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Author |
Thread Statistics | Show CCP posts - 19 post(s) |
voidfaction
Void of Faction
243
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Posted - 2014.05.30 05:44:00 -
[361] - Quote
XxGhazbaranxX wrote:hey rattati, you've done some great job wiht our feedback, do you think we can get a guestimate as to when they are coming out? I am very excited to see some things come into play news letter says june 4th
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5882
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Posted - 2014.05.30 05:45:00 -
[362] - Quote
CCP Rattati wrote:Cat Merc wrote:Personally I believe a proto HMG should kill a militia LAV given 3/4th of a clip. it should definitely hurt
The CPM Candidates have so many ideas for Hotfix Beta. When are you planning to open up feedback threads?
Useful Links
Aeon Amadi for CPM1
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bogeyman m
Krusual Covert Operators Minmatar Republic
223
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Posted - 2014.05.30 06:06:00 -
[363] - Quote
CCP Rattati wrote:SponkSponkSponk wrote:Garth Mandra wrote:Damage threshold would work better as an amount of damage per second (or some time period) rather than per hit.
Shield regen happens per second right? Maybe you could just check that damage taken since the last regen tick and if it is past a certain threshold then no regen for you. But the shield thing is designed to stop small arms fire from halting shield regen, so it could get tricky. I don't necessarily want an HMG to destroy a healthy shielded LAV, but if it's been hit by something, and it's doing a suicidal run for you at half armor, I would like to be able to have a chance at finishing it off with a full HMG clip. That's what I am going for here.
At half armour, a LAV (or any vehicle) should also start displaying some handicaps - reduced speed or manoeuvrability, for example. Furthermore, at 1/4 armour a HAV should also start having issues with turret rotation and the like... Maybe in Hotfix Beta?
Duct tape 2.0 - Have WD-40; will travel.
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Booby Tuesdays
Ahrendee Mercenaries
526
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Posted - 2014.05.30 06:08:00 -
[364] - Quote
You finally add the Militia Plate / BPO values, and they're as CPU / PG intensive as Enhanced Plates?!?! No Militia item in the game costs as much as it's advanced tier! Put down the pipe and please re-evaluate this...
What possible reason is there for a 200% increase to the PG requirements? |
Firbolg Barun
Dust2Dust. Top Men.
44
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Posted - 2014.05.30 08:20:00 -
[365] - Quote
Booby Tuesdays wrote:You finally add the Militia Plate / BPO values, and they're as CPU / PG intensive as Enhanced Plates?!?! No Militia item in the game costs as much as it's advanced tier! Put down the pipe and please re-evaluate this... What possible reason is there for a 200% increase to the PG requirements?
Because basic plates were OP for a very long time. |
Minor Treat
The Enclave Syndicate Dark Taboo
295
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Posted - 2014.05.30 08:52:00 -
[366] - Quote
CCP Rattati wrote:Cat Merc wrote:Personally I believe a proto HMG should kill a militia LAV given 3/4th of a clip. it should definitely hurt I think this will take care of the HMG players who hop out of lav's than hop back in when threatened |
Booby Tuesdays
Ahrendee Mercenaries
526
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Posted - 2014.05.30 14:14:00 -
[367] - Quote
Firbolg Barun wrote:Booby Tuesdays wrote:You finally add the Militia Plate / BPO values, and they're as CPU / PG intensive as Enhanced Plates?!?! No Militia item in the game costs as much as it's advanced tier! Put down the pipe and please re-evaluate this... What possible reason is there for a 200% increase to the PG requirements? Because basic plates were OP for a very long time. While that may be true, Basic Plates received both a buff and a nerf. They require 2 more PG, and 1 less CPU. Enhanced Plates are unchanged. Militia Plates get an increase of 3 CPU and 4PG, while almost all plates received some sort of nerf and buff, the Militia Plates got taken out back behind the woodshed. If you can fit a militia plate, why on earth wouldn't you use the enhanced version now? So much for fitting that BPO anymore... |
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CCP Rattati
C C P C C P Alliance
1966
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Posted - 2014.05.30 14:42:00 -
[368] - Quote
I believe the main rule of militia gear is that its stats are the same as standard and the fitting is 50% worse than standard. That is the price of the zero skill level requirement of militia gear, encouraging you to try out gear and then skill into it. If you have been playing with a militia plate for all this time, obviously it was fundamentally broken.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Booby Tuesdays
Ahrendee Mercenaries
526
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Posted - 2014.05.30 15:41:00 -
[369] - Quote
CCP Rattati wrote:I believe the main rule of militia gear is that its stats are the same as standard and the fitting is 50% worse than standard. That is the price of the zero skill level requirement of militia gear, encouraging you to try out gear and then skill into it. If you have been playing with a militia plate for all this time, obviously it was fundamentally broken. I agree. Basic plates have cost way too little and provided way too much in return for a long time. However, you're not even in the ballpark of 50% higher. It's a flat 200% hike across the board.
