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Godin Thekiller
OSG Planetary Operations Covert Intervention
1748
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Posted - 2014.02.23 19:25:00 -
[1] - Quote
JLAV's have brung the same problem as the old AV, but far worse: to be able to easily counter HAV's on a far cheaper price point (somewhere between free and 50k ISK0. and all you have to do is ram the HAV's.
People just say, "shoot at it, and it'll blow up". well, put the RE's on the side of the LAV, then slide into it, or better yet, put them inside of it, and then it becomes near impossible/impossible to kill.
Also, from a lore stand point, the things are made to not be affected by outside force, so it makes even less sense.
Simply put, the best way to fix it is to not allow in attaching to friendly hulls. You can still attach RE's to enemy hulls to kill them that way, but not put them on your own and smash into others and cause unnecessary rage.
Lastly, saying, "But it's fun, so it should stay." Is not a argument. That's like saying "But the RR is fun, so it should stay as is.". Might be fun for you to be OP, but to the receiving end, it's not fun. At all.
Peace, Godin
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
795
|
Posted - 2014.02.23 19:27:00 -
[2] - Quote
if someone is willing to kill themselves out of spite in order to have a chance at destroying an enemy tank, it just goes to show how overpowered tanks are
Kills- Archduke Ferdinand
Balance!
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Vermaak Doe
SVER True Blood General Tso's Alliance
1408
|
Posted - 2014.02.23 19:28:00 -
[3] - Quote
Wah my tank was killed by superior tactics Nerf playing smart.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Arkena Wyrnspire
Fatal Absolution
9910
|
Posted - 2014.02.23 19:28:00 -
[4] - Quote
Ahahahahahahaaaa! Jihad jeeps are fueled by your tears.
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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Badgerr Rager
Black Phoenix Mercenaries
689
|
Posted - 2014.02.23 19:29:00 -
[5] - Quote
Don't bring out what you don't want to lose. New Eden is such a cold place
BlackPhoenix Elder Council Member
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mollerz
Minja Scouts
2341
|
Posted - 2014.02.23 19:30:00 -
[6] - Quote
hahaha... fukin tankers.
You gotta hustle if you wanna make a dolla
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Dunk Mujunk
RestlessSpirits
490
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Posted - 2014.02.23 19:31:00 -
[7] - Quote
Tanks do more than their fair share of dominating in this game, and Jihad Jeeping isn't nearly as prevelant as people want to make it. Hell, half the time the tank isn't even killed, and thats if the Jeep even makes it to impact.
I haven't failed 10,000 times, i've successfully found 10,000 ways that won't work.
Thomas Edison
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Fire of Prometheus
Alpha Response Command
3773
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Posted - 2014.02.23 19:33:00 -
[8] - Quote
then remove op tanks and make them cost more than an adv fitting.
Scout- "I'm going to knife you my commando!!!"
commando turns around
Commando- "FAAAAALCCCOOONNNNN PUUUUNNNCCCCHH!!"
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1748
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Posted - 2014.02.23 19:38:00 -
[9] - Quote
Vermaak Doe wrote:Wah my tank was killed by superior tactics Nerf playing smart.
Seriously get some damn combat awareness, every turret melts lavs in seconds and they're not exactly stealthy.
lol, you must've never tried it. MLT hardener and nitro makes it impossible to kill them in a short enough time frame.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1748
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Posted - 2014.02.23 19:39:00 -
[10] - Quote
Badgerr Rager wrote:Don't bring out what you don't want to lose. New Eden is such a cold place
Oh be quiet. When everything's fair, then you can say that. until then, shut your trap.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Chunky Munkey
Amarr Templars Amarr Empire
3206
|
Posted - 2014.02.23 19:40:00 -
[11] - Quote
Message from Godin:
waaaah
No.
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1748
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Posted - 2014.02.23 19:41:00 -
[12] - Quote
Gavr1lo Pr1nc1p wrote:if someone is willing to kill themselves out of spite in order to have a chance at destroying an enemy tank, it just goes to show how overpowered tanks are, and that tank invincibility to any other tactic needs to go
That's because hardeners got buffed when they shouldn't have.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Vermaak Doe
SVER True Blood General Tso's Alliance
1415
|
Posted - 2014.02.23 19:41:00 -
[13] - Quote
Godin Thekiller wrote:Badgerr Rager wrote:Don't bring out what you don't want to lose. New Eden is such a cold place Oh be quiet. When everything's fair, then you can say that. until then, shut your trap. Fair from a tanker?
The irony
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1748
|
Posted - 2014.02.23 19:42:00 -
[14] - Quote
Dunk Mujunk wrote:Tanks do more than their fair share of dominating in this game, and Jihad Jeeping isn't nearly as prevelant as people want to make it. Hell, half the time the tank isn't even killed, and thats if the Jeep even makes it to impact.
Everytime I've seen it happen, it's always been a kill. if the driver doesn't make it to the HAV, they're doing it wrong.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
805
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Posted - 2014.02.23 19:44:00 -
[15] - Quote
Godin Thekiller wrote:Dunk Mujunk wrote:Tanks do more than their fair share of dominating in this game, and Jihad Jeeping isn't nearly as prevelant as people want to make it. Hell, half the time the tank isn't even killed, and thats if the Jeep even makes it to impact. Everytime I've seen it happen, it's always been a kill. if the driver doesn't make it to the HAV, they're doing it wrong. If the HAV driver can't kill the Jihad jeep or make them miss, they're doing it wrong.
Kills- Archduke Ferdinand
Balance!
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1748
|
Posted - 2014.02.23 19:44:00 -
[16] - Quote
Vermaak Doe wrote:Godin Thekiller wrote:Badgerr Rager wrote:Don't bring out what you don't want to lose. New Eden is such a cold place Oh be quiet. When everything's fair, then you can say that. until then, shut your trap. Fair from a tanker? The irony
yes. The bipolarness of the community. You say you want balance and fairness, but instead, you get yelled at and insulted. When everybody else does, it's okay.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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NextDark Knight
Hellstorm Inc League of Infamy
199
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Posted - 2014.02.23 19:45:00 -
[17] - Quote
Godin, your high again@!
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7418
|
Posted - 2014.02.23 19:45:00 -
[18] - Quote
Vermaak Doe wrote:Godin Thekiller wrote:Badgerr Rager wrote:Don't bring out what you don't want to lose. New Eden is such a cold place Oh be quiet. When everything's fair, then you can say that. until then, shut your trap. Fair from a tanker? The irony
Not all tankers are you average FoTM chasing idiots.
Some, though not as many as I would like are championing a rebalancing of HAV to bring them in line with current AV values.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1748
|
Posted - 2014.02.23 19:46:00 -
[19] - Quote
Gavr1lo Pr1nc1p wrote:Godin Thekiller wrote:Dunk Mujunk wrote:Tanks do more than their fair share of dominating in this game, and Jihad Jeeping isn't nearly as prevelant as people want to make it. Hell, half the time the tank isn't even killed, and thats if the Jeep even makes it to impact. Everytime I've seen it happen, it's always been a kill. if the driver doesn't make it to the HAV, they're doing it wrong. If the HAV driver can't kill the Jihad jeep or make them miss, they're doing it wrong.
Like I said, simply putting it on the side of the LAV or inside of it makes it near impossible or impossible to kill said JLAV.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1748
|
Posted - 2014.02.23 19:46:00 -
[20] - Quote
NextDark Knight wrote:Godin, your high again@!
I don't smoke, or inject.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Henchmen21
Planet Express LLC
659
|
Posted - 2014.02.23 19:47:00 -
[21] - Quote
Nobody was doing it when tanks were kill-able by other means. I can easily go through 200K in AV fittings to kill one 80K blaster tank, yet you cry foul. I don't even get any isk reward back because the tank cost next to nothing. JLAV is my last resort or my first if some corp is pub stomping in tanks. Though sometimes a MLT sica is the answer, though you'll pry cry about that too.
CCP your matchmaking is better but still sucks a fair amount
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1748
|
Posted - 2014.02.23 19:48:00 -
[22] - Quote
True Adamance wrote:Vermaak Doe wrote:Godin Thekiller wrote:Badgerr Rager wrote:Don't bring out what you don't want to lose. New Eden is such a cold place Oh be quiet. When everything's fair, then you can say that. until then, shut your trap. Fair from a tanker? The irony Not all tankers are you average FoTM chasing idiots. Some, though not as many as I would like are championing a rebalancing of HAV to bring them in line with current AV values.
I don't really care what the butthurt people say. I just want balance. Can I have that please?
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
331
|
Posted - 2014.02.23 19:49:00 -
[23] - Quote
Me: Mmmmm, the taste...it's delicious...I do say, Geoffrey, come here a second...tell me, what is this delicious drink you have served me? The salty after taste is quite exquisite!!
Geoffrey: Tis the tears of scrubby tank pilots sir.
Me: Mmmm I must procure us some more.
Subterfuge and terrorist GOD in the making
Proud Minmatar - Alt of THE GREY CARDINAL
Love the Art of War
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
811
|
Posted - 2014.02.23 19:50:00 -
[24] - Quote
Godin Thekiller wrote:Gavr1lo Pr1nc1p wrote:Godin Thekiller wrote:Dunk Mujunk wrote:Tanks do more than their fair share of dominating in this game, and Jihad Jeeping isn't nearly as prevelant as people want to make it. Hell, half the time the tank isn't even killed, and thats if the Jeep even makes it to impact. Everytime I've seen it happen, it's always been a kill. if the driver doesn't make it to the HAV, they're doing it wrong. If the HAV driver can't kill the Jihad jeep or make them miss, they're doing it wrong. Like I said, simply putting it on the side of the LAV or inside of it makes it near impossible or impossible to kill said JLAV. You have a turret, don't you? options: 1) shoot JLAV with railgun turret 2-3 times and it dies 2) shoot JLAV with Blaster turret from 50 meters out, and kill it before it reaches you 3) annihilate the JLAV with missiles 4) shoot any one the RE's once with any turret gun and destroy the LAV 5) use teamwork and have other people as gunners in the tank with you with small turrets on an easy swivel to see and alert you, as well as decimate any LAV that they come across 6) use an Active scanner and speed boost to dodge the JLAV 7) if the JLAV hits you in the back, it flips over, does no damage to you, and kills itself, so make sure if it does hit you, it hits you in the back
Kills- Archduke Ferdinand
Balance!
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Dunk Mujunk
RestlessSpirits
492
|
Posted - 2014.02.23 19:50:00 -
[25] - Quote
I see them fail even with a direct hit all the time. I'm sure the skill levels of the attacker play a role in this, but so do those of the defender. There are two sides to every coin, and some would say if Jeeps are getting to your tank then YOU are doing it wrong.
The tankers in my Corp view Jihads as a comedy routine more so than a threat. I'm not a tanker, I have no clue what they are doing, but yea, this issue is way overblown.
The horse is dead, for the love of god put down the stick.
I haven't failed 10,000 times, i've successfully found 10,000 ways that won't work.
Thomas Edison
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1748
|
Posted - 2014.02.23 19:51:00 -
[26] - Quote
Henchmen21 wrote:Nobody was doing it when tanks were kill-able by other means. I can easily go through 200K in AV fittings to kill one 80K blaster tank, yet you cry foul. I don't even get any isk reward back because the tank cost next to nothing. JLAV is my last resort or my first if some corp is pub stomping in tanks. Though sometimes a MLT sica is the answer, though you'll pry cry about that too.
This is painfull..............
Yes, I ******* understand that. I've been saying for the most part that that is broken as well, and has been saying to balance on the vehicle side as well.yet, it is ignored. But when I say take out broken ****, everybody goes and insults me.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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DUST Fiend
OSG Planetary Operations Covert Intervention
11485
|
Posted - 2014.02.23 19:53:00 -
[27] - Quote
I have trouble feeling bad for tankers loosing 500k to another player when dropships have been loosing 500k to RDVs, Null Cannons, MCC missiles, MCCs, invisible artifacts, wonky physics, and suicide derpships for forever.
Long live the JIHAD!!!!!!!
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
811
|
Posted - 2014.02.23 19:54:00 -
[28] - Quote
If AV is buffed to usefulness, then i may agree with you
Kills- Archduke Ferdinand
Balance!
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1748
|
Posted - 2014.02.23 19:56:00 -
[29] - Quote
Gavr1lo Pr1nc1p wrote:Godin Thekiller wrote:Gavr1lo Pr1nc1p wrote:Godin Thekiller wrote:Dunk Mujunk wrote:Tanks do more than their fair share of dominating in this game, and Jihad Jeeping isn't nearly as prevelant as people want to make it. Hell, half the time the tank isn't even killed, and thats if the Jeep even makes it to impact. Everytime I've seen it happen, it's always been a kill. if the driver doesn't make it to the HAV, they're doing it wrong. If the HAV driver can't kill the Jihad jeep or make them miss, they're doing it wrong. Like I said, simply putting it on the side of the LAV or inside of it makes it near impossible or impossible to kill said JLAV. You have a turret, don't you? options: 1) shoot JLAV with railgun turret 2-3 times and it dies 2) shoot JLAV with Blaster turret from 50 meters out, and kill it before it reaches you 3) annihilate the JLAV with missiles 4) shoot any one the RE's once with any turret gun and destroy the LAV 5) use teamwork and have other people as gunners in the tank with you with small turrets on an easy swivel to see and alert you, as well as decimate any LAV that they come across 6) use an Active scanner and speed boost to dodge the JLAV 7) if the JLAV hits you in the back, it flips over, does no damage to you, and kills itself, so make sure if it does hit you, it hits you in the back
1: railguns are easily dodgable
2: blasters won't have enough time to kill them (in ~2 seconds)
3: read #1
4: Go back to my last post and read it again, as you clearly didn't.
5: Can't fit them due to poor fitting abilities of the new HAV's, and even then, can't reliably find someone to sit in my gunner seat.
6: Read #5
7: doesn't matter from my tests where they hit the HAV, it'll still cause a explosion.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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low genius
The Sound Of Freedom Renegade Alliance
1265
|
Posted - 2014.02.23 19:56:00 -
[30] - Quote
so, you'd like to remove the only effective av from the game?
bad idea. /end thread |
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1748
|
Posted - 2014.02.23 19:57:00 -
[31] - Quote
DUST Fiend wrote:I have trouble feeling bad for tankers loosing 500k to another player when dropships have been loosing 500k to RDVs, Null Cannons, MCC missiles, MCCs, invisible artifacts, wonky physics, and suicide derpships for forever.
Long live the JIHAD!!!!!!!
So, let me get this straight: You rather have others suffer than have people support fixing ****?
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1748
|
Posted - 2014.02.23 19:59:00 -
[32] - Quote
low genius wrote:so, you'd like to remove the only effective av from the game?
bad idea. /end thread
swarms re still effective, forge guns are still effective. If you have to use broken **** to fight HAV's (even though they are broken), that's sad.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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DUST Fiend
OSG Planetary Operations Covert Intervention
11487
|
Posted - 2014.02.23 19:59:00 -
[33] - Quote
Godin Thekiller wrote:DUST Fiend wrote:I have trouble feeling bad for tankers loosing 500k to another player when dropships have been loosing 500k to RDVs, Null Cannons, MCC missiles, MCCs, invisible artifacts, wonky physics, and suicide derpships for forever.
Long live the JIHAD!!!!!!! So, let me get this straight: You rather have others suffer than have people support fixing ****? No, I'm just saying it has a counter. I jihad LAV all the time and it's hilarious how easy it is to counter.
Dropship pilots can't counter half the things that tend to kill them, and we've been dealing with it for 2 years.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Aleph Rynedee
Science For Death
68
|
Posted - 2014.02.23 20:00:00 -
[34] - Quote
Godin Thekiller wrote:Gavr1lo Pr1nc1p wrote:if someone is willing to kill themselves out of spite in order to have a chance at destroying an enemy tank, it just goes to show how overpowered tanks are, and that tank invincibility to any other tactic needs to go That's because hardeners got buffed when they shouldn't have.
So we should remove (or radically alter) one of the few counters to seemingly indestructible HAVs simply because a game-changing buff 'shouldn't have' happened? Where's the call to debuff the hardeners instead?
Goddamn tankers and their 'have their cake and eat it too' worldview. At some point y'all will get that everyone dies in unexpected ways in New Eden, regardless of how many skill points you've wasted in Vehicle Command or how much ISK is burned on your precious HAV. |
Godin Thekiller
OSG Planetary Operations Covert Intervention
1750
|
Posted - 2014.02.23 20:01:00 -
[35] - Quote
Gavr1lo Pr1nc1p wrote:If AV is buffed to usefulness, then i may agree with you
Or rather the brokenness of HAV's as well as other issues of vehicles are fixed. AV doesn't need a buff for damage or ROF; those are fine. FG's don't need a buff or nerf, and swarms needs a longer lock range (225-250m), and a faster projectile speed.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1750
|
Posted - 2014.02.23 20:02:00 -
[36] - Quote
Aleph Rynedee wrote:Godin Thekiller wrote:Gavr1lo Pr1nc1p wrote:if someone is willing to kill themselves out of spite in order to have a chance at destroying an enemy tank, it just goes to show how overpowered tanks are, and that tank invincibility to any other tactic needs to go That's because hardeners got buffed when they shouldn't have. So we should remove (or radically alter) one of the few counters to seemingly indestructible HAVs simply because a game-changing buff 'shouldn't have' happened? Where's the call to debuff the hardeners instead? Goddamn tankers and their 'have their cake and eat it too' worldview. At some point y'all will get that everyone dies in unexpected ways in New Eden, regardless of how many skill points you've wasted in Vehicle Command or how much ISK is burned on your precious HAV.
.........................................................................
You are absolutely a complete ******* idiot.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Dunk Mujunk
RestlessSpirits
493
|
Posted - 2014.02.23 20:02:00 -
[37] - Quote
The problem is nothings broken. Valid tactic.
If an RE sticks to anything, it should stick to everything.
I haven't failed 10,000 times, i've successfully found 10,000 ways that won't work.
Thomas Edison
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Thumb Green
Mannar Focused Warfare Gallente Federation
799
|
Posted - 2014.02.23 20:03:00 -
[38] - Quote
Godin Thekiller wrote: everybody goes and insults me.
Being a hostile jackass tends to have this sort of consequence and you do have a history of being a hostile jackass.
Support Orbital Spawns
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1750
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Posted - 2014.02.23 20:04:00 -
[39] - Quote
Dunk Mujunk wrote:The problem is nothings broken. Valid tactic.
If an RE sticks to anything, it should stick to everything.
valid tactic my ass. If that's the case, then allow for every weapon to one shot any suit then.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1750
|
Posted - 2014.02.23 20:05:00 -
[40] - Quote
DUST Fiend wrote:Godin Thekiller wrote:DUST Fiend wrote:I have trouble feeling bad for tankers loosing 500k to another player when dropships have been loosing 500k to RDVs, Null Cannons, MCC missiles, MCCs, invisible artifacts, wonky physics, and suicide derpships for forever.
Long live the JIHAD!!!!!!! So, let me get this straight: You rather have others suffer than have people support fixing ****? No, I'm just saying it has a counter. I jihad LAV all the time and it's hilarious how easy it is to counter. Dropship pilots can't counter half the things that tend to kill them, and we've been dealing with it for 2 years.
...... read the part that says that if you do it right it has no counter.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
816
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Posted - 2014.02.23 20:05:00 -
[41] - Quote
Godin Thekiller wrote:Gavr1lo Pr1nc1p wrote:
You have a turret, don't you? options: 1) shoot JLAV with railgun turret 2-3 times and it dies 2) shoot JLAV with Blaster turret from 50 meters out, and kill it before it reaches you 3) annihilate the JLAV with missiles 4) shoot any one the RE's once with any turret gun and destroy the LAV 5) use teamwork and have other people as gunners in the tank with you with small turrets on an easy swivel to see and alert you, as well as decimate any LAV that they come across 6) use an Active scanner and speed boost to dodge the JLAV 7) if the JLAV hits you in the back, it flips over, does no damage to you, and kills itself, so make sure if it does hit you, it hits you in the back
1: railguns are easily dodgable 2: blasters won't have enough time to kill them (in ~2 seconds) 3: read #1 4: Go back to my last post and read it again, as you clearly didn't. 5: Can't fit them due to poor fitting abilities of the new HAV's, and even then, can't reliably find someone to sit in my gunner seat. 6: Read #5 7: doesn't matter from my tests where they hit the HAV, it'll still cause a explosion. 1: get better aim, and shoot them when they aren't within 20 meters of you 2: Then start shooting earlier 3: Missiles will easily decimate any LAV within range if you can aim them 4: I did actually read the post, you can still catch the LAVer unaware and shoot the RE's before they know that you notice them. This is a list of possible counters; not every one will work 100% of the time 5:Then drop a proto hardener or something else. You should be able to find someone to reliably assist you, its what AV has been doing this entire time since 1.7 6: You can easily fit them if you downgrade a hardener or two. Read number 5 7: The explosion won't hurt the HAV unless it is immobile
Kills- Archduke Ferdinand
Balance!
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Dunk Mujunk
RestlessSpirits
493
|
Posted - 2014.02.23 20:06:00 -
[42] - Quote
Uuhhh, half the time they damn near can.
I haven't failed 10,000 times, i've successfully found 10,000 ways that won't work.
Thomas Edison
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1750
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Posted - 2014.02.23 20:06:00 -
[43] - Quote
Thumb Green wrote:Godin Thekiller wrote: everybody goes and insults me.
Being a hostile jackass tends to have this sort of consequence and you do have a history of being a hostile jackass.
Because if people repeatedly goes and says stupid **** it pisses me off.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Joel II X
Dah Gods O Bacon
1275
|
Posted - 2014.02.23 20:07:00 -
[44] - Quote
Remove all turrets on tanks! They're able to counter any Infantry with ease!
Saying, "but how else are going to have fun?" is invalid. That's like saying we shouldn't have AV at all just because we can scratch some paint off of tanks. |
Dunk Mujunk
RestlessSpirits
493
|
Posted - 2014.02.23 20:07:00 -
[45] - Quote
And now you know how we all feel Godin.
I haven't failed 10,000 times, i've successfully found 10,000 ways that won't work.
Thomas Edison
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DUST Fiend
OSG Planetary Operations Covert Intervention
11487
|
Posted - 2014.02.23 20:08:00 -
[46] - Quote
Godin Thekiller wrote:DUST Fiend wrote:Godin Thekiller wrote:DUST Fiend wrote:I have trouble feeling bad for tankers loosing 500k to another player when dropships have been loosing 500k to RDVs, Null Cannons, MCC missiles, MCCs, invisible artifacts, wonky physics, and suicide derpships for forever.
Long live the JIHAD!!!!!!! So, let me get this straight: You rather have others suffer than have people support fixing ****? No, I'm just saying it has a counter. I jihad LAV all the time and it's hilarious how easy it is to counter. Dropship pilots can't counter half the things that tend to kill them, and we've been dealing with it for 2 years. ...... read the part that says that if you do it right it has no counter. All I'm getting from this is that you shouldn't be able to place RE's inside an LAV
I can live with that.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
|
Thumb Green
Mannar Focused Warfare Gallente Federation
800
|
Posted - 2014.02.23 20:14:00 -
[47] - Quote
Godin Thekiller wrote:Thumb Green wrote:Godin Thekiller wrote: everybody goes and insults me.
Being a hostile jackass tends to have this sort of consequence and you do have a history of being a hostile jackass. Because if people repeatedly goes and says stupid **** it pisses me off.
Which causes you to say stupid sh!t like this gem
Godin Thekiller wrote:valid tactic my ass. If that's the case, then allow for every weapon to one shot any suit then.
You didn't even stop to think about how asinine it is to extrapolate one weapon one shot'ing something onto all weapons one shot'ing everything.
Support Orbital Spawns
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Vermaak Doe
SVER True Blood General Tso's Alliance
1420
|
Posted - 2014.02.23 20:16:00 -
[48] - Quote
Godin Thekiller wrote:Vermaak Doe wrote:Wah my tank was killed by superior tactics Nerf playing smart.
Seriously get some damn combat awareness, every turret melts lavs in seconds and they're not exactly stealthy. lol, you must've never tried it. MLT hardener and nitro makes it impossible to kill them in a short enough time frame. Actually I kill jihad lavs most of the time on my militia tank alt, it's not hard just pay attention and aim.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1750
|
Posted - 2014.02.23 20:17:00 -
[49] - Quote
Gavr1lo Pr1nc1p wrote:Godin Thekiller wrote:Gavr1lo Pr1nc1p wrote:
You have a turret, don't you? options: 1) shoot JLAV with railgun turret 2-3 times and it dies 2) shoot JLAV with Blaster turret from 50 meters out, and kill it before it reaches you 3) annihilate the JLAV with missiles 4) shoot any one the RE's once with any turret gun and destroy the LAV 5) use teamwork and have other people as gunners in the tank with you with small turrets on an easy swivel to see and alert you, as well as decimate any LAV that they come across 6) use an Active scanner and speed boost to dodge the JLAV 7) if the JLAV hits you in the back, it flips over, does no damage to you, and kills itself, so make sure if it does hit you, it hits you in the back
1: railguns are easily dodgable 2: blasters won't have enough time to kill them (in ~2 seconds) 3: read #1 4: Go back to my last post and read it again, as you clearly didn't. 5: Can't fit them due to poor fitting abilities of the new HAV's, and even then, can't reliably find someone to sit in my gunner seat. 6: Read #5 7: doesn't matter from my tests where they hit the HAV, it'll still cause a explosion. 1: get better aim, and shoot them when they aren't within 20 meters of you 2: Then start shooting earlier 3: Missiles will easily decimate any LAV within range if you can aim them 4: I did actually read the post, you can still catch the LAVer unaware and shoot the RE's before they know that you notice them. This is a list of possible counters; not every one will work 100% of the time 5:Then drop a proto hardener or something else. You should be able to find someone to reliably assist you, its what AV has been doing this entire time since 1.7 6: You can easily fit them if you downgrade a hardener or two. Read number 5 7: The explosion won't hurt the HAV unless it is immobile
1: don't use rails, I use blasters. This was from me testing it before I sad m break.
2: doesn't save you, a there's not enough time do do enough damage, especially if it' a Caldari LAV.
3: Problem is that you actually have to it them, and LAV's re too agile for that.
4: You won't be able to shoot the RE's inside the LAV, and you can only shoot the RE's on the side if you get lucky and the driver turns enough for you to shoot them.
5: You can't even fit all PROTO hardeners and a rep at the same time. 1 PROTO hardener, or 1 proto rep, and a PROTO nitro. even if you drop the nitro to STD, and the modules to enhanced, you still can't. You would have to drop them all to STD to fit 1 small. And this is with max armor and blaster fitting reduction skills.
6: Then I would have to trade for the nitro, and drop the module to enhanced, and that's for a STD scanner, and no small turrets.
7: no, it'll still hurt it.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Vermaak Doe
SVER True Blood General Tso's Alliance
1420
|
Posted - 2014.02.23 20:18:00 -
[50] - Quote
Godin Thekiller wrote:Vermaak Doe wrote:Godin Thekiller wrote:Badgerr Rager wrote:Don't bring out what you don't want to lose. New Eden is such a cold place Oh be quiet. When everything's fair, then you can say that. until then, shut your trap. Fair from a tanker? The irony yes. The bipolarness of the community. You say you want balance and fairness, but instead, you get yelled at and insulted. When everybody else does, it's okay. You're doing the same thing basically, I don't see you comingup with solutions for the problems with tanks, yet you're trying to Nerf the only viable counter that isn't a tank.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
|
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1751
|
Posted - 2014.02.23 20:20:00 -
[51] - Quote
Vermaak Doe wrote:Godin Thekiller wrote:Vermaak Doe wrote:Wah my tank was killed by superior tactics Nerf playing smart.
Seriously get some damn combat awareness, every turret melts lavs in seconds and they're not exactly stealthy. lol, you must've never tried it. MLT hardener and nitro makes it impossible to kill them in a short enough time frame. Actually I kill jihad lavs most of the time on my militia tank alt, it's not hard just pay attention and aim.
Most of the time, the JLAV will come at me when I'm fighting HAV's (yes, more than 1 at a time), and I can't shoot at 2 targets at 3 targets at once, all of which would kill me if I looked at one part or another. And even then, you can put them inside of the LAV or on the side, so you won't be able to kill it most of the time.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3275
|
Posted - 2014.02.23 20:21:00 -
[52] - Quote
Godin Thekiller wrote:JLAV's have brung the same problem as the old AV, but far worse: to be able to easily counter HAV's on a far cheaper price point (somewhere between free and 50k ISK0. and all you have to do is ram the HAV's.
People just say, "shoot at it, and it'll blow up". well, put the RE's on the side of the LAV, then slide into it, or better yet, put them inside of it, and then it becomes near impossible/impossible to kill
Lastly, saying, "But it's fun, so it should stay." Is not a argument. That's like saying "But the RR is fun, so it should stay as is.". Might be fun for you to be OP, but to the receiving end, it's not fun. At all.
Far Cheaper price point? Huh, something rather similar was said about HAVs versus infantry
Shoot at it and blow it up. You're angry that a tank gets OHK'd not by KLAVs. You'd be perfectly fine with KLAVs if they didn't OHK your tank because then you'd laugh it off and never remark on the validity of KLAVs. But you're angry that someone could exchange a life for a life and bring down your tower. In today's world terrorist suicide bombers take far more than one life with their car bombs. They take the lives of many sadly. I think that you should be grateful that a KLAV has an exchange rate of one to one.
And the RR analogy I don't feel fits. Because it's not fun to be on the receiving tank spam either, so an effective counter should be removed? When HAV prices are adjusted and their effectiveness without fit reduced, then we can talk about KLAVs. As of right now, they're just an effective counter to the horde of HAVs. HAV population is far too high to begin removing AV options.
Bojo - Adding chili powder to your experience since early times
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Vermaak Doe
SVER True Blood General Tso's Alliance
1421
|
Posted - 2014.02.23 20:21:00 -
[53] - Quote
True Adamance wrote:Vermaak Doe wrote:Godin Thekiller wrote:Badgerr Rager wrote:Don't bring out what you don't want to lose. New Eden is such a cold place Oh be quiet. When everything's fair, then you can say that. until then, shut your trap. Fair from a tanker? The irony Not all tankers are you average FoTM chasing idiots. Some, though not as many as I would like are championing a rebalancing of HAV to bring them in line with current AV values. I've excepted that not all tankers are short sighted like the op, but it's still irritating to see people whine about things that are balanced when so many things aren't.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1751
|
Posted - 2014.02.23 20:23:00 -
[54] - Quote
Vermaak Doe wrote:Godin Thekiller wrote:Vermaak Doe wrote:Godin Thekiller wrote:Badgerr Rager wrote:Don't bring out what you don't want to lose. New Eden is such a cold place Oh be quiet. When everything's fair, then you can say that. until then, shut your trap. Fair from a tanker? The irony yes. The bipolarness of the community. You say you want balance and fairness, but instead, you get yelled at and insulted. When everybody else does, it's okay. You're doing the same thing basically, I don't see you comingup with solutions for the problems with tanks, yet you're trying to Nerf the only viable counter that isn't a tank.
lolwut? Did you even click the link? I think you're just talking out your ass and being butthurt just to.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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TheD1CK
Dead Man's Game
699
|
Posted - 2014.02.23 20:24:00 -
[55] - Quote
Arkena Wyrnspire wrote:Ahahahahahahaaaa! Jihad jeeps are fueled by your tears.
LMAO
Plasma Cannon will have its chance if AR/HAV 514 is ever fixed
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Vermaak Doe
SVER True Blood General Tso's Alliance
1421
|
Posted - 2014.02.23 20:24:00 -
[56] - Quote
Godin Thekiller wrote:Vermaak Doe wrote:Godin Thekiller wrote:Vermaak Doe wrote:Wah my tank was killed by superior tactics Nerf playing smart.
Seriously get some damn combat awareness, every turret melts lavs in seconds and they're not exactly stealthy. lol, you must've never tried it. MLT hardener and nitro makes it impossible to kill them in a short enough time frame. Actually I kill jihad lavs most of the time on my militia tank alt, it's not hard just pay attention and aim. Most of the time, the JLAV will come at me when I'm fighting HAV's (yes, more than 1 at a time), and I can't shoot at 2 targets at 3 targets at once, all of which would kill me if I looked at one part or another. And even then, you can put them inside of the LAV or on the side, so you won't be able to kill it most of the time. So multiple people working together to bring you down shouldn't be able to do so fairly easily? And you don't have to set off the res to melt lavs, the already die easily.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Darken-Soul
BIG BAD W0LVES
1177
|
Posted - 2014.02.23 20:25:00 -
[57] - Quote
Godin Thekiller wrote:JLAV's have brung the same problem as the old AV, but far worse: to be able to easily counter HAV's on a far cheaper price point (somewhere between free and 50k ISK0. and all you have to do is ram the HAV's. People just say, "shoot at it, and it'll blow up". well, put the RE's on the side of the LAV, then slide into it, or better yet, put them inside of it, and then it becomes near impossible/impossible to kill. Also, from a lore stand point, the things are made to not be affected by outside force, so it makes even less sense. Simply put, the best way to fix it is to not allow in attaching to friendly hulls. You can still attach RE's to enemy hulls to kill them that way, but not put them on your own and smash into others and cause unnecessary rage. Lastly, saying, "But it's fun, so it should stay." Is not a argument. That's like saying "But the RR is fun, so it should stay as is.". Might be fun for you to be OP, but to the receiving end, it's not fun. At all. Peace, Godin What's this
stop crying. Run av
Who wants some?
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low genius
The Sound Of Freedom Renegade Alliance
1267
|
Posted - 2014.02.23 20:26:00 -
[58] - Quote
Godin Thekiller wrote:low genius wrote:so, you'd like to remove the only effective av from the game?
bad idea. /end thread swarms re still effective, forge guns are still effective. If you have to use broken **** to fight HAV's (even though they are broken), that's sad.
swarms are effective IF the tank doesn't run away. forge guns are medium-effective. if you need to fight broken mechanics with broken mechanics so be it. |
calvin b
Ostrakon Agency Gallente Federation
1542
|
Posted - 2014.02.23 20:27:00 -
[59] - Quote
Hate to tell you this but until the tanks are fixed my LAV and RE's will stay. Once the Cal Heavy comes out the days of tanks will be over and with the abuse of militia tanks try and get sympathy after 1.8, none will be had.
A heavy before 1.8
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Vermaak Doe
SVER True Blood General Tso's Alliance
1421
|
Posted - 2014.02.23 20:27:00 -
[60] - Quote
I may have jumped the gun but that doesn't change the fact that in this build with tanks the way they are now jihad lavs are perfectly balanced, and you're obviously butthurt, can't stand your winmobile getting killed by someone smarter than you? You should biomass.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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TheD1CK
Dead Man's Game
699
|
Posted - 2014.02.23 20:28:00 -
[61] - Quote
Godin, try not sitting still in your HAV, camping Run with a competent squad to warn of LAV location And stay on un-even terrain it stops them gaining speed
You do realize the only HAV's bad enough to suffer from JLAVS are the guys to focused on camping a point rather than their survival..
Jihad jeeps have a really low sucess rate, unless the HAV driver deserves it
Plasma Cannon will have its chance if AR/HAV 514 is ever fixed
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Darken-Soul
BIG BAD W0LVES
1178
|
Posted - 2014.02.23 20:34:00 -
[62] - Quote
Godin Thekiller wrote:Vermaak Doe wrote:Godin Thekiller wrote:Vermaak Doe wrote:Wah my tank was killed by superior tactics Nerf playing smart.
Seriously get some damn combat awareness, every turret melts lavs in seconds and they're not exactly stealthy. lol, you must've never tried it. MLT hardener and nitro makes it impossible to kill them in a short enough time frame. Actually I kill jihad lavs most of the time on my militia tank alt, it's not hard just pay attention and aim. Most of the time, the JLAV will come at me when I'm fighting HAV's (yes, more than 1 at a time), and I can't shoot at 2 targets at 3 targets at once, all of which would kill me if I looked at one part or another. And even then, you can put them inside of the LAV or on the side, so you won't be able to kill it most of the time.
like the driver of a tank?
Who wants some?
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1751
|
Posted - 2014.02.23 20:36:00 -
[63] - Quote
Bojo The Mighty wrote:Godin Thekiller wrote:JLAV's have brung the same problem as the old AV, but far worse: to be able to easily counter HAV's on a far cheaper price point (somewhere between free and 50k ISK0. and all you have to do is ram the HAV's.
People just say, "shoot at it, and it'll blow up". well, put the RE's on the side of the LAV, then slide into it, or better yet, put them inside of it, and then it becomes near impossible/impossible to kill
Lastly, saying, "But it's fun, so it should stay." Is not a argument. That's like saying "But the RR is fun, so it should stay as is.". Might be fun for you to be OP, but to the receiving end, it's not fun. At all.
Far Cheaper price point? Huh, something rather similar was said about HAVs versus infantry Shoot at it and blow it up. You're angry that a tank gets OHK'd not by KLAVs. You'd be perfectly fine with KLAVs if they didn't OHK your tank because then you'd laugh it off and never remark on the validity of KLAVs. But you're angry that someone could exchange a life for a life and bring down your tower. In today's world terrorist suicide bombers take far more than one life with their car bombs. They take the lives of many sadly. I think that you should be grateful that a KLAV has an exchange rate of one to one. And the RR analogy I don't feel fits. Because it's not fun to be on the receiving tank spam either, so an effective counter should be removed? When HAV prices are adjusted and their effectiveness without fit reduced, then we can talk about KLAVs. As of right now, they're just an effective counter to the horde of HAVs. HAV population is far too high to begin removing AV options.
1:MLT HAV's are OP, yes. Their price is however fine. That's like complaining that a iPhone is not as good as a computer that costs the same price.
2: Shooting at it has been disproved due to putting them inside or on the side of the LAV.
3: No, I'd still be mad because you can just ram them and do massive damage. Also, you know you can hop out of the LAV, so it doesn't even kill you, right?
4: HAV's do have a counter: AV. You just can't be complete garbage anymore to kill HAV's. Even then, everybody should be able to at least scare them off. That's why I made this, to try and adress that, as well as other issues. So yes, it does fit.
5: Massive problem fixing is better than fixing things one at a time. if you never talk about it, then it'll either be forgot about or take far longer than it should. Don't say it won't, because it does. Why do you think LR's have gone from broken to useless, and stayed that way for this long? Why do you think PLC's still suck?
6: What's a KLAV? Typo?
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1751
|
Posted - 2014.02.23 20:40:00 -
[64] - Quote
TheD1CK wrote:Godin, try not sitting still in your HAV, camping Run with a competent squad to warn of LAV location And stay on un-even terrain it stops them gaining speed
You do realize the only HAV's bad enough to suffer from JLAVS are the guys to focused on camping a point rather than their survival..
Jihad jeeps have a really low sucess rate, unless the HAV driver deserves it
I constantly move around and go place to place to help out my squads. And yes, they do tell me if they see a JlAV coming at me. like that'll stop one from ramming into me and killing me. yes, I shot at one moving away from it, couldn't kill it (this was straight firing for several seconds with a neutron blaster), yet it still rammed me. This has happened 6 times to me. twice in one game. What was that?
