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Author |
Thread Statistics | Show CCP posts - 19 post(s) |
Cody Sietz
Bullet Cluster Lokun Listamenn
3261
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Posted - 2014.05.23 14:37:00 -
[1] - Quote
Can we make assault swarms have longer range with less dmg?
And bump up the normal swarm dmg but leave the range as is.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Bullet Cluster Lokun Listamenn
3263
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Posted - 2014.05.23 14:48:00 -
[2] - Quote
CCP Rattati wrote:Aeon Amadi wrote:CCP Rattati wrote:Cody Sietz wrote:Can we make assault swarms have longer range with less dmg?
And bump up the normal swarm dmg but leave the range as is. Assault swarms are on the top of my list of "useless" variants to fix What about the Plasma Rifles variants >: Fixed or Dodo, I am leaning towards the second The TAR isn't so bad, but dat burst and breach...
Maybe a slightly larger mag on the breach?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Bullet Cluster Lokun Listamenn
3263
|
Posted - 2014.05.23 19:13:00 -
[3] - Quote
Aeon Amadi wrote:
IMO, Tar needs more damage for it's low mag count/range/rate of fire. Anything the TAR does the Scrambler does dramatically better.
Before overheating you can fire more rounds with the scrambler rifle downrange, faster, than the TAR has in it's mag, at a longer range and with more damage to shields, with higher damage in general -AS WELL AS- the ability to charge it up.
TAR definitely needs to be more viable when compared to the Scrambler Rifle. Just my personal thoughts though.
Breach -definitely- needs some work, especially with the change to Gal Assault focusing on dispersion since it already has a great hipfire dispersion; just makes it laser accurate. Burst needs to be able to contend with the Combat Rifle in terms of performance without increasing it's rate of fire, so probably more damage.
More dmg could help the TAR, it should have something going for it.
Still no idea how to fix the burst(it would be cool to have the old 7 round burst again, though only half the rounds wouldn't hit)
The breach, maybe bump the dmg up as well as increase the mag size. Maybe a extra 6-10 rounds in the mag.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Bullet Cluster Lokun Listamenn
3266
|
Posted - 2014.05.24 17:32:00 -
[4] - Quote
Arkena Wyrnspire wrote:CCP Rattati wrote:Cat Merc wrote:Please don't increase complex armor plates penalties. They're rarely used anyway, and I already lose 0.4m/s per plate, which is huge.
Even without increasing the speed penalty on it, I still think enhanced armor plates will be the golden standard for plated Gallente/Amarr. We are thinking, 3,4 and 5% actually, just raising the STD and ADV by 1% so complex is desirable Complex isn't really that desirable anyway. 12 PG 30 CPU is a lot more than the other plates require and you're only increasing that. I think they may raise the CPU/PG requirements for complex plates. That would kind of kill them for the GalAssault with it's limited CPU/PG.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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