Heaven forbid that I have maxed my core skills, so that I CAN fit cheaper and more CPU / PG intensive items AND still be efficient in combat. I use a militia repair tool on some of my fits as well. With my Min Logi bonus, it works just as good as an advanced repper. Is that fundamentally broken too? |
Booby Tuesdays
Ahrendee Mercenaries
526
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Posted - 2014.05.30 16:26:00 -
[370] - Quote
While we're waxing philosophical on the topic of Militia Plates, I want to stress that it's not like I'm stacking them. I use one, on SOME of my fits (not all), because I can fit it, and the rest of my slots are a mix of biotics, codebreakers, and ferro & reactive (before they become cool with Alpha).
If Militia items are supposed to be 50% higher in fitting cost, shouldn't the CPU stay the same (15) and the PG just get bumped from 2 (current) to 6 (double the Alpha Basic Plate)? Wouldn't that be more in line with how the tiers flow, since you didn't touch Enhanced plates at all? |
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lithkul devant
Legions of Infinite Dominion Zero-Day
235
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Posted - 2014.05.30 16:28:00 -
[371] - Quote
CCP Rattati wrote:I believe the main rule of militia gear is that its stats are the same as standard and the fitting is 50% worse than standard. That is the price of the zero skill level requirement of militia gear, encouraging you to try out gear and then skill into it. If you have been playing with a militia plate for all this time, obviously it was fundamentally broken.
Excuse me, but I am forced to use militia plates and such to make money, it is not a choice of if I want to use it or not. Due to how little isk is received for each match. I can not currently go out and make money in pubs using fully advanced suits like I am easily able to spec into. If you raised the amount of isk made per match, maybe by giving an extra bounty bonus per type of suit killed, then I would be able to afford the gear, but as of current I can not. I would literally start quiting matches against higher end corps rather then trying to fight it through.
It is not the milita gear that is broken, it is the amount of payment given per match that is horribly broken. Such as why am I going to risk an advanced suit that costs 50k if their is massive tank spam and I can and will probably die to it. |
Nothing Certain
Bioshock Rejects
780
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Posted - 2014.05.30 17:41:00 -
[372] - Quote
Booby Tuesdays wrote:While we're waxing philosophical on the topic of Militia Plates, I want to stress that it's not like I'm stacking them. I use one, on SOME of my fits (not all), because I can fit it, and the rest of my slots are a mix of biotics, codebreakers, and ferro & reactive (before they become cool with Alpha).
If Militia items are supposed to be 50% higher in fitting cost, shouldn't the CPU stay the same (15) and the PG just get bumped from 2 (current) to 6 (double the Alpha Basic Plate)? Wouldn't that be more in line with how the tiers flow, since you didn't touch Enhanced plates at all?
Why are we discussing militia plates, skilling into basic costs 12k SP and should be the first thing a new player buys.
Because, that's why.
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Nothing Certain
Bioshock Rejects
780
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Posted - 2014.05.30 17:44:00 -
[373] - Quote
As to costs, why do people have such a hard time understanding, cost is supposed to limit your fittings and choices, that is its only purpose.
Because, that's why.
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Booby Tuesdays
Ahrendee Mercenaries
526
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Posted - 2014.05.30 18:23:00 -
[374] - Quote
Nothing Certain wrote:Booby Tuesdays wrote:While we're waxing philosophical on the topic of Militia Plates, I want to stress that it's not like I'm stacking them. I use one, on SOME of my fits (not all), because I can fit it, and the rest of my slots are a mix of biotics, codebreakers, and ferro & reactive (before they become cool with Alpha).