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1751
|
Posted - 2014.02.23 20:42:00 -
[65] - Quote
Darken-Soul wrote:Godin Thekiller wrote:Vermaak Doe wrote:Godin Thekiller wrote:Vermaak Doe wrote:Wah my tank was killed by superior tactics Nerf playing smart.
Seriously get some damn combat awareness, every turret melts lavs in seconds and they're not exactly stealthy. lol, you must've never tried it. MLT hardener and nitro makes it impossible to kill them in a short enough time frame. Actually I kill jihad lavs most of the time on my militia tank alt, it's not hard just pay attention and aim. Most of the time, the JLAV will come at me when I'm fighting HAV's (yes, more than 1 at a time), and I can't shoot at 2 targets at 3 targets at once, all of which would kill me if I looked at one part or another. And even then, you can put them inside of the LAV or on the side, so you won't be able to kill it most of the time. like the driver of a tank?
Ever try dodging, something a HAV can't do? Also, you're probably going to die if 2 guys are shooting at you.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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TranquilBiscuit ofVaLoR
F.T.U. IMMORTAL REGIME
1507
|
Posted - 2014.02.23 20:47:00 -
[66] - Quote
Godin Thekiller wrote:Vermaak Doe wrote:Wah my tank was killed by superior tactics Nerf playing smart.
Seriously get some damn combat awareness, every turret melts lavs in seconds and they're not exactly stealthy. lol, you must've never tried it. MLT hardener and nitro makes it impossible to kill them in a short enough time frame. good idea! i'll replace the scanner with a hardener on my jihad jeep!
Anime > EVERYTHING
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1751
|
Posted - 2014.02.23 20:49:00 -
[67] - Quote
TranquilBiscuit ofVaLoR wrote:Godin Thekiller wrote:Vermaak Doe wrote:Wah my tank was killed by superior tactics Nerf playing smart.
Seriously get some damn combat awareness, every turret melts lavs in seconds and they're not exactly stealthy. lol, you must've never tried it. MLT hardener and nitro makes it impossible to kill them in a short enough time frame. good idea! i'll replace the scanner with a hardener on my jihad jeep!
You can use the map instead of a scanner. works better tbh. Also, using bait (aka a MLT HAV parked near a defended area) is also a good way to draw them out. jut stack tank on it.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Oxskull Duncarino
0uter.Heaven
447
|
Posted - 2014.02.23 21:00:00 -
[68] - Quote
Chunky Munkey wrote:Message from Godin:
waaaah Lol, if I could give you more than 1 like I would. Now to wipe tea off my monitor. |
ReGnYuM
Escrow Removal and Acquisition
2237
|
Posted - 2014.02.23 21:06:00 -
[69] - Quote
OP has never played a BF game before.
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
Do you even PC... Brah
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Sgt Buttscratch
KILL-EM-QUICK
1766
|
Posted - 2014.02.23 21:10:00 -
[70] - Quote
I agree11111!
And after the JLAV's are gone we need to nerf the FG to 250 per shot at proto, Its absolute bullshit that something can kill a tank, unfair to say the least.
Now back to reality, JLAV are a good part of the game, and they are also prime examples of players adapting. Maybe tankers should now adapt.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7423
|
Posted - 2014.02.23 21:12:00 -
[71] - Quote
Sgt Buttscratch wrote:I agree11111!
And after the JLAV's are gone we need to nerf the FG to 250 per shot at proto, Its absolute bullshit that something can kill a tank, unfair to say the least.
Now back to reality, JLAV are a good part of the game, and they are also prime examples of players adapting. Maybe tankers should now adapt.
Hmmm I suppose.... I'd still rather see a Breaching Charge equipment item that can OHKO a tank if placed on the weak point, or two shot it if applied to the hull.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1751
|
Posted - 2014.02.23 21:18:00 -
[72] - Quote
Sgt Buttscratch wrote:I agree11111!
And after the JLAV's are gone we need to nerf the FG to 250 per shot at proto, Its absolute bullshit that something can kill a tank, unfair to say the least.
Now back to reality, JLAV are a good part of the game, and they are also prime examples of players adapting. Maybe tankers should now adapt.
For the last ******* time, you can't adapt to something that is impossible to kill. That's not adapting either, that's just finding another way to easily kill HAV's. adapting would be using the AV and still kill the HAV's, something you dumbasses can't seem to grasp.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1751
|
Posted - 2014.02.23 21:19:00 -
[73] - Quote
True Adamance wrote:Sgt Buttscratch wrote:I agree11111!
And after the JLAV's are gone we need to nerf the FG to 250 per shot at proto, Its absolute bullshit that something can kill a tank, unfair to say the least.
Now back to reality, JLAV are a good part of the game, and they are also prime examples of players adapting. Maybe tankers should now adapt. Hmmm I suppose.... I'd still rather see a Breaching Charge equipment item that can OHKO a tank if placed on the weak point, or two shot it if applied to the hull.
That I would be fine with. If you sit long enough for someone to plant a charge on you, you deserve to die.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7426
|
Posted - 2014.02.23 21:19:00 -
[74] - Quote
Godin Thekiller wrote:Sgt Buttscratch wrote:I agree11111!
And after the JLAV's are gone we need to nerf the FG to 250 per shot at proto, Its absolute bullshit that something can kill a tank, unfair to say the least.
Now back to reality, JLAV are a good part of the game, and they are also prime examples of players adapting. Maybe tankers should now adapt. For the last ******* time, you can't adapt to something that is impossible to kill. That's not adapting either, that's just finding another way to easily kill HAV's. adapting would be using the AV and still kill the HAV's, something you dumbasses can't seem to grasp.
You know Godin infantry would argue that point to us as well.... you just defeated yourself.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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CYRAX SERVIUS
Death Firm. Canis Eliminatus Operatives
1001
|
Posted - 2014.02.23 21:19:00 -
[75] - Quote
Godin Thekiller wrote:JLAV's have brung the same problem as the old AV, but far worse: to be able to easily counter HAV's on a far cheaper price point (somewhere between free and 50k ISK0. and all you have to do is ram the HAV's. People just say, "shoot at it, and it'll blow up". well, put the RE's on the side of the LAV, then slide into it, or better yet, put them inside of it, and then it becomes near impossible/impossible to kill. Also, from a lore stand point, the things are made to not be affected by outside force, so it makes even less sense. Simply put, the best way to fix it is to not allow in attaching to friendly hulls. You can still attach RE's to enemy hulls to kill them that way, but not put them on your own and smash into others and cause unnecessary rage. Lastly, saying, "But it's fun, so it should stay." Is not a argument. That's like saying "But the RR is fun, so it should stay as is.". Might be fun for you to be OP, but to the receiving end, it's not fun. At all. Peace, Godin What's this Sounds like someone doesn't like a cheap counter to cheap spammable tanks.
CEO
Whiskey squad leader
Invictus Maneo~"I Remain Unvanquished"~
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1751
|
Posted - 2014.02.23 21:25:00 -
[76] - Quote
True Adamance wrote:Godin Thekiller wrote:Sgt Buttscratch wrote:I agree11111!
And after the JLAV's are gone we need to nerf the FG to 250 per shot at proto, Its absolute bullshit that something can kill a tank, unfair to say the least.
Now back to reality, JLAV are a good part of the game, and they are also prime examples of players adapting. Maybe tankers should now adapt. For the last ******* time, you can't adapt to something that is impossible to kill. That's not adapting either, that's just finding another way to easily kill HAV's. adapting would be using the AV and still kill the HAV's, something you dumbasses can't seem to grasp. You know Godin infantry would argue that point to us as well.... you just defeated yourself.
AV exists, they just refuse to use it. So no, they are not unkillable. However, JLAV's are unkillable. They are completlt ignoring that fact.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1751
|
Posted - 2014.02.23 21:25:00 -
[77] - Quote
CYRAX SERVIUS wrote:Godin Thekiller wrote:JLAV's have brung the same problem as the old AV, but far worse: to be able to easily counter HAV's on a far cheaper price point (somewhere between free and 50k ISK0. and all you have to do is ram the HAV's. People just say, "shoot at it, and it'll blow up". well, put the RE's on the side of the LAV, then slide into it, or better yet, put them inside of it, and then it becomes near impossible/impossible to kill. Also, from a lore stand point, the things are made to not be affected by outside force, so it makes even less sense. Simply put, the best way to fix it is to not allow in attaching to friendly hulls. You can still attach RE's to enemy hulls to kill them that way, but not put them on your own and smash into others and cause unnecessary rage. Lastly, saying, "But it's fun, so it should stay." Is not a argument. That's like saying "But the RR is fun, so it should stay as is.". Might be fun for you to be OP, but to the receiving end, it's not fun. At all. Peace, Godin What's this Sounds like someone doesn't like a cheap counter to cheap spammable tanks.
My HAV's cost somewhere between 200-500k ISK. I don't think that's cheap.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Sgt Buttscratch
KILL-EM-QUICK
1767
|
Posted - 2014.02.23 21:32:00 -
[78] - Quote
Godin Thekiller wrote:Sgt Buttscratch wrote:I agree11111!
And after the JLAV's are gone we need to nerf the FG to 250 per shot at proto, Its absolute bullshit that something can kill a tank, unfair to say the least.
Now back to reality, JLAV are a good part of the game, and they are also prime examples of players adapting. Maybe tankers should now adapt. For the last ******* time, you can't adapt to something that is impossible to kill. That's not adapting either, that's just finding another way to easily kill HAV's. adapting would be using the AV and still kill the HAV's, something you dumbasses can't seem to grasp.
Firstly back in 1.6 when another vehicle was called in good tankers were fast to get intel on what it was. Now they are too busy farming infantry. A jihad jeep is now a form of AV, specifically used to kill vihicles. They are not impossible to kill, that statement there is flat out _____. Standard infantry who donot have access to good forge guns have found a way to deal with tanks, of course the tankers don't like it, but compared to 1.6, 1.7's AV is mild. The AV you chose to cry about has to announce itself to the entire map(RDV), plan its run and hope your stupid enough notto have noticed a car that was called down and b-lining in your direction. Tankers seriously have nothing to cry about at the moment other than maybe the fact tank fittings are now boring and predictable.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Dunk Mujunk
RestlessSpirits
497
|
Posted - 2014.02.23 21:33:00 -
[79] - Quote
How is a Jihad Jeep not AV? Because you don't like it? Godin, you need to give it a rest man. I've been here since July and all i've ever see you post is QQ about how you aren't invincible. Some of your ramblings rang true back when AV was pretty OP, but at this point your just being obnoxious, as far as I can tell, for the sake of being obnoxious. It's been old for a while now.
I haven't failed 10,000 times, i've successfully found 10,000 ways that won't work.
Thomas Edison
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1751
|
Posted - 2014.02.23 21:37:00 -
[80] - Quote
ReGnYuM wrote:OP has never played a BF game before. yes I have. 1 shot from a turret insta kills everyone inside the jeep. in the LAV, you can easily aviod turrets, and tank their shots and ram them.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
336
|
Posted - 2014.02.23 21:39:00 -
[81] - Quote
TheD1CK wrote:Godin, try not sitting still in your HAV, camping Run with a competent squad to warn of LAV location And stay on un-even terrain it stops them gaining speed
You do realize the only HAV's bad enough to suffer from JLAVS are the guys to focused on camping a point rather than their survival..
Jihad jeeps have a really low sucess rate, unless the HAV driver deserves it
This. You guys, sitting there with a growing erecti0n as you wipe out infantry that has little means of combating you, no focus...you deserve to die and have 500K wiped out for a measly 8K of my ISK.
Subterfuge and terrorist GOD in the making
Proud Minmatar - Alt of THE GREY CARDINAL
Love the Art of War
|
Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3280
|
Posted - 2014.02.23 21:45:00 -
[82] - Quote
Godin Thekiller wrote:1:MLT HAV's are OP, yes. Their price is however fine. That's like complaining that a iPhone is not as good as a computer that costs the same price. 2: Shooting at it has been disproved due to putting them inside or on the side of the LAV. 3: No, I'd still be mad because you can just ram them and do massive damage. Also, you know you can hop out of the LAV, so it doesn't even kill you, right? 4: HAV's do have a counter: AV. You just can't be complete garbage anymore to kill HAV's. Even then, everybody should be able to at least scare them off. That's why I made this, to try and adress that, as well as other issues. So yes, it does fit. 5: Massive problem fixing is better than fixing things one at a time. if you never talk about it, then it'll either be forgot about or take far longer than it should. Don't say it won't, because it does. Why do you think LR's have gone from broken to useless, and stayed that way for this long? Why do you think PLC's still suck? 6: What's a KLAV? Typo? 1. That's the same solution just a different approach.
2. I'm not telling you to shoot the RE's I'm telling you to shoot the LAV driver. They have to be heading towards you to crash into you so I mean run a scanner and your blaster turret and kill the driver, an LAV has as much health as the suit you are wearing. If you find that too difficult to put effort into then I guess you'll have to wait for CCP to do their job.
3. Well then that makes you a sourpuss. I don't see a difference between OHK'ing heavies with Ish Noks and OHK'ing a Tank with an LAV other than the LAV is going to blow up as well. LAVs don't go very far at all without the driver, if you are going full speed in a LAV and just let go of the accelerator, you will come to a stop pretty soon. Think of a KLAV as the slowest moving highest damage railgun.
4: It takes multiple swarm launchers to take on one tank and a lot of patience and SP to counter with a forge gun. HAVs are highly mobile and can run away with the snap of your fingers. It takes a lot of AV gear/Assets to remove one tank from the field, think about how much is required to take out 4. HAV spam is an issue and when AV is balanced to fight one HAV at a time....Remote explosives are by far the best chance AV stands and I personally don't use KLAVs but I do slap them onto HAVs but even then there are some big issues with that:
HAV can accelerate incredibly and just a little forward movement will prevent the RE from sticking to the HAV back side. HAV with Nitro can reverse OHK anyone trying to set RE's Hardeners radically negate RE's.
These are scenarios I have to deal with on a regular basis and it seems fair but it only works when you have an idiotic HAV'er who sits still. So I usually have to resort to some outside help and get other people to get out some AV gear so we can take out the HAV because it's usually too hard to place all three RE's on the HAV.
That's multiple people engaging one target, and there's a whole horde of them out there. Again, I state that AV options should not be removed until HAV spam is fixed.
5. If CCP isn't going to intervene and fix issues players will deal with them their own way. No one is going to sit idly by and let HAVs reproduce faster than you can kill them until CCP fixes them. Only when HAVs are fixed can you simultaneously fix KLAVs. Until then it's just one issue fixing another. KLAVs have no real use outside of anti HAV so they are harming nothing other than HAV's.
Bojo - Adding chili powder to your experience since early times
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1752
|
Posted - 2014.02.23 21:51:00 -
[83] - Quote
Sgt Buttscratch wrote:Godin Thekiller wrote:Sgt Buttscratch wrote:I agree11111!
And after the JLAV's are gone we need to nerf the FG to 250 per shot at proto, Its absolute bullshit that something can kill a tank, unfair to say the least.
Now back to reality, JLAV are a good part of the game, and they are also prime examples of players adapting. Maybe tankers should now adapt. For the last ******* time, you can't adapt to something that is impossible to kill. That's not adapting either, that's just finding another way to easily kill HAV's. adapting would be using the AV and still kill the HAV's, something you dumbasses can't seem to grasp. Firstly back in 1.6 when another vehicle was called in good tankers were fast to get intel on what it was. Now they are too busy farming infantry. A jihad jeep is now a form of AV, specifically used to kill vihicles. They are not impossible to kill, that statement there is flat out _____. Standard infantry who donot have access to good forge guns have found a way to deal with tanks, of course the tankers don't like it, but compared to 1.6, 1.7's AV is mild. The AV you chose to cry about has to announce itself to the entire map(RDV), plan its run and hope your stupid enough notto have noticed a car that was called down and b-lining in your direction. Tankers seriously have nothing to cry about at the moment other than maybe the fact tank fittings are now boring and predictable.
Actually, I'm too busy fighting other HAV's to look up at the sky 24/7. That's how it's been all the time. Seems to be the same with all the other victims of my tests. JLAV's are impossible to kill. Have you been ignoring my statements this entire time? Are you that narrow minded to see that? Or are you just butthurt that HAv's have become harder than they really should be (still possible though) with actual AV, and want a easy way to do it. Also, many maps have towers in their bases, so you could call them behind them. Or wait a bit to take off. Over time, you won't think about it. Also, it's not like it's hard to sneak up on HAV's. Did it all the time in my tests; as a matter of a fact, I only got shot at once, and even then, still killed the HAV. WHy? Because, you can't shoot at a LAV enough to kill it, especially if the LAV is dodging yuor shots. Blowing the Re's is impossible if you put them inside the LAV, and only possible if the LAV turns too early towards you.
Dude, this argument you have is flawed, as you're talking as if vehicles, HAv's in particular isn't broken themselves. My argument is sound, as
1: JLAV's aren't a valid tactic, as it's a instant kill, and you can't kill them.
2: It's far cheaper to use JLAV's against HAV's than it is to use said HAV or use AV
3: unkillable
Yes, there's problems with HAV's, but saying that broken stuff should stay in and even encourage others to use said broken **** is even worse. At least I'm saying to fix it. That's like saying RR's shouldn't be ever changed from their current state.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Badgerr Rager
Black Phoenix Mercenaries
699
|
Posted - 2014.02.23 21:53:00 -
[84] - Quote
Pfffttt next your going to say kamacazi derpships are Op. You've obviously haven't had that happen before and if I see you on the field, I will be praying that you are looking above you
Highly effective
BlackPhoenix Elder Council Member
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Martyr Saboteur
Amarrtyrs
155
|
Posted - 2014.02.23 21:58:00 -
[85] - Quote
Godin, y'all are making a fool out of yourself. Jihad Jeeps are a completely fair tactic.
Imagine than as a weapon that costs about 20k ISK per shot, and each shot also kills the user. They certainly seem a lot less "overpowered" then, huh?
Totally not Fizzer94's forum alt. Definitely just a random dude.
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Operative 1171 Aajli
Bragian Order Amarr Empire
1304
|
Posted - 2014.02.23 22:02:00 -
[86] - Quote
Vermaak Doe wrote:Wah my tank was killed by superior tactics Nerf playing smart.
Seriously get some damn combat awareness, every turret melts lavs in seconds and they're not exactly stealthy.
[spits out beer]
Superior tactics? Lol.
Rommel, you magnificent bastard, I read your book!
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1752
|
Posted - 2014.02.23 22:05:00 -
[87] - Quote
Bojo The Mighty wrote:Godin Thekiller wrote:1:MLT HAV's are OP, yes. Their price is however fine. That's like complaining that a iPhone is not as good as a computer that costs the same price. 2: Shooting at it has been disproved due to putting them inside or on the side of the LAV. 3: No, I'd still be mad because you can just ram them and do massive damage. Also, you know you can hop out of the LAV, so it doesn't even kill you, right? 4: HAV's do have a counter: AV. You just can't be complete garbage anymore to kill HAV's. Even then, everybody should be able to at least scare them off. That's why I made this, to try and adress that, as well as other issues. So yes, it does fit. 5: Massive problem fixing is better than fixing things one at a time. if you never talk about it, then it'll either be forgot about or take far longer than it should. Don't say it won't, because it does. Why do you think LR's have gone from broken to useless, and stayed that way for this long? Why do you think PLC's still suck? 6: What's a KLAV? Typo? 1. That's the same solution just a different approach. 2. I'm not telling you to shoot the RE's I'm telling you to shoot the LAV driver. They have to be heading towards you to crash into you so I mean run a scanner and your blaster turret and kill the driver, an LAV has as much health as the suit you are wearing. If you find that too difficult to put effort into then I guess you'll have to wait for CCP to do their job. 3. Well then that makes you a sourpuss. I don't see a difference between OHK'ing heavies with Ish Noks and OHK'ing a Tank with an LAV other than the LAV is going to blow up as well. LAVs don't go very far at all without the driver, if you are going full speed in a LAV and just let go of the accelerator, you will come to a stop pretty soon. Think of a KLAV as the slowest moving highest damage railgun. 4: It takes multiple swarm launchers to take on one tank and a lot of patience and SP to counter with a forge gun. HAVs are highly mobile and can run away with the snap of your fingers. It takes a lot of AV gear/Assets to remove one tank from the field, think about how much is required to take out 4. HAV spam is an issue and when AV is balanced to fight one HAV at a time....Remote explosives are by far the best chance AV stands and I personally don't use KLAVs but I do slap them onto HAVs but even then there are some big issues with that: HAV can accelerate incredibly and just a little forward movement will prevent the RE from sticking to the HAV back side. HAV with Nitro can reverse OHK anyone trying to set RE's Hardeners radically negate RE's. These are scenarios I have to deal with on a regular basis and it seems fair but it only works when you have an idiotic HAV'er who sits still. So I usually have to resort to some outside help and get other people to get out some AV gear so we can take out the HAV because it's usually too hard to place all three RE's on the HAV. That's multiple people engaging one target, and there's a whole horde of them out there. Again, I state that AV options should not be removed until HAV spam is fixed.5. If CCP isn't going to intervene and fix issues players will deal with them their own way. No one is going to sit idly by and let HAVs reproduce faster than you can kill them until CCP fixes them. Only when HAVs are fixed can you simultaneously fix KLAVs. Until then it's just one issue fixing another. KLAVs have no real use outside of anti HAV so they are harming nothing other than HAV's.
1: explain
2: tested the LAV driver shooting out, and it seems to not work anymore. I haven't shot out a single driver, and through my tests, the only guy who shot at me couldn't kill me, and seemed to be shooting right at me.
3: 1 hit killinga Heavy with NK's means that the scout was able to sneak up on the heavy, charge the knives (which makes a sound), and then knife the heavy, and will only happen if the heavy has no tank. Also, most heavies that I see has a logi, so that's even more eyes. Lastly, you would have to have several skills into NK's for that to happen, as well as using PROTO knives. Therefore, that heavy probably deserved to die. So no, that situation doesn't fit at all.
4: I've soloeed over 1k HAV's with swarms, and I've seen people do it with ease with a FG, and adv. ones at that. Also
sticking to the sides seems better through my using RE's as AV playthroughs
Hopping up on the hulls can deny that
put not just 3 on, and no it doesn't
So no, those really don't matter.
5: I agree with that. Both need to be fixed at once. I'm just saying that it's a problem that needs to be fixed. Is that so bad of me to do?
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1752
|
Posted - 2014.02.23 22:07:00 -
[88] - Quote
Badgerr Rager wrote:Pfffttt next your going to say kamacazi derpships are Op. You've obviously haven't had that happen before and if I see you on the field, I will be praying that you are looking above you Highly effective
It's obviously OP, and it's because of the **** collision models of DS's.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Foundation Seldon
Molon Labe. General Tso's Alliance
474
|
Posted - 2014.02.23 22:07:00 -
[89] - Quote
We can talk about nerfing Jihad Jeeps when the Anti-Infantry focused Blaster turret has been adjusted as well. Tanks shouldn't be able to simultaneously have their extreme survivability along with their ability to completely and singlehandedly cripple the infantry side of a match. If Tanks want to be effective against Infantry along with keeping their current survivability then they should be forced to fit Small Turrets.
As it is Jihad Jeeps are pretty much the only AV that a person that hasn't skilled into proto can reasonably use in a match, and it's the only viable non-Tank / Heavy AV counter that exists in the game.
Saga v. Methana Balance
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1752
|
Posted - 2014.02.23 22:08:00 -
[90] - Quote
Martyr Saboteur wrote:Godin, y'all are making a fool out of yourself. Jihad Jeeps are a completely fair tactic.
Imagine than as a weapon that costs about 20k ISK per shot, and each shot also kills the user. They certainly seem a lot less "overpowered" then, huh?
That one shot killed a 500k vehicle. Yes, yes it does.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1752
|
Posted - 2014.02.23 22:09:00 -
[91] - Quote
Foundation Seldon wrote:We can talk about nerfing Jihad Jeeps when the Anti-Infantry focused Blaster turret has been adjusted as well. Tanks shouldn't be able to simultaneously have their extreme survivability along with their ability to completely and singlehandedly cripple the infantry side of a match. If Tanks want to be effective against Infantry along with keeping their current survivability then they should be forced to fit Small Turrets.
As it is Jihad Jeeps are pretty much the only AV that a person that hasn't skilled into proto can reasonably use in a match, and it's the only viable non-Tank / Heavy AV counter that exists in the game.
here you go. Also, swarms exist, and I've heard of people using PLC's as AV as well. I use them for AI (anti-heavy), but can see why people uses them as AV.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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ALPHA DECRIPTER
Dragon-Empire
758
|
Posted - 2014.02.23 22:13:00 -
[92] - Quote
Correct me if I'm wrong but I haven't read all the comments yet
*clears throat*
OP: Jihad is OP
All: Jihad is counter to OP tanks
OP: Tanks need balancing and jihad is still OP
All: We would agree with you if tanks were balanced
OP: I said tanks need to be rebalanced
All: But jihad is the only counter to tanks
OP: then balance tanks and remove jihads
^this make any sense to you? Seems like we all agree that tanks need to be changed but some people are too busy trying to troll to see that.
Yes, it is actually easy to kill off jihads. I was hit by one and it simply spins out of control then stopped. 1 blaster round and it was gone. I've also taken one out with a std locus. They are however quite fast and if your scanner isn't on then it's hard to tell when an enemy jihad is approaching.
Do I want Jihads gone? No. I would like for LAVs to have a higher profile as it is currently impossible to detect and enemy LAV unless you can directly see it.
Do I think tanks are OP. Eh, it's more like AV is just UP. Buff the AV and if tanks are still a problem THEN we can see about nurfing them a little.
Am I a tanker? Nope! Although I have always thought tanks are fun and so I keep a tank fit on stand-by.
Scout Tactician
Dance puppets, DANCE!
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Dunk Mujunk
RestlessSpirits
499
|
Posted - 2014.02.23 22:19:00 -
[93] - Quote
Dude, saying something doesn't make it a fact. I personally see Jihads taken out all the time, just as i'm sure most other people have as well. If you are saying Jihads are unkillable, that means you can't kill them. But you not being able to kill them does not mean they are unkillable, it means something else entirely. And that something else is, apparently, you are one of the very few heavily speced tankers that for one reason or another absolutely positively cannot stop and or kill a Jihad, which means you're doing it wrong.
I haven't failed 10,000 times, i've successfully found 10,000 ways that won't work.
Thomas Edison
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Foundation Seldon
Molon Labe. General Tso's Alliance
475
|
Posted - 2014.02.23 22:26:00 -
[94] - Quote
Godin Thekiller wrote:Foundation Seldon wrote:We can talk about nerfing Jihad Jeeps when the Anti-Infantry focused Blaster turret has been adjusted as well. Tanks shouldn't be able to simultaneously have their extreme survivability along with their ability to completely and singlehandedly cripple the infantry side of a match. If Tanks want to be effective against Infantry along with keeping their current survivability then they should be forced to fit Small Turrets.
As it is Jihad Jeeps are pretty much the only AV that a person that hasn't skilled into proto can reasonably use in a match, and it's the only viable non-Tank / Heavy AV counter that exists in the game. here you go. Also, swarms exist, and I've heard of people using PLC's as AV as well. I use them for AI (anti-heavy), but can see why people uses them as AV.
Swarms and PLC's are not what I'd define as viable AV options, either weapon would have trouble taking out a well fit LAV let alone something that's able to fit multiple hardeners and can sit there and cycle them while soaking up 2-3 people's worth of focused AV. No, from an infantry point of view you have 3 options - You can use a Forge Gun (Minimum Op. 4 for a DAU) or you can use a Jihad Jeep which is the only option for lower SP players. Any other option is either cost prohibitive for overall effect (Proto Swarms) or a Tank.
Even with that I still think Jihad Jeeps should be an option that exists in the game, anything really that allows lower SP players to be able to effectively take on the vets are an option that I believe should be available in the game. Whether that be using well placed REs on a Scout suit to tag a squad of protos, sniping with a militia forge, or using a bomb strapped truck to ram into the side of a stationary HAV.
Saga v. Methana Balance
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1752
|
Posted - 2014.02.23 22:27:00 -
[95] - Quote
ALPHA DECRIPTER wrote:Correct me if I'm wrong but I haven't read all the comments yet *clears throat* OP: Jihad is OP All: Jihad is counter to OP tanks OP: Tanks need balancing and jihad is still OP All: We would agree with you if tanks were balanced OP: I said tanks need to be rebalanced All: But jihad is the only counter to tanks OP: then balance tanks and remove jihads ^this make any sense to you? Seems like we all agree that tanks need to be changed but some people are too busy trying to troll to see that. Yes, it is actually easy to kill off jihads. I was hit by one and it simply spins out of control then stopped. 1 blaster round and it was gone. I've also taken one out with a std locus. They are however quite fast and if your scanner isn't on then it's hard to tell when an enemy jihad is approaching. Do I want Jihads gone? No. I would like for LAVs to have a higher profile as it is currently impossible to detect and enemy LAV unless you can directly see it. Do I think tanks are OP. Eh, it's more like AV is just UP. Buff the AV and if tanks are still a problem THEN we can see about nurfing them a little. Am I a tanker? Nope! Although I have always thought tanks are fun and so I keep a tank fit on stand-by.
yes, that makes sense. But the rest of it is silly, due to JLAV's being able to put the RE's inside of or on the side of the LAV. putting them on the front is although is most consistant way to do it, the laziest and the easiest way to die. And like I said, it's quite easy to hide from HAV's with a LAV, so directly seeing it is not going to cut it.
Also, HAV's are not OP; more like broken, because of hardeners, the slot layout and the fitting abilities, and the base speed and handling of them is either too good (hardeners, fitting abilities for Gunnlogi/Sica, base speed), or horrible (slot layout, fitting abilities for Soma/Maddy, handling). If those were fixed, AV wouldn't need a buff or nerf; they would be balanced vs. those hulls, which is what I think Wolfman intended. He probably didn't think of the stacking penalty.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1752
|
Posted - 2014.02.23 22:30:00 -
[96] - Quote
Dunk Mujunk wrote:Dude, saying something doesn't make it a fact. I personally see Jihads taken out all the time, just as i'm sure most other people have as well. If you are saying Jihads are unkillable, that means you can't kill them. But you not being able to kill them does not mean they are unkillable, it means something else entirely. And that something else is, apparently, you are one of the very few heavily speced tankers that for one reason or another absolutely positively cannot stop and or kill a Jihad, which means you're doing it wrong.
I've never been killed using one. That's where I've seen one being unkillable. Why? I set it up to where they are not killable (if you read the whole thing, you would know that). No, just that all the others who tried it are doing JLAV's wrong.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Derpty Derp
It's All Gone Derp
31
|
Posted - 2014.02.23 22:30:00 -
[97] - Quote
Jihads are the most balanced thing in the game, takes skill to get that close (unless you're too distracted by that gorgon flying the other side of the map) have to hit with enough force to die (or countdown the redzone timer, easily countered by not being in the redzone) easily blown up even by smgs and other infantry... All you need is a little bit of skill to avoid being jihaded, but apparently the argument against that is that you're in a tank and shouldn't need to do anything other than sit there shooting **** to live forever.
... Here since I like a challenge I'll even tell you the best ways to avoid the Jihad. 1- keep moving away from the Jihad... Don't sit still and definately don't drive into it. 2- If you don't kill it before it gets next to you, don't shoot at because it will BLOW UP! lol 3- situate yourself on rough terrain, you know that crap that tanks are good at moving in, but nothing else is. 4- If you can't use a large turret for ****, have someone on your side guns shoot at it. 5- Shield hardeners can negate most jihads, or force more bombs! which in turn gives you a bigger target for that all important 1 hit kill.
Enjoy it, you're welcome : ) now get running and give me something to blow up. |
Godin Thekiller
OSG Planetary Operations Covert Intervention
1752
|
Posted - 2014.02.23 22:38:00 -
[98] - Quote
Derpty Derp wrote:Jihads are the most balanced thing in the game, takes skill to get that close (unless you're too distracted by that gorgon flying the other side of the map) have to hit with enough force to die (or countdown the redzone timer, easily countered by not being in the redzone) easily blown up even by smgs and other infantry... All you need is a little bit of skill to avoid being jihaded, but apparently the argument against that is that you're in a tank and shouldn't need to do anything other than sit there shooting **** to live forever.
... Here since I like a challenge I'll even tell you the best ways to avoid the Jihad. 1- keep moving away from the Jihad... Don't sit still and definately don't drive into it. 2- If you don't kill it before it gets next to you, don't shoot at because it will BLOW UP! lol 3- situate yourself on rough terrain, you know that crap that tanks are good at moving in, but nothing else is. 4- If you can't use a large turret for ****, have someone on your side guns shoot at it. 5- Shield hardeners can negate most jihads, or force more bombs! which in turn gives you a bigger target for that all important 1 hit kill.
Enjoy it, you're welcome : ) now get running and give me something to blow up.
1: LAV's are faster than you, and LAV's can put nitro on, so invalid
2: You'll blow up too, so invalid
3: HAV's aren't good in rough terrain, most outside objectives aren't near any, and nitro will negate that, so invalid.
4: can't fit the smalls without giving up the enitre fit (and that's only one), and that still won't kill the JLAV. Oh, and that's only the top one. the JLAV has to come from the front for the bottom one to shoot at it (but like that'll do anything), so invalid.
5: I use Maddy's only, and mostly targeted Maddy's in my tests. I had a specific test for a Gunnlogi, and all I did was put more Re's in the LAV, and killed it nicely, so invalid.
6: Not using HAV's until all this broken **** gets fixed, so no kills for you (Not even playing Dust until 1.8 comes out).
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Henchmen21
Planet Express LLC
662
|
Posted - 2014.02.23 22:41:00 -
[99] - Quote
I die in a JLAV from target tanks and their infantry support more then I do exploding in glory. I don't know how many times I've had a good attack angle just to bounce off or shoot over the tank itself. In what tanking I do I've been killed by a JLAV twice. Terrain is your friend, rough ground and hills mean they can't get the speed up to make it work and increases the chances they will just stick to something long enough to take them out.
CCP your matchmaking is better but still sucks a fair amount
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
|
Vermaak Doe
SVER True Blood General Tso's Alliance
1439
|
Posted - 2014.02.23 22:41:00 -
[100] - Quote
Operative 1171 Aajli wrote:Vermaak Doe wrote:Wah my tank was killed by superior tactics Nerf playing smart.
Seriously get some damn combat awareness, every turret melts lavs in seconds and they're not exactly stealthy. [spits out beer] Superior tactics? Lol. Instead of bulldozing through everything they have to actually think about how they're going to get close enough to ram you.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
|
|
Dunk Mujunk
RestlessSpirits
501
|
Posted - 2014.02.23 22:44:00 -
[101] - Quote
I've read this whole mess Godin, and I don't know what to tell you man. When things go your way, everyone else it doing it wrong, when they don't go your way the game is broken and you have it worse than anyone else on the planet. This has been the common theme of nearly every thread i've see you create. I'm really starting to think you can't be any older than 14-15. All the angst and "I have it so bad" atittude screams young teen. Which isn't a bad thing, but for once get off your damn cross and come back to reality.
I haven't failed 10,000 times, i've successfully found 10,000 ways that won't work.
Thomas Edison
|
Echo 1991
WarRavens League of Infamy
53
|
Posted - 2014.02.23 22:44:00 -
[102] - Quote
If you cant kill an LAV or the driver using a blaster tank you either cant aim or you are just a bad tanker. Its not hard to notice an lav coming towards you and shoot it. and if it is dead ahead you can easily kill the driver. Those LAVs aren't impossible to kill its actually really easy. |
Godin Thekiller
OSG Planetary Operations Covert Intervention
1753
|
Posted - 2014.02.23 22:47:00 -
[103] - Quote
Vermaak Doe wrote:Operative 1171 Aajli wrote:Vermaak Doe wrote:Wah my tank was killed by superior tactics Nerf playing smart.
Seriously get some damn combat awareness, every turret melts lavs in seconds and they're not exactly stealthy. [spits out beer] Superior tactics? Lol. Instead of bulldozing through everything they have to actually think about how they're going to get close enough to ram you.
1: nitro
2: hardener
3: charge
That worked literally every last time.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1755
|
Posted - 2014.02.23 22:49:00 -
[104] - Quote
Echo 1991 wrote:If you cant kill an LAV or the driver using a blaster tank you either cant aim or you are just a bad tanker. Its not hard to notice an lav coming towards you and shoot it. and if it is dead ahead you can easily kill the driver. Those LAVs aren't impossible to kill its actually really easy.
Like I said, I have shot at drivers. Straight at them, and they wouldn't die. I've also had one shoot at me, and no damage was received. The shots looked like they were hitting me right in the face. So I call bullshit.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Alternate Insano
SUICIDE SPITE SQUAD
156
|
Posted - 2014.02.23 22:49:00 -
[105] - Quote
The only way jihad jeeps will be removed is if people stop buying AUR tanks and tell CCP that's the reason why.
The devs are scrambling for their jobs. Now would be the time for a cpl of the wallet job corps to push this, or any other issues they want fixed.
It's simple supply and demand. The pay players supply the devs with a paycheck, so it's time they made some demands.
Seriously, Big Corps, take note of this, get together with your counterparts, make a list and tell them no more AUR until what you want gets done.
DUST 514 Super Scrub
Level 262 Forum Troll
Play, or play not. There is no balance.
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1755
|
Posted - 2014.02.23 22:50:00 -
[106] - Quote
Dunk Mujunk wrote:I've read this whole mess Godin, and I don't know what to tell you man. When things go your way, everyone else it doing it wrong, when they don't go your way the game is broken and you have it worse than anyone else on the planet. This has been the common theme of nearly every thread i've see you create. I'm really starting to think you can't be any older than 14-15. All the angst and "I have it so bad" atittude screams young teen. Which isn't a bad thing, but for once get off your damn cross and come back to reality.
When things go my way (which it hardly ever does), everyone is doing it wrong. I want things to be fair for all, and for nobody to have broken **** to use. It's that so hard to ask for?
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Vermaak Doe
SVER True Blood General Tso's Alliance
1442
|
Posted - 2014.02.23 22:52:00 -
[107] - Quote
Godin Thekiller wrote:Vermaak Doe wrote:Operative 1171 Aajli wrote:Vermaak Doe wrote:Wah my tank was killed by superior tactics Nerf playing smart.
Seriously get some damn combat awareness, every turret melts lavs in seconds and they're not exactly stealthy. [spits out beer] Superior tactics? Lol. Instead of bulldozing through everything they have to actually think about how they're going to get close enough to ram you. 1: nitro 2: hardener 3: charge That worked literally every last time. Fit a hardener to live, problem solved. L2 shoot, if rails work on hardened tanks then it should also work on hardened lavs in less than half the shots with the lower hp.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1755
|
Posted - 2014.02.23 22:53:00 -
[108] - Quote
Dunk Mujunk wrote:I've read this whole mess Godin, and I don't know what to tell you man. When things go your way, everyone else it doing it wrong, when they don't go your way the game is broken and you have it worse than anyone else on the planet. This has been the common theme of nearly every thread i've see you create. I'm really starting to think you can't be any older than 14-15. All the angst and "I have it so bad" atittude screams young teen. Which isn't a bad thing, but for once get off your damn cross and come back to reality.
