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Author |
Thread Statistics | Show CCP posts - 19 post(s) |
Eko Sol
Strange Playings
376
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Posted - 2014.05.24 18:08:00 -
[241] - Quote
Adipem Nothi wrote:@ Eko With respect, you don't participate in competitive play. Your perspectives differ from those like Moody who do. 'Getting by' in pubs is not a measure of balance.
I have done PC, and more often recently. I took out 2 tanks with RE's and AV nades from Gods Among Men. I ran Min Scout against John Sheapard....he crushed me but that isn't the point. The point is, I manage as a min scout and I, personally, don't believe the cloak nerf is as impacting as it seems. I think everyone is entitled to their opinion on what this will do.
All of that being said, I believe that the nerf to how long you can be cloaked ON TOP OF the Dampening nerf is going to make cloaks completely unnecessary to me. Although I run basic cloak, the ADV cloak fitting costs don't justify the invisibility (The ADV cloak will become the same as the original basic cloak). I rather run Hives and RE's then Run Cloak and RE's now.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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wripple
TeamPlayers Dirt Nap Squad.
188
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Posted - 2014.05.24 18:44:00 -
[242] - Quote
So vehicle Heavy Repairs are still going to be abused? And personally I think changing shield extenders and plates to a percentage based system would easily fix allot of the issues we see today *cough* *cough* 1000 HP Gallente scouts. This way HP buffs of scouts would be less drastic and more efficient on heavier suits.
And as always, we really do need to make vehicles repairs (both armor and shield) active modules again. Tanking actually required skill when you had a narrow window of engagement. |
Ld Collins
Molon Labe. General Tso's Alliance
145
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Posted - 2014.05.24 19:25:00 -
[243] - Quote
I like the cloak numbers people are complaining about the duration nerf but its really a non factor issue because as soon as you decloak it starts to recharge. There is no cloak then a long cool down unless you completely deplete your cloak reserves. 5% is sufficient all scouts should not have had such an extreme advantage in dampening. Each scout has its own role to play previously if you we not a maxed gallogi scanners were practically useless against scouts. Any other class who put time and sp into leveling scanners we rendered useless this was simply unacceptable. As for other scouts worried about scanners being op you have nothing to worry about anyone who isnt a gal logi will get far more use out of 20db scanners than a focused scan. The other logis need their slots for rep tools nano machines and uplinks and the non logi suits will find that using a focus scan tool will not be productive scan range is limited to 100m and duration a miniscule 5 secs. |
SponkSponkSponk
The Southern Legion Final Resolution.
816
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Posted - 2014.05.24 21:57:00 -
[244] - Quote
Arkena Wyrnspire wrote: Complex [plate] isn't really that desirable anyway. 12 PG 30 CPU is a lot more than the other plates require and you're only increasing that.
Makes sense; the hit points per unit of fitting get worse as you go up tiers.
Dust/Eve transfers
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The-Errorist
SVER True Blood
723
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Posted - 2014.05.25 00:10:00 -
[245] - Quote
@CCP Rattati
From the this thread
From this thread (Paraprased from some of KAGEHOSI's posts) Are you aware that logistics have a weird and inconsistent module & equipment slot layout progression too? (same slots as light frames then more then assaults and other issues) There's a thread outlining the problem, why it's a problem, and solutions in a easy to ready & understandable way.
and from[Feedback] Gallente scouts thread
CCP Rattati wrote:Yes I think we are done here. Thanks for the awesome feedback, I hope we can all be happy with this discussion and how it sets the bar for future dev-community interaction. What about the responses to your last question and the related issues raised? For example, making it harder to fit a prototype focused scanner? If a scout has to make lots of sacrifices to hide from it, why shouldn't the person using that scanner need to make sacrifices too?
Another related and seemingly unnoticed/unreplied suggestion (to you) was to remove the scan radius bonus and replace that with a cloak duration bonus, so that it has 2 bonuses for hiding (dampening & cloak duration) instead of only having a duration bonus like you suggested earlier (I know that only that was decided against). This would make the Gal scout not a bonus that's too similar to the Cal scout too.
There are other concerns besides mine that went without getting a formal reply from you.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. Scanned scouts aren't dead scouts, they're +600HP scouts.
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Booby Tuesdays
Ahrendee Mercenaries
516
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Posted - 2014.05.25 03:19:00 -
[246] - Quote
Still never saw the numbers for Militia Plates and BPO's. They are currently at 15 CPU 2 PG.
