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Thread Statistics | Show CCP posts - 19 post(s) |
Xx-VxF-xX
Void of Faction
69
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Posted - 2014.05.25 11:09:00 -
[271] - Quote
Cat Merc wrote:Eko Sol wrote:Cat Merc wrote:For the love of everything that's holy do not touch the Gallente dampening bonus. It is the only ******* suit that can do anything about Caldari scouts.
All you need is one Caldari scout and yay, wall hack for the entire squad! This isn't true. The Cal scout is OP because it transfers it's tacnet to squad mates. That should be fixed IMO. Or everyone should get my Min Hack Bonus and everyone on your team should get your Gal bonus, etc. They shouldn't share Tacnet displays. Then I can just tell my squad where everything is? Really your going to compare instant precise shared tac-net to you telling your squad, lol you must be a very fast detailed talker.
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SAIRAX SIS
Nyain San General Tso's Alliance
67
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Posted - 2014.05.25 12:14:00 -
[272] - Quote
Dear Rattati.
Why donot nerf Cal Scout ScanPrecision? Cal Scouts Precision is still OP.
lv5 Gal Scout ScanProfile nerf 23.63 to 26.78dB lv5 Cal Scout ScanPrecision 27dBpÇÇ(Without module)
Hmm... ok but
Ama and Min Scout ScanProfile 31.5dB... They are killed unilaterally Cal Scout.
my opinion, Cal Scout ScanPrecision nerf 5 to 3%(=30.6dB) It can not find the cloaking scout. (modules without) but, weak the cloak, it will be possible to seek(and hide) if guys using the Scan and Stealth modules.
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BLOOD Ruler
The Lionheart Coalition
266
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Posted - 2014.05.25 12:32:00 -
[273] - Quote
When will this be happening,the things the trusted Dev type of
All eyes on me till you drop dead in your Blood mmmm yummy
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Master Smurf
Nos Nothi
479
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Posted - 2014.05.25 13:09:00 -
[274] - Quote
A question about grenades
We have already dropped their count so why reduce the their damage by that much when everyone's first level of protection is already shields.
Why also are the proposed damage numbers only going down for STD and ADV and going up for PRO making the difference in damage immense.
"Shine bright like a diamond"
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Joel II X
Dah Gods O Bacon
2656
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Posted - 2014.05.25 14:12:00 -
[275] - Quote
Zatara Rought wrote:The dark cloud wrote:I looked at the scan profile and precision of both scouts. The galente scout beats the precision from a caldari scout by 0.3DB. Which means that a caldari scout will not see a galente scout without the usage of modules. When the galente scout uses 1 profile dampener the caldari will need 2 precision mods to see him. And the range nerf on passive scans is a drop in the bucket.
Ya know after the changes im still going to have a passive scan range of 45m with 1 complex range amp (gal scout). Before i had 54m scan range with the same setup. Which means you took 9m away. Well i still have my 50% increase from the other skill so meh.
TL:DR
-1 profile dampener on GK.0>1 precision enhancer on CK.0 Just saying...saying it was .3 under doesn't tell us ****. cause if the cal's precision is 14.99 and the gal's is 14.01 guess what...the gal got scanned. That's IF those numbers get computed as integers (round up). If they stay as floating numbers (decimals), than that would mean that the Gallente Scout is below the Caldari's dB scanning, so he would not be scanned. |
Zombie Supreme
Molon Labe. General Tso's Alliance
172
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Posted - 2014.05.25 16:39:00 -
[276] - Quote
CCP Rattati wrote:Dear players,
we are back with most of the numbers that can be discussed. A few things are under technical evaluation but these are the stats we are proposing for Hotfix Alpha.
Again, thanks for the constructive and positive feedback, CCP Rattati
A 2% increase to Assault Rifle damage is not enough. They are the most under-powered rifle in the game, with the shortest range. 5% damage increase might make it usable again. |
Cat Merc
Ahrendee Mercenaries
9935
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Posted - 2014.05.25 18:40:00 -
[277] - Quote
Xx-VxF-xX wrote:Cat Merc wrote:Eko Sol wrote:Cat Merc wrote:For the love of everything that's holy do not touch the Gallente dampening bonus. It is the only ******* suit that can do anything about Caldari scouts.
All you need is one Caldari scout and yay, wall hack for the entire squad! This isn't true. The Cal scout is OP because it transfers it's tacnet to squad mates. That should be fixed IMO. Or everyone should get my Min Hack Bonus and everyone on your team should get your Gal bonus, etc. They shouldn't share Tacnet displays. Then I can just tell my squad where everything is? Really your going to compare instant precise shared tac-net to you telling your squad, lol you must be a very fast detailed talker. It's not as good sure, but I can easily say "stop" to give me time to describe the situation.
