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Posted - 2014.05.23 13:26:00 -
[1] - Quote
On Rifle Changes Look's good. Small adjustments are the way to go. Can always finetune later if and as needed.
On Cloak Changes (Dampening Bonus) Will be happy to see that GalScouts in fewer Plates and hopeful to see "slayers" looking elsewhere for the best frontal assault suit. Min and Cal will now be too easily hunted. Moody is correct (as usual) in that the GalScout will be the best at hiding/flanking/surprising and will remain King Scout (though it'll likely be much squishier). To be clear, this was a direct nerf to every Scout on account of "slayers" brick-tanking the GalScout.
On Cloak Changes (Duration) More tactical, less always-on. This nerf will make running cloak more fun and will give folks a reason to skill into proto.
On Scout Changes I proposed and support GalScout's passive armor rep being transferred to Amarr Scout. The Scout Community expected Amarr to be the go-to brick-tank option; armor would be its niche. No one expected Gallente to receive passive armor rep; that came as unneeded surprise. King GalScout does not need this perk to compete, and this perk would directly support the niche we had prescribed to the underperforming Amarr Scout. Don't give two squirts about lore; only concerned with balance and feasibility.
That said, I strongly recommend improving Assault Frames before making major adjustments to other Frames, so postponing Scout Changes was probably a good idea.
On AV / Vehicle Changes The PLC poses no real threat to dropships and minimal threat to Tanks; improvements to swarms would've been more appropriate. AV Grenades, on the other hand, will likely reduce odds of successful HAV steamrolling.
On Armor Changes Looks good, but where's the movement penalty?
Shoot scout with yes...
- Ripley Riley
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Posted - 2014.05.23 14:33:00 -
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Spartan MK420 wrote:Adipem Nothi wrote:
On Scout Changes I proposed and support GalScout's passive armor rep being transferred to Amarr Scout. The Scout Community expected Amarr to be the go-to brick-tank option; armor would be its niche. No one expected Gallente to receive passive armor rep; that came as unneeded surprise. King GalScout does not need this perk to compete, and this perk would directly support the niche we had prescribed to the under-performing Amarr Scout. Don't give two squirts about lore; only concerned with balance and feasibility.
(1) While the amar does need a better role for itself. Taking the self rep from the gal scout is not the way to go, considering that all the racial gallante suits get the self repping hp bonus for their armor. (2) This is how it should be, considering that's their life line hp. After all, would you give the shield recharge rate of 50p/s to the amar, and take it away from the caldari? (3) The amar would be much better suited with taking away the movement penalty of armor plates, than this fore mentioned route. Maybe not taking away the full movement penalty, but at least half of it. (so we don't have people stacking complex plates on it)
1) On release of 1.8, the GalScout would've been the best Scout even without passive armor regen. It wasn't needed, and it added to the imbalance. At some point, too many perks becomes a problem; imbalance should not be exaggerated or justified on account of Lore.
2) You're a Scout. Your "lifeline" is not being seen, not getting shot and not fighting fair. How do you think Scouts survived in builds prior to 1.8?
3) If feasible, yes. But I seriously doubt that module parameters can be assigned on a frame-by-frame basis; that would've been a hugely inefficient way to code them. More simply put, your idea is good but would likely require alot of work and a client-side update (neither of which we'll get). The only way to implement this would be via Racial Bonus (i.e. -5% armor movement penalty per level).
Shoot scout with yes...
- Ripley Riley
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Posted - 2014.05.23 14:48:00 -
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Appia Vibbia wrote:
You've just removed Minmatar Scouts from being a viable PC option. You just pushed for more Gallente Scout. Good game, Rattati, it seems you didn't want to listed to players after all.
That mischaracterizes intent, Appia. The change speaks directly to FoTM. "Stack plates on a GalScout if you want, but be slow and be seen."
Yes, the change will absolutely break the Minmatar Scout. But that damage can be undone in 2nd wave.
