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Thread Statistics | Show CCP posts - 19 post(s) |
lithkul devant
Legions of Infinite Dominion Zero-Day
226
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Posted - 2014.05.23 16:38:00 -
[151] - Quote
On the proposed changes here are my comments.
1. The AV gernade buff while nice is not enough, especially considering you are planning to nerf nano hives to either reduced gernade amount or no gernades which possibly means no refills at all and if I throw two advanced gernades it should kill a milita LAV if I am going to be hacked off at the knees like that.
2. Rifle damage changes, thank you, I almost want to give you a hug and cry on your shoulder.
3. I'm unsure if making locus prototype gernades any stronger was needed....also the progression on the gernades is rather....weird
4. While it is needed and quite good about the armor changes, I think you went to far, having them equal to basic armor I think would be enough and to lower the isk price on the items would get them into circulation.
5. Thank you for giving the armor repair actual value in the game past just having a basic on a suit.
6. I think the cloak nerf is to heavy on the duration, how about 20/40/60?Though the having less on the dampening is a good call. Also for the dampening could you put 1.25% onto the basic just to have it as an even spread if you can't have the dampening values be instead of what is proposed to be 2% 4% 6% or even slightly higher then this, I feel that this is way to harsh of a nerf all around to the cloak.
7. Contact gernades got nerfed way to heavily, I don't see anyone really using these gernades at all anymore, and you can cook gernades to basically be contact as it is.
8. Please stop making nano hives more and more useless in terms of ammo, fix the spaming of equipment problem such as you can only have 6 pieces of equipment of all types out total, except for proxy mines which do not count. If you have to make proxy mines count, limit the number of equipment out per character to 10 then.
9. It will be good to have Heavies defend themselves from LAV's with HMGs again, I feel this will help eliminate some of the problem of the heavies who do drive bys with vehicles if they are at more risk of being blown up.
10. Decloak to shoot delay....if you finally fix this problem it would be wonderful and would balance the playing field greatly.
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Stefan Stahl
Seituoda Taskforce Command
530
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Posted - 2014.05.23 16:38:00 -
[152] - Quote
CCP Rattati wrote:We need a reason to specialize in grenades and the thought process was something along these lines, based on no additional ehp:
1) Standard kills all scouts and a few medium frames 2) Advanced kills all medium frames except the highest hp, Amarr at 360 hp 3) Prototype kills all commando frames except the highest hp, Amarr at 680 hp 4) Packed Advanced kills all commandos and hurts sentinels, but at the cost of area damage radius Are you sure you want to aim a the nerfbat an new players while buffing vets? Have you considered the impact of this change to public matches? Your average HMG-sentinel will easily eat 5 grenades simultaneously and then proceed to kill all 5 players that threw them at him. This change will definitely not contribute to the NPE in Dust514.
From a game-design standpoint I think grenades are one of the least fun ways of solving a fight in Dust514. Just narrowly beaten by your enemy hiding behind a rock and clicking suicide. You should try to incentive the use of grenades for flushing out cover while disincentivising the use as a main combat tool.
Try something like this: STD: 400 hp 6m ADV: 400 hp 7m ADV packed: 500 5m PRO: 400 hp 8m
The more you specialize the better you can put damage on enemies in cover and then follow up with a direct assault.
[Edit] I forgot to say that I'm totally in love with how you're handling this. The PR/CR changes are wonderful (iterative balancing, finally!) and the armor plate changes look much closer to what I came up with in my own spreadsheet calculations of fair fitting costs. I'm looking forward to seeing the speed penalties. Keep reducing the dampening bonus on cloaks. Scouts were able to beat scans before 1.8 dropped and they'll do it once hotfix alpha drops. Active Scanners had a nerf, too. Also, what's your stance on the gap between STD and PRO items? PRO cloaks are still 3 times as powerful as STD ones are. I'm thinking 2 times is well enough for vets to establish their dominance over any poor blueberry that finds himself tricked into thinking Dust is going to be fun.