If Militia items are supposed to be 50% higher in fitting cost, shouldn't the CPU stay the same (15) and the PG just get bumped from 2 (current) to 6 (double the Alpha Basic Plate)? Wouldn't that be more in line with how the tiers flow, since you didn't touch Enhanced plates at all? Why are we discussing militia plates, skilling into basic costs 12k SP and should be the first thing a new player buys. We are discussing them because over the course of 1,000 deaths, a new player would have saved almost 1 million ISK. 1 million ISK to a new player is huge. I have enough money to never run Militia, but I choose to run it because it's cheaper, and my Core Skills are maxed so I can fit it as well. Nerfing Militia Plates this hard is only hurting new players. It's not hurting me, I'll just run Basic since I have the money, but it hurts players not wealthy from broken PC mechanics the most. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
477
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Posted - 2014.05.30 19:23:00 -
[375] - Quote
CCP Rattati wrote:I believe the main rule of militia gear is that its stats are the same as standard and the fitting is 50% worse than standard. That is the price of the zero skill level requirement of militia gear, encouraging you to try out gear and then skill into it. If you have been playing with a militia plate for all this time, obviously it was fundamentally broken. Actually, some militia gear has worse stats than standard. Sniper rifles and Forge guns come to mind, each having one less shot in the clip than standard. |
voidfaction
Void of Faction
246
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Posted - 2014.05.30 21:12:00 -
[376] - Quote
Booby Tuesdays wrote:Nothing Certain wrote:Booby Tuesdays wrote:While we're waxing philosophical on the topic of Militia Plates, I want to stress that it's not like I'm stacking them. I use one, on SOME of my fits (not all), because I can fit it, and the rest of my slots are a mix of biotics, codebreakers, and ferro & reactive (before they become cool with Alpha).
If Militia items are supposed to be 50% higher in fitting cost, shouldn't the CPU stay the same (15) and the PG just get bumped from 2 (current) to 6 (double the Alpha Basic Plate)? Wouldn't that be more in line with how the tiers flow, since you didn't touch Enhanced plates at all? Why are we discussing militia plates, skilling into basic costs 12k SP and should be the first thing a new player buys. We are discussing them because over the course of 1,000 deaths, a new player would have saved almost 1 million ISK. 1 million ISK to a new player is huge. I have enough money to never run Militia, but I choose to run it because it's cheaper, and my Core Skills are maxed so I can fit it as well. Nerfing Militia Plates this hard is only hurting new players. It's not hurting me, I'll just run Basic since I have the money, but it hurts players not wealthy from broken PC mechanics the most.
How much would they save if they used Starter Fits? Starter fits are FREE. No way to go isk negative. STD gear is still cheap and hard to go isk negative unless you just really suck. Risk vs Reward - Forcing people to risk isk to have advantages is part of the game. I keep my wallet under 1 million at all times. spend all isk as soon as I get it. If I want to save isk I run what is the cheapest which in return is the weakest.
I personally think they should make all militia mods cpu/pg = to the advanced version but make all the stats = to std. std cost in both ISK and SP is so cheap and should always be the goto mod not militia. |
ZDub 303
Escrow Removal and Acquisition
2993
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Posted - 2014.05.30 21:57:00 -
[377] - Quote
Booby Tuesdays wrote:Nothing Certain wrote:Booby Tuesdays wrote:While we're waxing philosophical on the topic of Militia Plates, I want to stress that it's not like I'm stacking them. I use one, on SOME of my fits (not all), because I can fit it, and the rest of my slots are a mix of biotics, codebreakers, and ferro & reactive (before they become cool with Alpha).
If Militia items are supposed to be 50% higher in fitting cost, shouldn't the CPU stay the same (15) and the PG just get bumped from 2 (current) to 6 (double the Alpha Basic Plate)? Wouldn't that be more in line with how the tiers flow, since you didn't touch Enhanced plates at all? Why are we discussing militia plates, skilling into basic costs 12k SP and should be the first thing a new player buys. We are discussing them because over the course of 1,000 deaths, a new player would have saved almost 1 million ISK. 1 million ISK to a new player is huge. I have enough money to never run Militia, but I choose to run it because it's cheaper, and my Core Skills are maxed so I can fit it as well. Nerfing Militia Plates this hard is only hurting new players. It's not hurting me, I'll just run Basic since I have the money, but it hurts players not wealthy from broken PC mechanics the most.