No, I'm 21, almost 22. IT screams nothing. All I want is balance. you guys just want HAV's to be broken forever it seems.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Echo 1991
WarRavens League of Infamy
53
|
Posted - 2014.02.23 22:53:00 -
[109] - Quote
Godin Thekiller wrote:Echo 1991 wrote:If you cant kill an LAV or the driver using a blaster tank you either cant aim or you are just a bad tanker. Its not hard to notice an lav coming towards you and shoot it. and if it is dead ahead you can easily kill the driver. Those LAVs aren't impossible to kill its actually really easy. Like I said, I have shot at drivers. Straight at them, and they wouldn't die. I've also had one shoot at me, and no damage was received. The shots looked like they were hitting me right in the face. So I call bullshit.
Aim up a little, you're still hitting the car. Anyway, while tanks can roll around costing just over the price of an advance suit and not have to fear av, Jihad Jeeps can stay. you dont see many people complaining about getting run over by LAVs even though they could lose 200k. |
Godin Thekiller
OSG Planetary Operations Covert Intervention
1755
|
Posted - 2014.02.23 22:54:00 -
[110] - Quote
Vermaak Doe wrote:Godin Thekiller wrote:Vermaak Doe wrote:Operative 1171 Aajli wrote:Vermaak Doe wrote:Wah my tank was killed by superior tactics Nerf playing smart.
Seriously get some damn combat awareness, every turret melts lavs in seconds and they're not exactly stealthy. [spits out beer] Superior tactics? Lol. Instead of bulldozing through everything they have to actually think about how they're going to get close enough to ram you. 1: nitro 2: hardener 3: charge That worked literally every last time. Fit a hardener to live, problem solved. L2 shoot, if rails work on hardened tanks then it should also work on hardened lavs in less than half the shots with the lower hp.
LAV's are also far easier to dodge with. and I have 2 on, both activated, and still dies. I call bullshit still.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
|
Dunk Mujunk
RestlessSpirits
503
|
Posted - 2014.02.23 22:57:00 -
[111] - Quote
Lol, exactly. You win Godin, I don't want anymore.
I'll see you on your next "tanks in dust= jews in natsi germany" thread, which i'm sure drops any moment now.
I haven't failed 10,000 times, i've successfully found 10,000 ways that won't work.
Thomas Edison
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1755
|
Posted - 2014.02.23 23:00:00 -
[112] - Quote
Echo 1991 wrote:Godin Thekiller wrote:Echo 1991 wrote:If you cant kill an LAV or the driver using a blaster tank you either cant aim or you are just a bad tanker. Its not hard to notice an lav coming towards you and shoot it. and if it is dead ahead you can easily kill the driver. Those LAVs aren't impossible to kill its actually really easy. Like I said, I have shot at drivers. Straight at them, and they wouldn't die. I've also had one shoot at me, and no damage was received. The shots looked like they were hitting me right in the face. So I call bullshit. Aim up a little, you're still hitting the car. Anyway, while tanks can roll around costing just over the price of an advance suit and not have to fear av, Jihad Jeeps can stay. you dont see many people complaining about getting run over by LAVs even though they could lose 200k.
That's what I thought, aimed a tiny bit higher, and was completely missing (I'm talking barely moving the turret.
Also, if a Adv. fit costs near 100k, then that's not a adv. fit; it's a adv. suit with PROTO things on it.
Lastly, yes, I actually do, and you must've forgot about all those "MURDER TAXI IS OP! NERF IT" threads
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1755
|
Posted - 2014.02.23 23:03:00 -
[113] - Quote
Dunk Mujunk wrote:Lol, exactly. You win Godin, I don't want anymore.
I'll see you on your next "tanks in dust= jews in natsi germany" thread, which i'm sure drops any moment now.
You're still missing the point. I only want balacne. You've and the rest of the goddamn idiots ignores all the other threads with me saying that thigns on HAV's and other vehicles are broken, yet when I say fix the broken **** infantry use, I'm a bad person.
You all are just a bunch of ******* hypocrites.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Vermaak Doe
SVER True Blood General Tso's Alliance
1442
|
Posted - 2014.02.23 23:07:00 -
[114] - Quote
Once again learn 2 aim, an lav trying to dodge your rounds is going to give you more time to shoot at it. And that sounds like bull, it would take 3 sets of res at leadt to kill a dual hardened tank.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
|
Derpty Derp
It's All Gone Derp
34
|
Posted - 2014.02.23 23:10:00 -
[115] - Quote
Godin Thekiller wrote:Derpty Derp wrote:Jihads are the most balanced thing in the game, takes skill to get that close (unless you're too distracted by that gorgon flying the other side of the map) have to hit with enough force to die (or countdown the redzone timer, easily countered by not being in the redzone) easily blown up even by smgs and other infantry... All you need is a little bit of skill to avoid being jihaded, but apparently the argument against that is that you're in a tank and shouldn't need to do anything other than sit there shooting **** to live forever.
... Here since I like a challenge I'll even tell you the best ways to avoid the Jihad. 1- keep moving away from the Jihad... Don't sit still and definately don't drive into it. 2- If you don't kill it before it gets next to you, don't shoot at because it will BLOW UP! lol 3- situate yourself on rough terrain, you know that crap that tanks are good at moving in, but nothing else is. 4- If you can't use a large turret for ****, have someone on your side guns shoot at it. 5- Shield hardeners can negate most jihads, or force more bombs! which in turn gives you a bigger target for that all important 1 hit kill.
Enjoy it, you're welcome : ) now get running and give me something to blow up. 1: LAV's are faster than you, and LAV's can put nitro on, so invalid 2: You'll blow up too, so invalid 3: HAV's aren't good in rough terrain, most outside objectives aren't near any, and nitro will negate that, so invalid. 4: can't fit the smalls without giving up the enitre fit (and that's only one), and that still won't kill the JLAV. Oh, and that's only the top one. the JLAV has to come from the front for the bottom one to shoot at it (but like that'll do anything), so invalid. 5: I use Maddy's only, and mostly targeted Maddy's in my tests. I had a specific test for a Gunnlogi, and all I did was put more Re's in the LAV, and killed it nicely, so invalid. 6: Not using HAV's until all this broken **** gets fixed, so no kills for you (Not even playing Dust until 1.8 comes out).
You're that bad at the game, that even with easymode tanks you're giving up...
1- LAV's aren't that much faster than a speed boosting tank, if you move away from the jeep, even with boosters going he can't blow himself up on you, unless he gets infront, at which point you stop and move the other direction while shooting...
2- Following step one, if he's next to you, he doesn't blow up because he's got to run off and get more momentum before trying again, all the while you wait for him to move and then shoot... It's not fecking rocket science.
3- HAV's can actually move through rough terrain, while a high speed jeep will either roll over, get stuck with lag or blow up!!!
4- Compromise, it's what you do when you're not good enough to take the ****** out yourself!
5- Not invalid, because more bombs = more chance of death, you even the odds, add a hardener add some more hp instead of just pure armour repair, make it harder not impossible... We aren't after a game where tanks are immortal it's exactly what we don't want.
6- fair enough, I'll just have to take on someone with more skill than you instead then. |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
854
|
Posted - 2014.02.23 23:10:00 -
[116] - Quote
Gavr1lo Pr1nc1p wrote:if someone is willing to kill themselves out of spite in order to have a chance at destroying an enemy tank, it just goes to show how overpowered tanks are, and that tank invincibility to any other tactic needs to go man, i feel like I'm farming likes
Kills- Archduke Ferdinand
Balance!
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J0LLY R0G3R
0uter.Heaven
528
|
Posted - 2014.02.23 23:14:00 -
[117] - Quote
awwww XD
XD Indeed, chase me friend XD
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Oxskull Duncarino
0uter.Heaven
448
|
Posted - 2014.02.23 23:38:00 -
[118] - Quote
J0LLY R0G3R wrote:awwww XD Lol, are ya happy with what you helped create Jolly. |
Sgt Buttscratch
KILL-EM-QUICK
1772
|
Posted - 2014.02.23 23:40:00 -
[119] - Quote
Godin Thekiller wrote:-- snip --
Actually, I'm too busy fighting other HAV's to look up at the sky 24/7. That's how it's been all the time. Seems to be the same with all the other victims of my tests. JLAV's are impossible to kill. Have you been ignoring my statements this entire time? Are you that narrow minded to see that? Or are you just butthurt that HAv's have become harder than they really should be (still possible though) with actual AV, and want a easy way to do it. Also, many maps have towers in their bases, so you could call them behind them. Or wait a bit to take off. Over time, you won't think about it. Also, it's not like it's hard to sneak up on HAV's. Did it all the time in my tests; as a matter of a fact, I only got shot at once, and even then, still killed the HAV. WHy? Because, you can't shoot at a LAV enough to kill it, especially if the LAV is dodging yuor shots. Blowing the Re's is impossible if you put them inside the LAV, and only possible if the LAV turns too early towards you.
Dude, this argument you have is flawed, as you're talking as if vehicles, HAv's in particular isn't broken themselves. My argument is sound, as
1: JLAV's aren't a valid tactic, as it's a instant kill, and you can't kill them.
2: It's far cheaper to use JLAV's against HAV's than it is to use said HAV or use AV
3: unkillable
Yes, there's problems with HAV's, but saying that broken stuff should stay in and even encourage others to use said broken **** is even worse. At least I'm saying to fix it. That's like saying RR's shouldn't be ever changed from their current state.
I'm not butt-hurt, I haven't started a thread named "tanks need to go", seems like you are the one with a sore sphincter valve. I ran tanks for a long time in worse conditions, fighting other tanks, invisi-swarms, forge gunners, AV nade traps I ALWAYS had time or a team that could see what was being called in. Claims of invincibility of LAV's is crazy, and stands as a statement with more proof against the claim. Maybe YOU can't kill them.
1.JLAV's are a valid tactic, this is absolutely proven by the fact you are here as a disgruntled tanker, not enjoying how effective the tacticis are. If in current war we had 'clones' and death was not an issue, then more tactics like this would exist.
2.Its also far cheaper to run a tank than it is a scout with <300 HP, price doesn't give you the right to live longer.
I've killed them, just yesterday in my soma blaster. learn.
Using vehicles covered in explosives is part of war, has been for a long time.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
|
Benjamin Ciscko
Fatal Absolution
1744
|
Posted - 2014.02.23 23:59:00 -
[120] - Quote
Godin Thekiller wrote:JLAV's have brung the same problem as the old AV, but far worse: to be able to easily counter HAV's on a far cheaper price point (somewhere between free and 50k ISK0. and all you have to do is ram the HAV's. People just say, "shoot at it, and it'll blow up". well, put the RE's on the side of the LAV, then slide into it, or better yet, put them inside of it, and then it becomes near impossible/impossible to kill. Also, from a lore stand point, the things are made to not be affected by outside force, so it makes even less sense. Simply put, the best way to fix it is to not allow in attaching to friendly hulls. You can still attach RE's to enemy hulls to kill them that way, but not put them on your own and smash into others and cause unnecessary rage. Lastly, saying, "But it's fun, so it should stay." Is not a argument. That's like saying "But the RR is fun, so it should stay as is.". Might be fun for you to be OP, but to the receiving end, it's not fun. At all. Peace, Godin What's this Whenever I get jihad-jeeped I bring out an even scarier tank
Patrick57 Carries us all
Tanker Prof. V scrub
Q_Q moar
|
|
Echo 1991
WarRavens League of Infamy
54
|
Posted - 2014.02.24 00:00:00 -
[121] - Quote
Godin Thekiller wrote:Echo 1991 wrote:Godin Thekiller wrote:Echo 1991 wrote:If you cant kill an LAV or the driver using a blaster tank you either cant aim or you are just a bad tanker. Its not hard to notice an lav coming towards you and shoot it. and if it is dead ahead you can easily kill the driver. Those LAVs aren't impossible to kill its actually really easy. Like I said, I have shot at drivers. Straight at them, and they wouldn't die. I've also had one shoot at me, and no damage was received. The shots looked like they were hitting me right in the face. So I call bullshit. Aim up a little, you're still hitting the car. Anyway, while tanks can roll around costing just over the price of an advance suit and not have to fear av, Jihad Jeeps can stay. you dont see many people complaining about getting run over by LAVs even though they could lose 200k. That's what I thought, aimed a tiny bit higher, and was completely missing (I'm talking barely moving the turret. Also, if a Adv. fit costs near 100k, then that's not a adv. fit; it's a adv. suit with PROTO things on it. Lastly, yes, I actually do, and you must've forgot about all those "MURDER TAXI IS OP! NERF IT" threads Murder taxi was OP, it could kill while goin relatively slow. also a militia tank costs around 70k and i know there are adv logi suits that cost very close to that and of course its going to have proto mods to increase survivability but you are in a tank where all the modules work the same so it doesnt matter what you use. |
J0LLY R0G3R
0uter.Heaven
529
|
Posted - 2014.02.24 00:02:00 -
[122] - Quote
Oxskull Duncarino wrote:J0LLY R0G3R wrote:awwww XD Lol, are ya happy with what you helped create Jolly.
I just want tears
XD Indeed, chase me friend XD
|
Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1307
|
Posted - 2014.02.24 00:04:00 -
[123] - Quote
Godin Thekiller wrote:JLAV's have brung the same problem as the old AV, but far worse: to be able to easily counter HAV's on a far cheaper price point (somewhere between free and 50k ISK0. and all you have to do is ram the HAV's. People just say, "shoot at it, and it'll blow up". well, put the RE's on the side of the LAV, then slide into it, or better yet, put them inside of it, and then it becomes near impossible/impossible to kill. Also, from a lore stand point, the things are made to not be affected by outside force, so it makes even less sense. Simply put, the best way to fix it is to not allow in attaching to friendly hulls. You can still attach RE's to enemy hulls to kill them that way, but not put them on your own and smash into others and cause unnecessary rage. Lastly, saying, "But it's fun, so it should stay." Is not a argument. That's like saying "But the RR is fun, so it should stay as is.". Might be fun for you to be OP, but to the receiving end, it's not fun. At all. Peace, Godin What's this
Hey!! say thank you!! to all the tankers that kept wanting godmode tanks and wanting av to be useless or require a massive sp investment.
Now shutup and enjoy your medicine.
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1307
|
Posted - 2014.02.24 00:10:00 -
[124] - Quote
Godin Thekiller wrote:Dunk Mujunk wrote:I've read this whole mess Godin, and I don't know what to tell you man. When things go your way, everyone else it doing it wrong, when they don't go your way the game is broken and you have it worse than anyone else on the planet. This has been the common theme of nearly every thread i've see you create. I'm really starting to think you can't be any older than 14-15. All the angst and "I have it so bad" atittude screams young teen. Which isn't a bad thing, but for once get off your damn cross and come back to reality. When things go my way (which it hardly ever does), everyone is doing it wrong. I want things to be fair for all, and for nobody to have broken **** to use. It's that so hard to ask for?
Then STOP using always on hardners, instaheal passive armour reps, fast and furious speed mods.
In short STOP tanking since its BROKEN in 1.7
Problem SOLVED.
Reason for edit: Meant to say 1.7 and not lol a build thats not here yet.
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
|
Oxskull Duncarino
0uter.Heaven
448
|
Posted - 2014.02.24 00:17:00 -
[125] - Quote
J0LLY R0G3R wrote:Oxskull Duncarino wrote:J0LLY R0G3R wrote:awwww XD Lol, are ya happy with what you helped create Jolly. I just want tears Good stuff as Godin/Roger will supply as much as ya want with no input required on your part. Just be warned though that his tears have recently become so salty that overdosing is now an actual possibility, lol. |
Viktor Skirov
Edimmu Warfighters Gallente Federation
52
|
Posted - 2014.02.24 00:21:00 -
[126] - Quote
Godin, I respect you, but I disagree with the removal of JLAVS, at least for now.
Yes, i've done it, but you know?, i've only succeeded only 3 times of 17 i've tryed (I aim at MLT tanks only), and always or I'm at bad terrain, or I don't get enough speed, or I just simply hit them, but there's no BOOM, due to the impact not registering, and it's not just simply "Go ram ram!" it's or sacrificing a vehicle to distract the user, or sacrifice infantry.
It's a cheap tactic, usually a "Crutchling" one, and as I said, I only use it when there are MLT tanks (Test subjects... Ya know...)
And also, how is that you can't kill a driver with a large blaster, possibly a Ion Cannon, I don't know what fit you use, if I can kill drivers using a turret that has some hit detection issues (Screw tanks, i'll stay with my Methana with ADV railgun).
Tell me what happens, because i've been exterminated by blasters several times on my LAV, WHILE USING NITRO.
And all those, using a sentinel suit with 600 S and 894 A (Approximately, can't remenber correctly)
Vithz ar rajatza.
|
Powerh8er
DIOS EX. General Tso's Alliance
386
|
Posted - 2014.02.24 01:11:00 -
[127] - Quote
I have skilled into tanks too now, but i have yet to be suicide bombed. Though I have destroyed more than an handfull of LAVs with much equipment on. +40 +50 +5 +5 +5 +5 +5 +5
Pay to win bitch!
|
Venerable Phage
Red Shirts Away Team
57
|
Posted - 2014.02.24 01:19:00 -
[128] - Quote
Godin Thekiller wrote:Gavr1lo Pr1nc1p wrote:Godin Thekiller wrote:Dunk Mujunk wrote:Tanks do more than their fair share of dominating in this game, and Jihad Jeeping isn't nearly as prevelant as people want to make it. Hell, half the time the tank isn't even killed, and thats if the Jeep even makes it to impact. Everytime I've seen it happen, it's always been a kill. if the driver doesn't make it to the HAV, they're doing it wrong. If the HAV driver can't kill the Jihad jeep or make them miss, they're doing it wrong. Like I said, simply putting it on the side of the LAV or inside of it makes it near impossible or impossible to kill said JLAV.
Thanks I will do that from now on.
Normally I just look for tanks that are wannabe snipers and sneak up behind them and give them bumper stickREs.
This looks a much more viable variant so as you have suggested from play testing be most deadly JAVs have injectors, hardeners, loads of chocolate inside the LAV and a driver who doesn't believe in refueling because its a one way trip to hell.
I think I call that setup Mr Whippy.
Thanks for the setup advice! |
Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
105
|
Posted - 2014.02.24 01:30:00 -
[129] - Quote
You really wouldn't enjoy Battlefield much... Jihad jeeps have been a thing in that for ages and a very effective method with dealing with tankers. Just imagine if CCP made it so ejecting in a dropsuit didn't hurtle you half a mile forward and actually let you go down with some control. Imagine having C4 dropped from 200m in the sky, imagine suddenly having your tank go boom after seeing what looked like bird droppings landing on your tank.
The Jihad Lav's might be relatively easy to pull off, but tanking is currently just as easy. If you don't want to take a Lav to the face, just use a Gunlogi and put on two hardeners. There are usually only two types of explosives on them, totaling 10,500 damage. Having one hardener on and a shield extender will allow you to survive that blast and drive away. Two hardeners and you just shrug it off like a redberry shooting your tank with his pistol.
Keep the Lavs, it adds more dimensions to the game. I'm an immortal mercenary, I should have more options to take out enemy threats than just shooting them with whatever gun makes boom boom. Just wait till the Jihad Dropships start becoming a thing.
Sometimes I miss never seeing tanks in a battle... then I remember the mystical flying soma, and I can't help but smile.
|
LAVALLOIS Nash
QcGOLD
7
|
Posted - 2014.02.24 01:33:00 -
[130] - Quote
The effect of the Jihad Jeep is not limited to the destruction it does;
Before this was an employed tactic, tanks left jeeps alone for the most part unless they crossed paths or if you were buzzing around a tank in a annoying fashion. 40wP wasnt worth the effort of diverting from primary objectives to go chase down a mostly unarmed vehicle.
Now though, they actively hunt them out, especially when they are spawning. Somestimes i want to spawn a Jeep to go put some drop uplinks out so that I can migrate our team out of the redline, but the tanks are all over that and blast them out of the sky. Consequence? With no mobility, the team remains spawn trapped.
And its not like I can fault the tankers for doing that...they run tanks that costs sometimes upwards of 250,000. Losing a 250,000 investment to a 19,000 Jeep? Id probably be doing all i can to stop the Jeeps from spawning too. These Jihad Jeeps can 1HK some tanks instantly.
What can be done though? I say better arm the Jeeps. The driver should have some kind of light forward firing weapon to engage other jeeps with. The Jihad Jeeps have few enemies and that contributes to their "OP" effect. If they had to watch their backs due to the threat of other light vehicles, it would diminish their overpowering capabilities. |
|
Rusty Shallows
1013
|
Posted - 2014.02.24 01:36:00 -
[131] - Quote
Gavr1lo Pr1nc1p wrote:if someone is willing to kill themselves out of spite in order to have a chance at destroying an enemy tank, it just goes to show how overpowered tanks are, and that tank invincibility to any other tactic needs to go LOL 54 likes in six hours.
Here, have some candy and a Like. :-)
Forums > Game
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Badgerr Rager
Black Phoenix Mercenaries
705
|
Posted - 2014.02.24 01:37:00 -
[132] - Quote
Godin Thekiller wrote:Badgerr Rager wrote:Pfffttt next your going to say kamacazi derpships are Op. You've obviously haven't had that happen before and if I see you on the field, I will be praying that you are looking above you Highly effective It's obviously OP, and it's because of the **** collision models of DS's. Just be aware of your surroundings, A dropship with RE's may land on you and you will be http://www.youtube.com/watch?v=YersIyzsOpc
BlackPhoenix Elder Council Member
|
Julius Vindice
A.N.O.N.Y.M.O.U.S.
334
|
Posted - 2014.02.24 01:48:00 -
[133] - Quote
Crimson ShieId wrote:You really wouldn't enjoy Battlefield much... Jihad jeeps have been a thing in that for ages and a very effective method with dealing with tankers. Just imagine if CCP made it so ejecting in a dropsuit didn't hurtle you half a mile forward and actually let you go down with some control. Imagine having C4 dropped from 200m in the sky, imagine suddenly having your tank go boom after seeing what looked like bird droppings landing on your tank. The Jihad Lav's might be relatively easy to pull off, but tanking is currently just as easy. If you don't want to take a Lav to the face, just use a Gunlogi and put on two hardeners. There are usually only two types of explosives on them, totaling 10,500 damage. Having one hardener on and a shield extender will allow you to survive that blast and drive away. Two hardeners and you just shrug it off like a redberry shooting your tank with his pistol. Keep the Lavs, it adds more dimensions to the game. I'm an immortal mercenary, I should have more options to take out enemy threats than just shooting them with whatever gun makes boom boom. Just wait till the Jihad Dropships start becoming a thing. Unless it's me since my jeeps provide 54,000 damage, 36 REs, a mushroom cloud, and 70 years worth of global warming in one nice little package.
Julius Vindice... "Chase knowledge, not passion".
I may suck at things but at least I can make people mad.
|
Vesperz
D3M3NT3D M1NDZ The Umbra Combine
42
|
Posted - 2014.02.24 01:49:00 -
[134] - Quote
No. I quite enjoy blowing tanks up via suicide when conventional means do jack s-h-I-t.
Live by honor, kill by stealth.
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Rusty Shallows
1013
|
Posted - 2014.02.24 01:50:00 -
[135] - Quote
True Adamance wrote:Vermaak Doe wrote:Godin Thekiller wrote:Badgerr Rager wrote:Don't bring out what you don't want to lose. New Eden is such a cold place Oh be quiet. When everything's fair, then you can say that. until then, shut your trap. Fair from a tanker? The irony Not all tankers are you average FoTM chasing idiots. Some, though not as many as I would like are championing a rebalancing of HAV to bring them in line with current AV values. The thing I find most hilarious about Uprising 1.7 was the HAV buffs should have done two things. Bring the range of combat effectiveness among HAVs closer together (i.e. the Militia and the invincible armor Repper HAV). The other introduce a mechanic so they could tank (no pun intended) the current AV values in some balanced way.
So why for the love of God did they go and carelessly nerf things? Is there someone assigned to each team whose role is to figure out how to take an idea and make it worse?
Here, have some candy and a Like. :-)
Forums > Game
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Chuckles Brown
146
|
Posted - 2014.02.24 01:53:00 -
[136] - Quote
JLAVs are great. Its a prime example of adapting and overcoming in the playerbase.
Every Tanker said "Git gud", "HTFU", "it's a TANK", blah blah blah...
The playerbase fought back with a solution and they complain about it?
Vehicles users simply have delusions that NOTHING should kill them, and anything that does pop them is clearly OP.
I'm sick of this complete hypocrisy in the player base. Its not OP if I use it. If it kills me its OP. Its "easier" to use, so nerf it. etc.
Pre 1.7, the no skill tankers (Cisko, Adamance, spkr, etc...) all said that "The only thing that should kill a tank is another tank.
Well, as deluded as that statement is, it came to that. Its either Railgun, or GTFO. When the playerbase quickly thought up another strategy you still complained.
YOU SUCK AT TANKING! STOP TRYING! You never had tank skills, you just wanted the build to do all the work for you.
The fact that you don't even need to use hardeners in 1.7 should tell you something. The fact that it takes 6 people AV-ing you to pop you should tell you something. The fact that your only real threat is a Particle Cannon or suicide bomber should tell you something. That's how unbalanced things have gotten.
If you get popped by AV in 1.7- you suck. If you need more than 1 damage mod in 1.7- you suck.
One last note. This whole SP argument. Tankers think they invest more SP than AV? I have about 2.5 million in FGs. And it only applies to FGs. You're millions of SP apply to DSes(possibly ADSes), LAVs(2 separate kinds), HAVs(2 separate kinds). And having more SP is NOT a I win button.
The Official alt of 8213
Do you pub, brah?
|
Aszazel
R 0 N 1 N
53
|
Posted - 2014.02.24 01:54:00 -
[137] - Quote
Godin Thekiller wrote:JLAV's have brung the same problem as the old AV, but far worse: to be able to easily counter HAV's on a far cheaper price point (somewhere between free and 50k ISK0. and all you have to do is ram the HAV's.
Waahhhhhhh, somewhere between 0 and 50K ISK, for a tank than costs 57K. hmmmmm |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
882
|
Posted - 2014.02.24 02:27:00 -
[138] - Quote
i say we just do away with hardeners, there too UP, and just give tankers a passive module that grants a 99% resistance to damage. I think its a great idea, it solves the problems of being killed in your 50k isk death machine once every five matches
Kills- Archduke Ferdinand
Balance!
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1756
|
Posted - 2014.02.24 03:19:00 -
[139] - Quote
Tech Ohm Eaven wrote:Godin Thekiller wrote:JLAV's have brung the same problem as the old AV, but far worse: to be able to easily counter HAV's on a far cheaper price point (somewhere between free and 50k ISK0. and all you have to do is ram the HAV's. People just say, "shoot at it, and it'll blow up". well, put the RE's on the side of the LAV, then slide into it, or better yet, put them inside of it, and then it becomes near impossible/impossible to kill. Also, from a lore stand point, the things are made to not be affected by outside force, so it makes even less sense. Simply put, the best way to fix it is to not allow in attaching to friendly hulls. You can still attach RE's to enemy hulls to kill them that way, but not put them on your own and smash into others and cause unnecessary rage. Lastly, saying, "But it's fun, so it should stay." Is not a argument. That's like saying "But the RR is fun, so it should stay as is.". Might be fun for you to be OP, but to the receiving end, it's not fun. At all. Peace, Godin What's this Hey!! say thank you!! to all the tankers that kept wanting godmode tanks and wanting av to be useless or require a massive sp investment. Now shutup and enjoy your medicine.
All I ever asked for is balance. **** off.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1756
|
Posted - 2014.02.24 03:20:00 -
[140] - Quote
Tech Ohm Eaven wrote:Godin Thekiller wrote:Dunk Mujunk wrote:I've read this whole mess Godin, and I don't know what to tell you man. When things go your way, everyone else it doing it wrong, when they don't go your way the game is broken and you have it worse than anyone else on the planet. This has been the common theme of nearly every thread i've see you create. I'm really starting to think you can't be any older than 14-15. All the angst and "I have it so bad" atittude screams young teen. Which isn't a bad thing, but for once get off your damn cross and come back to reality. When things go my way (which it hardly ever does), everyone is doing it wrong. I want things to be fair for all, and for nobody to have broken **** to use. It's that so hard to ask for? Then STOP using always on hardners, instaheal passive armour reps, fast and furious speed mods. In short STOP tanking since its BROKEN in 1.7 Problem SOLVED. Reason for edit: Meant to say 1.7 and not lol a build thats not here yet.
I've stopped playing Dust until 1.8
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
|
Gavr1lo Pr1nc1p
TRA1LBLAZERS
892
|
Posted - 2014.02.24 03:20:00 -
[141] - Quote
Godin Thekiller wrote:Tech Ohm Eaven wrote:Godin Thekiller wrote:JLAV's have brung the same problem as the old AV, but far worse: to be able to easily counter HAV's on a far cheaper price point (somewhere between free and 50k ISK0. and all you have to do is ram the HAV's. People just say, "shoot at it, and it'll blow up". well, put the RE's on the side of the LAV, then slide into it, or better yet, put them inside of it, and then it becomes near impossible/impossible to kill. Also, from a lore stand point, the things are made to not be affected by outside force, so it makes even less sense. Simply put, the best way to fix it is to not allow in attaching to friendly hulls. You can still attach RE's to enemy hulls to kill them that way, but not put them on your own and smash into others and cause unnecessary rage. Lastly, saying, "But it's fun, so it should stay." Is not a argument. That's like saying "But the RR is fun, so it should stay as is.". Might be fun for you to be OP, but to the receiving end, it's not fun. At all. Peace, Godin What's this Hey!! say thank you!! to all the tankers that kept wanting godmode tanks and wanting av to be useless or require a massive sp investment. Now shutup and enjoy your medicine. All I ever asked for is balance. **** off. i honestly (no sarcasm, no spiteful condescending attitude from me) want to hear your ideas for balance
Kills- Archduke Ferdinand
Balance!
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1756
|
Posted - 2014.02.24 03:23:00 -
[142] - Quote
Viktor Skirov wrote:Godin, I respect you, but I disagree with the removal of JLAVS, at least for now.
Yes, i've done it, but you know?, i've only succeeded only 3 times of 17 i've tryed (I aim at MLT tanks only), and always or I'm at bad terrain, or I don't get enough speed, or I just simply hit them, but there's no BOOM, due to the impact not registering, and it's not just simply "Go ram ram!" it's or sacrificing a vehicle to distract the user, or sacrifice infantry.
It's a cheap tactic, usually a "Crutchling" one, and as I said, I only use it when there are MLT tanks (Test subjects... Ya know...)
And also, how is that you can't kill a driver with a large blaster, possibly a Ion Cannon, I don't know what fit you use, if I can kill drivers using a turret that has some hit detection issues (Screw tanks, i'll stay with my Methana with ADV railgun).
Tell me what happens, because i've been exterminated by blasters several times on my LAV, WHILE USING NITRO.
And all those, using a sentinel suit with 600 S and 894 A (Approximately, can't remenber correctly)
It's probably hit detection, and you're just unlucky. Haven't shot anyone out the pilot's seat of a LAV since 1.6.. Weirdly, I've shot one out of the passenger's seat.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1756
|
Posted - 2014.02.24 03:28:00 -
[143] - Quote
Crimson ShieId wrote:You really wouldn't enjoy Battlefield much... Jihad jeeps have been a thing in that for ages and a very effective method with dealing with tankers. Just imagine if CCP made it so ejecting in a dropsuit didn't hurtle you half a mile forward and actually let you go down with some control. Imagine having C4 dropped from 200m in the sky, imagine suddenly having your tank go boom after seeing what looked like bird droppings landing on your tank. The Jihad Lav's might be relatively easy to pull off, but tanking is currently just as easy. If you don't want to take a Lav to the face, just use a Gunlogi and put on two hardeners. There are usually only two types of explosives on them, totaling 10,500 damage. Having one hardener on and a shield extender will allow you to survive that blast and drive away. Two hardeners and you just shrug it off like a redberry shooting your tank with his pistol. Keep the Lavs, it adds more dimensions to the game. I'm an immortal mercenary, I should have more options to take out enemy threats than just shooting them with whatever gun makes boom boom. Just wait till the Jihad Dropships start becoming a thing.
No, they aren't. Firstly, you have to jump out for it to work. Secondly, everyone has he spot feature, so you'll see it on the minimap coming at you. thirdly, one shot will kill the driver. Same for the helis that tries and misses the C4. Lastly, I refuse to use another race's vehicles because of broken ****. Yes I know that HAV's are broken, but saying "since X is broken, Y shouldn't be fixed" is even worse; you're implying that everything should stay broken instead of fixing it.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Benjamin Ciscko
Fatal Absolution
1744
|
Posted - 2014.02.24 03:33:00 -
[144] - Quote
Godin Thekiller wrote:Crimson ShieId wrote:You really wouldn't enjoy Battlefield much... Jihad jeeps have been a thing in that for ages and a very effective method with dealing with tankers. Just imagine if CCP made it so ejecting in a dropsuit didn't hurtle you half a mile forward and actually let you go down with some control. Imagine having C4 dropped from 200m in the sky, imagine suddenly having your tank go boom after seeing what looked like bird droppings landing on your tank. The Jihad Lav's might be relatively easy to pull off, but tanking is currently just as easy. If you don't want to take a Lav to the face, just use a Gunlogi and put on two hardeners. There are usually only two types of explosives on them, totaling 10,500 damage. Having one hardener on and a shield extender will allow you to survive that blast and drive away. Two hardeners and you just shrug it off like a redberry shooting your tank with his pistol. Keep the Lavs, it adds more dimensions to the game. I'm an immortal mercenary, I should have more options to take out enemy threats than just shooting them with whatever gun makes boom boom. Just wait till the Jihad Dropships start becoming a thing. No, they aren't. Firstly, you have to jump out for it to work. Secondly, everyone has he spot feature, so you'll see it on the minimap coming at you. thirdly, one shot will kill the driver. Same for the helis that tries and misses the C4. Lastly, I refuse to use another race's vehicles because of broken ****. Yes I know that HAV's are broken, but saying "since X is broken, Y shouldn't be fixed" is even worse; you're implying that everything should stay broken instead of fixing it. Can confirm Jihad-Jeeps will instapop dual hardened Gunnlogi's with native shields and can a PRO rail gun. I also rarely shoot people out with a blaster turrets yes driver seat no unless I get a lucky rail gun shot that snipes them out which almost make me die of laughter.
Patrick57 Carries us all
Tanker Prof. V scrub
Q_Q moar
|
Benjamin Ciscko
Fatal Absolution
1744
|
Posted - 2014.02.24 03:35:00 -
[145] - Quote
Aszazel wrote:Godin Thekiller wrote:JLAV's have brung the same problem as the old AV, but far worse: to be able to easily counter HAV's on a far cheaper price point (somewhere between free and 50k ISK0. and all you have to do is ram the HAV's.
Waahhhhhhh, somewhere between 0 and 50K ISK, for a tank than costs 57K. hmmmmm 57K ISK my ISK grinding soma is 69K that must be a pretty easy tank to splode w/ out JLAV's.
Patrick57 Carries us all
Tanker Prof. V scrub
Q_Q moar
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1757
|
Posted - 2014.02.24 03:40:00 -
[146] - Quote
Chuckles Brown wrote:JLAVs are great. Its a prime example of adapting and overcoming in the playerbase.
Every Tanker said "Git gud", "HTFU", "it's a TANK", blah blah blah...
The playerbase fought back with a solution and they complain about it?
Vehicles users simply have delusions that NOTHING should kill them, and anything that does pop them is clearly OP.
I'm sick of this complete hypocrisy in the player base. Its not OP if I use it. If it kills me its OP. Its "easier" to use, so nerf it. etc.
Pre 1.7, the no skill tankers (Cisko, Adamance, spkr, etc...) all said that "The only thing that should kill a tank is another tank.
Well, as deluded as that statement is, it came to that. Its either Railgun, or GTFO. When the playerbase quickly thought up another strategy you still complained.
YOU SUCK AT TANKING! STOP TRYING! You never had tank skills, you just wanted the build to do all the work for you.
The fact that you don't even need to use hardeners in 1.7 should tell you something. The fact that it takes 6 people AV-ing you to pop you should tell you something. The fact that your only real threat is a Particle Cannon or suicide bomber should tell you something. That's how unbalanced things have gotten.
If you get popped by AV in 1.7- you suck. If you need more than 1 damage mod in 1.7- you suck. If you need more than one hardener in 1.7- you suck.
One last note. This whole SP argument. Tankers think they invest more SP than AV? I have about 2.5 million in FGs. And it only applies to FGs. You're millions of SP apply to DSes(possibly ADSes), LAVs(2 separate kinds), HAVs(2 separate kinds). And having more SP is NOT a I win button.
adapting would be to actually use AV in a different way (aka not standing in one ******* spot and expecting to kill my 500k HAV). This is just continuing to be a scrub. Oh, and the situation hasn't changed; you scrubs are doing the exact same thing as before, defending your precious broken ****. Also this little rant of saying that I just want to be OP is invalid. For the first week, I enjoyed myself. Afterwards, I've been saying that HAV's, and modules needs adjustments.
also:
1: I've seen great AVers in 1.7 kill multiple HAV's in a match? Full squad of NS and one AE. LAst time I checked, they were all supposed to be elite, so are they not?
2: damage mods are OP, yes. but damage tanking is a thing.
3: hardeners are broken, yes. but active tanking is a thing.
Lastly, it's not a I win button, but putting way more SP than your fit, way more ISK into the fit, out maneuvering you, etc., you think I should win. But apparently infantry should always win, so my opinion doesn't matter. Did I nail it?
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
271
|
Posted - 2014.02.24 03:41:00 -
[147] - Quote
Old av was perfect because it did it's job. it countered vehicles effectively.
The balance is broken now. |
Godin Thekiller
OSG Planetary Operations Covert Intervention
1757
|
Posted - 2014.02.24 03:42:00 -
[148] - Quote
Aszazel wrote:Godin Thekiller wrote:JLAV's have brung the same problem as the old AV, but far worse: to be able to easily counter HAV's on a far cheaper price point (somewhere between free and 50k ISK0. and all you have to do is ram the HAV's.