Enhanced Plates really should be back to 5%, but hey, any increase to speed penalty is good at this point. Small steps, right? |
Cat Merc
Ahrendee Mercenaries
9905
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Posted - 2014.05.25 03:21:00 -
[247] - Quote
For the love of everything that's holy do not touch the Gallente dampening bonus. It is the only ******* suit that can do anything about Caldari scouts.
All you need is one Caldari scout and yay, wall hack for the entire squad!
Feline overlord of all humans - CAT MERC
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DUST Fiend
Onslaught Inc RISE of LEGION
14397
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Posted - 2014.05.25 03:23:00 -
[248] - Quote
Cat Merc wrote:For the love of everything that's holy do not touch the Gallente dampening bonus. It is the only ******* suit that can do anything about Caldari scouts.
All you need is one Caldari scout and yay, wall hack for the entire squad! Or remove shared vision for passive scans, and make people use actual teamwork instead
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Zaria Min Deir
Escrow Removal and Acquisition Negative-Feedback
680
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Posted - 2014.05.25 03:26:00 -
[249] - Quote
Cat Merc wrote:For the love of everything that's holy do not touch the Gallente dampening bonus. It is the only ******* suit that can do anything about Caldari scouts.
All you need is one Caldari scout and yay, wall hack for the entire squad! But don't you get it, Cat, it's sooooooo unfair to those poor Caldari scouts if they can't see everyone on the map at all times.
Actually, the Caldari Scout scan range should also be increased to infinite, it's totally unreasonable that there might be a redline sniper somewhere hiding from those passive scans.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Cat Merc
Ahrendee Mercenaries
9905
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Posted - 2014.05.25 03:27:00 -
[250] - Quote
DUST Fiend wrote:Cat Merc wrote:For the love of everything that's holy do not touch the Gallente dampening bonus. It is the only ******* suit that can do anything about Caldari scouts.
All you need is one Caldari scout and yay, wall hack for the entire squad! Or remove shared vision for passive scans, and make people use actual teamwork instead It's still not enough. Passive scanning means that you can see a lot of enemies. Dampening means that you hide just yourself.
Hence dampening should be stronger because it gives you less benefit.
With the proposed change a Caldari scout will detect a Gal scout if both don't have modules on.
Feline overlord of all humans - CAT MERC
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10938
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Posted - 2014.05.25 03:27:00 -
[251] - Quote
DUST Fiend wrote:Cat Merc wrote:For the love of everything that's holy do not touch the Gallente dampening bonus. It is the only ******* suit that can do anything about Caldari scouts.
All you need is one Caldari scout and yay, wall hack for the entire squad! Or remove shared vision for passive scans, and make people use actual teamwork instead Yes, they really should get rid of shared passive scans.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Cat Merc
Ahrendee Mercenaries
9906
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Posted - 2014.05.25 03:34:00 -
[252] - Quote
What was that about not changing too much at once?
You do know that a HUGE reason the Gal Scout is popular is because it can reach ludicrous HP levels? Which you have now nerfed?
Feline overlord of all humans - CAT MERC
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Zaria Min Deir
Escrow Removal and Acquisition Negative-Feedback
681
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Posted - 2014.05.25 03:38:00 -
[253] - Quote
Cat Merc wrote: Passive scanning means that you can see a lot of enemies. Dampening means that you hide just yourself.
Hence dampening should be stronger because it gives you less benefit.
With the proposed change a Caldari scout will detect a Gal scout if both don't have modules on.
Word.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Godin Thekiller
shadows of 514
2414
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Posted - 2014.05.25 03:44:00 -
[254] - Quote
Cyrius Li-Moody wrote:Alright here's some preliminary findings on the things I actually care about:
-Only the Amarr and Gallente will be able to beat a gallente focus scanner. -Caldari and Minmatar will never beat a gallente focus scanner. -In turn Cal and Min will never beat a Caldari scout. -Gallente remains and takes further lead as king scout
long story short: Sucks to be a Minmatar scout even more than currently. Can I get a respec on my Minmatar scout? Not kidding about this.
Gal should be the only one to beat it anyways. Why is it so hard to just put in other EWAR? Oh wait, that's right, dust is dead...........
click me
Blup Blub Bloop. Translation: Die -_-
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Zatara Rought
General Tso's Alliance
3259
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Posted - 2014.05.25 03:47:00 -
[255] - Quote
Cat Merc wrote:DUST Fiend wrote:Cat Merc wrote:For the love of everything that's holy do not touch the Gallente dampening bonus. It is the only ******* suit that can do anything about Caldari scouts.