Meaning the price difference is 100 isk... yeah no. This change is better for new players. As there will be a better incentive to run basic plates and lower their overall fitting costs, allowing them to bump up the meta on other things if they wish. Running 3 basic mods or two militia mods... even at a cost of 300 isk just makes too much sense. People can't seem to figure it out on their own apparently... |
Booby Tuesdays
Ahrendee Mercenaries
527
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Posted - 2014.05.30 22:01:00 -
[378] - Quote
voidfaction wrote:[ How much would they save if they used Starter Fits? Starter fits are FREE. No way to go isk negative. STD gear is still cheap and hard to go isk negative unless you just really suck. Risk vs Reward - Forcing people to risk isk to have advantages is part of the game. I keep my wallet under 1 million at all times. spend all isk as soon as I get it. If I want to save isk I run what is the cheapest which in return is the weakest.
I personally think they should make all militia mods cpu/pg = to the advanced version but make all the stats = to std. std cost in both ISK and SP is so cheap and should always be the goto mod not militia. What on earth are you buying if you always keep your wallet under 1 mil? An average player can make upwards of 1 million ISK a day from pubs alone... |
voidfaction
Void of Faction
246
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Posted - 2014.05.30 22:28:00 -
[379] - Quote
Booby Tuesdays wrote:voidfaction wrote:[ How much would they save if they used Starter Fits? Starter fits are FREE. No way to go isk negative. STD gear is still cheap and hard to go isk negative unless you just really suck. Risk vs Reward - Forcing people to risk isk to have advantages is part of the game. I keep my wallet under 1 million at all times. spend all isk as soon as I get it. If I want to save isk I run what is the cheapest which in return is the weakest.
I personally think they should make all militia mods cpu/pg = to the advanced version but make all the stats = to std. std cost in both ISK and SP is so cheap and should always be the goto mod not militia. What on earth are you buying if you always keep your wallet under 1 mil? An average player can make upwards of 1 million ISK a day from pubs alone...
I keep all my fitting stocked up even if I don't use them 200k proto scout fittings so that is 5 fittings a day for an average player. 100x stocked proto gal scouts so thats 20 million in only 1 suit. also have proto cal. I run all proto mods even on my dragonfly scout only downgrade weapons and cloak to make fittings work. my dragonfly scout pub fitting is 31k.
fittings is the only thing an average player can buy with isk so spending it all stocking up is the same as money in the bank. |
Sirpidey Adtur
Aloren Foundations
145
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Posted - 2014.05.31 01:06:00 -
[380] - Quote
Sole Fenychs wrote:CCP Rattati wrote:I believe the main rule of militia gear is that its stats are the same as standard and the fitting is 50% worse than standard. That is the price of the zero skill level requirement of militia gear, encouraging you to try out gear and then skill into it. If you have been playing with a militia plate for all this time, obviously it was fundamentally broken. Actually, some militia gear has worse stats than standard. Sniper rifles and Forge guns come to mind, each having one less shot in the clip than standard.
All militia weapons have smaller clip and longer reload time than standard. Militia locus grenade only carries one grenade.
But overall, the hardest hit, is the Militia nanohive, which only contains 1 nanohive rather than 2, and only 75% of the nanites. |
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Nothing Certain
Bioshock Rejects
782
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Posted - 2014.05.31 01:47:00 -
[381] - Quote
Booby Tuesdays wrote:Nothing Certain wrote:Booby Tuesdays wrote:While we're waxing philosophical on the topic of Militia Plates, I want to stress that it's not like I'm stacking them. I use one, on SOME of my fits (not all), because I can fit it, and the rest of my slots are a mix of biotics, codebreakers, and ferro & reactive (before they become cool with Alpha).
If Militia items are supposed to be 50% higher in fitting cost, shouldn't the CPU stay the same (15) and the PG just get bumped from 2 (current) to 6 (double the Alpha Basic Plate)? Wouldn't that be more in line with how the tiers flow, since you didn't touch Enhanced plates at all? Why are we discussing militia plates, skilling into basic costs 12k SP and should be the first thing a new player buys. We are discussing them because over the course of 1,000 deaths, a new player would have saved almost 1 million ISK. 1 million ISK to a new player is huge. I have enough money to never run Militia, but I choose to run it because it's cheaper, and my Core Skills are maxed so I can fit it as well. Nerfing Militia Plates this hard is only hurting new players. It's not hurting me, I'll just run Basic since I have the money, but it hurts players not wealthy from broken PC mechanics the most.
Sorry, but I just don't see it. New players don't have the skill tree to run militia plates and still fit a decent suit and we are talking a small isk amount. The only ones affected are just high SP players wanting to fit really cheap suits.
Because, that's why.
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SponkSponkSponk
The Southern Legion Final Resolution.