BTW: Are you aware that KinCats may need to be aligned if you change the relative utility of the armor plate speed penalty? |
Nothing Certain
Bioshock Rejects
738
|
Posted - 2014.05.23 16:51:00 -
[153] - Quote
Mostly good changes, but really, no change to swarms? They are one of the most obviously UP things in the game, there is no delicate balance with dropships to disturb. Swarms simply aren't a threat. Period.
The grenade changes seem to be a solution in search of a problem. First, you seem intent on completely castrating IAV. You take away 1 grenade then you are considering limiting us to two with no restocking? What are we supposed to do if we drive off a tank, they rep for 15 seconds and come back? Grenade spam isn't a problem except near supply depots. Hives dry up if you use grenades. If your team can control a supply depot why not allow them unlimited grenades? Everything else is unlimited and people will just change suits if they want to do this.
All in all though it looks like a good direction, hopefully you are still open to the feedback.
Because, that's why.
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
380
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Posted - 2014.05.23 16:59:00 -
[154] - Quote
What people are failing to understand, is that if a scout is hp tanking, they trade off their stealth/role to have a bright ass arrow over their head, which leads to an inevitable death. (this is a sandbox game, no?)
It's not the gall/cal scouts that are the problem, it's more or less, the assault class being useless, modules needing changed, and the amar/min scout needing to be brought up to par.
Honestly if the assault class was good at slaying.....instead of being cannon fodder. We probably wouldn't be having half of this problem.
Maybe if you drop the scan precision of assaults somehow, (math wise, 2 -3 complex precisions would push their precision to a margin just below a scout with only 1-2 dampeners?) so they can pick up non-dampened scouts to an extent :p Afterall, someone needs to vanguard the logi/heavy combo's flank.
I dunno, I'm just rambling and trying to brainstorm something other than the ridiculous changes we're presented with.
Official Unofficial D.A.R.K L.E.G.I.O.N team mascot.
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
380
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Posted - 2014.05.23 17:00:00 -
[155] - Quote
instead of dispersion bonus' and such, maybe a rof increase would be more tempting to slayers...
Official Unofficial D.A.R.K L.E.G.I.O.N team mascot.
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Adipem Nothi
Nos Nothi
954
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Posted - 2014.05.23 17:02:00 -
[156] - Quote
Cyrius Li-Moody wrote: ... it's pointless being cloaked if there's a chevron over your head
^ This makes perfect sense.
CCP Rattati wrote:... make a choice between being completely unscannable or scannable and invisible.
^ This does not.
Cloak and Dampening go hand-in-hand; the first does not work without the latter. Which is why everyone laughs at a cloaked Commando.
In my estimation, the choice should've been "be sneaky" or "be tanked".
Shoot scout with yes...
- Ripley Riley
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Lethal Assassin 47
Seykal Expeditionary Group Minmatar Republic
17
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Posted - 2014.05.23 17:02:00 -
[157] - Quote
CCP Rattati wrote:Dear players,
Scouts and EWAR - the intention was never to "fix" the EWAR meta with Hotfix Alpha. Just to force players to make a choice between being completely unscannable or scannable and invisible.
Again, thanks for the constructive and positive feedback, CCP Rattati
So, what's the point in being invisible if you can be scanned? You'll just show up on ppl's tacnets. Please think this over. |
THUNDERGROOVE
The Last of DusT. General Tso's Alliance
806
|
Posted - 2014.05.23 17:03:00 -
[158] - Quote
CCP Rattati wrote: XXX 2) We are probably going to move the Gallente Scout repair rate over to the Amarr Scout. The "probably" is now "not"
Hi Rattati, I would like to ask some specifics about why this proposed change was now reverted? All the cools kids scream on comms "Luulllzz y u run amarr scout nub?" all the time.
It's like being the fat kid, the nerdy kid and the kid who sits in the back and licks the wall while talking to himself all at the same time.
"Need scout for PC" "X" "What race?" "....Amarr" "Lulz Thunder run your logi" ;_;
Seriously, the suit is that bad.
TDBS
Fight heavy spam with plasma cannons!
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
381
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Posted - 2014.05.23 17:11:00 -
[159] - Quote
Adipem Nothi wrote:Cyrius Li-Moody wrote: ... it's pointless being cloaked if there's a chevron over your head
^ This makes perfect sense. CCP Rattati wrote:... make a choice between being completely unscannable or scannable and invisible.