Waahhhhhhh, somewhere between 0 and 50K ISK, for a tank than costs 57K. hmmmmm
All of my fits cost somewhere between 270k to ~550k. Try again.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1757
|
Posted - 2014.02.24 03:43:00 -
[149] - Quote
Gavr1lo Pr1nc1p wrote:i say we just do away with hardeners, there too UP, and just give tankers a passive module that grants a 99% resistance to damage. I think its a great idea, it solves the problems of being killed in your 50k isk death machine once every five matches
Like I said, my HAV's cost between 270k to ~550k ISK. Also, trolling doesn't count towards a valid argument. Try again.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1757
|
Posted - 2014.02.24 03:44:00 -
[150] - Quote
Gavr1lo Pr1nc1p wrote:Godin Thekiller wrote:Tech Ohm Eaven wrote:Godin Thekiller wrote:JLAV's have brung the same problem as the old AV, but far worse: to be able to easily counter HAV's on a far cheaper price point (somewhere between free and 50k ISK0. and all you have to do is ram the HAV's. People just say, "shoot at it, and it'll blow up". well, put the RE's on the side of the LAV, then slide into it, or better yet, put them inside of it, and then it becomes near impossible/impossible to kill. Also, from a lore stand point, the things are made to not be affected by outside force, so it makes even less sense. Simply put, the best way to fix it is to not allow in attaching to friendly hulls. You can still attach RE's to enemy hulls to kill them that way, but not put them on your own and smash into others and cause unnecessary rage. Lastly, saying, "But it's fun, so it should stay." Is not a argument. That's like saying "But the RR is fun, so it should stay as is.". Might be fun for you to be OP, but to the receiving end, it's not fun. At all. Peace, Godin What's this Hey!! say thank you!! to all the tankers that kept wanting godmode tanks and wanting av to be useless or require a massive sp investment. Now shutup and enjoy your medicine. All I ever asked for is balance. **** off. i honestly (no sarcasm, no spiteful condescending attitude from me) want to hear your ideas for balance
Why? Because you know they make sense and all you want is me me me? Why don't you just admit that?
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Viktor Skirov
Edimmu Warfighters Gallente Federation
52
|
Posted - 2014.02.24 03:45:00 -
[151] - Quote
Godin Thekiller wrote:Viktor Skirov wrote:Godin, I respect you, but I disagree with the removal of JLAVS, at least for now.
Yes, i've done it, but you know?, i've only succeeded only 3 times of 17 i've tryed (I aim at MLT tanks only), and always or I'm at bad terrain, or I don't get enough speed, or I just simply hit them, but there's no BOOM, due to the impact not registering, and it's not just simply "Go ram ram!" it's or sacrificing a vehicle to distract the user, or sacrifice infantry.
It's a cheap tactic, usually a "Crutchling" one, and as I said, I only use it when there are MLT tanks (Test subjects... Ya know...)
And also, how is that you can't kill a driver with a large blaster, possibly a Ion Cannon, I don't know what fit you use, if I can kill drivers using a turret that has some hit detection issues (Screw tanks, i'll stay with my Methana with ADV railgun).
Tell me what happens, because i've been exterminated by blasters several times on my LAV, WHILE USING NITRO.
And all those, using a sentinel suit with 600 S and 894 A (Approximately, can't remenber correctly) It's probably hit detection, and you're just unlucky. Haven't shot anyone out the pilot's seat of a LAV since 1.6.. Weirdly, I've shot one out of the passenger's seat.
Well, still not agree with you, but I'm not going to come with wah wah wah, I like that jihading, and actually the counters to tanks are a pain on the nut for someone who plays solo 24/7 (Im terribad at finding trustworthy people, plus voice server doesn't work for me), but yeah, being on a Jihhad needs to have someone thinking their route, and there are many places on the terrain that will negate your suicide attempt, and let the tanker know what's up, and personally I find pretty hard not be blown up (At least on the times i've tried jihhading) by infantry or impacting a wall due to a bounce.
And well... Yeah... Let's say that my luck is good as the one of a cow on the slaughterhouse.
Screw tanks!, fix small blaster... Or give it a cookie called "Dispersion", That'll do.
¡FIRING MAH LIL' RAILGHAUN!
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1757
|
Posted - 2014.02.24 03:45:00 -
[152] - Quote
Auris Lionesse wrote:Old av was perfect because it did it's job. it countered vehicles effectively.
The balance is broken now.
LOL, this is far from the truth.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1757
|
Posted - 2014.02.24 03:50:00 -
[153] - Quote
Viktor Skirov wrote:Godin Thekiller wrote:Viktor Skirov wrote:Godin, I respect you, but I disagree with the removal of JLAVS, at least for now.
Yes, i've done it, but you know?, i've only succeeded only 3 times of 17 i've tryed (I aim at MLT tanks only), and always or I'm at bad terrain, or I don't get enough speed, or I just simply hit them, but there's no BOOM, due to the impact not registering, and it's not just simply "Go ram ram!" it's or sacrificing a vehicle to distract the user, or sacrifice infantry.
It's a cheap tactic, usually a "Crutchling" one, and as I said, I only use it when there are MLT tanks (Test subjects... Ya know...)
And also, how is that you can't kill a driver with a large blaster, possibly a Ion Cannon, I don't know what fit you use, if I can kill drivers using a turret that has some hit detection issues (Screw tanks, i'll stay with my Methana with ADV railgun).
Tell me what happens, because i've been exterminated by blasters several times on my LAV, WHILE USING NITRO.
And all those, using a sentinel suit with 600 S and 894 A (Approximately, can't remenber correctly) It's probably hit detection, and you're just unlucky. Haven't shot anyone out the pilot's seat of a LAV since 1.6.. Weirdly, I've shot one out of the passenger's seat. Well, still not agree with you, but I'm not going to come with wah wah wah, I like that jihading, and actually the counters to tanks are a pain on the nut for someone who plays solo 24/7 (Im terribad at finding trustworthy people, plus voice server doesn't work for me), but yeah, being on a Jihhad needs to have someone thinking their route, and there are many places on the terrain that will negate your suicide attempt, and let the tanker know what's up, and personally I find pretty hard not be blown up (At least on the times i've tried jihhading) by infantry or impacting a wall due to a bounce. And well... Yeah... Let's say that my luck is good as the one of a cow on the slaughterhouse.
planning? rough terrain ? If you are having these problems, you're doing it wrong. Out of the 25 times I tried this, I hit and killed the target every single time (normal testing anyways; I did 30 tests, but those 5 left over, the Re's failed to go off).
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Duran Lex
Fraternity of St. Venefice Amarr Empire
517
|
Posted - 2014.02.24 03:51:00 -
[154] - Quote
This thread is still going on?
I'll help out, here's the TL;DR of this entire ****.
Godin - Jihads are OP and are far too effective for their price range. Nothing should be so unstoppable and cause me these kind of deaths!
Forumgoers - But you are driving an HAV? Wanting something nerfed against your OP vehicle is hypocritical, right?
Godin - I know I'm driving a mostly unstoppable killing machine that shrugs off AV like The Incredible Hulk, but im so mad about jihad LAV's i want them fixed NAOW!
Forumgoers - But again, thats hypocritical...what?
Godin - I'm not being a hypocrite, because I said HAV's are too OP in their current form and they need some tweaking done!
Forumgoers - But...but..You know the HAV's are currently borked and can bend the entire battlefield over for some advanced bedchamber tactics, and are still using them...just like the people using the OP borked Jihad LAV's for an easy tank kill. Can you not see the issue here?
Godin - *ignores it entirely and moves on to the next post that lets him repeat the same context of his OP, but in a new thread in hopes people will overlook his flaws*
/thread |
Aleph Rynedee
Science For Death
71
|
Posted - 2014.02.24 03:53:00 -
[155] - Quote
Godin Thekiller wrote:You are absolutely a complete ******* idiot.
Yet you are the one who is whining about JLAVs, all I did was point out how asinine that idea was. You even claimed that hardeners are the culprit as a way to justify the pwnage of the HAVs but called for the nerf of JLAVs not the hardeners.
I stand by my claim that you (the generic tanker) want things both ways, ie you want to sodomize each and every cranberry that crosses your path AND you want them to be armed with nothing more than a soft, purple dildo. In essesence you want to be a demigod, with every other toon bowing in awe in your presence.
I'll propose a compromise, the removal of JLAVs against HAVs inability to engage infantry. Sounds fair, you don't have to worry about a effin' Jeep crawling up your anus (not much of a tanker if you are worried about a Jeep, but I digress) and I, as infantry, can go about my business of securing/defending points (you know, the crap that actually wins matches) without thinking about the three tanks spawn camping CRUs/DUs. How's that sound? |
Hynox Xitio
Molon Labe. General Tso's Alliance
119
|
Posted - 2014.02.24 03:55:00 -
[156] - Quote
Godin Thekiller wrote:JLAV's have brung the same problem as the old AV, but far worse: to be able to easily counter HAV's on a far cheaper price point (somewhere between free and 50k ISK0. and all you have to do is ram the HAV's. People just say, "shoot at it, and it'll blow up". well, put the RE's on the side of the LAV, then slide into it, or better yet, put them inside of it, and then it becomes near impossible/impossible to kill. Also, from a lore stand point, the things are made to not be affected by outside force, so it makes even less sense. Simply put, the best way to fix it is to not allow in attaching to friendly hulls. You can still attach RE's to enemy hulls to kill them that way, but not put them on your own and smash into others and cause unnecessary rage. Lastly, saying, "But it's fun, so it should stay." Is not a argument. That's like saying "But the RR is fun, so it should stay as is.". Might be fun for you to be OP, but to the receiving end, it's not fun. At all. Peace, Godin What's this
Jihad Jeeps are some of the most beautiful things I've seen in this world, don't you dare take them away from me.
Unleash the Fogwoggler
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1757
|
Posted - 2014.02.24 03:55:00 -
[157] - Quote
Duran Lex wrote:This thread is still going on?
I'll help out, here's the TL;DR of this entire ****.
Godin - Jihads are OP and are far too effective for their price range. Nothing should be so unstoppable and cause me these kind of deaths!
Forumgoers - But you are driving an HAV? Wanting something nerfed against your OP vehicle is hypocritical, right?
Godin - I know I'm driving a mostly unstoppable killing machine that shrugs off AV like The Incredible Hulk, but im so mad about jihad LAV's i want them fixed NAOW!
Forumgoers - But again, thats hypocritical...what?
Godin - I'm not being a hypocrite, because I said HAV's are too OP in their current form and they need some tweaking done!
Forumgoers - But...but..You know the HAV's are currently borked and can bend the entire battlefield over for some advanced bedchamber tactics, and are still using them...just like the people using the OP borked Jihad LAV's for an easy tank kill. Can you not see the issue here?
Godin - *ignores it entirely and moves on to the next post that lets him repeat the same context of his OP, but in a new thread in hopes people will overlook his flaws*
/thread
Wrong. I said they need to be fixed all at once. I stopped using my HAV's about 3 weeks ago, and stopped playing 2 weeks ago (waiting on 1.8), so that's also wrong.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Benjamin Ciscko
Fatal Absolution
1744
|
Posted - 2014.02.24 03:56:00 -
[158] - Quote
Aleph Rynedee wrote:Godin Thekiller wrote:You are absolutely a complete ******* idiot. Yet you are the one who is whining about JLAVs, all I did was point out how asinine that idea was. You even claimed that hardeners are the culprit as a way to justify the pwnage of the HAVs but called for the nerf of JLAVs not the hardeners. I stand by my claim that you (the generic tanker) want things both ways, ie you want to sodomize each and every cranberry that crosses your path AND you want them to be armed with nothing more than a soft, purple dildo. In essesence you want to be a demigod, with every other toon bowing in awe in your presence. I'll propose a compromise, the removal of JLAVs against HAVs inability to engage infantry. Sounds fair, you don't have to worry about a effin' Jeep crawling up your anus (not much of a tanker if you are worried about a Jeep, but I digress) and I, as infantry, can go about my business of securing/defending points (you know, the crap that actually wins matches) without thinking about the three tanks spawn camping CRUs/DUs. How's that sound? Your a F*cking Idiot he wants 1.6 back with 1.7 AV damage in a nut shell maybe a couple things thrown in their but pay attention.
Patrick57 Carries us all
Tanker Prof. V scrub
Q_Q moar
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Duran Lex
Fraternity of St. Venefice Amarr Empire
517
|
Posted - 2014.02.24 04:00:00 -
[159] - Quote
Godin Thekiller wrote: Wrong. I said they need to be fixed all at once. I stopped using my HAV's about 3 weeks ago, and stopped playing 2 weeks ago (waiting on 1.8), so that's also wrong.
I get it.
So even though the majority agrees that the jihad LAV is a cheap tactic that was spawned by the sheer inability to kill a tank with what are supposed to be effective counters, and that its fine in its removal when, and only when, HAV's are in a much more balanced state, you decided to create a thread to beat a dead horse?
Wait, no...i don't ******* get it at all. |
Godin Thekiller
OSG Planetary Operations Covert Intervention
1757
|
Posted - 2014.02.24 04:08:00 -
[160] - Quote
Aleph Rynedee wrote:Godin Thekiller wrote:You are absolutely a complete ******* idiot. Yet you are the one who is whining about JLAVs, all I did was point out how asinine that idea was. You even claimed that hardeners are the culprit as a way to justify the pwnage of the HAVs but called for the nerf of JLAVs not the hardeners. I stand by my claim that you (the generic tanker) want things both ways, ie you want to sodomize each and every cranberry that crosses your path AND you want them to be armed with nothing more than a soft, purple dildo. In essesence you want to be a demigod, with every other toon bowing in awe in your presence. I'll propose a compromise, the removal of JLAVs against HAVs inability to engage infantry. Sounds fair, you don't have to worry about a effin' Jeep crawling up your anus (not much of a tanker if you are worried about a Jeep, but I digress) and I, as infantry, can go about my business of securing/defending points (you know, the crap that actually wins matches) without thinking about the three tanks spawn camping CRUs/DUs. How's that sound?
1: It's not at all; broken **** does not need to stay broken. and actually, I'm calling for both. Hell, I even asked for the hardener one first!
2: No, I want to be a force on the battlefield that is very powerful, but with a bit of effort can be scared off or killed via AV weapons, EWAR, and other vehicles.
3: Hell no. HAV's are easily dodgable (dodged 3 in my scout suit, and continued to kill them). YEs, the turrets also needs slightly tweaking (the blasters needs to become more anti vehicle, and less anti infantry by nerfing the tracking and ROF, and buffing the damage), and the other two turrets are fine in that regard (not fine completely, as their both OP in tank vs. tank, not surprising as their Caldari), but making it to where it's impossible to kill infantry, especially since AV exists, would be utterly silly, especially since small turrets can't be equipped well atm, and even if they could, they're all horrible at taking out infantry.
4: Most objectives are protected by ample cover, and the ones in open spaces are ones in which it makes sense for vehicles to be able to kill you at (because you know, it's open spaces). Maybe you should have some AV or vehicle cover or carry around fluxes or AV nades when you go to these open areas. Otherwise, you have no excuse.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1758
|
Posted - 2014.02.24 04:09:00 -
[161] - Quote
Benjamin Ciscko wrote:Aleph Rynedee wrote:Godin Thekiller wrote:You are absolutely a complete ******* idiot. Yet you are the one who is whining about JLAVs, all I did was point out how asinine that idea was. You even claimed that hardeners are the culprit as a way to justify the pwnage of the HAVs but called for the nerf of JLAVs not the hardeners. I stand by my claim that you (the generic tanker) want things both ways, ie you want to sodomize each and every cranberry that crosses your path AND you want them to be armed with nothing more than a soft, purple dildo. In essesence you want to be a demigod, with every other toon bowing in awe in your presence. I'll propose a compromise, the removal of JLAVs against HAVs inability to engage infantry. Sounds fair, you don't have to worry about a effin' Jeep crawling up your anus (not much of a tanker if you are worried about a Jeep, but I digress) and I, as infantry, can go about my business of securing/defending points (you know, the crap that actually wins matches) without thinking about the three tanks spawn camping CRUs/DUs. How's that sound? Your a F*cking Idiot he wants 1.6 back with 1.7 AV damage in a nut shell maybe a couple things thrown in their but pay attention.
WOW! Somebody ******* finally gets it! Thank you, I'm not the only sane person here!
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1758
|
Posted - 2014.02.24 04:10:00 -
[162] - Quote
Duran Lex wrote:Godin Thekiller wrote: Wrong. I said they need to be fixed all at once. I stopped using my HAV's about 3 weeks ago, and stopped playing 2 weeks ago (waiting on 1.8), so that's also wrong.
I get it. So even though the majority agrees that the jihad LAV is a cheap tactic that was spawned by the sheer inability to kill a tank with what are supposed to be effective counters, and that its fine in its removal when, and only when, HAV's are in a much more balanced state, you decided to create a thread to beat a dead horse? Wait, no...i don't ******* get it at all.
Then why are these people saying that it should stay in, even if they get balanced?
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Benjamin Ciscko
Fatal Absolution
1746
|
Posted - 2014.02.24 04:17:00 -
[163] - Quote
Godin Thekiller wrote:Benjamin Ciscko wrote:Aleph Rynedee wrote:Godin Thekiller wrote:You are absolutely a complete ******* idiot. Yet you are the one who is whining about JLAVs, all I did was point out how asinine that idea was. You even claimed that hardeners are the culprit as a way to justify the pwnage of the HAVs but called for the nerf of JLAVs not the hardeners. I stand by my claim that you (the generic tanker) want things both ways, ie you want to sodomize each and every cranberry that crosses your path AND you want them to be armed with nothing more than a soft, purple dildo. In essesence you want to be a demigod, with every other toon bowing in awe in your presence. I'll propose a compromise, the removal of JLAVs against HAVs inability to engage infantry. Sounds fair, you don't have to worry about a effin' Jeep crawling up your anus (not much of a tanker if you are worried about a Jeep, but I digress) and I, as infantry, can go about my business of securing/defending points (you know, the crap that actually wins matches) without thinking about the three tanks spawn camping CRUs/DUs. How's that sound? Your a F*cking Idiot he wants 1.6 back with 1.7 AV damage in a nut shell maybe a couple things thrown in their but pay attention. WOW! Somebody ******* finally gets it! Thank you, I'm not the only sane person here! I've called for JLAV changes too but what people don't understand is I know tanks are broken their is no denying it it's just that how can you do any of the following double/triple/quadruple the price decrease turret tracking/tank speed slow down turning, or nerf hardeners when you still have LAV's that can instapop you.
Patrick57 Carries us all
Tanker Prof. V scrub
Q_Q moar
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Duran Lex
Fraternity of St. Venefice Amarr Empire
518
|
Posted - 2014.02.24 04:20:00 -
[164] - Quote
Godin Thekiller wrote:Duran Lex wrote:Godin Thekiller wrote: Wrong. I said they need to be fixed all at once. I stopped using my HAV's about 3 weeks ago, and stopped playing 2 weeks ago (waiting on 1.8), so that's also wrong.
I get it. So even though the majority agrees that the jihad LAV is a cheap tactic that was spawned by the sheer inability to kill a tank with what are supposed to be effective counters, and that its fine in its removal when, and only when, HAV's are in a much more balanced state, you decided to create a thread to beat a dead horse? Wait, no...i don't ******* get it at all. Then why are these people saying that it should stay in, even if they get balanced?
What, the few that simply told you to HTFU with their cheesey one line responses? Yea, you can't exactly twist that around to "I want Jihads to stay even when HAV's get balanced. That's you assuming what they are thinking.
The ones that actually want it to stay in even after fixes...well, why do you give a ****? When someone says the holocaust didn't exist, do you argue with them until you beat the horse's corpse into manure, or simply shrug it off as idiocy?
Man, i have this feeling that you wanted to try and farm likes and failed miserably at it. This thread is just pointless.
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1758
|
Posted - 2014.02.24 04:21:00 -
[165] - Quote
Benjamin Ciscko wrote:Godin Thekiller wrote:Benjamin Ciscko wrote:Aleph Rynedee wrote:Godin Thekiller wrote:You are absolutely a complete ******* idiot. Yet you are the one who is whining about JLAVs, all I did was point out how asinine that idea was. You even claimed that hardeners are the culprit as a way to justify the pwnage of the HAVs but called for the nerf of JLAVs not the hardeners. I stand by my claim that you (the generic tanker) want things both ways, ie you want to sodomize each and every cranberry that crosses your path AND you want them to be armed with nothing more than a soft, purple dildo. In essesence you want to be a demigod, with every other toon bowing in awe in your presence. I'll propose a compromise, the removal of JLAVs against HAVs inability to engage infantry. Sounds fair, you don't have to worry about a effin' Jeep crawling up your anus (not much of a tanker if you are worried about a Jeep, but I digress) and I, as infantry, can go about my business of securing/defending points (you know, the crap that actually wins matches) without thinking about the three tanks spawn camping CRUs/DUs. How's that sound? Your a F*cking Idiot he wants 1.6 back with 1.7 AV damage in a nut shell maybe a couple things thrown in their but pay attention. WOW! Somebody ******* finally gets it! Thank you, I'm not the only sane person here! I've called for JLAV changes too but what people don't understand is I know tanks are broken their is no denying it it's just that how can you do any of the following double/triple/quadruple the price decrease turret tracking/tank speed slow down turning, or nerf hardeners when you still have LAV's that can instapop you.
My point in addressing it, which barely nobody has done.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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LAVALLOIS Nash
QcGOLD
7
|
Posted - 2014.02.24 04:21:00 -
[166] - Quote
Duran Lex wrote: So even though the majority agrees that the jihad LAV is a cheap tactic that was spawned by the sheer inability to kill a tank .
Well in all fairness, the inability to kill the tank sparked the method, but now people have refined it into a opportunity tactic. You guys want to spin an image of a battered infantry on the brink, mounting one final suicide assault by sacrificing a piece of equipment.
That is sometimes the case. But lately, I see people doing this in the midst of a large tank on tank engagement. Ill see 3 tanks vs 3 enemy tanks, and jeeps swerving here and there picking off the fleeing wounded tanks.
Just so were clear, im not advocating the removal of such a tactic. I just want people to understand completely, that it has gone from a defensive tactic to an offensive one. |
Godin Thekiller
OSG Planetary Operations Covert Intervention
1758
|
Posted - 2014.02.24 04:23:00 -
[167] - Quote
Duran Lex wrote:Godin Thekiller wrote:Duran Lex wrote:Godin Thekiller wrote: Wrong. I said they need to be fixed all at once. I stopped using my HAV's about 3 weeks ago, and stopped playing 2 weeks ago (waiting on 1.8), so that's also wrong.
I get it. So even though the majority agrees that the jihad LAV is a cheap tactic that was spawned by the sheer inability to kill a tank with what are supposed to be effective counters, and that its fine in its removal when, and only when, HAV's are in a much more balanced state, you decided to create a thread to beat a dead horse? Wait, no...i don't ******* get it at all. Then why are these people saying that it should stay in, even if they get balanced? What, the few that simply told you to HTFU with their cheesey one line responses? Yea, you can't exactly twist that around to "I want Jihads to stay even when HAV's get balanced. That's you assuming what they are thinking. The ones that actually want it to stay in even after fixes...well, why do you give a ****? When someone says the holocaust didn't exist, do you argue with them until you beat the horse's corpse into manure, or simply shrug it off as idiocy? Man, i have this feeling that you wanted to try and farm likes and failed miserably at it. This thread is just pointless.
Not pointless, as hardly nobody adressed it. and idiocy pisses me off, and I have to come at it with logic. Also, assuming is bad.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1758
|
Posted - 2014.02.24 04:26:00 -
[168] - Quote
LAVALLOIS Nash wrote:Duran Lex wrote: So even though the majority agrees that the jihad LAV is a cheap tactic that was spawned by the sheer inability to kill a tank .
Well in all fairness, the inability to kill the tank sparked the method, but now people have refined it into a opportunity tactic. You guys want to spin an image of a battered infantry on the brink, mounting one final suicide assault by sacrificing a piece of equipment. That is sometimes the case. But lately, I see people doing this in the midst of a large tank on tank engagement. Ill see 3 tanks vs 3 enemy tanks, and jeeps swerving here and there picking off the fleeing wounded tanks. Just so were clear, im not advocating the removal of such a tactic. I just want people to understand completely, that it has gone from a defensive tactic to an offensive one.
See Lex? My point is sound. assuming is bad.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Duran Lex
Fraternity of St. Venefice Amarr Empire
520
|
Posted - 2014.02.24 04:39:00 -
[169] - Quote
Godin Thekiller wrote:LAVALLOIS Nash wrote:Duran Lex wrote: So even though the majority agrees that the jihad LAV is a cheap tactic that was spawned by the sheer inability to kill a tank .
Well in all fairness, the inability to kill the tank sparked the method, but now people have refined it into a opportunity tactic. You guys want to spin an image of a battered infantry on the brink, mounting one final suicide assault by sacrificing a piece of equipment. That is sometimes the case. But lately, I see people doing this in the midst of a large tank on tank engagement. Ill see 3 tanks vs 3 enemy tanks, and jeeps swerving here and there picking off the fleeing wounded tanks. Just so were clear, im not advocating the removal of such a tactic. I just want people to understand completely, that it has gone from a defensive tactic to an offensive one. See Lex? My point is sound. assuming is bad.
Your point this entire thread has been for the removal of Jihad LAV's, with no mention at all, in any way shape or form, what LAVALLOIS said.
Acting as if someone else's logically induced comment was your own, is bad. |
Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1310
|
Posted - 2014.02.24 05:47:00 -
[170] - Quote
Godin Thekiller wrote:Tech Ohm Eaven wrote:Godin Thekiller wrote:JLAV's have brung the same problem as the old AV, but far worse: to be able to easily counter HAV's on a far cheaper price point (somewhere between free and 50k ISK0. and all you have to do is ram the HAV's. People just say, "shoot at it, and it'll blow up". well, put the RE's on the side of the LAV, then slide into it, or better yet, put them inside of it, and then it becomes near impossible/impossible to kill. Also, from a lore stand point, the things are made to not be affected by outside force, so it makes even less sense. Simply put, the best way to fix it is to not allow in attaching to friendly hulls. You can still attach RE's to enemy hulls to kill them that way, but not put them on your own and smash into others and cause unnecessary rage. Lastly, saying, "But it's fun, so it should stay." Is not a argument. That's like saying "But the RR is fun, so it should stay as is.". Might be fun for you to be OP, but to the receiving end, it's not fun. At all. Peace, Godin What's this Hey!! say thank you!! to all the tankers that kept wanting godmode tanks and wanting av to be useless or require a massive sp investment. Now shutup and enjoy your medicine. All I ever asked for is balance. **** off.
I posted a thread saying that the swarm launcher nerf was a bad idea and where were you? QQ about tanks needing a further buff.
I posted a thread about tanks outrunning swarms and where were you? QQ about tanks needing a further buff
I asked about why rail rifles needed such good hipfire and that they looked like another tar ar op and where were you? QQ about tanks needing a further buff.
I asked several times why tanks were so fast and where were you? QQ about tanks needing a further buff.
I posted about lasers being up and where were you? QQ about tanks needing a further buff
So here a "thanks"...sarcasm for all the times you never bothered to help in any of those threads:
**** OFF!!
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
|
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Chuckles Brown
152
|
Posted - 2014.02.24 08:53:00 -
[171] - Quote
All the scrub tankers came on to this thread it seems. The ones that couldn't survive in 1.6 because they lacked actual... S.K.I.L.L.
The official alt of 8213: All other alts are unofficially unofficial
Do you pub, brah?
|
The dark cloud
The Rainbow Effect Negative-Feedback
2243
|
Posted - 2014.02.24 11:20:00 -
[172] - Quote
Jihad LAV's stay how they are at the moment. Simply cause thats one of the few uses of remote explosives at the moment. And proxys dont count cause you get a warning sound when you get close to them.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Viktor Skirov
Edimmu Warfighters Gallente Federation
52
|
Posted - 2014.02.24 11:29:00 -
[173] - Quote
Godin Thekiller wrote:Viktor Skirov wrote:Godin Thekiller wrote:Viktor Skirov wrote:Godin, I respect you, but I disagree with the removal of JLAVS, at least for now.
Yes, i've done it, but you know?, i've only succeeded only 3 times of 17 i've tryed (I aim at MLT tanks only), and always or I'm at bad terrain, or I don't get enough speed, or I just simply hit them, but there's no BOOM, due to the impact not registering, and it's not just simply "Go ram ram!" it's or sacrificing a vehicle to distract the user, or sacrifice infantry.
It's a cheap tactic, usually a "Crutchling" one, and as I said, I only use it when there are MLT tanks (Test subjects... Ya know...)
And also, how is that you can't kill a driver with a large blaster, possibly a Ion Cannon, I don't know what fit you use, if I can kill drivers using a turret that has some hit detection issues (Screw tanks, i'll stay with my Methana with ADV railgun).
Tell me what happens, because i've been exterminated by blasters several times on my LAV, WHILE USING NITRO.
And all those, using a sentinel suit with 600 S and 894 A (Approximately, can't remenber correctly) It's probably hit detection, and you're just unlucky. Haven't shot anyone out the pilot's seat of a LAV since 1.6.. Weirdly, I've shot one out of the passenger's seat. Well, still not agree with you, but I'm not going to come with wah wah wah, I like that jihading, and actually the counters to tanks are a pain on the nut for someone who plays solo 24/7 (Im terribad at finding trustworthy people, plus voice server doesn't work for me), but yeah, being on a Jihhad needs to have someone thinking their route, and there are many places on the terrain that will negate your suicide attempt, and let the tanker know what's up, and personally I find pretty hard not be blown up (At least on the times i've tried jihhading) by infantry or impacting a wall due to a bounce. And well... Yeah... Let's say that my luck is good as the one of a cow on the slaughterhouse. planning? rough terrain ? If you are having these problems, you're doing it wrong. Out of the 25 times I tried this, I hit and killed the target every single time (normal testing anyways; I did 30 tests, but those 5 left over, the Re's failed to go off).
Yes, planing, or its me the only one who stays on a hiding place for a moment until I see a window of opportunity and move directly to the route the tanker goes, wait for him, and then try to go at full speed.
And yes, rough terrain, have you ever tried to catch a tank that is on irregular terrain?, like the areas outside the objective?.
Sometimes the argument of the terrain cannot be applied, like for example on the map with the three objectives hmm... The one who kinda looks like a refinery and has thr towers where snipers and forge gunners tend to place themselves.
Well, in that map there are few rough areas, but still, there are times that even if its a clean ways, the LAV tends to bounceand lose speed, and resulting on a impact not damaging enought to trigger the REs and put the tank to sleep, and LAVs are not unkillable jeeps exactly.
That is, or I'm the most unfortunate Dust 514 player that exist.
Screw tanks!, fix small blaster... Or give it a cookie called "Dispersion", That'll do.
¡FIRING MAH LIL' RAILGHAUN!
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TheD1CK
Dead Man's Game
724
|
Posted - 2014.02.24 11:38:00 -
[174] - Quote
Godin Thekiller wrote:TheD1CK wrote:Godin, try not sitting still in your HAV, camping Run with a competent squad to warn of LAV location And stay on un-even terrain it stops them gaining speed
You do realize the only HAV's bad enough to suffer from JLAVS are the guys to focused on camping a point rather than their survival..
Jihad jeeps have a really low sucess rate, unless the HAV driver deserves it
I constantly move around and go place to place to help out my squads. And yes, they do tell me if they see a JlAV coming at me. like that'll stop one from ramming into me and killing me. yes, I shot at one moving away from it, couldn't kill it (this was straight firing for several seconds with a neutron blaster), yet it still rammed me. This has happened 6 times to me. twice in one game. What was that?
The highlight of that guys evening on Dust
It's not that hard to avoid, hopefully you will learn from mistakes
Plasma Cannon will have its chance if AR/HAV 514 is ever fixed
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Monkey MAC
Rough Riders..
2037
|
Posted - 2014.02.24 12:46:00 -
[175] - Quote
Tanks are balanced you need to find news ways to destroy us. Creates LAV bomb Thats not fair, I can't be expected to counter someone who has launched a large payload at my weakspot. You should be using tanks Uses Mlt Tanks with rails Thats not fair, rails overpowered because they blow me up, mlt tanks are solely responsible for tank spam, you should be using std tanks with blasters You told us to adapt we did, don't expect CCP to fix your overpowered **** anymore. They made RE sticky, therefore its fair game.
If you don't like it, leave. HTFU
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
691
|
Posted - 2014.02.24 12:55:00 -
[176] - Quote
Sorry, there's no credibility here. The fact that jihad jeeps even exist is fuelled by the near incapacity of "traditional" AV to counter what they are supposed to counter - vehicles. This is one a multitude of threads with the same core issue, but if you've ever driven a LAV or even a tank, you'll know that their counter is touch and go, plus the fact that they are suiciding to kill you... you hit the slightest terrain deformation in your LAV and you go flipping end over end and are just target practice after that... I think what is working is that they are destroying HAV's... they do it well, and cheaply enough to make it viable. Once infantry AV is balanced again, you will see people gravitate away from JLAVs naturally. |
Timothy Reaper
WASTELAND JUNK REMOVAL Top Men.
830
|
Posted - 2014.02.24 13:36:00 -
[177] - Quote
BILE CONTENT OF THREAD HAS REACHED CRITICAL LEVEL - INITIATING COUNTER-MEASURE IN 3...2...1... COUNTER-MEASURE INITIATED
Never argue with stupid people, they will drag you down to their level and then beat you with experience.
Mark Twain
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1764
|
Posted - 2014.02.24 20:41:00 -
[178] - Quote
Duran Lex wrote:Godin Thekiller wrote:LAVALLOIS Nash wrote:Duran Lex wrote: So even though the majority agrees that the jihad LAV is a cheap tactic that was spawned by the sheer inability to kill a tank .
Well in all fairness, the inability to kill the tank sparked the method, but now people have refined it into a opportunity tactic. You guys want to spin an image of a battered infantry on the brink, mounting one final suicide assault by sacrificing a piece of equipment. That is sometimes the case. But lately, I see people doing this in the midst of a large tank on tank engagement. Ill see 3 tanks vs 3 enemy tanks, and jeeps swerving here and there picking off the fleeing wounded tanks. Just so were clear, im not advocating the removal of such a tactic. I just want people to understand completely, that it has gone from a defensive tactic to an offensive one. See Lex? My point is sound. assuming is bad. Your point this entire thread has been for the removal of Jihad LAV's, with no mention at all, in any way shape or form, what LAVALLOIS said. Acting as if someone else's logically induced comment was your own, is bad.
You didn't even read the statement, did you? he proved my point that people want it to stay in regardless (and that there's a lot of them). I was using his statement to further prove that it's not just some.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1764
|
Posted - 2014.02.24 20:49:00 -
[179] - Quote
Tech Ohm Eaven wrote:Godin Thekiller wrote:Tech Ohm Eaven wrote:Godin Thekiller wrote:JLAV's have brung the same problem as the old AV, but far worse: to be able to easily counter HAV's on a far cheaper price point (somewhere between free and 50k ISK0. and all you have to do is ram the HAV's. People just say, "shoot at it, and it'll blow up". well, put the RE's on the side of the LAV, then slide into it, or better yet, put them inside of it, and then it becomes near impossible/impossible to kill. Also, from a lore stand point, the things are made to not be affected by outside force, so it makes even less sense. Simply put, the best way to fix it is to not allow in attaching to friendly hulls. You can still attach RE's to enemy hulls to kill them that way, but not put them on your own and smash into others and cause unnecessary rage. Lastly, saying, "But it's fun, so it should stay." Is not a argument. That's like saying "But the RR is fun, so it should stay as is.". Might be fun for you to be OP, but to the receiving end, it's not fun. At all. Peace, Godin What's this Hey!! say thank you!! to all the tankers that kept wanting godmode tanks and wanting av to be useless or require a massive sp investment. Now shutup and enjoy your medicine. All I ever asked for is balance. **** off. I posted a thread saying that the swarm launcher nerf was a bad idea and where were you? QQ about tanks needing a further buff. I posted a thread about tanks outrunning swarms and where were you? QQ about tanks needing a further buff I asked about why rail rifles needed such good hipfire and that they looked like another tar ar op and where were you? QQ about tanks needing a further buff. I asked several times why tanks were so fast and where were you? QQ about tanks needing a further buff. I posted about lasers being up and where were you? QQ about tanks needing a further buff So here a "thanks"...sarcasm for all the times you never bothered to help in any of those threads: **** OFF!!
Swarm nerf wan't bad, just a little too much range was taken, and they've always been slow (damage is fine).
Never seen a HAV outrun swarms, and if they did, there had to be some kind of glitch (or they crashed into something before reaching the HAV), so non issue.
I was actually in many of those threads saying that they needed worse hipfire, and pointed out that they were better than the BPR's in pretty much every way hands down, even at STD.
Been saying LR's needed a buff, and stopped asking for it when I was told on IRC by LB that they're getting buffed.
Said hereand as well as another thread (can't find it) of my own, as well as several other's threads that they need a slight speed and acceleration nerf.
Also, instead of being a ***** about it, you could've linked the threads. I think I won, again, against a QQIng idiot who doesn't know jack **** of what he's talking about.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1764
|
Posted - 2014.02.24 20:50:00 -
[180] - Quote
The dark cloud wrote:Jihad LAV's stay how they are at the moment. Simply cause thats one of the few uses of remote explosives at the moment. And proxys dont count cause you get a warning sound when you get close to them.
That warning sound is quite silly imo. Needs removing. Watch where you step, or die.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1764
|
Posted - 2014.02.24 20:50:00 -
[181] - Quote
Chuckles Brown wrote:All the scrub tankers came on to this thread it seems. The ones that couldn't survive in 1.6 because they lacked actual... S.K.I.L.L.
Maybe, who knows why they want to troll and insult me.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1764
|
Posted - 2014.02.24 20:53:00 -
[182] - Quote
Viktor Skirov wrote:Godin Thekiller wrote:Viktor Skirov wrote:Godin Thekiller wrote:Viktor Skirov wrote:Godin, I respect you, but I disagree with the removal of JLAVS, at least for now.
Yes, i've done it, but you know?, i've only succeeded only 3 times of 17 i've tryed (I aim at MLT tanks only), and always or I'm at bad terrain, or I don't get enough speed, or I just simply hit them, but there's no BOOM, due to the impact not registering, and it's not just simply "Go ram ram!" it's or sacrificing a vehicle to distract the user, or sacrifice infantry.
It's a cheap tactic, usually a "Crutchling" one, and as I said, I only use it when there are MLT tanks (Test subjects... Ya know...)
And also, how is that you can't kill a driver with a large blaster, possibly a Ion Cannon, I don't know what fit you use, if I can kill drivers using a turret that has some hit detection issues (Screw tanks, i'll stay with my Methana with ADV railgun).
Tell me what happens, because i've been exterminated by blasters several times on my LAV, WHILE USING NITRO.
And all those, using a sentinel suit with 600 S and 894 A (Approximately, can't remenber correctly) It's probably hit detection, and you're just unlucky. Haven't shot anyone out the pilot's seat of a LAV since 1.6.. Weirdly, I've shot one out of the passenger's seat. Well, still not agree with you, but I'm not going to come with wah wah wah, I like that jihading, and actually the counters to tanks are a pain on the nut for someone who plays solo 24/7 (Im terribad at finding trustworthy people, plus voice server doesn't work for me), but yeah, being on a Jihhad needs to have someone thinking their route, and there are many places on the terrain that will negate your suicide attempt, and let the tanker know what's up, and personally I find pretty hard not be blown up (At least on the times i've tried jihhading) by infantry or impacting a wall due to a bounce. And well... Yeah... Let's say that my luck is good as the one of a cow on the slaughterhouse. planning? rough terrain ? If you are having these problems, you're doing it wrong. Out of the 25 times I tried this, I hit and killed the target every single time (normal testing anyways; I did 30 tests, but those 5 left over, the Re's failed to go off). Yes, planing, or its me the only one who stays on a hiding place for a moment until I see a window of opportunity and move directly to the route the tanker goes, wait for him, and then try to go at full speed. And yes, rough terrain, have you ever tried to catch a tank that is on irregular terrain?, like the areas outside the objective?. Sometimes the argument of the terrain cannot be applied, like for example on the map with the three objectives hmm... The one who kinda looks like a refinery and has thr towers where snipers and forge gunners tend to place themselves. Well, in that map there are few rough areas, but still, there are times that even if its a clean ways, the LAV tends to bounceand lose speed, and resulting on a impact not damaging enought to trigger the REs and put the tank to sleep, and LAVs are not unkillable jeeps exactly. That is, or I'm the most unfortunate Dust 514 player that exist.
