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Author |
Thread Statistics | Show CCP posts - 19 post(s) |
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CCP Rattati
C C P C C P Alliance
1482
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Posted - 2014.05.23 06:41:00 -
[1] - Quote
Dear players,
we are back with most of the numbers that can be discussed. A few things are under technical evaluation but these are the stats we are proposing for Hotfix Alpha.
Here are the numbers Hotfix Alpha Numbers
Due to popular demand and community reasoning, we are making a few strategic changes.
1) We are not reducing Minmatar Commando speed at this time, it stays the same. 2) We are probably going to move the Gallente Scout repair rate over to the Amarr Scout. 3) We are going to change cloak dampening to be slightly above zero for Advanced and Prototype, albeit at lower rates
So, please review the list and give us feedback in this thread.
These concerns deserve special mention, as they were mentioned a lot.
- Scouts and EWAR - the intention was never to "fix" the EWAR meta with Hotfix Alpha. Just to force players to make a choice between being completely unscannable or scannable and invisible.
- Swarms as AV - We don't want to change too many things at the same time. Improving swarms to counter tanks, will affect dropships as well.
- Changing swarms from Explosive to Hybrid is not a direction we want to take, even if it would give Calmandos an AV edge. We are more looking at granting some sort of AV bonuses to all Commandos.
Again, thanks for the constructive and positive feedback, CCP Rattati
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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jerrmy12 kahoalii
Proficiency V.
1518
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Posted - 2014.05.23 06:55:00 -
[2] - Quote
CCP Rattati wrote:Dear players, we are back with most of the numbers that can be discussed. A few things are under technical evaluation but these are the stats we are proposing for Hotfix Alpha. Here are the numbers Hotfix Alpha NumbersDue to popular demand and community reasoning, we are making a few strategic changes. 1) We are not reducing Minmatar Commando speed at this time, it stays the same. 2) We are probably going to move the Gallente Scout repair rate over to the Amarr Scout. 3) We are going to change cloak dampening to be slightly above zero for Advanced and Prototype, albeit at lower rates So, please review the list and give us feedback in this thread. These concerns deserve special mention, as they were mentioned a lot.
- Scouts and EWAR - the intention was never to "fix" the EWAR meta with Hotfix Alpha. Just to force players to make a choice between being completely unscannable or scannable and invisible.
- Swarms as AV - We don't want to change too many things at the same time. Improving swarms to counter tanks, will affect dropships as well.
- Changing swarms from Explosive to Hybrid is not a direction we want to take, even if it would give Calmandos an AV edge. We are more looking at granting some sort of AV bonuses to all Commandos.
Again, thanks for the constructive and positive feedback, CCP Rattati How about, make armor rwps % base? So sentinels don't need to stack 4 reps to not be pathetically slow? Glad you're buffing them but thought I'd toss it out there.
Closed beta vet.
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Zatara Rought
General Tso's Alliance
3167
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Posted - 2014.05.23 06:59:00 -
[3] - Quote
RESERVED
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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Cyrius Li-Moody
0uter.Heaven
5462
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Posted - 2014.05.23 07:03:00 -
[4] - Quote
Crunching some numbers.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Firbolg Barun
Dust2Dust. Top Men.
0
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Posted - 2014.05.23 07:10:00 -
[5] - Quote
Armor reppers did indeed get a nice buff.
Proto repper: 7.5 hp/s
With skills applied this will be 7.5 * 1.25 = 9.375 hp/s (Correct me if I am wrong?)
Basically, my proto gallente commando will have 19.75 hp/s, sprint at 6.64 m/s and also get a dmg buff on AR? Nice! |
nicholas73
Glitched Connection
141
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Posted - 2014.05.23 07:10:00 -
[6] - Quote
prototype grenades to do 650 damage !!!! Is this a typo?
Theme Song
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10888
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Posted - 2014.05.23 07:22:00 -
[7] - Quote
Don't forget about the Packed AV grenades as well.
If you want to remove the Gallente light/scout repair then fine, but don't give it to the Amarr light/scout; bad idea. The Amarr scout will just be plain better, more base HP, AND builtin reps. Don't do it.
I like what you're doing with cloak field dampening.
DO NOT CUT CLOAK FIELD DURATION please, it is not needed. All that is needed is the dampening changes and de-cloak fire delay.
Also, is the Amarr slot thing referring to assault? please say yes
Other than, looks good on first glance.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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SAIRAX SIS
Nyain San General Tso's Alliance
63
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Posted - 2014.05.23 07:25:00 -
[8] - Quote
R.I.P Gal Scout
Please,Rattati... The balance adjustment, I want you to be able to play an active part, each taking advantage of the feature. I want you to adjust to suit each take advantage such as a feature.