^ This does not.
Cloak and Dampening go hand-in-hand; the first does not work without the latter. Which is why everyone laughs at a cloaked Commando. In my estimation, the choice should've been "be sneaky" or "be tanked". (The problem with the GalScout is that it is quite capable of doing both).
^^^
Official Unofficial D.A.R.K L.E.G.I.O.N team mascot.
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Al the destroyer
NECROM0NGERS Caps and Mercs
139
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Posted - 2014.05.23 17:11:00 -
[160] - Quote
Zaria Min Deir wrote:CCP Rattati wrote: In all fairness, we are discussing completely eliminating the restocking of all grenades by nanohives, this is the moderated proposal. (We would keep them for supply depots)
Why not just remove AV grenades entirely from the game then? *sigh* Also, why the hell would you do that? Just off the top of my head, some reasons why this is a bad idea: This would make ambushes with no supply depots even more of an easy mode for tankers. Equipment spam (both links links everywhere and making rephive nests for armour tankers) is a huge issue in all game modes, which is why I (and many others I know) carry flux nades pretty much always. Flux nades are also one of the few realiable-ish ways to clear RE traps, in many many places you can't even shoot at them without being too close to the blast radius. Hives already give very few nades, why is this not an acceptable balance? And if you are worried about nade spam, why, for the love of god would you BUFF THE CORE LOCUS NADE? I think most of these changes are great. I agree 100% with this guy on the a/v grenade dilemma being able to only carry 2 a/v grenades anyways and no ammo depots on some maps will be easy mode for tanks. You need to reconsider the a/v problem either let us carry 3 or have modes with no tanks. As a FG user it is already hard enough to find ammo now grenade spammers will burn up the hives faster. Why the heck would you increase damage of the core grenade it needs no buff reduce it please. Other than that it looks good to me can't wait to use my AR again.
Still playing having more fun than ever cuz IDGAF.
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Nothing Certain
Bioshock Rejects
738
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Posted - 2014.05.23 17:12:00 -
[161] - Quote
Cyrius Li-Moody wrote:Nothing Certain wrote:Appia Vibbia wrote:Cyrius Li-Moody wrote: It's like nobody ran scout prior to 1.8. It's like nobody remembers how terrible it is to get scanned constantly. The tacnet system is the most OP mechanic in this game and you're making the stealth class in this game not stealthy at all. Do you guys even acknowledge the fact that the tacnet is ridiculously OP? Why even have a scout class if it can be countered by 1 person?
Just to hone in on this point, I think Zatara Rought made the best case example of why non-scouts (people that never ran scout before 1.8 buff was confirmed) get pissy if they don't have their unbeatable scanners. The problem isn't that scouts can now beat scanners. The problem is with the cloak scouts can now beat scanners and be invisible, this is OP, and is why scouts are prevalent. The solution should have been to make everyone have to choose which they want, to be invisible or to be unscannable, you couldnt be both at once. The problem now, as your posts demonstrate, is that Galscouts can still be both but no one else can. Keeping things as they are was not a solution but the changes just made one scout OP instead of the whole class. This is why I thought there should be a dampening penalty to the cloak, so no one, not even Galscouts can have both. Scouts will still run cloak, scouts will still run dampeners but armor tanking stays a problem, hence the greater movement penalties. You do know that it's pointless being cloaked if there's a chevron over your head right? There's no point in being shimmery and opaque with an effing arrow pointing at your head. Cloak does not grant invisibility no matter how much anyone wants to believe it does. I have eyes and a good monitor. I can see cloaks from over 70m out. Cloaks are not INVISIBILITY and far from it. I feel like I'm taking crazy pills here. Why would cloaking be worth it if there's an effing chevron over your head while you're cloaked??????? Who are you fooling? Answer: nobody. Dampening and cloaking go hand in hand because if you are scanned while you are cloaked PEOPLE CAN STILL SEE YOU. This completely negates the point of the cloak.