1: That's just stalking the HAV down. Guess you have a different name for it to be all fancy lol.
2: no, I never have. And I tested this on all the maps. Maybe I'm so used to driving on the ****** terrain that it doesn't effect my skills...........
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1764
|
Posted - 2014.02.24 20:55:00 -
[183] - Quote
TheD1CK wrote:Godin Thekiller wrote:TheD1CK wrote:Godin, try not sitting still in your HAV, camping Run with a competent squad to warn of LAV location And stay on un-even terrain it stops them gaining speed
You do realize the only HAV's bad enough to suffer from JLAVS are the guys to focused on camping a point rather than their survival..
Jihad jeeps have a really low sucess rate, unless the HAV driver deserves it
I constantly move around and go place to place to help out my squads. And yes, they do tell me if they see a JlAV coming at me. like that'll stop one from ramming into me and killing me. yes, I shot at one moving away from it, couldn't kill it (this was straight firing for several seconds with a neutron blaster), yet it still rammed me. This has happened 6 times to me. twice in one game. What was that? The highlight of that guys evening on Dust It's not that hard to avoid, hopefully you will learn from mistakes
It happened to me while I was testing how OP JLAV's were as well (when the one time the HAV actually saw me coming), and it looked as if it was hitting me square in the face, yetr no damage was delt.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1764
|
Posted - 2014.02.24 20:56:00 -
[184] - Quote
Monkey MAC wrote:Tanks are balanced you need to find news ways to destroy us. Creates LAV bomb Thats not fair, I can't be expected to counter someone who has launched a large payload at my weakspot. You should be using tanks Uses Mlt Tanks with rails Thats not fair, rails overpowered because they blow me up, mlt tanks are solely responsible for tank spam, you should be using std tanks with blasters You told us to adapt we did, don't expect CCP to fix your overpowered **** anymore. They made RE sticky, therefore its fair game.
If you don't like it, leave. HTFU
adapt with AV, not find more broken stuff to use. And now you're trying to defend your OP/broken ****. Cute.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1765
|
Posted - 2014.02.24 21:00:00 -
[185] - Quote
Justicar Karnellia wrote:Sorry, there's no credibility here. The fact that jihad jeeps even exist is fuelled by the near incapacity of "traditional" AV to counter what they are supposed to counter - vehicles. This is one a multitude of threads with the same core issue, but if you've ever driven a LAV or even a tank, you'll know that their counter is touch and go, plus the fact that they are suiciding to kill you... you hit the slightest terrain deformation in your LAV and you go flipping end over end and are just target practice after that... I think what is working is that they are destroying HAV's... they do it well, and cheaply enough to make it viable. Once infantry AV is balanced again, you will see people gravitate away from JLAVs naturally.
No you ******* won't, and if I field a 500k HAV, a damn well expect it to survive a hit from a LAV going ~67 MPH (I expect the LAV to survive a crash that slow) trying to ram me, and it only costing 50k. only way people will use AV over that if it becomes as bad or worse than before, and we are no going back to that. HAV's and several modules, as well as the turrets needs fixing.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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ER-Bullitt
Molon Labe. General Tso's Alliance
1104
|
Posted - 2014.02.24 21:21:00 -
[186] - Quote
I will make this easy for you.
Before 1.7 dropped..
How many JLAV's did you see?
How many JLAV QQ posts did you read on these forums?
The answer is zero.
The solution to your problem lies in this question "what changed in 1.7?"
Vehicle > AV ... imbalance.
Now think about your complaint. I doubt you are looking for sympathy from the rest of the posters here who are basically laughing at you. But you are literally crying about players who are so frustrated, so fed up, and so hopelessly outmatched by these ******* tanks that they willingly commit suicide to take you off the field for a minute.
Think about that for a second, let it marinate.
Now think about what you are campaigning for... use your energy to push for the right path. The rebalancing of AV versus Vehicle... and what will follow will be players no longer needing to resort to JLAV's to deal with OP tanks.
You're welcome. |
Omareth Nasadra
The New Age Outlaws WINMATAR.
309
|
Posted - 2014.02.24 21:23:00 -
[187] - Quote
ER-Bullitt wrote:I will make this easy for you.
Before 1.7 dropped..
How many JLAV's did you see?
How many JLAV QQ posts did you read on these forums?
The answer is zero.
The solution to your problem lies in this question "what changed in 1.7?"
Vehicle > AV ... imbalance.
Now think about your complaint. I doubt you are looking for sympathy from the rest of the posters here who are basically laughing at you. But you are literally crying about players who are so frustrated, so fed up, and so hopelessly outmatched by these ******* tanks that they willingly commit suicide to take you off the field for a minute.
Think about that for a second, let it marinate.
Now think about what you are campaigning for... use your energy to push for the right path. The rebalancing of AV versus Vehicle... and what will follow will be players no longer needing to resort to JLAV's to deal with OP tanks.
You're welcome. ^ this, nuff said
Minmatar, In rust we trust!!!
Omareth Nasadra/Erynyes
|
Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
106
|
Posted - 2014.02.24 21:26:00 -
[188] - Quote
ER-Bullitt wrote:I will make this easy for you.
Before 1.7 dropped..
How many JLAV's did you see?
How many JLAV QQ posts did you read on these forums?
The answer is zero.
The solution to your problem lies in this question "what changed in 1.7?"
Vehicle > AV ... imbalance.
Now think about your complaint. I doubt you are looking for sympathy from the rest of the posters here who are basically laughing at you. But you are literally crying about players who are so frustrated, so fed up, and so hopelessly outmatched by these ******* tanks that they willingly commit suicide to take you off the field for a minute.
Think about that for a second, let it marinate.
Now think about what you are campaigning for... use your energy to push for the right path. The rebalancing of AV versus Vehicle... and what will follow will be players no longer needing to resort to JLAV's to deal with OP tanks.
You're welcome.
I like it, but there's only one problem... RE's weren't sticky before, so it wasn't physically possible to use a Jihad Lav. Probably would have seen quite a few if they were sticky, seeing as how such is an effective tactic in games like Battlefield.
Sometimes I miss never seeing tanks in a battle... then I remember the mystical flying soma, and I can't help but smile.
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1766
|
Posted - 2014.02.24 21:26:00 -
[189] - Quote
ER-Bullitt wrote:I will make this easy for you.
Before 1.7 dropped..
How many JLAV's did you see?
How many JLAV QQ posts did you read on these forums?
The answer is zero.
The solution to your problem lies in this question "what changed in 1.7?"
Vehicle > AV ... imbalance.
Now think about your complaint. I doubt you are looking for sympathy from the rest of the posters here who are basically laughing at you. But you are literally crying about players who are so frustrated, so fed up, and so hopelessly outmatched by these ******* tanks that they willingly commit suicide to take you off the field for a minute.
Think about that for a second, let it marinate.
Now think about what you are campaigning for... use your energy to push for the right path. The rebalancing of AV versus Vehicle... and what will follow will be players no longer needing to resort to JLAV's to deal with OP tanks.
You're welcome.
1: None, because it was impossible;e
2: None, because it was impossible;e
Yes, I realize that (even though I've given ways to easily take out HAV's with AV several times) that people for some reason or another can't take out the HAV's in their state. Yes, I've said that their broken and needs fixing. But you can't just let something broken stay like that. Also, I have, I I stated several other times already in this thread. maybe I should make that my sig, as people are quick to say that I only want unstoppable HAV's. Or maybe you sipshits just want to *****.
Also, you really think I care for insults from idiots? LOL
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1766
|
Posted - 2014.02.24 21:27:00 -
[190] - Quote
Crimson ShieId wrote:ER-Bullitt wrote:I will make this easy for you.
Before 1.7 dropped..
How many JLAV's did you see?
How many JLAV QQ posts did you read on these forums?
The answer is zero.
The solution to your problem lies in this question "what changed in 1.7?"
Vehicle > AV ... imbalance.
Now think about your complaint. I doubt you are looking for sympathy from the rest of the posters here who are basically laughing at you. But you are literally crying about players who are so frustrated, so fed up, and so hopelessly outmatched by these ******* tanks that they willingly commit suicide to take you off the field for a minute.
Think about that for a second, let it marinate.
Now think about what you are campaigning for... use your energy to push for the right path. The rebalancing of AV versus Vehicle... and what will follow will be players no longer needing to resort to JLAV's to deal with OP tanks.
You're welcome. I like it, but there's only one problem... RE's weren't sticky before, so it wasn't physically possible to use a Jihad Lav. Probably would have seen quite a few if they were sticky, seeing as how such is an effective tactic in games like Battlefield.
Ah, someone else with a half logic.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
|
Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
107
|
Posted - 2014.02.24 21:29:00 -
[191] - Quote
Hey! I have at least 2/3 logic!
Sometimes I miss never seeing tanks in a battle... then I remember the mystical flying soma, and I can't help but smile.
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ER-Bullitt
Molon Labe. General Tso's Alliance
1106
|
Posted - 2014.02.24 21:29:00 -
[192] - Quote
Silence!! you ruining the point I was trying to make with your logic.
________
I logged 1300 hours playing battlefield 3
Rest assured, jihad jeeping was not a tactic. It was solely used for trolling and lols.
The reason I can say this with 100% certainty?
Infantry and Vehicles were properly balanced in that game. It took a lot of time and effort on the devs part, rock/paper/scissor actually existed and worked in BF3 (well except maybe for a solid jet pilot, but we don't have to worry about those yet lol)
|
Zahle Undt
Bullet Cluster Legacy Rising
751
|
Posted - 2014.02.24 21:31:00 -
[193] - Quote
Message to Godin: When tanks are brought into balance and/or infantry without heavy suits have some sort of effective Av option (I.E. swarms get fixed and buffed) then I will agree. Until then RE laden jeeps and militia tanks are all we have to thwart complete tank domination. And militia tanks are not even much an answer against skilled tankers (SP invested and much better at driving them than tank scrubs such as myself)
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
|
ER-Bullitt
Molon Labe. General Tso's Alliance
1106
|
Posted - 2014.02.24 21:31:00 -
[194] - Quote
Godin..
The point is if AV were actually balanced with Vehicles nobody would be commiting suicide on purpose to deal with your annoying tank crutch. Except for a few trolls looking for lols.
Just ask for this thread to be deleted would you?
P.S. jihad jeeping will only get worse the longer CCP fails to balance tanks.. so you better take the advice given by the community and learn to play (theres an insult for you crybaby lol)
|
Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
107
|
Posted - 2014.02.24 21:31:00 -
[195] - Quote
ER-Bullitt wrote:Silence!! you ruining the point I was trying to make with your logic.
________
I logged 1300 hours playing battlefield 3
Rest assured, jihad jeeping was not a tactic. It was solely used for trolling and lols.
The reason I can say this with 100% certainty?
Infantry and Vehicles were properly balanced in that game. It took a lot of time and effort on the devs part, rock/paper/scissor actually existed and worked in BF3 (well except maybe for a solid jet pilot, but we don't have to worry about those yet lol)
... D-did... did you unlock the bipod for your knife? And hey, I'll have you know I had a lot of fun blowing up tankers with that and... okay, so maybe it was more so for trolling, but it was still fun... though I suppose parachuting out of a jet and landing on top of a tank while dropping C4 was more fun...
Sometimes I miss never seeing tanks in a battle... then I remember the mystical flying soma, and I can't help but smile.
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1767
|
Posted - 2014.02.24 21:33:00 -
[196] - Quote
Crimson ShieId wrote:Hey! I have at least 2/3 logic!
Fine, you gotz 2/3 lol.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1767
|
Posted - 2014.02.24 21:35:00 -
[197] - Quote
Zahle Undt wrote:Message to Godin: When tanks are brought into balance and/or infantry without heavy suits have some sort of effective Av option (I.E. swarms get fixed and buffed) then I will agree. Until then RE laden jeeps and militia tanks are all we have to thwart complete tank domination. And militia tanks are not even much an answer against skilled tankers (SP invested and much better at driving them than tank scrubs such as myself)
No ****; it would be done all at the same time. I'm saying it needs to happen soon.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1767
|
Posted - 2014.02.24 21:36:00 -
[198] - Quote
ER-Bullitt wrote:Godin..
The point is if AV were actually balanced with Vehicles nobody would be commiting suicide on purpose to deal with your annoying tank crutch. Except for a few trolls looking for lols.
Just ask for this thread to be deleted would you?
P.S. jihad jeeping will only get worse the longer CCP fails to balance tanks.. so you better take the advice given by the community and learn to play (theres an insult for you crybaby lol)
Your argument is childish and trolly. I don't argue with children. Try again.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1767
|
Posted - 2014.02.24 21:37:00 -
[199] - Quote
ER-Bullitt wrote:Silence!! you ruining the point I was trying to make with your logic.
________
I logged 1300 hours playing battlefield 3
Rest assured, jihad jeeping was not a tactic. It was solely used for trolling and lols.
The reason I can say this with 100% certainty?
Infantry and Vehicles were properly balanced in that game. It took a lot of time and effort on the devs part, rock/paper/scissor actually existed and worked in BF3 (well except maybe for a solid jet pilot, but we don't have to worry about those yet lol)
So you're saying that a game in which things do matter should be balanced like ones that don't? Logic is absent.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
108
|
Posted - 2014.02.24 21:50:00 -
[200] - Quote
Godin Thekiller wrote:ER-Bullitt wrote:Silence!! you ruining the point I was trying to make with your logic.
________
I logged 1300 hours playing battlefield 3
Rest assured, jihad jeeping was not a tactic. It was solely used for trolling and lols.
The reason I can say this with 100% certainty?
Infantry and Vehicles were properly balanced in that game. It took a lot of time and effort on the devs part, rock/paper/scissor actually existed and worked in BF3 (well except maybe for a solid jet pilot, but we don't have to worry about those yet lol)
So you're saying that a game in which things do matter should be balanced like ones that don't? Logic is absent.
But... things don't matter. At least not yet. There's no real interaction between Dust and Eve yet, winning or losing a battle doesn't make a big difference, there's not even an ISK payout difference for winning. Heck, you at least got a little bit extra in Battlefield for winning... well, I suppose PC and FW matter, but not to the point that we'd like them to.
Sometimes I miss never seeing tanks in a battle... then I remember the mystical flying soma, and I can't help but smile.
|
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1767
|
Posted - 2014.02.24 21:53:00 -
[201] - Quote
Crimson ShieId wrote:Godin Thekiller wrote:ER-Bullitt wrote:Silence!! you ruining the point I was trying to make with your logic.
________
I logged 1300 hours playing battlefield 3
Rest assured, jihad jeeping was not a tactic. It was solely used for trolling and lols.
The reason I can say this with 100% certainty?
Infantry and Vehicles were properly balanced in that game. It took a lot of time and effort on the devs part, rock/paper/scissor actually existed and worked in BF3 (well except maybe for a solid jet pilot, but we don't have to worry about those yet lol)
So you're saying that a game in which things do matter should be balanced like ones that don't? Logic is absent. But... things don't matter. At least not yet. There's no real interaction between Dust and Eve yet, winning or losing a battle doesn't make a big difference, there's not even an ISK payout difference for winning. Heck, you at least got a little bit extra in Battlefield for winning... well, I suppose PC and FW matter, but not to the point that we'd like them to.
ISK matters, and it always will (even if tQ shouts down, as it's Icelands name for its currency too lol). and FW and PC will matter SOONtm. There will be many other things that matters, but most of all, ISK matters. So yes, things in Dust do in fact matter. try again.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
ER-Bullitt
Molon Labe. General Tso's Alliance
1107
|
Posted - 2014.02.24 21:59:00 -
[202] - Quote
Haha godin, classic response.
"Your logic is too sound.. you must be a child"
I'm sorry if I tried to let you down softly and didn't LOL at your post the moment I read it (even though it is extremely lolworthy) I thought you might be open to reason and understanding that removing jihad jeeps should be the ******* LAST thing on CCPs list of "to-dos"
But I digress, you are a tanker afterall and that says a lot. |
Marc Rime
285
|
Posted - 2014.02.24 22:02:00 -
[203] - Quote
I think the "problem" of RE+LAV will automatically resolve itself when the real AV becomes viable again. |
Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
108
|
Posted - 2014.02.24 22:03:00 -
[204] - Quote
Godin Thekiller wrote:Crimson ShieId wrote:Godin Thekiller wrote:ER-Bullitt wrote:Silence!! you ruining the point I was trying to make with your logic.
________
I logged 1300 hours playing battlefield 3
Rest assured, jihad jeeping was not a tactic. It was solely used for trolling and lols.
The reason I can say this with 100% certainty?
Infantry and Vehicles were properly balanced in that game. It took a lot of time and effort on the devs part, rock/paper/scissor actually existed and worked in BF3 (well except maybe for a solid jet pilot, but we don't have to worry about those yet lol)
So you're saying that a game in which things do matter should be balanced like ones that don't? Logic is absent. But... things don't matter. At least not yet. There's no real interaction between Dust and Eve yet, winning or losing a battle doesn't make a big difference, there's not even an ISK payout difference for winning. Heck, you at least got a little bit extra in Battlefield for winning... well, I suppose PC and FW matter, but not to the point that we'd like them to. ISK matters, and it always will (even if tQ shouts down, as it's Icelands name for its currency too lol). and FW and PC will matter SOONtm. There will be many other things that matters, but most of all, ISK matters. So yes, things in Dust do in fact matter. try again.
But it doesn't. Unless you're determined to always run proto suits. If we weren't able to use cheaper fits, it might. If we weren't able to use blueprints, it might. It can't matter as is, because the player market doesn't exist. There's no rise and fall in stocks. You play a game, you get Isk. It doesn't matter if you win or lose, you get it. You can do nothing at all aside from equipment spam the entire game and get Isk. You can redline snipe and get Isk. Heck, Isk is more dependent on what the other team is using than what YOU do. If things eventually get fixed with PC and we get a player market, perhaps Isk will matter, but it doesn't right now. A player can do well with a militia, basic, or advanced suit, just the same as they can with proto gear, especially if they're in a competent squad. The same thing can be said of tanks. I can buy three or four militia tanks right now and do very well for that meager investment and even manage to make it all back in one game.
And no, I don't have 200 million Isk, so I'm not saying all this just because I've got plenty to spend.
P.S. Biomassing clones. I rest my case.
Sometimes I miss never seeing tanks in a battle... then I remember the mystical flying soma, and I can't help but smile.
|
ER-Bullitt
Molon Labe. General Tso's Alliance
1107
|
Posted - 2014.02.24 22:06:00 -
[205] - Quote
Godin,
Did you really just say that Dust 514 shouldn't take que's from Battlefields infantry versus av balance, or balance overall, because of the ******* in game currency system?
You are correct, logic is absent here you dolt.
|
Shyeer Alvarin
Dead Six Initiative Lokun Listamenn
190
|
Posted - 2014.02.24 22:17:00 -
[206] - Quote
Two words for the OP: Emergent Gameplay.
So yer tellin' me... that if there's a tanker on the field that just lols at AV that I should just suck it up and let him stay on his steel horse when I have a counter?
Not just no. HAYLE naw.
Closed Beta Veteran
Founding CEO of Dead Six Initiative/Lokun Listamenn
Lokun i Gangi, Mercenaries.
Recruitment is OPEN
|
Monkey MAC
Rough Riders..
2050
|
Posted - 2014.02.24 22:20:00 -
[207] - Quote
Godin Thekiller wrote:Monkey MAC wrote:Tanks are balanced you need to find news ways to destroy us. Creates LAV bomb Thats not fair, I can't be expected to counter someone who has launched a large payload at my weakspot. You should be using tanks Uses Mlt Tanks with rails Thats not fair, rails overpowered because they blow me up, mlt tanks are solely responsible for tank spam, you should be using std tanks with blasters You told us to adapt we did, don't expect CCP to fix your overpowered **** anymore. They made RE sticky, therefore its fair game.
If you don't like it, leave. HTFU adapt with AV, not find more broken stuff to use. And now you're trying to defend your OP/broken ****. Cute.
Broken? How is using a mechanic that is available to us with perfectly legitimate gear broken? Broken would be glitching the swarm launcher to have 0 fire delay
Also question for you, I have 2 choices 1 that requires effort, planning, teamwork and over 30% of my task force, or I have one that requires 1 guy with effort and planning, which is the smart option.
How are rail tanks broken? Or is it just because the mechanics tankers wanted are now working against them?
I suppose your gonna tell me Remote Explosives are overpowered next, then you'll tell me that an ADS does too much damage to vehicles, then you'll tell me that we shouldn't ever introduce bombers incase we those bombs can blow up tanks.
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
Venerable Phage
Red Shirts Away Team
59
|
Posted - 2014.02.24 22:31:00 -
[208] - Quote
Marc Rime wrote:I think the "problem" of RE+LAV will automatically resolve itself when the real AV becomes viable again.
I think this nails it on the head. When legitimate AV is back on the field JLAVs will only be around for the LOLs.
I think the tankers need to use teamwork and show how swarms can stop JLAVs. It would require a bit of combined arms team playing. But I'm sure a tank teaming with a LAV and a couple of swarms would counter JLAVs and provide extra firepower vs other vehicles. |
Godin Thekiller
OSG Planetary Operations Covert Intervention
1767
|
Posted - 2014.02.24 22:32:00 -
[209] - Quote
You know what? There's no hope for you damn idiots.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Monkey MAC
Rough Riders..
2051
|
Posted - 2014.02.24 22:35:00 -
[210] - Quote
Godin Thekiller wrote:You know what? There's no hope for you damn idiots.
says the guy who can't shoot a car with a rifle.
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
|
Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
109
|
Posted - 2014.02.24 22:36:00 -
[211] - Quote
Godin Thekiller wrote:You know what? There's no hope for you damn idiots.
Yeah... I don't think you're going to get constructive responses by calling people idiots. Just more rage towards tankers and pilots in general.
Sometimes I miss never seeing tanks in a battle... then I remember the mystical flying soma, and I can't help but smile.
|
Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
109
|
Posted - 2014.02.24 22:37:00 -
[212] - Quote
Crimson ShieId wrote:Godin Thekiller wrote:You know what? There's no hope for you damn idiots. Yeah... I don't think you're going to get constructive responses by calling people idiots. Just more rage towards tankers and pilots in general.
Though you do have a few. Care to reply, or is the thread terminated due to excessive insults?
Sometimes I miss never seeing tanks in a battle... then I remember the mystical flying soma, and I can't help but smile.
|
Monkey MAC
Rough Riders..
2051
|
Posted - 2014.02.24 22:39:00 -
[213] - Quote
Crimson ShieId wrote:Crimson ShieId wrote:Godin Thekiller wrote:You know what? There's no hope for you damn idiots. Yeah... I don't think you're going to get constructive responses by calling people idiots. Just more rage towards tankers and pilots in general. Though you do have a few. Care to reply, or is the thread terminated due to excessive insults?
Probably the latter, we have literally spelt out how to counter them and he still whines, all the while he complains we aren't using insuffecient gear in the middle of the road infront of his blaster barrel.
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
KA24DERT
TeamPlayers Negative-Feedback
499
|
Posted - 2014.02.25 02:39:00 -
[214] - Quote
Message from Godin:
WWWWWAAAAAAAHHHHHHHHH |
safura trotsky
Kill Mode Activated Galactic Skyfleet Empire
16
|
Posted - 2014.02.25 02:59:00 -
[215] - Quote
BEFORE I SAY THIS, i also want to state that i am i tanker, i love my proto tank, and no i dont give a f**k about jihad lav's so, to conclude....GIT GUD SCRUB
Thanks for picking me up blueberry!...and again...and again...STAHP!!!
|
OliX PRZESMIEWCA
Bezimienni...
22
|
Posted - 2014.02.25 08:04:00 -
[216] - Quote
Godin Thekiller wrote:You know what? There's no hope for you damn idiots.
Haha how to kick Godin from his HAV free of charge? BPO Lav + all tier remotes + supply + dragonfly with toxin/exile + Godin in HAV. Easy job.
Free Jihadinians |
Zack3000 Smith
Endless Hatred Ishuk-Raata Enforcement Directive
16
|
Posted - 2014.02.25 08:19:00 -
[217] - Quote
Fire of Prometheus wrote:then remove op tanks and make them cost more than an adv fitting.
This is what needs to happen |
The dark cloud
The Rainbow Effect Negative-Feedback
2260
|
Posted - 2014.02.25 09:48:00 -
[218] - Quote
A official message from CCP to godin: HTFU
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
|
Ryme Intrinseca
Fatal Absolution
807
|
Posted - 2014.02.25 09:52:00 -
[219] - Quote
Only 2 likes for OP, first four 'get gud OP tank scrub' replies have 187 likes. That's murder |
xSir Campsalotx
G0DS AM0NG MEN D.E.F.I.A.N.C.E
150
|
Posted - 2014.03.17 09:22:00 -
[220] - Quote
Gavr1lo Pr1nc1p wrote:if someone is willing to kill themselves out of spite in order to have a chance at destroying an enemy tank, it just goes to show how overpowered tanks are, and that tank invincibility to any other tactic needs to go So like suicide scouts with REs
G0DS AM0NG MEN Director
Preferred fit 1 complex damage mod, 2 mlt kin cats, basic HMG, flux grenade on a std sentinel
|
|
xSir Campsalotx
G0DS AM0NG MEN D.E.F.I.A.N.C.E
150
|
Posted - 2014.03.17 09:50:00 -
[221] - Quote
I've seen this tank problem from all sides, in a tanker alt, pro forgegunner,in a jihad jeep, and the guy getting stomped in ambush or dom. From these points of view I can say this, jihad jeeps are way easier to kill tanks than anything ever was in the entirety of my time playing and requires no skill with little to no isk.
I've killed hundreds of tanks with my assualt forge and I still believe they are in a good place, on a tanker alt that I use often it is very hard to kill jihad jeeps and even harder to see them coming. The only slighty effective counter against jihad jeeps is for a rail tank to destroy all supply depots in the match (if its even possible on that map) this discourages this type of behavior but does not prevent it and is hard to counter.
As a guy getting wrecked on ambush or dom I feel the communities pain but it sucks that this community is alienating tankers. This thread has shown me that all anyone wants to do is burn another play style, these comments are mostly without logic, lacking any ideas for improvement and consist of nothing more than childish taunting.
If you really believe jihad jeeps are fair bring out an easy mode invincible tank, after you lose the first two with very little fighting chance you'll go back to your pro scout, your pro logi or your pro assualt and laught it off say he got me (he's good) just remember a lot of tankers only have 1 role.
G0DS AM0NG MEN Director
Preferred fit 1 complex damage mod, 2 mlt kin cats, basic HMG, flux grenade on a std sentinel
|
Mad Syringe
ReDust Inc.
204
|
Posted - 2014.03.17 09:59:00 -
[222] - Quote
xSir Campsalotx wrote:I've seen this tank problem from all sides, in a tanker alt, pro forgegunner,in a jihad jeep, and the guy getting stomped in ambush or dom. From these points of view I can say this, jihad jeeps are way easier to kill tanks than anything ever was in the entirety of my time playing and requires no skill with little to no isk.
I've killed hundreds of tanks with my assualt forge and I still believe they are in a good place, on a tanker alt that I use often it is very hard to kill jihad jeeps and even harder to see them coming. The only slighty effective counter against jihad jeeps is for a rail tank to destroy all supply depots in the match (if its even possible on that map) this discourages this type of behavior but does not prevent it and is hard to counter.
As a guy getting wrecked on ambush or dom I feel the communities pain but it sucks that this community is alienating tankers. This thread has shown me that all anyone wants to do is burn another play style, these comments are mostly without logic, lacking any ideas for improvement and consist of nothing more than childish taunting.
If you really believe jihad jeeps are fair bring out an easy mode invincible tank, after you lose the first two with very little fighting chance you'll go back to your pro scout, your pro logi or your pro assualt and laught it off say he got me (he's good) just remember a lot of tankers only have 1 role.
Well, what about you get a friggin gunner in your top turret who covers your back? Would also prevent those pesky scouts to sneak up on you with remotes. You run a three man vehicle on your own and complain if you get killed from your blind side?
HTFU is all I can say to that.
|
Meee One
The dyst0pian Corporation Zero-Day
535
|
Posted - 2014.03.17 09:59:00 -
[223] - Quote
10/10 Troll was majorly successful!!!! You must teach me your ways good sir.
I game over like a boss.
|
xSir Campsalotx
G0DS AM0NG MEN D.E.F.I.A.N.C.E
150
|
Posted - 2014.03.17 10:03:00 -
[224] - Quote
3 man vehicle, so your calling drop ships, assualt dropships 3 man vehicles? No one like to be the little blaster and I don't know about you but I can't force 2 guys to jumps in my tank. Even if I could if a large blaster won't do the trick why would a small turret fair any better.
G0DS AM0NG MEN Director
Preferred fit 1 complex damage mod, 2 mlt kin cats, basic HMG, flux grenade on a std sentinel
|
xSir Campsalotx
G0DS AM0NG MEN D.E.F.I.A.N.C.E
150
|
Posted - 2014.03.17 10:04:00 -
[225] - Quote
Also I don't believe scouts with Res are a problem, just jihad jeeps.
G0DS AM0NG MEN Director
Preferred fit 1 complex damage mod, 2 mlt kin cats, basic HMG, flux grenade on a std sentinel
|
Mad Syringe
ReDust Inc.
204
|
Posted - 2014.03.17 10:09:00 -
[226] - Quote
xSir Campsalotx wrote:3 man vehicle, so your calling drop ships, assualt dropships 3 man vehicles? No one like to be the little blaster and I don't know about you but I can't force 2 guys to jumps in my tank. Even if I could if a large blaster won't do the trick why would a small turret fair any better.
Well a small rocket turret might have a better chance to detonate those remotes on the jeep than your clumsy rail/blaster turret. I know it's hard to find good gunners, but if I fly my DS (ADS and std) I usually try to find a decent gunner to be more effective with it. |
xSir Campsalotx
G0DS AM0NG MEN D.E.F.I.A.N.C.E
150
|
Posted - 2014.03.17 10:14:00 -
[227] - Quote
"Try and find" I get it, its nice but ppl only want in if its a blaster (usually), you can't force anyone to do anything.
G0DS AM0NG MEN Director
Preferred fit 1 complex damage mod, 2 mlt kin cats, basic HMG, flux grenade on a std sentinel
|
Mad Syringe
ReDust Inc.
204
|
Posted - 2014.03.17 10:23:00 -
[228] - Quote
The point is, kamikaze jeeps aren't more of a crutch than your op tanks are, if that makes you loose tanks, well you have to play more in a team, since this is a team game and not just a 1 person gets a tank suit and anihilates everything game... If you can't find gunners, make a bigger effort. There is a DS channel where gunners are regularly searching for pilots. Do something similar...
We have to live with your op tanks too... and I tend not to complain about that too much, since i usually manage to dodge a lot of the encounters with HAVs (ambush is a different story, but that gamemode is crap anyway...). |
Sam Booty
Valor Coalition
35
|
Posted - 2014.03.17 10:24:00 -
[229] - Quote
The only problem about JLAV is that they are not enough of them. |
Alena Ventrallis
The Neutral Zone
847
|
Posted - 2014.03.17 10:26:00 -
[230] - Quote
One of my favorite games is popping my hardeners at the last possible second before a Jihad Jeep hits me. I find it amusing to have them ram me over and over and yet I don't die.
Best PVE idea I've seen.
|
|
Derpty Derp
It's All Gone Derp
136
|
Posted - 2014.03.17 10:58:00 -
[231] - Quote
xSir Campsalotx wrote:I've seen this tank problem from all sides, in a tanker alt, pro forgegunner,in a jihad jeep, and the guy getting stomped in ambush or dom. From these points of view I can say this, jihad jeeps are way easier to kill tanks than anything ever was in the entirety of my time playing and requires no skill with little to no isk.
I've killed hundreds of tanks with my assualt forge and I still believe they are in a good place, on a tanker alt that I use often it is very hard to kill jihad jeeps and even harder to see them coming. The only slighty effective counter against jihad jeeps is for a rail tank to destroy all supply depots in the match (if its even possible on that map) this discourages this type of behavior but does not prevent it and is hard to counter.
As a guy getting wrecked on ambush or dom I feel the communities pain but it sucks that this community is alienating tankers. This thread has shown me that all anyone wants to do is burn another play style, these comments are mostly without logic, lacking any ideas for improvement and consist of nothing more than childish taunting.
If you really believe jihad jeeps are fair bring out an easy mode invincible tank, after you lose the first two with very little fighting chance you'll go back to your pro scout, your pro logi or your pro assualt and laught it off say he got me (he's good) just remember a lot of tankers only have 1 role.
As someone who's slowly made his way around every form of AV to try and stop tank spam winning matches I'd like to point out how wrong you are... The easiest way to kill a tank, is with another tank with multiple damage mods on it.
I have been spamming tanks to blow up all the enemy tanks (in a hope that at some point in the match they give up and I can fly my dropship and have a little bit of fun before they call out another one) and have been hit by 0 JLAV's, I've seen several and shot them, it's called awareness of your surroundings.
As a JLAV you have to first of all avoid all random blue's who want to take your jeep, then you've gotta find the tank, driving up to it without anyone shooting out your bombs (with any weapon!) and then you actually have to detonate by not flipping the thing over the top of the tank. A blaster tank can easily just land 1 shot on any bomb and the whole thing goes up, railguns are slower but you don't even need to hit the bombs to blow it up.
In comparison it's much faster and easier to call in a tank in a place the tankers aren't looking (not difficult since 90% of tankers are too stupid to keep an eye on their surroundings) and shoot them from that blind spot you have to drive up to in a JLAV.
As far as forge guns go, anything other than militia tanks are easily going to escape even the most powerful of forges... If the tank runs away after the first shot (as they all do) they don't even need the turbo boost formula 1 grade tank to get out of range or behind something before you can get enough shots of to kill it. |
Paul Peacemaker
Death Firm. Canis Eliminatus Operatives
21
|
Posted - 2014.03.17 11:03:00 -
[232] - Quote
I hate tank spammers so much that I'd be willing to pay for an LAV of the suicide killer. As much as it would annoy me, people bring the JLAVs (from my experience) only in the situations where tankers become incredibly annoying and spam their ****** tanks over and over again like they couldn't pick up a rifle once in a while instead. So screw any team with 4 tanks on the field 1 minute into the battle. They all deserve to die, and I think I just found out what I am spending my extra SP on... |
Symbioticforks
Ancient Exiles. Renegade Alliance
78
|
Posted - 2014.03.17 11:23:00 -
[233] - Quote
There are any number of solutions to this problem. I wouldn't mind the JLAV's being removed altogether if other things were balanced accordingly simultaneously to fix the issue.
AV Grenades (yes even at prototype) are currently a joke versus tanks and dropships.
Come 1.8 they'll be absolutely useless (max carried is 2)
A simple answer is just to remove tanks from AMBUSH.
They warp the game mode into being about who has a tank or tanks.
The map is tighter, no safe spots to hide, you'll get flushed out and killed by a vehicle.
Does your team have 1-4 tankers? Congrats, you'll likely win the match.
Balancing AV or tank/dropship health/dps would be the correct solution.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
|
steadyhand amarr
TeamPlayers Negative-Feedback
2584
|
Posted - 2014.03.17 11:51:00 -
[234] - Quote
Iv not the 12 pages so this directed at OP.
If i could engage a tank in fair combat i would but im risking making a isk loss because all my AV is effectively pointless so i will jlav until their is a better option at killing redline tanks and lolblasters and well tanks in general
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
|
calisk galern
BurgezzE.T.F General Tso's Alliance
2158
|
Posted - 2014.03.17 12:18:00 -
[235] - Quote
Godin Thekiller wrote:NOTICE: Several of you (pretty much over 95% Wants to critize me and label myself as a tanker scrub. note that I have also said numerous things about balancing on the vehicle side as well in terms of briging them back down to earth. Nobody was adressing this issue that neds to be fixed (ironically was quick to want to nerf them into the ground however ). If you want to have any smart comments after this, go ahead; you'll just be a idiotic troll. JLAV's have brung the same problem as the old AV, but far worse: to be able to easily counter HAV's on a far cheaper price point (somewhere between free and 50k ISK0. and all you have to do is ram the HAV's. People just say, "shoot at it, and it'll blow up". well, put the RE's on the side of the LAV, then slide into it, or better yet, put them inside of it, and then it becomes near impossible/impossible to kill. Also, from a lore stand point, the things are made to not be affected by outside force, so it makes even less sense. Simply put, the best way to fix it is to not allow in attaching to friendly hulls. You can still attach RE's to enemy hulls to kill them that way, but not put them on your own and smash into others and cause unnecessary rage. Lastly, saying, "But it's fun, so it should stay." Is not a argument. That's like saying "But the RR is fun, so it should stay as is.". Might be fun for you to be OP, but to the receiving end, it's not fun. At all. Peace, Godin What's this
if you put the re's inside the lav's they won't damage the tank and same for the side, you can try to slide into th tank, but it's much much much harder to accomplish since you slow down which will lead to you not blowing up on impact
as for this line "Lastly, saying, "But it's fun, so it should stay." Is not a argument. That's like saying "But the RR is fun, so it should stay as is.". Might be fun for you to be OP, but to the receiving end, it's not fun. At all." same thing can be said about your blaster tank while you farm infantry .
lore wise they do explode when shot or hit by explosives, thus the force of the lav setting them off makes perfect sense.
ji had lav's are nothing like old av every person was a ji-had jeep in the old builds tankers actually had to be careful, on top of that tanks are 1/3 the price they used to be so most tankers don't even care when they lose a tank. |
CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1052
|
Posted - 2014.03.17 12:27:00 -
[236] - Quote
calisk galern wrote:Godin Thekiller wrote:NOTICE: Several of you (pretty much over 95% Wants to critize me and label myself as a tanker scrub. note that I have also said numerous things about balancing on the vehicle side as well in terms of briging them back down to earth. Nobody was adressing this issue that neds to be fixed (ironically was quick to want to nerf them into the ground however ). If you want to have any smart comments after this, go ahead; you'll just be a idiotic troll. JLAV's have brung the same problem as the old AV, but far worse: to be able to easily counter HAV's on a far cheaper price point (somewhere between free and 50k ISK0. and all you have to do is ram the HAV's. People just say, "shoot at it, and it'll blow up". well, put the RE's on the side of the LAV, then slide into it, or better yet, put them inside of it, and then it becomes near impossible/impossible to kill. Also, from a lore stand point, the things are made to not be affected by outside force, so it makes even less sense. Simply put, the best way to fix it is to not allow in attaching to friendly hulls. You can still attach RE's to enemy hulls to kill them that way, but not put them on your own and smash into others and cause unnecessary rage. Lastly, saying, "But it's fun, so it should stay." Is not a argument. That's like saying "But the RR is fun, so it should stay as is.". Might be fun for you to be OP, but to the receiving end, it's not fun. At all. Peace, Godin True that, I remember my old Surya costing about 3 mill or more fit. That was a while ago now though. Speced out of tanks on this character a long time ago. Have an alt for vehicles now. What's this if you put the re's inside the lav's they won't damage the tank and same for the side, you can try to slide into th tank, but it's much much much harder to accomplish since you slow down which will lead to you not blowing up on impact as for this line "Lastly, saying, "But it's fun, so it should stay." Is not a argument. That's like saying "But the RR is fun, so it should stay as is.". Might be fun for you to be OP, but to the receiving end, it's not fun. At all." same thing can be said about your blaster tank while you farm infantry . lore wise they do explode when shot or hit by explosives, thus the force of the lav setting them off makes perfect sense. ji had lav's are nothing like old av every person was a ji-had jeep in the old builds tankers actually had to be careful, on top of that tanks are 1/3 the price they used to be so most tankers don't even care when they lose a tank.
