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1. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
I think the best bet would be to place the the portals 20-30 meters from the redline on either side, maybe further for the ones in the redline. (Possibly some on the outside be in midair to make spawn camping, redline retreating, and redline raids...
- by Argetlam Thorson - at 2015.03.24 18:42:00
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2. The new officer weapon names - in General Discussions [original thread]
Supernus Gigas wrote: If only I had won the Forge Gun name. Gigas' Modified BL4PR Forge Gun At Least it has some creativity that probably abides by the naming rules. But stupid Alldin had to win instead and named it as a homage to some stu...
- by Argetlam Thorson - at 2014.11.09 06:48:00
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3. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Breakin Stuff wrote: Vitharr Foebane wrote: this wouldn't be an issue if we weren't given just two weapon and told to make it work. The lack of a heavy plasma and laser weapon destroys any balance and role designation we try to make. HMGs...
- by Argetlam Thorson - at 2014.11.06 19:03:00
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4. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Breakin Stuff wrote: Im amazed no one seems to care about this topic given that assault and logi utility in PC is being held hostage by the need to keep sentinels as the kings of CQC, a role that makes no sense for the suit design. Sentinel ...
- by Argetlam Thorson - at 2014.11.06 19:00:00
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5. Shared active scanners are killing the game.. - in Feedback/Requests [original thread]
What if all scanners worked in a different way. Currently it's either you're scannable or you're not, regardless of range, no? I propose a system that would factor in range. For example, boost the precision of all scanners a little bit, but have i...
- by Argetlam Thorson - at 2014.11.06 18:48:00
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6. [FEEDBACK]Forge Gun Splash Changes - in Feedback/Requests [original thread]
Dust User wrote: CommanderBolt wrote: I for one much prefer the ability to hold a charge to more damage and a faster firing sequence. lolforgenoobs I also use the standard variant. Does that make me FG noob, despite placing second in ...
- by Argetlam Thorson - at 2014.09.13 16:02:00
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7. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
RKKR wrote: Argetlam Thorson wrote: PLC already one hit everything. You must have some special PLC as I see DSes survive up to TWO allotek PLC shots (in a gallente commando suit with damage mods) and that is when the damage registers (whic...
- by Argetlam Thorson - at 2014.09.06 16:00:00
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8. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
I believe buff AV is what I've been saying. If proto tanks would be game breaking, what does that say about MLT and STD tanks? Like I said, STD and MLT vehicles should have the same amount of relative combat effectiveness as STD and MLT suits, com...
- by Argetlam Thorson - at 2014.09.05 23:45:00
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9. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Argetlam Thorson wrote: Breakin Stuff wrote: Until marauders and enforcers are introduced, no buffs to forge fun capability at AV should be contemplated. I say this as a habitual forge gunner. They kill vehicles just...
- by Argetlam Thorson - at 2014.09.05 22:18:00
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10. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Until marauders and enforcers are introduced, no buffs to forge fun capability at AV should be contemplated. I say this as a habitual forge gunner. They kill vehicles just fine. Yes, but if they are a heavy-only weapon t...
- by Argetlam Thorson - at 2014.09.05 12:20:00
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11. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
If you decide to nerf/remove splash damage from the forge, it needs a significant buff to its AV capabilities. As it is, it is a hybrid AV/AI weapon, depending on user location, skill, scenario, etc. If you remove it's anti-infantry capabilities (...
- by Argetlam Thorson - at 2014.09.05 03:10:00
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12. If you want to know what a 1000dps feels like - in General Discussions [original thread]
Breakin Stuff wrote: If you get blapped by a forge in CQC you screwed up so hard you should suicide in a proto fitting in shame. Especially if you are a scout. Or...or...or, maybe, just maybe, the forge gunner is good. I killed people at clo...
- by Argetlam Thorson - at 2014.08.16 23:04:00
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13. limit tank numbers - in Feedback/Requests [original thread]
ladwar wrote: Coleman Gray wrote: What stopped you or your.team using AV? Its a full time job and they rather kill infantry. seriously thats why av nades had to take a nerf, dual specing av and infantry should be left to commandos. Two w...
- by Argetlam Thorson - at 2014.08.11 01:46:00
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14. ForgeGun Zoom - in Feedback/Requests [original thread]
While a zoom would make my job easier, it's actually pretty unnecessary. With enough time spent with the weapon, your hits become fairly instinctive on moving targets, and quite frankly, anything that is not moving and is within a couple hundred m...
- by Argetlam Thorson - at 2014.08.11 01:41:00
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15. Seriously tired of these "Hotfixes" - in General Discussions [original thread]
TEBOW BAGGINS wrote: what will they call they're stupid patches after hotfix zeta? Well, after they get done with Hotfix Zulu , then maybe they'll start with numbers? It's not like they'll run out of those.
- by Argetlam Thorson - at 2014.08.11 01:19:00
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16. We demand 1.9! - in General Discussions [original thread]
Dimitri Rascolovitch wrote: this is what i can think of that's missing currently [All the missing Racial gear: Sidearms{Amarr smg}, Snipers{ Amarr, Minmatar, Gallente}, AV weapons{amarr, Minmatar}, HAVs {Amarr, Minmatar} Large/small turrets ...
- by Argetlam Thorson - at 2014.08.11 01:04:00
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17. How good are the "Templar" Amarr BPOs? - in General Discussions [original thread]
I love my Templar set. Makes my link suit and forge suit cheaper. Hell, I used the logi suit to place links and then fight reds for the longest time. The Amarr logi with the ScR really ain't bad for a mostly free suit. I think my build cost 12 k I...
- by Argetlam Thorson - at 2014.08.01 04:43:00
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18. dropship idea throwing it out there - in Feedback/Requests [original thread]
emm kay wrote: Apothecary Za'ki wrote: anaboop wrote: If a dropship is x amount of meters above groundlevel regen stops. id like to see Forge guns have more OOMPH! when they hit dropships to really put emphasis on the "GTF AWAY FROM M...
- by Argetlam Thorson - at 2014.07.31 19:04:00
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19. The gallenteans are the worst thing in New eden - in General Discussions [original thread]
FREEEEEEEDOM! Gallente or Matari, it don't matter. All we need is FREEDOM! As long as you shout for freedom, I'm with ya.
- by Argetlam Thorson - at 2014.07.31 04:51:00
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20. Event is Over, Post Your Numbers - in General Discussions [original thread]
True Adamance wrote: Argetlam Thorson wrote: I got over 1200 with the Forge this last weekend. I probably coulda done better if I hadnt been kinda occupied this weekend, so I probably didn't get it. I did get pretty damn skilled running that...
- by Argetlam Thorson - at 2014.07.23 00:52:00
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