You make a good point but I don't see cloaked scouts or even logis with red chevrons over their heads now, even when they are scanned. I don't have dampeners on when I cloak, I get scanned, yet I still seem able to run right past people.
I will have to test this out.
Because, that's why.
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Lilith Serenity
Onikanabo Brigade Caldari State
8
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Posted - 2014.05.23 17:15:00 -
[162] - Quote
Please don't reduce duration on cloaks. That's all I ask. Everything else looks good. |
Stefan Stahl
Seituoda Taskforce Command
530
|
Posted - 2014.05.23 17:16:00 -
[163] - Quote
Cyrius Li-Moody wrote:Dampening and cloaking go hand in hand because if you are scanned while you are cloaked PEOPLE CAN STILL SEE YOU. This completely negates the point of the cloak. Then fit a dampener. Problem fixed.
Oh, one less armor plate for you? Too bad.
No offense intended. The point I'm making is that being both invisible to scanners and hard to see should take two modules. One equipment and one low slot. We're basically just increasing the fitting requirements for full stealth mode. As it stands it's just too easy to have a 4 module tank and let your second equipment slot do all the stealth-work. This will be reduced to a 3 module tank, a dampener and a cloak.
If you think cloaking worthless after the change you may also fit a dampener and ignore the cloak. Valid playstyle. I used to play like that until 1.8 was released. One could argue that there should maybe be an active equipment item that let's you be profile dampened temporarily. But that should be something for the midterm future. |
Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
381
|
Posted - 2014.05.23 17:17:00 -
[164] - Quote
Nothing Certain wrote:Cyrius Li-Moody wrote:Nothing Certain wrote:Appia Vibbia wrote:Cyrius Li-Moody wrote: It's like nobody ran scout prior to 1.8. It's like nobody remembers how terrible it is to get scanned constantly. The tacnet system is the most OP mechanic in this game and you're making the stealth class in this game not stealthy at all. Do you guys even acknowledge the fact that the tacnet is ridiculously OP? Why even have a scout class if it can be countered by 1 person?
Just to hone in on this point, I think Zatara Rought made the best case example of why non-scouts (people that never ran scout before 1.8 buff was confirmed) get pissy if they don't have their unbeatable scanners. The problem isn't that scouts can now beat scanners. The problem is with the cloak scouts can now beat scanners and be invisible, this is OP, and is why scouts are prevalent. The solution should have been to make everyone have to choose which they want, to be invisible or to be unscannable, you couldnt be both at once. The problem now, as your posts demonstrate, is that Galscouts can still be both but no one else can. Keeping things as they are was not a solution but the changes just made one scout OP instead of the whole class. This is why I thought there should be a dampening penalty to the cloak, so no one, not even Galscouts can have both. Scouts will still run cloak, scouts will still run dampeners but armor tanking stays a problem, hence the greater movement penalties. You do know that it's pointless being cloaked if there's a chevron over your head right? There's no point in being shimmery and opaque with an effing arrow pointing at your head. Cloak does not grant invisibility no matter how much anyone wants to believe it does. I have eyes and a good monitor. I can see cloaks from over 70m out. Cloaks are not INVISIBILITY and far from it. I feel like I'm taking crazy pills here. Why would cloaking be worth it if there's an effing chevron over your head while you're cloaked??????? Who are you fooling? Answer: nobody. Dampening and cloaking go hand in hand because if you are scanned while you are cloaked PEOPLE CAN STILL SEE YOU. This completely negates the point of the cloak. You make a good point but I don't see cloaked scouts or even logis with red chevrons over their heads now, even when they are scanned. I don't have dampeners on when I cloak, I get scanned, yet I still seem able to run right past people. I will have to test this out.
I see non dampened cloaked scouts/mediums/commandos all the time. In my opinion the tanked cloaked counter, is the stealth scout :P Flank, and open up on them to the back of the head.
But then again opinions are like....
Official Unofficial D.A.R.K L.E.G.I.O.N team mascot.