It's just a matter of motivation of the player |
Zatara Rought
General Tso's Alliance
3167
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Posted - 2014.05.23 07:26:00 -
[9] - Quote
Cyrius Li-Moody wrote:Alright here's some preliminary findings on the things I actually care about:
-Only the Amarr and Gallente will be able to beat a gallente focus scanner. -Caldari and Minmatar will never beat a gallente focus scanner. -In turn Cal and Min will never beat a Caldari scout.
long story short: Sucks to be a Minmatar scout even more than currently. Can I get a respec on my Minmatar scout? Not kidding about this.
have you checked if they can beat a 3 precision cal scout?
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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The-Errorist
Sver true blood
715
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Posted - 2014.05.23 07:27:00 -
[10] - Quote
nicholas73 wrote:prototype grenades to do 650 damage !!!! Is this a typo? Nope; since we have 1 less grenade, they slightly buffed it from 600 to 650 at proto, and made the damage progression better between Sta and Pro.
MAG vet, Dust closed beta vet, and an alt of Velvet Overkill (infantry) & Agent Overkill (vehicle).
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Cyrius Li-Moody
0uter.Heaven
5462
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Posted - 2014.05.23 07:29:00 -
[11] - Quote
Zatara Rought wrote:Cyrius Li-Moody wrote:Alright here's some preliminary findings on the things I actually care about:
-Only the Amarr and Gallente will be able to beat a gallente focus scanner. -Caldari and Minmatar will never beat a gallente focus scanner. -In turn Cal and Min will never beat a Caldari scout.
long story short: Sucks to be a Minmatar scout even more than currently. Can I get a respec on my Minmatar scout? Not kidding about this. have you checked if they can beat a 3 precision cal scout?
-Minmatar will only beat a Caldari with 3 precisions if they have 3 damps and a proto cloak active. -Caldari will never beat another caldari with 2 precision. -Minmatar will never beat a 4 precision Cal scout.
Gallente will only require 2 damps to beat EVERYTHING. Period dot end of story. Gallente master scout.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Rich MO-FO
Heaven's Lost Property
13
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Posted - 2014.05.23 07:31:00 -
[12] - Quote
Aside from the Idea of Gals losing their reps it looks good, I think gal suits should have across the board reps or either 1 or 2 hp/s
My Alts are in Real corps
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CCP Rattati
C C P C C P Alliance
1489
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Posted - 2014.05.23 07:39:00 -
[13] - Quote
The-Errorist wrote:nicholas73 wrote:prototype grenades to do 650 damage !!!! Is this a typo? Nope; since we have 1 less grenade, they slightly buffed it from 600 to 650 at proto, and made the damage progression better between Sta and Pro.
We need a reason to specialize in grenades and the thought process was something along these lines, based on no additional ehp:
1) Standard kills all scouts and a few medium frames 2) Advanced kills all medium frames except the highest hp, Amarr at 360 hp 3) Prototype kills all commando frames except the highest hp, Amarr at 680 hp 4) Packed Advanced kills all commandos and hurts sentinels, but at the cost of area damage radius
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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TrueXer0z
DUST University Ivy League
577
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Posted - 2014.05.23 07:50:00 -
[14] - Quote
CCP Rattati wrote:Dear players, we are back with most of the numbers that can be discussed. A few things are under technical evaluation but these are the stats we are proposing for Hotfix Alpha. Here are the numbers Hotfix Alpha NumbersDue to popular demand and community reasoning, we are making a few strategic changes. 1) We are not reducing Minmatar Commando speed at this time, it stays the same. 2) We are probably going to move the Gallente Scout repair rate over to the Amarr Scout. 3) We are going to change cloak dampening to be slightly above zero for Advanced and Prototype, albeit at lower rates So, please review the list and give us feedback in this thread. These concerns deserve special mention, as they were mentioned a lot.
- Scouts and EWAR - the intention was never to "fix" the EWAR meta with Hotfix Alpha. Just to force players to make a choice between being completely unscannable or scannable and invisible.
- Swarms as AV - We don't want to change too many things at the same time. Improving swarms to counter tanks, will affect dropships as well.
- Changing swarms from Explosive to Hybrid is not a direction we want to take, even if it would give Calmandos an AV edge. We are more looking at granting some sort of AV bonuses to all Commandos.
Again, thanks for the constructive and positive feedback, CCP Rattati
Where were you 2 years ago? Can people imagine what the game would be like if we had this level of communication and this type of work being done back then? Great work!