Investigate 9/11
|
Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1158
|
Posted - 2014.03.17 12:32:00 -
[237] - Quote
Until this "it should take a team effort to kill 1 tank" bs goes away and AV is fixed, JLAV's should go nowhere as they are about it for fighting a tank solo and are useless against redline mountain railsnipers. Fix my swarms so that when I 1v1 a tank it's a real fight and not a one sided slaughter, and I'll support you wholeheartedly. As an AV vet, when I fight a tanker vet 1v1 I want a real challenge. Not for either of us to maul the other in mere moments. When 2 AV vets fight 1 tanker vet, he should have to be heavily defensive. When 3 go after him, he should be running for his life. And same in reverse.
And tankers who say swarms shouldn't be as strong as forge guns against tanks can kiss my ass as long as swarms remain lock-on fire only with slow missiles that cannot in any way affect infantry while forges are dumbfire high-speed long-range AV sniper rifles. Simply put, swarms should be just as good as forges at AV since swarms give up all anti-infantry capability in order to be an AV weapon capable of being run on suits other than heavies. Plasma cannons should be just as good as forges too since they give up UBER amounts of projectile speed and clip size in order to be an AV weapon capable of being run on a run on non-heavy suits. It's direct damage 1 shots 99.9% of infantry right now anyway, so there is no reason it's direct damage shouldn't equal that of a forge.
As for AV grenades, since they are going from 3 down to 2 and resupply rates are dropping, their damage needs to be upped by 1.75 of what it is now.
Give me viable AV first, and I'll back you 100%. And I can guarantee you that 90% of the real AVers will back you as well since JLAV's will be trying to snipe our prey away from us.
MAG ~ Raven
|
Asha Starwind
DUST University Ivy League
511
|
Posted - 2014.03.17 12:35:00 -
[238] - Quote
If they take away sticking to friendly vehicles what happens if I throw remotes on a enemy vehicle then hack it afterwards?
32db Mad Bomber.
|
xSir Campsalotx
G0DS AM0NG MEN D.E.F.I.A.N.C.E
150
|
Posted - 2014.03.17 12:57:00 -
[239] - Quote
Wow I guess my forge is special or something blew up 3 particle cannons and numerous adv turrets just saturday, but your probably right it only works vs militia tanks.
G0DS AM0NG MEN Director
Preferred fit 1 complex damage mod, 2 mlt kin cats, basic HMG, flux grenade on a std sentinel
|
Charlotte O'Dell
Sooper Speshul Ponee Fors
2170
|
Posted - 2014.03.17 13:06:00 -
[240] - Quote
no, godin. they're right.
Charlotte O'Dell is the highest level unicorn!
|
|
xSir Campsalotx
G0DS AM0NG MEN D.E.F.I.A.N.C.E
150
|
Posted - 2014.03.17 13:06:00 -
[241] - Quote
I ran a maddy with a militia blaster on my tank alt yesterday (on that map like a bowl but with the many pointy rocks) and was getting some kills all of a sudden start taking fire, I knew it was from above, so I threw on my hardeners and fuel injector but before I could make it 100m was blown up. I was taken out by 2 forge gunners on a roof both rocking ishikune assualt forge guns. What I'm saying is my alt is maxed into tanking yet was taken out quickly by 2 smart forge gunners I do it so do others
G0DS AM0NG MEN Director
Preferred fit 1 complex damage mod, 2 mlt kin cats, basic HMG, flux grenade on a std sentinel
|
bamboo x
Eternal Beings Proficiency V.
257
|
Posted - 2014.03.17 13:07:00 -
[242] - Quote
I agree that tanks are way too hard to kill.
But for the tanker, it's a pain in the ******* ass to be "rewarded" for a well-played match by losing their 500K tank to some raging raspberry *******.
Jihad jeeping should NOT be one of the AV options. It's bullshit and you people defending it KNOW it's bullshit.
bamboo x (Heavy Machine Gun) you
bamboo x (Ion or Scrambler Pistol) you
bamboo x (Forge Gun) you
|
Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1158
|
Posted - 2014.03.17 13:19:00 -
[243] - Quote
bamboo x wrote:I agree that tanks are way too hard to kill.
But for the tanker, it's a pain in the ******* ass to be "rewarded" for a well-played match by losing their 500K tank to some raging raspberry *******.
Jihad jeeping should NOT be one of the AV options. It's bullshit and you people defending it KNOW it's bullshit. It is a bullshit tactic to make up for 90% of AV having bullshit stats. But it is bullshit, no arguments there.
MAG ~ Raven
|
Alena Ventrallis
The Neutral Zone
851
|
Posted - 2014.03.17 13:23:00 -
[244] - Quote
Baal Omniscient wrote:Until this "it should take a team effort to kill 1 tank" bs goes away and AV is fixed, JLAV's should go nowhere as they are about it for fighting a tank solo and are useless against redline mountain railsnipers. Fix my swarms so that when I 1v1 a tank it's a real fight and not a one sided slaughter, and I'll support you wholeheartedly. As an AV vet, when I fight a tanker vet 1v1 I want a real challenge. Not for either of us to maul the other in mere moments. When 2 AV vets fight 1 tanker vet, he should have to be heavily defensive. When 3 go after him, he should be running for his life. And same in reverse.
And tankers who say swarms shouldn't be as strong as forge guns against tanks can kiss my ass as long as swarms remain lock-on fire only with slow missiles that cannot in any way affect infantry while forges are dumbfire high-speed long-range AV sniper rifles. Simply put, swarms should be just as good as forges at AV since swarms give up all anti-infantry capability in order to be an AV weapon capable of being run on suits other than heavies. Plasma cannons should be just as good as forges too since they give up UBER amounts of projectile speed and clip size in order to be an AV weapon capable of being run on a run on non-heavy suits. It's direct damage 1 shots 99.9% of infantry right now anyway, so there is no reason it's direct damage shouldn't equal that of a forge.
As for AV grenades, since they are going from 3 down to 2 and resupply rates are dropping, their damage needs to be upped by 1.75 of what it is now.
Give me viable AV first, and I'll back you 100%. And I can guarantee you that 90% of the real AVers will back you as well since JLAV's will be trying to snipe our prey away from us. You should make me head to the hills when my hardeners are down. You should be unable to kill me solo when my hardeners are up. And so it is. Now what we need to do is make it so I cannot permaharden my vehicle to make myself near impossible to kill.
Best PVE idea I've seen.
|
Sam Booty
Valor Coalition
36
|
Posted - 2014.03.17 13:23:00 -
[245] - Quote
I say OP tanks/drophips need to go. |
Twelve Guage
Death Firm. Canis Eliminatus Operatives
120
|
Posted - 2014.03.17 13:56:00 -
[246] - Quote
How death firm. takes out a militia H.A.V. 1 proto swarms to knock off shields fast. 1 FG to break into armor as tanker is speeding away 1 suicide scout with packed proto A.V. to finish him off because tank has run into red line.
Even with this set up two people are going to die. Want to stop the tank bull **** bring back burn damage when a tank is super low on armor and if under attack make them move slower just like how ccp does with our drop suits.
Death Firm recruiter and sandwiches maker.
|
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1079
|
Posted - 2014.03.17 14:00:00 -
[247] - Quote
Actually I don't see enough jihad jeeps driving around these days, even when one side clearly wants to go tank stomping (3 or more blaster tanks called in at the beginning of the game).
When that happens, all blueberries should retreat to the redline and only go out in jihad jeeps. There's no way to win regardless and there's no point in rewarding a tankstomping team by feeding them kills.
It's the vehicle equivalent of RE trolling a protobear squad. |
Testing Turbo
Bragian Order Amarr Empire
5
|
Posted - 2014.03.17 14:04:00 -
[248] - Quote
Alena Ventrallis wrote:One of my favorite games is popping my hardeners at the last possible second before a Jihad Jeep hits me. I find it amusing to have them ram me over and over and yet I don't die.
17 REs
Thats 18,000 damage
No Tank Hardened or unhardened has withstood it as of yet |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1079
|
Posted - 2014.03.17 14:10:00 -
[249] - Quote
Testing Turbo wrote: 17 REs
Thats 18,000 damage
No Tank Hardened or unhardened has withstood it as of yet
What if both you and a friend loaded up your LAV with REs? Who would the kill, I wonder? |
OliX PRZESMIEWCA
Bezimienni...
56
|
Posted - 2014.03.17 14:13:00 -
[250] - Quote
I would say speed booster with hardners need to go. Turning hardner on should slow tank.
Tankers wanna be special people. Only people that need to focus more than squad to kill them. There is not and there wasn't in entire tank history one that could be operated by one man only. Think about it You Holly Cows !!! |
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
540
|
Posted - 2014.03.17 14:14:00 -
[251] - Quote
Let's work on Dropship collision then too. Why should anybody be able to take down a Dropship by ramming it?
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
|
Testing Turbo
Bragian Order Amarr Empire
6
|
Posted - 2014.03.17 14:14:00 -
[252] - Quote
Sana Rayya wrote:Testing Turbo wrote: 17 REs
Thats 18,000 damage
No Tank Hardened or unhardened has withstood it as of yet
What if both you and a friend loaded up your LAV with REs? Who would the kill, I wonder?
I've had it happen a few times where I stuck 17 on, my friend stuck 3 on and he got the kill xD
If I pull out a JLAV I just want the Tank dead and don;t mind who gets the kill .. im willing to suicide myself and a LAV just to get rid of it |
Testing Turbo
Bragian Order Amarr Empire
6
|
Posted - 2014.03.17 14:16:00 -
[253] - Quote
ResistanceGTA wrote:Let's work on Dropship collision then too. Why should anybody be able to take down a Dropship by ramming it?
have you seen what happens when 2 planes crash into each other ?
KABOOOOOOOOOOOOOOOOOOM
Tanks should take more collision damage from other Tanks when they crash into them |
NextDark Knight
Hellstorm Inc League of Infamy
292
|
Posted - 2014.03.17 14:17:00 -
[254] - Quote
ResistanceGTA wrote:Let's work on Dropship collision then too. Why should anybody be able to take down a Dropship by ramming it?
LOL, I have a Dropship Fit called "Pre-Nerf Forge gun". It's cheaper to call then my Forge fit and more effective. I can also kill infantry, dropships and tanks more effectively with it. Sorry CCP I'm to lazy to call 3 friends in cloaked heavy suits to forge in this update.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
|
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1816
|
Posted - 2014.03.17 14:30:00 -
[255] - Quote
Godin. I'm willing to support you on getting rid of the JLAVs, although i really hate to see them go: it's the kind of sandboxy solution i love in New Eden. But this game is so fubared right now that CCP has got me into a state where i'm willing to give up my New Eden ideals just to get some good gameplay outta this piece of.....well, i'm sure you get the point.
Here's what i want in return: Your support on my Tank balancing platform:
1) Web grenades. 2) Hardener stacking penalty to duty cycle. 3) LAV mounted swarms.
Deal?
I support SP rollover.
|
LAVALLOIS Nash
QcGOLD
38
|
Posted - 2014.03.17 14:32:00 -
[256] - Quote
The JLAVs have made things interesting in other regards;
Sometimes when im out playing support logi and dropping off uplinks and supplies, ill come across tanks that dont want to engage me. They will let me drive right by or start maneuvering away from me. This is especially true if you appear behind them.
Other times when im out with a jeep doing hunt and kill missions in a heavy suit, ill place a bunch of REs in the pasanger seat before I go out. That way if I get killed and my jeep is stolen, I spawn with the detonator..boom. Of if they try to just walk up to it and HMG it...boom.
Also, an idea i got from the forums, ill place a nanohive in the path of the advancing enemy and put a mine on it.
So no matter what changes 1.8 brings, ill fondly remember the inspiration the RE gave me. Sticking them on the hood and driving into a tank is too easy. Its more fun when you use them in a way no one is expecting. |
Dauth Jenkins
Ultramarine Corp
233
|
Posted - 2014.03.17 14:41:00 -
[257] - Quote
Gavr1lo Pr1nc1p wrote:Godin Thekiller wrote:Dunk Mujunk wrote:Tanks do more than their fair share of dominating in this game, and Jihad Jeeping isn't nearly as prevelant as people want to make it. Hell, half the time the tank isn't even killed, and thats if the Jeep even makes it to impact. Everytime I've seen it happen, it's always been a kill. if the driver doesn't make it to the HAV, they're doing it wrong. If the HAV driver can't kill the Jihad jeep or make them miss, they're doing it wrong.
That's because most people tanking are scrubs... The good tankers normally survive.
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
|
Awesome Pantaloons
Lokapalas.
304
|
Posted - 2014.03.17 14:44:00 -
[258] - Quote
I don't always lose tanks to Jihad Jeeps, but when I do, it's because I was being a bad tanker. Tried to JLAV some **** the other day who shot the sides of my LAV(!!!) and then looked at the map so see where I was at all times. I called in a jeep, he marched to the redline and kept making me move before I could load it up or killed me. When I finally got out of the redline, he adjusted and let me slam into another tank. When on my tanker alt, I do the same damn thing. It's called combat awareness.
"Oooohhhh durrrrrr a tactic that works against mine... durrrrrr REMOVE IT" is all I hear. NO! Absolutely not. When an enemy counters your strategy with another, you ADJUST and ADAPT. If your solution to a tactic is to remove it, you are weak and unimaginative. Then again, what else can I expect from Gallente scum scrubbers?
When some kid on the playground takes your toy, don't call on teacher to take it away. Grab it back and beat that little **** to a bloody pulp with it.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
|
DUST Fiend
OSG Planetary Operations Covert Intervention
12252
|
Posted - 2014.03.17 14:55:00 -
[259] - Quote
I lose more than enough Assault Dropships to suicide dropships, so I stand by not feeling bad for tankers who die to suicide Jeeps, especially since they don't lose as much ISK either.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
|
Atiim
Living Like Larry Schwag
5827
|
Posted - 2014.03.17 15:33:00 -
[260] - Quote
bamboo x wrote:I agree that tanks are way too hard to kill.
But for the tanker, it's a pain in the ******* ass to be "rewarded" for a well-played match by losing their 500K tank to some raging raspberry *******.
Jihad jeeping should NOT be one of the AV options. It's bullshit and you people defending it KNOW it's bullshit. If you run a HAV that's 500k, your doing it wrong.
Perhaps Jihad Jeeps aren't bull$#!t, but your a bull$#!t tanker?
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
|
Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
270
|
Posted - 2014.03.17 16:02:00 -
[261] - Quote
"For the last ******* time, you can't adapt to something that is impossible to kill."
thats how i fell about tanks, and at least jihad jeeps are a creative way to deal with tanks, if tanks stop being a 1-man unkillable fortress, then you can say "nerf jihad jeeps", and im sorry but right now tankers are the most hated thing on the battlefield, and there are many reasons why.
We speak the Dragon's language of flame and rage. Together we shall weave a tale of destruction without equal...
|
Paran Tadec
The Hetairoi
1968
|
Posted - 2014.03.17 16:10:00 -
[262] - Quote
Godin Thekiller wrote:Vermaak Doe wrote:Wah my tank was killed by superior tactics Nerf playing smart.
Seriously get some damn combat awareness, every turret melts lavs in seconds and they're not exactly stealthy. lol, you must've never tried it. MLT hardener and nitro makes it impossible to kill them in a short enough time frame.
But it's insanely fun to tell allahu akbar 20 times as the lav runs up your backside in a glorious explosion. Can't wait for someone to put their had jeep antics in YouTube format with al qaeda music over it.
Bittervet Proficiency V
thanks logibro!
|
The Attorney General
2465
|
Posted - 2014.03.17 16:13:00 -
[263] - Quote
Paran Tadec wrote:
But it's insanely fun to tell allahu akbar 20 times as the lav runs up your backside in a glorious explosion. Can't wait for someone to put their had jeep antics in YouTube format with al qaeda music over it.
Its not arab music, but it is arab money:
Jihad Jeep
Mr. Hybrid Vayu.
|
The Attorney General
2467
|
Posted - 2014.03.17 16:19:00 -
[264] - Quote
Also, I'm pretty sure that I have already replied in this topic, but JLAVs are fine. Situational awareness and good audio levels is what prevents JLAVs from wreaking your day.
If you have people who never shut up on mic, tell them that they have to pay for your tanks because their chattiness is preventing you from surviving.
Mr. Hybrid Vayu.
|
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1819
|
Posted - 2014.03.17 16:38:00 -
[265] - Quote
The Attorney General wrote:Also, I'm pretty sure that I have already replied in this topic, but JLAVs are fine. Situational awareness and good audio levels is what prevents JLAVs from wreaking your day.
If you have people who never shut up on mic, tell them that they have to pay for your tanks because their chattiness is preventing you from surviving. +1. This is almost a different game with headphones on.
I support SP rollover.
|
The Attorney General
2468
|
Posted - 2014.03.17 16:44:00 -
[266] - Quote
Vrain Matari wrote: +1. This is almost a different game with headphones on.
The only downside is that after every patch, the sound locations need to be double and triple checked to make sure they haven't made new deaf spots.
Really getting pissed at the stripping out of game sounds in order to improve performance when we still have the useless drone of nanohives.
Mr. Hybrid Vayu.
|
NAV HIV
The Generals General Tso's Alliance
1158
|
Posted - 2014.03.17 16:51:00 -
[267] - Quote
Godin Thekiller wrote:NOTICE: Several of you (pretty much over 95% Wants to critize me and label myself as a tanker scrub. note that I have also said numerous things about balancing on the vehicle side as well in terms of briging them back down to earth. Nobody was adressing this issue that neds to be fixed (ironically was quick to want to nerf them into the ground however ). If you want to have any smart comments after this, go ahead; you'll just be a idiotic troll. JLAV's have brung the same problem as the old AV, but far worse: to be able to easily counter HAV's on a far cheaper price point (somewhere between free and 50k ISK0. and all you have to do is ram the HAV's. People just say, "shoot at it, and it'll blow up". well, put the RE's on the side of the LAV, then slide into it, or better yet, put them inside of it, and then it becomes near impossible/impossible to kill. Also, from a lore stand point, the things are made to not be affected by outside force, so it makes even less sense. Simply put, the best way to fix it is to not allow in attaching to friendly hulls. You can still attach RE's to enemy hulls to kill them that way, but not put them on your own and smash into others and cause unnecessary rage. Lastly, saying, "But it's fun, so it should stay." Is not a argument. That's like saying "But the RR is fun, so it should stay as is.". Might be fun for you to be OP, but to the receiving end, it's not fun. At all. Peace, Godin What's this
AVs need to return, then JLavs will go, till then.....
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
251
|
Posted - 2014.03.17 17:47:00 -
[268] - Quote
No one would run a suicide tactic if a non-suicide tactic would work.
The current counters of tanks are REs and LAVs with REs. Both require you to either die or get into close combat with a tank, which is a death sentence because there's always redberries running around. Swarmers and FGs only work at high skill levels. PLCs only strip down shields and AV grenades are a joke. |
Godin Thekiller
OSG Planetary Operations Covert Intervention
1878
|
Posted - 2014.03.17 19:33:00 -
[269] - Quote
I see nobody is being smart still...........
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1878
|
Posted - 2014.03.17 19:42:00 -
[270] - Quote
Vrain Matari wrote:Godin. I'm willing to support you on getting rid of the JLAVs, although i really hate to see them go: it's the kind of sandboxy solution i love in New Eden. But this game is so fubared right now that CCP has got me into a state where i'm willing to give up my New Eden ideals just to get some good gameplay outta this piece of.....well, i'm sure you get the point.
Here's what i want in return: Your support on my Tank balancing platform:
1) Web grenades. 2) Hardener stacking penalty to duty cycle. 3) LAV mounted swarms.
Deal?
FIrst one I completely gree with. The second one I assume you mean a stacking penalty on the time, in which I absolutely not agree with. Why? Because that heavily nerfs active tankers (like myself) who uses only uses hardeners. However, hardeners is still broken and needs to be looked at (as well as balanced with passive tanking, which is what I mostly covered here. As for your last request, I think missiles should work like that, and rockets be introduced.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Meee One
The dyst0pian Corporation Zero-Day
539
|
Posted - 2014.03.17 19:49:00 -
[271] - Quote
Godin Thekiller wrote:Vrain Matari wrote:Godin. I'm willing to support you on getting rid of the JLAVs, although i really hate to see them go: it's the kind of sandboxy solution i love in New Eden. But this game is so fubared right now that CCP has got me into a state where i'm willing to give up my New Eden ideals just to get some good gameplay outta this piece of.....well, i'm sure you get the point.
Here's what i want in return: Your support on my Tank balancing platform:
1) Web grenades. 2) Hardener stacking penalty to duty cycle. 3) LAV mounted swarms.
Deal? FIrst one I completely gree with. The second one I assume you mean a stacking penalty on the time, in which I absolutely not agree with. Why? Because that heavily nerfs active tankers (like myself) who uses only uses hardeners. However, hardeners is still broken and needs to be looked at (as well as balanced with passive tanking, which is what I mostly covered here. As for your last request, I think missiles should work like that, and rockets be introduced. I dub the Troll King. As a reward for attention whoring a topic for 14+ pages,and intentionally ignoring facts while using broken logic ON PURPOSE just to keep this thread alive,congratulations.
I game over like a boss.
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1878
|
Posted - 2014.03.17 19:55:00 -
[272] - Quote
Meee One wrote:Godin Thekiller wrote:Vrain Matari wrote:Godin Thekiller wrote:Godin. I'm willing to support you on getting rid of the JLAVs, although i really hate to see them go: it's the kind of sandboxy solution i love in New Eden. But this game is so fubared right now that CCP has got me into a state where i'm willing to give up my New Eden ideals just to get some good gameplay outta this piece of.....well, i'm sure you get the point.
Here's what i want in return: Your support on my Tank balancing platform:
1) Web grenades. 2) Hardener stacking penalty to duty cycle. 3) LAV mounted swarms.
Deal? FIrst one I completely gree with. The second one I assume you mean a stacking penalty on the time, in which I absolutely not agree with. Why? Because that heavily nerfs active tankers (like myself) who uses only uses hardeners. However, hardeners is still broken and needs to be looked at (as well as balanced with passive tanking, which is what I mostly covered here. As for your last request, I think missiles should work like that, and rockets be introduced. I dub the Troll King. As a reward for attention whoring a topic for 14+ pages,and intentionally ignoring facts while using broken logic ON PURPOSE just to keep this thread alive,congratulations. There has been no logic at all in this. All I've seen so far is "WAAA I can't use AV so I want to use a crutch instead WAAA" or "WAAAA bring back OP AV and you can take away this crutch, as we'll have our old crutch back WAAAA" That's literally it. ALl the other one's are too odd to decipher, so I'll leave those to you, but they basically went into one or the other. All I'm saying isget rid of the bullshit. Also, I like how you sheep (as Mr. Pearson referrs to you dumbasses) are quick to criticize me, yet ignore all the other ideas I've put up to HELP with the AV vs. vehicle situation. But I'm a scrub and a troll. Yea, I swear some people really don't get what balance is here.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Meee One
The dyst0pian Corporation Zero-Day
539
|
Posted - 2014.03.17 20:11:00 -
[273] - Quote
Godin Thekiller wrote:Meee One wrote:Godin Thekiller wrote:Vrain Matari wrote:Godin Thekiller wrote:Godin. I'm willing to support you on getting rid of the JLAVs, although i really hate to see them go: it's the kind of sandboxy solution i love in New Eden. But this game is so fubared right now that CCP has got me into a state where i'm willing to give up my New Eden ideals just to get some good gameplay outta this piece of.....well, i'm sure you get the point.
Here's what i want in return: Your support on my Tank balancing platform:
1) Web grenades. 2) Hardener stacking penalty to duty cycle. 3) LAV mounted swarms.
Deal? FIrst one I completely gree with. The second one I assume you mean a stacking penalty on the time, in which I absolutely not agree with. Why? Because that heavily nerfs active tankers (like myself) who uses only uses hardeners. However, hardeners is still broken and needs to be looked at (as well as balanced with passive tanking, which is what I mostly covered here. As for your last request, I think missiles should work like that, and rockets be introduced. I dub the Troll King. As a reward for attention whoring a topic for 14+ pages,and intentionally ignoring facts while using broken logic ON PURPOSE just to keep this thread alive,congratulations. There has been no logic at all in this. All I've seen so far is "WAAA I can't use AV so I want to use a crutch instead WAAA" or "WAAAA bring back OP AV and you can take away this crutch, as we'll have our old crutch back WAAAA" That's literally it. ALl the other one's are too odd to decipher, so I'll leave those to you, but they basically went into one or the other. All I'm saying isget rid of the bullshit. Also, I like how you sheep (as Mr. Pearson referrs to you dumbasses) are quick to criticize me, yet ignore all the other ideas I've put up to HELP with the AV vs. vehicle situation. But I'm a scrub and a troll. Yea, I swear some people really don't get what balance is here. A vehicle user saying others rely on crutches? Your title is well earned Troll King.
I game over like a boss.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1821
|
Posted - 2014.03.17 20:22:00 -
[274] - Quote
The Attorney General wrote:Vrain Matari wrote: +1. This is almost a different game with headphones on.
The only downside is that after every patch, the sound locations need to be double and triple checked to make sure they haven't made new deaf spots. Really getting pissed at the stripping out of game sounds in order to improve performance when we still have the useless drone of nanohives. Very true. That nanohive drone interferes with interesting cat-and-mouse gameplay and is overwhelmingly louder than most other sounds.
Tho i suppose it works in favor of the damped assassin scouts. Stupid reason to put down a nanohive tho.
Also, come to think of it, i want to ability to destroy my own nanohives.
I support SP rollover.
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Scout Registry
Nos Nothi
1552
|
Posted - 2014.03.17 20:32:00 -
[275] - Quote
The Attorney General wrote:Paran Tadec wrote:
But it's insanely fun to tell allahu akbar 20 times as the lav runs up your backside in a glorious explosion. Can't wait for someone to put their had jeep antics in YouTube format with al qaeda music over it.
Its not arab music, but it is arab money: Jihad Jeep Lol. Those look more fun than mine. |
Godin Thekiller
OSG Planetary Operations Covert Intervention
1878
|
Posted - 2014.03.17 20:44:00 -
[276] - Quote
Meee One wrote: A vehicle user saying others rely on crutches? Your title is well earned Troll King.
See? You proved my point; you, and the rest of the idiots know nothing of balance.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1821
|
Posted - 2014.03.17 21:18:00 -
[277] - Quote
Godin Thekiller wrote:Vrain Matari wrote:Godin. I'm willing to support you on getting rid of the JLAVs, although i really hate to see them go: it's the kind of sandboxy solution i love in New Eden. But this game is so fubared right now that CCP has got me into a state where i'm willing to give up my New Eden ideals just to get some good gameplay outta this piece of.....well, i'm sure you get the point.
Here's what i want in return: Your support on my Tank balancing platform:
1) Web grenades. 2) Hardener stacking penalty to duty cycle. 3) LAV mounted swarms.
Deal? FIrst one I completely gree with. The second one I assume you mean a stacking penalty on the time, in which I absolutely not agree with. Why? Because that heavily nerfs active tankers (like myself) who uses only uses hardeners. However, hardeners is still broken and needs to be looked at (as well as balanced with passive tanking, which is what I mostly covered here. As for your last request, I think missiles should work like that, and rockets be introduced. Well, two outta three ain't bad.
But the hardeners - this 'waves of opportunity'(hereafter known as WOOtanking) tanking model CCP's going for really only has two variables, mobility(turn rate, acceleration & velocity) and hardener duty cycle(time on/(time on + cooldown)). In the woo model these variables are intimately connected.
In my list points 1 & 3 address the velocity/accn gap between vehicles and infantry.
Point 2 modifies duty cycle down for super-hardened tanks. Nothing stops a tanker from cycling single hardeners until things get too hot at which point one could hit both and GTFO. The duty cycle of a single hardener could be made stronger than it is now, but with a significant stacking penalty on the duty cycle for running multiple hardeners simultaneously. This would keep WOO but not leave tankers defenseless unless they were coming off of an all-systems-active destroy/survive scenario.
P.S. I did read your other post, and you make some good points. The reason i'm proposing this particular change to hardener stacking is that it fits into CCP's current woo model without having to change vehicles again.
I support SP rollover.
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1878
|
Posted - 2014.03.17 21:27:00 -
[278] - Quote
Vrain Matari wrote:Godin Thekiller wrote:Vrain Matari wrote:Godin. I'm willing to support you on getting rid of the JLAVs, although i really hate to see them go: it's the kind of sandboxy solution i love in New Eden. But this game is so fubared right now that CCP has got me into a state where i'm willing to give up my New Eden ideals just to get some good gameplay outta this piece of.....well, i'm sure you get the point.
Here's what i want in return: Your support on my Tank balancing platform:
1) Web grenades. 2) Hardener stacking penalty to duty cycle. 3) LAV mounted swarms.
Deal? FIrst one I completely gree with. The second one I assume you mean a stacking penalty on the time, in which I absolutely not agree with. Why? Because that heavily nerfs active tankers (like myself) who uses only uses hardeners. However, hardeners is still broken and needs to be looked at (as well as balanced with passive tanking, which is what I mostly covered here. As for your last request, I think missiles should work like that, and rockets be introduced. Well, two outta three ain't bad. But the hardeners - this 'waves of opportunity'(hereafter known as WOOtanking) tanking model CCP's going for really only has two variables, mobility(turn rate, acceleration & velocity) and hardener duty cycle(time on/(time on + cooldown)). In the woo model these variables are intimately connected. In my list points 1 & 3 address the velocity/accn gap between vehicles and infantry. Point 2 modifies duty cycle down for super-hardened tanks. Nothing stops a tanker from cycling single hardeners until things get too hot at which point one could hit both and GTFO. The duty cycle of a single hardener could be made stronger than it is now, but with a significant stacking penalty on the duty cycle for running multiple hardeners simultaneously. This would keep WOO but not leave tankers defenseless unless they were coming off of an all-systems-active destroy/survive scenario. P.S. I did read your other post, and you make some good points. The reason i'm proposing this particular change to hardener stacking is that it fits into CCP's current woo model without having to change vehicles again.
The WOO model doesn't work in a FPS; never has (I've never seen it work anyways). It's always horrible, or it's always OP, but it's always broken.IT especially doesn't work in Dust since there's two tank types, and one gets more tank through the hardeners, so one tank will always win on a balanced playing field. That's a problem. A MAJOR problem.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Dunk Mujunk
RestlessSpirits
632
|
Posted - 2014.03.17 21:36:00 -
[279] - Quote
uggh, who stired this pot of sh*t up again.
**unsubscribe**
Switzerland is small and neutral. We're more like Germany. Ambitious and misunderstood.
Futurama
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1878
|
Posted - 2014.03.17 21:40:00 -
[280] - Quote
Dunk Mujunk wrote:uggh, who stired this pot of sh*t up again.
**unsubscribe** not sure, the **** posting is continual
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Oxskull Duncarino
0uter.Heaven
493
|
Posted - 2014.03.17 21:48:00 -
[281] - Quote
Dunk Mujunk wrote:uggh, who stired this pot of sh*t up again.
**unsubscribe** Same as. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1821
|
Posted - 2014.03.17 21:51:00 -
[282] - Quote
@ Godin. Yeah the WOO model is a dynamic balance model and trying to balance all such models is like being thrown into a pit of pythons and having to wrestle your way out. Shion Typhon nailed this in a great post a while ago and made explicit the how's and whys of it.
But with enough experimentation, trial-and-error, etc., such systems can be balanced - close enough for good gameplay, anyway.
If the two types of tanks are fundamentally different, let's find a way to adapt the hardeners to that difference.
I support SP rollover.
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1878
|
Posted - 2014.03.17 22:03:00 -
[283] - Quote
Vrain Matari wrote:@ Godin. Yeah the WOO model is a dynamic balance model and trying to balance all such models is like being thrown into a pit of pythons and having to wrestle your way out. Shion Typhon nailed this in a great post a while ago and made explicit the how's and whys of it.
But with enough experimentation, trial-and-error, etc., such systems can be balanced - close enough for good gameplay, anyway.
If the two types of tanks are fundamentally different, let's find a way to adapt the hardeners to that difference.
You know how long it would take to do such a thing? I'd rather go back to how it was before. Also, you're forgetting the fact that people who might not want to active tank is left in the dust, because active is just overall better. Many fits are not as good really on this system (where as the old system it was; for instance, passive tanking was actually a thing in repl.-1.6. Now, you're silly using passive tank, especially if it's on a HAV).
It's just too much to do and too much time it would take, as well as extreme modifications and things added to make it work half way decently. It would be better to go down this route than keeping on forward. Sometimes things don't work, and you have to take a step back, as sometimes those things work out better.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1824
|
Posted - 2014.03.17 22:13:00 -
[284] - Quote
Godin Thekiller wrote:Vrain Matari wrote:@ Godin. Yeah the WOO model is a dynamic balance model and trying to balance all such models is like being thrown into a pit of pythons and having to wrestle your way out. Shion Typhon nailed this in a great post a while ago and made explicit the how's and whys of it.
But with enough experimentation, trial-and-error, etc., such systems can be balanced - close enough for good gameplay, anyway.
If the two types of tanks are fundamentally different, let's find a way to adapt the hardeners to that difference. You know how long it would take to do such a thing? I'd rather go back to how it was before. Also, you're forgetting the fact that people who might not want to active tank is left in the dust, because active is just overall better. Many fits are not as good really on this system (where as the old system it was; for instance, passive tanking was actually a thing in repl.-1.6. Now, you're silly using passive tank, especially if it's on a HAV). It's just too much to do and too much time it would take, as well as extreme modifications and things added to make it work half way decently. It would be better to go down this route than keeping on forward. Sometimes things don't work, and you have to take a step back, as sometimes those things work out better. Agree. This is the heart of the argument.
Where a person stands on it depends on how they assess the possibility of achieving balance in a dynamic model.
It gets done successfully IRL engineering situations everyday. Solutions always depend on correctly identifying the driving dynamic variables and balancing solely on those.
Imo the driving dynamic variables in woo are mobility and hardener duty cycle, end of story. If anybody can point out what variables i'm excluding, it would be appreciated.
I support SP rollover.
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TunRa
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
510
|
Posted - 2014.03.17 22:16:00 -
[285] - Quote
Since the OP mentioned lore, how would the lore explain the REs not attaching to friendly hulls?
Thanks CCP Foxfour
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1881
|
Posted - 2014.03.17 22:52:00 -
[286] - Quote
TunRa wrote:Since the OP mentioned lore, how would the lore explain the REs not attaching to friendly hulls?
I'm pretty sure if you do so you'll be quickly dispatched by the friendly forces for trying to destroy friendly equipment, as well as endanger friendly units.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1881
|
Posted - 2014.03.17 22:59:00 -
[287] - Quote
Vrain Matari wrote:Godin Thekiller wrote:Vrain Matari wrote:@ Godin. Yeah the WOO model is a dynamic balance model and trying to balance all such models is like being thrown into a pit of pythons and having to wrestle your way out. Shion Typhon nailed this in a great post a while ago and made explicit the how's and whys of it.
But with enough experimentation, trial-and-error, etc., such systems can be balanced - close enough for good gameplay, anyway.
If the two types of tanks are fundamentally different, let's find a way to adapt the hardeners to that difference. You know how long it would take to do such a thing? I'd rather go back to how it was before. Also, you're forgetting the fact that people who might not want to active tank is left in the dust, because active is just overall better. Many fits are not as good really on this system (where as the old system it was; for instance, passive tanking was actually a thing in repl.-1.6. Now, you're silly using passive tank, especially if it's on a HAV). It's just too much to do and too much time it would take, as well as extreme modifications and things added to make it work half way decently. It would be better to go down this route than keeping on forward. Sometimes things don't work, and you have to take a step back, as sometimes those things work out better. Agree. This is the heart of the argument. Where a person stands on it depends on how they assess the possibility of achieving balance in a dynamic model. It gets done successfully IRL engineering situations everyday. Solutions always depend on correctly identifying the driving dynamic variables and balancing solely on those. Imo the driving dynamic variables in woo are mobility and hardener duty cycle, end of story. If anybody can point out what variables i'm excluding, it would be appreciated.
Well, I remember someone telling me a while back something that relates to this: there can be multiple right solutions: however, there's only one best solution. Basically, as I stated, simply going backwards 1 step would put us in a much better spot then going forward. It would be far more balanced than it is now for sure. Also, things that would be required to be added to even work on a level that's acceptable by all would be unnecessary by simply going backwards. Yes, I get that this can work, just that it would take far too long to do so, and it's not like there's nothing else the game needs; it's the exact opposite. There's lots of things that needs adding to it. the devs can't just focus on just vehicles. Also, this still doesn't solve the issue of 1 fit being above all others.
Mine not only fixes the problems we have now, but it's easier on the devs.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Henrietta Unknown
Sooper Speshul Ponee Fors Dropsuit Samurai
41
|
Posted - 2014.03.17 23:11:00 -
[288] - Quote
Often times the terrain and position of the tank makes it damn hard to reach (momentum).
And I tried sticking it on the inside. The detonation is not as reliable if it's not on the bumper. |
DootDoot
Da Short Buss
275
|
Posted - 2014.03.17 23:19:00 -
[289] - Quote
Jihad Jeeps are one of the best un-intentional mechanics ever introduced into DUST 514...
The diverse Gameplay, Game mechanics.. Cat and mouse tactics.. Use of assets to counter other assets...
It's just beautiful in depth game play created by CCP completely un-intentionally.. And has brought so much Enjoyment, Pain and general frustration from every party... Which makes it a perfect piece to any CCP game...
Jihad jeeps are DUST 514's Version of EVE online's Un-intentional jet-can mining game mechanics.
If anything People should be fighting to make LAV's more of an effective anti vehicle platform all about risk and skill vs reward... Allowing LAV's turrets to have an "EVE like" lock on feature that would keep the turret always pointed in the general direction. Allowing the LAV driver to "Kite" the tank and the gunner to keep on target at that speed without the slightest bump sending your reticule into the air.
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1882
|
Posted - 2014.03.17 23:21:00 -
[290] - Quote
Henrietta Unknown wrote:Often times the terrain and position of the tank makes it damn hard to reach (momentum). And I tried sticking it on the inside. The detonation is not as reliable if it's not on the bumper.