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Cyrius Li-Moody
0uter.Heaven
5492
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Posted - 2014.05.23 17:20:00 -
[165] - Quote
Stefan Stahl wrote:Cyrius Li-Moody wrote:Dampening and cloaking go hand in hand because if you are scanned while you are cloaked PEOPLE CAN STILL SEE YOU. This completely negates the point of the cloak. Then fit a dampener. Problem fixed. Oh, one less armor plate for you? Too bad. No offense intended. The point I'm making is that being both invisible to scanners and hard to see should take two modules. One equipment and one low slot. We're basically just increasing the fitting requirements for full stealth mode. As it stands it's just too easy to have a 4 module tank and let your second equipment slot do all the stealth-work. This will be reduced to a 3 module tank, a dampener and a cloak. If you think cloaking worthless after the change you may also fit a dampener and ignore the cloak. Valid playstyle. I used to play like that until 1.8 was released. One could argue that there should maybe be an active equipment item that let's you be profile dampened temporarily. But that should be something for the midterm future.
You must be trolling right? I DO NOT RUN ARMOR because I know the mechanics of this game. I always run damps. I have less than 400hp at all times. Jesus christ people. Not everyone runs armor. Some people run the roles how they should.
Seriously, stop making assumptions and pay attention to the math. You're not increasing the fitting requirements you're destroying E-war. Seriously, go back through my posts and look at the math. This nerf destroys the scout class at high level play. Don't be a fool.
Go play a PC match and get stomped over and over again and get back to me about your single damp. Then after this patch, go play another pc and get stomped over and over again with your 3 damps IF you have enough slots for them. Seriously, you people are so shortsighted it's amazing.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Stefan Stahl
Seituoda Taskforce Command
530
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Posted - 2014.05.23 17:22:00 -
[166] - Quote
Cyrius Li-Moody wrote:You must be trolling right? I DO NOT RUN ARMOR because I know the mechanics of this game. I always run damps. I have less than 400hp at all times. Jesus christ people. Not everyone runs armor. Some people run the roles how they should.
Seriously, stop making assumptions and pay attention to the math. Are you fitting 4 damps? If yes, nothing changes! Are you not running 4 damps? Then add one to offset the nerf.
Congratulations - hotfix alpha fixed for you. |
Cyrius Li-Moody
0uter.Heaven
5492
|
Posted - 2014.05.23 17:24:00 -
[167] - Quote
Stefan Stahl wrote:Cyrius Li-Moody wrote:You must be trolling right? I DO NOT RUN ARMOR because I know the mechanics of this game. I always run damps. I have less than 400hp at all times. Jesus christ people. Not everyone runs armor. Some people run the roles how they should.
Seriously, stop making assumptions and pay attention to the math. Are you fitting 4 damps? If yes, nothing changes! Are you not running 4 damps? Then add one to offset the nerf. Congratulations - hotfix alpha fixed for you.
So what you're saying is the Amarr and Gallente should be the only viable scouts? You don't understand what balance is do you?
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Adipem Nothi
Nos Nothi
955
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Posted - 2014.05.23 17:30:00 -
[168] - Quote
Stefan Stahl wrote:Cyrius Li-Moody wrote:You must be trolling right? I DO NOT RUN ARMOR because I know the mechanics of this game. I always run damps. I have less than 400hp at all times. Jesus christ people. Not everyone runs armor. Some people run the roles how they should.
Seriously, stop making assumptions and pay attention to the math. Are you fitting 4 damps? If yes, nothing changes! Are you not running 4 damps? Then add one to offset the nerf. Congratulations - hotfix alpha fixed for you.
Seriously?
Cal and Min -- can't do it. Gal and Amarr -- can do it, but then they can't do anything else.
Why even run a Scout?
You trolls are deadset on breaking Scouts again, aren't you?
Shoot scout with yes...
- Ripley Riley
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Stefan Stahl
Seituoda Taskforce Command
530
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Posted - 2014.05.23 17:32:00 -
[169] - Quote
Would you be equally upset if every scout suit had one low slot removed instead of the change to cloaks? Can you imagine there being balance between scout profiles, active scanners and CalScouts after that hypothetical change? That's where I'm looking.