Director, Dust University
@TrueXer0z
Kevall Longstride - CPM1
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The-Errorist
Sver true blood
715
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Posted - 2014.05.23 07:54:00 -
[15] - Quote
CCP Rattati wrote:The-Errorist wrote:nicholas73 wrote:prototype grenades to do 650 damage !!!! Is this a typo? Nope; since we have 1 less grenade, they slightly buffed it from 600 to 650 at proto, and made the damage progression better between Sta and Pro. We need a reason to specialize in grenades and the thought process was something along these lines, based on no additional ehp: 1) Standard kills all scouts and a few medium frames 2) Advanced kills all medium frames except the highest hp, Amarr at 360 hp 3) Prototype kills all commando frames except the highest hp, Amarr at 680 hp 4) Packed Advanced kills all commandos and hurts sentinels, but at the cost of area damage radius Awesome :D
MAG vet, Dust closed beta vet, and an alt of Velvet Overkill (infantry) & Agent Overkill (vehicle).
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Cyrius Li-Moody
0uter.Heaven
5462
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Posted - 2014.05.23 08:07:00 -
[16] - Quote
Lowest Dampening possible Caldari - 18.49 db w/ 2 complex damps (17.56 db while proto cloak active) Minmatar - 15.85 db w/ 3 complex damps (15.05 db while proto cloak active) Amarr - 14.73 db w/ 4 complex damps Gallente -13.87 db w/ 2 complex damps
For reference-
Gal Logi can run 4 Focused Scanners that scan at 15db for 5 seconds each.
Caldari Precision -17.85 db w/ 2 complex precision -15.81 db w/ 3 complex precision -14.91 db w/ 4 complex precision
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10888
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Posted - 2014.05.23 08:10:00 -
[17] - Quote
"Adding Amarr Dropsuit Slots" Seriously, which Amarr dropsuit
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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castba
Penguin's March
435
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Posted - 2014.05.23 08:13:00 -
[18] - Quote
TrueXer0z wrote:CCP Rattati wrote:Dear players, we are back with most of the numbers that can be discussed. A few things are under technical evaluation but these are the stats we are proposing for Hotfix Alpha. Here are the numbers Hotfix Alpha NumbersDue to popular demand and community reasoning, we are making a few strategic changes. 1) We are not reducing Minmatar Commando speed at this time, it stays the same. 2) We are probably going to move the Gallente Scout repair rate over to the Amarr Scout. 3) We are going to change cloak dampening to be slightly above zero for Advanced and Prototype, albeit at lower rates So, please review the list and give us feedback in this thread. These concerns deserve special mention, as they were mentioned a lot.
- Scouts and EWAR - the intention was never to "fix" the EWAR meta with Hotfix Alpha. Just to force players to make a choice between being completely unscannable or scannable and invisible.
- Swarms as AV - We don't want to change too many things at the same time. Improving swarms to counter tanks, will affect dropships as well.
- Changing swarms from Explosive to Hybrid is not a direction we want to take, even if it would give Calmandos an AV edge. We are more looking at granting some sort of AV bonuses to all Commandos.
Again, thanks for the constructive and positive feedback, CCP Rattati Where were you 2 years ago? Can people imagine what the game would be like if we had this level of communication and this type of work being done back then? Great work! +1 though if memory serves me, Rattati was in the finance side of CCP? |
Ramux PATAPON
LORD-BRITISH
22
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Posted - 2014.05.23 08:38:00 -
[19] - Quote
CCP Rattati wrote: We are more looking at granting some sort of AV bonuses to all Commandos.
Easy. Give Comandos an ability to damage Tanks with MELEE.
.
Translating DUST News into Japanese.. so quickly like Scout suits.. @FPSholicsDiary
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Cardio Therapy
Tech Guard RISE of LEGION
38
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Posted - 2014.05.23 08:39:00 -
[20] - Quote
It is interesting. we need to test it to evaluate it. I noteiced 3 things that surprised me:
1. The main discussion was how to make adv and complex plates more used and chosen instead of basic. now with this change the complex one will be even less used. The only more used than before will be the ferroscale. Good one Enhanced plate + enhanced rep will be a way better than 2 complex reactive plates??? Unless you remove completely the speed penalty from the reactive ones, and give their regen the passive skill bonus of the reps. Prototype Armour plate will be the most useless thing. Or reduce the speed penalty to 4%?
