional insult to me, but instead you just missed my comments. I look forward to your reply.
Thank you for reading, sincerely KAGEHOSHI. Yes, I was a bit vague, because I haven't had time to look into it properly. I didn't even know until now that the Amarr Assault dropsuit has fewer slots than its counterparts. In the not so distant future, you can consider slots getting equalized across all comparable racial tiers. That is, when we slot those changes into the hotfix pipeline, and I can't promise that it will be in Hotfix Alpha. Thank you for the reply. I would like to point out that not only do they have less slots, they start out with mostly high slots at lower tiers (militia basic medium frame, standard assault), and possess equal high and low slots at higher tiers; this does not make sense for an Armor-tanking race. The Amarr logi at higher tiers suffer from a slot deficiency as well when compared to other racial logis of the same tier. Compare a proto Amarr logi to a proto logi from any race, and it will be apparant. Some would argue its a tradeoff for the sidearm, but that doesn't make sense; Amarr logi have less equipment as a tradeoff for the sidearm, but why do they also need less module slots? There is also the issue of why do logis have more module slots at higher tier than assaults anyway? it allows them to more tan makeup for their lower base HP and be better slayers than assaults. There is also the lesser known issue of how much logis suck at standard tier when you look at their module slots, and compare them to assaults. I have an old thread [ > > THIS THREAD HERE < < ] on the subject of medium frames, assaults, and logistics that covers. The Amarr slot layouts are not the only ones that don't racially make sense.
The module slot gap between tiers for medium frames; it is MUCH higher for mediums than any other frame size, especially for logistics; logis start out just horrible in module slots at standard tier, less than their assault counterparts (except Amarr logi), yet progress to have more module slots than assaults at higher tiers.
The module slot deficiency between Amarr mediums (NOT just assaults, basics, and logis as well) other race's medium dropsuits; for the logi, one could make the argument that less module slots (at higher tiers) than other logis is payment for sidearm, but the Amarr logi also sacrifices equipment slots compared to the Gallente and Minmatar logis.
The assaults at higher tiers are inferior to logistics a higher tiers because of difference in module slot count.
I would like a complete medium frame overhaul that will achieve the following: All medium frames, including the logistics, will be viable at lower tiers.
All assaults will be preferable for the job of slaying at higher tiers when compared to logistics.
The first 2 points can be achieved by not only equalizing module slots between assaults and logis at all tiers, but also equalizing the specific slot layout as well.
Fixing the Amarr slot deficiency.
Racially consistent slot layouts.
The module slot gap between high and low tiers being consistent with other frame sizes; each tier increments module slots by 1, not 2 or more. This would if proto has 8 module slots, advanced has 7, and standard has 6. If instead proto instead has 7 module slots, then it would mean advanced has 6, and standard has 5.
Its kind of more complicated than that because of the craziness of the Caldari logi (starts out absolute worst standard tier both in modules and equipment, then gets a whopping 9 module slots at prototype, while other logis have 7 or 8), but its all covered in my thread. I strongly encourage you reading my thread, I put a lot of thought into it, and I tried to be as thorough as possible. The end result of what I want is that assaults and logis of the same race and tier have the same module slot layout, and module slot count. At each higher tier, the module slots increment by 1; for example, if they start with 6 module slots at standard, then at advanced they will both have 7, and at prototype they will both have 8. The equal slots will allow the higher base HP of the assault to actually matter. Assaults are be more mobile, will have slightly higher HP ceiling (because of the currently higher base HP). The logistics have the 2-3 more equipment slots for higher utility. In 1.8, CCP started normalizing slot layouts for the races for light frames, commandos, sentinels, and regular basic heavies, but ran out of time to work on medium frames; I hope that fixing these kinds of serious issues for mediums frames will come too at a later hotfix.
MAG vet, Dust closed beta vet, and an alt of Velvet Overkill (infantry) & Agent Overkill (vehicle).
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Poonmunch
Sanguis Defense Syndicate
939
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Posted - 2014.05.24 01:42:00 -
[209] - Quote
CCP Rattati wrote:Dear players, we are back with most of the numbers that can be discussed. A few things are under technical evaluation but these are the stats we are proposing for Hotfix Alpha. Here are the numbers Hotfix Alpha NumbersDue to popular demand and community reasoning, we are making a few strategic changes. 1) We are not reducing Minmatar Commando speed at this time, it stays the same. XXX 2) We are probably going to move the Gallente Scout repair rate over to the Amarr Scout. The "probably" is now "not"3) We are going to change cloak dampening to be slightly above zero for Advanced and Prototype, albeit at lower rates So, please review the list and give us feedback in this thread. These concerns deserve special mention, as they were mentioned a lot.
- Scouts and EWAR - the intention was never to "fix" the EWAR meta with Hotfix Alpha. Just to force players to make a choice between being completely unscannable or scannable and invisible.
- Swarms as AV - We don't want to change too many things at the same time. Improving swarms to counter tanks, will affect dropships as well.
- Changing swarms from Explosive to Hybrid is not a direction we want to take, even if it would give Calmandos an AV edge. We are more looking at granting some sort of AV bonuses to all Commandos.
Again, thanks for the constructive and positive feedback, CCP Rattati
I like this guy.
I wish he was here last year.
Munch
Anyone who buys AUR now is a fool.
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jerrmy12 kahoalii
Proficiency V.
1520
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Posted - 2014.05.24 02:13:00 -
[210] - Quote
Cyrus Militani wrote:jerrmy12 kahoalii wrote:How about, make armor reps % base? So sentinels don't need to stack 4 reps to not be pathetically slow? Glad you're buffing them but thought I'd toss it out there.
The % by your armor rep numbers gave me the idea.
Also if you're making a cloak dekay fix the cloak Most maps or dark areas you glow like the 4th of july. As appealing as that sounds, that's such a bad idea. Starting with 2% it would give heavies a distict advantage over mediums. Anything lower would reduce the repair rate for mediums. At 5% a heavy could get 120 HP/s if he stacked 4 and had 600 HP. It would make logis obsolete. I'm fine with a slight buff to repairers as proposed, but no %. He'll no. How about, heavy armor reps, eh, eh? More pg cost but higher rep rate
Closed beta vet.
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