Edit: I already said that I'm not much interested in the balancing of PC matches because it doesn't affect most of the players. So keep that in mind. |
Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
382
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Posted - 2014.05.23 17:33:00 -
[170] - Quote
He, like some others here, just don't care about the overall survivability of all the scout roles. Including the ewar, assassination (who else is going to sneak past those 2 heavies being repped, and kill their logis?), and other odd tasks they perform for the vitality of the team.
They're just all about nerfing anything and everything that can kill them or hinder their ez mode.
Official Unofficial D.A.R.K L.E.G.I.O.N team mascot.
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Cyrius Li-Moody
0uter.Heaven
5492
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Posted - 2014.05.23 17:34:00 -
[171] - Quote
Stefan Stahl wrote:Would you be equally upset if every scout suit had one low slot removed instead of the change to cloaks? Can you imagine there being balance between scout profiles, active scanners and CalScouts after that hypothetical change? That's where I'm looking.
It's like you're just randomly choosing stuff to nerf.
Quote:Edit: I already said that I'm not much interested in the balancing of PC matches because it doesn't affect most of the players. So keep that in mind.
Shortsighted. PC is WHERE things should be balanced because people use teamwork. Nothing should ever be balanced around general laziness and people refusing to use teamwork in a team based game. Seriously, you have no idea what balance is do you?
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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THUNDERGROOVE
The Last of DusT. General Tso's Alliance
806
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Posted - 2014.05.23 17:46:00 -
[172] - Quote
When will people learn to not argue with Moody?
Seriously. This guy will prove you wrong over and over again.
TDBS
Fight heavy spam with plasma cannons!
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Cyrius Li-Moody
0uter.Heaven
5497
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Posted - 2014.05.23 17:53:00 -
[173] - Quote
THUNDERGROOVE wrote:When will people learn to not argue with Moody?
Seriously. This guy will prove you wrong over and over again.
I can go 40-2 in a pub with a level 3 Amarr assault and a viziam. If I ask to run that in a PC I'll be told to run my scout suit with a Six Kin instead.
The Amarr assault might be good in pubs but like most assaults it's lacking in a competitive environment.
It's not even about being right. It's about whats good for the game. Every suit, every role, every weapon needs to be useful at high level play. This means a proper system of rock paper scissors. That is well thought out and not done randomly without thought.
If they nerf paper so it can't beat rock then everyone's just going to bring rock. Whats the point in that?
Your example of the Amarr assault is a perfect example.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
106
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Posted - 2014.05.23 18:03:00 -
[174] - Quote
Stefan Stahl wrote:Cyrius Li-Moody wrote:Dampening and cloaking go hand in hand because if you are scanned while you are cloaked PEOPLE CAN STILL SEE YOU. This completely negates the point of the cloak. Then fit a dampener. Problem fixed. Oh, one less armor plate for you? Too bad. No offense intended. The point I'm making is that being both invisible to scanners and hard to see should take two modules. One equipment and one low slot. We're basically just increasing the fitting requirements for full stealth mode. As it stands it's just too easy to have a 4 module tank and let your second equipment slot do all the stealth-work. This will be reduced to a 3 module tank, a dampener and a cloak. If you think cloaking worthless after the change you may also fit a dampener and ignore the cloak. Valid playstyle. I used to play like that until 1.8 was released. One could argue that there should maybe be an active equipment item that let's you be profile dampened temporarily. But that should be something for the midterm future.
I play Minmatar scout.
If I am passively scanned, or scanned by a Quantum scanner following these changes I will switch suits for the rest of the match as I will be completely useless.
I will need 2 damps to avoid Gal logi proto scans (non-focused) and non-Cal scouts with 2 precision mods.
I will need 3 damps to avoid Cal scouts with 2 precision mods.
It will be impossible to avoid more precise scans.
A proto min scout only has 3 low slots.
To capitalize on my suit bonus I need codebreakers. To capitalize on my race's main attribute I need a Kin-cat. To preform recon for my team well I need range amps.
Do you see the problem? |
Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
383
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Posted - 2014.05.23 18:08:00 -
[175] - Quote
Aye, poor planning on their part, should not constitute an emergency on ours.
Official Unofficial D.A.R.K L.E.G.I.O.N team mascot.