Feline overlord of all humans - CAT MERC
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Xx-VxF-xX
Void of Faction
69
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Posted - 2014.05.25 19:06:00 -
[278] - Quote
Cat Merc wrote:Xx-VxF-xX wrote:Cat Merc wrote:Eko Sol wrote:Cat Merc wrote:For the love of everything that's holy do not touch the Gallente dampening bonus. It is the only ******* suit that can do anything about Caldari scouts.
All you need is one Caldari scout and yay, wall hack for the entire squad! This isn't true. The Cal scout is OP because it transfers it's tacnet to squad mates. That should be fixed IMO. Or everyone should get my Min Hack Bonus and everyone on your team should get your Gal bonus, etc. They shouldn't share Tacnet displays. Then I can just tell my squad where everything is? Really your going to compare instant precise shared tac-net to you telling your squad, lol you must be a very fast detailed talker. It's not as good sure, but I can easily say "stop" to give me time to describe the situation. It's no comparison to how good instant precise tac-net is. you say "stop" and start to describe the situation and the situation changes again before your done describing it. changes in the amount of time it takes you to say "stop". |
shaman oga
Nexus Balusa Horizon
2187
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Posted - 2014.05.25 19:10:00 -
[279] - Quote
Triple nerf to the gal scout? Isn't it a bit too much?
Scan range nerf I agree with scan range nerf, even if, keep that 1% bonus sounds like a joke, caldari should get the same treatment of gallente.
Dampening nerf Probably needed, but i will keep using at least 1 complex dampener like i always did.
Automatic repair Horrible nerf, definitely not needed, 3 points were fine, not enough to allow ultra fast repair but good to heal in a decent time. Main tank is armor for gal scout, even if you run with basic armor (162) with only 1 point, it will take too much to gain back your HP and use a armor repper on a such low HP base mean waste a slot.
Imho this is a over-nerf to gal scout and will push many scouts into cal scout spec.
Why you repeat the same error again and again? Take it step by step CCP.
PSN: ogamega
I'm here to bla bla bla...
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Balamob
SVER True Blood Dirt Nap Squad.
33
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Posted - 2014.05.25 20:17:00 -
[280] - Quote
SAIRAX SIS wrote:Dear Rattati. Why donot nerf Cal Scout ScanPrecision? Cal Scouts Precision is still OP. lv5 Gal Scout ScanProfile nerf 23.63 to 26.78dB lv5 Cal Scout ScanPrecision 27dBpÇÇ( Without module) Hmm... ok but Ama and Min Scout ScanProfile 31.5dB... They are killed unilaterally Cal Scout. my opinion, Cal Scout ScanPrecision nerf 5 to 3%(=30.6dB) It can not find the cloaking scout. (modules without)but, weak the cloak, it will be possible to seek(and hide) if guys using the Scan and Stealth modules.ty
wrong, cal scout scan precition starts at 40db so its passive precition bonus (25%) reduces it to 30db. gal scouts with their passive dempening bonus (15%) goes from 35 to 29.75, thats not considering modules on both. Also remember that proto dampening modules give 25% db reduction and roto precition modules give 20%.
Being a Templar is a vow for life.
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Goat of Dover
Heaven's Lost Property
211
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Posted - 2014.05.25 21:32:00 -
[281] - Quote
+1 to the situation.
I am not one to comment on the buff and nerf cycle of the fix but, I will say that I like the way it is a give and take process you propose something and we respond. It is like making a deal in a sense and I feel that it will produce the best game we can get given the situation we are in.
To those who think that we have an agenda with our comments look we have disagreeing opinions so we make sure to find a middle ground. Also the ones that post here are the number crunching nerds that this community has so thanks for all you help.
Cant wait for most of these additions.
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Dunce Masterson
Savage Bullet
109
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Posted - 2014.05.26 04:11:00 -
[282] - Quote
Amarr drop suit additional module slots; under review
WTF there is no need to review this the Amarr basic and Assault suit need to have the same amount of module slots has the rest for game balance just add another low slot from militia to prototype also increase the PG and CPU to handle the new low slot.
Amarr Sentinel
Rail Rifle damage resistance to Armor instead of shields in the hotfix you will make a lot of players who play EVE online very happy that the Dust 514 races are still like the EVE online races.
15% damage resistance to projectile weapons to armor. 10% damage resistance to hybrid rail weapons to armor.
you can keep the gallente the same no one will care.