All you need is one Caldari scout and yay, wall hack for the entire squad! Or remove shared vision for passive scans, and make people use actual teamwork instead It's still not enough. Passive scanning means that you can see a lot of enemies. Dampening means that you hide just yourself. Hence dampening should be stronger because it gives you less benefit. With the proposed change a Caldari scout will detect a Gal scout if both don't have modules on.
Yes this is a problem if both don't have modules on.
If he was unwilling to move on the gal change...what % change would be necessary to make the cal bonus not allow it to see the gal if both don't have modules on...and would sort of snowball affect would this minimum change incite overall in scanning at the min max level?
Specifically...if you could determine the minimum nerf rounded to a whole % would that nerf on the cal make it so with all proposed changes anything ELSE is now easier to evade on the cal?
Ex: Gal only need 1 slot to get under quad cal?
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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jerrmy12 kahoalii
Proficiency V.
1528
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Posted - 2014.05.25 03:52:00 -
[256] - Quote
Godin Thekiller wrote:Cyrius Li-Moody wrote:Alright here's some preliminary findings on the things I actually care about:
-Only the Amarr and Gallente will be able to beat a gallente focus scanner. -Caldari and Minmatar will never beat a gallente focus scanner. -In turn Cal and Min will never beat a Caldari scout. -Gallente remains and takes further lead as king scout
long story short: Sucks to be a Minmatar scout even more than currently. Can I get a respec on my Minmatar scout? Not kidding about this. Gal should be the only one to beat it anyways. Why is it so hard to just put in other EWAR? Oh wait, that's right, dust is dead........... Because if you're scanned you're dead, min and cal need some kind of stealth, I also want a respec.
Closed beta vet.
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Cat Merc
Ahrendee Mercenaries
9909
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Posted - 2014.05.25 03:52:00 -
[257] - Quote
Zatara Rought wrote:Cat Merc wrote:DUST Fiend wrote:Cat Merc wrote:For the love of everything that's holy do not touch the Gallente dampening bonus. It is the only ******* suit that can do anything about Caldari scouts.
All you need is one Caldari scout and yay, wall hack for the entire squad! Or remove shared vision for passive scans, and make people use actual teamwork instead It's still not enough. Passive scanning means that you can see a lot of enemies. Dampening means that you hide just yourself. Hence dampening should be stronger because it gives you less benefit. With the proposed change a Caldari scout will detect a Gal scout if both don't have modules on. Yes this is a problem if both don't have modules on. If he was unwilling to move on the gal change...what % change would be necessary to make the cal bonus not allow it to see the gal if both don't have modules on...and would sort of snowball affect would this minimum change incite overall in scanning at the min max level? Specifically...if you could determine the minimum nerf rounded to a whole % would that nerf on the cal make it so with all proposed changes anything ELSE is now easier to evade on the cal? Ex: Gal only need 1 slot to get under quad cal? Yes, but say that Cal has two. Now that Gal needs two. And say that Cal has three. Now that Gal needs three.
It sounds fair at first, but as I already explained, dampening gives you less benefit. Even if passive squad scanning was removed, you can still relay the general location of a cloaked scout to your squad.
Feline overlord of all humans - CAT MERC
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Zatara Rought
General Tso's Alliance
3260
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Posted - 2014.05.25 03:59:00 -
[258] - Quote
Cat Merc wrote: Yes, but say that Cal has two. Now that Gal needs two. And say that Cal has three. Now that Gal needs three.
It sounds fair at first, but as I already explained, dampening gives you less benefit. Even if passive squad scanning was removed, you can still relay the general location of a cloaked scout to your squad.
I'm not contesting the premise.
I'm saying what sort of nerf to the cal owuld be required to bring it back into balance if he was adamant for w/e reason about nerfing the gal bonus, and would this nerf to the cal cause and snowball effects on the rest of e-war meta?
If so, pl0x give an example.
I'm already quite in agreeance with the theory bud.
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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Cat Merc
Ahrendee Mercenaries
9909
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Posted - 2014.05.25 04:04:00 -
[259] - Quote
Zatara Rought wrote:Cat Merc wrote: Yes, but say that Cal has two. Now that Gal needs two. And say that Cal has three. Now that Gal needs three.
It sounds fair at first, but as I already explained, dampening gives you less benefit. Even if passive squad scanning was removed, you can still relay the general location of a cloaked scout to your squad.