I doubt that there is any way to let only the Minmatar Scout keep the cloak's dampening bonus. A quick-and-dirty fix would be to drop its base profile.
Shoot scout with yes...
- Ripley Riley
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Posted - 2014.05.23 14:59:00 -
[4] - Quote
Aeon Amadi wrote:Bethhy wrote:How the hell are we addressing Armor In DUST 514 before we have Even made Shields Competitive except in very situational instances..
Shield Energizers and Rechargers = Low slot? Generally the common factor of every bad point release was when they buffed one thing and then nerfed the thing that counters it. It'd be senseless to nerf armor and then subsequently buff shields without even looking at the effects caused by the nerf to armor.
Ladies and Gentlemen, Aeon Amadi.
o7
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Posted - 2014.05.23 15:19:00 -
[5] - Quote
Appia Vibbia wrote:Cyrius Li-Moody wrote: It's like nobody ran scout prior to 1.8. It's like nobody remembers how terrible it is to get scanned constantly. The tacnet system is the most OP mechanic in this game and you're making the stealth class in this game not stealthy at all. Do you guys even acknowledge the fact that the tacnet is ridiculously OP? Why even have a scout class if it can be countered by 1 person?
Just to hone in on this point, I think Zatara Rought made the best case example of why non-scouts (people that never ran scout before 1.8 buff was confirmed) get pissy if they don't have their unbeatable scanners. Why's that?
Appia Vibbia wrote:His counter argument was that a few times he saw DISGRUNTLEDev use 4 complex profile dampeners. :: Facepalm ::
1 EQ > All Scouts (except this useless one).
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Posted - 2014.05.23 17:02:00 -
[6] - Quote
Cyrius Li-Moody wrote: ... it's pointless being cloaked if there's a chevron over your head
^ This makes perfect sense.
CCP Rattati wrote:... make a choice between being completely unscannable or scannable and invisible.
^ This does not.
Cloak and Dampening go hand-in-hand; the first does not work without the latter. Which is why everyone laughs at a cloaked Commando.
In my estimation, the choice should've been "be sneaky" or "be tanked".
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Posted - 2014.05.23 17:30:00 -
[7] - Quote
Stefan Stahl wrote:Cyrius Li-Moody wrote:You must be trolling right? I DO NOT RUN ARMOR because I know the mechanics of this game. I always run damps. I have less than 400hp at all times. Jesus christ people. Not everyone runs armor. Some people run the roles how they should.
Seriously, stop making assumptions and pay attention to the math. Are you fitting 4 damps? If yes, nothing changes! Are you not running 4 damps? Then add one to offset the nerf. Congratulations - hotfix alpha fixed for you.
Seriously?
Cal and Min -- can't do it. Gal and Amarr -- can do it, but then they can't do anything else.
Why even run a Scout?
You trolls are deadset on breaking Scouts again, aren't you?
Shoot scout with yes...
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Posted - 2014.05.23 18:16:00 -
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Varoth Drac wrote: I play Minmatar scout.
If I am passively scanned, or scanned by a Quantum scanner following these changes I will switch suits for the rest of the match as I will be completely useless.
You are correct. And you are guaranteed to be scanned in any PC and in any match against pubstompers.
Your best recourse is to ditch the cloak and stack the plates. Which will make you a less effective version of Minmatar Assault.
Unless specific intervention is made, the proposed changes will absolutely break the Minmatar Scout.
Shoot scout with yes...
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Posted - 2014.05.23 21:12:00 -
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MINA Longstrike wrote:Please consider tying cloaking device profile dampening to the cloaking device operation skill instead of just practically nixing it altogether otherwise you will just be screwing the meta again in terrible ways - cal scouts will scan everything and gallente scouts will still be invisible to everything.
Cal and min scouts as stated will have 0 answer to gallogi pro focused scans and in most cases won't even be able to fight other cal scout scans.