I don't even know why I bother.
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
405
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Posted - 2014.05.26 05:27:00 -
[283] - Quote
Cat Merc wrote:Zatara Rought wrote:Cat Merc wrote:Rattati, I would like to know why the 3hp/s armor reps is such an issue that you have to nerf it, when the Caldari Scout regenerates 50hp/s on shields.
You could argue "It's a free built in repairer!", but: A. With the repairer buff, that is now comparable to an STD repairer rather than ADV B. Caldari Assault + Complex Energizer still doesn't touch the Caldari Scout regen.
If you have sound reasoning, great, but I believe that reasoning can be applied to the Caldari scout regen. I don't see why scouts should regenerate faster than assaults.
At this point I believe you're changing numbers for the sake of changing numbers. Comparing it to the cal assault is flawed. COmpare it to the another scout, perhaps specifically the min scout. comparing the gal nerf of 3reps/s and trying to justify a buff or nerf intrinsically through a comparison to the cal regen seems like apples and oranges. they aren't similar enough I feel like to be convincing. You're right. They aren't similar. The Cal Scout beats the crap out of the Gallente scout in regen. I'm saying, if the 3hp/s is a problem, so should the massive regen the Caldari scout has.
i agree, if we had 300 armor, with 3 rep p/s, thats 100 seconds.....takes a shield tanked caldari scout like 5 seconds
Official Unofficial D.A.R.K L.E.G.I.O.N team mascot.
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
405
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Posted - 2014.05.26 05:29:00 -
[284] - Quote
KAGEHOSHI Horned Wolf wrote:Don't forget about the Packed AV grenades as well. If you want to remove the Gallente light/scout repair then fine, but don't give it to the Amarr light/scout; bad idea. The Amarr scout will just be plain better, more base HP, AND builtin reps. Don't do it. I like what you're doing with cloak field dampening. DO NOT CUT CLOAK FIELD DURATION please, it is not needed. All that is needed is the dampening changes and de-cloak fire delay. Also, is the Amarr slot thing referring to assault? please say yes EDIT: The CR and AR changes are miniscule, and I don't see how it will change anything. Other than, looks good on first glance.
agreed ar needs more of a buff :p
Official Unofficial D.A.R.K L.E.G.I.O.N team mascot.
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
406
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Posted - 2014.05.26 07:54:00 -
[285] - Quote
Ok...
Lets start off by saying this.
-The codebreaker modules need to be changed to high slot modules. (gives you more of a reason to be a racial min) -The caldari prec change is fine, but the gallantes range extension should be equal to it. 3% per lvl. - The gallante self rep at 3 is fine, with cal reps at 50 p/s, if you nerf one, you should nerf the other. -The gallante base precision should be lowered (to compensate for keeping the range amp bonus, and to help cal scouts out) -The gal scout should need 2 complex dampeners/cloak to evade a cal scout, and like wise for a cal with 2 dampeners/cloak to evade a gall scout with 2 complex precision mods -The ar needs a 4-5% buff, cbr -2% -The amar assault needs it last slot applied. -The proto cloak should be active at least 60s. Theres no way to hack an objective, let alone even run across the fields to get there with the current times.
CCP please reevaluate your proposed changes, and think it through a bit more.
I believe my ideas may be of use :(
Official Unofficial D.A.R.K L.E.G.I.O.N team mascot.
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CCP Rattati
C C P C C P Alliance
1831
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Posted - 2014.05.26 08:39:00 -
[286] - Quote
Taking a lot of various feedback into account, we are pulling the GA repair rate change, and improving the AR by 3%, instead of 2%
Consider the numbers in the spreadsheet in green cells to be locked and loaded for Hotfix Alpha.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
406
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Posted - 2014.05.26 09:49:00 -
[287] - Quote
CCP Rattati wrote:Dear players,
Swarms as AV - We don't want to change too many things at the same time. Improving swarms to counter tanks, will affect dropships as well.
Changing swarms from Explosive to Hybrid is not a direction we want to take, even if it would give Calmandos an AV edge. We are more looking at granting some sort of AV bonuses to all Commandos.
[/list]
Again, thanks for the constructive and positive feedback, CCP Rattati
how about give commando's reload/av damage for their 2 weapons
and assaults the dmg/dispersion (and maybe give them the same slot layout of the logi, to make them more appealing to slayers, ofc thats with assaults keeping 1 equipment slot, ) or a 2nd grenade slot, with the upcoming nade/hive changes
Official Unofficial D.A.R.K L.E.G.I.O.N team mascot.