Then put it on the side, and there's a point inside where if you stack them perfectly, it fits. ALso, still have not come across this terrain issue you speak of.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1882
|
Posted - 2014.03.17 23:23:00 -
[291] - Quote
DootDoot wrote:Jihad Jeeps are one of the best un-intentional mechanics ever introduced into DUST 514...
The diverse Gameplay, Game mechanics.. Cat and mouse tactics.. Use of assets to counter other assets...
It's just beautiful in depth game play created by CCP completely un-intentionally.. And has brought so much Enjoyment, Pain and general frustration from every party... Which makes it a perfect piece to any CCP game...
Jihad jeeps are DUST 514's Version of EVE online's Un-intentional jet-can mining game mechanics.
If anything People should be fighting to make LAV's more of an effective anti vehicle platform all about risk and skill vs reward... Allowing LAV's turrets to have an "EVE like" lock on feature that would keep the turret always pointed in the general direction. Allowing the LAV driver to "Kite" the tank and the gunner to keep on target at that speed without the slightest bump sending your reticule into the air.
More like a exploit (so the infinity optimal), and from what I hear, it's getting removed in 1.8, as it was unintended.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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DootDoot
Da Short Buss
275
|
Posted - 2014.03.17 23:33:00 -
[292] - Quote
Godin Thekiller wrote:DootDoot wrote:Jihad Jeeps are one of the best un-intentional mechanics ever introduced into DUST 514...
The diverse Gameplay, Game mechanics.. Cat and mouse tactics.. Use of assets to counter other assets...
It's just beautiful in depth game play created by CCP completely un-intentionally.. And has brought so much Enjoyment, Pain and general frustration from every party... Which makes it a perfect piece to any CCP game...
Jihad jeeps are DUST 514's Version of EVE online's Un-intentional jet-can mining game mechanics.
If anything People should be fighting to make LAV's more of an effective anti vehicle platform all about risk and skill vs reward... Allowing LAV's turrets to have an "EVE like" lock on feature that would keep the turret always pointed in the general direction. Allowing the LAV driver to "Kite" the tank and the gunner to keep on target at that speed without the slightest bump sending your reticule into the air.
More like a exploit (so the infinity optimal), and from what I hear, it's getting removed in 1.8, as it was unintended.
Your missing the point... EVE's jet can mining was an exploit. at one point Hilmar was going to remove it...... But It literally built the game.. and alot of corporation and friendships in the game..
Jihad jeeps in the Vehicle game does the same for DUST.
Worse is it is ONLY ever an issue in un-competitive game modes like Public matches, where really.... is this what you want to attempt to make balance decisions from?..
Ask the PC corporations how rampant Jihad jeeps are in competitive game modes where both sides are fighting at a decent pairing for the win. Probably most players have never seen it... and on the rare occasion.. one side was beat into the red-line and didn't care anymore.
After we nerf Jihad jeeps we should just nerf Ammo... If no one had ammo we couldn't kill anyone and then everyone would have nothing to complain about right? |
Godin Thekiller
OSG Planetary Operations Covert Intervention
1886
|
Posted - 2014.03.18 01:08:00 -
[293] - Quote
DootDoot wrote:Godin Thekiller wrote:DootDoot wrote:Jihad Jeeps are one of the best un-intentional mechanics ever introduced into DUST 514...
The diverse Gameplay, Game mechanics.. Cat and mouse tactics.. Use of assets to counter other assets...
It's just beautiful in depth game play created by CCP completely un-intentionally.. And has brought so much Enjoyment, Pain and general frustration from every party... Which makes it a perfect piece to any CCP game...
Jihad jeeps are DUST 514's Version of EVE online's Un-intentional jet-can mining game mechanics.
If anything People should be fighting to make LAV's more of an effective anti vehicle platform all about risk and skill vs reward... Allowing LAV's turrets to have an "EVE like" lock on feature that would keep the turret always pointed in the general direction. Allowing the LAV driver to "Kite" the tank and the gunner to keep on target at that speed without the slightest bump sending your reticule into the air.
More like a exploit (so the infinity optimal), and from what I hear, it's getting removed in 1.8, as it was unintended. Your missing the point... EVE's jet can mining was an exploit. at one point Hilmar was going to remove it...... But It literally built the game.. and alot of corporation and friendships in the game.. Jihad jeeps in the Vehicle game does the same for DUST. Worse is it is ONLY ever an issue in un-competitive game modes like Public matches, where really.... is this what you want to attempt to make balance decisions from?.. Ask the PC corporations how rampant Jihad jeeps are in competitive game modes where both sides are fighting at a decent pairing for the win. Probably most players have never seen it... and on the rare occasion.. one side was beat into the red-line and didn't care anymore. After we nerf Jihad jeeps we should just nerf Ammo... If no one had ammo we couldn't kill anyone and then everyone would have nothing to complain about right?
But see, it didn't affect anyone; actually, it created situations where people could steal from you. So doing so would bite you in the ass. That's why he changed his mind, because it really wasn't a exploit at all, just a hidden gem for thieves, (but it saved people time). This can't bite you in the ass; it's full proof. and it's very cheap. ALso, PC is full of scrubs who are too busy seeing who can out strafe each other, and the HAV's handle each other anyways.
Your point backfired, try again.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
DootDoot
Da Short Buss
277
|
Posted - 2014.03.18 01:30:00 -
[294] - Quote
Godin Thekiller wrote:DootDoot wrote:Godin Thekiller wrote:DootDoot wrote:Jihad Jeeps are one of the best un-intentional mechanics ever introduced into DUST 514...
The diverse Gameplay, Game mechanics.. Cat and mouse tactics.. Use of assets to counter other assets...
It's just beautiful in depth game play created by CCP completely un-intentionally.. And has brought so much Enjoyment, Pain and general frustration from every party... Which makes it a perfect piece to any CCP game...
Jihad jeeps are DUST 514's Version of EVE online's Un-intentional jet-can mining game mechanics.
If anything People should be fighting to make LAV's more of an effective anti vehicle platform all about risk and skill vs reward... Allowing LAV's turrets to have an "EVE like" lock on feature that would keep the turret always pointed in the general direction. Allowing the LAV driver to "Kite" the tank and the gunner to keep on target at that speed without the slightest bump sending your reticule into the air.
More like a exploit (so the infinity optimal), and from what I hear, it's getting removed in 1.8, as it was unintended. Your missing the point... EVE's jet can mining was an exploit. at one point Hilmar was going to remove it...... But It literally built the game.. and alot of corporation and friendships in the game.. Jihad jeeps in the Vehicle game does the same for DUST. Worse is it is ONLY ever an issue in un-competitive game modes like Public matches, where really.... is this what you want to attempt to make balance decisions from?.. Ask the PC corporations how rampant Jihad jeeps are in competitive game modes where both sides are fighting at a decent pairing for the win. Probably most players have never seen it... and on the rare occasion.. one side was beat into the red-line and didn't care anymore. After we nerf Jihad jeeps we should just nerf Ammo... If no one had ammo we couldn't kill anyone and then everyone would have nothing to complain about right? But see, it didn't affect anyone; actually, it created situations where people could steal from you. So doing so would bite you in the ass. That's why he changed his mind, because it really wasn't a exploit at all, just a hidden gem for thieves, (but it saved people time). This can't bite you in the ass; it's full proof. and it's very cheap. ALso, PC is full of scrubs who are too busy seeing who can out strafe each other, and the HAV's handle each other anyways. Your point backfired, try again.
Hilmar has an entire speech he opens conferences with... Where he had time finally off running CCP... when he was having time off for his kid being born... Sat down with a new character and actually played EVE online... And the whole dynamics around using it... They really didn't understand the implications of jet can mining until Hilmar got to see it first hand....
Jet can mining blew apart all aspects of growth that was designed into EVE... and compressed it by a factor of 10... it was a massive thing to leave in the game and not because of theft... but im sure eventually you'll stumble across the 15-30 minute speech he makes frequently... I was actually through the beta process in EVE myself been with CCP for quite a while.... when there was only frigates and cruisers and everyone was mining in frigates flying back to the station each time their cargo was full... and getting a Cruiser made you a god...
And calling the most competitive aspect of the game... so the extreme use of every aspect of the game to win... is not the process in which balancing should be based from? Then you are really letting the Hater-ade and jelly sandwiches get to you... Because that is the end game in DUST and what anyone truly aspiring to win and setup strategy and tactics on a DUST scale would aspire too...
Most of the OP things used and taken advantage of are merely PC strategies in small scale. |
Godin Thekiller
OSG Planetary Operations Covert Intervention
1886
|
Posted - 2014.03.18 02:14:00 -
[295] - Quote
DootDoot wrote:Godin Thekiller wrote:DootDoot wrote:Godin Thekiller wrote:DootDoot wrote:Jihad Jeeps are one of the best un-intentional mechanics ever introduced into DUST 514...
The diverse Gameplay, Game mechanics.. Cat and mouse tactics.. Use of assets to counter other assets...
It's just beautiful in depth game play created by CCP completely un-intentionally.. And has brought so much Enjoyment, Pain and general frustration from every party... Which makes it a perfect piece to any CCP game...
Jihad jeeps are DUST 514's Version of EVE online's Un-intentional jet-can mining game mechanics.
If anything People should be fighting to make LAV's more of an effective anti vehicle platform all about risk and skill vs reward... Allowing LAV's turrets to have an "EVE like" lock on feature that would keep the turret always pointed in the general direction. Allowing the LAV driver to "Kite" the tank and the gunner to keep on target at that speed without the slightest bump sending your reticule into the air.
More like a exploit (so the infinity optimal), and from what I hear, it's getting removed in 1.8, as it was unintended. Your missing the point... EVE's jet can mining was an exploit. at one point Hilmar was going to remove it...... But It literally built the game.. and alot of corporation and friendships in the game.. Jihad jeeps in the Vehicle game does the same for DUST. Worse is it is ONLY ever an issue in un-competitive game modes like Public matches, where really.... is this what you want to attempt to make balance decisions from?.. Ask the PC corporations how rampant Jihad jeeps are in competitive game modes where both sides are fighting at a decent pairing for the win. Probably most players have never seen it... and on the rare occasion.. one side was beat into the red-line and didn't care anymore. After we nerf Jihad jeeps we should just nerf Ammo... If no one had ammo we couldn't kill anyone and then everyone would have nothing to complain about right? But see, it didn't affect anyone; actually, it created situations where people could steal from you. So doing so would bite you in the ass. That's why he changed his mind, because it really wasn't a exploit at all, just a hidden gem for thieves, (but it saved people time). This can't bite you in the ass; it's full proof. and it's very cheap. ALso, PC is full of scrubs who are too busy seeing who can out strafe each other, and the HAV's handle each other anyways. Your point backfired, try again. Hilmar has an entire speech he opens conferences with... Where he had time finally off running CCP... when he was having time off for his kid being born... Sat down with a new character and actually played EVE online... And the whole dynamics around using it... They really didn't understand the implications of jet can mining until Hilmar got to see it first hand.... Jet can mining blew apart all aspects of growth that was designed into EVE... and compressed it by a factor of 10... it was a massive thing to leave in the game and not because of theft... but im sure eventually you'll stumble across the 15-30 minute speech he makes frequently... I was actually through the beta process in EVE myself been with CCP for quite a while.... when there was only frigates and cruisers and everyone was mining in frigates flying back to the station each time their cargo was full... and getting a Cruiser made you a god... And calling the most competitive aspect of the game... so the extreme use of every aspect of the game to win... is not the process in which balancing should be based from? Then you are really letting the Hater-ade and jelly sandwiches get to you... Because that is the end game in DUST and what anyone truly aspiring to win and setup strategy and tactics on a DUST scale would aspire too... Most of the OP things used and taken advantage of are merely PC strategies in small scale.
I didn't say that you don't balance PC, I simply stated that you don't balance JUST OFF OF PC (because that's where scrubs live). Dude, I was kinda forced to do PC all the time, so I know how it is; you don't have to give me a ******* speech. I just stated that it's bullshit, and it should be removed, because all it causes is bullshit deaths.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
SgtMajSquish MLBJ
Consolidated Dust
11
|
Posted - 2014.03.18 02:22:00 -
[296] - Quote
Godin Thekiller wrote:NOTICE: Several of you (pretty much over 95% Wants to critize me and label myself as a tanker scrub. note that I have also said numerous things about balancing on the vehicle side as well in terms of briging them back down to earth. Nobody was adressing this issue that neds to be fixed (ironically was quick to want to nerf them into the ground however ). If you want to have any smart comments after this, go ahead; you'll just be a idiotic troll. JLAV's have brung the same problem as the old AV, but far worse: to be able to easily counter HAV's on a far cheaper price point (somewhere between free and 50k ISK0. and all you have to do is ram the HAV's. People just say, "shoot at it, and it'll blow up". well, put the RE's on the side of the LAV, then slide into it, or better yet, put them inside of it, and then it becomes near impossible/impossible to kill. Also, from a lore stand point, the things are made to not be affected by outside force, so it makes even less sense. Simply put, the best way to fix it is to not allow in attaching to friendly hulls. You can still attach RE's to enemy hulls to kill them that way, but not put them on your own and smash into others and cause unnecessary rage. Lastly, saying, "But it's fun, so it should stay." Is not a argument. That's like saying "But the RR is fun, so it should stay as is.". Might be fun for you to be OP, but to the receiving end, it's not fun. At all. Peace, Godin What's this
AHAHAHAHAHAHAHAHAHAHAHAHAHA this is the stupidest thing I've read all day. Here's the deal, you stop bringing in tanks, and I'll stop bringing in JLAVs. It is a part of the game now, and you should suck it up like all of us have sucked up the OP tanks for the longest time. Also, there is a solution. Its called a shield hardener. As far as how much it costs me to blow up your tank. 6,500ISK. The joy of costing you tens of thousands: Priceless
NERF NERF NERF BUFF BUFF BUFF
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1886
|
Posted - 2014.03.18 02:43:00 -
[297] - Quote
SgtMajSquish MLBJ wrote:Godin Thekiller wrote:NOTICE: Several of you (pretty much over 95% Wants to critize me and label myself as a tanker scrub. note that I have also said numerous things about balancing on the vehicle side as well in terms of briging them back down to earth. Nobody was adressing this issue that neds to be fixed (ironically was quick to want to nerf them into the ground however ). If you want to have any smart comments after this, go ahead; you'll just be a idiotic troll. JLAV's have brung the same problem as the old AV, but far worse: to be able to easily counter HAV's on a far cheaper price point (somewhere between free and 50k ISK0. and all you have to do is ram the HAV's. People just say, "shoot at it, and it'll blow up". well, put the RE's on the side of the LAV, then slide into it, or better yet, put them inside of it, and then it becomes near impossible/impossible to kill. Also, from a lore stand point, the things are made to not be affected by outside force, so it makes even less sense. Simply put, the best way to fix it is to not allow in attaching to friendly hulls. You can still attach RE's to enemy hulls to kill them that way, but not put them on your own and smash into others and cause unnecessary rage. Lastly, saying, "But it's fun, so it should stay." Is not a argument. That's like saying "But the RR is fun, so it should stay as is.". Might be fun for you to be OP, but to the receiving end, it's not fun. At all. Peace, Godin What's this AHAHAHAHAHAHAHAHAHAHAHAHAHA this is the stupidest thing I've read all day. Here's the deal, you stop bringing in tanks, and I'll stop bringing in JLAVs. It is a part of the game now, and you should suck it up like all of us have sucked up the OP tanks for the longest time. Also, there is a solution. Its called a shield hardener. As far as how much it costs me to blow up your tank. 6,500ISK. The joy of costing you tens of thousands: Priceless
I assume you are just a bad who knows nothing about balance?
EDIT: furthermore, I assume you don't really know how JLAV's work, or how fitting a HAV works
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Chunky Munkey
Amarr Templars Amarr Empire
3533
|
Posted - 2014.03.18 03:36:00 -
[298] - Quote
Gavr1lo Pr1nc1p wrote:if someone is willing to kill themselves out of spite in order to have a chance at destroying an enemy tank, it just goes to show how overpowered tanks are, and that tank invincibility to any other tactic needs to go
Dammit, why couldn't my post have been 1st.
I've only seen more likes for devs and for Shotty's scout topic.
No.
|
Chunky Munkey
Amarr Templars Amarr Empire
3533
|
Posted - 2014.03.18 03:38:00 -
[299] - Quote
Holy sh*t Godin you're still here trying to defend your position!?
Mate, it's over, give it up.
No.
|
lok rark
StealthSquad
31
|
Posted - 2014.03.18 03:47:00 -
[300] - Quote
Godin is right.... CCP nerfed all vehicles to hard. The new skill system makes no sense and the old system was... well broken, but worked 100 times better than now. With potential to be fixed. And more diverse Vehicles.
Keep the Jlavs but bring back 1.6 vehicles/ modules. Buff the swarm range... slightly.
YEA... none of that will ever happen... Instead of going back to whats known to work., they will keep going in some new aimless direction.
|
|
Meknow Intaki
101
|
Posted - 2014.03.18 03:51:00 -
[301] - Quote
I love my bomb buggy!!! Save money well levelling the battlefield I've wasted countless millions trying to kill tanks on foot =ƒÿò
|
Henrietta Unknown
Sooper Speshul Ponee Fors Dropsuit Samurai
41
|
Posted - 2014.03.18 04:12:00 -
[302] - Quote
Just saw a red LAV Jihad a blueberry tank.
Still saluted him anyways. o7 |
Gavr1Io Pr1nc1p
154
|
Posted - 2014.03.18 04:13:00 -
[303] - Quote
Gavr1lo Pr1nc1p wrote:if someone is willing to kill themselves out of spite in order to have a chance at destroying an enemy tank, it just goes to show how overpowered tanks are, and that tank invincibility to any other tactic needs to go egad, i have a lot of likes on here
Kills-Archduke Ferdinand
Balance!
|
Argetlam Thorson
Capital Acquisitions LLC Renegade Alliance
20
|
Posted - 2014.03.18 08:39:00 -
[304] - Quote
Would like to thank the OP and whoever mentioned using a hardener on the Jeep. I've never used a jeep with modules. I've always just used my Guristas BPO as is (total Jihad cost:8800 ISK), but I'll have to look into it. This might be awesome and result in more tanker tears to fuel my Jihad.
"Adaladaladah....BOOOM"
"waaaaaah! My 400K tank!"
Anyway, we'll see how it goes. Thanks again |
Godin Thekiller
OSG Planetary Operations Covert Intervention
1887
|
Posted - 2014.03.18 19:24:00 -
[305] - Quote
Chunky Munkey wrote:Holy sh*t Godin you're still here trying to defend your position!?
Mate, it's over, give it up.
Until logic is thrown at me, I refuse.
So far, none has.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Atiim
Living Like Larry Schwag
5852
|
Posted - 2014.03.18 19:28:00 -
[306] - Quote
Godin Thekiller wrote:Chunky Munkey wrote:Holy sh*t Godin you're still here trying to defend your position!?
Mate, it's over, give it up. Until logic is thrown at me, I refuse. So far, none has. Jihad Jeeps are not overpowered simply because they can be countered by situational awareness, they are situational (JLAVs don't work well on bumpy hills), and using one guarantees that one of your statistics are negatively affected.
[/thread]
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1887
|
Posted - 2014.03.18 19:32:00 -
[307] - Quote
Atiim wrote:Godin Thekiller wrote:Chunky Munkey wrote:Holy sh*t Godin you're still here trying to defend your position!?
Mate, it's over, give it up. Until logic is thrown at me, I refuse. So far, none has. Jihad Jeeps are not overpowered simply because they can be countered by situational awareness, they are situational (JLAVs don't work well on bumpy hills), and using one guarantees that one of your statistics are negatively affected. [/thread]
Can't stop me from ramming into you, as you won't have time to, nor the tank to survive the hit (unless you got triple stacked shield hardeners, in which if you have enough RE's you can surpass anyways). Also, I've never encountered this hull situation you guys for some odd reason have. Maybe I just can pilot better than all of you (makes sense, since I have most of my SP in it, and has been using said items for 2 years).
That argument is not valid, so try again.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Arkena Wyrnspire
Fatal Absolution
11341
|
Posted - 2014.03.18 19:34:00 -
[308] - Quote
Godin Thekiller wrote:Chunky Munkey wrote:Holy sh*t Godin you're still here trying to defend your position!?
Mate, it's over, give it up. Until logic is thrown at me, I refuse. So far, none has.
Vast amounts of logic has been thrown at you, it just needs to penetrate your thick skull.
So far, none has.
You have long since made your choice. What you make now is a mistake.
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1887
|
Posted - 2014.03.18 19:43:00 -
[309] - Quote
Arkena Wyrnspire wrote:Godin Thekiller wrote:Chunky Munkey wrote:Holy sh*t Godin you're still here trying to defend your position!?
Mate, it's over, give it up. Until logic is thrown at me, I refuse. So far, none has. Vast amounts of logic has been thrown at you, it just needs to penetrate your thick skull. So far, none has.
Show me one argument that no way in hell could I logically counter (hint: there is not one, or even one that isn't biased in the slightest) and I will back down.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Michael-J-Fox Richards
Molon Labe. General Tso's Alliance
79
|
Posted - 2014.03.18 19:49:00 -
[310] - Quote
jihad jeeping is a legitimate tactic, it often accomplishes its goal, it can be countered, its not cheating or exploitative of in game mechanics. complaining about jihad jeeps is like complaining that people on the other team squaded up and used microphones to communicate with each other to form plans
http://i40.tinypic.com/33w8wtd.jpg
http://i60.tinypic.com/29w7g29.jpg
Assault Dropship Pilot
|
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1888
|
Posted - 2014.03.18 19:50:00 -
[311] - Quote
Michael-J-Fox Richards wrote:jihad jeeping is a legitimate tactic, it often accomplishes its goal, it can be countered, its not cheating or exploitative of in game mechanics. complaining about jihad jeeps is like complaining that people on the other team squaded up and used microphones to communicate with each other to form plans
I see you didn't read my PO then.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Michael-J-Fox Richards
Molon Labe. General Tso's Alliance
79
|
Posted - 2014.03.18 19:54:00 -
[312] - Quote
Godin Thekiller wrote:Michael-J-Fox Richards wrote:jihad jeeping is a legitimate tactic, it often accomplishes its goal, it can be countered, its not cheating or exploitative of in game mechanics. complaining about jihad jeeps is like complaining that people on the other team squaded up and used microphones to communicate with each other to form plans I see you didn't read my PO then.
nope, jihad jeeping is fine
/thread
http://i40.tinypic.com/33w8wtd.jpg
http://i60.tinypic.com/29w7g29.jpg
Assault Dropship Pilot
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1889
|
Posted - 2014.03.18 20:00:00 -
[313] - Quote
Michael-J-Fox Richards wrote:Godin Thekiller wrote:Michael-J-Fox Richards wrote:jihad jeeping is a legitimate tactic, it often accomplishes its goal, it can be countered, its not cheating or exploitative of in game mechanics. complaining about jihad jeeps is like complaining that people on the other team squaded up and used microphones to communicate with each other to form plans I see you didn't read my PO then. nope, jihad jeeping is fine /thread
I assume you use it, correct?
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
SgtMajSquish MLBJ
Consolidated Dust
15
|
Posted - 2014.03.18 20:02:00 -
[314] - Quote
Godin Thekiller wrote:SgtMajSquish MLBJ wrote:Godin Thekiller wrote:NOTICE: Several of you (pretty much over 95% Wants to critize me and label myself as a tanker scrub. note that I have also said numerous things about balancing on the vehicle side as well in terms of briging them back down to earth. Nobody was adressing this issue that neds to be fixed (ironically was quick to want to nerf them into the ground however ). If you want to have any smart comments after this, go ahead; you'll just be a idiotic troll. JLAV's have brung the same problem as the old AV, but far worse: to be able to easily counter HAV's on a far cheaper price point (somewhere between free and 50k ISK0. and all you have to do is ram the HAV's. People just say, "shoot at it, and it'll blow up". well, put the RE's on the side of the LAV, then slide into it, or better yet, put them inside of it, and then it becomes near impossible/impossible to kill. Also, from a lore stand point, the things are made to not be affected by outside force, so it makes even less sense. Simply put, the best way to fix it is to not allow in attaching to friendly hulls. You can still attach RE's to enemy hulls to kill them that way, but not put them on your own and smash into others and cause unnecessary rage. Lastly, saying, "But it's fun, so it should stay." Is not a argument. That's like saying "But the RR is fun, so it should stay as is.". Might be fun for you to be OP, but to the receiving end, it's not fun. At all. Peace, Godin What's this AHAHAHAHAHAHAHAHAHAHAHAHAHA this is the stupidest thing I've read all day. Here's the deal, you stop bringing in tanks, and I'll stop bringing in JLAVs. It is a part of the game now, and you should suck it up like all of us have sucked up the OP tanks for the longest time. Also, there is a solution. Its called a shield hardener. As far as how much it costs me to blow up your tank. 6,500ISK. The joy of costing you tens of thousands: Priceless I assume you are just a bad who knows nothing about balance? EDIT: furthermore, I assume you don't really know how JLAV's work, or how fitting a HAV works
Actually I am quite experienced in jLAVing. I also understand to avoid glowing Caldari tanks when im jLAVing. I provided you with a solution. A LOGICAL solution. Now invest in some sheild hardeners and shut up
NERF NERF NERF BUFF BUFF BUFF
|
Michael-J-Fox Richards
Molon Labe. General Tso's Alliance
79
|
Posted - 2014.03.18 20:06:00 -
[315] - Quote
Godin Thekiller wrote:Michael-J-Fox Richards wrote:Godin Thekiller wrote:Michael-J-Fox Richards wrote:jihad jeeping is a legitimate tactic, it often accomplishes its goal, it can be countered, its not cheating or exploitative of in game mechanics. complaining about jihad jeeps is like complaining that people on the other team squaded up and used microphones to communicate with each other to form plans I see you didn't read my PO then. nope, jihad jeeping is fine /thread I assume you use it, correct?
no i only use ADS' and BPO suits i hate LAV's except my limbus i want that back those were dope
http://i40.tinypic.com/33w8wtd.jpg
http://i60.tinypic.com/29w7g29.jpg
Assault Dropship Pilot
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1889
|
Posted - 2014.03.18 20:08:00 -
[316] - Quote
Michael-J-Fox Richards wrote:Godin Thekiller wrote:Michael-J-Fox Richards wrote:Godin Thekiller wrote:Michael-J-Fox Richards wrote:jihad jeeping is a legitimate tactic, it often accomplishes its goal, it can be countered, its not cheating or exploitative of in game mechanics. complaining about jihad jeeps is like complaining that people on the other team squaded up and used microphones to communicate with each other to form plans I see you didn't read my PO then. nope, jihad jeeping is fine /thread I assume you use it, correct? no i only use ADS' and BPO suits i hate LAV's except my limbus i want that back those were dope
SO, although you're not affected by them, you would like them to stay, because it's bullshit for others to deal with, not you?
Gotcha,
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Michael-J-Fox Richards
Molon Labe. General Tso's Alliance
79
|
Posted - 2014.03.18 20:16:00 -
[317] - Quote
essentially yes, seeing you cry for 16+ pages pleases me, and i dont want it to stop.
also its still a legitimate tactic
http://i40.tinypic.com/33w8wtd.jpg
http://i60.tinypic.com/29w7g29.jpg
Assault Dropship Pilot
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1889
|
Posted - 2014.03.18 20:20:00 -
[318] - Quote
Michael-J-Fox Richards wrote:essentially yes, seeing you cry for 16+ pages pleases me, and i dont want it to stop.
also its still a legitimate tactic
Not crying, just that I'm arguing with idiots, and it's kinda frustrating.
Anyways, nobody deserves to be OP. You're basically just asked to be. I'm saying no. It should get removed.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
OliX PRZESMIEWCA
Bezimienni...
56
|
Posted - 2014.03.18 20:34:00 -
[319] - Quote
Godin Thekiller wrote:Michael-J-Fox Richards wrote:essentially yes, seeing you cry for 16+ pages pleases me, and i dont want it to stop.
also its still a legitimate tactic Not crying, just that I'm arguing with idiots, and it's kinda frustrating. Anyways, nobody deserves to be OP. You're basically just asked to be. I'm saying no. It should get removed. Man skill into swarms with prof at least 3, put 2-3dmg mods and try to kill tank, then say to people that they are idiots... JLAV is not breaking any game mechanics, it's easy to destroy and need time to prepare one. Godin go back to your cave... |
Godin Thekiller
OSG Planetary Operations Covert Intervention
1889
|
Posted - 2014.03.18 20:40:00 -
[320] - Quote
OliX PRZESMIEWCA wrote:Godin Thekiller wrote:Michael-J-Fox Richards wrote:essentially yes, seeing you cry for 16+ pages pleases me, and i dont want it to stop.
also its still a legitimate tactic Not crying, just that I'm arguing with idiots, and it's kinda frustrating. Anyways, nobody deserves to be OP. You're basically just asked to be. I'm saying no. It should get removed. Man skill into swarms with prof at least 3, put 2-3dmg mods and try to kill tank, then say to people that they are idiots... JLAV is not breaking any game mechanics, it's easy to destroy and need time to prepare one. Godin go back to your cave...
1: I have prof 5 in swarms, and kill HAV's with it, but I use a lot of effort into doing so, and there's a slight down time for restocking and hiding. I didn't say the balance between AV and vehicles was perfect; it's nowhere near that (and if you read the ******* OP, you would know that). But saying that since that's the case, broken **** should stay in, that's just making the problem worse; that's like asking that boosting to get SP is fine, and your argument for it would be "It takes time to do it".
2: As I stated, there's ways of making yourself not killable in the time it takes for you to ram a HAV and kill it.
You have no argument; try again.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
|
Darken-Soul
BIG BAD W0LVES Canis Eliminatus Operatives
1512
|
Posted - 2014.03.18 20:40:00 -
[321] - Quote
If you are dying to Jihad jeeps you are doing it wrong. Put away the rail. if your as good as you say you should be able to counter them easy. Its two rails and an ion cannon distracting you and then a jlav smacks you. that pisses a guy off.
Who wants some?
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1889
|
Posted - 2014.03.18 20:44:00 -
[322] - Quote
Darken-Soul wrote:If you are dying to Jihad jeeps you are doing it wrong. Put away the rail. if your as good as you say you should be able to counter them easy. Its two rails and an ion cannon distracting you and then a jlav smacks you. that pisses a guy off.
1: I don't use rails, I use blasters
2: Like I stated several times already, you can't kill a proper JLAV.
3: That last bit made no sense.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Echo 1991
WarRavens League of Infamy
125
|
Posted - 2014.03.18 21:29:00 -
[323] - Quote
Godin Thekiller wrote:Darken-Soul wrote:If you are dying to Jihad jeeps you are doing it wrong. Put away the rail. if your as good as you say you should be able to counter them easy. Its two rails and an ion cannon distracting you and then a jlav smacks you. that pisses a guy off. 1: I don't use rails, I use blasters 2: Like I stated several times already, you can't kill a proper JLAV. 3: That last bit made no sense. Godin, everyone else can kill a 'proper' JLAV. Why cant you? You know that if AV was balanced this wouldn't occur as much but because it is not balanced it can stay for now at least. |
Godin Thekiller
OSG Planetary Operations Covert Intervention
1892
|
Posted - 2014.03.18 21:30:00 -
[324] - Quote
Echo 1991 wrote:Godin Thekiller wrote:Darken-Soul wrote:If you are dying to Jihad jeeps you are doing it wrong. Put away the rail. if your as good as you say you should be able to counter them easy. Its two rails and an ion cannon distracting you and then a jlav smacks you. that pisses a guy off. 1: I don't use rails, I use blasters 2: Like I stated several times already, you can't kill a proper JLAV. 3: That last bit made no sense. Godin, everyone else can kill a 'proper' JLAV. Why cant you? You know that if AV was balanced this wouldn't occur as much but because it is not balanced it can stay for now at least.
They aren't proper (or you got real lucky) if you killed it. Kinda stated all that in my OP, which you obviously didn't read.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Echo 1991
WarRavens League of Infamy
125
|
Posted - 2014.03.18 21:34:00 -
[325] - Quote
Godin Thekiller wrote:Echo 1991 wrote:Godin Thekiller wrote:Darken-Soul wrote:If you are dying to Jihad jeeps you are doing it wrong. Put away the rail. if your as good as you say you should be able to counter them easy. Its two rails and an ion cannon distracting you and then a jlav smacks you. that pisses a guy off. 1: I don't use rails, I use blasters 2: Like I stated several times already, you can't kill a proper JLAV. 3: That last bit made no sense. Godin, everyone else can kill a 'proper' JLAV. Why cant you? You know that if AV was balanced this wouldn't occur as much but because it is not balanced it can stay for now at least. They aren't proper (or you got real lucky) if you killed it. Kinda stated all that in my OP, which you obviously didn't read. i read it ages ago. im not going to go back and read it over and over again. i dont see how you struggle to kill an LAV with a tank. if it sneaks up on you fair enough not much you can do but if you see it or are told about you should be able to put up some form of counter. rocky areas demolish JLAVs, they bounce around so much and cant reach high speeds giving you an opportunity to destroy it. |
Godin Thekiller
OSG Planetary Operations Covert Intervention
1893
|
Posted - 2014.03.18 21:50:00 -
[326] - Quote
Echo 1991 wrote:Godin Thekiller wrote:Echo 1991 wrote:Godin Thekiller wrote:Darken-Soul wrote:If you are dying to Jihad jeeps you are doing it wrong. Put away the rail. if your as good as you say you should be able to counter them easy. Its two rails and an ion cannon distracting you and then a jlav smacks you. that pisses a guy off. 1: I don't use rails, I use blasters 2: Like I stated several times already, you can't kill a proper JLAV. 3: That last bit made no sense. Godin, everyone else can kill a 'proper' JLAV. Why cant you? You know that if AV was balanced this wouldn't occur as much but because it is not balanced it can stay for now at least. They aren't proper (or you got real lucky) if you killed it. Kinda stated all that in my OP, which you obviously didn't read. i read it ages ago. im not going to go back and read it over and over again. i dont see how you struggle to kill an LAV with a tank. if it sneaks up on you fair enough not much you can do but if you see it or are told about you should be able to put up some form of counter. rocky areas demolish JLAVs, they bounce around so much and cant reach high speeds giving you an opportunity to destroy it.
Well, I explained how you can't, so you obviously didn't read it. If you did, you would have saw where I said how, and would know that your comments are full of ****. Also, this "rocky areas" thing is bullshit. Where exactly is this rocky areas? The redline? Because wherever I'm at while in LAV's, HAV's or flying over, I don't see any said rocky areas.
Maybe you're just mad that you can't kill HAV's with AV due to them taking away the old OP ones, and you want to get a new even more broken tactic, which is why you and all the other sheep are so hell bent on saying the same **** over and over.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Echo 1991
WarRavens League of Infamy
126
|
Posted - 2014.03.18 22:00:00 -
[327] - Quote
I dont use JLAVs. I still use my swarms you can even ask the people i play with. There is also plenty of places that are rocky on the maps. Its pretty much all dusty/ rocky terrain with the exception of roads and sockets. You need more situational awareness. Have your squad help you. Dont complain about JLAVs being cheap and easy to do when i can call in a sica/soma and still tank pretty effectively. |
Godin Thekiller
OSG Planetary Operations Covert Intervention
1894
|
Posted - 2014.03.18 22:03:00 -
[328] - Quote
Echo 1991 wrote:I dont use JLAVs. I still use my swarms you can even ask the people i play with. There is also plenty of places that are rocky on the maps. Its pretty much all dusty/ rocky terrain with the exception of roads and sockets. You need more situational awareness. Have your squad help you. Dont complain about JLAVs being cheap and easy to do when i can call in a sica/soma and still tank pretty effectively.
Your argument is hidden, be more clear about your point.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Echo 1991
WarRavens League of Infamy
126
|
Posted - 2014.03.18 22:09:00 -
[329] - Quote
How is it hidden exactly? i told you just need to know maps better and stop whining that an LAV strapped with remotes can kill you because it is cheap. I mean really, how often does a JLAV kill you? if its every game it is because people know you hate it and want to troll you. |
Godin Thekiller
OSG Planetary Operations Covert Intervention
1895
|
Posted - 2014.03.18 22:44:00 -
[330] - Quote
Echo 1991 wrote:How is it hidden exactly? i told you just need to know maps better and stop whining that an LAV strapped with remotes can kill you because it is cheap. I mean really, how often does a JLAV kill you? if its every game it is because people know you hate it and want to troll you.
Knowing maps down't save you from something crashing into you. Maybe you should learn how to drive better, as I've yet to have any driving issues, or ramming issues, unless I'm trying to drive up a steep as hill that there's no way in hell I should be able to anyways. As for number of times, about 5 times every time I log on, and and it's the same result every time.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
|
Echo 1991
WarRavens League of Infamy
128
|
Posted - 2014.03.18 22:53:00 -
[331] - Quote
Godin Thekiller wrote:Echo 1991 wrote:How is it hidden exactly? i told you just need to know maps better and stop whining that an LAV strapped with remotes can kill you because it is cheap. I mean really, how often does a JLAV kill you? if its every game it is because people know you hate it and want to troll you. Knowing maps down't save you from something crashing into you. Maybe you should learn how to drive better, as I've yet to have any driving issues, or ramming issues, unless I'm trying to drive up a steep as hill that there's no way in hell I should be able to anyways. As for number of times, about 5 times every time I log on, and and it's the same result every time. It may not save you 100% of the time but it does help, if you know an LAV is coming for you go to a place where you can get fairly easily but is tricky for the LAV. it works. they cant ram you if they cant get to you. use it to your advantage. |
Godin Thekiller
OSG Planetary Operations Covert Intervention
1895
|
Posted - 2014.03.18 23:02:00 -
[332] - Quote
Echo 1991 wrote:Godin Thekiller wrote:Echo 1991 wrote:How is it hidden exactly? i told you just need to know maps better and stop whining that an LAV strapped with remotes can kill you because it is cheap. I mean really, how often does a JLAV kill you? if its every game it is because people know you hate it and want to troll you. Knowing maps down't save you from something crashing into you. Maybe you should learn how to drive better, as I've yet to have any driving issues, or ramming issues, unless I'm trying to drive up a steep as hill that there's no way in hell I should be able to anyways. As for number of times, about 5 times every time I log on, and and it's the same result every time. It may not save you 100% of the time but it does help, if you know an LAV is coming for you go to a place where you can get fairly easily but is tricky for the LAV. it works. they cant ram you if they cant get to you. use it to your advantage.
doesn't work when a nitro is involved
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Echo 1991
WarRavens League of Infamy
128
|
Posted - 2014.03.18 23:05:00 -
[333] - Quote
Godin Thekiller wrote:Echo 1991 wrote:Godin Thekiller wrote:Echo 1991 wrote:How is it hidden exactly? i told you just need to know maps better and stop whining that an LAV strapped with remotes can kill you because it is cheap. I mean really, how often does a JLAV kill you? if its every game it is because people know you hate it and want to troll you. Knowing maps down't save you from something crashing into you. Maybe you should learn how to drive better, as I've yet to have any driving issues, or ramming issues, unless I'm trying to drive up a steep as hill that there's no way in hell I should be able to anyways. As for number of times, about 5 times every time I log on, and and it's the same result every time. It may not save you 100% of the time but it does help, if you know an LAV is coming for you go to a place where you can get fairly easily but is tricky for the LAV. it works. they cant ram you if they cant get to you. use it to your advantage. doesn't work when a nitro is involved It does work. if you can see it coming you would have enough time to make mincemeat of that LAV
|
Henrietta Unknown
Sooper Speshul Ponee Fors Dropsuit Samurai
51
|
Posted - 2014.03.18 23:07:00 -
[334] - Quote
Echo 1991 wrote:Godin Thekiller wrote:Echo 1991 wrote:Godin Thekiller wrote:Echo 1991 wrote:How is it hidden exactly? i told you just need to know maps better and stop whining that an LAV strapped with remotes can kill you because it is cheap. I mean really, how often does a JLAV kill you? if its every game it is because people know you hate it and want to troll you. Knowing maps down't save you from something crashing into you. Maybe you should learn how to drive better, as I've yet to have any driving issues, or ramming issues, unless I'm trying to drive up a steep as hill that there's no way in hell I should be able to anyways. As for number of times, about 5 times every time I log on, and and it's the same result every time. It may not save you 100% of the time but it does help, if you know an LAV is coming for you go to a place where you can get fairly easily but is tricky for the LAV. it works. they cant ram you if they cant get to you. use it to your advantage. doesn't work when a nitro is involved It does work. if you can see it coming you would have enough time to make mincemeat of that LAV Not to mention that even LAV's with nitro can't climb hills and retain speed.