Make it an investment to get that dampening while cloaked! Excellent idea.
Shoot scout with yes...
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Posted - 2014.05.23 21:39:00 -
[10] - Quote
Eko Sol wrote:Adipem Nothi wrote:MINA Longstrike wrote:Please consider tying cloaking device profile dampening to the cloaking device operation skill instead of just practically nixing it altogether otherwise you will just be screwing the meta again in terrible ways - cal scouts will scan everything and gallente scouts will still be invisible to everything.
Cal and min scouts as stated will have 0 answer to gallogi pro focused scans and in most cases won't even be able to fight other cal scout scans.
Make it an investment to get that dampening while cloaked! Excellent idea. Being scanned by scanning specialists is perfectly find and balance. I run double dampener on almost all of my Min Scout fits. Occasionally when I have to act as assault support I only use one. That being said, A few specialized fits used to detect me is perfectly balanced. Stop whining. It's fine. And Cal and Min AND Amarr Scouts will have plenty of answers. If you get scanned, then you stick near the organized group and provide assault type support until the scan is gone and then get to scouting again. You also have to remember that the scans aren't 360 degrees. The merc in position 1000 on the leaderboards has over twice your experience.
But being a cherry doesn't make you wrong. Being wrong makes you wrong.
Troll elsewhere.
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- Ripley Riley
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Posted - 2014.05.23 23:42:00 -
[11] - Quote
@ Parak Nothing on smart spawn. Stunlock is on the table.
@ Eko Read the thread then get back to me on the Minmatar Scout. Guys like Moody are concerned with good reason.
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Posted - 2014.05.24 00:40:00 -
[12] - Quote
@ Eko With respect, you don't participate in competitive play. Your perspectives differ from those like Moody who do. 'Getting by' in pubs is not a measure of balance.
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Posted - 2014.06.02 13:17:00 -
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TL;DR Major nerfs to explosive resupply will break combat functions wholly unrelated to "spamming nades".
Preface I'm not clear as to why we're nerfing grenade resupply; "locus spam" was greatly reduced by the two-count nerf and is non-existent in competitive play. I missed the Community Feedback discussion in which we'd concluded that nerfing resupply would be a good idea. I'm not aware of which arguments were made to this end, but it appears that the same arguments are now being made against Remote Explosives.
Some are even advocating for outright removal of explosive resupply. I think that would be a serious mistake. Kindly consider the following combat functions (there are others, but these came first to mind):
Ninja Hacker Flux their closest Uplink, Flux their Objective, hack and fallback. Resupply. The more competitive a match, the more likely an Objective will be booby-trapped and re-booby-trapped with REs. If our clever ninja hacker carries a nanohive, he can replenish his Flux grenades and remain in the action longer. If he must return to friendly supply depot between each and every hack, then his tactical utility will suffer greatly.
AV Sapper The Remote Explosive is Light Infantry's best bet against Hostile Armor. Strapping three REs onto a tank is no easy task, but if you stalk it long enough, you just might get lucky. Remember to Flux that Tank before detonating. If our Sapper cannot resupply his tools between strikes, then his tactical utility will suffer greatly.
Function: EQ Spam Cleanup Find a pub, any pub, and have a look at your opponent's supply depot. There you will find a Heavy or three camping atop Mount Rep Hive. Fortunately, a couple Flux Grenades make short work of these lag-inducing mounds of poor sportsmanship. Unfortunately, EQ Spam tends to reappear quickly after being cleaned up. Why punish the guy who takes the time to cleanup a mess?
Credit to Bayeth Mal for bringing this issue to my attention. o7
Shoot scout with yes...
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Posted - 2014.06.03 13:58:00 -
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Cat Merc wrote: [16:17:05] Midnight(Mobius): CUT THEIR MOTHERFUCKING HEADS RIGHT THE **** OFF
**** ?
Shoot scout with yes...
- Ripley Riley
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