849
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Posted - 2014.05.31 02:35:00 -
[382] - Quote
CCP Rattati wrote:I believe the main rule of militia gear is that its stats are the same as standard and the fitting is 50% worse than standard.
For modules, this is true.
However, militia weapons are strictly worse than standard-grade weapons:
* lower clip size / max ammo * longer charge time * higher fitting
Dust/Eve transfers
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ANON Cerberus
Tiny Toons
794
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Posted - 2014.05.31 15:16:00 -
[383] - Quote
lithkul devant wrote:CCP Rattati wrote:I believe the main rule of militia gear is that its stats are the same as standard and the fitting is 50% worse than standard. That is the price of the zero skill level requirement of militia gear, encouraging you to try out gear and then skill into it. If you have been playing with a militia plate for all this time, obviously it was fundamentally broken. Excuse me, but I am forced to use militia plates and such to make money, it is not a choice of if I want to use it or not. Due to how little isk is received for each match. I can not currently go out and make money in pubs using fully advanced suits like I am easily able to spec into. If you raised the amount of isk made per match, maybe by giving an extra bounty bonus per type of suit killed, then I would be able to afford the gear, but as of current I can not. I would literally start quiting matches against higher end corps rather then trying to fight it through. It is not the milita gear that is broken, it is the amount of payment given per match that is horribly broken. Such as why am I going to risk an advanced suit that costs 50k if their is massive tank spam and I can and will probably die to it.
And this has been one of the key things this whole time in dust.
The truth of the matter is this - Not all players are created equal. Some players CAN go isk positive in proto gear (If out average it out), these would tend to be the better players.
The average guys can easily use standard gear, advanced gear too and go isk positive. Then the least able players may have to use militia / infinite gear to actually make a profit.
You cannot base this game around what the top 10% can do, because otherwise the way more casual players are always going to suffer.
One of the biggest things I have seen since day one of playing dust is that isk payouts have always been too low in the average pub match. People have always wanted more incentive in terms of isk for how well they do as well. |
nickmunson
Capital Acquisitions LLC General Tso's Alliance
19
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Posted - 2014.05.31 15:37:00 -
[384] - Quote
CCP: here's just a general idea to also make the reactive and ferro scales more viable, since your giving reps modules an increase, it would only make sense if my reactive which doesnt give much hp as is at proto lvl something like 5 reps, that's what only 240 hp with 20 reps per sec, its not much, but would be enticing to all classes. and ferro scale armor plates. just cause you remove speed penalty doesnt make them viable, nor does the decrease cpu cost. maybe and assault wants to move faster, but why would he stack 4 ferro for 300 hp, when he can stack 3 enhanced and 1 complex kinkat, balance is one thing, but to make a specialized role certain things need to stand out.
my proposal, give the ferro scale plates a kinetics bonus, such as 1% at basic ferro 3% at adv and 5% at proto, and allow them to stack, so a gal or amar could add a total of 300 hp not armor hvy, with its standard 167, so 467 and can move at 9m/s it allows speed tanking but also allows to with stand a little combat, as well as mim and cal would benift cal having a 150 hp armor with 2 and 225 for mim, and still allowing to duel. that way speed tankers are max around 600 ehp, instead of 700 or 800, puts assualt in a 700 -1000 hp area and hvies in a 1100 to 1800, but also allows the hvies a little armor but gives a little speed to help them combat speedy scouts.
love me or hate me. you kill me i hunt you.