I'm not contesting the premise. I'm saying what sort of nerf to the cal owuld be required to bring it back into balance if he was adamant for w/e reason about nerfing the gal bonus, and would this nerf to the cal cause and snowball effects on the rest of e-war meta? If so, pl0x give an example. I'm already quite in agreeance with the theory bud. You could nerf down the Cal bonus to 15%. Gallente and Caldari used to be 25%, now both will be 15%.
The overall effect is that Gallente will still need the same amount of modules to hide, but Minmatar and Amarr would have some chance. (I believe so, I haven't plugged the numbers in yet)
Feline overlord of all humans - CAT MERC
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Cat Merc
Ahrendee Mercenaries
9909
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Posted - 2014.05.25 04:06:00 -
[260] - Quote
Rattati, I would like to know why the 3hp/s armor reps is such an issue that you have to nerf it, when the Caldari Scout regenerates 50hp/s on shields.
You could argue "It's a free built in repairer!", but: A. With the repairer buff, that is now comparable to an STD repairer rather than ADV B. Caldari Assault + Complex Energizer still doesn't touch the Caldari Scout regen.
If you have sound reasoning, great, but I believe that reasoning can be applied to the Caldari scout regen. I don't see why scouts should regenerate faster than assaults.
At this point I believe you're changing numbers for the sake of changing numbers.
Feline overlord of all humans - CAT MERC
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Zatara Rought
General Tso's Alliance
3262
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Posted - 2014.05.25 04:20:00 -
[261] - Quote
Cat Merc wrote:Rattati, I would like to know why the 3hp/s armor reps is such an issue that you have to nerf it, when the Caldari Scout regenerates 50hp/s on shields.
You could argue "It's a free built in repairer!", but: A. With the repairer buff, that is now comparable to an STD repairer rather than ADV B. Caldari Assault + Complex Energizer still doesn't touch the Caldari Scout regen.
If you have sound reasoning, great, but I believe that reasoning can be applied to the Caldari scout regen. I don't see why scouts should regenerate faster than assaults.
At this point I believe you're changing numbers for the sake of changing numbers.
Comparing it to the cal assault is flawed. COmpare it to the another scout, perhaps specifically the min scout.
comparing the gal nerf of 3reps/s and trying to justify a buff or nerf intrinsically through a comparison to the cal regen seems like apples and oranges.
they aren't similar enough I feel like to be convincing.
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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Cat Merc
Ahrendee Mercenaries
9910
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Posted - 2014.05.25 04:25:00 -
[262] - Quote
Zatara Rought wrote:Cat Merc wrote:Rattati, I would like to know why the 3hp/s armor reps is such an issue that you have to nerf it, when the Caldari Scout regenerates 50hp/s on shields.
You could argue "It's a free built in repairer!", but: A. With the repairer buff, that is now comparable to an STD repairer rather than ADV B. Caldari Assault + Complex Energizer still doesn't touch the Caldari Scout regen.
If you have sound reasoning, great, but I believe that reasoning can be applied to the Caldari scout regen. I don't see why scouts should regenerate faster than assaults.
At this point I believe you're changing numbers for the sake of changing numbers. Comparing it to the cal assault is flawed. COmpare it to the another scout, perhaps specifically the min scout. comparing the gal nerf of 3reps/s and trying to justify a buff or nerf intrinsically through a comparison to the cal regen seems like apples and oranges. they aren't similar enough I feel like to be convincing. You're right. They aren't similar.
The Cal Scout beats the crap out of the Gallente scout in regen.
I'm saying, if the 3hp/s is a problem, so should the massive regen the Caldari scout has.
Feline overlord of all humans - CAT MERC
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Zatara Rought
General Tso's Alliance
3262
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Posted - 2014.05.25 04:41:00 -
[263] - Quote
Cat Merc wrote: You're right. They aren't similar.
The Cal Scout beats the crap out of the Gallente scout in regen.
I'm saying, if the 3hp/s is a problem, so should the massive regen the Caldari scout has.
There's no data showing that the regen on the cal makes it that amazing in competitive play.
If cal scouts can't get under all scans after hotfix alpha (unless I missed something) i think it's regen will be ever more important.
IMO wtf did they not give heavies 3 reps/s instead of gal?
wtf. anyways,
Better to wait and see with the proposed changes and focus on the main point of not nerfing the gal's bonus IMO.
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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The dark cloud
The Rainbow Effect
3130
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Posted - 2014.05.25 05:00:00 -
[264] - Quote
I looked at the scan profile and precision of both scouts. The galente scout beats the precision from a caldari scout by 0.3DB. Which means that a caldari scout will not see a galente scout without the usage of modules. When the galente scout uses 1 profile dampener the caldari will need 2 precision mods to see him. And the range nerf on passive scans is a drop in the bucket.