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Firbolg Barun
Dust2Dust. Top Men.
25
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Posted - 2014.05.26 11:30:00 -
[288] - Quote
I still dont get why the scan range needs to be nerfed, it has been 5% per level for gal scouts both before 1.8 and after 1.8.
No-one complained about it before 1.8.
Instead of nerfing scouts in various ways, why don't you instead do what you told us you would do and buff medium suits? You cannot balance scouts until medium suits are somwhat decent.
All you had to do CCP Rattati, was to increase the decloak -> fire delay on cloaks.....
Scouts are fine. Dont cave in to the crybabies here. |
Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
406
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Posted - 2014.05.26 13:16:00 -
[289] - Quote
Firbolg Barun wrote:I still dont get why the scan range needs to be nerfed, it has been 5% per level for gal scouts both before 1.8 and after 1.8. No-one complained about it before 1.8. Scouts are fine. Dont cave in to the crybabies here.
exactly
Official Unofficial D.A.R.K L.E.G.I.O.N team mascot.
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AndyAndio
0uter.Heaven
99
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Posted - 2014.05.26 15:01:00 -
[290] - Quote
CCP Rattati wrote:Taking a lot of various feedback into account, we are pulling the GA repair rate change, and improving the AR by 3%, instead of 2%
Consider the numbers in the spreadsheet in green cells to be locked and loaded for Hotfix Alpha.
How about the cloak duration? 45 seconds for a proto cloak? This is gonna encourage scouts to put a ton of armor, 2 sets of triage hives on their feet and be the new Cal/Gal Logi tank of old. You think you're forcing people to choose between stealth and HP tanking, but you're nerfing the stealth hard and the plates changes are minimal.
You said you dont want to change several things at the same time, just change the de-cloaking time and cloak dampening, but keep the duration, or at least dont nerf it 50%
And lastly, no one ever complained about the scout bonuses why the change now? if you're already nerfing everything on the cloaks... Why dont take the same angle you are taking with the rifles and start changing things by 2-3 % and not by 40-50% like you're doing with the scout bonuses and cloak duration ?
2013 DUST 514's MVP and Comeback Player of the Year.-
Retired assault gk0.-
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thecoolest guy
Ancient Exiles. General Tso's Alliance
31
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Posted - 2014.05.26 15:43:00 -
[291] - Quote
AndyAndio wrote:How about the cloak duration? Can you clarify this? The numbers are not marked in green so they are not yet locked for Alpha. Are you still planning on adjusting cloak duration during this hotfix?
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
111
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Posted - 2014.05.26 16:37:00 -
[292] - Quote
Can I just say that I approve of the reduction of/removal of the scan range bonus for Gal scouts.
It never seemed fair considering the powerful dampening bonus and didn't match with the flavour of the suit.
Caldari are the passive scan specialists, Galente are stealth specialists. I like it.
I don't feel as hard done by choosing Min scout. Looking forward to seeing how to changes pan out. |
Zaria Min Deir
Escrow Removal and Acquisition Negative-Feedback
706
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Posted - 2014.05.26 19:13:00 -
[293] - Quote
CCP Rattati wrote:Taking a lot of various feedback into account, we are pulling the GA repair rate change, and improving the AR by 3%, instead of 2%
Consider the numbers in the spreadsheet in green cells to be locked and loaded for Hotfix Alpha.
Thank you for realising that nerfing everything about the Gal scout at once goes totally against this new found understanding that small changes are generally better for actually finding balance.
However, I would still like to hear a proper explanation as to why you think the Gal scout only deserves 1 (almost proper) racial bonus compared to, say the Min or even that Cal scout.
25% dampening ->15% is going from a proto module to an advanced(ish). 25% scan precision is BETTER (by a fourth) than a proto module. (Technically, a 25% bonus to a weapon, even the NKs, is ridiculously high, considering the recent damage mod nerf... Just kidding! *expects a knife in the back*)
25% scan range -> 5% is a joke. If you truly believe that the Gal scout shouldn't have a scan radius bonus, because it "doesn't fit the role"... then remove it entirely and give the Gal scout an actual bonus to something you think fits the role.
My suggestion (as someone who doesn't even use a shotgun more than very very occasionally) is a bonus to either SG range or ROF. Give the QQers something to really QQ about.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Cat Merc
Ahrendee Mercenaries
9951
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Posted - 2014.05.26 20:50:00 -
[294] - Quote
Are green changes locked in?
Edit: Nevermind got my answer.