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John Tridre
Crimson Wolves Sanctuary
6
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Posted - 2014.05.31 23:29:00 -
[385] - Quote
Just a small thing I noticed that I was curious about. What does the 25% that is on the proposed damage column for Packed AV grenades mean? I am assuming it is a Plus 25% increase. |
lloyder EIRE
Mcalpines Fusiliers Covert Intervention
2
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Posted - 2014.06.01 02:28:00 -
[386] - Quote
would just like to point out every update is focused on armour mods armour reps
CCP ARE U FORGETING ABOUT THE SHEILD TANKERS us mimitar and cadri are being forced to use armour plates and armour repairs to keep up with the gal assults on hp because we gain less hp per mod and it costs us alot more cpu and pg usage to fit them i saw someone comment about they wanted armour reps to be a high slot awful idea everyone forgets about the sheild side of the game dont know if u guys remeber them u rarly see them used these days
to devs out there sheilds need tweaks too not just armour tankers im tired of being forced to put armour plates on my cadri it makes me feel like my suits main role as a sheild tanker is worthless in any case sheild mods should be more then armour plates due to simple facts armour can be reped by repair tool or repairing nanohives where sheilds only repair out of combat making us less of a threat
WOULD LIKE TO SEE SHEILDS BEING PLAYED AROUND WITH LIKE ARMOUR MODS COS THEY NEED IT
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voidfaction
Void of Faction
247
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Posted - 2014.06.01 03:02:00 -
[387] - Quote
lloyder EIRE wrote:would just like to point out every update is focused on armour mods armour reps
CCP ARE U FORGETING ABOUT THE SHEILD TANKERS us mimitar and cadri are being forced to use armour plates and armour repairs to keep up with the gal assults on hp because we gain less hp per mod and it costs us alot more cpu and pg usage to fit them i saw someone comment about they wanted armour reps to be a high slot awful idea everyone forgets about the sheild side of the game dont know if u guys remeber them u rarly see them used these days
to devs out there sheilds need tweaks too not just armour tankers im tired of being forced to put armour plates on my cadri it makes me feel like my suits main role as a sheild tanker is worthless in any case sheild mods should be more then armour plates due to simple facts armour can be reped by repair tool or repairing nanohives where sheilds only repair out of combat making us less of a threat
WOULD LIKE TO SEE SHEILDS BEING PLAYED AROUND WITH LIKE ARMOUR MODS COS THEY NEED IT
I would say versions of shield extenders like armor plates. Make higher extenders with more penalty to recharge speed/amount. complex extender now is what about the same as a complex fero/reactive in HP? A lot more in CPU/PG
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poison Diego
Last VenDetta. Dark Taboo
403
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Posted - 2014.06.01 04:02:00 -
[388] - Quote
lloyder EIRE wrote:would just like to point out every update is focused on armour mods armour reps
CCP ARE U FORGETING ABOUT THE SHEILD TANKERS us mimitar and cadri are being forced to use armour plates and armour repairs to keep up with the gal assults on hp because we gain less hp per mod and it costs us alot more cpu and pg usage to fit them i saw someone comment about they wanted armour reps to be a high slot awful idea everyone forgets about the sheild side of the game dont know if u guys remeber them u rarly see them used these days
to devs out there sheilds need tweaks too not just armour tankers im tired of being forced to put armour plates on my cadri it makes me feel like my suits main role as a sheild tanker is worthless in any case sheild mods should be more then armour plates due to simple facts armour can be reped by repair tool or repairing nanohives where sheilds only repair out of combat making us less of a threat
WOULD LIKE TO SEE SHEILDS BEING PLAYED AROUND WITH LIKE ARMOUR MODS COS THEY NEED IT
make it rep 5 hp/sec YEA DIDNT THINK SO!!! |
Cat Merc
Ahrendee Mercenaries
10081
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Posted - 2014.06.01 10:00:00 -
[389] - Quote
lloyder EIRE wrote:would just like to point out every update is focused on armour mods armour reps
CCP ARE U FORGETING ABOUT THE SHEILD TANKERS us mimitar and cadri are being forced to use armour plates and armour repairs to keep up with the gal assults on hp because we gain less hp per mod and it costs us alot more cpu and pg usage to fit them i saw someone comment about they wanted armour reps to be a high slot awful idea everyone forgets about the sheild side of the game dont know if u guys remeber them u rarly see them used these days
to devs out there sheilds need tweaks too not just armour tankers im tired of being forced to put armour plates on my cadri it makes me feel like my suits main role as a sheild tanker is worthless in any case sheild mods should be more then armour plates due to simple facts armour can be reped by repair tool or repairing nanohives where sheilds only repair out of combat making us less of a threat
WOULD LIKE TO SEE SHEILDS BEING PLAYED AROUND WITH LIKE ARMOUR MODS COS THEY NEED IT
It was a nerf to plate stacking and a buff to repair tanking.
BTW, the moment you said that shield extenders should give more HP than plates I stopped reading. That's a terrible idea, but I'm on my iPad so explaining it would take too long.
Feline overlord of all humans - CAT MERC
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Evolution-7
The Rainbow Effect
549
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Posted - 2014.06.01 18:26:00 -
[390] - Quote
WHAT HAPPENED TO THE BLASTER STATS AND CHANGES?
Legion on PS4
"Fight on and fly on to the last drop of blood and the last drop of fuel, to the last beat of the heart"
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