Ya know after the changes im still going to have a passive scan range of 45m with 1 complex range amp (gal scout). Before i had 54m scan range with the same setup. Which means you took 9m away. Well i still have my 50% increase from the other skill so meh.
TL:DR
-1 profile dampener on GK.0>1 precision enhancer on CK.0 |
Balamob
SVER True Blood Dirt Nap Squad.
32
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Posted - 2014.05.25 06:17:00 -
[265] - Quote
when is the hotfix alpha coming out?
Being a Templar is a vow for life.
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Zatara Rought
General Tso's Alliance
3265
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Posted - 2014.05.25 07:11:00 -
[266] - Quote
The dark cloud wrote:I looked at the scan profile and precision of both scouts. The galente scout beats the precision from a caldari scout by 0.3DB. Which means that a caldari scout will not see a galente scout without the usage of modules. When the galente scout uses 1 profile dampener the caldari will need 2 precision mods to see him. And the range nerf on passive scans is a drop in the bucket.
Ya know after the changes im still going to have a passive scan range of 45m with 1 complex range amp (gal scout). Before i had 54m scan range with the same setup. Which means you took 9m away. Well i still have my 50% increase from the other skill so meh.
TL:DR
-1 profile dampener on GK.0>1 precision enhancer on CK.0
Just saying...saying it was .3 under doesn't tell us ****.
cause if the cal's precision is 14.99 and the gal's is 14.01 guess what...the gal got scanned.
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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Glyd Path
Nec Tributis
69
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Posted - 2014.05.25 08:20:00 -
[267] - Quote
I doubt if you can adjust maps but with the magic database can you adjust the radius that supply depots support? If so, then please consider increasing the range so tanks can use the 50% of supply depots that are out of range, too high or impossible to access. Not the one under the pavement though.
I have to check on whether the Caldari scout is hammered enough to consider if you are removing bonuses (hp regen). The other aspects are a concern but not greatly the hp regen is critical however.
What type of things can you change and what are beyond your ability, assuming you don't have to swim over to the database of course.
For myself it is nice to have a developer once again, you show more concern than the entire team we had previously.
Nobody at CCP cares because we ain't Legionnaires.
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Eko Sol
Strange Playings
379
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Posted - 2014.05.25 09:44:00 -
[268] - Quote
Cat Merc wrote:For the love of everything that's holy do not touch the Gallente dampening bonus. It is the only ******* suit that can do anything about Caldari scouts.
All you need is one Caldari scout and yay, wall hack for the entire squad!
This isn't true. The Cal scout is OP because it transfers it's tacnet to squad mates. That should be fixed IMO. Or everyone should get my Min Hack Bonus and everyone on your team should get your Gal bonus, etc. They shouldn't share Tacnet displays.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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Cat Merc
Ahrendee Mercenaries
9920
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Posted - 2014.05.25 10:53:00 -
[269] - Quote
The dark cloud wrote:I looked at the scan profile and precision of both scouts. The galente scout beats the precision from a caldari scout by 0.3DB. Which means that a caldari scout will not see a galente scout without the usage of modules. When the galente scout uses 1 profile dampener the caldari will need 2 precision mods to see him. And the range nerf on passive scans is a drop in the bucket.
Ya know after the changes im still going to have a passive scan range of 45m with 1 complex range amp (gal scout). Before i had 54m scan range with the same setup. Which means you took 9m away. Well i still have my 50% increase from the other skill so meh.
TL:DR
-1 profile dampener on GK.0>1 precision enhancer on CK.0 Numbers like these are rounded up.
Feline overlord of all humans - CAT MERC
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Cat Merc
Ahrendee Mercenaries
9920
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Posted - 2014.05.25 10:54:00 -
[270] - Quote
Eko Sol wrote:Cat Merc wrote:For the love of everything that's holy do not touch the Gallente dampening bonus. It is the only ******* suit that can do anything about Caldari scouts.
All you need is one Caldari scout and yay, wall hack for the entire squad! This isn't true. The Cal scout is OP because it transfers it's tacnet to squad mates. That should be fixed IMO. Or everyone should get my Min Hack Bonus and everyone on your team should get your Gal bonus, etc. They shouldn't share Tacnet displays. Then I can just tell my squad where everything is?
Feline overlord of all humans - CAT MERC
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