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Adipem Nothi
Nos Nothi
960
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Posted - 2014.05.23 18:16:00 -
[176] - Quote
Varoth Drac wrote: I play Minmatar scout.
If I am passively scanned, or scanned by a Quantum scanner following these changes I will switch suits for the rest of the match as I will be completely useless.
You are correct. And you are guaranteed to be scanned in any PC and in any match against pubstompers.
Your best recourse is to ditch the cloak and stack the plates. Which will make you a less effective version of Minmatar Assault.
Unless specific intervention is made, the proposed changes will absolutely break the Minmatar Scout.
Shoot scout with yes...
- Ripley Riley
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Phoenix 85
Kirkinen Risk Control Caldari State
113
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Posted - 2014.05.23 18:23:00 -
[177] - Quote
Cloak duration changes? YES.
EDUCATE YOURSELF ABOUT PC VS CONSOLE
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Phoenix 85
Kirkinen Risk Control Caldari State
113
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Posted - 2014.05.23 18:29:00 -
[178] - Quote
Cat Merc wrote:Oh yeah I forgot to say, CR will still be the king, 2% is not all the difference.
CR has such overwhelming damage that 2% doesn't matter.
Perhaps you would prefer CCP to completely nerf it the way they approached balance in the past, completely relegating it to your assets box forever.
EDUCATE YOURSELF ABOUT PC VS CONSOLE
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Arkena Wyrnspire
Fatal Absolution
13673
|
Posted - 2014.05.23 18:33:00 -
[179] - Quote
I really think that as long as we have an absolute EWAR system like we do now these problems are going to persist.
When competing against a scanner, either you are scanned, or you are not. There is no in-between. If you are scanned, that is immediately a huge disadvantage. Not only can your opponent see where you are on the minimap, they can see the direction you're facing and your 3D position in space. That's huge.
When you are in a scout suit and that happens, you are at a ridiculous disadvantage. When you are in a scout suit and that happens even if you've fitted several damps (but the scan can still beat you out even by a tiny bit) you are dead.
I don't believe that the Gallente scout is OP and needs nerfing because it's the only scout that can evade all scans without getting utterly destroyed. I believe that all scouts should be able to do that and they should be brought up to par or the scanning system changed.
But if you change the scanning system so that all scouts can evade Calscout scans with reasonable sacrifices that diminishes the point of having a Calscout.
The EWAR system needs a rework to have a healthy dynamic - something like precision dropoff over range, for example. That means you get an advantage from having high precision (as it would be fine for strong scanners to pick up -all- scouts that are practically standing next to them) but it isn't a binary system where either you're fine or you're screwed. If you're fitting some damps, you get some advantage even if you're scannable at short range. If you're fitting no damps, you get picked up further away. This way you're incentivised to fit both damps and precision enhancers and even if you can be picked up at some point both will always have a use.
That's just a suggestion, though, and I doubt this is something that I doubt can really be fixed in DUST...
You have long since made your choice. What you make now is a mistake.
Cross Atu for CPM1
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Phoenix 85
Kirkinen Risk Control Caldari State
113
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Posted - 2014.05.23 18:37:00 -
[180] - Quote
Zaria Min Deir wrote:CCP Rattati wrote: In all fairness, we are discussing completely eliminating the restocking of all grenades by nanohives, this is the moderated proposal. (We would keep them for supply depots)
Why not just remove AV grenades entirely from the game then? *sigh* Also, why the hell would you do that? Just off the top of my head, some reasons why this is a bad idea: This would make ambushes with no supply depots even more of an easy mode for tankers. Equipment spam (both links links everywhere and making rephive nests for armour tankers) is a huge issue in all game modes, which is why I (and many others I know) carry flux nades pretty much always. Flux nades are also one of the few realiable-ish ways to clear RE traps, in many many places you can't even shoot at them without being too close to the blast radius. Hives already give very few nades, why is this not an acceptable balance? And if you are worried about nade spam, why, for the love of god would you BUFF THE CORE LOCUS NADE?
How about a nanohive that only restocks grenades. You are welcome.
EDUCATE YOURSELF ABOUT PC VS CONSOLE
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