2. The change of the AR in not significant, but needs to be tested.
3. So no change in commando and amarr will still be the least use and min the most used. Not to reduce min commando speed is good but increase the other commandos speed a bit. they need to be between assaults and heavies. |
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Cat Merc
Ahrendee Mercenaries
9871
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Posted - 2014.05.23 09:12:00 -
[21] - Quote
Cyrius Li-Moody wrote:Zatara Rought wrote:Cyrius Li-Moody wrote:Alright here's some preliminary findings on the things I actually care about:
-Only the Amarr and Gallente will be able to beat a gallente focus scanner. -Caldari and Minmatar will never beat a gallente focus scanner. -In turn Cal and Min will never beat a Caldari scout.
long story short: Sucks to be a Minmatar scout even more than currently. Can I get a respec on my Minmatar scout? Not kidding about this. have you checked if they can beat a 3 precision cal scout? -Minmatar will only beat a Caldari with 3 precisions if they have 3 damps and a proto cloak active. -Caldari will only beat another caldari with 2 precision if their proto cloak is active. -Minmatar will never beat a 4 precision Cal scout. Gallente will only require 2 damps to beat EVERYTHING. Period dot end of story. Gallente master scout. Gallente master stealth. If you're expecting to beat a Gallente scout in stealth, you're going to have a bad time.
Feline overlord of all humans - CAT MERC
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Cat Merc
Ahrendee Mercenaries
9871
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Posted - 2014.05.23 09:16:00 -
[22] - Quote
Moving the reps from Gallente to Amarr? Really?
That's just stupid lol
Amarr: Brick Armor Gallente: Repair Armor
Feline overlord of all humans - CAT MERC
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Cat Merc
Ahrendee Mercenaries
9871
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Posted - 2014.05.23 09:17:00 -
[23] - Quote
Oh and that AR buff was the most laughable thing I ever saw, EVER.
Feline overlord of all humans - CAT MERC
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Firbolg Barun
Dust2Dust. Top Men.
1
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Posted - 2014.05.23 09:18:00 -
[24] - Quote
I would like to know the motivation behind moving the repair from Gallente scouts to Amarr scouts. Is it just a knee jerk reaction? |
Cat Merc
Ahrendee Mercenaries
9872
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Posted - 2014.05.23 09:20:00 -
[25] - Quote
Firbolg Barun wrote:I would like to know the motivation behind moving the repair from Gallente scouts to Amarr scouts. Is it just a knee jerk reaction? It is. There is no acceptable motivation, they simply do not realize that the issue with the Amarr Scout is the pathetic bonus.
Feline overlord of all humans - CAT MERC
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Cat Merc
Ahrendee Mercenaries
9872
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Posted - 2014.05.23 09:21:00 -
[26] - Quote
Oh yeah I forgot to say, CR will still be the king, 2% is not all the difference.
CR has such overwhelming damage that 2% doesn't matter.
Feline overlord of all humans - CAT MERC
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Tech De Ra
Electronic Sports League
411
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Posted - 2014.05.23 09:22:00 -
[27] - Quote
The duration changes to the cloaks are extremely hefty, taking into account the damping bonus is going from 25% to 5% at proto, reducing the duration by a gigantic 50% is basically nerfing it into the ground
I believe the durations should be along the lines of this:
STD: 30 -> 25 ADV: 60 -> 45 PRO: 90 -> 60
25 seconds for standard is a little too large for non-scouts that use the cloak so a small reduction is required
45 seconds for the advanced: this is almost double the standard but this is pretty much the entry point for scouts and isnt exactly hard to fit once you have skills in the right places
proto items should be a small increase in effectiveness for a large increase in fitting, only having 15 seconds more duration than the advanced should make people think twice about slapping the ishukone cloak on every single scout they make, but it still leaves the option to specialise open.
Prime League champion
SGL Sidearm champion
Fanfest '14 All star champion
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10889
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Posted - 2014.05.23 09:27:00 -
[28] - Quote
CCP Rattati wrote:
Swarms as AV - We don't want to change too many things at the same time. Improving swarms to counter tanks, will affect dropships as well.
Swarms CANNOT kill dropships, they NEED to be better at both fighting dropships and tanks.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Firbolg Barun
Dust2Dust. Top Men.
2
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Posted - 2014.05.23 09:28:00 -
[29] - Quote
I would like to propose a different solution to buffing the Amarr scout without nerfing the Gallente innate repair:
1. Make the armor differential between amarr and gallente equivalent to a ENH ferroscale plate (vs enh armor repper on gallente) 2. Up the stamina bonus to: Amarr Scout: +10% bonus to stamina regen and maximum stamina per level. |
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CCP Rattati
C C P C C P Alliance
1500
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Posted - 2014.05.23 09:29:00 -
[30] - Quote
Firbolg Barun wrote:I would like to propose a different solution to buffing the Amarr scout without nerfing the Gallente innate repair:
1. Make the armor differential between amarr and gallente equivalent to a ENH ferroscale plate (vs enh armor repper on gallente) 2. Up the stamina bonus to: Amarr Scout: +10% bonus to stamina regen and maximum stamina per level.
We decided against any scout changes in Alpha.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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