Tanks climb them like Spiderman. |
Godin Thekiller
OSG Planetary Operations Covert Intervention
1895
|
Posted - 2014.03.18 23:07:00 -
[335] - Quote
Echo 1991 wrote:Godin Thekiller wrote:Echo 1991 wrote:Godin Thekiller wrote:Echo 1991 wrote:How is it hidden exactly? i told you just need to know maps better and stop whining that an LAV strapped with remotes can kill you because it is cheap. I mean really, how often does a JLAV kill you? if its every game it is because people know you hate it and want to troll you. Knowing maps down't save you from something crashing into you. Maybe you should learn how to drive better, as I've yet to have any driving issues, or ramming issues, unless I'm trying to drive up a steep as hill that there's no way in hell I should be able to anyways. As for number of times, about 5 times every time I log on, and and it's the same result every time. It may not save you 100% of the time but it does help, if you know an LAV is coming for you go to a place where you can get fairly easily but is tricky for the LAV. it works. they cant ram you if they cant get to you. use it to your advantage. doesn't work when a nitro is involved It does work. if you can see it coming you would have enough time to make mincemeat of that LAV
No, it doesn't. you can get pretty much anywhere in a LAV when you use a nitro.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Arkena Wyrnspire
Fatal Absolution
11398
|
Posted - 2014.03.18 23:07:00 -
[336] - Quote
Godin Thekiller wrote:Michael-J-Fox Richards wrote:essentially yes, seeing you cry for 16+ pages pleases me, and i dont want it to stop.
also its still a legitimate tactic Not crying, just that I'm arguing with idiots, and it's kinda frustrating. Anyways, nobody deserves to be OP. You're basically just asked to be. I'm saying no. It should get removed.
That you can't see the hypocrisy here stuns me.
You have long since made your choice. What you make now is a mistake.
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1895
|
Posted - 2014.03.18 23:08:00 -
[337] - Quote
Henrietta Unknown wrote: Not to mention that even LAV's with nitro can't climb hills and retain speed.
Tanks climb them like Spiderman.
You're doing it wrong then.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1895
|
Posted - 2014.03.18 23:09:00 -
[338] - Quote
Arkena Wyrnspire wrote:Godin Thekiller wrote:Michael-J-Fox Richards wrote:essentially yes, seeing you cry for 16+ pages pleases me, and i dont want it to stop.
also its still a legitimate tactic Not crying, just that I'm arguing with idiots, and it's kinda frustrating. Anyways, nobody deserves to be OP. You're basically just asked to be. I'm saying no. It should get removed. That you can't see the hypocrisy here stuns me.
No, I see none. What are you referring to?
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1895
|
Posted - 2014.03.18 23:11:00 -
[339] - Quote
Echo 1991 wrote:Godin Thekiller wrote:Echo 1991 wrote:Godin Thekiller wrote:Echo 1991 wrote:How is it hidden exactly? i told you just need to know maps better and stop whining that an LAV strapped with remotes can kill you because it is cheap. I mean really, how often does a JLAV kill you? if its every game it is because people know you hate it and want to troll you. Knowing maps down't save you from something crashing into you. Maybe you should learn how to drive better, as I've yet to have any driving issues, or ramming issues, unless I'm trying to drive up a steep as hill that there's no way in hell I should be able to anyways. As for number of times, about 5 times every time I log on, and and it's the same result every time. It may not save you 100% of the time but it does help, if you know an LAV is coming for you go to a place where you can get fairly easily but is tricky for the LAV. it works. they cant ram you if they cant get to you. use it to your advantage. doesn't work when a nitro is involved It does work. if you can see it coming you would have enough time to make mincemeat of that LAV
You'd be quite surprised how fast you can move in on a HAV. My fastest time was 23 seconds (prep time was 15 seconds, but doesn't count due to how I did it)
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Arkena Wyrnspire
Fatal Absolution
11400
|
Posted - 2014.03.18 23:11:00 -
[340] - Quote
Godin Thekiller wrote:Arkena Wyrnspire wrote:Godin Thekiller wrote:Michael-J-Fox Richards wrote:essentially yes, seeing you cry for 16+ pages pleases me, and i dont want it to stop.
also its still a legitimate tactic Not crying, just that I'm arguing with idiots, and it's kinda frustrating. Anyways, nobody deserves to be OP. You're basically just asked to be. I'm saying no. It should get removed. That you can't see the hypocrisy here stuns me. No, I see none. What are you referring to?
Specifically, 'arguing with idiots' and 'nobody deserves to be OP'.
You have long since made your choice. What you make now is a mistake.
|
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1895
|
Posted - 2014.03.18 23:13:00 -
[341] - Quote
Arkena Wyrnspire wrote:Godin Thekiller wrote:Arkena Wyrnspire wrote:Godin Thekiller wrote:Michael-J-Fox Richards wrote:essentially yes, seeing you cry for 16+ pages pleases me, and i dont want it to stop.
also its still a legitimate tactic Not crying, just that I'm arguing with idiots, and it's kinda frustrating. Anyways, nobody deserves to be OP. You're basically just asked to be. I'm saying no. It should get removed. That you can't see the hypocrisy here stuns me. No, I see none. What are you referring to? Specifically, 'arguing with idiots' and 'nobody deserves to be OP'.
You're repeating the same stupid argument, and only idiots do that. And yes, nobody deserves to be OP. I still don't get it
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Arkena Wyrnspire
Fatal Absolution
11400
|
Posted - 2014.03.18 23:16:00 -
[342] - Quote
Godin Thekiller wrote: You're repeating the same stupid argument, and only idiots do that. And yes, nobody deserves to be OP. I still don't get it
'Repeating the same stupid argument'? This thread is gold. If nobody deserves to be OP, then why is it a problem to have an actual counter to tanks other than more tanks or vast numbers of people?
You have long since made your choice. What you make now is a mistake.
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1895
|
Posted - 2014.03.19 01:24:00 -
[343] - Quote
Arkena Wyrnspire wrote:Godin Thekiller wrote: You're repeating the same stupid argument, and only idiots do that. And yes, nobody deserves to be OP. I still don't get it
'Repeating the same stupid argument'? This thread is gold. Are you doing this on purpose? If nobody deserves to be OP, then why is it a problem to have an actual counter to tanks other than more tanks or vast numbers of people?
Yes. Give me something other than "I like them" or "I can't drive, so balanced" or "shoot at them", because none of those works. Anyways, again, you didn't read the OP, did you? That was linked in the OP. You obviously didn't read it, as if you did, you would've saw that, clicked it, read it, and saw that your comment is, once again, invalid.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Echo 1991
WarRavens League of Infamy
128
|
Posted - 2014.03.19 01:45:00 -
[344] - Quote
Other than destroying the lav or the driver how else can it be killed? You just dont want them in the game cos it gets rid of your crutch. |
Godin Thekiller
OSG Planetary Operations Covert Intervention
1895
|
Posted - 2014.03.19 01:49:00 -
[345] - Quote
Echo 1991 wrote:Other than destroying the lav or the driver how else can it be killed? You just dont want them in the game cos it gets rid of your crutch.
You won't kill the pilot or LAV before it kills you, which is my point.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Echo 1991
WarRavens League of Infamy
129
|
Posted - 2014.03.19 01:52:00 -
[346] - Quote
No, you cant. Other people seem to be able to. |
lithkul devant
Legions of Infinite Dominion Zero-Day
162
|
Posted - 2014.03.19 02:00:00 -
[347] - Quote
All I have to say to Godin is for them to rot, after how Nayain San literally made ambush tankbush, with little to no way to fight back against it. Even if we did kill 5 tanks, they just summon in more, camp all spawn points, and let the other people destroy all of the uplinks. The OP's arguement is even more **** because the patch notes are clearly saying all gernades will be down to 2, meaning that with advanced AV gernades I can not even kill a milita LAV most times.
If you want tanks cheap and available for everyone to use, they need to be destroyable, instead of nearly indestructible when using swarm missiles. Their's plenty of threads proving that tanks have gotten to OP and bullshitish for the price, such as if you miss one round with a drop ship on them, the tanks will be nearly back to full health from nearly dead.
Beyond this point, suicide tactics have always been a part of war, we do it in modern times even and we will do so in the future as well. So your entire arguement is just absolute **** Godin.
You tankers got your wish that it would take more then 1 person to kill a tank, then you have corps who summon in 4-5 tanks for a match on any mode, roll around together and use herd protection if one of the tanks get weak. So like I said before, go rot Godin if you really want to have Jihad jeeps taken out, when AV is so weak and pathetic. |
Dunk Mujunk
RestlessSpirits
655
|
Posted - 2014.03.19 02:02:00 -
[348] - Quote
I'm gonna go ahead and say to NOT allow the continued use of jihad jeeps is racist. Since i'm sure you will call me an idiot no matter what I say, Godin, i'm going to assume you want jihad jeeps removed because you hate muslims. If they are removed, I shall start a petition, to be signed by anyone who could possibly be of arabic descent, whether they play Dust or not, claiming CCP has begun a campaign of racial intollerance and bigotry toward said muslim community. The ensuing fallout will garner world wide attention, and I will become a media darling in the process.
Switzerland is small and neutral. We're more like Germany. Ambitious and misunderstood.
Futurama
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1897
|
Posted - 2014.03.19 03:13:00 -
[349] - Quote
lithkul devant wrote:All I have to say to Godin is for them to rot, after how Nayain San literally made ambush tankbush, with little to no way to fight back against it. Even if we did kill 5 tanks, they just summon in more, camp all spawn points, and let the other people destroy all of the uplinks. The OP's arguement is even more **** because the patch notes are clearly saying all gernades will be down to 2, meaning that with advanced AV gernades I can not even kill a milita LAV most times.
If you want tanks cheap and available for everyone to use, they need to be destroyable, instead of nearly indestructible when using swarm missiles. Their's plenty of threads proving that tanks have gotten to OP and bullshitish for the price, such as if you miss one round with a drop ship on them, the tanks will be nearly back to full health from nearly dead.
Beyond this point, suicide tactics have always been a part of war, we do it in modern times even and we will do so in the future as well. So your entire arguement is just absolute **** Godin.
You tankers got your wish that it would take more then 1 person to kill a tank, then you have corps who summon in 4-5 tanks for a match on any mode, roll around together and use herd protection if one of the tanks get weak. So like I said before, go rot Godin if you really want to have Jihad jeeps taken out, when AV is so weak and pathetic.
You want to use real life to argue against balance? Also, are you trying to condone tactics that I'm pretty sure no western country hates and doesn't use like at all?
Also, you made the mistake everyone else made: You didn't read the whole thing
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1897
|
Posted - 2014.03.19 03:22:00 -
[350] - Quote
Dunk Mujunk wrote:I'm gonna go ahead and say to NOT allow the continued use of jihad jeeps is racist. Since i'm sure you will call me an idiot no matter what I say, Godin, i'm going to assume you want jihad jeeps removed because you hate muslims. If they are removed, I shall start a petition, to be signed by anyone who could possibly be of arabic descent, whether they play Dust or not, claiming CCP has begun a campaign of racial intollerance and bigotry toward said muslim community. The ensuing fallout will garner world wide attention, and I will become a media darling in the process.
I assume this is a troll. Either way though, this is ******* stupid. I find Islam as a concept to be interesting tbh.
Actually, your comment of infinately more racist (mine was not racist at all), as not all, actually most Muslims are not like that.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Proto Annihilator
Fraternity of St. Venefice Amarr Empire
161
|
Posted - 2014.03.19 03:24:00 -
[351] - Quote
This guy is starting to sound like those RedStar guys. Its sad when 3people want this and CCP caters to them. |
Tectonic Fusion
1262
|
Posted - 2014.03.19 03:37:00 -
[352] - Quote
Dunk Mujunk wrote:I'm gonna go ahead and say to NOT allow the continued use of jihad jeeps is racist. Since i'm sure you will call me an idiot no matter what I say, Godin, i'm going to assume you want jihad jeeps removed because you hate muslims. If they are removed, I shall start a petition, to be signed by anyone who could possibly be of arabic descent, whether they play Dust or not, claiming CCP has begun a campaign of racial intollerance and bigotry toward said muslim community. The ensuing fallout will garner world wide attention, and I will become a media darling in the process.
Muslims say it's okay to kill us in their holy book LOL
Solo Player
Squad status: Locked
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1897
|
Posted - 2014.03.19 03:37:00 -
[353] - Quote
Proto Annihilator wrote:This guy is starting to sound like those RedStar guys. Its sad when 3people want this and CCP caters to them.
It's sad when the entirdity of the community wants things to feel broken..........
You know, due to being drunk atm, I can vividly remember things for some reason. I just remembered this book, and there was a character named Simon. He was the only sane boy on the island, surrounded by savages who wanted to kill. They killed simon, ripped him apart, then let him float off into the ocean, kinda how you guys are trying to do me (but failing horribly at it thankfully).
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Dunk Mujunk
RestlessSpirits
655
|
Posted - 2014.03.19 03:59:00 -
[354] - Quote
Godin Thekiller wrote:Dunk Mujunk wrote:I'm gonna go ahead and say to NOT allow the continued use of jihad jeeps is racist. Since i'm sure you will call me an idiot no matter what I say, Godin, i'm going to assume you want jihad jeeps removed because you hate muslims. If they are removed, I shall start a petition, to be signed by anyone who could possibly be of arabic descent, whether they play Dust or not, claiming CCP has begun a campaign of racial intollerance and bigotry toward said muslim community. The ensuing fallout will garner world wide attention, and I will become a media darling in the process.
I assume this is a troll. Either way though, this is ******* stupid. I find Islam as a concept to be interesting tbh. Actually, your comment of infinately more racist (mine was not racist at all), as not all, actually most Muslims are not like that.
Yea, I was just trolling lol, you said nothing racist. This is just a god awful thread I can't take seriously anymore, yet I can't look away.
Switzerland is small and neutral. We're more like Germany. Ambitious and misunderstood.
Futurama
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1897
|
Posted - 2014.03.19 04:11:00 -
[355] - Quote
Dunk Mujunk wrote:Godin Thekiller wrote:Dunk Mujunk wrote:I'm gonna go ahead and say to NOT allow the continued use of jihad jeeps is racist. Since i'm sure you will call me an idiot no matter what I say, Godin, i'm going to assume you want jihad jeeps removed because you hate muslims. If they are removed, I shall start a petition, to be signed by anyone who could possibly be of arabic descent, whether they play Dust or not, claiming CCP has begun a campaign of racial intollerance and bigotry toward said muslim community. The ensuing fallout will garner world wide attention, and I will become a media darling in the process.
I assume this is a troll. Either way though, this is ******* stupid. I find Islam as a concept to be interesting tbh. Actually, your comment of infinately more racist (mine was not racist at all), as not all, actually most Muslims are not like that. Yea, I was just trolling lol, you said nothing racist. This is just a god awful thread I can't take seriously anymore, yet I can't look away.
Well, if only people would be serious.
But nobody is ever serious..........
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Dunk Mujunk
RestlessSpirits
657
|
Posted - 2014.03.19 04:52:00 -
[356] - Quote
Well, I think plenty of people are serious. Just a f*cked up situation with 2 sides with completely different views on what the problem is and how to fix it, mixed in with nightmare memories of OP and UP on both sides, and the result is a gap to large to bridge, at least here in the forums. CCP needs to work some heavy vehicle magic, and the final solution may not be perfect and probably won't make everyone happy, and definitely won't happen any time soon. Add in the fact there is still proto to be released of the current vehicles, plus the supposed mtac, apc, heavy aircraft and medium (or light, whichever the dropship is not) aircraft, and yea, this absolutely ridiculous thread (that needs to die already) becomes utterly insignificant in the grand scheme of things.
Or not. Who knows.
Switzerland is small and neutral. We're more like Germany. Ambitious and misunderstood.
Futurama
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1897
|
Posted - 2014.03.19 20:31:00 -
[357] - Quote
Dunk Mujunk wrote:Well, I think plenty of people are serious. Just a f*cked up situation with 2 sides with completely different views on what the problem is and how to fix it, mixed in with nightmare memories of OP and UP on both sides, and the result is a gap to large to bridge, at least here in the forums. CCP needs to work some heavy vehicle magic, and the final solution may not be perfect and probably won't make everyone happy, and definitely won't happen any time soon. Add in the fact there is still proto to be released of the current vehicles, plus the supposed mtac, apc, heavy aircraft and medium (or light, whichever the dropship is not) aircraft, and yea, this absolutely ridiculous thread (that needs to die already) becomes utterly insignificant in the grand scheme of things.
Or not. Who knows.
PROTO vehicles would make the problem worse.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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lithkul devant
Legions of Infinite Dominion Zero-Day
162
|
Posted - 2014.03.20 16:34:00 -
[358] - Quote
Godin Thekiller wrote:lithkul devant wrote:All I have to say to Godin is for them to rot, after how Nayain San literally made ambush tankbush, with little to no way to fight back against it. Even if we did kill 5 tanks, they just summon in more, camp all spawn points, and let the other people destroy all of the uplinks. The OP's arguement is even more **** because the patch notes are clearly saying all gernades will be down to 2, meaning that with advanced AV gernades I can not even kill a milita LAV most times.
If you want tanks cheap and available for everyone to use, they need to be destroyable, instead of nearly indestructible when using swarm missiles. Their's plenty of threads proving that tanks have gotten to OP and bullshitish for the price, such as if you miss one round with a drop ship on them, the tanks will be nearly back to full health from nearly dead.
Beyond this point, suicide tactics have always been a part of war, we do it in modern times even and we will do so in the future as well. So your entire arguement is just absolute **** Godin.
You tankers got your wish that it would take more then 1 person to kill a tank, then you have corps who summon in 4-5 tanks for a match on any mode, roll around together and use herd protection if one of the tanks get weak. So like I said before, go rot Godin if you really want to have Jihad jeeps taken out, when AV is so weak and pathetic. You want to use real life to argue against balance? Also, are you trying to condone tactics that I'm pretty sure no western country hates and doesn't use like at all? Also, you made the mistake everyone else made: You didn't read the whole thing
Alright, I will admit I did not bother with the red text intially, I have read some of your ideas before, some of which that I do in fact like. That being said, if you were to take out JLAV's currently it would provide a much bigger imbalance to the game, to where games would be decided simply by who has the best tanks and by when. Also, JLAV's are not as cheap as what you are making them out to be, 0-50k based on just the vehicle, then you have to usually add the cost of the suit being destroyed in an effort to temporary make a tank flee or to destroy the tank, which the tank value can actually be pretty low, if you use a milita fitted tank which is very effective still the one I currently use runs for roughly 75k.
Also, while the tactics of suicide bombing would not be acceptable within the United States/western currently, except in many movies like independence day or many others where the hero crashes the said vehicle into the enemy vehicle to destroy it or damage it majorly you are correct. We've used suicide tactics before as well in the United States just not in a very long time, because we don't usually have to, they are a last resort tactic not a go to tactic.
Many of your other ideas would have to be implimented first before JLAV removal would be fair in many senses. Such as having a reasonable way of handling tank spaming, damage changes, etc. Otherwise you are taking away a viable way of defense such as what CCP is doing with taking away 1 gernade of every type including AV gernades, which is to fix one thing and destroy the balance of another. |
NAV HIV
The Generals General Tso's Alliance
1200
|
Posted - 2014.03.20 16:44:00 -
[359] - Quote
Godin Thekiller wrote:NOTICE: Several of you (pretty much over 95% Wants to critize me and label myself as a tanker scrub. note that I have also said numerous things about balancing on the vehicle side as well in terms of briging them back down to earth. Nobody was adressing this issue that neds to be fixed (ironically was quick to want to nerf them into the ground however ). If you want to have any smart comments after this, go ahead; you'll just be a idiotic troll. JLAV's have brung the same problem as the old AV, but far worse: to be able to easily counter HAV's on a far cheaper price point (somewhere between free and 50k ISK0. and all you have to do is ram the HAV's. People just say, "shoot at it, and it'll blow up". well, put the RE's on the side of the LAV, then slide into it, or better yet, put them inside of it, and then it becomes near impossible/impossible to kill. Also, from a lore stand point, the things are made to not be affected by outside force, so it makes even less sense. Simply put, the best way to fix it is to not allow in attaching to friendly hulls. You can still attach RE's to enemy hulls to kill them that way, but not put them on your own and smash into others and cause unnecessary rage. Lastly, saying, "But it's fun, so it should stay." Is not a argument. That's like saying "But the RR is fun, so it should stay as is.". Might be fun for you to be OP, but to the receiving end, it's not fun. At all. Peace, Godin What's this
Just Shut UP!!!! |
Godin Thekiller
OSG Planetary Operations Covert Intervention
1910
|
Posted - 2014.03.20 19:41:00 -
[360] - Quote
lithkul devant wrote:Godin Thekiller wrote:lithkul devant wrote:All I have to say to Godin is for them to rot, after how Nayain San literally made ambush tankbush, with little to no way to fight back against it. Even if we did kill 5 tanks, they just summon in more, camp all spawn points, and let the other people destroy all of the uplinks. The OP's arguement is even more **** because the patch notes are clearly saying all gernades will be down to 2, meaning that with advanced AV gernades I can not even kill a milita LAV most times.
If you want tanks cheap and available for everyone to use, they need to be destroyable, instead of nearly indestructible when using swarm missiles. Their's plenty of threads proving that tanks have gotten to OP and bullshitish for the price, such as if you miss one round with a drop ship on them, the tanks will be nearly back to full health from nearly dead.
Beyond this point, suicide tactics have always been a part of war, we do it in modern times even and we will do so in the future as well. So your entire arguement is just absolute **** Godin.
You tankers got your wish that it would take more then 1 person to kill a tank, then you have corps who summon in 4-5 tanks for a match on any mode, roll around together and use herd protection if one of the tanks get weak. So like I said before, go rot Godin if you really want to have Jihad jeeps taken out, when AV is so weak and pathetic. You want to use real life to argue against balance? Also, are you trying to condone tactics that I'm pretty sure no western country hates and doesn't use like at all? Also, you made the mistake everyone else made: You didn't read the whole thing Alright, I will admit I did not bother with the red text intially, I have read some of your ideas before, some of which that I do in fact like. That being said, if you were to take out JLAV's currently it would provide a much bigger imbalance to the game, to where games would be decided simply by who has the best tanks and by when. Also, JLAV's are not as cheap as what you are making them out to be, 0-50k based on just the vehicle, then you have to usually add the cost of the suit being destroyed in an effort to temporary make a tank flee or to destroy the tank, which the tank value can actually be pretty low, if you use a milita fitted tank which is very effective still the one I currently use runs for roughly 75k. Also, while the tactics of suicide bombing would not be acceptable within the United States/western currently, except in many movies like independence day or many others where the hero crashes the said vehicle into the enemy vehicle to destroy it or damage it majorly you are correct. We've used suicide tactics before as well in the United States just not in a very long time, because we don't usually have to, they are a last resort tactic not a go to tactic. Many of your other ideas would have to be implimented first before JLAV removal would be fair in many senses. Such as having a reasonable way of handling tank spaming, damage changes, etc. Otherwise you are taking away a viable way of defense such as what CCP is doing with taking away 1 gernade of every type including AV gernades, which is to fix one thing and destroy the balance of another.
Well, balance must be done mostly at once, otherwise, imbalance will always occur (kinda why we use the term balance, as in both sides are equal ). Obviously, it wouldn't be one at a time, or one side then another; it would be the whole damn thing at once. I never said it should be like that, and has been saying the exact opposite this whole time. Anyways, the "taking away 1 AV grenade and flux grenade" was a stupid idea. people on IRC including myself was talking about it, and we came to the conclusion that it was easier for coding reasons (same as for AV damage getting reduced and damage mods getting nerfed for them as well). I would love for the flux and AV nades to go back to where it is now, and AV damage mods to get put into the game.
click me
Blup Blub Bloop. Translation: Die -_-
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DUST Fiend
OSG Planetary Operations Covert Intervention
12370
|
Posted - 2014.03.20 19:42:00 -
[361] - Quote
I still say they're fine.
I've been losing 500k + to suicide dropships since the dawn of DUST, welcome to the big leagues, I say.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1910
|
Posted - 2014.03.20 19:44:00 -
[362] - Quote
NAV HIV wrote:Godin Thekiller wrote:NOTICE: Several of you (pretty much over 95% Wants to critize me and label myself as a tanker scrub. note that I have also said numerous things about balancing on the vehicle side as well in terms of briging them back down to earth. Nobody was adressing this issue that neds to be fixed (ironically was quick to want to nerf them into the ground however ). If you want to have any smart comments after this, go ahead; you'll just be a idiotic troll. JLAV's have brung the same problem as the old AV, but far worse: to be able to easily counter HAV's on a far cheaper price point (somewhere between free and 50k ISK0. and all you have to do is ram the HAV's. People just say, "shoot at it, and it'll blow up". well, put the RE's on the side of the LAV, then slide into it, or better yet, put them inside of it, and then it becomes near impossible/impossible to kill. Also, from a lore stand point, the things are made to not be affected by outside force, so it makes even less sense. Simply put, the best way to fix it is to not allow in attaching to friendly hulls. You can still attach RE's to enemy hulls to kill them that way, but not put them on your own and smash into others and cause unnecessary rage. Lastly, saying, "But it's fun, so it should stay." Is not a argument. That's like saying "But the RR is fun, so it should stay as is.". Might be fun for you to be OP, but to the receiving end, it's not fun. At all. Peace, Godin What's this Just Shut UP!!!!
1: I refuse
2: Read the notice at the very top
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1910
|
Posted - 2014.03.20 19:49:00 -
[363] - Quote
DUST Fiend wrote:I still say they're fine.
I've been losing 500k + to suicide dropships since the dawn of DUST, welcome to the big leagues, I say.
Your argument is "Because I get rammed, so should you.". What kind of drugs are you on? Ramming is universally bullshit.
click me
Blup Blub Bloop. Translation: Die -_-
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Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
231
|
Posted - 2014.03.20 19:54:00 -
[364] - Quote
It just keeps going... in hindsight, I recently came across a tanker who shot my LAV (While I was chasing another LAV around, trying to get my gunner to blow him up and generally just screwing around not being useful because fun) I respawned after getting blown up and immediately called in another LAV. He blew that up too before I could get everything on it and prepare it for the suicide run. I called in another one, tried again, failed due to hardeners on his shield tank. Repeated the process, but he got smart. Instead of risking getting his tank blown up, he simply got out, recalled it, and went on foot. We ran into each other a few more times, I knifed him once, he shot me a few times, I did the same, but I never did get to blow up his tank (though I probably cost him quite a bit of Isk from those proto suits he was running)
Moral of the story. If someone is determined to kill your tank with a suicide car, simply recall it and leave them to drive around. Not every single player is willing to throw away Isk for a chance to kill what could just be a cheap militia tank.
Also, you never did answer my last post about the Isk not mattering.
Nova Knives are OP! Nerf em before you lose all your proto suits!
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1911
|
Posted - 2014.03.20 20:00:00 -
[365] - Quote
Crimson ShieId wrote:It just keeps going... in hindsight, I recently came across a tanker who shot my LAV (While I was chasing another LAV around, trying to get my gunner to blow him up and generally just screwing around not being useful because fun) I respawned after getting blown up and immediately called in another LAV. He blew that up too before I could get everything on it and prepare it for the suicide run. I called in another one, tried again, failed due to hardeners on his shield tank. Repeated the process, but he got smart. Instead of risking getting his tank blown up, he simply got out, recalled it, and went on foot. We ran into each other a few more times, I knifed him once, he shot me a few times, I did the same, but I never did get to blow up his tank (though I probably cost him quite a bit of Isk from those proto suits he was running) Moral of the story. If someone is determined to kill your tank with a suicide car, simply recall it and leave them to drive around. Not every single player is willing to throw away Isk for a chance to kill what could just be a cheap militia tank. Also, you never did answer my last post about the Isk not mattering.
1: Shield hardeners are broken, so that doesn't matter
2: You should've called it in away from the shield HAV
3: 95% of the time, I'm asked to be a pilot, so "Go on foot" is not a good answer at all. No
So try again. Also, ISK does in fact matter.
click me
Blup Blub Bloop. Translation: Die -_-
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Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
231
|
Posted - 2014.03.20 20:06:00 -
[366] - Quote
*Points back to his post a few pages back explaining why Isk doesn't matter* I can post the page number if needed.
And I called it in my redline near the ground spawn. Didn't expect he'd drive into the redline just to shoot a single LAV.
Edit: So... you play the game the way other people want, and not the way you want?
Nova Knives are OP! Nerf em before you lose all your proto suits!
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DUST Fiend
OSG Planetary Operations Covert Intervention
12371
|
Posted - 2014.03.20 20:09:00 -
[367] - Quote
Godin Thekiller wrote:DUST Fiend wrote:I still say they're fine.
I've been losing 500k + to suicide dropships since the dawn of DUST, welcome to the big leagues, I say.
Your argument is "Because I get rammed, so should you.". What kind of drugs are you on? Ramming is universally bullshit. No, it just pushes you to increase your awareness and communication with your squad.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
231
|
Posted - 2014.03.20 20:10:00 -
[368] - Quote
Eh, I'll just repost, seeing as it was ignored last time.
Crimson ShieId wrote:Godin Thekiller wrote:Crimson ShieId wrote:Godin Thekiller wrote:ER-Bullitt wrote:Silence!! you ruining the point I was trying to make with your logic.
________
I logged 1300 hours playing battlefield 3
Rest assured, jihad jeeping was not a tactic. It was solely used for trolling and lols.
The reason I can say this with 100% certainty?
Infantry and Vehicles were properly balanced in that game. It took a lot of time and effort on the devs part, rock/paper/scissor actually existed and worked in BF3 (well except maybe for a solid jet pilot, but we don't have to worry about those yet lol)
So you're saying that a game in which things do matter should be balanced like ones that don't? Logic is absent. But... things don't matter. At least not yet. There's no real interaction between Dust and Eve yet, winning or losing a battle doesn't make a big difference, there's not even an ISK payout difference for winning. Heck, you at least got a little bit extra in Battlefield for winning... well, I suppose PC and FW matter, but not to the point that we'd like them to. ISK matters, and it always will (even if tQ shouts down, as it's Icelands name for its currency too lol). and FW and PC will matter SOONtm. There will be many other things that matters, but most of all, ISK matters. So yes, things in Dust do in fact matter. try again. But it doesn't. Unless you're determined to always run proto suits. If we weren't able to use cheaper fits, it might. If we weren't able to use blueprints, it might. It can't matter as is, because the player market doesn't exist. There's no rise and fall in stocks. You play a game, you get Isk. It doesn't matter if you win or lose, you get it. You can do nothing at all aside from equipment spam the entire game and get Isk. You can redline snipe and get Isk. Heck, Isk is more dependent on what the other team is using than what YOU do. If things eventually get fixed with PC and we get a player market, perhaps Isk will matter, but it doesn't right now. A player can do well with a militia, basic, or advanced suit, just the same as they can with proto gear, especially if they're in a competent squad. The same thing can be said of tanks. I can buy three or four militia tanks right now and do very well for that meager investment and even manage to make it all back in one game. And no, I don't have 200 million Isk, so I'm not saying all this just because I've got plenty to spend. P.S. Biomassing clones. I rest my case.
Nova Knives are OP! Nerf em before you lose all your proto suits!
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1911
|
Posted - 2014.03.20 20:24:00 -
[369] - Quote
Crimson ShieId wrote:But it doesn't. Unless you're determined to always run proto suits. If we weren't able to use cheaper fits, it might. If we weren't able to use blueprints, it might. It can't matter as is, because the player market doesn't exist. There's no rise and fall in stocks. You play a game, you get Isk. It doesn't matter if you win or lose, you get it. You can do nothing at all aside from equipment spam the entire game and get Isk. You can redline snipe and get Isk. Heck, Isk is more dependent on what the other team is using than what YOU do. If things eventually get fixed with PC and we get a player market, perhaps Isk will matter, but it doesn't right now. A player can do well with a militia, basic, or advanced suit, just the same as they can with proto gear, especially if they're in a competent squad. The same thing can be said of tanks. I can buy three or four militia tanks right now and do very well for that meager investment and even manage to make it all back in one game. And no, I don't have 200 million Isk, so I'm not saying all this just because I've got plenty to spend. P.S. Biomassing clones. I rest my case. [/quote]
There's no BPO vehicles
I can't even run a full PROTO fit Maddy
and we buy fits with ISK, so yes, it does matter. IF you had no ISK, how would you buy anything?
If you don't think ISK matters, give me all of yours. In one hour, I'll check to see if you did so. If you didn't, I rest my case.
Also, I don't do exploits.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1911
|
Posted - 2014.03.20 20:31:00 -
[370] - Quote
DUST Fiend wrote:Godin Thekiller wrote:DUST Fiend wrote:I still say they're fine.
I've been losing 500k + to suicide dropships since the dawn of DUST, welcome to the big leagues, I say.
Your argument is "Because I get rammed, so should you.". What kind of drugs are you on? Ramming is universally bullshit. No, it just pushes you to increase your awareness and communication with your squad.
You...... you make no sense whatsoever......
click me
Blup Blub Bloop. Translation: Die -_-
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Mahal Daj
Mahal Tactical Enterprises
39
|
Posted - 2014.03.20 20:34:00 -
[371] - Quote
scrub strategy for scrub blues!
idea, what if placing RE's on a blue hull auto-starts the self-destruct timer. Don't make JLAV impossible, but make it less than very-easy.
Boost your squad's points by 40%, learn to use the Squad Wheel!
I provide training: 1M isk: 90 Minutes of Basic Command
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Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
231
|
Posted - 2014.03.20 20:42:00 -
[372] - Quote
There are plenty of BPO LAV's.
Technically impossible to run a full proto madruger. Aren't those classified as standard vehicles? Advanced perhaps.
I don't need to buy things if I'm running starter fits, and I get enough Isk from every game I play to fund my scout suits. It's not like I have to do something special to get Isk. Anything I do gets me Isk, even if it's camping in the redline sniping the whole game. True, I'll get more by being on the field supporting my team, but if I lose a bunch of suits in the process, what profit is there? It's just a revolving cycle. Why do you get into battles? To earn Isk and SP. Why do you want to earn Isk and SP? So I can buy more gear to earn more Isk and SP. If there were more things to spend your Isk on that mattered and less exploits, it would be different, but there's not. It's just play a game, get Isk, use that Isk to restock whatever fittings were lost in that game, then continue. Rinse and repeat.
I wouldn't help fund a tanker, even to prove a point. I see enough tanks on the battlefield as is and I spend way too much time trying to get rid of them, the last thing I want is to encourage more tank spam.
Just because you yourself don't take advantage of exploits doesn't mean other people don't. Why do you think CCP is taking so long to implement a player market? They don't have a clue how to work around things like BPO's and PC exploits in order to make an actual market work. Until exploits (And BPO's) are gone from the game, a fair player market couldn't exist.
Nova Knives are OP! Nerf em before you lose all your proto suits!
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RemingtonBeaver
Molon Labe. General Tso's Alliance
248
|
Posted - 2014.03.20 20:47:00 -
[373] - Quote
Today as an experiment I will be running JLAVs in tankbush matches today.
My set up:
Sever BPO Exile Assault Rifle STD REs ADV REs 49s Nanohive BPO
Blood Raider LAV BPO Militia Overdrive
total cost: I dunno whats a militia overdrive go for these days?
run towards redline, call in jeep, throw down nanohive, decorate my LAV, find tank, collect tears
If you happen to be playing tankbush today with your tanks..as you do...good luck. I hope I see you before you see me. Will report back with actual numbers of tanks down versus me getting blown up.
FOR SCIENCE!
We can pickle that.
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RemingtonBeaver
Molon Labe. General Tso's Alliance
248
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Posted - 2014.03.20 20:52:00 -
[374] - Quote
Crimson ShieId wrote:There are plenty of BPO LAV's.
Technically impossible to run a full proto madruger. Aren't those classified as standard vehicles? Advanced perhaps.
I don't need to buy things if I'm running starter fits, and I get enough Isk from every game I play to fund my scout suits. It's not like I have to do something special to get Isk. Anything I do gets me Isk, even if it's camping in the redline sniping the whole game. True, I'll get more by being on the field supporting my team, but if I lose a bunch of suits in the process, what profit is there? It's just a revolving cycle. Why do you get into battles? To earn Isk and SP. Why do you want to earn Isk and SP? So I can buy more gear to earn more Isk and SP. If there were more things to spend your Isk on that mattered and less exploits, it would be different, but there's not. It's just play a game, get Isk, use that Isk to restock whatever fittings were lost in that game, then continue. Rinse and repeat.
I wouldn't help fund a tanker, even to prove a point. I see enough tanks on the battlefield as is and I spend way too much time trying to get rid of them, the last thing I want is to encourage more tank spam.
Just because you yourself don't take advantage of exploits doesn't mean other people don't. Why do you think CCP is taking so long to implement a player market? They don't have a clue how to work around things like BPO's and PC exploits in order to make an actual market work. Until exploits (And BPO's) are gone from the game, a fair player market couldn't exist.
I fail to see how BPOs are preventing a fair player market. I know a lot of ISK is going to be changing hands over some BPOs. Why would CCP offer them as rewards to recruiters if they were destroying the ability to make a fair player market?
We can pickle that.
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Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
231
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Posted - 2014.03.20 21:08:00 -
[375] - Quote
Something about BPO's making people more Isk than PC. There's been talk of removing them entirely, but it seems to come down to CCP not knowing what to do about the people who spent actual money on these things. They can't just take away things that people paid for without getting a huge backlash.
Nova Knives are OP! Nerf em before you lose all your proto suits!
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