Feline overlord of all humans - CAT MERC
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Cat Merc
Ahrendee Mercenaries
9951
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Posted - 2014.05.26 20:52:00 -
[295] - Quote
Varoth Drac wrote:Can I just say that I approve of the reduction of/removal of the scan range bonus for Gal scouts.
It never seemed fair considering the powerful dampening bonus and didn't match with the flavour of the suit.
Caldari are the passive scan specialists, Galente are stealth specialists. I like it.
I don't feel as hard done by choosing Min scout. Looking forward to seeing how to changes pan out. Except the stealth was nerfed.
Feline overlord of all humans - CAT MERC
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Cat Merc
Ahrendee Mercenaries
9951
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Posted - 2014.05.26 20:53:00 -
[296] - Quote
How about changing that useless 5% scan range bonus to a dampener bonus?
3%-5% per level to dampeners.
Feline overlord of all humans - CAT MERC
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Xx-VxF-xX
Void of Faction
74
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Posted - 2014.05.26 21:16:00 -
[297] - Quote
Cat Merc wrote:How about changing that useless 5% scan range bonus to a dampener bonus?
3%-5% per level to dampeners. but...but...I want 2% hybrid-plasma weapon optimal or effective range per level.
Everyone wants to be the Queen even though one Pawn can be the difference in winning and losing.
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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1396
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Posted - 2014.05.26 21:19:00 -
[298] - Quote
So let me get this straight, The gallente scout is getting all it's ewar nerfed, specially the range while the cal;dari gets to keeps it's 5% to range per level...
I have never used a brick tanks and now with these changes you have just nerfed the gallente intel ewar ability to complete uselessness. I am serious the gallente scout has had the range bonus since before the changes to scouts and no one ever complained which means that the problem is not the scan range.
The problem is and always has been brick tanked scouts and that second equipment slot which is unnecessary. Either you cloak or you don't and fit remotes or whatever.
CCP this is crazy... If you dont change the brick tanking ability all you dod was make the gall scout remain more as an assault.
DON"T take the scan range that it has always had now.
Plasma Cannon Advocate
Dust 514 Survivor
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Xx-VxF-xX
Void of Faction
74
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Posted - 2014.05.26 21:41:00 -
[299] - Quote
XxGhazbaranxX wrote:So let me get this straight, The gallente scout is getting all it's ewar nerfed, specially the range while the cal;dari gets to keeps a 3% to range per level...
I have never used a brick tanks and now with these changes you have just nerfed the gallente intel ewar ability to complete uselessness. I am serious the gallente scout has had the range bonus since before the changes to scouts and no one ever complained until brick tanked scouts became a thing, which means that the problem is not the scan range.
The problem is and always has been brick tanked scouts and that second equipment slot which is unnecessary. Either you cloak or you don't and fit remotes or whatever.
CCP this is crazy... If you dont change the brick tanking ability all you dod was make the gall scout remain more as an assault.
DON"T take the scan range that it has always had now. Before 1.8 the Gal scout had the role of eWAR scanner that is now the Cal scouts job. Cal is intel gathering - precision/range Gal is denial of intel - dampening/? - since nobody want them to have any kind of cloak bonus even though it fits.
Since Cal can share there vision maybe a gal can share its dampening within there scan range? kinda like a dampening field/precision scrambler, lol
Everyone wants to be the Queen even though one Pawn can be the difference in winning and losing.
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
416
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Posted - 2014.05.26 21:59:00 -
[300] - Quote
Xx-VxF-xX wrote:XxGhazbaranxX wrote:So let me get this straight, The gallente scout is getting all it's ewar nerfed, specially the range while the cal;dari gets to keeps a 3% to range per level...
I have never used a brick tanks and now with these changes you have just nerfed the gallente intel ewar ability to complete uselessness. I am serious the gallente scout has had the range bonus since before the changes to scouts and no one ever complained until brick tanked scouts became a thing, which means that the problem is not the scan range.
The problem is and always has been brick tanked scouts and that second equipment slot which is unnecessary. Either you cloak or you don't and fit remotes or whatever.
CCP this is crazy... If you dont change the brick tanking ability all you dod was make the gall scout remain more as an assault.
DON"T take the scan range that it has always had now. Before 1.8 the Gal scout had the role of eWAR scanner that is now the Cal scouts job. Cal is intel gathering - precision/range Gal is denial of intel - dampening/? - since nobody want them to have any kind of cloak bonus even though it fits. Since Cal can share there vision maybe a gal can share its dampening within there scan range? kinda like a dampening field/precision scrambler, lol
a squad of 6 gall scouts=ninja warriors there
Support Balancing scouts
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